Mastering

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Masterin g Part 1 www.stuartjones.org [email protected] k

Transcript of Mastering

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Mastering

What is Mastering?

In the days of analogue, mastering was the process of recording your mix onto 1/4”

two-track. However these days we think of it as ‘tweaking’ our final stereo mix.

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“Mastering is the last creative step in the audio production process”Mastering Audio - The Art and Science by Bob

Katz

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Why Master?

Questions

• What qualities do we hear in track we think are well mastered?

• Should we be mastering our own music?

• What makes us want to master?

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The Loudness War

• The loudness war is a term used for the apparent competition to master and release recordings with increasing loudness

• Signal processing is used on the final master to increase overall volume at the expense of the dynamic range

• Mastering engineer Bob Ludwig says the Loudness War came to a head with the release of Metallica's album Death Magnetic. The album was criticised for having compromised sound quality in favour of loudness

• Last year, a group of mastering engineers wrote an open letter to the music industry decrying the idea that “louder is better”

• They have even organised a Dynamic Range Day.

• http://dynamicrangeday.co.uk/about/

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Christopher Clark's visual analogy, "A Visual History Of Loudness." demonstrates how music has got louder.

http://media.npr.org/assets/music/news/2009/12/poster.pdf

A Visual History of Loudness

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DR4

DR5

DR6

DR7

DR8

DR9

DR10

DR11

DR12

DR13

DR14 &<

Suggested Minimum Dynamic Range Values

Techno Pop Jazz

House Rock Folk

Disco R n B Country

Trance Hip Hop Classic

Electro Blues Chillout

Key

DR - Dynamic Range

Red - Over compressed/Unpleasant

Yellow - Transition Area

Green - Dynamic/Pleasant

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LUFS - In August 2010, the EBU published its Loudness Recommendation EBU R128 . It tells how broadcasters

can measure and normalise audio using Loudness meters instead of Peak Meters (PPMs) only, as is common

practice nowadays.

MeteringNew Standards

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Dynamic Range Metering - The DYNAMIC RANGE METER displays

the inner dynamics of a recording in whole numbers or more precisely

the inner grade of compression (micro dynamic).

This plug in also makes it possible for the dynamic range of a record to

be printed on the recording medium as a logo, giving consumers an

immediate means of knowing the dynamic quality of a recording.

http://www.dr.loudness-war.info - Online database

MeteringNew Standards

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RMS - The RMS value is the standard average value in dBFS

measured over the entire song. "FS" stands for full scale.

The PEAK value is the highest measured peak value in dBFS. Because this is a true peak measurement, values above 0dBFS are shown as "overs." We strongly recommend keeping a headroom of 0.3dB and avoiding releases with "over" peak values. According to the latest technical information available, such recordings could be labelled defective. The precise basis of measurement and the explanation will be described under " True Peak Display" and “Why 0.3 dB headroom?”below.

The DYNAMIC RANGE stereo value (including decimal places) shows the top 20 RMS value, minus peak headroom (the top 20 RMS value is DR+Peak).

“Back on the Block" by Quincy Jones

MeteringNew Standards

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Dynamic Range Metering - The DYNAMIC RANGE METER displays the inner dynamics of a

recording in whole numbers or more precisely the inner grade of compression (micro dynamic).

This plug in also makes it possible for the dynamic range of a record to be printed on the recording

medium as a logo, giving consumers an immediate means of knowing the dynamic quality of a

recording.

http://www.dr.loudness-war.info - Online database

MeteringNew Standards

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Terminology

• PLR - Peak to Loudness Ratio - Peak level of a track relative to normalisation

• LRA - Loudness Range - Loudness variation inside a track, e.g. A vs B part

• Headroom - Peak handling capability of a signal path relative to standard average level

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Headroom

Headroom is a safety buffer which allows signal peaks higher than the nominal level

(+4dBu) to be accommodated without distortion.

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Headroom

Headroom is a safety buffer which allows signal peaks higher than the nominal level

(+4dBu) to be accommodated without distortion.

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Headroom

+4

+6

+8

+10

+12

+14

0

-2

-4

-6

-8

-10

+16

0VU

+18

+2

Console VU Meter

AnalogueScalePro

Ref+4dBu

0VU = + 4dBu = 1.23 Volt

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• It is important to monitor on appropriate systems when mastering. Think about

where your track will most likely appear.

• Use alternate monitoring – Large monitors, hi fi mon, headphones, mini mon,

car hi fi.

• Listen at medium volume also at very quiet and very loud levels (for short

periods only)

• Take regular ear breaks and look after your ears.

• Loudness Range - Be brave and use dynamic range to help a track tell its

story.

• Check mono compatibility.

Other Considerations

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• Multiband Compression/ Mastering Compression

• Graphic/ Paragraphic EQ

• Stereo Imaging/Enhancing

• Aural Exciters / Spectralizers

• Loudness Maximizers

• Dedicated Mastering Units / Finalizers

Mastering Tools

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Mastering Tools

!!!Remember to use caution when mastering. You could end up ruining your final mix!!!

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“It’s not how loud it is, it’s how you make it loud”Mastering Audio - The Art and Science by Bob

Katz