MASTER UNITS LIST LAND UNITS Att Def Notes · MASTER UNITS LIST 3 zone, roll D12. On “12” place...
Transcript of MASTER UNITS LIST LAND UNITS Att Def Notes · MASTER UNITS LIST 3 zone, roll D12. On “12” place...
MASTER UNITS LIST
1
LAND UNITS Att Def → $ Notes INFANTRY 2 4 1 3 MILITIA 1 2 NA 2 Build in non-
factory
MOTORIZED 2 4 2 4 Infantry Upgrade, Tow Artillery
MECHANIZED 3 4 2 3 Avail 07/1939, Pair to Blitz
CAVALRY 3 2 2 3 ARTILLERY 3 3 1 4 First Strike, Pair
with infantry
ANTI-AIRCRAFT 3 3 1 4 Up to 3 rolls, first round only
LIGHT ARMOR 4 3 2 4 MED. ARMOR 6 5 2 6 Avail 01/1940,
Ger. 07/1938, Blitz
Armored Car 3 2 2 3
Tank Destroyer 5 5 2 5 Target Selection 1-2, Armor, Check Availability, no blitz
SELF-PROPELLED ARTILLERY 3 3 2 5 First Strike, Pair
with Infantry. Check Avail.
SPECIALIST INF ATT DEF → $ Notes
MOUNTAIN 2 4 1 4 +1 Defense Mountains, no Attacker Penalty Mountains
MARINES 2 4 1 4 No Double Casualties
AIRBORNE 2 2 1 3 Airborne Assault
LATE WAR INFANTRY (GER, USA, JAP) 3 5 1 4
Avail. July 1943, Target Select Armor “1”
COMBAT MEDIC NA NA NA 2 Place under Infantry in supply path. When infantry is taken as casualty in same zone, roll D12. On “12” place same infantry unit in place units box for free
SEA UNITS ATT DEF → $ Notes
TB DESTROYER 2 2 2 NA Cannot be built during game
DESTROYER 4 4 3 7 Shore Bombardment “1”
CRUISER 6 6 3 3/4/4 Shore Bombardment “2”
BATTLESHIP 8 8 2 5/5/5/5 Shore Bombardment “4”, Capital Ship
LIGHT CARRIER NA 1 3 3/3/3 Carries 1 Aircraft
CARRIER NA 2 3 4/4/4/4 Carries 2 Aircraft, Capital Ship
SUBMARINE 3 3 3 6 First Strike when no destroyer, decline combat if no aircraft, +2 Convoy Raiding, Submerge, Target Selection “1” Naval
COASTAL SUB 2 2 1 NA CANNOT BE BUILT, First Strike when no destroyer, decline combat if no aircraft, +2 Convoy Raiding, Submerge, Target Selection “1” Naval
TRANSPORT NA NA 2 7 Carry 2 Infantry or 1 infantry and 1 air/land unit or coastal sub. Chosen as last
casualty unless hit by coastal artillery during amphib. Or target selected by opponent.
AIR UNITS ATT DEF → $ Notes
FIGHTER 6(3)* 6(3)* 4 10 Air Superiority
TAC BOMBER 7 5 4 11 Target Selection Ground/Naval “1-3”
MED BOMBER 7(1)* 4 5 11 Strategic Bombing 1D6 - Facility
STRAT BOMBER CB(1)* 2 6 12 Avail. July 1939, Strat Bombing 2 D6
AIR TRANSPORT NA NA 6 9 Transports 1 infantry for Airborne Assault
TECH ADVANCES
ATT DEF → $ Notes
ADV. ARTILLERY 4 4 1 4 First Strike ADV. MECH 4 5 2 4 Blitzes with armor
2:1 ratio
HEAVY ARMOR 8 7 2 +2 Blitz, Target Select Armor “1”
JET AIRCRAFT 8(5)* 8(5)* 4 12
HEAVY STRAT BOMBER
CB(2)* 3 6 15 STRATEGIC BOMBING 3D6
ADV. SUBMARINE
4 4 3 7 First Strike when no destroyer, decline combat if no aircraft, +4 Convoy Raiding, Submerge, Target Selection “1” Naval
FACILITIES MAX D. $ Notes
MINOR FACTORY 5 5/5 Builds 1 unit
FACTORY UPGRADE 5 5/5 Converts minor to major factory
MAJOR FACTORY 20 5/5/5/5 Builds 5 units
AIR BASE 5 5/5 Extends Range by 1, Scramble
NAVAL BASE 5 4/3/3 Adds +1 Movement Ships
SHIPYARD 8 5/5/5 Build/Repair Capital Ships. Naval Base
SUBMARINE BASE 3 3 Naval Base for Subs
COASTAL ARTILLERY
NA 8 First 3 shots @3 Attacking Ships
FORTIFICATION NA 5/5 Combat bonus 1st round of combat, +2 all land units, 2 attacks at “5” first round
ANZAC ATT DEF → $ Notes
SHORT SUNDERLAND FLYING BOAT (UK,FR,ANZAC)
4 4 8 9 Avail. July 1938, Patrol Range 2
FRANCE ATT DEF → $ Notes
COLONIAL INFANTRY (UK/FR)
2 4 1 4 1 Per Turn, No Factory Required. Must be colony with point value
MAGINOT LINE NA NA NA NA All defending units +3 First Round of Combat, 2 first strike artillery attacks at 6
M. 1912 RAIL GUN (FR) 4 1 1 10
ARL-Heavy Tank (FR)
8 7 2 8 Heavy Armor Tech., Vichy can research
CHAR 2C (FR) 5 5 1 5 No blitz, pair infantry 1:1 for +1 attacks for infantry
MASTER UNITS LIST
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CAO 700 BOMBER CB(1)* 2 6 12 Avail. July 1939, Strat Bombing 2 D6
SURCOUF UNDERSEA CRUISER
4 3 2 3/2/2 Avail. July 1927, Shore bombardment “1”, Choose to be ship or sub at beginning of round, pay 2IPP to replace any sub with Surcouf at setup
L. 521 FLYING PATROL BOAT
3 3 6 7 Avail. January 1936, Patrol Range 2, Target Select Naval “1-2”
L. 521 FLYING TRANSPORT BOAT
NA NA NA 9 Avail. January 1936, Transport 1 Infantry
SHORT SUNDERLAND FLYING BOAT (UK,FR,ANZAC)
4 4 8 9 Avail. July 1938, Patrol Range 2
FAMAN F.222 Bomber
CB(1)* 2 6 12 Avail. July 1939, Strat Bombing 2 D6
UNITED KINGDOM
ATT DEF → $ Notes
COLONIAL INFANTRY (UK/FR)
2 4 1 4 1 Per Turn, No Factory Required. Must be colony with point value
Commando (UK/NE)
2 2 1 3 1 per Turn, Airborne & Marine. NE can build 1 on Sumatra as Militia
KING GEORGE V BATTLESHIP
8 8 3 6/5/5/5
Shore Bombardment 4
FAIREY SWORDFISH 4 4 4 7 Target Select 1-2 (Naval)
TOG2 (UK) 7 4 1 7 Avail. 01/1941, Target Select Armor 1-2, cannot be target selected, No blitz
A39 TORTOISE (UK) 9 8 1 9 Heavy Armor Tech., Target Select Armor 1-2, cannot be target selected, No blitz
SHORT SUNDERLAND FLYING BOAT (UK,FR,ANZAC)
4 4 8 9 Avail. July 1938, Patrol Range 2
HABAKKUK CARRIER
NA 4 1 5/5/5/5
Only Construct in Sea Zone 1, 5 hits to Sink, Only Repair in Hudson Bay D6, Subs cannot attack it, Carries 5 plans and Medium Bombers & Transports
HMS ARGUS NA 1 2 10 Carry 2 Fighters but Operate 1 at a time
FOKKER T.VII TORPEDO SEAPLANE BOMBER
4 4 5 8 Seaplane, Target Select 1 Naval. Avail July 1938 but before UK or NE is at war, UK can purchase for 5IPP, place in Dutch Territory
VICKERS HEAVY BOMBER
10 5(5) 10 20 Avail. UK Heavy Bomber Technology.
USSR ATT DEF → $ Notes
KATUYSHA 5 4 2 5 First Strike, Avail Advanced Artillery
GUARDS INFANTRY
+1 +1 SAME NA Promote land unit after Victorious Battle.
T-35 HEAVY TANK (USSR)
5 3 1 6 Avail. 1935, replace any light or medium armor at setup
KV-6 LAND BATTLESHIP (USSR) 10 5 1 13
Heavy Armor Tech, First Strike, Target Selection Armor 1-2, 2 hits to kill, defense reduced to 3 if damaged. D6 IPP to repair if on supply path, cannot be transported
BE-4 FLYING BOAT 3 3 4 6 Avail. January 1941, Patrol Range 1
LPL FLYING SUB 3 1 4 7 Avail. Tech Completion, Travels as plane, attacks as Sub, no +2 modifier for convoy raiding
ANT-20 TRANSPORT NA NA 6 9 Transport 1 Infantry class unit in non-combat. Chosen last in combat.
GERMANY ATT DEF → $ Notes
TIGER IE (GER) 8 8 2 8 Target Selection 1, Tech Heavy Armor, build 1 per turn
SS PANZER GRENADIER (GER)
4 5 2 4 Mechanized Infantry, Avail: January 1943, build 2 per turn, Blitz without armor (SS Exp. Supersedes)
VOLKSSTRUM 1 2 1* 3 Can move “1” in German home country
HE-151 BIPLANE 3(1)* 3(1)* 2 NA May not be built after 1935
JU-87G TACTICAL BOMBER
7 5 4 13 Avail: Jan. 1943, Target Select 1-5 Armor, nay not attack naval units, strategically bomb or carry Ordnance
GRAFF SPEE POCKET BATTLESHIP
7 7 3 5/5/4 Available July 1929, classed as Cruiser
LEIPZIG LIGHT CRUISER
5 5 3 5/5
KT-1 MERCHANT RAIDER
NA NA 2 4 +1 Convoy Raiding Modifier. Cannot raid when escorts present, Can only be attacked for one turn, then can move to adjacent sea zone, can use neutral naval bases, chosen last in combat
FACTORY DEFENSE NA 2 NA 1 Grants Defense to Factory in Germany, East Prussia or Sudetenland
FORTRESS TRUPPE NA 2 NA 2 +2 Fortification bonus all rounds of Combat
GRENADIER 3 5 1 4 Target Select Armor “1”
HITLERJUGEND 1 2 0 NA Once Germany is enemy occupied place 2 free in Germany
PROPAGANDATRUPPE NA NA NA 2 Place Beneath any infantry class in Germany, increases number of troops that can be placed in captured zone by 2 militia or 1 infantry/cavalry
Scharfshutzen NA NA NA 2 Place under infantry class, Target Select “1” Commanders
Kampf Medic NA NA NA 2 Place under Infantry in supply path. When infantry is taken as casualty in same
MASTER UNITS LIST
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zone, roll D12. On “12” place same infantry unit in place units box for free
LANDWEHR 1 2 1* 2 May only place and move in Germany, Austria or East Prussia
BAHNSCHULTZPOLIZEI NA NA NA 1 Place in any territory with railroad, increase Partisan failure for sabotage by 2 within 3 land zones. Can only move by rail.
POLIZEI NA NA NA 3 Place in Supply path, Increase partisan failure by 1 and decrease partisan generation by 1 if less than 12.
GESTAPO NA NA NA 3 Place beneath any unit in Supply Path. May transfer between units. May take anti-Partisan action attack “3”. -1 to all Partisans and Spies for Effectiveness and +1 Failure rate.
THOR MORTAR (GER) 5 NA 1 7 Avail. 01/1941, Carpet bomb once at “5” per round
PARIS SIEGE GUN (GER)
4 1 2 10 Pair 1:3 with Infantry and Armor, +1 Attack Air Super.
V-1 BUZZ BOMB
STRAT D3 Inherent AA guns
Rocket Travels 2
Site 5IPP, Move Rocket by rail movement
Avail. At Rocket Tech 3, VI site takes 5 Damage, only 1 rocket can fire from same zone, can be intercepted
V-2 ROCKET STRAT D6, CB AT 2, must trace supply to Germany
NA Rocket Travels 2
Cost 8, Can be moved if not used in Combat through rail or naval transport
Placed at Factory in Home Country Eliminated when zone is captured
P.1000 RATTE (GER)
11 5 1 15 Heavy Armor Tech, First Strike, Target Select Armor 1-2, two hits to kill, damaged defense reduced to 3, D6 IPP to repair if on supply path, cannot be transported
ME-323 TRANSPORT
NA NA 4 11 Avail. Jan 1943, Carry 2 Infantry or 1 artillery or 1 light armor. No Cavalry or Airborne
BV P/170 TAC BOMBER
7 5(0)* 4 11 Avail July 1942, Strat Bombing “1-3”, Target Select Ground Targets “1”, - 1 Attack/Defense Non-Jet Fighters when only target, Cannot Attack Aircraft
DO-X SEAPLANE TRANSPORT
NA NA 5 9 Avail. Jan. 1929, Transport 1 Infantry but no Airborne
JU-287 JET BOMBER
8 2(1)* 5 14 Avail. Jet Aircraft Tech., Interception of Attackers -1 when only target
JU-288G SHIP KILLER
5 5 5 12 Can only attack Naval, Combat Patrol 1, Convoy Raiding on CAP, +3
TRIEBFLUGEL BOMBER-INTERCEPTOR
NA 6 1 6 Avail. Stage 3 Jets, Defends facilities from Strat bombing only, eliminated when zone is captured.
ME-163 KOMET NA 8(5)* 0/1 7 Avail. Jets Stage 3, only used on Defense, Move via rail or 1 in Non-Combat, Lend lease Komet tech to Japan only once
BV P.193 GROUND ATTACK PLANE
8 5 4 12 Avail. Jan 1944, Target Select Land Units “1-3”, no casualties Air or Naval
BV P.188 JET TAC BOMBER
8 5 4 13 Avail. Jet Tech, Target Select Land “1-4”, When last target, -1 Att/Def/Inter non-jet planes
JU 187 TAC BOMBER
8(2)* 5 4 11 Avail. July 1943
AR E.340 MED BOMBER
7 5 5 13 Avail. July 1943, Target Select Land “1-2”, D6 Strat Bombing, When last target, -1 to all non-jet aircraft.
HE 343 JET BOMBER
8 6 4 12 Avail. Jet Tech, Target Select 1-3, Can load Fritz-X, When last target, -1 to all jet aircraft
MISTEL GUIDED BOMB
8 5 4 11 Avail. Tech Chart, Target Select Naval 1-4, Strat Bombing D6+2, attack Ground/Naval only, Must be in supply path, costs 1IPP when used
FOKKER T.VII TORPEDO SEAPLANE BOMBER
4 4 5 8 Seaplane, Target Select 1 Naval. Avail July 1938 Must have NE captured
H-44 SUPER BATTLESHIP
10 10 3 6/6/6/6/6/6
Avail. July 1939, Shore Bombardment 6, 4 hits to since, each hit reduces att/def by 2
P.1003 VTOL Anti-Subs at 4
NA 4 10 Avail. July 1939 & Long-Range Aircraft stage 1, Chosen last in combat, Land in conquered Territory. On CAP with fighters in same zone, after combat roll 11-12, Promote fighter to veteran +1 Att/Def
HE-111Z HEAVY BOMBER
7 4 5 15 Avail. January 1942. In lieu of attack may deliver 1 Glider of any type.
GO 242 LIGHT GLIDER
NA NA Reduces towing aircraft range by 2
2 Transport 1 infantry class, move 1 non-combat, subject AA, Destroyed if territory is not captured, never launched from carrier. Towed by Strat Bomber, Transport, OR TACTICAL BOMBER
ME-323 GIGANT GUNSHIP
7 5 4 10 Avail. January 1943, No Tactical or Strat Bombing. Only damage ground targets.
ME-321 HEAVY GLIDER
NA NA Reduces towing aircraft
4 Avail. January 1941. Transport 2 infantry class or 1 artillery, move 1 non-combat,
MASTER UNITS LIST
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range by 2
subject AA, Destroyed if territory is not captured, never launched from carrier. Towed by Strat Bomber, Transport, OR HE-111Z
ITALY ATT DEF → $ Notes
BLACKSHIRTS (ITA) 2 2 1 2 Militia, Build 2 per turn
Z.501 SEAPLANE 3 3 5 6 Avail. Jan. 1934, Patrol Range 1
Z.506 SEAPLANE 4 4 5 8 Avail. Jan. 1936, Target Selection 1-2, Naval&Subs
N-1 JET FIGHTER 7 7(4)* 2 12 Jet Fighter Stage 2
FOKKER T.VII TORPEDO SEAPLANE BOMBER
4 4 5 8 Seaplane, Target Select 1 Naval. Avail July 1938 Must have NE captured
JAPAN ATT DEF → $ Notes
SNLF MARINE (JAP) 3 5 1 5 No Double Casualties, build 2 per turn
YAMATO CLASS BATTLESHIP
9 9 3 7/6/6/6
Avail . January 1939, 3 hits to kill, -2 attack/defense per hit, shore bombardment 5
SUPER YAMATO 10 10 3 5/5/5/5/5/5
Avail. July 1941, Shore Bombard “6”. 3 hits to sink, each hit reduces att/def by 2
JAPANESE VETERAN +1 +1 SAME NA After each victory, roll D12 for each land unit eliminated. On 12, upgrade infantry or fighter
USA ATT DEF → $ Notes
ELITE MARINES (USA)
3 5 1 5 No Double Casualties, build 2 per turn
IOWA CLASS BATTLESHIP
9 9 3 7/6/6/6
Avail. July 1939, Shore Bombardment “5”
P-47 Thunderbolt Fighter/Tac Bomb
6/7 6/4 4 12 Flight as Fighter or Tactical Bomber
OMAHA LIGHT CRUISER
5 5 3 5/5 Shore Bombardment “1”
XP 67 MOONBAT FIGHTER
6 6(4)* 6 14 Avail. US Develops Long Range Aircraft, Target Select Air 1-3, Cannot attack naval units
YB 35 FLYING WING
9 5(4) 10 18 Avail. Heavy Bombers plus 15 additionally acquired Tech Points. Negate impact of Radar, reduce fighter interception by 1.
NETHERLANDS ATT DEF → $ Notes
Commando (UK/NE)
2 2 1 3 1 per Turn, Airborne & Marine. NE can build 1 on Sumatra as Militia
FOKKER T.VII TORPEDO SEAPLANE BOMBER
4 4 5 8 Seaplane, Target Select 1 Naval. Avail July 1938
1047 CRUISER 7 7 3 5/5/4 Avail. July 1939, Shore Bombard 3, Replace Netherlands cruiser with 1047 on S
FIGHTING RAILS/RAIL HOUSE RULES
ATT DEF → $ Notes
RAILWAY GUN 5 2 3 5 FIRST STRIKE, NO INFANTRY SUPPORT, to adjacent City Carpet Bomb at “5”, 1-3 Strategic Damage adjacent city
ARMORED TRAIN NA NA 8 10 MOVE 1 INFANTRY INTO COMBAT, PARTISANS CANT BLOCK
AA TRAIN CAR 3 3 NA 1 Anti-Aircraft
ASSAULT TRAIN CAR NA NA NA 3 Allows 1 additional infantry to move with train
FLAT TRAIN CAR NA NA NA 5 Transport 1 additional Armor/Mech/Infantry
TRAIN NA NA NA 5 Transport 1 unit, can be tac/strat bombed or eliminated if hit.
Rail Station NA NA NA 5 Needed to build train or train car. Tactically bombed up to 5 damage
Rail Track NA NA NA 4, 8 for Mountain
One Additional Rail move into zone if no Remains in zone if captured. Can be strat bombed up to its movement value.
GRUPPE MONSUN (GER)
ATT DEF → $ Notes
TYPE IX SUB 3 3 3 5 Standard Sub
TYPE X(B) SUB 1 1 3 6 Avail. Jan 1939, +0 Convoy raiding, cannot be targeted by Escorts or Advanced ASW
DO-24 SEAPLANE
NA NA 4 3 Avail. July 1937, Pair 1:1 with sub for +1 Convoy Raid, Chosen last in combat
SEAPLANE TENDER
NA NA 4 1 Avail. Jan. 1936, Treated as naval base for sea planes if plane not on CAP, Chosen last in combat
RIVER MONITORS
ATT DEF → $ Notes
MONITOR (UK) 5 3 1 NA Shorebombard 1, Attack/Defend other river boats on an 8
RIVER PATROL BOAT
5 5 1 1 Eliminated when alone in zone with enemy units, attack another patrol boat at 5/5, Pairs 1:1 with land units to negate -1 river penalty
ELITE FIGHTER SQUADRONS
ATT DEF → $ Notes
JG 52 (GER) BF109
NA NA NA NA +1 Attack/Defense
ME-410 FTR ZG26 (GER)
7(3)* 7(3)* 5 13 Avail. July 1943 or when Marker is Drawn, Announce if fighter/bomber before combat
ME-410 TAC ZG26 (GER)
8 5 5 13 Avail. July 1943 or when Marker is Drawn, Announce if fighter/bomber before combat
MASTER UNITS LIST
5
SM 79 (ITA) 7(1)* 4 12 4 Avail. Jan. 1936, Target Select 1-3 Naval, If not using expansion, replace 1 medium bomber at setup.
KI-43 KAMIKAZE (JAP)
NA NA NA NA Place under any fighter, If Kamikaze conducted remove marker and not fighter
SPANISH BLUE SQUADRON (NAT SPAIN) FW190
NA NA NA NA Place in Berlin. Can only attack USSR units
92nd FIGHTER SQUADRON (UK) Spitfire
NA NA NA NA +1 Attack, Defense, Intercept
NO.100 RAF (UK) Mosquito
NA NA NA NA Replace any UK tac bomber with mosquito, reduces intercept value of fighters by 2
4th FIGHTER GROUP (USA) P-51 Mustang
NA NA NA NA +1 Attack, Defense, Intercept
56th FIGHTER GROUP (USA) P-47 Thunderbolt FTR
6(3)* 6(3)* 4 12 Replace Tac Bomber with P-47 Avail. Jan 1941 or when marker is drawn, announce if fighter or tac bomber at start of combat
56th FIGHTER GROUP (USA) P-47 Thunderbolt TAC
7 5 4 12 Replace Tac Bomber with P-47 Avail. Jan 1941 or when marker is drawn, announce if fighter or tac bomber at start of combat
VMF-214 BLACK SHEEP (USA) F4U Corsair
NA NA NA NA Place Beneath Fighter on Carrier, +1 Attack and Defense
NORMANDIE FIGHTER SQUADRON (USSR) Yak 3
NA NA NA NA Place in place units box, buy fighter for 7IPP and place marker underneath. Removed immediately when USSR is at war with Allies
588th NIGHT BOMBER REG. (USSR) “Night Witches” Po-2
2(1)* 2(1)* 2 5 Avail. July 1929 or when marker pulled, must be last aircraft chosen as casualty
4th GUARDS BOMBER REG (USSR) GIAP
NA NA NA NA Place marker in place units box. Next time USSR tac or medium bomber wins combat (all units eliminated), place under that unit. Gives +1 Attack/Defense
28th GUARDS FIGHTER REG (USSR) GIAP
NA NA NA NA Place marker in place units box. Next time USSR fighter or jet fighter wins combat (all units eliminated), place under that unit. Gives +1 Attack/Defense
470th GUARDS FIGHTER REG (USSR) GIAP
NA NA NA NA Place marker in place units box. Next time USSR fighter or jet fighter wins combat (all units eliminated), place under that unit. Gives +1 Attack/Defense
AMERIKA BOMBERS
ATT DEF → $ Notes
ME-264 (GER) CB(1)* 2 24 18 Avail. Long Range Aircraft and 3
other Long Range built, Standard Strat Bomber. Carry Nukes and Ordnance
G10N1 FUGAKU (JAP)
CB(3)* 3 18 17 Avail. Heavy Strat Bombers, Long Range Aircraft and 2 long range strat bombers built. Heavy Strat Bomber, Carry Nukes and Ordnance
B-36 PEACEMAKER (USA)
CB 3 (4)*
3 25 24 Avail. Heavy Bombers, Long Range Aircraft and 2 long range Strat Bombers built, adds +1 damage to each strategic bombing dice
US MARINES EXP.
ATT DEF → $ Notes
COMBAT ENGINEER (USA) 2 5 1 6
Combat Engineer: -1 Fortification Modifier, -1 facilities build time (except factory), Pair 1:1 with land units on Defense for +1 Defense
FLAME SHERMAN (Marines) USA 6 6 2 8
Combat Engineer: -1 Fortification Modifier, -1 facilities build time (except factory), Pair 1:1 with land units on Defense for +1 Defense
LVT(A) Amphibious Tank Marines) USA 4 3 2 5
Available January 1942
ELITE MARINES (USA)
3 5 1 5 No Double Casualties, build 2 per turn
F4U CORSAIR 7 6 4 11 Avail. January 1943
LSM LANDING CRAFT NA NA 2 5 Avail. Jan. 1944, transport 1 infantry or 1 land unit. No double casualties to cargo on amphib. landing
GOING NUCLEAR ATT DEF → $ Notes
B-29 SUPERFORTRESS (USA) 9 4 8 15
Defends on 3 During Strategic Bombing Interception
NUCLEAR BOMB NA NA NA Rules Attacks all air and ground units, 4D12 at 8 per bomb. Tac bomb any facility and destroy it, Strat bomb 6D6, Radiation reduce territory value by 1, Allies can only drop on home nation of enemy.
ELITE OF REICH ATT DEF → $ Notes
SS MILITIA 2 3 0 NA SS Expansion
SS INFANTRY 3 5 1 NA SS Expansion
SS MOUNTAIN 3 5 1 NA +1 Defense Mountains, no Attacker Penalty Mountains. SS Expansion
SS CAVALRY 4 3 2 NA SS Expansion
SS Panzer Grenadier
4 5 2 NA Mechanized Infantry, Blitz without armor, Supersedes Panzer Gren. From Setup Chart
MASTER UNITS LIST
6
SS ARMOR (GER) +1 +1 Same NA Att/Def are upped by +1 for SS armor
PLAN Z (GER) ATT DEF → $ Notes
H-39 BATTLESHIP 8 8 3 See Scheme
Avail. Jan. 1939, Standard Battleship
O-CLASS CRUISER 7 7 3 See Scheme
Shore Bombard 3, +1 Convoy Raiding
P-CLASS CRUISER 7 6 3 See Scheme
+1 Convoy Raiding, Shore Bombard 3
SPAHKREUZER HEAVY CRUISER
5 4 3 See Scheme
Avail. January 1938, +1 Convoy Raiding
SEYDLITZ LIGHT CARRIER
NA NA* 2 See Scheme
1 AA shot at 2, not Capital Ship.
GRAF ZEPPELIN CARRIER
NA 2 2 See Scheme
Avail. July 1935, Capital Ship
SPANISH CIV WAR ATT DEF → $ Notes
CONDOR LEGION (GER)
2 4 1 NA Germany can send 1 infantry once per game to Spain.
ESPANA BATTLESHIP (Nationalist)
6 6 2 NA Shore Bombardment “3” Not Capital Ship
Armored Car 3 2 2 3
TURKEY AT WAR ATT DEF → $ Notes
BATTLE CRUISER YAVUZ
7 7 2 NA Shore Bombardment “3” Not Capital Ship
5th COLUMN PARTISAN GENERATION
0 1 0 NA 1 free roll, 1Ipp for additional rolls, ONE ROLL PER TERRITORY, Blocks Supply, Can Fade, Only Infantry or Cavalry Can Attack. Can move in combat phase to combine 2 partisans to make Militia.
Z.511 HUMAN TORPEDO, (Italy)
ATT DEF → $ Notes
Z.511 SEAPLANE 5 5 8 12 Avail. Long Range Aircraft Tech, CAP range 2, Strat Bomb as Med. Bomber, Convoy Raid +1, Target Select 1 Naval
MAIALE TORPEDO (ORDNANCE)
2 Avail. July 1939, Launch from any warship, sub or Z.511, May make strategic attack against coastal facility at D6.
ALASKAN WARRIORS
ATT DEF → $ Notes
ALASKA TERR. GUARD (USA)
1 2 NA 2 Militia; place Once Per Game in Alaska
ALASKA SIBERIAN RAILROAD
US 8/8/8, USSR 4/4/4, Additional 5/5/5 split whichever for rail bridge
Rail bridge takes 10 damage, cant be used and 10 damage if cruiser or battleship in bearing sea.
ALASKA/CANADA HWY
2/2, Split by UK/US as they please
Cannot be destroyed
PBY CATALINA SEA PLANE
4 4 6 8 CAP Range 1, Can convoy raid, cannot attack enemy aircraft
WINTER WAR ATT DEF → $ Notes
SKI TROOPS (FIN/USSR)
2 4 1 4 First Strike, may retreat if Defender. Winter War Exp
FINNISH JAEGERS 3 5 1 4 Elite Ski Troops, Target Select Armor 1
SISSI MILITIA (FIN)
1 2 1 2 Ski Troop, First Strike, move only within Finland
RF-8 Aerosani, (USSR) 2 2 1 2 FIRST STRIKE
FASCIST CROATIA
ATT DEF → $ Notes
PARTISAN GENERATION
0 1 0 NA Blocks Supply, Can Fade, Only Infantry or Cavalry Can Attack. Can move in combat phase to combine 2 partisans to make Militia.
CHETNIKS PARTISANS
0 1 0 NA Blocks Supply, Can Fade, Only Infantry or Cavalry Can Attack. Can move in combat phase to combine 2 partisans to make Militia.
13th SS 3 5 1 NA MOUNTAIN INFANTRY
21st SS 3 5 1 NA Mountain Inf. Place once Axis controls Albania
7th SS 3 5 1 NA Mountain Infantry
MANCHUKUO (JAP)
ATT DEF → $ Notes
MANCHUKUO IMPERIAL GUARD 3 5 1 NA May not be
Replaced KWANGTUN ARMY 3 4 1 4
Build 4 in Manchukuo, no Factory required
RIVER PATROL BOAT 5 5 1 1 SEE RULES ON COMBAT
Armored Car 3 2 2 3
OPER. SEALION ATT DEF → $ Notes
BRITISH HOME GUARD (OPS)
NA 2 NA 2 Partisan- Can only be built in British home country
BRITISH AUXILARY NA NA NA 5 Can build after French surrender, Gives additional attack to Home Guard or Partisans
GHQ LINE (UK) NA NA NA 5/5 +2 Defense on 1st round of combat for all units: +1 on each round after
MAUNSELL FORT (UK)
NA NA NA 5 Avail. Jan. 1942, Provides AA vs Strat Bombers in sea zone
CHAIN RADAR (UK) NA NA NA 1 Radar facility, Scramble
POISON GAS (UK) NA NA NA NA Re-roll Misses once used on London Defense
LANDWASSERCHLEPPER (Sealion) GER 2 4 1 5
Attack on round 1 of Amphibious invasion, Transport 1 land unit.
MARINEFAHRPRAHM (GER) NA NA 2 3
Avail. January 1941, Transport 1 land unit. Must begin and end movement on land
FALLSCHIRMJAGER (GER) 3 3 1 5
AIRBORNE INF.
AEREO ITALIANO (ITA) NA NA NA NA Choose 1 fighter. Upon being hit, instead of casualty returns to France.
Brandenburg Commandos (GER) 2 2 1 3
AIRBORNE AND MARINE, Target Selection “1” Fortifications/Coastal Artillery, have first strike
MASTER UNITS LIST
7
MINORITIES AT WAR (USA)
ATT DEF → $ Notes
RED BALL EXPRESS (AMI)
NA NA NA NA Allows up to two additional units to non-combat into the country the turn it was captured
65th BORINQUENEERS (AMI)
2 4 1 NA Place a free Infantry in Puerto Rico with 65th Marker Underneath
NATIVE AMERICAN CODE TALKERS (AMI)
NA NA NA NA Once per game move up to 3 ships one extra movement
442REGIMENTAL 3 5 1 NA Place under one infantry in USA. Cannot serve in Pacific
WOMAN AT WORK NA NA NA NA All factory output increased by “1”
TUSKEGEE 332nd FIGHTER GROUP
6(4)* 6(4)* 4 NA Air Superiority +1 first round.
452 AA BATTALION 3 3 1 NA Up to 4 rolls, first round only
158 BUSHMASTERS 3 5 1 NA PLACE UNDER INFANTRY IN SW USA
522 FIELD ARTILLERY
3 3 1 NA Place under any artillery in the USA, re-rolls missed attack/defense once
761 TANK BATTALION
+1 SAME SAME NA Add +1 Attack to any medium/light armor
92nd INFANTRY 2 4 1 NA Free Infantry for US player. Place in SW USA
CHINESE AMERICAN COMPOSITE WING
NA NA NA NA Lend Lease 1 fighter and 1 tac comber to China (can fly plane there too). -1 to all AA and Interception
12th PHILIPPINE DIVISION
2 4 1 NA Place free Infantry in the Phillipines
201st FIGHTERS NA NA NA NA When Mexico Aligns USA, Place Beneath Tac Bomber in USA, 1-2 Strategic Bombing. Can place under P-47
100th Infantry BATTALION
3 5 1 NA Place under infantry in Hawaii or San Fran, Cannot retreat, cannot serve in Pacific, can rebuild
555th Parachute Infantry Division
2 2 1 3 Airborne Assault, Place beneath any Airborne in USA, re-roll missed attack once per combat
USS MASON DESTROYER ESCORT
NA NA NA NA Place Beneath any destroyer, re-roll missed defense roll on Escort duty
BRING IN THE HEAVIES
ATT DEF → $ Notes
VK-4502 (GER) 7 6 2 7 Heavy Tank Tech Stage 3, Can Blitz
MAUS (GER) 9 4 1 9 Heavy Armor Tech, Target Select Armor 1-2, cannot be target selected, no blitz
VK-1602 LEOPARD (GER) 4 4 2 5
Avail. July 1943 & Stage 3 Heavy Armor, Can Blitz
JAGD E-50 (GER) 8 8 2 8 Heavy Armor Tech. and 3 Heavy Tanks Built, Target Select Armor 1-2, Can Blitz
JAGDTIGER (GER) 7 7 2 8 Heavy Armor Tech. and 3 Heavy Tanks Built, Target Select Armor 1-3, First Strike if Enemy Armor Present, No Blitz
TIGER II (GER) 9 9 2 12 Heavy Armor Tech and 4 Tiger IE Built, Target Select Armor 1-3, Can Blitz
HO JET FIGHTER (GER)
8(4)* 8(4)* 4 12 Avail: Jet Tech and 3 jets of any kind built. Declare in combat stage if Fighter or Tac Bomber
ME264 STRAT BOMBER (GER)
CB (1)*
2 24 18 Avail. Long Range Aircraft Tech and 3 other Long Range Aircraft built, standard Strat Bomber
ME264 MARITIME BOMBER (GER)
5 5 24 16 Avail. Long Range Aircraft Tech and 3 other Long Range Aircraft built, Designate Maritime use before combat, attack only naval, CAP Range 3 with +1 bonus, defend against planes at “1”
HO JET TAC BOMBER (GER)
8 5 4 12 Avail: Jet Tech and 3 jets of any kind built. Declare in combat stage if Fighter or Tac Bomber, Target Select 1-3
KIKKA JET FIGHTER (JAP)
8(5)* 8(5)* 4 12 Avail. Jet Technology
K-200 SEAPLANE (JAP)
5 5 6 10 Avail: Jet Aircraft Tech, CAP range 2, Target Select Naval 1-2
G10N1 HEAVY BOMBER (JAP)
CB (3)*
3 18 17 Avail. Jet Tech & Long Range Aircraft Tech, build 2 long range strat bombers prior, Acts as Heavy Strat Bomber
HO-RI III (JAP) 5 6 2 6 Heavy Armor Tech, Target Select Armor 1-3
TYPE 5 CHI-RI (JAP)
6 6 2 6 AVAIL JAN. 1944
TYPE 3 HO-NI III (JAP)
3 3 2 5 Avail. Jan 1944, First Strike, pair 1:1 infantry, Target Select Armor 1-2
M-6 HEAVY TANK (USA)
7 7 2 8 Avail. Heavy Armor Tech Stage 3, Target Selection 1, Armor
T-28 SUPER HEAVY TANK (USA) 9 4 1 10
Heavy Armor Tech, Target Select Armor 1-2, Cannot be Target Selected, No Blitz
M-36 JACKSON (USA) 5 5 2 5 Avail. July 1944, Target Select Armor 1-3, No Blitz
B-47 STRATOJET BOMBER
CB(2)* 4 7 12 Avail. Jet Aircraft and Long Range Aircraft, -1 Interception prop planes when only viable target.
BELL P-59 AIRACOMET JET FIGHTER
7(4)* 7(4)* 4 12 Avail. Jet Fighter Stage 3
ORDNANCE Dev $ → USE
FRITZ X (GER) Strat Rockets Stage 3, Radar Stage 3
2 Med/Strat Bomber
Attack Naval at “8” with target select 1-4, First strike if no opposing Fighter
MASTER UNITS LIST
8
HS-293 ANTI-SHIP MISSILE (GER)
Strat Rockets Stage 3, Radar Stage 3
1 Med/Strat Bomber
+2 convoy raiding to Aircraft on CAP
A10 ICBM (GER) Strategic Rockets, Radar
3 Rocket Launch Facility
Strat Rocket with Range of 8
HS-117 SURFACE to AIR MISSLE (GER)
ADV. Artillery, Radar
2 AA Gun or Facility
Improves AA to 3 shots at “5” vs aircraft
RURHSTAHL X-4 AIR-AIR MISSILE (GER)
Advances Artillery 2 Air Fighter +2
Attack/Defense Air Superiority and Interception
T-12 CLOUD MAKER (USA)
Heavy Strat Bomber
2 Heavy Strat Bomber
+4 Damage to Strategic Bombing Rolls
LBD-1 GARGOYLE ANTISHIP MISSILE (USA)
Radar, Strategic Rockets
2 Fighter, Tac Bomber, Med Bomber, Strat Bomber or seaplane
Carrying aircraft gets Target Select Naval 1-4, First Strike, +2 Convoy Raiding
SWOD Mk9 ANTI SHIP MISSILE (USA)
Radar, Rockets Stage 3
2 Fighter, Tac Bomber, Med Bomber
Attack Naval at “8” with Target Select 1-4, First strike if no opposing Fighters, +2 Convoy Raiding
ASM-N-2 Ground Attack “Bat” (USA)
Radar, Strat Rockets Stage 3
2 Medium Bomber
Carrying aircraft not subject to AA fire while Strat bomber
JB-2 GLCM (USA) Strategic Rockets Stage 2, Germany must have developed Strat Rockets
2 Land Make Single Strat Bombing Attack for D6, single carpet bombing at “2” with range of 1
JB-2 NAVAL (USA)
Strategic Rockets Stage 3, Germany must have developed Strat Rockets
2 Aircraft Carrier or Light Carrier
Make Single Strat Bombing Attack for D6, single carpet bombing at “2”, or 1 shore bombardment at “4” with range of 1
TDR-1 DRONE (USA)
RADAR 3 Fighter, Tac Bomber
+3 Attack Bonus with Select 1-5. First Strike. Reduce Range of Armed Aircraft to 2, lose CAP ability
GRAND SLAM (UK)
Heavy Strategic Bombers
1 Heavy Strategic Bombers
+2 Damage to strat Bombing Rolls
FAIREY STOOGE ANTI-KAMIKAZE MISSLE (UK)
Advanced Artillery, Radar
1 Any Surface Ship
Reduces Kamikaze Attack by 4
Z-Battery AA Rockets (UK)
Advanced Artillery Stage 2
1 Land- AA Gun
Adds additional AA shot at “4”
7in UNROTATED PROJECTILE (UK)
Advanced Artillery Stage 2
1 Any Ship Additional AA Attack/Defense Roll at 4
RP-3 Air Launched Rocket (UK)
Advanced Artillery 1 Fighter or
Tac Bomber
Target Select 1-2 Armor or Sub or +1 Target Selection
I-GO (JAP) Strat Rockets 2 Med
Bomber, Seaplane
Target Select 1-4 Naval, +1 Convoy
stage 2, Radar
Raiding, First Strike if no other planes
MXY-7-OHKA (JAP)
Jet Fighter 4 Med
Bomber, Land, Sub
Kamikaze Attack at 7, Target Select 1-5
KAITEN (JAP) Previous Kamikaze Attack
2 Submarine, Destroyer+
+1 Attack bonus to Carrying unit, Target Select 1-3, Amphib Defense for facility at 4, target select 1-3
A-11 (JAP) GERMAN LEND LEASE
3 LAND Range 6, D6 Strategic Damage
FU-GO BALOON BOMB (JAP)
Jan. 1944 1 LAND US and JAP payer roll D6, US takes the resulting damage if higher, pays difference
SHINYO SUICIDE BOAT (JAP)
Previous Kamikaze Attack
1 Coastal Zone
Defends During Coastal Artillery phase at 2, Target Select 1
UJI BUBONIC FLEA BOMB (JAP)
None 2 Any Air Unit, Fu-Go Balloon Bomb
Attacks all Units at “1” for 2 turns
SARIN GAS (GER, FR, UK, USA, ANZAC)
GER 1939, Allies Singe Technology Roll 9+ After Sarin Used by Axis
1 Any Artillery or air unit that can attack or strat rocket
Double Casualties and +2 to attack/defense roll to carrying unit
POISON GAS None 1 Any Artillery Unit with an attack factor or strat Rocket
One Poison gas may be used per round per land battle each side, all land units take double casualties
BIOLOGICAL WEAPONS
None 1 Any Artillery Unit with an attack factor or strat Rocket
One biological weapon may be used per round per land battle each side, make single attack at “3” against all land units
FORTIFICATIONS ATT DEF → $ Notes
BATTERY FJELL (GER) NA NA NA 5/5 After Rolling for battleship repair. Choose to install artillery. Battleship stays in position 3. Also, can pay 5/5 to build.3 shots at 4
ATLANTIC WALL (GER) NA NA 6/6/6/6/6
+2 all defending units first round of combat vs amphib, Coastal Artillery (3 shots at 3), Airborne/Glider automatically destroyed if first attack is 11 or 12
MAGINOT LINE FORTIFICATION (FR)
NA NA NA NA +3 to all defending infantry first round of combat
MAGINOT ARTILLERY (FR)
NA NA NA NA 2 attacks at 5 against attacking land units in first round of combat
MASTER UNITS LIST
9
FLAK TOWER (GER) NA NA NA 6 Place besides Facilities as AA or in special fortification to protect al units. 3 AA shots at 4
ANTI-TANK CASEMATE NA NA NA 4/4 Place on land border, prevents blitz, first round of combat, two shots at 5 target select 1-2 armor
PANTHER TURRET (GER)
NA NA NA 0 Eliminate 1 Armor to place panther turret in zone, 2 shots at 5
MACHINE GUN PILLBOX
NA NA NA 3 2 Shots at “5” at Infantry Class Units
FALL OF THE REICH (GER)
ATT DEF → $ Notes
XXI SUBMARINE 5 3 3 8 Avail Advanced subs, July 1945 or later or Neu Berlin scheme complete, only selected as casualty is attacker rolls 1-2, +4 convoy raiding
PZ VIII LOWE 9 4 1 8 Avail. Heavy Armor and at least other heavy armor built, cannot be target Selected
SS INFANTRY 3 5 1 4 Only 2 SS built per turn in Germany or Argentina during Neu Berlin
WEREWOLF FORCE 1 1 NA Rules Retreat in same land zone, only attacked by infantry, prevent strategic rail movement, +2 Modifier on Partisan Rolls, Roll one D12 for each territory enemy occupied. Rolls end once 50% of all Partisans are werewolves.
WASSERFALL AA MISSILE
NA NA NA 1 Place beneath AA in supply path of factoruy, AA gun fires 3 rolls at 4
VTOL BELL NA NA NA Rules Move to any land zone that Axis controls, if zone is conquered with Bell, enemy can capture with roll of 12, +1 for each attacking jet fighter.
A-10 ICBM D6 Strat Damage
NA 6 Check ordnance
Check ordnance rules
FUHRER BELGEIT DIVISION
2 5 NA NA Must remain in Buenos Aires until Destroyed
Secret Air Base NA NA NA 5/5 Cannot be Strat Bombed, Any Power Can build 1 per game, cost/time same as regular air base
NEUSCHWABENLAND (GER)
ATT DEF → $ Notes
MS SCHWABENLAND CATAPULT SHIP
NA NA 2 7 , Transport DO-16 as light carrier. Carry 2 Infantry or 1 infantry and 1 air/land unit or coastal sub. Chosen as last casualty unless hit by coastal artillery during amphib. Or target selected by opponent.
TYPE XIB SUB 3 2 3 4/3 Avail. Jan 1939, +3 convoy raiding
TYPE XXVI WALTER SUB
5 3 4 9 Avail. Advances Subs and 3 advanced subs built, +4 convoy raiding, casualty only on 1-2 roll
DO16 SEAPLANE NA NA 4 3 Chosen last in combat, Pairs with German sub 1:1 +1 convoy modifier
EF-009 JET FIGHTER 8(5)* 8(5)* 2 8 Avail. Jet Aircraft
HII SAUCER 8 8 3 14 Jet Aircraft & 1946 or later, Target Select Naval 1-2, land in captured zones same turn
SS INFANTRY 3 5 1 4
RAKTENJAGER 4 4 1 4 Avail. Artillery tech, built 1 per turn, first strike
HS 117 AA BATTERY NA 3@5 1 7 Avail. Stage 3 Rockets
ATLANTIS RISES ATT DEF → $ Notes
TIDE GENERATOR SEE RULES LEVIATHAN SEE RULES WEATHER CONTROL
SEE RULES
DEATH RAY SEE RULES ATLANTIS RISES SEE RULES HBG HOUSE UNITS
ATT DEF → $ Notes
BARBED WIRE NA NA NA 1 Place on Border of land on if which you possess, -1 to Attacking Infantry unless combat engineer present
TRENCH WORKS (USSR)
NA NA NA 6 Place on Border of land or sea both of which you possess, +1 to defender in round 1, attacking armor that roll 12 are eliminated
TANK TRAP NA NA NA 2
HOSPITAL/HOSPITAL SHIP
NA NA NA 4 Hospital in Supply path, ship must trace supply, any battle in adjacent land or sea zone, roll a D6, on a 6, place eliminated infantry in hospital or hospital ship
HEADQUARTERS NA NA 1 8 PLACE in Supply Path, can move by rail or 1, supplu depot and extends commander
SUPPLY DEPOT NA NA NA 2 Place anywhere in supply path, move by air transport or accompany land unit (no space on transport, provides supply to adjacent zone, munitions depot for ordnance
SPY NA NA RULES 3 SEE RULES
AIR STRIP NA NA NA 3 Use on non-country islands. Scramble 1 aircraft per turn, 3 damage points
LONG AIRFIELD NA NA NA 5 Allows strat bombers to fly from non-country islands. 5 damage points
GLIDERS NA NA NA Reduces towing aircraft range by 2
Transport 1 infantry class, move 1 non-combat, subject AA, Destroyed if territory is not
MASTER UNITS LIST
10
captured, never launched from carrier. Towed by Strat Bomber or Transport
MINEFIELD NA 2 1* 3 2 mines come with purchase, move 1 in non-combat, First Strike, rolls expend mine regardless of hit, transport 2 per infantry/arty, 4 per truck/naval transport, Require Activation
NAVAL MINES NA 2 1* 3 move 1 in non-combat, First Strike, rolls expend mine regardless of hit, transport 2 per infantry/arty, 4 per truck/naval transport, Require Activation
POW CAMP NA NA NA NA Roll 2D6, if home country add +2, if 12 or greater must place POW marker within 3 land zones. If liberated, opposing player gets 1 infantry.
UNDERGROUND FACTORIES (GER)
NA NA NA 8 1 unit per turn, cant be bombed. Cannot build ships.