MASTER UNITS LIST LAND UNITS Att Def Notes · MASTER UNITS LIST 3 zone, roll D12. On “12” place...

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MASTER UNITS LIST 1 LAND UNITS Att Def $ Notes INFANTRY 2 4 1 3 MILITIA 1 2 NA 2 Build in non- factory MOTORIZED 2 4 2 4 Infantry Upgrade, Tow Artillery MECHANIZED 3 4 2 3 Avail 07/1939, Pair to Blitz CAVALRY 3 2 2 3 ARTILLERY 3 3 1 4 First Strike, Pair with infantry ANTI-AIRCRAFT 3 3 1 4 Up to 3 rolls, first round only LIGHT ARMOR 4 3 2 4 MED. ARMOR 6 5 2 6 Avail 01/1940, Ger. 07/1938, Blitz Armored Car 3 2 2 3 Tank Destroyer 5 5 2 5 Target Selection 1- 2, Armor, Check Availability, no blitz SELF-PROPELLED ARTILLERY 3 3 2 5 First Strike, Pair with Infantry. Check Avail. SPECIALIST INF ATT DEF $ Notes MOUNTAIN 2 4 1 4 +1 Defense Mountains, no Attacker Penalty Mountains MARINES 2 4 1 4 No Double Casualties AIRBORNE 2 2 1 3 Airborne Assault LATE WAR INFANTRY (GER, USA, JAP) 3 5 1 4 Avail. July 1943, Target Select Armor “1” COMBAT MEDIC NA NA NA 2 Place under Infantry in supply path. When infantry is taken as casualty in same zone, roll D12. On “12” place same infantry unit in place units box for free SEA UNITS ATT DEF $ Notes TB DESTROYER 2 2 2 NA Cannot be built during game DESTROYER 4 4 3 7 Shore Bombardment “1” CRUISER 6 6 3 3/4/4 Shore Bombardment “2” BATTLESHIP 8 8 2 5/5/5/5 Shore Bombardment “4”, Capital Ship LIGHT CARRIER NA 1 3 3/3/3 Carries 1 Aircraft CARRIER NA 2 3 4/4/4/4 Carries 2 Aircraft, Capital Ship SUBMARINE 3 3 3 6 First Strike when no destroyer, decline combat if no aircraft, +2 Convoy Raiding, Submerge, Target Selection “1” Naval COASTAL SUB 2 2 1 NA CANNOT BE BUILT, First Strike when no destroyer, decline combat if no aircraft, +2 Convoy Raiding, Submerge, Target Selection “1” Naval TRANSPORT NA NA 2 7 Carry 2 Infantry or 1 infantry and 1 air/land unit or coastal sub. Chosen as last casualty unless hit by coastal artillery during amphib. Or target selected by opponent. AIR UNITS ATT DEF $ Notes FIGHTER 6(3)* 6(3)* 4 10 Air Superiority TAC BOMBER 7 5 4 11 Target Selection Ground/Naval “1- 3” MED BOMBER 7(1)* 4 5 11 Strategic Bombing 1D6 - Facility STRAT BOMBER CB(1)* 2 6 12 Avail. July 1939, Strat Bombing 2 D6 AIR TRANSPORT NA NA 6 9 Transports 1 infantry for Airborne Assault TECH ADVANCES ATT DEF $ Notes ADV. ARTILLERY 4 4 1 4 First Strike ADV. MECH 4 5 2 4 Blitzes with armor 2:1 ratio HEAVY ARMOR 8 7 2 +2 Blitz, Target Select Armor “1” JET AIRCRAFT 8(5)* 8(5)* 4 12 HEAVY STRAT BOMBER CB(2)* 3 6 15 STRATEGIC BOMBING 3D6 ADV. SUBMARINE 4 4 3 7 First Strike when no destroyer, decline combat if no aircraft, +4 Convoy Raiding, Submerge, Target Selection “1” Naval FACILITIES MAX D. $ Notes MINOR FACTORY 5 5/5 Builds 1 unit FACTORY UPGRADE 5 5/5 Converts minor to major factory MAJOR FACTORY 20 5/5/5/5 Builds 5 units AIR BASE 5 5/5 Extends Range by 1, Scramble NAVAL BASE 5 4/3/3 Adds +1 Movement Ships SHIPYARD 8 5/5/5 Build/Repair Capital Ships. Naval Base SUBMARINE BASE 3 3 Naval Base for Subs COASTAL ARTILLERY NA 8 First 3 shots @3 Attacking Ships FORTIFICATION NA 5/5 Combat bonus 1 st round of combat, +2 all land units, 2 attacks at “5” first round ANZAC ATT DEF $ Notes SHORT SUNDERLAND FLYING BOAT (UK,FR,ANZAC) 4 4 8 9 Avail. July 1938, Patrol Range 2 FRANCE ATT DEF $ Notes COLONIAL INFANTRY (UK/FR) 2 4 1 4 1 Per Turn, No Factory Required. Must be colony with point value MAGINOT LINE NA NA NA NA All defending units +3 First Round of Combat, 2 first strike artillery attacks at 6 M. 1912 RAIL GUN (FR) 4 1 1 10 ARL-Heavy Tank (FR) 8 7 2 8 Heavy Armor Tech., Vichy can research CHAR 2C (FR) 5 5 1 5 No blitz, pair infantry 1:1 for +1 attacks for infantry

Transcript of MASTER UNITS LIST LAND UNITS Att Def Notes · MASTER UNITS LIST 3 zone, roll D12. On “12” place...

Page 1: MASTER UNITS LIST LAND UNITS Att Def Notes · MASTER UNITS LIST 3 zone, roll D12. On “12” place same infantry unit in place units box for free LANDWEHR 1 zone is captured.2 1*

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LAND UNITS Att Def → $ Notes INFANTRY 2 4 1 3 MILITIA 1 2 NA 2 Build in non-

factory

MOTORIZED 2 4 2 4 Infantry Upgrade, Tow Artillery

MECHANIZED 3 4 2 3 Avail 07/1939, Pair to Blitz

CAVALRY 3 2 2 3 ARTILLERY 3 3 1 4 First Strike, Pair

with infantry

ANTI-AIRCRAFT 3 3 1 4 Up to 3 rolls, first round only

LIGHT ARMOR 4 3 2 4 MED. ARMOR 6 5 2 6 Avail 01/1940,

Ger. 07/1938, Blitz

Armored Car 3 2 2 3

Tank Destroyer 5 5 2 5 Target Selection 1-2, Armor, Check Availability, no blitz

SELF-PROPELLED ARTILLERY 3 3 2 5 First Strike, Pair

with Infantry. Check Avail.

SPECIALIST INF ATT DEF → $ Notes

MOUNTAIN 2 4 1 4 +1 Defense Mountains, no Attacker Penalty Mountains

MARINES 2 4 1 4 No Double Casualties

AIRBORNE 2 2 1 3 Airborne Assault

LATE WAR INFANTRY (GER, USA, JAP) 3 5 1 4

Avail. July 1943, Target Select Armor “1”

COMBAT MEDIC NA NA NA 2 Place under Infantry in supply path. When infantry is taken as casualty in same zone, roll D12. On “12” place same infantry unit in place units box for free

SEA UNITS ATT DEF → $ Notes

TB DESTROYER 2 2 2 NA Cannot be built during game

DESTROYER 4 4 3 7 Shore Bombardment “1”

CRUISER 6 6 3 3/4/4 Shore Bombardment “2”

BATTLESHIP 8 8 2 5/5/5/5 Shore Bombardment “4”, Capital Ship

LIGHT CARRIER NA 1 3 3/3/3 Carries 1 Aircraft

CARRIER NA 2 3 4/4/4/4 Carries 2 Aircraft, Capital Ship

SUBMARINE 3 3 3 6 First Strike when no destroyer, decline combat if no aircraft, +2 Convoy Raiding, Submerge, Target Selection “1” Naval

COASTAL SUB 2 2 1 NA CANNOT BE BUILT, First Strike when no destroyer, decline combat if no aircraft, +2 Convoy Raiding, Submerge, Target Selection “1” Naval

TRANSPORT NA NA 2 7 Carry 2 Infantry or 1 infantry and 1 air/land unit or coastal sub. Chosen as last

casualty unless hit by coastal artillery during amphib. Or target selected by opponent.

AIR UNITS ATT DEF → $ Notes

FIGHTER 6(3)* 6(3)* 4 10 Air Superiority

TAC BOMBER 7 5 4 11 Target Selection Ground/Naval “1-3”

MED BOMBER 7(1)* 4 5 11 Strategic Bombing 1D6 - Facility

STRAT BOMBER CB(1)* 2 6 12 Avail. July 1939, Strat Bombing 2 D6

AIR TRANSPORT NA NA 6 9 Transports 1 infantry for Airborne Assault

TECH ADVANCES

ATT DEF → $ Notes

ADV. ARTILLERY 4 4 1 4 First Strike ADV. MECH 4 5 2 4 Blitzes with armor

2:1 ratio

HEAVY ARMOR 8 7 2 +2 Blitz, Target Select Armor “1”

JET AIRCRAFT 8(5)* 8(5)* 4 12

HEAVY STRAT BOMBER

CB(2)* 3 6 15 STRATEGIC BOMBING 3D6

ADV. SUBMARINE

4 4 3 7 First Strike when no destroyer, decline combat if no aircraft, +4 Convoy Raiding, Submerge, Target Selection “1” Naval

FACILITIES MAX D. $ Notes

MINOR FACTORY 5 5/5 Builds 1 unit

FACTORY UPGRADE 5 5/5 Converts minor to major factory

MAJOR FACTORY 20 5/5/5/5 Builds 5 units

AIR BASE 5 5/5 Extends Range by 1, Scramble

NAVAL BASE 5 4/3/3 Adds +1 Movement Ships

SHIPYARD 8 5/5/5 Build/Repair Capital Ships. Naval Base

SUBMARINE BASE 3 3 Naval Base for Subs

COASTAL ARTILLERY

NA 8 First 3 shots @3 Attacking Ships

FORTIFICATION NA 5/5 Combat bonus 1st round of combat, +2 all land units, 2 attacks at “5” first round

ANZAC ATT DEF → $ Notes

SHORT SUNDERLAND FLYING BOAT (UK,FR,ANZAC)

4 4 8 9 Avail. July 1938, Patrol Range 2

FRANCE ATT DEF → $ Notes

COLONIAL INFANTRY (UK/FR)

2 4 1 4 1 Per Turn, No Factory Required. Must be colony with point value

MAGINOT LINE NA NA NA NA All defending units +3 First Round of Combat, 2 first strike artillery attacks at 6

M. 1912 RAIL GUN (FR) 4 1 1 10

ARL-Heavy Tank (FR)

8 7 2 8 Heavy Armor Tech., Vichy can research

CHAR 2C (FR) 5 5 1 5 No blitz, pair infantry 1:1 for +1 attacks for infantry

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CAO 700 BOMBER CB(1)* 2 6 12 Avail. July 1939, Strat Bombing 2 D6

SURCOUF UNDERSEA CRUISER

4 3 2 3/2/2 Avail. July 1927, Shore bombardment “1”, Choose to be ship or sub at beginning of round, pay 2IPP to replace any sub with Surcouf at setup

L. 521 FLYING PATROL BOAT

3 3 6 7 Avail. January 1936, Patrol Range 2, Target Select Naval “1-2”

L. 521 FLYING TRANSPORT BOAT

NA NA NA 9 Avail. January 1936, Transport 1 Infantry

SHORT SUNDERLAND FLYING BOAT (UK,FR,ANZAC)

4 4 8 9 Avail. July 1938, Patrol Range 2

FAMAN F.222 Bomber

CB(1)* 2 6 12 Avail. July 1939, Strat Bombing 2 D6

UNITED KINGDOM

ATT DEF → $ Notes

COLONIAL INFANTRY (UK/FR)

2 4 1 4 1 Per Turn, No Factory Required. Must be colony with point value

Commando (UK/NE)

2 2 1 3 1 per Turn, Airborne & Marine. NE can build 1 on Sumatra as Militia

KING GEORGE V BATTLESHIP

8 8 3 6/5/5/5

Shore Bombardment 4

FAIREY SWORDFISH 4 4 4 7 Target Select 1-2 (Naval)

TOG2 (UK) 7 4 1 7 Avail. 01/1941, Target Select Armor 1-2, cannot be target selected, No blitz

A39 TORTOISE (UK) 9 8 1 9 Heavy Armor Tech., Target Select Armor 1-2, cannot be target selected, No blitz

SHORT SUNDERLAND FLYING BOAT (UK,FR,ANZAC)

4 4 8 9 Avail. July 1938, Patrol Range 2

HABAKKUK CARRIER

NA 4 1 5/5/5/5

Only Construct in Sea Zone 1, 5 hits to Sink, Only Repair in Hudson Bay D6, Subs cannot attack it, Carries 5 plans and Medium Bombers & Transports

HMS ARGUS NA 1 2 10 Carry 2 Fighters but Operate 1 at a time

FOKKER T.VII TORPEDO SEAPLANE BOMBER

4 4 5 8 Seaplane, Target Select 1 Naval. Avail July 1938 but before UK or NE is at war, UK can purchase for 5IPP, place in Dutch Territory

VICKERS HEAVY BOMBER

10 5(5) 10 20 Avail. UK Heavy Bomber Technology.

USSR ATT DEF → $ Notes

KATUYSHA 5 4 2 5 First Strike, Avail Advanced Artillery

GUARDS INFANTRY

+1 +1 SAME NA Promote land unit after Victorious Battle.

T-35 HEAVY TANK (USSR)

5 3 1 6 Avail. 1935, replace any light or medium armor at setup

KV-6 LAND BATTLESHIP (USSR) 10 5 1 13

Heavy Armor Tech, First Strike, Target Selection Armor 1-2, 2 hits to kill, defense reduced to 3 if damaged. D6 IPP to repair if on supply path, cannot be transported

BE-4 FLYING BOAT 3 3 4 6 Avail. January 1941, Patrol Range 1

LPL FLYING SUB 3 1 4 7 Avail. Tech Completion, Travels as plane, attacks as Sub, no +2 modifier for convoy raiding

ANT-20 TRANSPORT NA NA 6 9 Transport 1 Infantry class unit in non-combat. Chosen last in combat.

GERMANY ATT DEF → $ Notes

TIGER IE (GER) 8 8 2 8 Target Selection 1, Tech Heavy Armor, build 1 per turn

SS PANZER GRENADIER (GER)

4 5 2 4 Mechanized Infantry, Avail: January 1943, build 2 per turn, Blitz without armor (SS Exp. Supersedes)

VOLKSSTRUM 1 2 1* 3 Can move “1” in German home country

HE-151 BIPLANE 3(1)* 3(1)* 2 NA May not be built after 1935

JU-87G TACTICAL BOMBER

7 5 4 13 Avail: Jan. 1943, Target Select 1-5 Armor, nay not attack naval units, strategically bomb or carry Ordnance

GRAFF SPEE POCKET BATTLESHIP

7 7 3 5/5/4 Available July 1929, classed as Cruiser

LEIPZIG LIGHT CRUISER

5 5 3 5/5

KT-1 MERCHANT RAIDER

NA NA 2 4 +1 Convoy Raiding Modifier. Cannot raid when escorts present, Can only be attacked for one turn, then can move to adjacent sea zone, can use neutral naval bases, chosen last in combat

FACTORY DEFENSE NA 2 NA 1 Grants Defense to Factory in Germany, East Prussia or Sudetenland

FORTRESS TRUPPE NA 2 NA 2 +2 Fortification bonus all rounds of Combat

GRENADIER 3 5 1 4 Target Select Armor “1”

HITLERJUGEND 1 2 0 NA Once Germany is enemy occupied place 2 free in Germany

PROPAGANDATRUPPE NA NA NA 2 Place Beneath any infantry class in Germany, increases number of troops that can be placed in captured zone by 2 militia or 1 infantry/cavalry

Scharfshutzen NA NA NA 2 Place under infantry class, Target Select “1” Commanders

Kampf Medic NA NA NA 2 Place under Infantry in supply path. When infantry is taken as casualty in same

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zone, roll D12. On “12” place same infantry unit in place units box for free

LANDWEHR 1 2 1* 2 May only place and move in Germany, Austria or East Prussia

BAHNSCHULTZPOLIZEI NA NA NA 1 Place in any territory with railroad, increase Partisan failure for sabotage by 2 within 3 land zones. Can only move by rail.

POLIZEI NA NA NA 3 Place in Supply path, Increase partisan failure by 1 and decrease partisan generation by 1 if less than 12.

GESTAPO NA NA NA 3 Place beneath any unit in Supply Path. May transfer between units. May take anti-Partisan action attack “3”. -1 to all Partisans and Spies for Effectiveness and +1 Failure rate.

THOR MORTAR (GER) 5 NA 1 7 Avail. 01/1941, Carpet bomb once at “5” per round

PARIS SIEGE GUN (GER)

4 1 2 10 Pair 1:3 with Infantry and Armor, +1 Attack Air Super.

V-1 BUZZ BOMB

STRAT D3 Inherent AA guns

Rocket Travels 2

Site 5IPP, Move Rocket by rail movement

Avail. At Rocket Tech 3, VI site takes 5 Damage, only 1 rocket can fire from same zone, can be intercepted

V-2 ROCKET STRAT D6, CB AT 2, must trace supply to Germany

NA Rocket Travels 2

Cost 8, Can be moved if not used in Combat through rail or naval transport

Placed at Factory in Home Country Eliminated when zone is captured

P.1000 RATTE (GER)

11 5 1 15 Heavy Armor Tech, First Strike, Target Select Armor 1-2, two hits to kill, damaged defense reduced to 3, D6 IPP to repair if on supply path, cannot be transported

ME-323 TRANSPORT

NA NA 4 11 Avail. Jan 1943, Carry 2 Infantry or 1 artillery or 1 light armor. No Cavalry or Airborne

BV P/170 TAC BOMBER

7 5(0)* 4 11 Avail July 1942, Strat Bombing “1-3”, Target Select Ground Targets “1”, - 1 Attack/Defense Non-Jet Fighters when only target, Cannot Attack Aircraft

DO-X SEAPLANE TRANSPORT

NA NA 5 9 Avail. Jan. 1929, Transport 1 Infantry but no Airborne

JU-287 JET BOMBER

8 2(1)* 5 14 Avail. Jet Aircraft Tech., Interception of Attackers -1 when only target

JU-288G SHIP KILLER

5 5 5 12 Can only attack Naval, Combat Patrol 1, Convoy Raiding on CAP, +3

TRIEBFLUGEL BOMBER-INTERCEPTOR

NA 6 1 6 Avail. Stage 3 Jets, Defends facilities from Strat bombing only, eliminated when zone is captured.

ME-163 KOMET NA 8(5)* 0/1 7 Avail. Jets Stage 3, only used on Defense, Move via rail or 1 in Non-Combat, Lend lease Komet tech to Japan only once

BV P.193 GROUND ATTACK PLANE

8 5 4 12 Avail. Jan 1944, Target Select Land Units “1-3”, no casualties Air or Naval

BV P.188 JET TAC BOMBER

8 5 4 13 Avail. Jet Tech, Target Select Land “1-4”, When last target, -1 Att/Def/Inter non-jet planes

JU 187 TAC BOMBER

8(2)* 5 4 11 Avail. July 1943

AR E.340 MED BOMBER

7 5 5 13 Avail. July 1943, Target Select Land “1-2”, D6 Strat Bombing, When last target, -1 to all non-jet aircraft.

HE 343 JET BOMBER

8 6 4 12 Avail. Jet Tech, Target Select 1-3, Can load Fritz-X, When last target, -1 to all jet aircraft

MISTEL GUIDED BOMB

8 5 4 11 Avail. Tech Chart, Target Select Naval 1-4, Strat Bombing D6+2, attack Ground/Naval only, Must be in supply path, costs 1IPP when used

FOKKER T.VII TORPEDO SEAPLANE BOMBER

4 4 5 8 Seaplane, Target Select 1 Naval. Avail July 1938 Must have NE captured

H-44 SUPER BATTLESHIP

10 10 3 6/6/6/6/6/6

Avail. July 1939, Shore Bombardment 6, 4 hits to since, each hit reduces att/def by 2

P.1003 VTOL Anti-Subs at 4

NA 4 10 Avail. July 1939 & Long-Range Aircraft stage 1, Chosen last in combat, Land in conquered Territory. On CAP with fighters in same zone, after combat roll 11-12, Promote fighter to veteran +1 Att/Def

HE-111Z HEAVY BOMBER

7 4 5 15 Avail. January 1942. In lieu of attack may deliver 1 Glider of any type.

GO 242 LIGHT GLIDER

NA NA Reduces towing aircraft range by 2

2 Transport 1 infantry class, move 1 non-combat, subject AA, Destroyed if territory is not captured, never launched from carrier. Towed by Strat Bomber, Transport, OR TACTICAL BOMBER

ME-323 GIGANT GUNSHIP

7 5 4 10 Avail. January 1943, No Tactical or Strat Bombing. Only damage ground targets.

ME-321 HEAVY GLIDER

NA NA Reduces towing aircraft

4 Avail. January 1941. Transport 2 infantry class or 1 artillery, move 1 non-combat,

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range by 2

subject AA, Destroyed if territory is not captured, never launched from carrier. Towed by Strat Bomber, Transport, OR HE-111Z

ITALY ATT DEF → $ Notes

BLACKSHIRTS (ITA) 2 2 1 2 Militia, Build 2 per turn

Z.501 SEAPLANE 3 3 5 6 Avail. Jan. 1934, Patrol Range 1

Z.506 SEAPLANE 4 4 5 8 Avail. Jan. 1936, Target Selection 1-2, Naval&Subs

N-1 JET FIGHTER 7 7(4)* 2 12 Jet Fighter Stage 2

FOKKER T.VII TORPEDO SEAPLANE BOMBER

4 4 5 8 Seaplane, Target Select 1 Naval. Avail July 1938 Must have NE captured

JAPAN ATT DEF → $ Notes

SNLF MARINE (JAP) 3 5 1 5 No Double Casualties, build 2 per turn

YAMATO CLASS BATTLESHIP

9 9 3 7/6/6/6

Avail . January 1939, 3 hits to kill, -2 attack/defense per hit, shore bombardment 5

SUPER YAMATO 10 10 3 5/5/5/5/5/5

Avail. July 1941, Shore Bombard “6”. 3 hits to sink, each hit reduces att/def by 2

JAPANESE VETERAN +1 +1 SAME NA After each victory, roll D12 for each land unit eliminated. On 12, upgrade infantry or fighter

USA ATT DEF → $ Notes

ELITE MARINES (USA)

3 5 1 5 No Double Casualties, build 2 per turn

IOWA CLASS BATTLESHIP

9 9 3 7/6/6/6

Avail. July 1939, Shore Bombardment “5”

P-47 Thunderbolt Fighter/Tac Bomb

6/7 6/4 4 12 Flight as Fighter or Tactical Bomber

OMAHA LIGHT CRUISER

5 5 3 5/5 Shore Bombardment “1”

XP 67 MOONBAT FIGHTER

6 6(4)* 6 14 Avail. US Develops Long Range Aircraft, Target Select Air 1-3, Cannot attack naval units

YB 35 FLYING WING

9 5(4) 10 18 Avail. Heavy Bombers plus 15 additionally acquired Tech Points. Negate impact of Radar, reduce fighter interception by 1.

NETHERLANDS ATT DEF → $ Notes

Commando (UK/NE)

2 2 1 3 1 per Turn, Airborne & Marine. NE can build 1 on Sumatra as Militia

FOKKER T.VII TORPEDO SEAPLANE BOMBER

4 4 5 8 Seaplane, Target Select 1 Naval. Avail July 1938

1047 CRUISER 7 7 3 5/5/4 Avail. July 1939, Shore Bombard 3, Replace Netherlands cruiser with 1047 on S

FIGHTING RAILS/RAIL HOUSE RULES

ATT DEF → $ Notes

RAILWAY GUN 5 2 3 5 FIRST STRIKE, NO INFANTRY SUPPORT, to adjacent City Carpet Bomb at “5”, 1-3 Strategic Damage adjacent city

ARMORED TRAIN NA NA 8 10 MOVE 1 INFANTRY INTO COMBAT, PARTISANS CANT BLOCK

AA TRAIN CAR 3 3 NA 1 Anti-Aircraft

ASSAULT TRAIN CAR NA NA NA 3 Allows 1 additional infantry to move with train

FLAT TRAIN CAR NA NA NA 5 Transport 1 additional Armor/Mech/Infantry

TRAIN NA NA NA 5 Transport 1 unit, can be tac/strat bombed or eliminated if hit.

Rail Station NA NA NA 5 Needed to build train or train car. Tactically bombed up to 5 damage

Rail Track NA NA NA 4, 8 for Mountain

One Additional Rail move into zone if no Remains in zone if captured. Can be strat bombed up to its movement value.

GRUPPE MONSUN (GER)

ATT DEF → $ Notes

TYPE IX SUB 3 3 3 5 Standard Sub

TYPE X(B) SUB 1 1 3 6 Avail. Jan 1939, +0 Convoy raiding, cannot be targeted by Escorts or Advanced ASW

DO-24 SEAPLANE

NA NA 4 3 Avail. July 1937, Pair 1:1 with sub for +1 Convoy Raid, Chosen last in combat

SEAPLANE TENDER

NA NA 4 1 Avail. Jan. 1936, Treated as naval base for sea planes if plane not on CAP, Chosen last in combat

RIVER MONITORS

ATT DEF → $ Notes

MONITOR (UK) 5 3 1 NA Shorebombard 1, Attack/Defend other river boats on an 8

RIVER PATROL BOAT

5 5 1 1 Eliminated when alone in zone with enemy units, attack another patrol boat at 5/5, Pairs 1:1 with land units to negate -1 river penalty

ELITE FIGHTER SQUADRONS

ATT DEF → $ Notes

JG 52 (GER) BF109

NA NA NA NA +1 Attack/Defense

ME-410 FTR ZG26 (GER)

7(3)* 7(3)* 5 13 Avail. July 1943 or when Marker is Drawn, Announce if fighter/bomber before combat

ME-410 TAC ZG26 (GER)

8 5 5 13 Avail. July 1943 or when Marker is Drawn, Announce if fighter/bomber before combat

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SM 79 (ITA) 7(1)* 4 12 4 Avail. Jan. 1936, Target Select 1-3 Naval, If not using expansion, replace 1 medium bomber at setup.

KI-43 KAMIKAZE (JAP)

NA NA NA NA Place under any fighter, If Kamikaze conducted remove marker and not fighter

SPANISH BLUE SQUADRON (NAT SPAIN) FW190

NA NA NA NA Place in Berlin. Can only attack USSR units

92nd FIGHTER SQUADRON (UK) Spitfire

NA NA NA NA +1 Attack, Defense, Intercept

NO.100 RAF (UK) Mosquito

NA NA NA NA Replace any UK tac bomber with mosquito, reduces intercept value of fighters by 2

4th FIGHTER GROUP (USA) P-51 Mustang

NA NA NA NA +1 Attack, Defense, Intercept

56th FIGHTER GROUP (USA) P-47 Thunderbolt FTR

6(3)* 6(3)* 4 12 Replace Tac Bomber with P-47 Avail. Jan 1941 or when marker is drawn, announce if fighter or tac bomber at start of combat

56th FIGHTER GROUP (USA) P-47 Thunderbolt TAC

7 5 4 12 Replace Tac Bomber with P-47 Avail. Jan 1941 or when marker is drawn, announce if fighter or tac bomber at start of combat

VMF-214 BLACK SHEEP (USA) F4U Corsair

NA NA NA NA Place Beneath Fighter on Carrier, +1 Attack and Defense

NORMANDIE FIGHTER SQUADRON (USSR) Yak 3

NA NA NA NA Place in place units box, buy fighter for 7IPP and place marker underneath. Removed immediately when USSR is at war with Allies

588th NIGHT BOMBER REG. (USSR) “Night Witches” Po-2

2(1)* 2(1)* 2 5 Avail. July 1929 or when marker pulled, must be last aircraft chosen as casualty

4th GUARDS BOMBER REG (USSR) GIAP

NA NA NA NA Place marker in place units box. Next time USSR tac or medium bomber wins combat (all units eliminated), place under that unit. Gives +1 Attack/Defense

28th GUARDS FIGHTER REG (USSR) GIAP

NA NA NA NA Place marker in place units box. Next time USSR fighter or jet fighter wins combat (all units eliminated), place under that unit. Gives +1 Attack/Defense

470th GUARDS FIGHTER REG (USSR) GIAP

NA NA NA NA Place marker in place units box. Next time USSR fighter or jet fighter wins combat (all units eliminated), place under that unit. Gives +1 Attack/Defense

AMERIKA BOMBERS

ATT DEF → $ Notes

ME-264 (GER) CB(1)* 2 24 18 Avail. Long Range Aircraft and 3

other Long Range built, Standard Strat Bomber. Carry Nukes and Ordnance

G10N1 FUGAKU (JAP)

CB(3)* 3 18 17 Avail. Heavy Strat Bombers, Long Range Aircraft and 2 long range strat bombers built. Heavy Strat Bomber, Carry Nukes and Ordnance

B-36 PEACEMAKER (USA)

CB 3 (4)*

3 25 24 Avail. Heavy Bombers, Long Range Aircraft and 2 long range Strat Bombers built, adds +1 damage to each strategic bombing dice

US MARINES EXP.

ATT DEF → $ Notes

COMBAT ENGINEER (USA) 2 5 1 6

Combat Engineer: -1 Fortification Modifier, -1 facilities build time (except factory), Pair 1:1 with land units on Defense for +1 Defense

FLAME SHERMAN (Marines) USA 6 6 2 8

Combat Engineer: -1 Fortification Modifier, -1 facilities build time (except factory), Pair 1:1 with land units on Defense for +1 Defense

LVT(A) Amphibious Tank Marines) USA 4 3 2 5

Available January 1942

ELITE MARINES (USA)

3 5 1 5 No Double Casualties, build 2 per turn

F4U CORSAIR 7 6 4 11 Avail. January 1943

LSM LANDING CRAFT NA NA 2 5 Avail. Jan. 1944, transport 1 infantry or 1 land unit. No double casualties to cargo on amphib. landing

GOING NUCLEAR ATT DEF → $ Notes

B-29 SUPERFORTRESS (USA) 9 4 8 15

Defends on 3 During Strategic Bombing Interception

NUCLEAR BOMB NA NA NA Rules Attacks all air and ground units, 4D12 at 8 per bomb. Tac bomb any facility and destroy it, Strat bomb 6D6, Radiation reduce territory value by 1, Allies can only drop on home nation of enemy.

ELITE OF REICH ATT DEF → $ Notes

SS MILITIA 2 3 0 NA SS Expansion

SS INFANTRY 3 5 1 NA SS Expansion

SS MOUNTAIN 3 5 1 NA +1 Defense Mountains, no Attacker Penalty Mountains. SS Expansion

SS CAVALRY 4 3 2 NA SS Expansion

SS Panzer Grenadier

4 5 2 NA Mechanized Infantry, Blitz without armor, Supersedes Panzer Gren. From Setup Chart

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SS ARMOR (GER) +1 +1 Same NA Att/Def are upped by +1 for SS armor

PLAN Z (GER) ATT DEF → $ Notes

H-39 BATTLESHIP 8 8 3 See Scheme

Avail. Jan. 1939, Standard Battleship

O-CLASS CRUISER 7 7 3 See Scheme

Shore Bombard 3, +1 Convoy Raiding

P-CLASS CRUISER 7 6 3 See Scheme

+1 Convoy Raiding, Shore Bombard 3

SPAHKREUZER HEAVY CRUISER

5 4 3 See Scheme

Avail. January 1938, +1 Convoy Raiding

SEYDLITZ LIGHT CARRIER

NA NA* 2 See Scheme

1 AA shot at 2, not Capital Ship.

GRAF ZEPPELIN CARRIER

NA 2 2 See Scheme

Avail. July 1935, Capital Ship

SPANISH CIV WAR ATT DEF → $ Notes

CONDOR LEGION (GER)

2 4 1 NA Germany can send 1 infantry once per game to Spain.

ESPANA BATTLESHIP (Nationalist)

6 6 2 NA Shore Bombardment “3” Not Capital Ship

Armored Car 3 2 2 3

TURKEY AT WAR ATT DEF → $ Notes

BATTLE CRUISER YAVUZ

7 7 2 NA Shore Bombardment “3” Not Capital Ship

5th COLUMN PARTISAN GENERATION

0 1 0 NA 1 free roll, 1Ipp for additional rolls, ONE ROLL PER TERRITORY, Blocks Supply, Can Fade, Only Infantry or Cavalry Can Attack. Can move in combat phase to combine 2 partisans to make Militia.

Z.511 HUMAN TORPEDO, (Italy)

ATT DEF → $ Notes

Z.511 SEAPLANE 5 5 8 12 Avail. Long Range Aircraft Tech, CAP range 2, Strat Bomb as Med. Bomber, Convoy Raid +1, Target Select 1 Naval

MAIALE TORPEDO (ORDNANCE)

2 Avail. July 1939, Launch from any warship, sub or Z.511, May make strategic attack against coastal facility at D6.

ALASKAN WARRIORS

ATT DEF → $ Notes

ALASKA TERR. GUARD (USA)

1 2 NA 2 Militia; place Once Per Game in Alaska

ALASKA SIBERIAN RAILROAD

US 8/8/8, USSR 4/4/4, Additional 5/5/5 split whichever for rail bridge

Rail bridge takes 10 damage, cant be used and 10 damage if cruiser or battleship in bearing sea.

ALASKA/CANADA HWY

2/2, Split by UK/US as they please

Cannot be destroyed

PBY CATALINA SEA PLANE

4 4 6 8 CAP Range 1, Can convoy raid, cannot attack enemy aircraft

WINTER WAR ATT DEF → $ Notes

SKI TROOPS (FIN/USSR)

2 4 1 4 First Strike, may retreat if Defender. Winter War Exp

FINNISH JAEGERS 3 5 1 4 Elite Ski Troops, Target Select Armor 1

SISSI MILITIA (FIN)

1 2 1 2 Ski Troop, First Strike, move only within Finland

RF-8 Aerosani, (USSR) 2 2 1 2 FIRST STRIKE

FASCIST CROATIA

ATT DEF → $ Notes

PARTISAN GENERATION

0 1 0 NA Blocks Supply, Can Fade, Only Infantry or Cavalry Can Attack. Can move in combat phase to combine 2 partisans to make Militia.

CHETNIKS PARTISANS

0 1 0 NA Blocks Supply, Can Fade, Only Infantry or Cavalry Can Attack. Can move in combat phase to combine 2 partisans to make Militia.

13th SS 3 5 1 NA MOUNTAIN INFANTRY

21st SS 3 5 1 NA Mountain Inf. Place once Axis controls Albania

7th SS 3 5 1 NA Mountain Infantry

MANCHUKUO (JAP)

ATT DEF → $ Notes

MANCHUKUO IMPERIAL GUARD 3 5 1 NA May not be

Replaced KWANGTUN ARMY 3 4 1 4

Build 4 in Manchukuo, no Factory required

RIVER PATROL BOAT 5 5 1 1 SEE RULES ON COMBAT

Armored Car 3 2 2 3

OPER. SEALION ATT DEF → $ Notes

BRITISH HOME GUARD (OPS)

NA 2 NA 2 Partisan- Can only be built in British home country

BRITISH AUXILARY NA NA NA 5 Can build after French surrender, Gives additional attack to Home Guard or Partisans

GHQ LINE (UK) NA NA NA 5/5 +2 Defense on 1st round of combat for all units: +1 on each round after

MAUNSELL FORT (UK)

NA NA NA 5 Avail. Jan. 1942, Provides AA vs Strat Bombers in sea zone

CHAIN RADAR (UK) NA NA NA 1 Radar facility, Scramble

POISON GAS (UK) NA NA NA NA Re-roll Misses once used on London Defense

LANDWASSERCHLEPPER (Sealion) GER 2 4 1 5

Attack on round 1 of Amphibious invasion, Transport 1 land unit.

MARINEFAHRPRAHM (GER) NA NA 2 3

Avail. January 1941, Transport 1 land unit. Must begin and end movement on land

FALLSCHIRMJAGER (GER) 3 3 1 5

AIRBORNE INF.

AEREO ITALIANO (ITA) NA NA NA NA Choose 1 fighter. Upon being hit, instead of casualty returns to France.

Brandenburg Commandos (GER) 2 2 1 3

AIRBORNE AND MARINE, Target Selection “1” Fortifications/Coastal Artillery, have first strike

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MINORITIES AT WAR (USA)

ATT DEF → $ Notes

RED BALL EXPRESS (AMI)

NA NA NA NA Allows up to two additional units to non-combat into the country the turn it was captured

65th BORINQUENEERS (AMI)

2 4 1 NA Place a free Infantry in Puerto Rico with 65th Marker Underneath

NATIVE AMERICAN CODE TALKERS (AMI)

NA NA NA NA Once per game move up to 3 ships one extra movement

442REGIMENTAL 3 5 1 NA Place under one infantry in USA. Cannot serve in Pacific

WOMAN AT WORK NA NA NA NA All factory output increased by “1”

TUSKEGEE 332nd FIGHTER GROUP

6(4)* 6(4)* 4 NA Air Superiority +1 first round.

452 AA BATTALION 3 3 1 NA Up to 4 rolls, first round only

158 BUSHMASTERS 3 5 1 NA PLACE UNDER INFANTRY IN SW USA

522 FIELD ARTILLERY

3 3 1 NA Place under any artillery in the USA, re-rolls missed attack/defense once

761 TANK BATTALION

+1 SAME SAME NA Add +1 Attack to any medium/light armor

92nd INFANTRY 2 4 1 NA Free Infantry for US player. Place in SW USA

CHINESE AMERICAN COMPOSITE WING

NA NA NA NA Lend Lease 1 fighter and 1 tac comber to China (can fly plane there too). -1 to all AA and Interception

12th PHILIPPINE DIVISION

2 4 1 NA Place free Infantry in the Phillipines

201st FIGHTERS NA NA NA NA When Mexico Aligns USA, Place Beneath Tac Bomber in USA, 1-2 Strategic Bombing. Can place under P-47

100th Infantry BATTALION

3 5 1 NA Place under infantry in Hawaii or San Fran, Cannot retreat, cannot serve in Pacific, can rebuild

555th Parachute Infantry Division

2 2 1 3 Airborne Assault, Place beneath any Airborne in USA, re-roll missed attack once per combat

USS MASON DESTROYER ESCORT

NA NA NA NA Place Beneath any destroyer, re-roll missed defense roll on Escort duty

BRING IN THE HEAVIES

ATT DEF → $ Notes

VK-4502 (GER) 7 6 2 7 Heavy Tank Tech Stage 3, Can Blitz

MAUS (GER) 9 4 1 9 Heavy Armor Tech, Target Select Armor 1-2, cannot be target selected, no blitz

VK-1602 LEOPARD (GER) 4 4 2 5

Avail. July 1943 & Stage 3 Heavy Armor, Can Blitz

JAGD E-50 (GER) 8 8 2 8 Heavy Armor Tech. and 3 Heavy Tanks Built, Target Select Armor 1-2, Can Blitz

JAGDTIGER (GER) 7 7 2 8 Heavy Armor Tech. and 3 Heavy Tanks Built, Target Select Armor 1-3, First Strike if Enemy Armor Present, No Blitz

TIGER II (GER) 9 9 2 12 Heavy Armor Tech and 4 Tiger IE Built, Target Select Armor 1-3, Can Blitz

HO JET FIGHTER (GER)

8(4)* 8(4)* 4 12 Avail: Jet Tech and 3 jets of any kind built. Declare in combat stage if Fighter or Tac Bomber

ME264 STRAT BOMBER (GER)

CB (1)*

2 24 18 Avail. Long Range Aircraft Tech and 3 other Long Range Aircraft built, standard Strat Bomber

ME264 MARITIME BOMBER (GER)

5 5 24 16 Avail. Long Range Aircraft Tech and 3 other Long Range Aircraft built, Designate Maritime use before combat, attack only naval, CAP Range 3 with +1 bonus, defend against planes at “1”

HO JET TAC BOMBER (GER)

8 5 4 12 Avail: Jet Tech and 3 jets of any kind built. Declare in combat stage if Fighter or Tac Bomber, Target Select 1-3

KIKKA JET FIGHTER (JAP)

8(5)* 8(5)* 4 12 Avail. Jet Technology

K-200 SEAPLANE (JAP)

5 5 6 10 Avail: Jet Aircraft Tech, CAP range 2, Target Select Naval 1-2

G10N1 HEAVY BOMBER (JAP)

CB (3)*

3 18 17 Avail. Jet Tech & Long Range Aircraft Tech, build 2 long range strat bombers prior, Acts as Heavy Strat Bomber

HO-RI III (JAP) 5 6 2 6 Heavy Armor Tech, Target Select Armor 1-3

TYPE 5 CHI-RI (JAP)

6 6 2 6 AVAIL JAN. 1944

TYPE 3 HO-NI III (JAP)

3 3 2 5 Avail. Jan 1944, First Strike, pair 1:1 infantry, Target Select Armor 1-2

M-6 HEAVY TANK (USA)

7 7 2 8 Avail. Heavy Armor Tech Stage 3, Target Selection 1, Armor

T-28 SUPER HEAVY TANK (USA) 9 4 1 10

Heavy Armor Tech, Target Select Armor 1-2, Cannot be Target Selected, No Blitz

M-36 JACKSON (USA) 5 5 2 5 Avail. July 1944, Target Select Armor 1-3, No Blitz

B-47 STRATOJET BOMBER

CB(2)* 4 7 12 Avail. Jet Aircraft and Long Range Aircraft, -1 Interception prop planes when only viable target.

BELL P-59 AIRACOMET JET FIGHTER

7(4)* 7(4)* 4 12 Avail. Jet Fighter Stage 3

ORDNANCE Dev $ → USE

FRITZ X (GER) Strat Rockets Stage 3, Radar Stage 3

2 Med/Strat Bomber

Attack Naval at “8” with target select 1-4, First strike if no opposing Fighter

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HS-293 ANTI-SHIP MISSILE (GER)

Strat Rockets Stage 3, Radar Stage 3

1 Med/Strat Bomber

+2 convoy raiding to Aircraft on CAP

A10 ICBM (GER) Strategic Rockets, Radar

3 Rocket Launch Facility

Strat Rocket with Range of 8

HS-117 SURFACE to AIR MISSLE (GER)

ADV. Artillery, Radar

2 AA Gun or Facility

Improves AA to 3 shots at “5” vs aircraft

RURHSTAHL X-4 AIR-AIR MISSILE (GER)

Advances Artillery 2 Air Fighter +2

Attack/Defense Air Superiority and Interception

T-12 CLOUD MAKER (USA)

Heavy Strat Bomber

2 Heavy Strat Bomber

+4 Damage to Strategic Bombing Rolls

LBD-1 GARGOYLE ANTISHIP MISSILE (USA)

Radar, Strategic Rockets

2 Fighter, Tac Bomber, Med Bomber, Strat Bomber or seaplane

Carrying aircraft gets Target Select Naval 1-4, First Strike, +2 Convoy Raiding

SWOD Mk9 ANTI SHIP MISSILE (USA)

Radar, Rockets Stage 3

2 Fighter, Tac Bomber, Med Bomber

Attack Naval at “8” with Target Select 1-4, First strike if no opposing Fighters, +2 Convoy Raiding

ASM-N-2 Ground Attack “Bat” (USA)

Radar, Strat Rockets Stage 3

2 Medium Bomber

Carrying aircraft not subject to AA fire while Strat bomber

JB-2 GLCM (USA) Strategic Rockets Stage 2, Germany must have developed Strat Rockets

2 Land Make Single Strat Bombing Attack for D6, single carpet bombing at “2” with range of 1

JB-2 NAVAL (USA)

Strategic Rockets Stage 3, Germany must have developed Strat Rockets

2 Aircraft Carrier or Light Carrier

Make Single Strat Bombing Attack for D6, single carpet bombing at “2”, or 1 shore bombardment at “4” with range of 1

TDR-1 DRONE (USA)

RADAR 3 Fighter, Tac Bomber

+3 Attack Bonus with Select 1-5. First Strike. Reduce Range of Armed Aircraft to 2, lose CAP ability

GRAND SLAM (UK)

Heavy Strategic Bombers

1 Heavy Strategic Bombers

+2 Damage to strat Bombing Rolls

FAIREY STOOGE ANTI-KAMIKAZE MISSLE (UK)

Advanced Artillery, Radar

1 Any Surface Ship

Reduces Kamikaze Attack by 4

Z-Battery AA Rockets (UK)

Advanced Artillery Stage 2

1 Land- AA Gun

Adds additional AA shot at “4”

7in UNROTATED PROJECTILE (UK)

Advanced Artillery Stage 2

1 Any Ship Additional AA Attack/Defense Roll at 4

RP-3 Air Launched Rocket (UK)

Advanced Artillery 1 Fighter or

Tac Bomber

Target Select 1-2 Armor or Sub or +1 Target Selection

I-GO (JAP) Strat Rockets 2 Med

Bomber, Seaplane

Target Select 1-4 Naval, +1 Convoy

stage 2, Radar

Raiding, First Strike if no other planes

MXY-7-OHKA (JAP)

Jet Fighter 4 Med

Bomber, Land, Sub

Kamikaze Attack at 7, Target Select 1-5

KAITEN (JAP) Previous Kamikaze Attack

2 Submarine, Destroyer+

+1 Attack bonus to Carrying unit, Target Select 1-3, Amphib Defense for facility at 4, target select 1-3

A-11 (JAP) GERMAN LEND LEASE

3 LAND Range 6, D6 Strategic Damage

FU-GO BALOON BOMB (JAP)

Jan. 1944 1 LAND US and JAP payer roll D6, US takes the resulting damage if higher, pays difference

SHINYO SUICIDE BOAT (JAP)

Previous Kamikaze Attack

1 Coastal Zone

Defends During Coastal Artillery phase at 2, Target Select 1

UJI BUBONIC FLEA BOMB (JAP)

None 2 Any Air Unit, Fu-Go Balloon Bomb

Attacks all Units at “1” for 2 turns

SARIN GAS (GER, FR, UK, USA, ANZAC)

GER 1939, Allies Singe Technology Roll 9+ After Sarin Used by Axis

1 Any Artillery or air unit that can attack or strat rocket

Double Casualties and +2 to attack/defense roll to carrying unit

POISON GAS None 1 Any Artillery Unit with an attack factor or strat Rocket

One Poison gas may be used per round per land battle each side, all land units take double casualties

BIOLOGICAL WEAPONS

None 1 Any Artillery Unit with an attack factor or strat Rocket

One biological weapon may be used per round per land battle each side, make single attack at “3” against all land units

FORTIFICATIONS ATT DEF → $ Notes

BATTERY FJELL (GER) NA NA NA 5/5 After Rolling for battleship repair. Choose to install artillery. Battleship stays in position 3. Also, can pay 5/5 to build.3 shots at 4

ATLANTIC WALL (GER) NA NA 6/6/6/6/6

+2 all defending units first round of combat vs amphib, Coastal Artillery (3 shots at 3), Airborne/Glider automatically destroyed if first attack is 11 or 12

MAGINOT LINE FORTIFICATION (FR)

NA NA NA NA +3 to all defending infantry first round of combat

MAGINOT ARTILLERY (FR)

NA NA NA NA 2 attacks at 5 against attacking land units in first round of combat

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FLAK TOWER (GER) NA NA NA 6 Place besides Facilities as AA or in special fortification to protect al units. 3 AA shots at 4

ANTI-TANK CASEMATE NA NA NA 4/4 Place on land border, prevents blitz, first round of combat, two shots at 5 target select 1-2 armor

PANTHER TURRET (GER)

NA NA NA 0 Eliminate 1 Armor to place panther turret in zone, 2 shots at 5

MACHINE GUN PILLBOX

NA NA NA 3 2 Shots at “5” at Infantry Class Units

FALL OF THE REICH (GER)

ATT DEF → $ Notes

XXI SUBMARINE 5 3 3 8 Avail Advanced subs, July 1945 or later or Neu Berlin scheme complete, only selected as casualty is attacker rolls 1-2, +4 convoy raiding

PZ VIII LOWE 9 4 1 8 Avail. Heavy Armor and at least other heavy armor built, cannot be target Selected

SS INFANTRY 3 5 1 4 Only 2 SS built per turn in Germany or Argentina during Neu Berlin

WEREWOLF FORCE 1 1 NA Rules Retreat in same land zone, only attacked by infantry, prevent strategic rail movement, +2 Modifier on Partisan Rolls, Roll one D12 for each territory enemy occupied. Rolls end once 50% of all Partisans are werewolves.

WASSERFALL AA MISSILE

NA NA NA 1 Place beneath AA in supply path of factoruy, AA gun fires 3 rolls at 4

VTOL BELL NA NA NA Rules Move to any land zone that Axis controls, if zone is conquered with Bell, enemy can capture with roll of 12, +1 for each attacking jet fighter.

A-10 ICBM D6 Strat Damage

NA 6 Check ordnance

Check ordnance rules

FUHRER BELGEIT DIVISION

2 5 NA NA Must remain in Buenos Aires until Destroyed

Secret Air Base NA NA NA 5/5 Cannot be Strat Bombed, Any Power Can build 1 per game, cost/time same as regular air base

NEUSCHWABENLAND (GER)

ATT DEF → $ Notes

MS SCHWABENLAND CATAPULT SHIP

NA NA 2 7 , Transport DO-16 as light carrier. Carry 2 Infantry or 1 infantry and 1 air/land unit or coastal sub. Chosen as last casualty unless hit by coastal artillery during amphib. Or target selected by opponent.

TYPE XIB SUB 3 2 3 4/3 Avail. Jan 1939, +3 convoy raiding

TYPE XXVI WALTER SUB

5 3 4 9 Avail. Advances Subs and 3 advanced subs built, +4 convoy raiding, casualty only on 1-2 roll

DO16 SEAPLANE NA NA 4 3 Chosen last in combat, Pairs with German sub 1:1 +1 convoy modifier

EF-009 JET FIGHTER 8(5)* 8(5)* 2 8 Avail. Jet Aircraft

HII SAUCER 8 8 3 14 Jet Aircraft & 1946 or later, Target Select Naval 1-2, land in captured zones same turn

SS INFANTRY 3 5 1 4

RAKTENJAGER 4 4 1 4 Avail. Artillery tech, built 1 per turn, first strike

HS 117 AA BATTERY NA 3@5 1 7 Avail. Stage 3 Rockets

ATLANTIS RISES ATT DEF → $ Notes

TIDE GENERATOR SEE RULES LEVIATHAN SEE RULES WEATHER CONTROL

SEE RULES

DEATH RAY SEE RULES ATLANTIS RISES SEE RULES HBG HOUSE UNITS

ATT DEF → $ Notes

BARBED WIRE NA NA NA 1 Place on Border of land on if which you possess, -1 to Attacking Infantry unless combat engineer present

TRENCH WORKS (USSR)

NA NA NA 6 Place on Border of land or sea both of which you possess, +1 to defender in round 1, attacking armor that roll 12 are eliminated

TANK TRAP NA NA NA 2

HOSPITAL/HOSPITAL SHIP

NA NA NA 4 Hospital in Supply path, ship must trace supply, any battle in adjacent land or sea zone, roll a D6, on a 6, place eliminated infantry in hospital or hospital ship

HEADQUARTERS NA NA 1 8 PLACE in Supply Path, can move by rail or 1, supplu depot and extends commander

SUPPLY DEPOT NA NA NA 2 Place anywhere in supply path, move by air transport or accompany land unit (no space on transport, provides supply to adjacent zone, munitions depot for ordnance

SPY NA NA RULES 3 SEE RULES

AIR STRIP NA NA NA 3 Use on non-country islands. Scramble 1 aircraft per turn, 3 damage points

LONG AIRFIELD NA NA NA 5 Allows strat bombers to fly from non-country islands. 5 damage points

GLIDERS NA NA NA Reduces towing aircraft range by 2

Transport 1 infantry class, move 1 non-combat, subject AA, Destroyed if territory is not

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captured, never launched from carrier. Towed by Strat Bomber or Transport

MINEFIELD NA 2 1* 3 2 mines come with purchase, move 1 in non-combat, First Strike, rolls expend mine regardless of hit, transport 2 per infantry/arty, 4 per truck/naval transport, Require Activation

NAVAL MINES NA 2 1* 3 move 1 in non-combat, First Strike, rolls expend mine regardless of hit, transport 2 per infantry/arty, 4 per truck/naval transport, Require Activation

POW CAMP NA NA NA NA Roll 2D6, if home country add +2, if 12 or greater must place POW marker within 3 land zones. If liberated, opposing player gets 1 infantry.

UNDERGROUND FACTORIES (GER)

NA NA NA 8 1 unit per turn, cant be bombed. Cannot build ships.