Mark Hancock, University of Waterloo
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Transcript of Mark Hancock, University of Waterloo
mark hancock
university of waterloo
leveraging physical actions to interact with digital surfaces
downhill back-country (telemark)
downhill bindings attached at rear
telemark bindings detatched at rear
falling over is a good thing!
providing rich multi-touch manipulation together with the appropriate visual feedback can enable virtual objects to be used in a meaningful way, as tools
we can use these virtual tools to leverage physical actions to interact with digital surfaces
multi-touch manipulation visual feedback virtual tools + =
part i part ii part iii
embodied interaction
part iv
part i: multi-touch manipulation
how do I
how do I use them like real objects?
interact with these objects? pick them up? turn them over?
technique one: one-finger interaction
one finger = two DOF input
dedicated areas
can use on any one-touch display
technique two: two-finger interaction
two fingers = four DOF input
dedicated translate area
separate and simultaneous actions
technique three: three-finger interaction
three fingers = six DOF input
dedicated fingers
comparative study
twelve participants six male, six female
three tasks passing, docking, puzzle
results
people are faster with more touches
0
5
10
15
20
25
one-finger two-finger three-finger
Task
Co
mp
letio
n T
ime
(s) passing
docking
people prefer more touches
1
2
3
4
5
6
7D
isa
gre
e
Ag
ree
I found the
technique easy
to use
the object
reacted as I
expected it to
I could easily move
an object to where
I wanted
1
2
3
4
5
6
7
Dis
ag
ree
Ag
ree
one-finger two-finger three-finger
I found the
technique
difficult to control
I found it difficult
to turn objects in
the plane
I found it difficult to
roll objects over
1
2
3
4
5
6
7
Dis
ag
ree
Ag
ree
one-finger two-finger three-finger
I found the
technique
difficult to control
I found it difficult
to turn objects in
the plane
I found it difficult to
roll objects over
1
2
3
4
5
6
7D
isa
gre
e
Ag
ree
I found the
technique
difficult to control
I found it difficult
to turn objects in
the plane
I found it difficult to
roll objects over
people perform many simultaneous actions
0
2
4
6
8
10
12
one-finger two-finger three-finger
Tim
e S
pe
nt
Tou
ch
ing
(s)
0
2
4
6
8
10
12
one-finger two-finger three-finger
Tim
e S
pe
nt
Tou
ch
ing
(s)
0
2
4
6
8
10
12
one-finger two-finger three-finger
Tim
e S
pe
nt
Tou
ch
ing
(s) passing
docking
0
2
4
6
8
10
12
one-finger two-finger three-finger
Tim
e S
pe
nt
Tou
ch
ing
(s)
translations
planar rotations
spatial rotations
people are faster with more touches
people prefer more touches
people perform many simultaneous actions
observation: “why is the object turning when I just move it?”
part ii: perception
center of projection (COP)
rays picture plane
perspective projection
center of projection
point of view
perception study
factor: POV-COP discrepancy
no discrepancy medium discrepancy large discrepancy
factor: projection type
perspective
parallel
factor: motion parallax
factor: motion parallax
no parallax parallax
task
results
0
10
20
30
40
50
60
70
80M
ean
Err
or
(°)
motion parallax
discrepancy none med large none med large
parallel perspective
mean error up to 60°
part iii: virtual tools
the dawn of digital tables
application: sandtray therapy
cooperative design
face-to-face meetings
iterative design via distance collaboration
face-to-face feedback session interviews & mock therapy
design considerations
narrative potential
associative medium
digital extensions
facilitate interpretation
feedback
construction
storytelling
actions
arrangement
research in the Touchlab (and other labs)
part iv: embodied interaction
Urp (Underkoffler & Ishii, 1998)
stephanie mikulecky (ucalgary)
miguel nacenta (st. andrews, scotland)
sheelagh carpendale (ucalgary)
measuring embodiment
kimberly mikulecky (ucalgary)
john brosz (ucalgary)
sheelagh carpendale (ucalgary)
cloth interaction
joseph shum (uwaterloo)
collaborative multi-touch navigation
call of duty black ops lego star wars
Shear Shear
Ripple Ripple
dmitry pyryeskin (uwaterloo)
jesse hoey (uwaterloo)
above the surface
betty chang (uwaterloo)
stacey scott (uwaterloo)
understanding automation
adam bradley (uwaterloo)
sheelagh carpendale (ucalgary)
playing with data
downhill back-country (telemark)
with a better understanding of human perception together with interaction that uses our hands and bodies, we can leverage physical actions to better interact with digital surfaces
students: adam bradley
betty chang
arezoo irannejad
rebecca langer
dmitry pyryeskin
joseph shum
kimberly mikulecky (ucalgary)
stephanie mikulecky (ucalgary)
acknowledgements: NSERC
Games Institute
SurfNet
GRAND NCE
thank you [email protected]