MARS Implemented Software Technology New Ppt

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MARS Implemented Software Technology MEMBERS Niranjan Deepak Gawli Snehal Laxman Bhilare Pankaj Shukla PROJECT MENTOR Prof. Seema Shah Ma'am

Transcript of MARS Implemented Software Technology New Ppt

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MARS Implemented Software Technology

MEMBERS

Niranjan Deepak Gawli

Snehal Laxman Bhilare

Pankaj Shukla

PROJECT MENTOR

Prof. Seema Shah Ma'am

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• Awareness of the Events and Incidents

• Quick Search

• Information on the basis of location

• Social Awareness

PROBLEM DEFINITION

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• 3G Enabled• Application Server (could be on Cloud)• Augmented Reality Software Development Kit• Eclipse IDE

Software Requirements

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• A mobile device• Android Operating System (2.2 or higher) • GPS (Global Positioning System)• Compass• GPRS (General packet radio service)• Camera (3.2 MP or more)• Accelerometer

Hardware Requirements

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Literature Survey

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Introduction

• Imagine, you're walking down the street for an evening saunter with your family, you see an ATM outlet on the roadside, and as you direct your mobile camera towards it, the screen annotates the home loan scheme and credit card offers from the bank.

And then focusing your Carl Zeiss to a distant hotel drops the Cuisine of the Day and The Family Platter menu on the screen, giving enough information on the prices, so that you can have a check at your wallet before entering the edifice for a grand feast! Possible!

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• Now this information can be viewed on the map or in the users camera view.

• It is also simple for a user that he can hold his mobile device in hand with his camera view on and then he can search for incidents happening around just like reading a newspaper.

• The advantage is that the incidents would be presented to him on basis of his location.

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History of Mobile Augmented Reality

• 1968• Ivan Sutherland creates the first augmented reality

system, which is also the first virtual reality system.• 1992• Tom Caudell and David Mizell coin the term "augmented

reality" to refer to overlaying computer-presented material on top of the real world.

• 1994• Steve Mann starts wearing a webcam for almost 2

years. From 1994-1996 Mann wore a mobile camera plus display for almost every waking minute. Both devices were connected to his website allowing online visitors to see what Steve was seeing

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• 1994• Steve Mann starts wearing a webcam for almost 2

years. From 1994-1996 Mann wore a mobile camera plus display for almost every waking minute. Both devices were connected to his website allowing online visitors to see what Steve was seeing and to send him messages that would show up on his mobile display

• 1995• Jun Rekimoto and Katashi Nagao create the NaviCam,

The computer detects color-coded markers in the live camera image and displays context sensitive information directly on top of the video feed in a see-through manner.

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• 1998• Bruce Thomas et al. present "Map-in-the-hat", a

backpack-based wearable computer that includes GPS, electronic compass and a head-mounted display. 

• 1999• Tobias Höllerer et al. develop a mobile AR system

that allows the user to explore hypermedia news stories that are located at the places to which they refer.

• 2001• Joseph Newman et al. present the BatPortal, a PDA-

based, wireless AR system. Localization is performed by measuring the travel time of ultra-sonic pulses

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• 2002• Michael Kalkusch et al. present a mobile augmented

reality system to guide a user through an unfamiliar building to a destination room. The system presents a world-registered wire frame model of the building labeled with directional information

• 2004• Mathias Möhring et al. present a system for tracking

3D markerson a mobile phone.• 2006• Reitmayr et al. presents a model-based

hybrid tracking system for outdoor augmented reality 

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Technical paper on Mobile AR UserInterfaces

• Ross Smith and Grant Wigley Our current main area of research has been in developing

mobile outdoor augmented reality systems, particularly those that allow the user to interact with the 3D

environment directly. Our Tinmith-Metro software allows users to perform real-time 3D modelling in outdoor environments using the body and the hands as the user interface

Since the system is mobile, it is important that the interface to control it is portable but yet still intuitive to use.

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Previous Mobile Augmented Reality Systems

• Most augmented and virtual reality systems are oriented toward information presentation, the user wearing a HMD,

moving around the world, and experiencing the artificial reality.

There have been a small number of • systems for outdoor augmented reality such as the MARS • Touring machine (Feiner 1997), • NRL BARS system (Julier 2000),• However, these systems only allow the user to control the

presentation of the information, and not actually create new information, especially 3D models.

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Problem Statement

• The events and the incidents happening in the city are not known to us. We often want a quick way to know about the things happening around. Suppose we want to go to theater for a play but we don’t know where and when is it happening. Similarly searching for a Bus Stop, Railway Station, Pizza Hut Corner, etc. we need a quick solution.

• Also there are many social issues in India that are being ignored to a certain extent, resulting in the serious problems becoming rather dominant ones that threaten the peaceful existence of our country. We need to be aware, because information about society and its issues make us more responsible for the society.

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Solution

• We thought of presenting the information to the user in an interactive way and based on his location in his camera view.

• Searching for the solution to a problem through a location is more helpful and convenient than searching a string in the Google.

• The awareness about the events happening in our locality can be obtained by the sorting the incidents and events according to their GPS location

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• Now this information can be viewed on the map or in the users camera view.

• It is also simple for a user that he can hold his mobile device in hand with his camera view on and then he can search for incidents happening around just like reading a newspaper.

• The advantage is that the incidents would be presented to him on basis of his location.

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Data Flow Diagram

Implementation

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Data Flow Diagram

Implementation

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•Interactive User Interface

•Real Time Information

•Quick Search

•Information on the basis of GPS Location

•Information in the user camera view

Functionalities

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• Touring machine

• Track your route

• Event Listing

• E-Commerce

• Job websites, e-ticketing and e-marketing applications

Application