Material Design & Development

37
Material Design & Development Week 6 Present Perfect Sample Lesson & Processing Productive Skills Framework Lesson Planning

description

Material Design & Development. Week 6 Present Perfect Sample Lesson & Processing Productive Skills Framework Lesson Planning. Homework for Next Week. Read and answer the questions to Grave’s “Adapting Course Books” p. 183 (Qs) pp. 186-208 (reading) Reflection on Homework - PowerPoint PPT Presentation

Transcript of Material Design & Development

Page 1: Material Design & Development

Material Design & Development

Week 6Present Perfect Sample

Lesson & ProcessingProductive Skills Framework

Lesson Planning

Page 2: Material Design & Development

Homework for Next Week

• Read and answer the questions to Grave’s “Adapting Course Books” p. 183 (Qs) pp. 186-208 (reading)

Reflection on HomeworkDiscuss in small groups or with a partner:

– What does S-M-A-R-T stand for?– How do we make an SLO specific and

measurable? What do we need to include?

Page 3: Material Design & Development

Which is deductive?Which is inductive?

• Bottom-Up Processing– Examples– I– I– I– ▼– Rule

• Top-Down Processing– Rule– I– I– I– ▼– Examples

Ss are given a task whichhelps them discovery

the rule.

Teacher explains the ruleand Ss make examples

following the rule.

Page 4: Material Design & Development

How to Read a Teacher’s Mind

• I am going to ask you some questions.• I want you to guess the answers to the

questions.• Watch me carefully. See if you can read

my mind

Page 5: Material Design & Development

How to Read a Teacher’s Mind• Before we play the game again, read these

questions and try to guess the rule.

Guiding questions: • What kind of question is the T asking? Can you

give some examples?• What does the T often do when he asks a

question? • What is the answer when the T does that?

Page 6: Material Design & Development

How to Read a Teacher’s Mind

• Discuss with your partner, what is the rule?

• Ask your partner some questions about yourself using the rule.

Page 7: Material Design & Development

How did you find the rule?1. Many examples,2. Teacher draws attention to important details by

asking questions.3. Students try to use the rule (or explain their guess

about the rule)4. T gives feedback.5. Students try again.6. (Repeat steps 3,4&5 if necessary)7. Provide many chances to practice to master the new

rule.

Page 8: Material Design & Development

Sample Lesson:Present Perfect

• This is appropriate for Korean High School Ss.

• I have taught this lesson successfully to Ss from Ansan and Daewon Foreign Language High School

• Think about the following:– What makes this lesson inductive?– How do the materials facilitate Ss self-

investment and discovery?

Page 9: Material Design & Development
Page 10: Material Design & Development

Card Attack• Get into groups of four• Each group will get a set of cards• You will only have 3 minutes• Turn over a card and fill out the chart

– EX: hop – hopped – hopped • You’ll get 1 point for each correct word, and

bonuses for each level you reach without any errors.

• Be careful – Mistakes will cost you points and a ship. If all your ships are destroyed, you lose.

Page 11: Material Design & Development
Page 12: Material Design & Development

Processing – Present Perfect• How did teacher establish context of use? How

did this prepare Ss to learn the topic being taught? Could T activate schema for the present perfect tense in Korean Ss? Why or why not? If no, then what did the T activated?

• What did the T initially assess? How did the T assess it? Why did the T need to assess this?

• How did the teacher get the Ss to discover the rules for the present prefect tense? How did the T get the Ss to focus on the form? How did the T create a learning opportunity, without being directly involved?

Page 13: Material Design & Development

Processing – Present Perfect

• Look at the lesson plan and label the missing stages in terms of the Productive Skills Framework: Encounter-Internalize-Fluency.

• Some steps may combine stages– E– E/I– I– F

Page 14: Material Design & Development

Processing

• This lesson looked like a squid:– What were the two language chunks?

• What was the controlled practice for the first chunk?

• What was the practice for the second chunk?• Why is Talkopoly not a fluency?• Where in the lesson were inductive techniques

used? How were these activities similar? How were they different?

Page 15: Material Design & Development

Descriptive vs. Prescriptive Grammar

• Descriptive Grammar: Talks about how grammar is actually used by native speakers

• Prescriptive Grammar: Talks about grammar in terms of what is right and what is wrong.

• What kind of grammar do your Ss need to know?

Page 16: Material Design & Development

Guided Discovery vs.Collaborative Discovery

• The present perfect lesson uses guided discovery rather than collaborative discovery.

• Why was this lesson more appropriate for High School learners and adults rather than young learners (YL) or middle school Ss?

• Where in the guided discover activities did the materials use meta-language (meta-linguistic language)?

• Why is this problematic for YL and middle school Ss?

Page 17: Material Design & Development

Using “who” and “which”

Which is more delicious samgyeopsal or salad?

Who is better Bi or Big Bang?Who is smarter the boy or the

girl?Which is more interesting Harry

Potter or Lord of the Rings?Which is stronger the lion or the

mouse?

Directions: Use the sentences above as a guide and put the words in the blue box into the chart.

Who Which

Jeon Ji Hyun elephantthe man SM5umbrella CD playerKang Ho Dong computerDavid MP3 player

Page 18: Material Design & Development

Collaborative Discovery

• How did this collaborative discovery activity differ from the guided discovery in the present perfect lesson?

• What age level of Ss would this activity be appropriate for? Why?

• After the Ss had finished the task what questions should I ask? Why?

Page 19: Material Design & Development

Make Your Own Guided Discovery or Collaborative Discovery Activity

• A similar process is required to make a collaborative discovery or guided discover activity as writing an SLO. You need to…– Select the grammar topic,– Fine-tune: What is, isn’t included, other meanings,

negative form, question, typical Ss problems– Make example sentences and choose one as a

representative,– Decide on a situational context or text to teach the

grammar form– Analyse the form, meaning and use

Page 20: Material Design & Development

Active vs. Passive Voice

• Make a collaborative discovery or guided discovery activity to help Ss learn how to use active and passive voice.

Page 21: Material Design & Development

What I might do

• Generate 4-5 passive voice sample sentences e.g. (Hangeul was invented by Sejong)

• Generate 4-5 active voice sentences e.g. (Sejong invented Hangeul)

• Use enhanced input to draw Ss attn to TL• Scramble the sentences up• Ask Ss to separate the sentences into to

columns - Blue and Red (see next slide)

Page 22: Material Design & Development

What I might do• Ss cut and paste the sentences in to

the columns• Ss drawn lines between sentences

that mean the same thing• Ss answer the following Qs:

– What words are first in the blue sentences? What words are second?

– What words are first in the red sentence? What words are second?

– Are the Blue words or Red words the DOERS?

– Are the Blue words or Red words THINGS?

– How are the underlined words different?

– Are there any other differences?– What rule can you make?

Blue Red

Page 23: Material Design & Development

Your First Lesson Plan• Draw an triangle on a

piece of paper.• What steps are there to

teach someone to ride a bike?

• List the steps on your paper.

• Put the first step at the top of the triangle and the last step at the bottom

First

Last

Page 24: Material Design & Development

Your First Lesson Plan• Read through your lesson

plan and label the stages E-I-F.

• Look at your last step: Did you give your learner a clear task to let them demonstrate their SLO?

• Write an SLO of this lesson plan using the formula you learned in this lesson.

• Did you miss any steps? Add them in.

First

Last

Page 25: Material Design & Development

• Encounter:• Introduce learner to bike• assess prior knowledge asks

learner about parts of bike• introduce key concepts and

vocabulary• model the task/skills for learner

• Internalize:• controlled practice – trainer holds

bike while leaner rides• less controlled practice – trainer

removes support gradually so learner can internalize

• Fluency:• learner rides bike with out support

from trainer• learner is given a task that

demonstrates his/her ability such as: Ride the bike to the store and buy two ice cream cones.

Free

1.

Controlled

By the end of the lesson, SWBAT demonstrate their ability to ride a bike alone

BY riding the bike to the store to buy two ice cream cones.

Page 26: Material Design & Development

Scaffolding

• SLA Definition:– scaffolding explains how learning occurs as a result of

“support coming from a more knowledgeable other that leads the learner to internalize what is being learned.” (Ko, Schallert and Walters (2003).

• Materials Development Definition– scaffolding denotes the language support that the

teacher or material developer builds into the productive skill lesson to facilitate the successful learning of the target language

Page 27: Material Design & Development

• Encounter:• Introduce learner to bike• assess prior knowledge asks

learner about parts of bike• introduce key concepts and

vocabulary• model the task/skills for learner

• Internalize:• controlled practice – trainer holds

bike while leaner rides• less controlled practice – trainer

removes support gradually so learner can internalize

• Fluency:• learner rides bike with out support

from trainer• learner is given a task that

demonstrates his/her ability such as: Ride the bike to the store and buy two ice cream cones.

Free

1.

Controlled

By the end of the lesson, SWBAT demonstrate their ability to ride a bike alone

BY riding the bike to the store to buy two ice cream cones.

Page 28: Material Design & Development

Visual Support

on the box

next to the box in the box

under the box

Page 29: Material Design & Development

EIFE = EncounterStudents “encounter” the target language through

an activity of some kind (rather than teacher “presenting” the target language)

I = InternalizeStudents “internalize” the target language through

practice (controlled practice activities free practice activities)

F = FluencyStudents “USE” the target language on their own

they become fluent in using the target language

Page 30: Material Design & Development

EIF framework

What do you think this triangle shape

represents?

Page 31: Material Design & Development

EIF breakdown of triangle shape

• E time needed to encounter and clarify the target language/skill.

• I Timed needed to work on accurately remembering and internalizing the target language/skill.

• F Time needed to work on fluently using the target language/skill (mastery).

Page 32: Material Design & Development

• Sometimes the shape of this framework can look similar to a Christmas tree rather than a triangle.

• Why do you think this is so?

Page 33: Material Design & Development

• Why do you think this is so?

Imagine teaching “greetings” to your students. Would you teach them the whole dialogue at once?

Why?• E (encounter)• I (internalize)• E• I• E• I• F• We call this “Language chunking”

Page 34: Material Design & Development

Typical ENCOUNTER activities• brainstorming• describing a picture or pictures• using the people and things in the classroom• learning a dialogue (choral repetition and group drilling)• watch and follow a model• elicitation from students of vocabulary they already know• word map• story telling with guiding Qs to elicit concepts, term or

vocabulary• reading/listening to sentences• reading/listening to a passage• puzzle/games that check Ss prior knowledge

Page 35: Material Design & Development

Typical INTERNALIZE and FLUENCY activities

• pair conversations & conversation grids• games• information gaps • interviews/surveys• mixers (“cocktail party”) such as “Find Someone

who…”• dialogues and personalized substitution drills

(less controlled internalize practice activity only)

• role plays (usually only for fluency)• discussions & debates

Page 36: Material Design & Development

Is there a difference between dialogues and role-plays?

• Dialogue = the script is provided and students read it. (*Substitution of language points in the dialogue is also common “dialogue” activity).

• Role-play = the script is not provided. Students use the language they have learned on their own in a situation provided by the teacher.

Page 37: Material Design & Development

Backwards Planning

SLO & Final Activity

Second to last activity

First practiceactivity

Warm-UpIntroduction

Creates more effective lessonsSaves planning time