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ANDRII DEGELER
Market Development Through Digitization: Newsroom Structures and Editorial Practices
In Converged Online Media — Cases of The Next Web, The Verge, and Engadget
M A R K E T D E V E L O P M E N T T H R O U G H D I G I T I Z A T I O N · 2
Abstract Years of technological and professional development of media have created new kinds of online-only
outlets that do not call themselves newspapers, magazines, or any other conventional names, but still
provide news content to a large-scale audience. Despite having newsrooms, editors and other formal
signs of a traditional media outlet, the websites in question refer to themselves as “blogs.” In this
thesis, the newsrooms of three high-profile technology-related blogs — The Next Web, The Verge,
and Engadget — are analyzed through a series of interviews with their editors. The newsrooms of
these online-only media outlets are compared to those in traditional newspapers from Germany and
the US, which leads to a conclusion that the practices seen in virtual newsrooms, which are largely
induced by convergence processes, are rooted in newsrooms practices from both continental Europe
and the Anglo-Saxon world, blurring borders and disregarding distances. In order to broaden the
perspective of the thesis, the business models of online media are assessed in terms of aspects which
influence editorial practices and newsroom structures, and the probability of the emergence of
alternative revenue sources is analyzed. Technology-related blogs, despite having a significant audience
and often employing complex newsroom structures, have rarely been researched by journalism
scholars, therefore this thesis may serve as a basis for the future research and will show important
points of difference between “new” and “old” media.
Keywords: newsroom structure, convergence, digitization, business models, online newsroom, roles in the newsroom,
newsroom history, blogs
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Table of Contents Abstract ............................................................................................................................................................... 2
Table of Illustrations ......................................................................................................................................... 4
Chapter 1. Introduction .................................................................................................................................... 5
Chapter 2. Main concepts and definitions ...................................................................................................... 8
Faces of convergence .................................................................................................................................... 8
Convergence: From a paradigm shift to a buzzword .......................................................................... 8
Reflections on media convergence ......................................................................................................... 9
Convergence meets journalism ............................................................................................................. 10
Convergence types .................................................................................................................................. 11
Traditional newsroom structures and editorial practices ....................................................................... 14
The two histories of the print newsroom ........................................................................................... 15
When the paths diverge ......................................................................................................................... 17
Jacks-of-all-trades vs. niche specialists ................................................................................................. 17
Between the extremes ............................................................................................................................ 18
Editorial practices and newsroom structures: definitions and data for comparison ......................... 18
Physical structure .................................................................................................................................... 18
Roles in the newsroom........................................................................................................................... 20
Copy-flow ................................................................................................................................................ 21
Desk structure ......................................................................................................................................... 22
The search for new business models ........................................................................................................ 23
Chapter 3. Convergence, newsrooms, and business models: Finding interrelations ............................. 25
Chapter 4. Research methodology................................................................................................................. 27
Content analysis ........................................................................................................................................... 28
Limitations .................................................................................................................................................... 29
Chapter 5. The Next Web, The Verge, Engadget: A closer look ............................................................ 30
Engadget ....................................................................................................................................................... 30
The Next Web ............................................................................................................................................. 33
The Verge ..................................................................................................................................................... 36
Similarities and differences ......................................................................................................................... 37
The outlets as seen through Google Glass .............................................................................................. 38
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News coverage ........................................................................................................................................ 38
Numbers and multimedia ...................................................................................................................... 40
Chapter 6. Discussion and insights ............................................................................................................... 42
Physical structure ......................................................................................................................................... 43
Roles in the newsroom ............................................................................................................................... 45
Copy-flow ..................................................................................................................................................... 48
Desk structure .............................................................................................................................................. 51
Convergence in the newsrooms ................................................................................................................ 52
Business models ........................................................................................................................................... 57
Chapter 7. Reflections on converging online journalistic practices......................................................... 61
Distinctive features of the online newsroom .......................................................................................... 61
Comparison to traditional newspapers ..................................................................................................... 63
Convergence, newsroom practices and business models ...................................................................... 64
Chapter 8. Conclusion ..................................................................................................................................... 66
References ......................................................................................................................................................... 68
Appendices ........................................................................................................................................................ 74
Appendix I — Questionnaire .................................................................................................................... 74
Appendix II — Audio ................................................................................................................................ 75
Appendix III — Transcripts ...................................................................................................................... 75
Appendix IV — Coding book ................................................................................................................... 75
Table of Illustrations Illustration 1: List of the interviews conducted ........................................................................................... 27
Illustration 2: Engadget.com, June 2004 ...................................................................................................... 31
Illustration 3: Engadget.com, March 2009 ................................................................................................... 32
Illustration 4: Engadget.com, April 2013 ..................................................................................................... 33
Illustration 5: TheNextWeb.com, December 2008 ..................................................................................... 34
Illustration 6: TheNextWeb.com, April 2013 .............................................................................................. 35
Illustration 7: TheVerge.com, April 2013 ..................................................................................................... 36
Illustration 8: Google Glass coverage ........................................................................................................... 39
Illustration 9: Number of stories about Google Glass ............................................................................... 40
M A R K E T D E V E L O P M E N T T H R O U G H D I G I T I Z A T I O N · 5
Chapter 1. Introduction Over the last 10 to 15 years, the Internet has been playing a major role in shaping the ever-changing
media landscape around the world. Chasing technological progress, many newspapers, radio stations,
and TV channels went online to be present in the brave new world of the Web. It is hard nowadays
to find a media outlet that does not have a website and which does not distribute its content through
online channels, such as social networks, YouTube, etc.
Years of technological and professional development of online and traditional media have brought
many changes to the way newsrooms work: journalists have become multi-skilled, or “deskilled,” as
others might say (Erdal, 2007: 53), meaning that journalists master many skills, such as writing,
shooting stills and video, and editing audio, without becoming really professional in any of them; also,
newsrooms have become converged (Aviles and Carvajal, 2008; Quandt and Singer, 2009), and the
“people formerly known as audience” (Rosen, 2006: 1) are nowadays considered an extremely
important source of information. On the edge of the new century, a new type of media was brought
to the market thanks to the Internet — online-only publications that exist as websites but do not have
any hard copies distributed “in the real world.” With the Internet steady growth in penetration from
about 361 million users in 2000 to about 2.3 billion users in 2011 (“World Internet Users and
Population Stats,” 2012), this way of publishing grew more and more popular.
Together with traditional newspapers' websites and online-only newspapers, a new kind of online
media appeared that did not call themselves newspapers, or magazines, or any other conventional
names, but still provided news content to a large-scale audience. Despite having newsrooms, editors
and other formal signs of a traditional media outlet, the websites in question refer to themselves as
“blogs” and are located at the bleeding edge of the process of digitization, or digitalization of
journalism (Deuze, 2004), which means its conversion from analog to digital form (“Digitize –
Definition,” n.d.).
One of the distinctive and interesting observations about these blogs is that by the time of their
appearance there was no such thing as traditional editorial practices (e.g. newsroom physical and
hierarchical structure, and copy-flow) for this kind of media. Therefore, the blogs had to create them
from scratch, orienting themselves on the online media landscape and using traditional practices as a
basis only where necessary. In turn, traditional media (primarily newspapers) entered the online news
market with a full set of longstanding ways of working (Deuze, 2004). In the beginning of the era of
online news media, it was just about re-publishing content from a hard copy on the Internet. In the
2000s it became clear that the online audience requires tailor-made news content, and the ways of
production used in newspapers do not necessarily work on the Internet (Boczkowski, 2004).
Developments in online media in the 2000s also gave a second life to the concept of convergence,
which has many meanings, one of which is the merger of media channels or even whole media
organizations (for instance, newspapers and broadcasters). Later in this thesis, the major types of
convergence will be examined, yet here it makes sense to note that the Internet is an initially converged
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distribution channel, as it allows online publications to combine the text and multimedia seamlessly in
journalistic products, such as articles with embedded video fragments and other rich media products.
This thesis provides a closer look at converged online-only newsrooms and the ways in which
convergence influences their day-to-day editorial practices. There are two main research questions
addressed by the thesis:
1. What are the main distinctive features of editorial practices used in particular
online-only media outlets?
2. How do these distinctive features differ from those of traditional outlets, many of
which have also entered the digital era with their websites?
The information about the ways of working in traditional Anglo-American and European newsrooms
is taken from the body of previous research that includes the works of Esser (1998), Aviles and
Carvajal (2008), Boczkowski (2004), Meier (2007), and others. As the editorial practices and structures
of modern online-only newsrooms have scarcely been researched yet, the information about them for
comparison is collected by interviewing their staff members, particularly journalists and managing
editors.
Three online-only media outlets have been chosen for this research: The Next Web
(http://thenextweb.com), Engadget (http://engadget.com), and The Verge (http://theverge.com).
All three are covering Internet and technology, as well as tech business issues. Apparently these media
entities are created by experts in Internet communications and multimedia technologies, so their way
of using these technologies is likely to be a conscious decision with clear reasons; in other words, tech
blogs do not use multimedia technologies because it is fashionable or everyone else does it, as may
happen with traditional media going online (Deuze, 2003). All three websites were created in the last
10 years and are among the top 20 technology publications in the world (“Techmeme Leaderboard,”
n.d.; “Technology Blogs – Technorati,” n.d.) as of the first half of 2013.
The main step in the process of shedding light on the research questions is to learn what editorial
practices are being used currently at Engadget, The Verge, and The Next Web, and how did they
change over the last several years, evolving from text-and-stills-only news weblogs to fully converged
online media. It is nearly impossible to answer such questions from outside the outlets, so the data
was obtained from five interviews conducted via VoIP services with editors from the three
publications. The interviews were held following a pre-defined semi-structured questionnaire, with
questions dealing with day-to-day editorial routines, newsroom structure, multimedia news
production, and the financial aspects of running a media outlet online.
In addition to the interviews, detailed descriptions of the researched outlets are provided in this thesis
together with a quantitative analysis of their content based on the way how Engadget, The Verge, and
The Next Web reported news related to Google Glass, an innovative wearable computer, in the second
half of February 2013.
By choosing three websites to be analyzed here that work largely in the same niche and cover similar
topics, the researcher makes sure that they are comparable not only to other types of media, but also
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to each other. As the result of the interviews, a list of distinctive features is compiled that are common
to the outlets. To determine whether there are significant differences between editorial practices in
The Next Web, The Verge, and Engadget and traditional media, sets of their similar editorial practices
have been compared to those typically seen in conventional Western newspapers. The latter are
derived from previous research conducted by media scholars such as Jurgen Wilke (2002), José Alberto
García Aviles and Miguel Carvajal (2008), Amy Schmitz Weiss and David Domingo (2010), and others.
They include the newsroom organization, role distribution, copy-flow, and desk structure.
To add an extra dimension to the research and to see the roots of some editorial practices that may
be found beyond convergence itself, this thesis also examines the financial side of new media outlets'
existence. While the newspapers that pioneered the age of the Internet in media (e.g., Weekend City
Press Review in 1991) went online first of all to reach a larger audience, nowadays media outlets are
sometimes forced to abandon or significantly reduce their offline activities and focus on the Internet
on practical grounds, such as to cut expenses on production and distribution (Devyatkin, 2001; Singer,
2004). This is mostly the case for print media, whose circulation and revenue figures are in decline
worldwide (Macnamara, 2010).
The business models that are used or may be used in the online media are an important part of this
thesis, because knowing them enables a better understanding of the reasons behind adopting certain
editorial practices. During the interviews, the editors of The Next Web, The Verge, and Engadget
were asked about the influence of financial aspects on editorial practices and structure, and how
profitable some of widely used business models are, and which revenue streams really matter for
online-only news media.
This research is thus aimed at determining distinctive editorial practices that are being employed in
particular online-only media, connecting them to the concept of convergence, finding the
interrelations between convergence, editorial practices and business models in innovative media, and
comparing routines of online-only news outlets to their traditional counterparts, i.e. newspapers.
This thesis consists of several components that are aimed at the analysis of different aspects of the
questions raised and elaboration on possible answers and suggestions. In chapters 2 and 3, the
theoretical framework for the research is established with a discussion on the topics of “standard”
editorial practices that are being used in conventional Western newsrooms, as well as definitions of
and reflections on convergence in media. Further on, the studied websites are described in detail,
including their history, position on the market, and screenshots of front pages, so that readers can
familiarize themselves with the additional factors that could influence editorial practices there. Chapter
6 is devoted to the insights gained in the interviews with editors of the three online-only media outlets,
while in Chapter 7 the research questions are assessed again using the data obtained from the
interviews.
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Chapter 2. Main concepts and definitions There are many aspects of new and traditional media that need to be discussed in order to
comprehensively assess the research questions raised in this thesis — i.e. to determine the distinctive
features of the editorial practices in online-only newsrooms and compare them to those in traditional
media — and there is a solid body of research conducted on convergence, editorial practices, and
business models employed by conventional newspapers. As the focus of this thesis lies at the
intersection of the three, the theoretical framework of the approach needs to be outlined.
The aim of this chapter is to bring up some important findings from previous research, elaborate on
relevant theories, and define essential concepts that will be used in the following chapters. In
particular, the different understandings of “convergence” are closely examined, a definition of
newsroom practices is formulated, and the interrelations between the two are explained.
Faces of convergence To properly understand and assess the research questions of this thesis, the concept of convergence
first needs to be explained and narrowed down to be applicable to modern news media. Later, the
concept of convergence in journalism will be used in connection to newsroom practices, as well as in
interviews with editors of online news platforms.
The concept of convergence is extremely broad and stretches from telecommunications to media,
with the latter including movies, books, and journalism, and many other things. Even in journalism
studies, there are several types and understandings of convergence. The following sections will
elaborate the main approaches to and implications of convergence, outline its main aspects from a
journalistic perspective (which are strongly connected to each other), and define what is meant by
convergence in the context of this thesis.
Convergence: From a paradigm shift to a buzzword Being a word that is extremely rich of meanings, convergence can be applied to pretty much any
occurrence of anything merging with anything else. The word's usage ranges from telecommunication
companies creating “converged” packages including TV, Internet and cellular service, to economics,
where it means “a process in which economies of different countries become more similar to each
other” (Cambridge Business English Dictionary, 2011).
This thesis is focused on convergence in journalism, which is a part of the realm of media convergence,
i.e. the occurrences of convergence that manifest in the media environment. Although narrower than
the general convergence definition, media convergence is also a huge field where various trends have
been developing since the first half of the 20th century (Cassidy, 2009; Serna, 2009). This “ancient”
history of media convergence is usually being studied by scholars who specialize in non-journalistic
media products, like commercials, cinema, pop culture etc., such as Kathryn Fuller-Seeley (2009) or
Marsha Cassidy (2009). Indeed, at that time there were many more manifestations of media
convergence in entertainment media than in journalism.
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But of course the processes of convergence are much broader than just cross-ownership of media
outlets of different kinds, and convergence of media outlets cannot be fully blocked by any
governmental regulations. In the middle of the 20th century, the first manifestations of a demand for
multi-skilled journalists emerged (Deuze, 2004; Winseck, 1998), which can be considered a sign of
media convergence in journalism (e.g. a newspaper reporter taking photos). Since then, the process of
transfusion between broadcast and print media was never slowing down, only speeding up, and the
rise of the Internet in the 1990s catalyzed it significantly.
Reflections on media convergence Before proceeding to the definition of convergence in journalism and its types that are used in this
thesis, it is necessary to outline several concepts and trends that characterize the modern approach in
media convergence research. Although studies of general media convergence and convergence in
journalism may seem to be of different kinds (e.g. media convergence studies may be devoted to
commercials, video games, etc.), they have many points of contact, and theories of general media
studies make perfect sense when applied to journalism.
One of the important trends in the state-of-the-art of convergence research, which is also fully
applicable to its journalism part, assumes that today's audience is playing a role that is no less important
than media themselves. Convergence in this case is defined as something that characterizes today's
world and creates a "culture, where old and new media collide, where grassroots and corporate media
intersect, where the power of the media producer and the power of the media consumer interact in
unpredictable ways" (Jenkins, 2006:11).
In the beginning of the 21st century, convergence scholars' attention has partially shifted to the
interaction between media producers and media consumers (Jenkins, 2004; Quandt & Singer, 2009).
Henry Jenkins, one of the most important thinkers in the realm of media convergence studies, in his
book “Convergence Culture” speaks of the “participatory culture” that has come to replace “passive
media spectatorship” (2006: 3). The importance of this aspect is also connected to the nature of the
Internet, as it is the first fully interactive medium, where the boundaries between the audience and the
media producers are sometimes indistinguishable.
However, when speaking about convergence, it is important to understand that convergence itself is
not a stance, but a process (Jenkins, 2006); convergence “does not mean ultimate stability or unity. It
operates as a constant force for unification but always in dynamic tension with change” (Pool, 1983:
53 in Jenkins, 2006: 11). Therefore, a newspaper reporter with a notebook and camera from the 1950s
(Winseck, 1998), a franchise that includes comics, movies and video games from the 1990s and 2000s,
and any of today's online-only news platforms are manifestations of the same processes and should
be assessed as parts of a whole. This is, again, a reason why historical aspects of both convergence
and newsroom practices need to be elaborated and closely examined in this thesis.
There is another important point that has to be made when speaking about convergence and so-called
“transmedia storytelling.” (Coined by Marsha Kinder, the latter term means coordinated storytelling
with pieces of content being dispersed between distribution channels (Kinder, 1991); in journalism,
transmedia storytelling is what many online news platforms do when complementing traditional
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textual reports with multimedia content, be it audio, video, or even just still photos.) Despite
widespread talk about the death of the old media and the rise of the new, the point is that the media
do not go anywhere; “what dies are simply the tools we use to access media content …These are what
media scholars call delivery technologies” (Jenkins, 2006: 13).
What Jenkins means in his “Convergence Culture” research is that real media are the written text, the
recorded voice, the still or moving pictures, and so on. It is also worth noting that Jenkins' book has
nothing in particular to do with journalism, which proves the point I made above about the application
of general theories of convergence to news media.
Jenkins' arguments go along with research done by Lev Manovich, who calls the personal computer
(apparently meaning not the hardware itself, but the digital representation of the information that it
provides) a “meta-medium” (2001: 33), i.e. something that is a medium by itself and also consists of
other media that have melted down into it. When speaking about the computer as a meta-medium,
Manovich refers first of all to the field of cinema and visual culture, though his definition fits perfectly
into the journalistic perception of convergence, where the role of computers in terms of media
production is at least not smaller than of invention of the printing press or telegraph. Taking
Manovich's definition further, one can say that the Internet is even more of a meta-medium than a
computer, as it is not only a medium, but also a delivery technology.
Convergence meets journalism Usually by convergence in the field of journalism one would mean “some combination of
technologies, products, staffs and geography among the previously distinct provinces of print,
television and online media” (Singer, 2004: 3). The word had become very popular in journalism
studies way before the expansion of the Internet in people's day-to-day life began. In the past, the
term convergence would mean much less than it does now; for instance, newspaper journalists
wielding a photo camera (Winseck, 1998) are also considered a manifestation of convergence and
cross-media journalism.
Such cases of convergence mean that, as Deuze argued in his analysis (2004: 143), “multimedia
adoption process is not something uniquely caused by internet [sic],” and the contemporary
developments of convergence “should be seen as accelerators and amplifiers” of changes rooted in
the middle of the 20th century. This means that the interrelations between convergence and newsroom
practices, such as merging of production of different media products (video, audio, photos, text), are
catalyzed rather than induced by digitization, and the historical aspect needs to be looked at closely.
Despite the fact that most of the historical research of convergence has been done on its general
manifestations, there are also journalism studies scholars like Dwayne Winseck digging deep into the
19th century and outlining the possibilities of media convergence from that time to the second half of
the 20th century (Winseck, 1998). According to Winseck, although media convergence in journalism
was always a possibility since the telegraph met the telephone, numerous governmental regulations
and restrictions in cross-media ownership led to slowing down the process of merger of different
media, starting with newspapers, telegraph, and radio.
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Studying the history of media development in the 20th century, a researcher can say that the
convergence processes both in general and in journalism were rapidly accelerated by the emergence
of computers (Manovich, 2001; Quandt and Singer, 2009) and the Internet in the second half of the
century, and were further catalyzed by connected mobile devices that mushroomed around the 2000s
(Jenkins, 2006), such as PDAs, smartphones, tablets, etc.
With the Internet becoming an integral part of people's lives, the influence of the technological aspect
of convergence has become most visible in newsroom processes as well as in the online content that
the newsrooms generate. Technological convergence refers primarily to the process of digitalization
of journalism (Deuze, 2003; Deuze, 2004) — over the past decades, computers have become the main
tools in both the creation and distribution of content in mass media, from newspapers and
broadcasters to online news platforms.
This is why on the edge of this century journalism scholars did a lot of research on the changes that
appeared in traditional newsrooms that try to find their way onto the Web (Boczkowski, 2004;
Domingo, 2008; Aviles and Carvajal, 2008; and others). The research in this field has revealed, among
other things, certain patterns and routines of converged newsrooms which will be the focus of the
next chapter.
Similarly to most of the research on the topic of newsroom practices to date, this thesis is devoted to
the production side of converged media, i.e. the main focus is on the newsroom (not the content or
the audience), and specifically focuses on how the interaction between journalists is happening and
how the workflows are shaped. The main difference between this thesis and most of the similar
research conducted in this field is that the newsrooms looked at here have never been working with
conventional delivery technologies, such as paper or TV broadcast, but were instead born online and
developed their ways of working independently of any traditional print or broadcast “mother ships.”
These newsrooms are looked at through the lens of convergence in journalism, which has several
distinctive manifestations described in the next section.
Convergence types With the first part of the theoretical framework of this thesis outlined, it is possible to proceed to
defining the main types of convergence in journalism. The basis for division used in this thesis is
largely based on the work of Rich Gordon (2003), where he suggested a way to comprehensively assess
convergence from different points of view.
Clearly dividing the concept of convergence in journalism into several distinctive types helps to
structure the thesis and make it easily readable and understandable not only to media research scholars,
but also to industry professionals. Gordon's work has provided a strong basis for the division, while
this thesis has changed and narrowed several definitions and added a few important points relevant to
the main research questions.
The different types of convergence examined in this thesis are structural convergence, technological
convergence, ownership convergence, and tactical convergence. Each reflects a distinctive aspect of
what being merged, or converged. In the case of structural convergence, the object is normally a
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newsroom that is merged with another one; technological convergence is all about distribution
channels and multimedia; ownership convergence can be seen in corporate mergers among media
companies; and tactical convergence appears when media outlets of different types undertake efforts
to cross-promote each other.
Structural convergence This aspect of convergence means the changes inside media outlets, in their newsrooms' organization
and in journalists' job descriptions induced by the appearance of new distribution platforms and
channels, be it TV, print, or the Internet. Therefore, this type of convergence is very relevant to the
topic of this thesis, as it describes what happens on the borderlands between convergence and
newsroom practices.
In its pure state, structural convergence appears when previously distinct newsrooms are merged,
leading to the creation of new, previously nonexistent positions (for instance, multimedia journalists
who need to produce written pieces, shoot video and take photos, or newspaper partnerships
managers who work on the coordination of different media within the newsroom), and organizational
changes, from the physical plan of a newsroom to new hierarchical structures.
For many newspaper journalists and editors, entering the digital era meant a lot of changes in their
day-to-day routines and work procedures (Aviles and Carvajal, 2008; Meier, 2007; Thurman and
Myllylahti, 2009; Schmitz Weiss and Domingo, 2010). These changes may occur when newspapers'
websites are created and journalists have to cater both online and offline audiences, but they can also
occur when newspapers cease their offline activities and go online-only, as the working paradigm of a
news website differs significantly from that of a print newspaper. Differences manifest themselves,
for instance, in deadlines (there is usually no firm deadline for stories created for a website) (Thurman
and Myllylahti, 2009), in multimedia bites (an online news platform always needs at least a photo, or
preferably a video, to accompany the text), etc.
At the same time, structural convergence may also be present in the news websites which were born
as online-only outlets. In the cases of The Next Web and Engadget, it is safe to say that, with an
embracing new ways of presenting information (such as video or podcasts), the media companies had
changed significantly in terms of structure. The situation with The Verge is different, as it is the
youngest outlet of the three and it has been focusing on diverse distribution channels since it was
launched in 2011.
Technological convergence As follows from the name, technological convergence means the melting together of media
production and media distribution channels (or, as in the case with the Internet, into a separate one),
and it can also be called “multimedia convergence” (Garnham, 1996 cited in Deuze, 2004: 143). This
aspect of convergence became relevant when the rise of the World Wide Web began, and different
media went online to stream their content through the new channel — the Internet.
As Aviles and Carvajal emphasize, “the technological foundation of newsroom convergence lies in
the digitization of production” (2008: 222), meaning that these days the center of creation of any kind
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of content is a computer. Distributed via the Internet, this content is being consumed by the audience
using connected devices, such as desktop PCs, laptops, tablets, smartphones, Smart TVs, etc.
Therefore, the technological aspect of convergence is based on digitization of production and seeing
the Internet as one of the major multimedia content distribution channels.
In this thesis, technological convergence appears as one of the main drivers and accelerators of the
changes that occur between online-only media outlets and their traditional counterparts in terms of
their workflow and structure. The main trends and tendencies that influence both types of media
platforms might be the same. The online-only ones, however, tend to introduce more technologically
advanced ways of working faster (Deuze, 2004). Actually, the very fact of the existence of online-only
media platforms is a manifestation of technological convergence, which allows journalists to distribute
their product, be it text, photos, or videos, to Internet users all over the world.
Ownership convergence This is probably the oldest aspect of convergence, which is also called media cross-ownership (Obar,
2009) or synergy (Gordon, 2003b). As follows from its many names, ownership convergence means
situations when one company/person owns several media outlets of different types; the traditional
combination would be a TV station and a newspaper.
This type of convergence was illegal in the US since the 1940s (Gordon, 2003a), as it was perceived
as a factor that would stifle diversity of voices and have a negative impact of journalistic objectivity.
This regulation was eliminated by FCC in 20031 (Obar, 2009), though cross-ownership of a TV station
and a newspaper is still prohibited in many other countries, such as Germany (Meier, 2007).
Good examples of synergy may be the merger of AOL and Time Warner in 2000 or the acquisition
of the Wall Street Journal by Rupert Murdoch's News Corp. in 2007. For the online media outlets
analyzed in this research, the concept of cross-media ownership is partially relevant, as in 2005
Engadget was acquired by AOL, which also owns other popular online media outlets, such as the
Huffington Post, TechCrunch, AutoBlog, and AOL.com itself; another researched outlet, The Verge,
is owned by Vox Media. The Next Web, in its turn, includes, among other entities, The Next Web
Magazine for tablets (as of February 2013—only for the iPad), which can be considered a separate
content distribution platform.
As Gordon (2003a: 64) points out, “ownership convergence does not necessarily require shared
editorial decision making or other kinds of collaboration across distribution platforms.” From the
interviews conducted with journalists and editors, it will be seen if there are any issues induced by
cross-media ownership present in The Next Web, Engadget, and The Verge.
Tactical convergence The term “tactical convergence” was coined by Rich Gordon and means “a variety of activities that…
[fall] into three general areas: content, marketing, and revenue enhancement” (Gordon, 2003a: 65).
1 This decision was partially reversed in 2004 by United States Court of Appeals for the Third Circuit, but in 2007 the FCC voted for relaxation of the restrictions again (Obar, 2009).
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Under this category fall all the cross-promotional activities performed by media of different types that
do not necessarily require cross-ownership of the outlets involved.
A common example of tactical convergence is cross-promotional agreements between various TV
stations and newspapers in the late 1990s (Gordon, 2003a). Following these agreements, newspapers
would promote TV meteorologists on their weather pages, while in TV programs viewers would hear
about the headlines from tomorrow's newspaper. Another manifestation of tactical convergence is the
so-called “talkbacks” when print journalists would appear on the air to discuss stories they were
covering.
Tactical convergence is less relevant for this research than technological and structural, though it does
come in play, for instance, in The Next Web's promotional activities for its The Next Web Magazine
for iPad (a case of combination of tactical convergence and cross-media ownership).
Convergence today Back in 2003, Rich Gordon in his study “The Meanings and Implications of Convergence” concluded
that technological convergence was barely present in the media market at that point. He also predicted
its development together with improvements in Internet connection speed, which nowadays allows
users to stream multimedia content in real time. Today, all the aspects of convergence in media are
about equally important and connected to each other — for instance, technological, structural and
ownership convergence oftentimes occur together when media outlets merge.
This research defines convergence as the variety of ways in which text and multimedia content are
melted together by using computers and the Internet for both production and distribution, as well as
consequences of these processes (e.g. structural convergence). This definition includes the types of
convergence mentioned above, and particularly the aspects of them that are connected directly to what
is happening in newsrooms — i.e. to what is called newsroom structure and editorial practices.
Traditional newsroom structures and editorial practices After about two hundred years of journalism's existence as a separate profession, one can speak of
certain traditions and common features of newsrooms that started to form in the 19th century. Even
in modern newsrooms, researchers can still see the familiar shapes of reporters, editors and their
German counterparts called “redakteurs” (Esser, 1998) who pioneered the news work in the Anglo-
Saxon world and in continental Europe.2
The way the newsroom is organized and how working processes are shaped has been a research topic
for many a media scholar for a long time. This thesis relies on a body of works that describe
newsrooms in the US and UK on the one side, and in Germany on the other. The US, the UK, and
Germany have been chosen to represent the evolution of the newsroom because from their example
one can see the “fundamental differences” (Esser, 1998: 376) of the ways a newsroom can be
structured in terms of both physical layout and workflow. Newsroom structures and editorial practices
2 This thesis consciously employs a Western perspective, thus it does not discuss newsrooms in Asia, as they are not relevant for this research and may differ significantly from their European and American counterparts.
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in German and Anglo-Saxon newspapers are seen in this thesis as two extreme points, in terms of
which it is possible to express less extreme ones, such as those researched.
The history of the newsroom in the United States was analyzed by John Nerone and Kevin Barnhurst
(2003), who described in great detail the roots of today's newspapers and the way their editorial
structures have been changing since the 18th century. Another prominent researcher of the Anglo-
Saxon newsroom is Frank Esser, whose comparative study of British and German newsrooms (1998)
forms an important part the basis of this thesis. Apart from Esser, the evolution of the newsroom in
Germany was described by Jurgen Wilke (2003); in his works he also cites important scholars whose
works are written in German and could not be accessed directly.
The newsroom is a very important place, or rather a concept of a locus where journalists interact with
each other and create the media product for any publication. The way journalists and editors
communicate and collaborate with each other in the newsroom inevitably leaves tracks on the output
— both on the form in which content is presented to the audience and on the content itself. Therefore,
one may assume that a smartly and efficiently organized newsroom can nowadays be a competitive
advantage; this assumption finds proof in one of the interviews done for this thesis, where The Verge's
editor Dieter Bohn cited the company's workflow as one of the reasons for the website's success.
One of the main topics of this thesis is the way in which modern online newsrooms work; but before
going straight to the interviews and outlets' descriptions, the stage needs to be set with a short
retrospective journey into the history of the print newsroom, and the conditions of its development
must be outlined. Today's newsroom structures and processes have their roots deep in a time when
what we call the “traditional” newsroom was taking shape, and it is therefore still possible to see where
many features of today's online newsrooms come from — but only while keeping in mind the history
of newsroom development on both sides of the Atlantic.
As the websites analyzed in this research — The Next Web, Engadget, and The Verge — specialize
first of all in production of text pieces, while multimedia materials may be seen as a complement, it
makes sense to speak of standards developed in print (and then later converged) newsrooms, while
omitting broadcast-only newsrooms.
As the basis of this chapter, a definition of editorial practices and newsroom structures needs to be
introduced. In assessing editorial practices and newsroom structures, this thesis describes a part of the
realm of working processes implemented in a newsroom, including how the day-to-day interaction
between staffers (and sometimes freelance contributors as well) is built, how the working space is
organized, how labor is divided, and how strictly the quality of the copy is controlled.
The two histories of the print newsroom This thesis examines two histories of the print newsroom which also have common parts. The first is
the history of European (and particularly German) newspapers, and the second is the history of print
mass media in the United States (and the UK, which is similar (Esser, 1998)). Separated by thousands
of kilometers, these regions have shaped two kinds of newsroom culture that differ in many aspects,
from physical newsroom organization to division of labor and journalists' self-perceptions.
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The huge difference between the German and Anglo-American newsroom models is convenient for
researchers, as any other model can generally be placed somewhere in between these two extremes
and described according to the features it takes from each. This is also the case with the newsrooms
analyzed in this thesis; later on, there will be an elaboration on their features using the historical points
explained in this chapter.
However different German and American print newsrooms may have become, the starting point in
their development was the same, even though the time frames for the main periods in their history
are different. In Germany, the first printed newspapers appeared in the beginning of the 17th century
(Wilke, 2000 in Wilke, 2003), while the history of print news media in the US is traditionally counted
from the early 18th century (Nerone and Barnhurst, 2003), when colonial newspapers began to appear.
According to the classification proposed by Nerone and Barnhurst (2003: 436), the first newspapers
on both sides of the Atlantic ocean were “the Printer's” papers, i.e. the person operating the printing
press did not only produce the physical product, but also chose articles to print from other papers
and/or from correspondents all over the world (Wilke, 2003). At that point, the newsroom as such
did not exist, as all the work was done in the room with the printing equipment.
The first organizational shapes of American newspapers can be seen as early as the 1820s, when many
papers were taken over by editors, mostly representing political parties. These partisan news media
were labeled by Nerone and Barnhurst as "the Editor's" papers and were replaced by “the Publisher's”
ones three decades later (2003: 436). In the middle of the 19th century, an important change occurred
in large newspapers in the US: the room where editors and reporters worked was finally separated
from the room with the printing press as well as from the counting room. Smaller papers adopted this
division gradually over the next several decades.
In Germany, on the other hand, similar processes were already happening in the middle of the 18th
century and were connected to the consolidation of newspapers: by this time the biggest newspapers
were employing editors to manage the journalistic part of the business (Wilke, 2003). However, there
is no data available about the spatial organization of newsrooms in Europe at that point.
One of the first examples of dedicated newsrooms in Germany is the one of the Allgemeine Zeitung
in Augsburg. It was located in a new building erected in 1823. According to Wilke's research:
…the living room and the work-room of the editors were directly next to each
other, one of the editors even living in one of the newsrooms: a discovery that
gives new meaning to the term “in-house editorial staff.” (2003: 467)
To sum up the first “era” of the parallel development of the print newsroom in the US and in
Germany, one can say that by the second half of the 19th century the two found themselves at about
the same point, even though the US newspapers arrived at that point twice as fast as their German
counterparts.
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When the paths diverge The beginning of the 20th century marked significant changes in newspapers' way of producing the
news. In the United States, the open-plan newsroom had become a de facto standard — mainly due
to adoption of typewriters as the reporter's main instrument of labor. If with a pencil and paper news
reporters could have been seen working anywhere, the “typewriter anchored news workers to table
space” (Nerone and Barnhurst, 2003: 440).
At the same time, American newsrooms saw the first signs of the shift in the newsroom organization
“from a mechanical one to a topical one” (Nerone and Barnhurst, 2003: 444), i.e. the organization
into departments that are usually called “desks” in modern newspapers. By 1920, there would be
editors assigned to work with “correspondence” (copy sent in by mail), with news from remote places
(initially this person was called “telegraph editor,” which reflected the mechanical aspect of his work),
and also with local news. The latter desk at bigger dailies could have been divided still further into
sections writing about local markets, the courts, and city hall (Nerone and Barnhurst, 2003).
In the meantime, German newspapers also adopted the division into independent desks. The process
was catalyzed by the passage of the free press law in 1874, after which the number of newspapers in
the country increased rapidly (Wilke, 2003). As is the case with newspapers in the US, large publishing
houses were the pioneers in the innovation of newsroom structure. One example of the new spatial
layout of the newsroom was Kolnische Zeitung (DuMont Schauberg, 1902 in Wilke, 2003: 468).
As distinct from the American example, the workers of each desk at Kolnische Zeitung were working
in separate rooms located next to each other along a hallway, while the editor-in-chief had a room of
his own. Eventually, this layout became typical for German print news media (Wilke, 2003; Esser,
1998).
Jacks-of-all-trades vs. niche specialists Over the course of the 20th century, German and American newsroom structures and editorial
practices developed mostly along the tracks defined in the early 1900s. An important and noteworthy
aspect of this development is how differently the division of labor was organized, and how different
journalists perceived themselves and their functions.
Staffers in Anglo-American print newsroom had become narrowly focused specialists with relatively
limited duties (Esser, 1998), while German “redakteurs” became almost fully autonomous in their
work. As Esser explains, while copy written by a reporter of a US newspaper in the second half of the
20th century was more often than not edited almost beyond recognition by the army of editors, their
counterparts in Germany could count on the unaltered publication of their articles.
Another important point of difference is the idea of objectivity and strict separation of facts from
comments and opinions, adopted by the American press at the end of the 19th century. As Wilke
(2003) explains, for the German press, this was a strange idea, as papers were mostly the carriers of a
certain set of creeds and were read by like-minded people. The concept of objectivity was forced upon
the German press after the World War II, when the Allied forces effectively took charge of the
country's newspapers:
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…the military government in the US Zone emphasized the introduction of the
principles of American journalism in Germany. This included the norm of
separation of news from comment (opinion), and the organization of news texts
into a lead and body (Wilke, 2002a). The press, moreover, was to try to be more
objective. Sporadic American efforts to introduce the American copy desk system
into German editorial offices were in vain. It was impossible to prevail over the
division of departments, which was so common in Germany (Hurwitz, 1972).
(Wilke, 2003: 472)
Therefore, even though in the middle of the 20th century there were attempts to forcibly “cross” the
separate paths that German and American newsrooms had taken, it didn't happen until several decades
later.
Between the extremes Closer to our own period, many media companies on either side of the Atlantic showed signs of
drifting away from the two extremes described above. As such, several German press agencies
introduced open-plan newsrooms, while at certain newspapers some of the separate rooms housing
desks were also changed into open-space structures (Wilke, 2003).
Having outlined the history of the development of newsroom structures and editorial practices in its
extreme manifestations, it is easier to assess and describe the model that has emerged in the
“borderless” online-only newsrooms. Later on in this thesis, the research will show how certain
features that historically belong to either German or American newsroom are intertwined in online-
only media outlets on the Internet — the space, where national borders are erased and the thousands
of kilometers that may lie between countries do not matter.
In order to make the assessment more structured and ordered, the next subchapter will elaborate the
four aspects, which will be examined in the case studies.
Editorial practices and newsroom structures: definitions and data for comparison Further on in this thesis, the newsroom structures and editorial practices employed in online-only
media outlets will be examined and compared to those employed in traditional publications. This
chapter contains data from previous research about newsroom structures and editorial practices in
traditional newspapers, which will be used for the comparison.
To make the comparison more transparent and comprehensive, the aspects to be looked at are divided
into four categories, which also appeared in the questionnaire that was used for interviewing (see the
Appendix I).
Physical structure When speaking of the physical structure of a newsroom, the researcher means first of all how the
space of the newsroom is organized (of course, if there is any place that medium's staff is sharing to
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work together), e.g. whether it is an open-space office or a number of smaller rooms, whether the
journalists are mostly working together in the newsroom or sending their copy from other locations,
etc. This topic was researched by Frank Esser (1998), Klaus Meier (2007), J. Aviles and M. Carvajal
(2008), J. Nerone and K. Barnhurst (2003), and others. The main characteristics of this aspect of
newsroom structure are the general planning of the newsroom and the principles employed to divide
groups of journalists, editors and other staff members; the same goes for an online-only newsroom:
the general question is if particular groups of staff members are isolated from others in any way (e.g.,
given a separate online chat room).
Starting with the basics of traditional newsroom organization, it should be said that any newsroom is
in most cases presumed to be a physical location — a building, a floor or just a big open-plan room
(Esser, 1998; Meier, 2007; Aviles and Carvajal, 2008) — where the core team of journalists and editors
is supposed to be working. The particular organization of space in such a location may vary depending
on journalism culture, which in its turn heavily depends on geography of the medium (Esser, 1998).
In the US and the UK the standard physical structure of a print newsroom would be a “centralized
open-plan newsroom, which the district reporters send their copy to” (Esser, 1998) with provisional
division between sections where journalists and editors sit. One of the implications of this structure
is editorial control. As Esser mentions, it is just “much easier for the British editor to supervise each
step of the operation.”
In contrast to Anglo-Saxon newsrooms, those in Central Europe, particularly in Germany, Austria,
and Switzerland, prefer not to have open spaces, putting their “redakteurs” (more about the roles in
the newsroom follows in the next section) in separate rooms grouped by desk (Esser, 1998; Meier,
2007; Wilke, 2003). With this system editorial control is less strict, but all the core team members are
still lumped in one building in a relatively compact manner.
Yet another kind of newsroom structure can be observed in converged media outlets in Spain, such
as Novotecnica and La Verdad Multimedia (Aviles and Carvajal, 2008). Both of them own a print title
as well as radio and TV stations, whose newsrooms have been put together into a converged one in
2004.
In Novotecnica, for example, journalists of all media are concentrated in one huge open-plan room
without separating screens, so they all have eye contact with each other. As put by one of the editors,
“It is very useful for us to see each other all the time and to work side by side with our companions”
(Aviles and Carvajal, 2008:228). La Verdad Multimedia, in its turn, has two separate newsrooms for
broadcast journalists and those who work on print and web sections, while each of the newsrooms is
still basically a room where journalists and editors work altogether.
Another way of dividing journalists in the converged (print and online) newsroom, described by
Schmitz Weiss and Domingo (2010), is the division based on tech-savviness. It basically means that a
group of journalists who have a technological background serve as “translators” between their
technologically unskilled colleagues and the software developers responsible for the medium's website.
In the case of Catalan El Periodico de Catalunya newspaper (Schmitz Weiss and Domingo, 2010), the
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group of tech-savvy journalists was even physically isolated from other journalists working for the
print and online versions of the news outlet.
To sum up this subsection, it is safe to say that the basic common feature of the traditional newsroom
is that full-time journalists and editors spend most of their working hours in an office with each other,
either sitting in an open-plan room or being grouped by desk and put into smaller rooms. As Meier
(2007: 6) puts it, “in Central Europe emphasis is placed on departmentalizing the newsroom, while in
contrast, the Anglo-American newsroom is more process-oriented.”
Converged traditional newsrooms, however, are often characterized by openness in terms of room
organization, even in regions where open-plan newsrooms have never been popular, such as Central
Europe. At the same time, these converged centralized newsrooms may be divided by media (Aviles
and Carvajal, 2008; Meier, 2007) or by the level of tech-savviness of their journalists (Schmitz Weiss
and Domingo, 2010). In this case, journalists from different groups would be put into different places
even if they work on similar topics.
Roles in the newsroom The distribution of roles, or hierarchical structure, is also one of the main characteristics of any
newsroom. It determines journalists' roles, subordination and responsibilities in the medium, and
often depends on different external factors, such as convergence processes (Schmitz Weiss and
Domingo, 2010). From this point of view, a newsroom can be characterized by the number of
superiors that a journalist has, by the responsibilities of journalists and editors, and by the way the
labor is divided in the newsroom (Esser, 1998; Meier, 2007).
There are two most obvious approaches to journalists' roles in a newsroom that are peculiar to either
Anglo-Saxon or Western European newspapers (Esser, 1998; Meier, 2007). Both of them have deep
roots in the history of the respective states, and each has its own pros and cons.
The Anglo-Saxon approach that Esser (1998) saw in British print newsrooms is characterized by a
high degree of division of labor. Tasks like gathering and reporting news, editing copy, writing
editorials and designing page layouts are divided between respective professionals: reporters,
subeditors, leader writers, and page planners.
The core concept of this approach is the division of those who gather information and those who
process it, where “the gatherers include general reporters and specialists” while “the processors
include copy and design subeditors” (Esser, 1998:381). One of consequences of this clear distinction
is the fundamental conflict between reporters and editors that is common in Anglo-Saxon media and
totally unimaginable in newsrooms that have structures similar to those in Germany or Austria.
The conflict between “news gatherers” and “news processors” described by Esser has much to do
with copy-flow in Anglo-Saxon newsrooms that will be elaborated on in the “Copy-flow” subsection.
To sketch it briefly, reporter's copy in a British or American newsroom may go through more than
five iterations of editing by “processors,” who would rarely ask the reporter for an opinion on how it
should be done. In such a manner, the resulting piece may differ significantly from what has been
written initially by the “gatherer.”
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In newsrooms in German-speaking countries researched by Esser (1998) and Meier (2007), a different,
more holistic, approach is employed. Most of employees in the newsroom have the same position
called “redakteur” (German for “editor,” “desk worker”) and are responsible for virtually everything.
As described by the German national daily newspaper Frankfurter Rundschau: “They not only edit
the accounts of correspondents and wire services, they also write their own articles. […] All of them
deal with several specialist areas: regions and topics they work on regularly — that is examining
developments, establishing contacts, analysing special information and specialist journals, attending
press conferences, reporting and writing editorials” (Neumann, 1995 in Esser, 1998: 382—383). As
Esser points out, the closest resemblance of a pure news gatherer in the German newspaper tradition
would be a freelance contributor, who is not considered as a part of the newsroom.
With such a division of labor (or virtually with no division at all) in Central European newspapers, the
degree of journalistic autonomy is higher than in Anglo-Saxon newsrooms, as what is written by a
redakteur will usually get in paper without any changes.
When speaking about roles in the newsroom, it is worth noting that in converged ones (print and
online) new positions may appear that have not been even thought about before as a manifestation of
structural convergence. Schmitz Weiss and Domingo (2010) have described the case of El Periodico
de Catalunya newspaper, where a so-called “production team” is working along other journalists.
Staffers of this team are basically tech-savvy young journalists who serve as a buffer between their less
technologically educated colleagues and front-end developers responsible for the newspaper's website.
Wrapping up this subsection, there are ultimately two main types of role distribution in a newsroom.
The first one is to clearly divide news gatherers (reporters “on the ground”) and news processors
(editors and subeditors) who edit all the pieces; the second one is having in a newsroom “universal
soldiers” rather than focused specialists who are responsible for gathering and editing the news, as
well as for writing editorials and planning page layout. Also, some of converged newsrooms may need
to appoint tech-savvy people to work as a buffer between the new technologies and journalists not
used to them.
Copy-flow The process a story (be it a news piece, a feature story, or a round-up article) has to go through after
it is written and until it is published (Esser, 1998) is called copy-flow. For traditional newspapers,
especially in Anglo-American newsrooms, copy might need to be read, edited, and re-written several
times. Possible difference in complexity of the copy-flow may be determined by convergence
processes (such as structural convergence) and specifics of news work in online environment (no fixed
deadlines, news has to get published as early as possible). This type of editorial practice can be
characterized by the number of people who read and edit a story, the severity of editing of the texts
that usually occurs, and the existence of any rules about whose call is to decide if a story can be
published.
Regarding the way in which journalist's copy makes it to the newspaper's pages, one can identify two
approaches that are opposite to each other. Both of them are described by Esser (1998); they are
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peculiar to either Anglo-American or German print newsrooms and have their roots in the traditional
roles distribution.
The approach in Anglo-Saxon newsrooms, where editorial control is more significant and news
processing is done by several people, is that all the copy that comes from different sources goes
through several steps of editing, most of which are the same for every source of copy.
Depending on where the copy comes from, it is being read and edited at least 6 to 7 times (moreover,
at some points copy may be returned to the author, for instance, for re-writing or adding extra
information). Pieces written by the newspaper's reporters go through city or district editors, then come
to the copy taster's desk to go forward to production table, or to copy subeditors and other editors
before they are printed.
In German newsrooms researched by Esser, copy from different sources also comes to one place, but
is being read and (seldom) edited only once or twice, if one does not count proofreaders. For example,
redakteurs' copy in the main newsroom of the German daily newspaper Koblenz Rhein-Zeitung is
only being proofread in the proof-reading department, and after that it goes directly to the printing
press (Esser, 1998).
In case of the newspaper's district offices, the copy needs to pass one more check on its way, a
producer whose position is filled by a different redakteur each day and whose responsibilities include
reading the copy, editing it and sending it back to the author if necessary, and page planning.
Therefore, a common thing for copy-flow of traditional newspapers is that the copy comes from
different sources to one desk, from where its journey to the pages of a newspaper may take from one
to seven steps. In a German newsroom, a piece usually makes its way without significant changes,
which is not the case for British (and American) ones, where “news processors” may transform it
beyond recognition.
Desk structure The desk structure goes along with physical and editorial structures and determines how the medium's
staff is divided based on topics (or regions) they cover (Esser, 1998; Nerone and Barnhurst, 2003),
and to what extent different desks interact with each other. This aspect is characterized, first of all, by
the actual existence of desks in a medium, by the number of desks, by the categories used for the
division, and also by how strict the division is and how transparent are the borders between the desks,
i.e. to what extent the desks interact and collaborate with each other.
Esser points out that “the German newspapers in the 19th century developed a similar kind of desk
structure to the Anglo-Saxon countries” (1998: 380). Desks in a newsroom can be determined by topic
(Politics, Business, Sports, National, Foreign, Arts, Culture, etc.) and by region (especially when
speaking of a national newspaper in a big country).
Later in this thesis, these four aspects of the newsroom are used to describe the structure and workflow
of the researched outlets and compare them to each other and to traditional newspapers (using the
data from this subchapter). In addition to these, there is the fifth point of comparison — the business
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models employed by the outlets. The various business models are described below, including how
each model is influenced by and can influence editorial practices, newsroom structures, and
convergence processes.
The search for new business models In the literature devoted to the traditional newspapers and other media that fully or partially went
online, there are numerous pieces of evidence that the reason for moving online and creating modern
converged newsrooms is often not a desire to reach new audiences or innovate in the journalistic field,
but the pursuit of cutting expenses and downsizing staff (Devyatkin, 2001; Singer, 2004).
Therefore, this thesis, in addition to discussing editorial practices, also looks closely at business models
employed in The Verge, Engadget, and The Next Web to analyze if they are determined by
convergence processes, and also to see if they coincide with those suggested by researchers such as
Macnamara (2010), O'Grady (2009), and Sullivan (2006). The thesis will elaborate the researchers’
ideas, and then uses them as a point of comparison with the information retrieved from interviews
with editors of The Verge, Engadget, and The Next Web.
In his study, Jim Macnamara (2010) references a huge body of previous research and names several
sources of revenue that might, in his opinion, be part of a viable business model for an online medium.
They are charging for content (creating so-called paywalls), new generation of targeted advertising,
public funding, sales commissions on products sold via advertising, foundation grants, memberships
and syndication (which can be also considered as charging for content), diversification into consumer
products, and re-using archives.
Candice O'Grady (2009: 8) proposes such a potentially profitable business model as citizen journalism,
where “anyone can contribute content—generally on an unpaid basis,” with or without editing of
those contributions by professional journalists or editors. The other O'Grady's ideas are pretty much
the same as Macnamara's, including non-profit investigative journalism taking money from different
foundations and reader-funded media.
Another view on business models in media was presented by Daniel Sullivan (2006). In his research,
he advocates the shift from the manufacturing model presumably employed by media nowadays to
the service model, which basically lies in focusing on community building, more precise targeting of
audience, and creating “value through their distribution systems and their pricing systems” (Sullivan,
2006: 71). The latter notion means particularly embracing “a policy of media flexibility” (2006: 71),
catering different audiences via their favorite distribution channels.
Summing up this section, it is clearly evident that scholars who work on the borderlands between
media and economy studies admit the need for alternative revenue sources for online media, and have
several suggestions on this matter. An analysis of the real state of affairs with business models in
online-only media and their connection to editorial practices can help to broaden the approach to the
research questions and to better understand possible reasons of the difference between editorial
practices and newsroom structures of online-only newsrooms and their traditional counterparts.
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To analyze the production side of media is a very complex task, and it needs to be assessed from
several angles in order to paint a comprehensive picture of what is going on beyond the front pages
of popular tech media. The next chapter will explain how the different aspects of the newsroom
functioning looked upon in this thesis — convergence processes, newsroom structures, editorial
practices, and business models, — are connected to each other.
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Chapter 3. Convergence, newsrooms, and business models: Finding interrelations The connection between editorial practices, day-to-day work in the newsroom and the concept of
convergence is not deeply hidden. The process of convergence naturally leads to the creation of new
roles and subsequent changes in the newsroom structure, while business models employed by the
media, on the one hand, limit the development of a newsroom in many ways, but on the other hand,
are being changed and shaped by this development.
Also, when speaking about converged newsrooms, one should not omit such a thing as multi-skilling.
This aspect of newsroom convergence means that journalists in such a newsroom need to develop
skills that would allow them to “elaborate news stories for the print, radio, television, the internet [sic]
and other platforms” (Aviles and Carvajal, 2008: 229).
However, according to research done in converged newsrooms of traditional media outlets around
the world, it is not a rare thing that journalists are far from being fond of cross-mediality and the
possibility of using so many ways to bring the story to the reader, watcher, or listener. According to
Deuze (2004: 143), “many if not most journalists tend to complain that convergence means more
work for them, even while they get the same salary as before.” On the other hand, for employees of
media that were “born online” this might not be the case, as working beyond boundaries of a particular
genre or medium is what they were hired to do.
It is also worth mentioning that, together with the trend of converging newsrooms of print, broadcast
and online realms into one, there appears to be an opposite trend called “de-convergence” (Tameling
and Broersma, 2013: 20—21). The ethnographic research of a Dutch media giant de Volkskrant has
shown that the ways of working of a traditional newspaper can be so persistent that it makes more
sense to separate the online and offline staff.
The hypothesis in this thesis is that this difference in attitude must also have created a significant
difference in editorial practices in the newsrooms of traditional media versus online-only newsrooms.
Deuze (2004: 149), speaking about traditional outlets going online with their websites, argues that “any
‘new’ converged news operation also takes on the well-established roles, rituals, and cultures of doing
things.” This means that even if traditional media outlets go online, there is always an influence from
the “paper past” in their day-to-day work.
Another possible implication of the “analog past” on editorial practices in news media is that
multimedia possibilities are used in those outlets less often than they could be (Boczkowski, 2004;
Domingo, 2008; Deuze, 2004), and that “in daily routines, there was a tendency towards reproducing
mass media models, in which ... users were regarded as a rather passive audience, consumers of the
stories” (Domingo, 2008 in Boczkowski, 2009: 573). When summing up previous research on the
topic, Deuze also underscores that this is a tendency around the world that the “contemporary use of
multimedia projects and processes in news organizations tends to reproduce existing (or “old school”)
journalistic practices and culture” (2004: 141).
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Thus, this study takes the institutional approach, researching particular news outlets, their structure
and practices through the lens of convergence and comparing them to the structure and practices of
traditional media outlets, as described in the previous work of different media researchers.
This thesis aims to cover the “gap” mentioned by Erdal (2007: 58), that is “changing professional
practices and genre development in relation to changes in the organization and practices of news
journalism for multiple media platforms in an integrated or converged organization,” by providing
valuable insights and research data on these topics.
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Chapter 4. Research methodology To find the answers for the first research question raised in this thesis, i.e. to determine the main
features of editorial practices and newsroom structures in the three online publications, the researcher
conducted a total of five interviews with editors of The Next Web, The Verge, and Engadget, who
agreed that their names be used in the thesis. In addition, there is a brief content analysis to illustrate
the outlets' approach to reporting news.
The interviewees were Martin Bryant (Managing Editor at The Next Web), Alex Wilhelm (at the
time of interview — Business and Political Editor at The Next Web), Dieter Bohn (Senior Editor at
The Verge), Darren Murph (Managing Editor at Engadget), and Michael Gorman (Senior Associate
Editor at Engadget). All the interviews were conducted via the VoIP service Skype and can be found
in the Appendices as audio recordings and transcripts.
Interviewee Time (H:M:S)
Date Name Position Media outlet
Martin Bryant Managing Editor The Next Web 0:56:40 14-Feb-13
Alex Wilhelm Business and Political Editor The Next Web 0:33:59 14-Feb-13
Dieter Bohn Senior Editor The Verge 0:41:45 8-Mar-13
Darren Murph Managing Editor Engadget 1:09:10 15-Mar-13
Michael Gorman Senior Associate Editor Engadget 0:33:53 22-Mar-13
Illustration 1: List of the interviews conducted
Semi-structured interviewing was chosen as the main research method of this thesis as the most
appropriate methodology for qualitative research, because it allows a much broader perspective than
quantitative methods and it receives first-hand information right from the sources (editors and
journalists) rather than from the analysis of content produced by them.
To achieve the goals set by the researcher, either semi-structured interviewing or ethnographic
observations could have been used; the latter gives more insight into how the newsroom work is
carried out on a daily basis. However, it was not an option because of the very nature of observed
online newsrooms, outlets' general reluctance to allow a stranger into their sacrosanct workspace, and
also because of the extreme time commitment this method would require.
In the process of choosing the main research method, the researcher mostly relied on Alan Bryman's
work “Social research methods” (2001). In accordance with the methods described in the chapter on
interviewing in qualitative research (Bryman, 2001: 312—333), the researcher prepared an interview
guide (see the Appendix I) consisting of several general groups of questions, related to different parts
of the newsroom structures and editorial practices.
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In the interview guide, apart from the basic set of questions, there is an optional block of questions
devoted to the topic of business models. These questions were asked only in conversations with Dieter
Bohn, Martin Bryant, and Darren Murph, who are either Managing or Senior editors at their
publications and are able to discuss such matters.
To carry out the interviews, the popular VoIP service Skype was chosen, as interviewees are based on
two continents, and an in-person interview was unrealistic. This VoIP service allows video calls, which
initially was considered. However, video-based interviewing was abandoned due to bandwidth issues.
Unfortunately, bandwidth issues were not the only problem that emerged during the interviews. The
interview with Darren Murph from Engadget initially consisted of three separate consequent
recordings, because the Skype client crashed twice during the conversation for no apparent reason.
Another problem observed during the interviews was inconsistent sound quality; at some points it is
very difficult to hear the exact words used by interviewees, which resulted in a less accurate
transcription.
Semi-structured interviewing proved to be a very convenient way to carry out conversations with the
online media editors. The interviews were provisionally divided into several blocks; however, often
interviewees switched between topics from different blocks (e.g., between newsroom structure and
copy-flow) while answering questions, which is actually encouraged in semi-structured interviews
(Brayman, 2001: 313), and the interviewees also jumped from one topic to another. In such cases, they
were allowed to finish and then asked additional questions if necessary, and after that the conversation
was switched back to the topic of the initial question.
The very first interview with Martin Bryant also proved that even though questions in semi-structured
interviews should be quite generally formulated (Brayman, 2001: 313), it is better to describe to
interviewees what is meant by the concept of (multimedia) convergence when asking them about its
manifestations in the newsroom. This was the only refinement that had to be done in the course of
interviews, and it proved to be very useful, as some of the interviewees did not have a media studies
background and simply would not understand the word's meaning in this context.
Thanks to the interviews, an elaborate body of data was collected, which shed light on the research
questions raised in this thesis after its analysis.
Content analysis As a secondary research method, quantitative content analysis was used, i.e. counting the appearances
of certain embedded (multimedia) pieces in the stories published by the researched outlets during a
certain period of time and about a certain topic. The studied time frame is the second half of February,
and the topic is Google Glass, a wearable computer that generated quite a number of news stories in
2013.
To conduct the content analysis, the researcher used guidelines provided by Klaus Krippendorff
(2004), who divided the process into several parts: unitizing, sampling, recording/coding, reducing
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data, inferring, and narrating. As the sample size was very small — just 20 stories with a total of 8,432
words — the data did not need to be reduced, while some of the steps were merged into one.
During unitizing and sampling, all 20 articles were downloaded, and coded according to the
occurrences that interested the researcher using a short coding book (see Appendix IV), which
consisted of several content types — photos, videos, and audio fragments. Additionally, it was
determined whether the multimedia pieces had been produced by the outlet itself or obtained from a
third-party source.
The inferring and narrating steps consisted of presenting the coded data and explaining the practical
applications. At this stage the researcher is also supposed to answer the research questions, however
in this thesis the research questions are addressed in the appropriate chapter, and the data obtained
by content analysis serves as a supplement which serves mostly to raise readers' awareness of the
approaches media outlets take to reporting.
Limitations Both the content analysis and interviewing methodologies employed in this thesis have their
limitations. First of all, in both cases the sample size is fairly small — three outlets, five interviews,
and 20 news stories. Some may imply that samples of these sizes are not enough to paint a
comprehensive picture of how online-only newsrooms work. However, one could argue that the
chosen outlets at least represent the segment of popular tech blogs. The sample of 20 stories, in turn,
could have been insufficient if it was the main source of data for the thesis, but this is not the case,
and it serves well for illustrative purposes.
Another limitation of this research is related to interviewing. Information on how the newsrooms
work is crucial to answer the research questions of this thesis, however it is obtained not by the
personal observations of the researcher, but rather by interviewing editors from the chosen outlets.
Therefore, the real situation in the newsroom inevitably gets distorted by the interviewee's own views
and thoughts. In the cases of Engadget and The Next Web, this problem is partially solved by
interviewing two people, while with The Verge all information has been obtained from one person.
On the other hand, the interviewees, who have worked in their respective outlets for several years,
can often tell things that could not be observed during a short visit, such as long-term trends and
changes in editorial practices or newsroom structure; moreover, the beliefs and expectations of the
interviewees relating to convergence and business models have significant value for this thesis.
For a larger-scale research on a similar topic, a combination of ethnographic observation and
interviews can be the perfect way to create a comprehensive description of the newsroom structure
and editorial practices in an outlet. It is worth noting, however, that it may be extremely hard to receive
permission to observe the work of an online-only newsroom; even in interviews conducted for this
thesis, I could not obtain certain information about The Verge's editorial practices as it was considered
by the company as a competitive advantage.
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Chapter 5. The Next Web, The Verge, Engadget: A closer look This chapter will describe the three websites that are being analyzed in the thesis: The Next Web, The
Verge, and Engadget. All three of them are covering the news about technology and the Internet, with
Engadget leaning a bit towards the hardware part and The Next Web being one of the main
information sources for the stories about Internet business.
The three websites presented in this thesis generally work in the same niche and cover similar topics;
in addition to that, they are not tied to any traditional media such as broadcasters or newspapers.
These similarities make them suitable for the analysis necessary to determine the distinctive editorial
practices employed in online-only media, which is the first research question of this thesis.
There are, however, certain differences between The Next Web, The Verge, and Engadget. They are
different in size and ownership structure, and they also produce different amounts of multimedia
content on a daily basis. This allows the demonstration of a variety of approaches taken by online-
only media in developing editorial structures, copy-flow processes, and multimedia strategy. Moreover,
websites covering technology news are perfectly suitable for a research project that involves
technological convergence: the initial hypothesis here is that editors of such outlets are not only aware
of all the technological possibilities in media (this is their job), but are also able to make conscious
decisions about introducing or passing on them.
The descriptions below allow readers to familiarize themselves with the outlets, and also contain
several comparison points, which add more depth to the analysis. These points include the role of
multimedia content at the website, the number of staff writers and editors, and the websites' ownership
structure. In addition, screenshots of the websites' front pages from different years help illustrate their
development.
The end of the chapter will show how each of the outlets covered a single topic in a specific time
frame to create awareness of distinctive approaches to content production employed at the outlets.
Engadget One of the oldest technology-focused blogs that has survived and become popular, Engadget was
founded in 2004 (“About Engadget,” n.d.). It was launched as a part of the blog network Weblogs,
Inc. by Peter Rojas, who is also known by co-founding another famous gadget-focused content project
— Gizmodo.com. Later on, 2005 Weblogs, Inc. was purchased by America Online (known as AOL
since 2006) (Rosmarin, 2007). At the moment of writing, Engadget is still a part of AOL Tech (“AOL
Tech,” n.d.) — a network of technology blogs that includes TechCrunch, HuffPost Tech, Joystiq, and
others.
As of March 2013, there were 38 editors at Engadget located all over the world (“Editors - Engadget”,
n.d.), including the editor-in-chief Tim Stevens. The publication has three offices, all in the US — in
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New York, Palo Alto, and San Francisco, however the editorial staff is usually working only at the
New York office.
Illustration 2: Engadget.com, June 2004
Under the Engadget brand, several blogs have been functioning since 2004. There are six blogs in
different languages with separate editorial staff — English, German, Spanish, Chinese (traditional and
simplified), Japanese, and Korean; up until 2010, there was also an Engadget blog in Polish. The
English language Engadget also used to be divided into four sub-blogs — Classic (the original
Engadget blog), Mobile (covering mobile devices of all kinds), HD (devoted to gaming, media, HiFi
audio, HD video, etc.) and Alt (for “alternative” content that is “a little outside of the norm for
[Engadget]” (Topolsky, 2010)). As of 2013, these divisions are integrated into the main structure of
Engadget and do not have subdomains of their own anymore. Functioning in the format of a blog,
Engadget is updated 24/7 with news stories, features and reviews of hardware and software products.
Historically, the blog leans towards gadgets and consumer electronics in its coverage, although the
most important news on related topics, like tech business, the Internet as both medium and
technology, governmental affairs etc., can also be found there.
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Apart from text pieces and hands-on videos, Engadget produces a fair amount of multimedia content.
Since 2004, the blog's team members host the Engadget podcast (Rosmarin, 2007), which usually airs
weekly; it is recorded in the format of a talk show on topics connected to important tech news stories
of the week. There are three other, more narrowly focused weekly podcasts — Mobile, HD, and The
Engadget Eurocast for the European audience.
Illustration 3: Engadget.com, March 2009
Another popular media product of Engadget is the Engadget Show, a video show that usually is taped
once per month. It was launched in September 2009 by Joshua Topolsky, who was the editor-in-chief
at that time, and consists of discussions, interviews, pre-recorded short video pieces, and live music.
There is one more media activity of Engadget worth mentioning. It is the Distro tablet magazine, the
first issue of which was published in September 2011 (Stevens, 2011). It is available for free as a
standalone app for iOS and Android tablets, as well as a PDF document. As Engadget puts it, Distro
contains “the best reviews and features curated from the website along with a weekly editorial to bring
you up to speed on any news you might have missed” (“Engadget Distro App,” n.d.)
In 2013, Engadget held the first Engadget Expand conference in San Francisco attended by about
2,000 people. This marked the blog's jump into event organizing, which is not uncommon for tech
media — outlets like The Next Web or TechCrunch have been holding major events of their own
since 2006.
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Illustration 4: Engadget.com, April 2013
As of May 2013, the blog at Engadget.com had a monthly audience of 11.5 million unique visitors
(“Top 15 Most Popular Blogs | May 2013,” 2013) and ranked 8th in the Technorati top technology
blogs rating (“Technology blogs – Technorati,” n.d.) and 10th in a similar rating at TechMeme.com
(“Techmeme Leaderboard,” n.d.).
The Next Web The name The Next Web initially had nothing to do with media. Under this name, Boris Veldhuijzen
van Zanten, Patrick de Laive, and Arjen Schat from the Netherlands organized a relatively small
conference in Amsterdam in 2006 (“About Us,” n.d.). Since it turned out to be a success, the team
made it a yearly event, and in 2008 launched a blog of the same name. In just a few years, the blog had
become one of the most popular online media outlets covering news related to technology and
Internet business, venture capital, etc.
As of January 2013, TheNextWeb.com attracted 9 million monthly visits and 14 million monthly page
views (“Advertise on The Next Web,” n.d.). As of March 2013, it holds the 20th position in the
Technorati ranking (“Technology blogs – Technorati,” n.d.) and the 2nd place at the TechMeme
leaderboard (“Techmeme Leaderboard,” n.d.).
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Illustration 5: TheNextWeb.com, December 2008
As of March 2013, The Next Web's team consists of 15 editors located in the US, the UK, Europe
and Asia (“Team,” n.d.). The publication's Editor-in-Chief (and, since 2011, the CEO) is Ziad
Muhmood Kane (Veldhuijzen van Zanten, 2011). The media outlet has no physical newsroom (and
some of its staff journalists had worked together for a few years without meeting in person), although
there is an office in Amsterdam where web developers and non-editorial employees (see the list of
non-media businesses of The Next Web below) are located.
The website TheNextWeb.com is updated 24/7 with short and long form content, with the latter
being published mostly over the weekends. All the blog posts can be read as a timeline, but there are
also so-called ‘channels’ where users can read only the stories they are interested in, grouped by topic,
by content type or by region. Unlike Engadget and The Verge, The Next Web pays significant
attention to all kinds of Internet business, including startups and venture investment news, and it
normally publishes fewer consumer electronics and gadget-related stories. (It has to be noted however,
that at the time of writing The Next Web is looking for Gadget editors, which means its focus may
soon expand.)
Although, officially, there is a dedicated staff member focused on video production at The Next Web
(“Team,” n.d.), as of the beginning of 2013, the publication was not producing as much multimedia
content as the two other websites studied in this thesis, though it did publish some through media
partnerships. The main recurrent multimedia activity for The Next Web is apparently the Daily Dose
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podcast (“TNW Daily Dose,” n.d.), a brief wrap-up of the tech news of the day. Of no less importance
is its free The Next Web monthly magazine for iOS tablets. It features unique content packaged for
the iPad; before the end of 2012 it was also available on tablets running Android, though at the end
of December 2012 Boris Veldhuijzen van Zanten announced that from 2013 on the magazine will be
iOS-only (Veldhuijzen van Zanten, 2012).
Illustration 6: TheNextWeb.com, April 2013
Being an independent outlet not affiliated with any blog networks or media holdings, The Next Web
is an extremely diverse business. Since it was held for the first time, The Next Web Conference has
become one of the biggest and most respected events in the Internet business industry. It is held yearly
in Amsterdam (as The Next Web Conference Europe) and in São Paulo (as The Next Web Conference
Latin America). Also, 2013 is to be the first year of The Next Web Conference USA, which will be
held in New York in October.
There are other notable business activities that can be found at The Next Web website. The Next Web
hosts a job board with paid postings, as well as the Academy project, which offers a wide variety of
tech and startup-related online classes taught by industry professionals.
Apart from the activities mentioned above, The Next Web has a strartup-growing greenhouse of its
own called The Next Web Labs. The companies functioning as a part of the Labs include online
ticketing and payment system Paydro, a platform for the creation of press releases called PressDoc,
the social service Spread.us, and more.
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The Verge The youngest of the three, The Verge was launched in November 2011 by a team of former Engadget
journalists and editors led by the former Engadget Editor-in-Chief Joshua Topolsky. The website was
co-founded and is owned by Vox Media, a global American media company that also operates sports
network SB Nation and Polygon, a popular blog devoted to gaming.
The Verge's content strategy was explained shortly before its launch in 2011 by Vox Media's Marty
Moe (Edelman, 2011: 1):
We want to be on the cutting edge, The Verge, and always explaining to a broader
and broader audience how technology is itself changing, and how technology is
changing our culture and economy – now and looking ahead…
It is clearly visible at the website that The Verge is paying a lot of attention to the layout of long form
stories, such as features and reviews. The website also consists of a comprehensive product database
that consists of specifications and reviews of computers, and mobile devices, as well as televisions,
input devices, and so on.
Illustration 7: TheVerge.com, April 2013
As of March 2013, the editorial part of The Verge's staff consisted of 41 editors, reporters, and
contributing writers (“About The Verge,” n.d.). As is the case with The Next Web and Engadget, The
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Verge has journalists in the US, Europe and Asia, which, among other things, ensures a 24/7 news
flow. The publication's offices are located in San Francisco and New York, and normally those
editorial staffers who live in those areas work from there.
Apart from high-quality video reviews of various consumer electronics, The Verge produces a whole
range of multimedia content in-house. The most well-known is the show On The Verge that includes
“interviews of major technology leaders and luminaries, in-the-field segments, comedy, and analysis
and discussion with the leading tech experts” (Edelman, 2011: 1). On The Verge was first aired in
November 2011, while its last episode (as of March 2013) was aired in November 2012.
In 2013, The Verge launched a new show called Top Shelf hosted by its staff member David Pierce.
It is a weekly show that, like On The Verge, consists of discussion of various tech-related topics, as
well as interviews, short video segments, etc. There is also a short daily video show called 90 Seconds
on The Verge that basically wraps up the most important tech news of the day.
The Verge is also home to a few podcasts, such as The Vergecast, The Verge Book Club, and The
Verge Mobile Show. The former can be seen as the most ‘general’ one, while the two others focus on
certain topics, as suggested by their names. Although the main form of distribution of these podcasts
is audio, each episode is also offered as an unedited video fragment taped during the recording of the
podcast (it can be either taped by a camera in the studio or recorded from conference video call
solutions like Google Hangouts).
After its launch in 2011, The Verge quickly gained a significant audience. According to the data from
measurement service Alexa.com (“Theverge.com site info,” n.d.), The Verge's audience size is
insignificantly higher than that of The Next Web. As of March 2013, the website ranked 14rd in
Technorati's top technology blogs (“Technology blogs – Technorati,” n.d.) and in Techmeme's rating
(“Techmeme Leaderboard,” n.d.).
Similarities and differences As follows from the descriptions above, the three websites analyzed in this thesis generally work in
the same niche and cover similar topics. However, there are several differences in their appearance
and organization as seen by readers, which may help to better understand and assess the deeper
differences mentioned in interviews with their editors.
First of all, it is worth mentioning that the websites' staff count differs significantly: while Engadget
employs 38 editors and The Verge employs 41, The Next Web survives with just 15 full-time
journalists. Apart from that, The Next Web is the only media outlet of the three that is not owned by
a holding company.
At the same time, from the current screenshots of the websites, it can be seen that Engadget and The
Verge pay a lot of attention to engaging users with video content: both of them have a distinct “Video”
of “Videos” link at the top of the front page. The Next Web, which at the moment of writing mostly
publishes video sourced from partners, does not have such a link in a prominent place or even under
the drop-down menu in the left column that contains a list of its topical sections called “Channels”.
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About the same is the situation with other audio and video content, i.e. podcasts and shows. Engadget
has “Podcasts” and “Engadget show” links at the front page, and The Verge has a drop-down menu
labeled “Shows,” which contains the whole range of content of this kind produced by the team. The
front page of The Next Web, however, does not contain anything like this, although its team does
produce a daily podcast.
By comparing screenshots of the current home pages of The Next Web and Engadget and their home
pages from a few years ago (The Verge's front page has not changed since it was launched in 2011),
one can see that multimedia content — be it video or just still images — has become a clear priority
over time. While in 2004 to 2009 the front page of the older publications consisted mostly of textual
information, in 2013 the emphasis is clearly on more pictures.
The process of multimedia convergence in editorial practices, as well as in content production and
distribution of the three websites analyzed in this thesis, is proved with descriptions and screenshots,
but also confirmed and explained by the people who run the websites — their editors. The next section
will explain the methods employed in the thesis, namely why interviewing was chosen as the main
method and what was been done to retrieve the data for analysis.
The outlets as seen through Google Glass To illustrate the approach to news reporting and content production taken by Engadget, The Next
Web, and The Verge, this subchapter will briefly analyze 20 stories about Google Glass published by
these media outlets during the second half of February 2013. The topic of Google Glass is similarly
relevant to all three publications, while the gadget itself appears extremely mediagenic.
Before delving deep into details and particular stories, it is worthwhile to elaborate on the chosen topic
and explain why this particular time frame was been chosen for analysis. Google Glass, a wearable
gadget running Android OS that resembles a normal pair of eyeglasses in shape, was introduced by
Google back in 2012 as “Project Glass” (Goldman, 2012), and soon after that, in June 2012, began
accepting preorders for the device.
In February 2013, Google expanded preorders to a wider set of users and released a video showing
how the Glass is operated and what an owner of this gadget sees. The video was widely distributed
and attracted lots of media attention to Google's project; in the next couple of weeks, several stories
were brought up by media concerning Glass, including Google's alleged talks with real glass
manufacturer Warby Parker and a fake eBay auction for a pair of Google Glass, where the highest bid
reached $15,900; the amount was never paid though, as the auction was pulled by eBay administration
(D'Orazio, 2013b).
News coverage In total, Engadget, The Next Web, and The Verge published 20 stories related to Google Glass. This
total does not count textual round-ups (e.g. a list of the most interesting stories of a day/week/etc.),
but did include round-up-like video and audio materials, e.g. The Verge's “90 Seconds on The Verge”
daily video show and TNW's podcast “The Daily Dose.” It is also worth noting that the researcher
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counted stories where Google Glass was the main subject, but not articles where the Glass was
brought up just for reference or among the stories related to the main one.
Among the Google Glass-related news that were published by Engadget, The Next Web, and The
Verge between February 14, 2013 and February 28, 2013, it is possible to recognize four main themes:
1. In early February, Google hosted a series of hackathons centered around Google Glass.
2. On February 20, Google expanded preorders of Google Glass and released a video
showing how it works.
3. On February 21, rumors surfaced that Google was in talks with Warby Parker about
joining the effort for a Glass frame design.
4. On February 27, a pair of Google Glass was offered for sale on eBay. Bids reached $15,900
before the listing was pulled by the administration of eBay.
The coverage of Google Glass by the three media outlets in the second half of February 2013 is
summarized in a table below:
Topic TNW Engadget The Verge
1. In early February, Google hosted a series of hackathons centered around
Google Glass.
http://goo.gl/UxdlG
http://goo.gl/9wRzER
—
2. On February 20, Google expanded preorders of Google Glass and
released a video showing how it works.
http://goo.gl/p90dng
http://goo.gl/1ZJ74l
http://goo.gl/e62CGl
http://goo.gl/cK
T5UE
http://goo.gl/6FCnts
3. On February 21, rumors surfaced that Google was in talks with Warby Parker about joining the effort for a
Glass frame design.
http://goo.gl/puRD3L
http://goo.gl/gvdCc
http://goo.gl/D6X1X
4. On February 27, a pair of Google Glass was offered for sale on eBay.
Bids reached $15,900 before the listing was pulled by the site’s administration.
http://goo.gl/mePVxx
— http://goo.gl/kqhy
z
Multimedia roundups http://goo.gl/OwBDgn
— http://goo.gl/O
T7Fj
http://goo.gl/AwPzCi
Illustration 8: Google Glass coverage
The researched outlets covered the aforementioned topics with a few exceptions, and also published
several stories unrelated to the themes pinpointed here. The Verge did not report about the
Hackathons (though it announced them in January (Hollister, 2013)), while Engadget decided not to
write about the scandalous eBay auction. Moreover, Engadget did not cover Glass in its multimedia
products, such as Engadget Show.
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In addition, the publications ran a few stories unconnected to four “main” topics. The Verge had
created an exclusive multimedia-rich hands-on review of Google Glass (Topolsky, 2013). The Verge
also published a news story revealing the price of Google Glass — under $1,500, — and Google's
plans to start selling it to consumers by the end of 2013 (D'Orazio, 2013a). The Next Web referred to
both The Verge's posts in its news story about the alleged compatibility between Google Glass and
iOS devices (Panzarino, 2013).
Engadget, in its turn, published a brief walkthrough for Google's patent on the Glass [Dent, 2013]
and an extensive editorial about possible ways to use the device (Hill, 2013).
It is also worth mentioning that as a rule the outlets do not use texts from press releases and agency
stories without changes, while Engadget sometimes adds full-text releases to its stories as an addition.
This rule does not work for multimedia material though, as one can see from the next part of the
analysis.
Numbers and multimedia This subchapter presents the analysis, i.e. the numbers that characterize the coverage of Google
Glass in the second half of February 2013 by Engadget, The Next Web, and The Verge.
The Next Web Engadget The Verge
Self-produced
Third-party
Self-produced
Third-party
Self-produced
Third-party
Number of posts 6 6 8
Word count 1303 2220 4909
Photos/pictures 1 3 0 15 15 12
Video 0 1 0 1 3 1
Audio 1 0 0 0 0 0
Total multimedia pieces 2 4 0 16 18 13
Illustration 9: Number of stories about Google Glass
In terms of number of stories (including multimedia roundups), The Verge produced more pieces
than any other medium — eight; The Next Web and Engadget have run six stories each. Most of the
total of 20 items are short stories, with the exceptions being The Verge's extensive review (Topolsky,
2013), Engadget's editorial (Hill, 2013), and three roundups published by The Next Web and The
Verge (Knowles, 2013; Miller, 2013; Bishop, 2013).
The Next Web's stories have the smallest total word count — just 1,303 words, compared to
Engadget's 2,220 and The Verge's 4,909. The difference is mostly due to the fact that TNW did not
post any long pieces on Google Glass in the second half of February 2013, while both Engadget and
The Verge did.
The Verge is the leader not only by word count, but also by multimedia items — photos, videos, and
audio fragments — with 31 of them in total, of which 18 were produced by the outlet's journalists.
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Engadget had embedded in its stories 16 multimedia items (mostly photos), all of which were obtained
from 3rd-party sources like press releases. The Next Web, in turn, posted only six multimedia embeds,
of which two were produced in-house.
All in all, this brief quantitative analysis illustrates what was previously said in the outlets' descriptions.
The Verge appears to be the most multimedia-oriented publication. Having the most staff writers, it
was able to produce more textual and multimedia content than the other two websites.
Engadget, in turn, pays significant attention to providing its readers with enough still visuals, even
though they are taken from press kits or public sources. The Next Web, with its 15 editors, had
covered the topic of Google Glass with reasonably short textual pieces, embedding multimedia
materials where necessary but not focusing on them.
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Chapter 6. Discussion and insights The interviews with editors of The Next Web, The Verge, and Engadget, together with the brief
analysis of their websites' content and data for comparison obtained from previous research, have
provided a solid body of information to analyze in this thesis. Before moving on to this part, it makes
sense to make several points that may help assess the results and suggest directions for analysis.
The findings of this thesis show that convergence in all its various definitions can be easily spotted in
today's online newsrooms. All the Internet publications that have been researched show
manifestations of structural, tactical, multimedia, technological, and structural convergence in the way
they are organized and how the work processes are defined.
It can also be seen that the level of intertwining between diverse convergence processes, newsroom
structures, editorial practices, and business models employed by media outlets is rather high. For
instance, the multimedia convergence processes resulted in a shift of the focus of the researched
outlets from mostly textual presentation of information to video materials (that can also be seen on
the screenshots of their front pages shown before), which in turn led to the introduction of new roles
and procedures in the newsroom and to the appearance of new types of advertising.
Another important note is that, in this researcher’s opinion, the findings of this thesis confirms the
initial hypothesis that the publications covering technology are most likely to be using the full potential
of that technology for their needs, but are also selective in their way of using it; it even found evidence
for this in one of the interviews:
“…it's just a matter of finding what works and what doesn't work, and making
sure that you're not using a tool for [that] tool's sake. Oftentimes, especially in
larger organizations, bigger than ours, an edict would come down that you need
to use this tool or that tool, and it's not necessarily the right tool for the job.
[Interviewer:] “So you'd like to keep it simple?
“Just to keep it so that it matches the uses that we need, so we're not going to
switch to some hot new Web 3.0 startup communication tool just because it's
there. (Dieter Bohn, The Verge)
In these publications, adoption of new technologies, be it on the production or the content side, is
likely to be very thoroughly, and yet such outlets do not tend to be so conservative as to keep using
outdated technologies and practices. Therefore, the technological aspect of convergence at the
researched outlets is with a high probability a result of conscious decisions, not influenced by what is
“fashionable” or by the hype around certain solutions or approaches.
This chapter will present the main insights gained from the interviews and perform an analysis of
them, taking into account the data for comparison presented before, as well as the conclusions drawn
from examination of the websites in “The Next Web, The Verge, Engadget: A closer look.” In order
M A R K E T D E V E L O P M E N T T H R O U G H D I G I T I Z A T I O N · 43
to simplify the transition between the theory and the practice, this chapter is structured in the same
way as the previous one: the four main aspects of the editorial practices — physical structure,
distribution of roles, copy-flow, and desk structure — are looked at separately, followed by
subchapters on convergence and business models, also derived from the interviews.
Physical structure For the online media outlets analyzed in this thesis, the newsroom is not, or not exclusively a real
physical place, as the work is mostly centered around an online collaboration platform which functions
as a virtual newsroom. However, the newsroom is as important for those publications as for traditional
newspapers. Being updated 24/7 with news stories and features from all over the world, the researched
outlets have staffers in many countries, which makes it impossible to combine them in one physical
room; that's where an online newsroom comes into play.
The only example of an online-only newsroom is that of The Next Web, where “even if two members
of the team work in the same city, they rarely work together in the same place” (Martin Bryant, The
Next Web). Both The Verge and Engadget employ a hybrid approach, having a physical office/offices,
where journalists from the area mostly spend their working time, and also an online solution to
connect all the staffers into a streamlined digital work-flow. A virtual newsroom can be organized with
a secure chat room in case of Engadget, or a chat room combined with undisclosed collaboration
tools in case of The Verge, or an online collaboration platform Convo in case of The Next Web.
Physical offices of both The Verge and Engadget, where the editorial staff works, are located in the
US and have an open-plan structure that is traditionally particular to American newsrooms. Work in
an online chat room or with a collaboration tool like Convo can also be compared to an open
newsroom, as even though there may be a possibility to send private messages, the discussion is in
most cases visible for everyone.
Therefore, it appears that the structure of both online (if one projects certain offline concepts onto
the online world) and offline newsrooms resemble that of Anglo-Saxon ones (Esser, 1998; Nerone
and Barnhurst, 2003), where people work next to each other and everyone can see and hear everyone
else.
As follows from the interviews with Dieter Bohn and Darren Murph, the chat room, if present, serves
as a pool of story ideas being vetted by editorial staff. In a short period of time an idea of a news story
would pop up and get approved or disapproved by the editors online. In cases where the story gets a
green light, it is assigned to one of journalists, written by him or her, and then, in some cases, proofread
before it gets published (see more details in the “Copy-flow” section). As one of the main advantages
of having an online newsroom in a global news outlet in an extremely fast-paced news environment,
Darren Murph remarked on the ability of going back in chat logs to check if a certain news story idea
has already been discussed by the team.
When speaking about the newsroom work, interviewees from The Next Web and Engadget
mentioned that there are three 8-hour shifts in place based mainly on time zones, e.g. an “Asian shift,
European shift, and US shift” (Martin Bryant) in The Next Web. This way of scheduling is aimed to
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ensure the website is updated round the clock, and no news slips by unnoticed. In addition to this,
Engadget's newsroom features an extra set of 3-hour “news shifts,” during which the people assigned
to these shifts are watching closely the wires and RSS feeds, picking up the breaking news stories and
sending them over to the chat room.
Interestingly enough, the interviewees from The Verge and Engadget, although acknowledging the
convenience of the online newsroom, emphasized that existence a physical location where journalists
can gather to discuss and brainstorm, is “extremely helpful,” while Engadget’s editors also added that
they wish there were more offices and more people working in them:
…you just need an Internet connection to cover a lot of things that happen on a
day-to-day basis, however I think having an office where everyone on editorial
sees each other and can actually talk face-to-face is something that I do miss and
that I wish we had more of. (Michael Gorman, Engadget)
At the same time, interviewees from the 100% virtual newsroom at The Next Web did not evince any
desire to get a shared physical office.
Having worked in actual offices before, what I find there is that there's so many
distractions, people doing coffee and tea rounds, it's someone's birthday, so
everyone goes to eat cake in the corner of the office, you get chatting to each
other over the desk, that kind of thing. So in terms of actually being efficient,
getting work done and being able to be as fast as we are on the news, that's a real
benefit, and I think it's what allows us to work the way we do.
(Martin Bryant, The Next Web)
Apart from that, an online newsroom can be seen as a more collaborative environment than a physical
one:
…we help each other edit, and so we really take the entire newsroom and
editorial process and turn it into an online experience. It helps us move more
quickly. […] It's a very fast-paced environment. It's very collaborative, we're all
working together, it's a team effort. (Alex Wilhelm, The Next Web)
Summing this part of the interviews up, each of the researched publications has an online newsroom
that in some cases may be combined with a physical office where some of the journalists work. The
newsrooms are organized around an online tool or set of tools that provide certain collaboration
possibilities, such as a group chat. As all three outlets are global, the work in their newsrooms is going
on 24/7; the schedule may be formalized with 8-hour shifts.
This section also shows how technologies have shaped the online newsrooms and the very way the
journalists communicate with each other and collaborate on their stories, creating a whole new realm
of possibilities for live event coverage, various podcasts and shows, as well as introducing new, more
engaging ways to tell the stories to the audience.
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At the same time, the historical roots of the Anglo-Saxon newsroom structure (Esser, 1998) can be
seen, as both online and offline newsrooms are open-plan, without any designated loci where groups
of journalists collaborate on a permanent basis isolated from others. Apparently, there is also no sign
of dividing journalists based on tech-savviness, as may happen in traditional converged newsrooms
with an analog past (SchmitzWeiss and Domingo, 2010). This can be explained not only by the general
openness of the researched newsrooms, but also by the fact that in a technology-related publication
all the journalists are expected to have a high level of knowledge in this field.
Roles in the newsroom The main insight of this part of the interviews is that all three outlets, although having familiar titles,
like Editor-in-Chief, Managing Editor, and so on, claim to employ a flat hierarchy, where everyone's
input is important and staffers are not supposed to be guided through the whole work process by the
leadership.
We run a pretty flat organization, we don't have a vast hierarchy […] People of
The Next Web can handle their own writing, and copy-editing, and fact-checking.
That's the kind of people we have to have. So you've got to be kind of a full
package, all at once. (Alex Wilhelm, The Next Web)
The quote above demonstrates that editors are supposed to work as independent units. Moreover,
their decisions do not have to be approved by any of senior editorial team members.
…even though we have this masthead and this editorial structure that you can see
[on the website], it's not the case that I'm just sitting around and waiting for Nilay
[Patel, the Managing Editor at The Verge,] to tell me what to do. And in a similar
way everybody else in the team is engaged in their work and is good enough and
smart enough to do that without needing direction 100% of the time.
(Dieter Bohn, The Verge)
It is noteworthy as well that, while a certain part of The Verge's staffers are titled as “reporters,” at
The Next Web and Engadget there are only “editors” and, as is the case with the latter, “editorial
assistants.” Interestingly, this resembles the historically shaped structure of German newsrooms
(Esser, 1998), where the vast majority of editorial employees were “redakteurs” (which translates from
German as “editors”). The level of autonomy, which editors have, according to the quotes above, is
also much closer to the German newsroom tradition than to the American way of work.
However, a hierarchical structure is still in place for the publications and can be seen at their websites.
Common features are the presence of such titles as Editor-in-Chief, Managing Editor, and Editor.
Also, in mastheads of all three websites at least one person is listed whose solely responsibility is video
content.
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When looking at the lists of editorial staff atThe Next Web, The Verge, and Engadget, it is easy to
notice that writers may also be divided by the region they cover, as in “Reporters, Asia” or “Associate
European Editors,” or by a certain topic, as in “Senior Mobile Editor” or “Apps & Media Editor.”
Apart from the hierarchy, several questions in the interviews were devoted to the division of labor in
the online newsroom. According to the participants, normally it takes one writer to complete a short
news piece, while others may be involved in the process of preliminary discussion before writing and
may participate in proof-reading after the piece. At the same time, a longer feature story may require
more than one journalist and, in some cases, other specialists such as layout designers (as is case with
The Verge) or a copy-editor (at Engadget).
Here is an example of how many people may have a certain amount of input in a short story posted
at The Next Web website:
…So I snag the story, Matthew [Panzarino] checked the title, I talked to Jon
[Russell] about the copy, so I collaborated in a light way with several of my
coworkers. But 99% of work was done by me; they had a couple of suggestions,
we tightened it up a little bit, and we shipped it out.
(Alex Wilhelm, The Next Web)
But of course any rule can have exceptions, and sometimes even short stories require several writers:
In most cases one person would work on a story from start to end, but there are
plenty of occasions when there's a breaking news story, and where we need to
get something out quickly, but it needs to be accurate, it needs to tell the full
story. In such an occasion one person will handle writing, but if it is a big enough
story, other people will generally pitch in. Either a managing editor will ask people
to help, or lots of the time we find that people do actually volunteer to help by,
for example, finding links to previous coverage we've done, emailing companies
involved to ask for comments, spell-checking the post, finding an image to use
with the post, those kind of things that help speed up and make sure that the post
is as good as it can be as quickly as possible. (Martin Bryant, The Next Web)
A similar thing may happen with live coverage of an event or a trade show, according to Engadget's
Michael Gorman, especially when multimedia content is involved:
A lot of times when you see the language that someone contributed to a post,
particularly at a live trade show, there'd usually be one person shooting
photographs of the devices, and then another person will write up the post.
Therefore, normally the labor division in the newsrooms of the researched media outlets is similar to
what would happen in a traditional German one, i.e. most of stories are written by one person with
minimal interference from their colleagues, whether peers or senior editorial staff. However, at times
when speed is crucial, a totally new way of collaboration emerges, induced by the requirements of the
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Internet: when the deadline for a story is continuous, several writers may need to work on an article
to publish it as fast as possible.
But even with all the collaboration, members of editorial staff are normally expected to be autonomous
enough, as Alex Wilhelm from The Next Web put it:
You have to f***ing run your own show, and you have to be on the ball enough
that no-one ever is worried about you. […] And that's the way it works for
everyone at The Next Web. You have to just be constantly delivering at all times,
otherwise the process doesn't work. So it's self-directed; you work with your
coworkers to get things to move, but on the whole the copy-flow comes from
you. And that's your f***ing job.
In the conversations, all five interviewees showed a high degree of satisfaction with the way in which
the roles are divided between the newsroom staff and how labor is distributed between them. The
interviewees stated that speed is the main strength of the structure employed in a newsroom, be it the
enormously collaborative one at The Next Web, the more individually-oriented one at Engadget or
the “intermediary” one of The Verge.
The advantage is that gives us speed, which is very important in the online world
for us. That's the major reason that we operate the way that we do, because
getting things up before our competitors is critical […] Certainly, we have posts go
up on site that have errors, certainly more often than I would like. […] It's difficult
to be first to get it right fact-wise and grammatically in the span of 10 minutes.
(Michael Gorman, Engadget)
To wrap things up, it is safe to say that the hierarchical structure in the researched online publications
is relatively simple and flat and consists basically of just two or three tiers: Editor-in-Chief and
Managing Editor(s), (Senior) editors, and reporters and interns. The level of labor division, on the
other hand, may vary significantly, though what is commonplace is the probability of more than one
person being involved in the writing process, and that is positively related to the size of a piece and
amount of multimedia content included.
After comparing the hierarchy of the analyzed online newsrooms with those in the UK and Germany
shown in the work of Esser (1998), it becomes clear that the former is more flat and simple than any
of the latter. The new media have fewer levels of hierarchy, while the autonomy of every editor or
journalist is extremely high.
What is also noteworthy here is that The Verge, although the youngest of the three, seems to have
employees such as layout designers that are more commonly found at conventional newspapers. Of
course, in The Verge it is all about layout of the web page, however, this is another sign of
comparability between print and online newsrooms.
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Copy-flow Regarding copy-flow in their newsrooms, the interviewees were asked to describe in general the way
that a story goes from an idea and to the moment it gets published on the website. Special attention
was also paid to the question of whether there are any copy-editing processes in place, and if so, then
to what degree the author would participate in the editing process. The manner in which copy-flow is
handled in each outlet may seem significantly different, so they will be described separately and the
similarities and differences will be drawn out afterwards.
In Engadget, content can essentially be divided into two types — short-form and long-form content.
The former includes mostly news stories, while the latter covers everything else, from product reviews
to market analysis to features to trade-show reports. Depending on the size, two different algorithms
apply to the stories that are published on Engadget.com.
A short news story, after it is approved by editors in the chat room, gets assigned to one of the editors
who is free at the given time. The assignee's task is to write it up as fast and as accurately as possible,
adding context and perspective, and also follow up by phone or email with the newsmaker, if
necessary. The next step is proof-reading, and who is doing it depends on the “status” of the writer.
As explained by Darren Murph and Michael Gorman, Engadget's new editorial hires undergo a
mandatory training period of several months, during which they are taught how to write the stories
according to the publication's standards:
…we train people over 6-8 months […] And then, once we're comfortable that
they've adapted the Engadget tone and style, we'll cut them loose. Assuming
they're cut loose, they're just given a story, and hands off, they go heads down on
writing the story and whenever they're done they just publish it to the site.
There's really no extra red tape involved whatsoever. And of course, once it goes
live, they're free to flesh it out or add another paragraph or fix that one typo that
they had in there. (Darren Murph, Engadget)
So, in a nutshell, copy-editing of short news pieces is done either by the writers themselves, or, in case
the writer is still on training, by a senior editor.
For long-form content, the process of approving the idea in the chat room is about the same, but after
the piece is written it must pass through a copy-editor, whose sole task is to proof-read and edit the
articles for the website. This position was introduced at Engadget in 2012, and both Murph and
Gorman expressed a high level of appreciation about the copy-editor’s work.
It was impossible to get as detailed information about the copy-flow processes at The Verge, as most
of the processes are considered sensitive. As Dieter Bohn explained, “one of the reasons I feel like
we've been so successful, is because we put these processes together […] It's a little bit dicey to get
into too great a detail with them.” In other words, copy-flow in this case is considered to be a
knowledge-based process and a competitive advantage of the publication.
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However, some features are known:
The spectrum of the kinds of things that we publish is so broad that the amount
of collaboration and editing and work that needs to go into any one of them is
pretty vast.
[…]
…even with the shortest, smallest stuff that we put up on the site, it's never the
case that it's just getting thrown there. We do have processes for having multiple
people look at stuff when necessary.
[…]
…when we do edit a piece, […] we don't want to edit the voice of the writer out of
the piece. And so, it's a collaboration. The important thing for us is to get it right,
but it's also to ensure that the voice of the writer isn't lost in the piece.
(Dieter Bohn, The Verge)
Another piece of information regarding The Verge's copy-flow can be found in the Twitter account
of its managing editor, Nilay Patel (2013):
104 applicants for Verge copy editor job, ~50 women. 25 applicants for deputy
managing editor job, 2 women.
Lean in, goddammit.
As of March 27, 2013, when the tweet was posted, there was no copy-editor listed at The Verge's
masthead, which means that the publication just decided to hire one at about that time.
Introducing “conventional” newsroom roles like copy-editor at Engadget and The Verge or layout
designer at The Verge is an interesting sign of newsrooms born online adopting some of traditional
practices of the print newsroom. The main difference with an online newsroom that is tied to a print
one is that, in case of the researched outlets, the decision of hiring such professionals is much more
likely to be made consciously, not because this is something that everyone else does. This is what
Dieter Bohn was talking about when saying that The Verge wants to “to keep it so that it matches the
uses that we need and to make sure that they are “not using a tool for tool's sake.”
At The Next Web, the copy-flow is organized a bit differently than in the two other outlets. All the
feature stories are handled by a dedicated features editor, who is rarely involved in day-to-day news
work. Usually “timeless” feature stories are published at The Next Web over the weekend, when
readers are supposed to be more inclined to read a long text without haste.
The way news stories are handled at The Next Web is closely tied with the Convo collaboration
platform used by the publication:
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Basically, anyone can come up with an idea of a story [and] whoever's come up
with the idea will write it, or if they are unable to or they're working on something
else, then someone else may volunteer, and another case is just a senior editor
will pick someone to cover something.
Once they've written it, it then offered up within our virtual newsroom to get
someone to read it. Generally, anyone who's available can proofread, so it doesn't
have to be a senior editor, although generally a senior editor will read everything
— if not before, then after it's posted, to check for any editing they think is a
problem or any kind of problem with editorial voice, for example. But generally
it's being checked over for spelling and any kind of factual accuracy […].
(Martin Bryant, The Next Web)
Therefore, at The Next Web there is a strict proof-reading policy in place, which ensures every story
is checked by a peer, which presumably compensates for the lack of traditional copy-editing. However,
there are steps in The Next Web's copy-flow that are peculiar to an online media outlet and could not
be compared with their print counterparts:
Then we put it in a channel on Convo called Comms, which announces that we're
going to be publishing it within a minute. Then the author will take responsibility
to publish. Publishing into the Comms channel has two purposes. One gives
everyone a chance to say if they've spotted a typo in the title, or [to] suggest a
better title.
Everything we publish goes straight to Twitter, and we rely on Twitter a lot for
initial traffic for a post, so the post needs to have an eye-catching title that will
get people clicking on Twitter. Also the Comms channel is to make sure that if it's
not breaking news, there needs to be a gap between posts, again, because we
post a lot to Twitter. I don't think most of the people following The Next Web on
Twitter would appreciate five tweets in one minute, and then nothing for half an
hour. So we're trying to spread them out if it makes sense to do that.
(Martin Bryant, The Next Web)
In summary, several similarities can be drawn between the copy-flow processes in the researched
outlets. First, all of them have significantly different processes for long-form and short-form content.
Although it is unknown how copy-editing is done at The Verge, it is safe to say that longer features
are always checked either by a copy-editor or by an editor working at the outlet long enough to be
able to see any discrepancies with the publication's tone and style. In addition to the descriptions of
their newsrooms' copy-flow, all interviewees stated that the author is never detached from its writing
during the editing process and participates in it actively.
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What is different in the way copy is handled in the researched outlets is by whom it is proof-read and
also which kinds of copy get checked from editors. While in The Next Web every piece is read by at
least one person, Engadget's editors after their training period are allowed to publish their stories with
no copy-editing involved. At the same time, Engadget and The Verge have (or are going to hire) a
copy-editor, while at The Next Web these functions are entrusted to editors.
It is also clearly visible that all the described copy-flows are closer to the German model than to
American one, as no copy gets more than 2 to 3 readers before it is published, while in a US newsroom
this number may reach up to 7.
However, one can see that some parts of the copy-flow in online media are peculiar to this particular
distribution technology (i.e. the Internet). This includes copy-editing of breaking news after
publication and the need to ensure that stories are posted with a sufficient interval so they will not be
buried under each other on social networks such as Twitter.
Desk structure Historically, the division of the print newsroom into different desks was determined by the need to
cover several topics, which might be not connected with each other (Wilke, 2000; Nerone and
Barnhurst, 2003). Therefore, it is pointless to expect a strong desk organization from a media outlet
that is already focused on one topic, even if it is such a broad one as the Internet and technology. Yet
even so, the three publications researched in this thesis do show certain elements of desk organization.
Editors of The Verge and The Next Web stated in the interviews that there is no strict desk structure
in place at their publications, while Darren Murph said that Engadget does have something that “very
loosely” resembles as desk structure. However, in all the three researched newsrooms journalists are
indeed provisionally divided according to their beats, be it a certain topic, or a geographic region
(usually it would be the continent where the person is located), or a certain type of content.
There are different areas of responsibility, but it is fluid to a degree, so someone
whose job is to cover Media and Latin America may jump into a story about some
stuff about acquisition in Asia, because none of our Asian team is available, for
example. So it pretty much gives each person an area to focus on, but when news
is breaking, anyone needs to jump on as soon as possible, and helps keep our
coverage as broad as possible. (Martin Bryant, The Next Web)
In particular, Bryant's quote above shows not only that journalists in the newsroom are highly
autonomous, but also that they are supposed to be ready to jump out of their comfort zone in terms
of topics and join a collective effort to cover breaking news.
We don't have strict divisions in a way that you might think of with a traditional
newspaper. But obviously there are people who are specialists in a certain kind of
content. We have people focused on a particular kind of task, so we have a Videos
team, a Features team, working on a certain kind of content. And then we also
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have people who are especially good at one type of content or another, so they
might be more likely be focused on writing [for] a certain news beat, I suppose.
(Dieter Bohn, The Verge)
The division of labor is a bit more structured at Engadget, which previously had even been divided
into several separate blogs on narrow tech topics. More recently, those had become desks:
Mobile technology has become so big that it's impossible to ignore, so what we've
done [is] we've hired – I think – four people whose primary focus is mobile. And
then everything else, like robots or refrigerators, that's all secondary. They are the
go-to people when it comes to mobile. They own the mobile PR relationships,
they own mobile reviews, they get first tips on reviewing phones. We always
solicit their input on whether we should or should not review a phone. So we
definitely have a Mobile desk.
We also have an HD desk, so things like HiFi audio speakers, hi-def TVs, 3D
technology, that kind of thing [goes there]. We only have two people on that,
because it's a much smaller segment than mobile. We [also] have a few smaller
segments, but we don't have a full desk dedicated to them.
(Darren Murph, Engadget)
Having staffers with narrow specialization within certain news beats assigned to them is considered
by all the interviewees to be a strength rather than a weakness, as their expertise makes it possible to
deliver more in-depth analysis and more reliable content. However, at the same time no-one would
restrain a journalist from writing about something beyond their beat; quite the opposite, this kind of
generalist ability is encouraged or even required:
Everybody's expected to be knowledgeable about everything that we cover, so it's
a lot, but it's fun stuff to learn. Most people are reading about gadgets just in
their spare time, and we get paid to do it. (Michael Gorman, Engadget)
Overall, the kind of desk structure that can be seen in the online newsrooms resembles the original
division in print newspapers very loosely, as journalists are permitted (and sometimes are encouraged
to) float between different topic areas and help out with covering a broad range of topics when
necessary. The latter point is something very characteristic of the Internet, where the news needs to
be reported as quickly as possible, with every second of advantage being important (Shaw, 2006).
Convergence in the newsrooms In the interviews with editors of Engadget, The Next Web, and The Verge, the conversation about
convergence always began with questions related to technological or multimedia convergence and the
ways it influences journalists' everyday work. From those initial conversations, the interviews smoothly
transferred to other convergence types. This subchapter will build a similar structure, starting with the
role of multimedia convergence in the researched outlets.
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Although each media outlet researched in this thesis distributes its content through online channels
and maintains an online newsroom, the degree of their “multimedia development” differs significantly.
The Verge has regarded video content as one of its main focal points since the website was launched
in 2011, while interviewees from Engadget and The Next Web admitted that their publications are
still in the early stages of multimedia adoption (even though these early stages might seem pretty huge
compared to general online news platforms, especially those tied to conventional newspapers).
However, there is still solid evidence of how media convergence influences the way the outlets work.
First of all, it is noteworthy that interviewees from all the outlets mentioned in conversations that
being a converged online media outlet results in the formation of something that may be called a
“multimedia mindset” (Tameling and Broersma, 2013: 24). This means that a journalist at such a
publication does not separate the text from photo, video, and audio materials in terms of story-telling:
…if everyone writes a large feature, or a review, or just a news round-up, we don't
think ‘well, okay, here's the text, how can I tack video onto it’ or ‘here's the text,
how can I tack a pretty design to it.’ We fundamentally think about stories that
we're telling, and the reporting that we're doing, and the narratives that we're
building from the get-go, looking at those types of elements as a unified whole.
(Dieter Bohn, The Verge)
It is noteworthy that, in the above quote, the editor includes the layout design in the realm of
multimedia possibilities, together with its traditional elements. That also seems logical, as The Verge
is the only publication of the three where there are staffers whose sole responsibility is to create those
layouts for (mostly long-form) stories.
Editors of the two other outlets generally agree with Bohn:
…it's something that goes into the training. If this is something that will look good
and be interesting, basically add value and context for readers, then we shoot a
video. And that's how we judge it on a general level. That's a benefit of having
well-trained, relatively independent staff. People are expected to be able to
recognize and make those decisions on their own. (Michael Gorman, Engadget)
And again, the high degree of journalist autonomy is emphasized by Gorman in the quote above.
There's definitely more [multimedia] content these days than there was when I
first started in 2009. I don't think we did any original video content then. Now I
don't think we necessarily flag it as something unusual, or something special or
different, it's just part of the mix of what we offer on the site.
(Martin Bryant, The Next Web)
An obvious manifestation of multimedia and structural convergence in online news outlets is the
new roles that have appeared in their mastheads over the past few years. As has been already
mentioned, each outlet has at least one person whose sole responsibility is the video content. At
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Engadget, there are three freelance video producers, while The Verge has at its disposal the Vox
Studios creative and production group, which is a part of Vox Media, the publication's owner.
Interviewees from all three researched publications also stated an obvious thing that can be easily
noticed from outside: in the past few years the amount of multimedia content produced by their
outlets has increased significantly. One of the main reasons for this change can be seen in the rapid
development of the broadband Internet access, both stationary and mobile.
Over the past few years in particular, video has become a big focus for us, and I
think a lot of that is actually due to the fact that Internet speeds as a whole
continue to get faster. [For] home broadband, at least in developed countries,
there are more service providers than ever before, the average speeds they're
offering are higher than ever before, and prices are getting lower as competition
increases. And moreover, LTE, where it is available, has completely changed what
is possible to upload and share from the floor…
[…]
In prior years, when all we had were older 3G and EDGE services, it was
impossible to upload a video remotely. So a lot of times we'd just skip it
completely. We would just write a textual story, and there would be maybe a few
pictures, but uploading a video was such a struggle that it just wasn't worth the
effort. (Darren Murph, Engadget)
This is a confirmation of existing theories (Erdal, 2007; Deuze, 2003) that the convergence processes
in online media are still strongly connected to the technological developments — no less than they
were in the very beginning of the Internet publications. The global development of broadband
connections and mobile Internet access (3G and LTE, in the first place) made multimedia content
more desirable for online media, since, with the new technological developments, even mobile users
and those from developing countries and rural areas can (and do) consume it.
The development of the Internet and multimedia technologies has brought about not just new
possibilities for producing and consuming multimedia content, but also a new degree of collaboration
between journalists of online media. The participants of the interviews emphasized that usually stories
with multimedia content — be it photos, video, or audio — are a result of a collaborative effort:
If you look at some of our feature pieces that include design layout and video
production and writing and editing […] it's pretty obvious that that kind of quality
of reporting and video and design can't come from just a single person, and so we
can have a very large group of people working on a single piece depending on its
needs. (Dieter Bohn, The Verge)
Another interesting insight is that multimedia convergence may actually collide with the way online
newsrooms are organized, as has happened at The Next Web:
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If you look at [other publications], particularly The Verge, they have a dedicated
team for video production in their New York offices who produce very slick videos
to review apps and gadgets and things they're talking about. Those are really nice
videos that look really good and are really a pleasure to watch. I suppose a
disadvantage of our distributed layout in terms of staff is that we can't offer that
[…] (Martin Bryant, The Next Web)
Therefore, different aspects of convergence that influence online media may have opposite vectors
and cause online publications to struggle, trying to combine the best from all worlds. This is what is
happening at The Next Web, where there is a 100% virtual online newsroom with journalists spread
all over the world, which makes it lean and efficient, but leads to the inability to create a video
production team that could deliver quality video content for the website. Engadget and The Verge, in
turn, seem to overcome this problem by introducing a “hybrid” newsroom with online and offline
parts.
Struggles like this can be explained by the fact that, in spite of (or perhaps because of) the rapid
development of Internet media, there are still no commonly accepted “best practices” for these type
of publications. The whole landscape here is still being shaped, hence the difference in individual
approaches.
Apart from this, there was one more issue with multimedia content on the Internet raised by Darren
Murph:
…the problem right now with how the Internet works is, if I write an article and
you Google something related to that article, you might be able to find my work,
because it's indexed by Google. But if I did a feature purely on video, you would
never be able to find that unless you happen to search for the right headline that
went along with my video. So, discoverability is a major problem with video.
Essentially, what I would need to do is do the video segment and then transcribe
and translate all of that into text, so that people without high broadband
connections could find it and read and enjoy that same content.
Yet even though there are still issues with the process of multimedia adoption and the influence of
multimedia convergence on online newsrooms is not always positive, the publications are adamant
about their desire to get more multimedia content on their websites. However, in some cases
multimedia is still seen as a supplement to textual content:
I think we're going to expand with video, because video isn't dying any time soon
in the developed world, but I still think that text is always going to be number one
for us, just because it's just universally accessible. (Darren Murph, Engadget)
For The Verge, again, page layout is considered to be part of the multimedia realm:
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…since we launched, we've been producing more and more video and working
harder and harder at creating visual styles and layouts that are integral to the
actual story that the piece is telling. […] So I think there's no reason for us to
move in a different direction other than doing more and more of that stuff.
(Dieter Bohn, The Verge)
The Next Web, which has certain struggles and issues with video production, is also inclined to
continue its adoption of multimedia:
More is always better in my opinion. It enhances the post, and our readers love it.
It's just a time thing. Producing video content is very, very labor and time
intensive […] More of that would be great, it just comes down to how much time
do we have and what we can invest in it. (Alex Wilhelm, The Next Web)
The way convergence is adopted in the online newsrooms in terms of increasing of the amount of
multimedia content goes along with Gordon's (2003) predictions, as with the significant improvements
in the speed of broadband and mobile Internet connections it has become easy and natural to stream
video in real-time, while at the time Gordon did his research, and even some years after that, mobile
users would in most cases turn off even displaying of images on their mobile devices to save the traffic
and speed up loading of websites.
Apart from technological convergence which manifests itself in digital production of text and
multimedia content (audio, video, photo) and its distribution over the Internet, the researched media
outlets show signs of other types of convergence. One can say that ownership convergence and
tactical convergence take place in Engadget and The Next Web, which both publish magazines for
tablets. Those were not discussed closely with the editors, because the magazines are curated and
issued by separate teams (and if it was not so, we would be speaking about structural convergence
again).
Going further, structural convergence is actually the essence of the newsrooms researched in this
thesis. Multimedia content production melted into the newsrooms gradually over the past few years
(or was there from the beginning, as is the case at The Verge), which shaped converged virtual
newsrooms full of journalists thinking not in categories of different media, but in categories of efficient
and engaging story-telling.
It can be seen from the interview material that the described manifestations of convergence in online
newsrooms at Engadget, The Next Web, and The Verge are strongly tied to each other and sometimes
resemble the examples of traditional media described in the literature (Aviles and Carvajal, 2008;
Meier, 2007; Schmitz Weiss and Domingo, 2010): new roles are introduced, new sorts of collaboration
emerge, etc. There is, however, one more aspect to be looked at in order to analyze the newsroom
structures and editorial practices of online-only outlets, which is the business models that are or could
be employed there.
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Business models In the interviews with Dieter Bohn, Martin Bryant, and Darren Murph, who are either Managing or
Senior Editors at their publications, the question was raised of business models that are or could
potentially be profitable for online media. In the beginning of this part of the interviews, all three
participants emphasized that the editorial and revenue-generating parts of the websites are kept
separate as far as they can be, so that readers can be sure that no financial matters affect journalists'
judgment.
Speaking about the revenue models employed in their respective news outlets, all three interviewees
stated that their publications are funded mostly by different forms:
…for the most part, it's all advertising-based. Banner ads, or a sponsor’s logo in
our videos, sponsoring reviews, things like that. But we draw a very bold line. For
example, Samsung could not pay us specifically to review a Samsung product.
Now, if Samsung wanted to sponsor our entire review channel, that's something
that an advertising team would discuss with them. But if they wanted to pay
specifically to have products included in our review cycle, that would never
happen. […] It's always editorial first, and then advertising tries to work around
our stipulations to make sure that our editorial integrity is never questioned.
(Darren Murph, Engadget)
According to the interviewees, The Verge is funded solely by advertisements on its website, while
Engadget has minor additional revenue streams, such as its own Expand Conference that was held in
March 2013 for the first time as well as an affiliate program:
We have a partner site gdgt[.com], and we embed a product module at the
bottom of certain posts […] If we write a post about the iPhone, you'll see a
module beneath it that has the specifications and reviews and things like that.
And there's a link; if you click to buy that phone or a product through that link,
there are affiliate kickbacks where we get small amounts of money for people
who buy it that way. (Darren Murph, Engadget)
The Next Web, for its part, probably has the most complex revenue system among the three. Although
funded mostly by advertising, there is also a revenue stream in place based on sponsored content:
…for example, let's say a car brand may sponsor something about the future of
technology in cars we may write. The idea here is that they have no say over the
content of the actual article. What they do is they simply put a banner ad
embedded into the actual article itself […] Those tend to earn more money for us
than standard display advertising, which is good. (Martin Bryant, The Next Web)
Apart from that, there are conferences, a job board, an educational project, and an affiliate program:
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We have our conferences, one in Europe and one in South America, and one
planned for the USA as well. They generate good revenue for us as well. We've
recently launched an international jobs board where people can advertise their
technology-related jobs around the world. […] The other thing we're making a big
push on is The Next Web Academy. That offers courses [in which] people can
book a video class online with somebody high-profile about something that they
want to learn more about.
[…]
…we recently updated affiliate links. The main one is for the Apple App Store, so
wherever we link to an app in App Store, it's an affiliate link. And if the app has a
cost attached to it, then we will make small amount of revenue from that sale as a
referral. (Martin Bryant, The Next Web)
Under The Next Web brand there is also something like a startup “greenhouse” called The Next Web
Labs, where different new businesses are developing. Revenues from that direction were previously
used to cross-subsidize the blog, however, according to Bryant, that is no longer happening, as the
blog does not require subsidizing.
In the final part of the interviews, the participants were asked a series of questions prompting them
to express an opinion on the viability of some of business models deemed by media scholars as
potentially profitable: charging readers for content, advanced advertising targeting (i.e. using so-called
“cookies” to gather additional information about users' behavior and interests), crowdfunding, sales
commissions, non-governmental and government grants, and diversification into consumer products
and services.
Opinions were divided about so-called paywalls, which means that users have to pay to reach a
website's content or some of its parts. Martin Bryant expressed a view that this is generally not a good
business model, and “you're really doing a disservice to yourself by hiding behind a paywall,” although
it still may be a viable revenue source for specialist publications. Darren Murph expressed a similar
opinion, adding that the paywall model can be of better use for “viral” content producers and
individuals running blogs of their own. Dieter Bohn deemed the paywall an “incredibly interesting”
model, although he emphasized that it is not even close to being as universal and effective as traditional
display advertising:
I think that's interesting and promising, but it's also a little bit disingenuous to
think that's the future for everybody, because not everybody is a New York Times,
right? […] So, just speaking for myself, it's difficult to imagine how in the next at
least two to three years anything is going to magically create money out of thin
air for people in a way that's more effective than advertising.
(Dieter Bohn, The Verge)
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All the interviewees agreed that the next model, advanced advertising targeting, might be profitable
enough (as it is actually just a subtype of normal advertising), but should only be tolerated when used
responsibly. The main condition in this case is that the users must always know what's happening with
their personal data when they visit the website and, optionally, they should be able to opt out of
individually targeted ads.
Crowdfunding, just like paywalls, was seen by all interviewees as a viable supplementary business
model or a model that would suit a small publication, but is hardly enough to get a more or less big
media outlet off the ground:
I think this is something that's gonna be fine to sustain smaller sites, I'd say
probably of 10-15 staff, but for larger sites like The New York Times or even
Engadget… we're too big to raise enough money via those means to continue
doing what we're doing. The campaigns would have to be enormous just to pay
our staffers for the year. (Darren Murph, Engadget)
The model of receiving commissions from goods sold via the website was also deemed a viable one,
especially given that it is already being used at Engadget and The Next Web in the form of affiliate
programs. Yet again, Murph said that it can be seen only as an additional funding source, while Bryant
also emphasized that the pay-per-action model should not replace the pay-per-view one in site
advertisements, as the former one is advantageous for the advertiser, but not for the publication:
Obviously, if we're all relying on getting funds if a sale is made then a lot of your
advertising inventory is kind of dead in a way, because a lot of people don't click
through. But at the same time there is value in brand recognition, on seeing those
brands. Even if nobody clicks through an advert for a particular brand on the site,
at least they've seen it, and there's always value in repeat viewings of brand
names, brand messages, marketing messages. So I think that making sure a
publisher is compensated for that is a good thing. (Martin Bryan, The Next Web)
Funding through governmental and non-governmental grants was also deemed a model with limited
viability that works only for websites with a certain focus, like investigative journalism, science and
innovations, etc. Also, there are not so obvious hidden obstacles to this revenue stream, which makes
it, again, more of a supplementary one:
I don't think it's a viable long-term model, just because it's so sporadic. If the
government you're getting a grant from has a great year and there's a lot of
surplus, you might be okay. But next year they might completely do away with
those grants, and you will have to find a new business model very quick.
(Darren Murph, Engadget)
The last model, diversification into consumer products and services, also triggered a division of
opinions. Darren Murph expressed his view that it can't be a viable option to fund a website, saying
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that it could only generate “just some revenue to fund one or two stories a year,” while Dieter Bohn
deemed it an interesting and promising model, “especially if you're looking to have some kind of
editorial independence.” Martin Bryant stated his opinion on this topic earlier in the interview, when
speaking about the additional revenue streams The Next Web has, some of which are actually services
like a job board, its educational service, and the conferences.
At the end of the next chapter, there will be some additional elaboration on the connection between
the business models employed by the researched outlets and their editorial practices.
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Chapter 7. Reflections on converging online journalistic practices This chapter will align the findings and analysis from the previous one in order to shed light on the
research questions raised in this thesis. Below, the distinctive features of virtual newsrooms are shown
and compared to the traditional print practices; also, certain conclusions will be drawn about the
viability of different business models in online media, as seen by media professionals.
Distinctive features of the online newsroom The first research question stated in this thesis was: What are the main distinctive features of editorial
practices used in particular online-only media outlets? Using the findings presented in the previous
chapter, one can compile a list of the common practices and structural solutions shared by the
researched newsrooms.
Open structure, both physical and virtual. The publications that have physical offices where
editorial staffers work all employ an open-plan structure with everyone sitting in one big room and
visible to each other. It is also possible to draw certain parallels between the organization of the online
and offline newsrooms: in a chat room or an online collaboration tool, each logged in person can read
all the public exchanges and participate in discussions freely, which resembles an open-plan
newsroom.
Flat hierarchy and high degree of autonomy. The interviewees stated that the hierarchy in their
publications is less strict and much flatter than it may seem from the mastheads on their websites.
Each staff writer, whether a reporter or an editor, is expected to be able to “run his own show” and
make decisions without additional guidance from an editor-in-chief or managing editor. An interesting
detail related to this aspect is that there are many more staff writers with “editor” in their titles than
those called “reporters.”
Continuous news flow. As the publications cover news from all over the world, they need to be
producing stories 24 hours per day, seven days a week. The solution for this requirement comes
naturally with the distributed staff, who live in different time zones and can work according to 8-hour
shifts introduced in at least two of the three outlets.
One writer and multimedia contributors. Most news stories coming from the researched online
newsrooms are written by one editor or reporter, although if there is multimedia content that
complements the textual coverage, it will likely be contributed by another journalist.
Copy-editing has become important. At the moment of the interviews, only Engadget had (for
about a year) a professional copy-editor for its long-form content. However, The Verge also expressed
an intention to hire one. At The Next Web, however, the function of copy-editor for short form copy
is fulfilled by any of its editors, while longer feature stories are handled by the feature editor, who also
does the copy-editing for longer pieces.
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Editors work carefully and the author is never detached from her or his piece. Although many
stories produced by the journalists at the researched outlets need to pass through one or more editors
before publication, changes to the original piece are usually moderate, and editors take care not to edit
the author's voice out of a piece. Moreover, the author is normally involved in the editing process.
Everyone can cover for everyone else. Although journalists working in the online publications
researched in this thesis usually have certain beats (which partially replace the traditional desk
structure), they are at the same time expected to have enough general knowledge to cover any type of
tech news. This feature may also be explained to some extent by the fact that the researched outlets
are working in a niche as opposed to being general news publications.
Multimedia mindset. Journalists at the outlets that were “born online” have developed a way of
thinking without making distinctions between the means of storytelling such as text, video, audio,
photos, etc. This comprehensive approach to the coverage lets them make the right calls about
including multimedia elements in their journalism products.
Dedicated video producers. Although in most cases every journalist of the researched online
publications is supposed to be able to shoot video (which sometimes may be a part of learning process
in the outlets), there is always at least one person whose sole responsibility is handling video content.
In some cases it may be a production team from a parent organization or someone hired on freelance
basis to create specific products (e.g., the Engadget Show).
Therefore, in the list of nine features at least three of them are directly connected to the concept of
convergence: multimedia contributors, multimedia mindset, and dedicated video producers could have
emerged only in a converged newsroom. It is noteworthy that all three features belong to the realm
of technological or multimedia convergence. This goes along well with Gordon's (2003) prediction of
significant development of this type of convergence.
On the other hand, the situation with multimedia convergence in the researched outlets proves Aviles
and Carvajal's notion that “the technological foundation of newsroom convergence lies in the
digitization of production” (2008: 222). While Aviles and Carvajal were speaking rather literally about
the production of certain content, for Engadget, The Next Web, and The Verge, the definition of
production can be broadened to the whole spectrum of collaboration possibilities in the online
newsroom.
It is also worth mentioning that in the vast majority of cases the interviewees expressed an extremely
high degree of satisfaction with how the processes are organized in their respective media outlets and
with their own work responsibilities. This is quite the opposite of the reaction to convergence
expressed by journalists working in traditional media (Deuze, 2004; Tameling and Broersma, 2013).
In addition, even though both traditional media going online and online-only outlets like Engadget,
The Next Web, and The Verge can be called converged media, there is still a difference between
publications born online and those who came to the Internet after years of working with conventional
distribution platforms, such as newspapers or TV. This difference can be shown in an example of the
concept of de-convergence introduced by Tameling and Broersma (2013). While it is easy to imagine
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how a traditional media company gets converged and de-converged, it seems impossible to de-
converge an online-only medium, meaning to separate structurally different content types (i.e.
minimize collaboration between the people producing them).
Comparison to traditional newspapers To answer the second research question, namely “How do the newsroom structure and editorial
practices of online-only publications differ from those in traditional outlets,” the researcher will
compare the distinctive features sketched out in the previous subsection to the practices of the
traditional newsrooms from the “Data for comparison” subchapter, where applicable.
The main difference between online-only publications and traditional newspapers is that online-only
outlets do not necessarily have a “real,” physical newsroom. One of the three researched outlets,
namely The Next Web, gets along without an office space for editorial staff for the past few years,
while the two others have only some of their writers gathered in one building. The newsroom as a
concept is still present in online publications though, and the way the real and virtual newsrooms are
organized largely replicates the classic American (and modern Spanish) practice of having open-plan
rooms, where everyone can see and interact with each other.
On the other hand, the way the roles are distributed between journalists and the level of autonomy
that each of them has resembles the classic German newsroom, where “redakteurs” were practically
independent and wrote stories that would be published with few changes. Interestingly, the word
“redakteur” actually means “editor” in German, which goes along well with the fact that the vast
majority of writing employees of the online newsrooms also have “editor” in their titles.
Continuous deadline. As opposed to traditional newspapers and, to some extent, to their online
newsrooms, which tend to employ conventional approaches even on the Internet (Deuze, 2004), the
newsrooms of the online-only publications researched in this thesis work mostly without set deadlines
— or, to put it another way, with a constant deadline. This means that in most cases news stories are
published as soon as they are written, because the Internet as a distribution technology is not tied to
printing processes that make the news flow discrete. Among the consequences of the new approach
is working in shifts that ensure the news flow is never interrupted.
Editing process. As mentioned in the previous section, editors working with texts aim to save the
author's voice and rarely make very significant changes; on the other hand, the author usually is an
active participant in the editing process. This approach seems to be closer to the German tradition, as
opposed to the American one where a reporter may bid goodbye to a piece after it is written, as he or
she will probably never see it again before it is published.
The new roles and the old roles. The new approaches to news work on the Internet have created
new roles, ones never heard of in traditional newspapers. These new titles, such as “Video Producer,”
are mostly related to multimedia content creation. At the same time, most of the other titles sound
the same as in traditional mastheads: editors, reporters, and copy-editors do not seem to be
disappearing any time soon. However the hierarchy in online media resembles that of traditional press
only in a general way; it is much more flat and flexible.
M A R K E T D E V E L O P M E N T T H R O U G H D I G I T I Z A T I O N · 64
Multimedia mindset. Arguably one of the most important changes that the Internet has brought to
journalism is the development of a multimedia mindset, which is not intrinsic to newspaper journalists,
and which may also seem strange to employees of the Internet publications stemming from
conventional media (Deuze, 2004). This difference in the approach to storytelling marks a significant
distinction between news outlets “born online” and those tied to conventional publications. However,
given that the media landscape of the Internet is still taking shape, it is very probable that this border
will disappear soon enough.
Importance of copy-editing. In this aspect, the online-only media researched in this thesis seem to
be coming back to their newspaper roots, as two out of three publications either had hired or were
looking to hire a designated copy-editor (for long-form content) at the time the interviews were
conducted.
Therefore, today's online media, as shown by those examined in this research have adopted editorial
practices and newsroom structures of both German and Anglo-American descent, combining the best
from the two worlds in order to achieve maximum efficiency. At the same time, many new, innovative
technology-induced approaches can be seen in their work, and given that the tech media do work on
the bleeding edge of technology, some of their practices may soon find their place in mainstream
online media.
Convergence, newsroom practices and business models While The Next Web is an independent company, both The Verge and Engadget are experiencing the
consequences of ownership convergence. The former is owned by Vox Media, the latter by AOL, and
this appears to have a certain influence on their newsroom practices as well as their business models.
For both The Verge and Engadget, there are obvious positive aspects of being part of a bigger media
entity. Both media use the facilities of their parent companies in different ways — for instance, The
Verge works with the video production team Vox Studios, while Engadget's offices are actually part
of those of AOL.
In addition, there are two interesting points about the correlation between the ownership structure,
size, and business model employed by the researched media. First, for The Verge and Engadget,
advertising is the main (and, for the former, the only) means of revenue generation and is handled by
sales teams controlled by the owner. By contrast, The Next Web has a much more complex revenue
structure, ranging from regular conferences to services such as a job board and online courses.
As for the potential of different alternative (i.e., non-advertisement) business models for the new
media, it appears that most of them are currently seen by decision-makers in online publications as
supplementary and barely viable. However, some of them — and this is the second point — such as
public funding or governmental grants, are deemed to be suitable for small media and/or those outlets
just starting their business. However, the online media editors interviewed do not believe that
traditional online advertising can be replaced in the foreseeable future by any other method of revenue
generation.
M A R K E T D E V E L O P M E N T T H R O U G H D I G I T I Z A T I O N · 65
Although the sample of three outlets may not be very representative, it can be said that ownership
convergence does have some influence on business models. Outlets that are parts of a bigger media
company appear to be less flexible in terms of alternative business models, which also goes along with
the second point made above: the bigger the company, the less viable are those non-advertisement
revenue sources.
Other intersections of business models, newsroom practices and convergence processes include the
emergence of advertisements in multimedia content — mostly video — which was deemed by
Engadget's Darren Murph as the least interruptive and most user-friendly way of making money
through ads. In addition to that, in case of The Next Web, which diversifies widely, one can see
manifestations of tactical convergence, as the company's other businesses are being promoted in the
publication.
It must be noted that examining just three media outlets may be too few to draw decisive conclusions,
so this particular topic apparently needs further analysis by media scholars and researchers from
adjoining fields.
M A R K E T D E V E L O P M E N T T H R O U G H D I G I T I Z A T I O N · 66
Chapter 8. Conclusion With the world moving online slowly but surely, so do the media, and it is very interesting to see what
exactly is happening within those publications that have never been “traditional” or “conventional,”
but were born as what old-style newspapers call “the new media.” This thesis brings together data
obtained from interviews with five editors and journalists working for three online-only news websites
with a total audience of several million readers, all of which work in the same niche — news about
technology, including business, gadgets, the Internet, and so on. In addition, the thesis includes a brief
analysis of their websites to create awareness of the approach to reporting they take.
By conducting a series of interviews with editors from The Next Web, Engadget, and The Verge, the
research gathered valuable information about their newsroom structures, both physical and virtual,
and their editorial practices. Going further, the researcher analyzed this data from an historical
standpoint and through the lens of the concept of convergence, divided into several distinct types.
This resulted in a list of nine distinctive features that the researched online-only newsrooms have in
common: open structure, a flat hierarchy and high degree of journalist autonomy, continuous news
flow, the practice of having one main writer and several multimedia contributors working on a piece,
the increasing importance of copy-editing, careful editing practices, generalization within the main
topic, a multimedia mindset, and the existence of dedicated video producers.
Another substantial portion of this thesis is devoted to a comparison of the three newsrooms of the
online publications to traditional print ones, which have emerged in the Anglo-Saxon world and in
Germany (the two regions represent the two extremes of the ways in which news work can be
organized). The thesis distinguished five main points of comparison, partially overlapping with the
features mentioned above: deadlines, editing processes, roles in the newsroom, a multimedia mindset
vs. conventional media mindset, and the approach to copy-editing.
Despite very different approaches taken by old and new media in many aspects, certain parallels can
still be drawn. The main conclusion of this part is that the new media researched in the thesis have
adopted editorial practices and newsroom structures of both German and Anglo-American descent,
combining the best from the two worlds in order to achieve maximum efficiency.
The third dimension of the thesis is related to the pressing issue of business models that can possibly
be viable for new media, i.e. outlets working only (or mostly) on the Internet. Historically, the main
source of revenue for Internet media is advertisement; however, scholars in the field had proposed
several alternative means of funding.
In order to validate their hypotheses and find out the opinion of actual industry professionals, the
researcher asked editors of The Next Web, Engadget, and The Verge to describe the business models
of their websites and elaborate on the potential of other models. The main result of this was to reveal
that advertisement is still considered the most viable and predictable business model for online media,
while other ones are deemed to be helpful as additional revenue sources at best.
M A R K E T D E V E L O P M E N T T H R O U G H D I G I T I Z A T I O N · 67
The three dimensions of this thesis are all looked at from the standpoint of convergence and are tightly
connected to this concept. It is very important to note that many of the distinctive features of online
newsrooms are induced by the convergence processes (multimedia contributors, multimedia mindset,
video producers, and even the high degree of autonomy of journalists); the same goes for business
models, where, for example, advertisements in video content was deemed by one of the interviewed
editors as the most appropriate and desirable for the editorial team.
This thesis focuses on a field which appears to be underrepresented in journalism research (due to its
being a recent phenomenon) — niche online media, which employ the newest technologies
consciously and create a type of structure that can be called an online newsroom of the future.
Struggles in this process can be explained by the fact that, in spite of (or perhaps because of) the rapid
development of Internet media, there are still no commonly accepted best practices for this type of
publication. The whole landscape here is still being shaped.
There is an extremely wide range of possible future research on this topic, and this thesis lays a basis
for it. One logical way to extend it would be a full-fledged ethnographic research study of online
newsrooms, as well as a comprehensive content analysis of the websites presented above, which may
bring new insights on the role of convergence in these media.
Overall, the hope is this thesis will be interesting and useful not only for scholars and researchers, but
also for people working in the online media industry, and that it will partially bridge the gap between
the two. This gap appears because, although online media is often researched by journalism studies
professionals, the results of this research are not always taken into account by media themselves in
planning future strategy.
This thesis, which defines and puts in order the most important characteristics of how online tech
media are working nowadays and what factors influence their day-to-day practices and newsroom
structures, may have practical applications for industry players, who could use the findings to assess
their own operations.
On the other hand, this thesis can be seen as a basis (or part of a basis) upon which further research
of online media in general and tech online media in particular can be built in the future.
M A R K E T D E V E L O P M E N T T H R O U G H D I G I T I Z A T I O N · 68
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Appendices
Appendix I — Questionnaire 1. Introduction
1.1 Name, occupation, residence
1.2 What's your position in [media outlet name]? How long have you held it?
1.3 What are your professional duties?
2. Physical structure
2.1 Describe the structure of [media outlet name]'s newsroom.
2.2 Is there a place where journalists spend considerable amount of time together?
2.3 What do you see as the strengths of [media outlet name]'s newsroom structure?
2.4 Is there something you would change in it? Why?
3. Roles in the newsroom
3.1 What are particular roles in the [media outlet name]'s newsroom? (Such as journalists,
editors, reporters, etc.)
3.2 Describe how labor is divided between these roles? (Who does what?)
3.3 Do you think the degree of labor division at [media outlet name] is rather high or low?
What's your personal attitude to it?
3.4 What do you see as the strengths of [media outlet name]'s way of labor division?
3.5 Is there something you would change in it? Why?
4. Copy-flow
4.1 Describe the copy-flow at [media outlet name].
4.2 How many changes are usually made to journalists' copy? How significant are they?
4.3 What do you see as the strengths of [media outlet name]'s copy-flow?
4.4 Is there something you would change in the copy-flow? Why?
5. Desk structure
5.1 Is there such thing as desks in [media outlet name]? If so, what are the desks?
5.2 What do you see as the strengths of [media outlet name]'s desk structure?
5.3 Is there something you would change in this structure? Why?
6. Convergence
6.1 How do you understand media convergence?
6.2 Do you see it influencing [media outlet name]'s structure, content, copy-flow, etc.?
6.3 What kind of influence is it?
6.4 Are there any special rules regarding multimedia content in [media outlet name]?
6.5 Do you think there should be more/less multimedia content at [media outlet name]?
7. Business models (for managing editors only)
7.1 Describe the revenue streams of [media outlet name].
7.2 How did they change over the last several years?
7.3 What business models are, in your opinion, viable for converged media?
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7.4 Do you think these business models are potentially profitable for media outlets: paywalls,
targeted advertising, public funding, sales commissions on products sold via advertising,
foundation grants, diversification into consumer products, reusing archives, sales of data.
7.5 What are the linking policies at [media outlet name]? Are they determined by business
considerations?
8. Is there anything you would like to add on the topics we discussed in this interview?
Appendix II — Audio Audio recordings of the interviews can be retrieved at [edited].
Appendix III — Transcripts Transcripts of the interviews can be retrieved at [edited].
Appendix IV — Coding book To analyze the content of 20 stories about Google Glass published by Engadget, The Next Web, and
The Verge in the second half of February 2013, a coding book was developed. It consists of two
categories with subcategories as follows:
1. Multimedia pieces
1.1 Photos/pictures. This subcategory includes any images in the selected posts, including
photos, diagrams, and screenshots.
1.2 Videos. All video fragments embedded in the posts using a third-party service (e.g. YouTube)
or a website's own embedding engine.
1.3 Audio. All audio fragments embedded in the posts using a third-party service (e.g.
Soundcloud) or a website's own embedding engine.
2. Sources of multimedia content
2.1 Self-produced. Multimedia content produced by a website's staffers or freelancers (this also
includes screenshots taken by journalists).
2.2 Third-party. Multimedia content attributed to third-party sources, such as press services,
public databases, etc.