Marr webb-barr-lilac-2011-final
Transcript of Marr webb-barr-lilac-2011-final
Fostering health
information literacy through use of a virtual
world
Sheila Webber, Information School, University of Sheffield, UKElisabeth Jacobsen Marrapodi, Trinitas Regional Medical Center, USARossana I. Barrios, Biblioteca Conrado F. Asenjo, University of Puerto RicoLILAC conference, London, April 2011
Outline
• Second Life & Health Literacy• Marrapodi: a health literacy exhibit and quiz in SL• Barrios: Spanish Language health information
literacy in SL• Webber: Health Information Literacy Corner on
Infolit iSchool• Conclusions
Second Life (SL), a Virtual World (VW)• VW = persistent, multiuser, avatars, networked • 3-D VW world, owned by (& trademark of) Linden Lab• Avatars- 3D representation of yourself – free to signup• Most things created by SL residents: SL fashion
designers, architects, bakers, animal makers …. real economy in SL
• Need to download SL browser & have good broadband connection & computer graphics card
• Communication through text chat, Voice and Instant Messaging
• C. 70,000 people online simultaneously, international, wide age range
Medical/ health use• Kirriemuir (2010) notes is a key subject
area for education in virtual worlds• Low risk, can be lower cost, and evidence
of engagement• Simulations, communications, diagnosis,
anatomy, health education (e.g. McCallum et al, 2010; Wiecha, 2010)
“3-D virtual worlds provide users with a more immersive and socially interactive experience, as well as a feeling of embodiment that has the potential to facilitate the clinical communication process.” Gorini (2008)
“I was not so confronting, but it puts you in that situation. You still wanted to solve that problem and fix that patient so you really got drawn into the whole situation.”student quoted in Rogers (2009: 885)
What is Health Literacy?• Health Literacy is about
being able to:– Read– Understand– Act
– Why outreach in VR?
Health Literacy in the Virtual
World of Second Life
Elisabeth Jacobsen Marrapodi, Library Director
Trinitas Regional Medical CenterElizabeth, New Jersey USA
2010 Research Award MLA/Hospital Libraries Section
This research project has been partially funded with Federal funds from the National Library of Medicine, National Institutes of Health, Department of Health and Human Services, under Contract No. NO1-LM-6-3501 with New York University
Study: Can Online Interactive Games Improve Health Literacy?
The Research Team: Team Leader: Medical Librarian Advisors: Cardiology, Neurology & Education NursesIntern: 2nd Year MLS Student
Teaching Objective: Offer fun, educational, interactive Consumer Health Literacy quizzes using web 2.0 and a virtual platform (Second Life) to increase public awareness about signs and symptoms on selected health topics
Study Timeline: January 2010 – January 2011
Targeted Topics:Heart AttackStrokeMedical Terminology
Target Populations: local community to global outreach
Numbers: Website quizzes = 491Website survey responses = 59 Second Life quizzes = 654Second Life survey responses = 197
Advantages of online interactive games
For the Consumer:• Private, anonymous• Learn at your own pace• Accessible 24/7• Fun
For the Educator:• Inexpensive • Where your customers
are• Maximum outreach
The Virtual World of Second Life
HealthInfo Island
Traveling Mini-Exhibits in Second Life
Obstacles
Spanish-language tutorials and information on selected health issues, links to health sites, and
meeting space for instructional events.
Health Literacy Prototype for Hispanic Populations in Second Life ™ Rossana I. Barrios (PI Illios) Conrado F. Asenjo Library, UPR-RCM
…y los
Hispanic Population in Second Life
Hispanic Population in SL• Educational Purposes • Entertainment / Leisure• Business• Economic problems / unemployment• Creativity• Curiosity• Health problems• Caregivers• Isolated• Others
Addressing Information Needs
• This community has information needs and might seek for it in-world.
• …but it is usually in other languages.
Spanish Language Speakers
• Every racial or ethnic group has specific health problems. The differences in health may result from:– Genetic factors– Environmental factors– Access to medical care– Cultural factors
Medline Plus Español
Conrado F. Asenjo LibraryUniversity of Puerto Rico, Medical Sciences Campus
The main health sciences information resource center on the Island and is considered to have the most complete collection of its kind in the Caribbean. Collection and services support all health related academic programs.
Conrado F. Asenjo LibraryUniversity of Puerto Rico, Medical Sciences Campus
Public university library: As a resource library under the National Network of Libraries of Medicine, the institution is committed to providing and promoting use and access to information resources and databases among health professionals in the community, both individually and through affiliated institutions.Information Services for the Public: The Library provides extensive information resources to serve the general public.
Health Literacy Prototype for Hispanic Populations in Second Life ™
Conrado F. Asenjo Library, UPR-RCM
• We chose from CDA & OMDH reports as main Latinos’ health problems
• Topics addressed:– Guidance in evaluating
health resources– Influenza A (H1N1)– Heart disease– Diabetes
Latinos & Health
Emphasis on informed decisions
• Emphasis is in guidance and search, but not to replace health professional intervention.
• Assessment of reliable health information.
• Prevention and education.• The medical library as a trusted
center of guidance and assistance to the community.
Design
Design
• User-friendly materials• Learning Paths• Bilingual Material• Previously evaluated and appropriate links for
Hispanic populations.• Plain Language• Aimed at informed decision making
Graphic Material
Outreach Strategies
Outreach Strategies
https://sites.google.com/a/upr.edu/tusaludbuscadistingueaprende
Google Site
Outreach Strategies
• Facebook• Twitter• SlideShare presentations
• You Tube• Flickr• Koinup
Health Information Literacy corner on Infolit iSchool
Sheila Webber /Sheila Yoshikawa
Model of SCONUL 7 Pillars of information literacy, with examples of a search “Should we panic about bird flu” (Sheila Webber & students)
HIV/AIDS information seeking related to SCONUL 7 Pillars (by Robin Ashford (SL Mochi), librarian at George Fox University, USA, & former community librarian in SL
In addition to the heart/stroke quiz …
Teleport to health related
places in SL e.g. Swine flu
Virtual hallucinations
HIV/AIDS quilt
Tour of the Testis
Health Commons
HealthInfo Island
• Venue for discussion, social events, CPD
Conclusions• Global outreach in real time crossing over all
demographics, truly multinational• Content designed and created by SL Residents;
create targeted material + use other people’s• Platform for education, entertainment, living
• educational interventions• inworld “passers by”; awareness raising• CPD
• Multiple channel strategy (net + virtual world)
Sheila Webber
Senior Lecturer, Information SchoolUniversity of Sheffield. [email protected] (SL
SheilaYoshikawa)http://information-literacy.blogspot.com/http://www.slideshare.net/sheilawebberSL: Sheila Yoshikawa
Elisabeth Jacobsen Marrapodi Library DirectorTrinitas Regional Medical CenterElizabeth, New Jersey [email protected] (Second Life: Brielle Coronet)http://www.slideshare.net/emarrapodiSL: Brielle Coronet
Rossana I. Barrios
Biblioteca Conrado F. Asenjo, University of Puerto [email protected] SL: Pi Illios
References• Gorini, A. et al. (2008). “A second life for eHealth: prospects for the use of 3-D
virtual worlds in clinical psychology”. Journal of Medical Internet Research,10(3):e21 http://www.jmir.org/2008/3/e21/
• Kirriemuir, J. (2010) Virtual worlds in education: why? http://www.slideshare.net/VirtualWorldWatch/sheffield-april-2010
• McCallum, J., Ness, V. and Price, T. (2010) “Exploring nursing students' decision-making skills whilst in a Second Life clinical simulation laboratory.” Nurse education today. [corrected proof, in press, available online]
• Rogers, L. (2009). “Simulating clinical experience: Exploring Second Life as a learning tool for nurse education”. In: Same places, different spaces: proceedings Ascilite Auckland 2009. Figtree: ASCILITE. http://www.ascilite.org.au/conferences/auckland09/procs/rogers.pdf
• Wiecha, J. et al. (2010) “Learning in a Virtual World: Experience With Using Second Life for Medical Education. “ Journal of medical internet research, 12 (1). http://www.jmir.org/2010/1/e1/