Marauder Faction Deck v6
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Transcript of Marauder Faction Deck v6
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MARAUDER BATTLE CARD
MoveExactly like the Action.
+1 FightPlay when you make a test withyour Fight stat , before you rollthe dice.
The model gets +1 dice to thisaction in addition to any othermodifiers.
MARAUDER BATTLE CARD
MoveExactly like the Action.
+1 Blaze AwayPlay when you take a BlazeAway action, before you roll thedice.
The model gets +1 dice to thisaction in addition to any othermodifiers.
MARAUDER BATTLE CARD
Head ShotPlay when you take a Shootaction, before you roll the dice.The model gets +1 dice to thisaction in addition to any othermodifiers.
The shot is resolved with AP1.
MoveExactly like the Action.
MARAUDER BATTLE CARD
+1 SurvivalPlay when you make a test withyour Survival stat, before youroll the dice.
The model gets +1 dice to thisaction in addition to any othermodifiers.
CourageExactly like Get Mean!
MARAUDER BATTLE CARD
CourageExactly like Get Mean!
+1 Blaze AwayPlay when you take a BlazeAway action, before you roll thedice.
The model gets +1 dice to thisaction in addition to any othermodifiers.
MARAUDER BATTLE CARD+1 Blaze Away
Play when you take a BlazeAway action, before you roll thedice.
The model gets +1 dice to thisaction in addition to any othermodifiers.
Steadfast
Play when a model suffers areduction in Aggression.
The models Aggressionremains as it was.
MARAUDER BATTLE CARDSteadfast
Play when a model suffers areduction in Aggression.
The models Aggressionremains as it was.
+1 Break OffPlay when you take a BreakOff action, before you roll thedice.
The model gets +1 dice tothis test in addition to any
other modifiers.
MARAUDER BATTLE CARD
CourageExactly like Get Mean!
+1 ShootPlay when you take a Shootaction, before you roll the dice.
The model gets +1 dice to thisaction in addition to any othermodifiers.
MARAUDER BATTLE CARD
Head ShotPlay when you take a Shoot
action, before you roll the dice.The model gets +1 dice to thisaction in addition to any othermodifiers.
The shot is resolved with AP1.
DistractPlay on an unactivated enemymodel at any time during yourturn.
Mark that model as activated.
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MARAUDER BATTLE CARD
DistractPlay on an unactivatedenemy model at any time
during your turn.
Mark that model asactivated.
SurgePlay in your Turn.
Discard this card to take 3more Battle Cardsimmediately.
MARAUDER BATTLE CARDHead Shot
Play when you take a Shootaction, before you roll the dice.The model gets +1 dice to thisaction in addition to any othermodifiers.
The shot is resolved with AP1.
+1 Break OffPlay when you take a Break Offaction, before you roll the dice.
The model gets +1 dice to thistest in addition to any othermodifiers.
MARAUDER BATTLE CARD
+1 ShootPlay when you take a Shootaction, before you roll the dice.
The model gets +1 dice to thisaction in addition to any othermodifiers.
+1 Blaze AwayPlay when you take a BlazeAway action, before you roll thedice.
The model gets +1 dice to thisaction in addition to any othermodifiers.
MARAUDER BATTLE CARD
Weak SpotPlay when you take a Shoot orFight action, before you roll thedice.
The attack is resolved withAP1.
Change of PlansThe opposing player discardsone Battle Card at random fromhis hand.
MARAUDER BATTLE CARD+1 Break Off
Play when you take a Break Offaction, before you roll the dice.
The model gets +1 dice to thistest in addition to any othermodifiers.
+1 SurvivalPlay when you make a test with
your Survival stat, before youroll the dice.
The model gets +1 dice to thisaction in addition to any othermodifiers.
MARAUDER BATTLE CARD
+1 SurvivalPlay when you make a test withyour Survival stat, before youroll the dice.
The model gets +1 dice to thisaction in addition to any othermodifiers.
Weak SpotPlay when you take a Shoot orFight action, before you roll thedice.
The attack is resolved withAP1.
MARAUDER BATTLE CARD
CourageExactly like Get Mean!
SteadfastPlay when a model suffers areduction in Aggression.
The models Aggressionremains as it was.
MARAUDER BATTLE CARD+1 Fight
Play when you make a test withyour Fight stat , before you roll
the dice.
The model gets +1 dice to thisaction in addition to any othermodifiers.
+1 Blaze AwayPlay when you take a BlazeAway action, before you roll thedice.
The model gets +1 dice to this
action in addition to any othermodifiers.
MARAUDER BATTLE CARD
Weak SpotPlay when you take a Shoot or
Fight action, before you roll thedice.
The attack is resolved withAP1.
+1 ShootPlay when you take a Shootaction, before you roll the dice.
The model gets +1 dice to thisaction in addition to any other
modifiers.
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MARAUDER BATTLE CARD+1 Shoot
Play when you take a Shootaction, before you roll the dice.
The model gets +1 dice to thisaction in addition to any othermodifiers.
+1 FightPlay when you make a test withyour Fight stat , before you rollthe dice.
The model gets +1 dice to thisaction in addition to any othermodifiers.
MARAUDER BATTLE CARD
MoveExactly like the Action.
+1 ShootPlay when you take a Shootaction, before you roll thedice.
The model gets +1 dice tothis action in addition to anyother modifiers.
MARAUDER BATTLE CARD
DistractPlay on an unactivatedenemy model at any time
during your turn.
Mark that model asactivated.
CourageExactly like Get Mean!
MARAUDER BATTLE CARD
MoveExactly like the Action.
+1 SurvivalPlay when you make a test withyour Survival stat, before youroll the dice.
The model gets +1 dice to thisaction in addition to any othermodifiers.
MARAUDER BATTLE CARD+1 Fight
Play when you make a test withyour Fight stat , before you rollthe dice.
The model gets +1 dice to thisaction in addition to any othermodifiers.
+1 Survival
Play when you make a test withyour Survival stat, before youroll the dice.
The model gets +1 dice to thisaction in addition to any othermodifiers.
MARAUDER BATTLE CARD
+1 Break OffPlay when you take a BreakOff action, before you roll thedice.
The model gets +1 dice tothis test in addition to anyother modifiers.
CourageExactly like Get Mean!
MARAUDER BATTLE CARD
SteadfastPlay when a model suffers a
reduction in Aggression.
The models Aggressionremains as it was.
CourageExactly like Get Mean!
MARAUDER BATTLE CARD
+1 SurvivalPlay when you make a test with
your Survival stat, before youroll the dice.
The model gets +1 dice to thisaction in addition to any othermodifiers.
+1 ShootPlay when you take a Shootaction, before you roll the dice.
The model gets +1 dice to this
action in addition to any othermodifiers.
MARAUDER BATTLE CARD+1 Survival
Play when you make a test withyour Survival stat, before you
roll the dice.
The model gets +1 dice to thisaction in addition to any othermodifiers.
SteadfastPlay when a model suffers areduction in Aggression.
The models Aggressionremains as it was.
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MARAUDER BATTLE CARD+1 Fight
Play when you make a test withyour Fight stat , before you rollthe dice.
The model gets +1 dice to thisaction in addition to any othermodifiers.
SteadfastPlay when a model suffers areduction in Aggression.
The models Aggressionremains as it was.
MARAUDER BATTLE CARD
Change of PlansThe opposing player discardsone Battle Card at random fromhis hand.
MoveExactly like the Action.
MARAUDER BATTLE CARD+1 Survival
Play when you make a test withyour Survival stat, before youroll the dice.
The model gets +1 dice to thisaction in addition to any othermodifiers.
+1 FightPlay when you make a test withyour Fight stat , before you rollthe dice.
The model gets +1 dice to thisaction in addition to any othermodifiers.
MARAUDER BATTLE CARD
Booby TrapPlay when an opposing modelpicks up an item. The item wasbooby-trapped! Resolve thebooby trap as if a frag grenadehad exploded in that square.
MoveExactly like the Action.
(1) Commando Captain ( 13L)StatsCommand : 3/2
Shoot : 6+Fight : 6+Survive : 4+ Armour : 1
Overwatch : Move
AbilitiesStrategist
Weapons & EquipmentPistol : Range 3, Single Shot
(1) Commando ( 5T)StatsCommand : 2/1
Shoot : 5+Fight : 5+Survive : 4+ Armour : 1
Overwatch : Shoot
Abilities
Weapons & EquipmentRifle: Range 6.
(1) Goblin Sniper ( 7S)StatsCommand : 1/1
Shoot : 5+Fight : 7+Survive : 6+ Armour : -
Overwatch : Shoot
AbilitiesSniper
Weapons & EquipmentSniper Rifle : Range 8, AP1,Deliberate, Single Shot.
(3) Ripper Suit (Fighty) ( 17L)StatsCommand : 2/1
Shoot : 6+
Fight : 4+Survive : 4+ Armour : 2
Overwatch : Move
AbilitiesTactician, Spotter, Solid
Weapons & EquipmentBuzz: Range F, AP2.Boomer : Range 2, Knockback, SingleShotFrag Launchers : Range 4, Frag, SingleShot, Deliberate
(3) Ripper Suit (Shooty) ( 18L)StatsCommand : 2/1
Shoot : 5+
Fight : 6+Survive : 4+ Armour : 2
Overwatch : Shoot or Blaze Away
AbilitiesTactician, Gun Crazy, Spotter, Solid
Weapons & EquipmentRotary cannon : Range 5, Support, RapidFire, FirestormHEW Beamer : Range 7, Support, SingleShot, AP3
Frag Launchers : Range 4, Frag, SingleShot, Deliberate
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