Marine Spatial Planning challenge 2050 serious game

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NORTH SEA EDITION “JOIN THE GAME” MSP Challenge 2050

description

Presentation of the Marine Spatial Planning game 2050 - North Sea edition. Netherlands ministry Infrastructure and Environment & Signature Games

Transcript of Marine Spatial Planning challenge 2050 serious game

Page 1: Marine Spatial Planning challenge 2050 serious game

N O R T H S E A E D I T I O N

“ J O I N T H E G A M E ”

MSP Challenge 2050

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“For most of history, man has had to fight nature to

survive; in this century he is beginning to realize that, in

order to survive, he must protect it.” Jacques-Yves

Cousteau, (French Explorer, 1910-1997).

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Trailer MSP Challenge 2050http://vimeo.com/98148909

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partners & developers

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Galene project www.mspchallenge.org

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MSP Challenge core team

Lodewijk Abspoel, Policy advisor I&M

Xander Keijser, project leader RWS

Wouter Gotje, Imares Igor Mayer – project leader, Moderator

Linda van Veen – User design

Bas van Nuland–Software development

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about MSP Challenge 2050 game

“The Maritime Spatial Planning Challenge is an

interactive multiplayer serious game that gives maritime

spatial planners insight in the diverse challenges of

sustainable planning of human activities in the marine

and coastal ecosystem.”

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about maritime spatial planning

EU marine strategy framework directive (MSFD) 2014

member states are required to make an initial ecological assessment of their waters in

respect of each marine region or sub region and then define measures, including MSP, to

achieve ‘good environmental status’ (GES)

Marine / Maritime Spatial Planning

cornerstone of the Commission's Blue Growth (BG) strategy and of Integrated Maritime

Policy. (…) It should (…) help establish coherent networks of Marine Protected Areas, for

which cooperation on planning across borders is essential, and ensure the participation of

all stakeholders in planning processes.’ (‘Maritime Affairs and Fisheries Newsroom,’ n.d.).

Maritime Spatial Planning (MSP) is about planning human activities in order to ensure their

efficiency and sustainability. This process involves stakeholders in a transparent way in the

planning of maritime activities.

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Plan Bothnia

(The Baltic)

Plan North sea (Netherlands)

examples

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why is MSP complex?

1. Unclear system boundaries

Mare librum, EEZ, coastal zones,

sea-land interaction

Deeply below sea floor to above

sea level

Time, planning horizon

2. Ambiguity

1. Definitions

2. Goals

3. Uncertainty

Cause-effect relations

Feedback, delays

Cumulative effects

4. Policy arena

1. Transnational

2. Transsectoral

3. Stakeholders

5. Role of science

1. Disciplines, institutes

2. Disputes and disagreements

3. Proprietary data information

4. Role of non-scientific experts

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role of data, maps, science

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integrated MSP: what does it mean?

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MSP Challenge 2011

• Multi-player,

computer supported

role-playing game

about Integrated,

Eco-based Marine

Spatial Planning

• Based on the Baltic

case

• Played in Lisbon 2011

and Reykjavik 2013

• With around 60

players in each

session

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Maritime Spatial Planning Challenge 2050, North Sea Ed.

Multi-player, Computer

based simulation-game

about Integrated Maritime

Spatial Planning,

Based on accurate data

With multidimensional

visualizations and

feedback from simulation

models, s.a. Food Chain

Networked computer

interaction among 6

countries and 20 players

Launched in February

2014

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Why play the game?

The objective of the simulation-game is to significantly contribute to policy learning and international

planning practices with regard to integrated (eco-based) Marine Spatial Planning.

What are possible futures for the North Sea (2050)?

What are the long term consequences of short term decisions?

What are important indicators for the effectiveness of MSP, and how do we monitor them?

What are the interdependencies of sectorial and national policies?

Where are the significant conflicts and trade-offs among competing economic activities?

Where and how can economic activities be combined or integrated?

Where are the cumulative effects of economic activities upon marine ecology?

Where are the ecologically vulnerable areas, and what can be done to protect them?

Where and how is cross national consultation and coordination needed?

What policies or institutions can be designed to make MSP more effective, more integrated, more sustainable?

What is the role of digital data and interactive planning tools in MSP?

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Limitations

“A game is not a machine that can foresee the future or

deliver instant solutions.”

Nevertheless, playing the MSP game can deliver…

• Sketches and maps for further exploration

• Alternative scenarios with performance indicators

• Ideas for new policies or institutions

• Guidelines, procedures and principles for stakeholder or international consultation

• Data for further analysis

• Issues for a future research or policy agenda

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Players’ assignment…

“Achieve Good Environmental Status (GES) and a prospering blue

economy for the North Sea in 2050 by taking measures for the

EEZ of your country, using the instruments of Marine / Maritime

Spatial Planning and with a specific eye onto European guidelines

and international consultation.

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game materials

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the softwarehttps://www.youtube.com/watch?v=VqVcuZCRvLc&feature=youtu.be

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Game world

North sea

Norway

Denmark

Germany

Netherlands

England

Scotland

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2d to 3D zooming

zooming

animation

visualization

middle mouse click and scroll

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Function layers

18 functional layers

click and select one or more

anchorages

aquaculture

cables

dredging

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Ecology layers

areas of marine ecology

algea / plakton

shell fish

fish

marine mammals

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design a marine spatial plan

functional, sectoral or integrated

give it a name

select the appropriate layers

select realization date

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draw a plan

select the drawing icons

go to the designated area

draw the area by clicking mouse

erase is delete

select one or more of the to resize

copy past the area

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draw a plan

draw the area by clicking mouse

erase is delete

select one or more of the to resize

copy past the area

detailed information about the area by hoovering mouse

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dashboard

Performance indicators

Function

high level

Frequency

proportion area

Sq nm

dynamic

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Further reading…

1. Mayer, I. S., Zhou, Q., Lo, J., Abspoel, L., Keijser, X., Olsen, E., … Kannen,

A. (2013). Integrated, Ecosystem-based Marine Spatial Planning: Design

and Results of a Game-based Quasi-Experiment. Ocean and Coastal

Management, 82, 7–26. doi:dx.doi.org/10.1016/j.ocecoaman.2013.04.006

2. Zhou, Q. (2014). The Princess in the Castle Challenging Serious Game

Play for Integrated Policy Analysis and Planning. PhD thesis. TU Delft.

3. Mayer, I. S., Zhou, Q., Abspoel, L., & Keijser, X. (2014). Gaming the Future

of the Ocean: The Marine Spatial Planning Challenge 2050. In M. Ma

(Ed.), SGDA 2014, Serious Games Development and Applications, LNCS

8778 (pp. 150–162). Springer Berlin / Heidelberg.