Mapping the Creative Value Chains · New actors have entered the market and boundaries between...

12
A study on the economy of culture in the digital age Executive summary Mapping the Creative Value Chains

Transcript of Mapping the Creative Value Chains · New actors have entered the market and boundaries between...

Page 1: Mapping the Creative Value Chains · New actors have entered the market and boundaries between creative value chains and other value chains have become more blurred. The process of

A study on the economy of culture in the digital age

Executive summary

Mapping the Creative Value Chains

Mapping the Creative Value Chains

A study on the economy of culture in the digital age

AUTHORS

Isabelle De Voldere IDEA Consult (Project coordinator)

Jean-Franccedilois Romainville IDEA Consult

Steven Knotter IDEA Consult

Eveline Durinck IDEA Consult

Evrim Engin IDEA Consult

Arthur Le Gall KEA

Philippe Kern KEA

Elisabetta Airaghi KEA

Teodora Pletosu KEA

Heritiana Ranaivoson imec-SMIT-VUB

Katharina Hoelck imec-SMIT-VUB

The research team would like to thank all the stakeholders that have contributed to the

research by sharing their valuable expertise and insights during the interviews and online

DISCUTO process

EUROPEAN COMMISSION

Directorate-General for Education and Culture Directorate D ndash Culture and Creativity Unit D1 ndash Cultural Policy

Contact DG EAC Unit D1

E-mail EAC-UNITE-D1eceuropaeu

European Commission B-1049 Brussels

Europe Direct is a service to help you find answers

to your questions about the European Union

Freephone number ()

00 800 6 7 8 9 10 11

() The information given is free as are most calls (though some operators phone boxes or hotels may charge you)

More information on the European Union is available on the Internet (httpeuropaeu)

Luxembourg Publications Office of the European Union 2017 ISBN 978-92-79-66621-6 doi 102766491907

copy European Union 2017 Reproduction is authorised provided the source is acknowledged

Image(s) copy image 284668712 Source shutterstockcom

Disclaimer

This document has been prepared for the European Commission however it

reflects the views only of the authors and the Commission cannot be held responsible for any use which may be made of the information contained therein

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 3

Mapping the creative value chains - a study on the economy of culture in the digital age

Cultural and creative sectors (CCS) have become well established in both an economic and policy context as important assets in strengthening Europersquos economic structure and maintaining its competitiveness in the global economy1

However the competitive position of CCS is continuously challenged by exogenous factors affecting creative value chains especially digitisation From creation to actual consumption all steps in the value chains have been influenced by new digital solutions bringing about new opportunities for innovative practices and even creating radically new types of interaction with audiences At the same time digitisation poses significant challenges for CCS actors such as the increase of piracy as well as increased pressure on existing models of value creation and remuneration

New actors have entered the market and boundaries between creative value chains and other value chains have

become more blurred The process of blurring boundaries has been further reinforced by a relatively recent process of rethinking the role of culture arts and creativity in a complex society in transition confronted with different global challenges that require innovative multidisciplinary approaches

Changing interrelations and competitive dynamics

Against this background the current study maps the economic structure of creative value chains and analyses how digitisation has influenced market relations and competitive dynamics

To this end we use the stylised value chain model in the figure below as the overarching framework for the economic analysis of activities and interrelations within creative value chains We distinguish four core functions (Creation Production Disseminationtrade and Exhibitionreception) as well as a number of support functions and relations with other sectors for the supply of ancillary goods and services that are critical for value creation in the creative value chains

To take into account the wide variety of activities and actors covered by the CCS the analysis is not carried out at the level of the CCS but rather at the level of the following cultural and creative domains visual arts performing arts cultural heritage artistic crafts book publishing music film television and radio broadcasting and multimedia

Stylised Creative value chain model

1 See eg TERA (2014) KMU Forschung Austria and VVA (2016)

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 4

Based on the value chain analyses we find that digitisation has a multidimensional impact on the structure and

market dynamics in all nine creative value chains Digitisation gave rise to new tools that allow actors in all stages of the nine creative value chains to

automate or organise existing activities in a more efficient andor effective manner (production communicationhellip)

explore new (cross-sectoral) market opportunities including new roles in the value chain

take up completely new activities including completely new business models whereby digitisation allows creators to bypass traditional intermediaries (lsquodisintermediationrsquo) sometimes even (radically) changing the rules of the (business) game

But the impact has not been equal in all creative value chains The differences in impact link back to a number of structural differences in the economic characteristics of the nine cultural and creative domains

The degree of complexity of creation cultural and creative domains that are characterised by relatively simple production processes are more affected by a trend of disintermediationre-intermediation where new intermediary actors (mostly online platforms) become more important in the value chain and can gain a dominant position

The level of upfront investment costs needed in production higher upfront investment costs to produce a creative work mean that stronger project coordination is needed to keep investment risks to a minimum and thus creative value chains are less affected by processes of disintermediation

Economies of scale higher digitisation rates ndash ie higher shares of revenue from digital business lines in the total global revenues - can be found especially in those domains where cultural works can easily be reproduced at low marginal cost and without diminishing their cultural value

Degree of substitutability of digitised versus non-digitised cultural works for some cultural works consumption of a digitised version is a close substitute for a non-digitised version thus opening opportunities for a higher impact of digitisation on value creation In other sectors this degree of substitutability is much lower (although new digital tools such as virtual tours or virtual reality experiences also affect this degree in those sectors)

No drastic reconfiguration but rather increasing complexity of creative value chains

Digitisation has a multidimensional impact on the economic structure of creative value chains At the same time we observe that digitisation has not drastically reconfigured creative value chains No actor has become obsolete so far rather new actors have joined thus increasing the complexity of value chains Moreover although power balances have changed in several value chains those actors that have dominated the value chains as gatekeepers before digitisation mostly remain playing a pivotal role in the current economic organisation There are several reasons to explain this

Although new digital tools allow creators to get involved in activities along the value chain they often lack the size and capacity to take full advantage of these opportunities on their own

Creators still need intermediary organisations to overcome their individual weak bargaining position vis-agrave-vis users to control the exploitation of their works and to negotiate fair terms of remuneration

Building a reputation is of high importance to be successful in the ldquowinner-takes-it-allrdquo CCS market and to make a living A strong reputation is seldom (if ever) built by creators alone without the support of gatekeepers

Getting access to good qualitative cultural content is very important for any distributor including digital distributors such as online platforms The catalogues of cultural works managed by the traditional gatekeepers (primarily producers and publishers) are still very valuable in that context

An important part of cultural consumption still remains non-digital The traditional actors remain the key actors in delivering offline cultural experiences

The online intermediaries that challenge the traditional structures (eg Google Amazon Apple etc) in some parts of the value chain (mainly dissemination) are (non-European) global businesses that currently lack a sufficiently strong network of contacts and insights into local cultural and creative markets to cover the highly-fragmented EU market without intermediation

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 5

Rather than drastically changing the configuration of the creative value chains digitisation resulted in challenging

existing power balances and (inter)sectoral relations by providing alternative models to create produce promote or distribute

Challenges to maximize the benefits of digitisation and minimize market imbalances

Building further on the value chain analyses we examine five transversal thematic areas where specific challenges for the CCS and policy makers exist in fostering an enabling framework for CCS actors to get the most out of digitisation while at the same time minimizing potential market imbalances

Intertwining and convergence in creative value chains

Collaborations between cultural actors and non-cultural actors are nothing new the CCS are said to have a natural lsquoconvergence or confluence culturersquo However the degree of integration and intertwining of creative value chains with other sectors has never been so high The increased complexity of societal challenges and (the speed of) technological advances have been important drivers of this process

Some sub-sectors of the cultural and creative industries are more prone to intertwining and cross-sectoral innovation (eg broadcasting and gaming) while others show lower levels of openness to and integration with non-cultural sectors (eg artistic crafts or visual arts) This is also illustrated by the diversity of convergence processes in three specific case studies analysed 1) gaming and healthcare 2) broadcasting and telecom 3) arts and science

Despite the diversity of convergence processes there are certain bottlenecks that currently limit CCS actors from exploiting the full potential of cross-sectoral collaborations

Traditional industries are underrepresented in the customer base of most cultural and creative organisations

The social capital in CCS organisations is often used in a sub-optimal way for intertwining due to market imperfections eg co-operation occurs in an opaque marketplace lack of common language no continuum of institutional support and reliance on individual partners

The dynamics of knowledge sharing and crossovers are rather different when it comes to bottom-up versus top-down processes Evidently the bottom-up processes are more conducive to intertwining than top-down processes

Creators are often in a disadvantaged position to benefit fully from the potential benefits of the convergence as they lack skills and financial resources to reposition themselves vis-agrave-vis their new partnersclients from other industries

Public support (eg funding support for networking opportunities) to stimulate cross-sectoral collaborations is often concentrated at the beginning of the value chain (creation) However there are also important bottlenecks at the later stages of the value chain especially in disseminationexhibition (ie to get access to distribution channelsaudience)

Innovative developments that happen at the borderline of traditional sectors andor policy areas are often confronted with ldquosilo thinkingrdquo and regulatory fragmentation that limit the flexibility to experiment

Competitive dynamics in two-sided markets

Cultural sectors are increasingly becoming organised as two-sided markets where new online companies play the role of platforms mediating between different categories of users (eg advertisers and readers)

Two-sided markets are often characterised by market dominance of one or a few platforms as incumbents benefit from structural andor strategic entry barriers This may raise competition issues Major concerns relate to among others platforms imposing unfair terms and conditions platforms refusing access to important user bases or databases unfair rdquoparityrdquo clauses with detrimental effects for the consumer as well as transparency issues - notably on platform tariffs use of data and search results

At the same time the emergence of platforms has been accompanied by a huge amount of innovations developed by third parties that make use of platforms as well as by platforms themselves However platforms can also make use of their economies of scale or leverage market power in adjoining markets leading to reduced innovation by third parties in the longer term Such ambiguity in the relationship between platforms and innovation feeds the

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 6

tendency to neither prevent nor penalise online platformsrsquo dominance since dominance relies on innovation and

can be challenged by potential competitors

Most classical tools fail when it comes to the assessment of two-sided markets from a competition policy point of view The research suggests that regulatory measures concerning online platforms are best set up on a problem-driven basis rather than applying a rdquoone-size-fits-allrdquo approach Nevertheless a set of common guiding principles when dealing with online platforms is needed ndash along the lines of the policy approach outlined by the European Commission in its Communication on online platforms in the Digital Single Market (2016)

Digitisation and new opportunities for creators

Disintermediation is increasingly regarded as an interesting way for creators to avoid possible market and revenue imbalances and ensure fairer remuneration A rising number of creators take responsibility for creating and producing their own works and further distribute them thus substituting themselves for traditional actors in the value chain This allows for

removing filtering of content by other actors such as distributors and decreasing asymmetry of information

reducing the number of intermediaries and costs

building a different relationship with the audience based on increased user engagement and co-creation

Disintermediation thus leads to lower entry barriers for creators At the same time it results in increased competition as well as higher pressure on creators to become rdquocreative entrepreneursrdquo and take the lead in innovating their business models In order to be successful in the digital ecosystem creators need to turn into polymaths (KEA 2009) and master an increasing mix of abilities To be more autonomous artists would need to combine their talent and creative skills with business technical and social skills Training does not often cover these topics and creators have to rely on learning-by-doing mechanisms (or outsourcing since they need to dedicate their scarce time concentrating on their core artistic activities) Another obstacle relates to the limited access to finance and knowledge about opportunities in foreign markets

Remuneration and rights management in the digital age

In recent years the internet has become the main marketplace to access and consume copyright-protected content At the same time the enforcement of copyright and related rights has become more problematic in the digital world Next to problems related to increased possibilities for illegal use of copyrighted works there is growing concern as to whether the value generated by some of these new forms of online content distribution is fairly shared between distributors and rights holders and ultimately benefits the very creators who are at the origin of such value generation

This concern is strongly linked to the lack of transparency in payment flows Several elements are at the basis of this lack of transparency (1) the role of new digital intermediaries and the impact of the new business models according to which they operate (2) the complexity of licensing processes and clearance of rights (3) the current practices with respect to contractual arrangements that foster information asymmetry and thus lack of

transparency (4) the fragmentation of the European market and the complexity of licensing schemes

This study suggests two sets of measures as a way forward to improve transparency and creators ability to receive fairer remuneration

A better application recognition and control of metadata for identifying online copyrighted content may result in a better basis for creators to leverage the use of their creative work decrease information asymmetry and lead to better identification of rights holders

Making more use of collective rights management and licensing mechanisms may empower creators in providing them with the infrastructure and capacity needed to process large amounts of data relating to the digital exploitation of creative works It might also improve their bargaining power while reducing transaction costs at the same time for service providers interested in the commercial exploitation of creative content Initiatives and mechanisms such as MERLIN BMATARMONIA and WIN analysed in this study illustrate the potential positive impact

Cultural diversity

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 7

Cultural diversity is an important component of European identity and is as such a cornerstone in cultural policy

development

The impact of market structure on cultural diversity is ambiguous in particular concerning the impact of online platforms On the one hand such platforms give access to a large diversity of content a condition for diversified consumption To some extent such platforms could contribute to overcoming the historical lack of cross-border circulation of cultural content

On the other hand greater availability of diverse content does not necessarily correspond to higher visibility discoverability and thereby accessibility in particular when it comes to the very diversified cultural production all across Europe Furthermore online markets are becoming increasingly concentrated at the potential expense of creators and traditional intermediaries

Policy makers may consider or are already undertaking at EU- or national level various actions and measures aiming at supporting cultural diversity (see also further below) They range from fostering regulatory harmonisation to facilitate cross-border circulation of content and ensure a level-playing field on the market to varied support schemes that encourage the production and circulation of creative works and the mobility of creators However

further efforts seem crucial in terms of data collection and monitoring to properly assess how digitisation affects both supplied and consumed cultural diversity

Actions to redress market imbalances

The sectoral value chains mapping and the five thematic papers clearly show that market relations and competitive dynamics in creative value chains have been subject to significant change over the last decade due to digitisation even leading to market imbalances in a number of situations (eg increasing dominance of a number of online platforms the use of creative content without transparency over remuneration flows the installation of closed ecosystems leading to lsquolock-inrsquo effects etc)

For cultural and creative actors in Europe to make the most out of these significant evolutions and for European policy makers to further develop the right framework to support the competitive position of those actors and ensure cultural diversity in Europe we recommend further actions at EU-level in six areas The suggested areas for action

as well as the proposed actions have been tested and validated during an online interaction process with a selected group of participants from the stakeholders community

Better statistics data for monitoring

Official statistics on CCS provide an important amount of information that enable understanding and monitoring of how CCS are evolving However official data on the CCS mostly focus on data at the level of individual entities (business units) and traditional sectors (following the NACE classification) rather than taking a value chain perspective Official statistics need to be complemented with data that go beyond the traditional delineation of the CCS

To improve statistics data to better monitor the impact of digitisation on the economic structure of and market dynamics in creative value chains we recommend to invest in

new data gathering ndash both quantitative and qualitative - on market relationsdynamics within value chains to complement current official structural business statistics

the development of a monitoring system to adequately monitor evolutions in the remuneration and working conditions of creatives

finding new research methods to better monitor the impact of digitisation on creative businesses and CCS in general including the use of internet data for such research

Connect to overcome fragmentation

Powerful dynamics take place at the borderlines between various sectors but sectors and policies are still often organised in sectoral silos limiting the scope for synergies and the emergence of new solutions and businesses To successfully overcome this fragmentation we recommend that actions are taken at different levels to address the current fragmentation focusing on

awareness creation with CCS actors other businesses academia teachers and policy makers about the added value of cross-sectoral collaborations between CCS actors and other sectors (rdquoinspirerdquo)

the provision of supporting tools that lower the barriers therefore permitting engagement in cross-sectoral collaborations (rdquosupport cross-sectoral experimentrdquo)

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 8

actively promoting the importance of rdquoout-of-the-sectorrdquo thinking and cross-sectoral connections for

the European economy and society at large by bringing together policy makers from different policy areas (education innovation economic policy social affairs hellip) and stimulating exchanges of experiences overcoming bottlenecks and regulatory siloshellip (rdquostimulate supportive policy developmentrdquo)

Support capacity building

New developments require new skills Many CCS organisations currently fail to get the most out of the opportunities that digitisation and the changing societal context brings due to a lack of skills andor lack of scale To support capacity building with CCS actors we recommend the following actions at EU level

Support intermediary organisations to further promote entrepreneurial and business skills as an integral part of CCS actorsrsquo curriculum Support for entrepreneurial culture should already start during formal education via innovative curricula in arts education with a better integration of business marketing and entrepreneurial courses and more flexibility in combining different disciplines

Invest in supporting environments conducive to creative entrepreneurship such as creative hubs living labs creative business incubators and co-working spaces and to enhance peer-learning and business opportunities Such support could follow on from the recent example of an EU-funded initiative ie the European Network of Creative Hubs

Stimulate intermediary organisations to develop adequate material and training about the business implications (opportunities and challenges) of digitalisation One type of output could be a toolkit on how to make smart uses of all the data that CCS actors collect (including inspirational examples) Such toolkit should sufficiently take into account sector specificities to be relevant

Stimulate the CCS to find new models of co-operation to overcome the small size of most entities and to join forces to increase their bargaining power by facilitating exchange of good practices and learning lessons

Help the CCS to build collective representation through sector associations Exchange good practices to prevent precarious working conditions for creators through new forms of work in todays collaborative economy

Optimise the use of EU funding

Several EU funding programmes focus on increasing the competitiveness of organisations (through innovation capacity building etc) These programmes are also accessible to CCS actors However barriers to accessing EU funding are still (very) high for most CCS actors despite the many challenges that CCS actors face to remain competitive in the digital age We recommend focusing EU actions in this area primarily on the following

Promote inter-clustering and cross-sectoral networking for example via an annual event for EU-supported initiatives linked to culture and creativity (covering relevant programmes in particular Creative Europe COSME H2020 Interreg and URBACT)

Promote better and more differentiated access to finance for CCS stimulate the uptake and integration of alternative finance instruments such as crowdfunding microfinance etc in the overall mix of

financial instruments available to CCS

Encourage crowdfunding for the CCS notably via fiscal incentivestax shelters (also for reward-based and donation-based crowdfunding) and increased exemption limits to encourage entrepreneurial activities Public authorities (local regional national) should also partner with crowdfunding platforms to support the CCS through match-funding schemes for example

Support for CCS SMEs to access markets outside of the EU and support collaboration and networking amongst creative entrepreneurs as well as distribution and commercialization

Encourage equity investment in the CCS by supporting the development of a framework for the valuation of creation content

Lower the barriers to accessing EU funding for SMEs by limiting the administrative burden

Promote cultural diversity

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 9

Digitisation opens up opportunities for creators and traditional intermediaries in terms of greater circulation of

content and greater diversity in consumption itself However as mentioned earlier our findings confirm that various factors may prevent such positive impacts from materialising The study therefore suggests to

promote the access to and visibility of the diversity in the offer of content services

Quotas may be instrumental in some cases but their efficiency needs to be assessed (see for eg the revision of the Audiovisual Media Services Directive)

In other cases incentives could be considered - for example through facilitating stakeholders initiatives aimed at increasing the discoverability of European cultural production in sectors being especially reshaped by digitisation (eg music)

foster regulatory harmonisation and level-playing field as appropriate in areas which are particularly relevant to ensure the availability and accessibility of a diverse content offer in a digital context and enable local and smaller cultural and creative players to fully benefit from digitisation

support the correct use of metadata to retrieve less visible cultural content and collective rights licensing initiatives to promote the distribution of small catalogues

develop tools to assess and monitor diversity This requires overcoming challenges related to data availability and conceptualisation of cultural diversity In this respect we suggest the following to be considered

assessing the impact of support programmes through independent studies possibly combined with testing the feasibility of embedding cultural diversity indicators across programmes

building on synergies with existing data collection and research resources (eg the European Audio-visual Observatory Eurostat etc) to define and narrow down relevant aspects of cultural diversity (eg discoverability) for policy assessment

Improve the regulatory environment

Digitisation has led to new actors entering the CCS value chain and new types of relations being built across the

value chain and between different value chains The EU regulatory framework for the CCS is undergoing a significant overhaul under the Digital Single Market strategy

European cultural production inherently caters mainly for local and different linguistic markets Fostering a better accessibility and visibility of such diverse production across these markets is extremely challenging Today Europersquos incredible diversity and excellence in production has difficulty reaching consumers outside their country of origin

In addition the increased role of licensing deals in the CCS revenue flows adds pressure on often overstretched smaller players of the value chains due to the multiplication of contracts and negotiating parties Our recommendations thus propose regulatory solutions for the circulation of European cultural diversity as well as easing the rights management processes especially for creators and SMEs

In further improving the regulatory environment we recommend focussing EU policy actions on

promoting cultural diversity and a competitive European creative sector as part of EU innovation and cultural agendas and programmes with implications for different policy areas (for example by

supporting cultural consumption via a reduced VAT rate)

fostering the circulation of cultural and creative works in the single market (for example through licensing hubs initiatives to ease the clearing of rights across European markets) and incentivise investment in content creation and production

increasing transparency across the creative value chains and achieve fair remuneration of creators whilst also ensuring a level playing field for all digital service providers Enforcement of the copyright legal framework could be strengthened also by supporting systems for a better application recognition and control of cultural metadata as well as supporting digital rights licensing infrastructures notably in the context of collective rights management mechanisms

ensuring social protection of creators in an increasingly precarious working environment In its Resolution of 13 December 2016 the European Parliament reminds us that it is increasingly rare for cultural and creative artists to be in permanent employment and that they are to an increasing extent self-employed alternating between self-employed and employed activity or engaged in part-time or irregular activity Flexibility and mobility are inseparable in the context of professional artistic activity and it is therefore important to offset the unpredictable and sometimes precarious nature of the artistic profession by a providing a guarantee of genuine social protection Measures should be undertaken to help creators cope with these challenges

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Priced publications

bull via EU Bookshop (httpbookshopeuropaeu)

NC

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-17

-181

-EN

-N

ISBN 978-92-79-66621-6

Page 2: Mapping the Creative Value Chains · New actors have entered the market and boundaries between creative value chains and other value chains have become more blurred. The process of

Mapping the Creative Value Chains

A study on the economy of culture in the digital age

AUTHORS

Isabelle De Voldere IDEA Consult (Project coordinator)

Jean-Franccedilois Romainville IDEA Consult

Steven Knotter IDEA Consult

Eveline Durinck IDEA Consult

Evrim Engin IDEA Consult

Arthur Le Gall KEA

Philippe Kern KEA

Elisabetta Airaghi KEA

Teodora Pletosu KEA

Heritiana Ranaivoson imec-SMIT-VUB

Katharina Hoelck imec-SMIT-VUB

The research team would like to thank all the stakeholders that have contributed to the

research by sharing their valuable expertise and insights during the interviews and online

DISCUTO process

EUROPEAN COMMISSION

Directorate-General for Education and Culture Directorate D ndash Culture and Creativity Unit D1 ndash Cultural Policy

Contact DG EAC Unit D1

E-mail EAC-UNITE-D1eceuropaeu

European Commission B-1049 Brussels

Europe Direct is a service to help you find answers

to your questions about the European Union

Freephone number ()

00 800 6 7 8 9 10 11

() The information given is free as are most calls (though some operators phone boxes or hotels may charge you)

More information on the European Union is available on the Internet (httpeuropaeu)

Luxembourg Publications Office of the European Union 2017 ISBN 978-92-79-66621-6 doi 102766491907

copy European Union 2017 Reproduction is authorised provided the source is acknowledged

Image(s) copy image 284668712 Source shutterstockcom

Disclaimer

This document has been prepared for the European Commission however it

reflects the views only of the authors and the Commission cannot be held responsible for any use which may be made of the information contained therein

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 3

Mapping the creative value chains - a study on the economy of culture in the digital age

Cultural and creative sectors (CCS) have become well established in both an economic and policy context as important assets in strengthening Europersquos economic structure and maintaining its competitiveness in the global economy1

However the competitive position of CCS is continuously challenged by exogenous factors affecting creative value chains especially digitisation From creation to actual consumption all steps in the value chains have been influenced by new digital solutions bringing about new opportunities for innovative practices and even creating radically new types of interaction with audiences At the same time digitisation poses significant challenges for CCS actors such as the increase of piracy as well as increased pressure on existing models of value creation and remuneration

New actors have entered the market and boundaries between creative value chains and other value chains have

become more blurred The process of blurring boundaries has been further reinforced by a relatively recent process of rethinking the role of culture arts and creativity in a complex society in transition confronted with different global challenges that require innovative multidisciplinary approaches

Changing interrelations and competitive dynamics

Against this background the current study maps the economic structure of creative value chains and analyses how digitisation has influenced market relations and competitive dynamics

To this end we use the stylised value chain model in the figure below as the overarching framework for the economic analysis of activities and interrelations within creative value chains We distinguish four core functions (Creation Production Disseminationtrade and Exhibitionreception) as well as a number of support functions and relations with other sectors for the supply of ancillary goods and services that are critical for value creation in the creative value chains

To take into account the wide variety of activities and actors covered by the CCS the analysis is not carried out at the level of the CCS but rather at the level of the following cultural and creative domains visual arts performing arts cultural heritage artistic crafts book publishing music film television and radio broadcasting and multimedia

Stylised Creative value chain model

1 See eg TERA (2014) KMU Forschung Austria and VVA (2016)

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 4

Based on the value chain analyses we find that digitisation has a multidimensional impact on the structure and

market dynamics in all nine creative value chains Digitisation gave rise to new tools that allow actors in all stages of the nine creative value chains to

automate or organise existing activities in a more efficient andor effective manner (production communicationhellip)

explore new (cross-sectoral) market opportunities including new roles in the value chain

take up completely new activities including completely new business models whereby digitisation allows creators to bypass traditional intermediaries (lsquodisintermediationrsquo) sometimes even (radically) changing the rules of the (business) game

But the impact has not been equal in all creative value chains The differences in impact link back to a number of structural differences in the economic characteristics of the nine cultural and creative domains

The degree of complexity of creation cultural and creative domains that are characterised by relatively simple production processes are more affected by a trend of disintermediationre-intermediation where new intermediary actors (mostly online platforms) become more important in the value chain and can gain a dominant position

The level of upfront investment costs needed in production higher upfront investment costs to produce a creative work mean that stronger project coordination is needed to keep investment risks to a minimum and thus creative value chains are less affected by processes of disintermediation

Economies of scale higher digitisation rates ndash ie higher shares of revenue from digital business lines in the total global revenues - can be found especially in those domains where cultural works can easily be reproduced at low marginal cost and without diminishing their cultural value

Degree of substitutability of digitised versus non-digitised cultural works for some cultural works consumption of a digitised version is a close substitute for a non-digitised version thus opening opportunities for a higher impact of digitisation on value creation In other sectors this degree of substitutability is much lower (although new digital tools such as virtual tours or virtual reality experiences also affect this degree in those sectors)

No drastic reconfiguration but rather increasing complexity of creative value chains

Digitisation has a multidimensional impact on the economic structure of creative value chains At the same time we observe that digitisation has not drastically reconfigured creative value chains No actor has become obsolete so far rather new actors have joined thus increasing the complexity of value chains Moreover although power balances have changed in several value chains those actors that have dominated the value chains as gatekeepers before digitisation mostly remain playing a pivotal role in the current economic organisation There are several reasons to explain this

Although new digital tools allow creators to get involved in activities along the value chain they often lack the size and capacity to take full advantage of these opportunities on their own

Creators still need intermediary organisations to overcome their individual weak bargaining position vis-agrave-vis users to control the exploitation of their works and to negotiate fair terms of remuneration

Building a reputation is of high importance to be successful in the ldquowinner-takes-it-allrdquo CCS market and to make a living A strong reputation is seldom (if ever) built by creators alone without the support of gatekeepers

Getting access to good qualitative cultural content is very important for any distributor including digital distributors such as online platforms The catalogues of cultural works managed by the traditional gatekeepers (primarily producers and publishers) are still very valuable in that context

An important part of cultural consumption still remains non-digital The traditional actors remain the key actors in delivering offline cultural experiences

The online intermediaries that challenge the traditional structures (eg Google Amazon Apple etc) in some parts of the value chain (mainly dissemination) are (non-European) global businesses that currently lack a sufficiently strong network of contacts and insights into local cultural and creative markets to cover the highly-fragmented EU market without intermediation

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 5

Rather than drastically changing the configuration of the creative value chains digitisation resulted in challenging

existing power balances and (inter)sectoral relations by providing alternative models to create produce promote or distribute

Challenges to maximize the benefits of digitisation and minimize market imbalances

Building further on the value chain analyses we examine five transversal thematic areas where specific challenges for the CCS and policy makers exist in fostering an enabling framework for CCS actors to get the most out of digitisation while at the same time minimizing potential market imbalances

Intertwining and convergence in creative value chains

Collaborations between cultural actors and non-cultural actors are nothing new the CCS are said to have a natural lsquoconvergence or confluence culturersquo However the degree of integration and intertwining of creative value chains with other sectors has never been so high The increased complexity of societal challenges and (the speed of) technological advances have been important drivers of this process

Some sub-sectors of the cultural and creative industries are more prone to intertwining and cross-sectoral innovation (eg broadcasting and gaming) while others show lower levels of openness to and integration with non-cultural sectors (eg artistic crafts or visual arts) This is also illustrated by the diversity of convergence processes in three specific case studies analysed 1) gaming and healthcare 2) broadcasting and telecom 3) arts and science

Despite the diversity of convergence processes there are certain bottlenecks that currently limit CCS actors from exploiting the full potential of cross-sectoral collaborations

Traditional industries are underrepresented in the customer base of most cultural and creative organisations

The social capital in CCS organisations is often used in a sub-optimal way for intertwining due to market imperfections eg co-operation occurs in an opaque marketplace lack of common language no continuum of institutional support and reliance on individual partners

The dynamics of knowledge sharing and crossovers are rather different when it comes to bottom-up versus top-down processes Evidently the bottom-up processes are more conducive to intertwining than top-down processes

Creators are often in a disadvantaged position to benefit fully from the potential benefits of the convergence as they lack skills and financial resources to reposition themselves vis-agrave-vis their new partnersclients from other industries

Public support (eg funding support for networking opportunities) to stimulate cross-sectoral collaborations is often concentrated at the beginning of the value chain (creation) However there are also important bottlenecks at the later stages of the value chain especially in disseminationexhibition (ie to get access to distribution channelsaudience)

Innovative developments that happen at the borderline of traditional sectors andor policy areas are often confronted with ldquosilo thinkingrdquo and regulatory fragmentation that limit the flexibility to experiment

Competitive dynamics in two-sided markets

Cultural sectors are increasingly becoming organised as two-sided markets where new online companies play the role of platforms mediating between different categories of users (eg advertisers and readers)

Two-sided markets are often characterised by market dominance of one or a few platforms as incumbents benefit from structural andor strategic entry barriers This may raise competition issues Major concerns relate to among others platforms imposing unfair terms and conditions platforms refusing access to important user bases or databases unfair rdquoparityrdquo clauses with detrimental effects for the consumer as well as transparency issues - notably on platform tariffs use of data and search results

At the same time the emergence of platforms has been accompanied by a huge amount of innovations developed by third parties that make use of platforms as well as by platforms themselves However platforms can also make use of their economies of scale or leverage market power in adjoining markets leading to reduced innovation by third parties in the longer term Such ambiguity in the relationship between platforms and innovation feeds the

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 6

tendency to neither prevent nor penalise online platformsrsquo dominance since dominance relies on innovation and

can be challenged by potential competitors

Most classical tools fail when it comes to the assessment of two-sided markets from a competition policy point of view The research suggests that regulatory measures concerning online platforms are best set up on a problem-driven basis rather than applying a rdquoone-size-fits-allrdquo approach Nevertheless a set of common guiding principles when dealing with online platforms is needed ndash along the lines of the policy approach outlined by the European Commission in its Communication on online platforms in the Digital Single Market (2016)

Digitisation and new opportunities for creators

Disintermediation is increasingly regarded as an interesting way for creators to avoid possible market and revenue imbalances and ensure fairer remuneration A rising number of creators take responsibility for creating and producing their own works and further distribute them thus substituting themselves for traditional actors in the value chain This allows for

removing filtering of content by other actors such as distributors and decreasing asymmetry of information

reducing the number of intermediaries and costs

building a different relationship with the audience based on increased user engagement and co-creation

Disintermediation thus leads to lower entry barriers for creators At the same time it results in increased competition as well as higher pressure on creators to become rdquocreative entrepreneursrdquo and take the lead in innovating their business models In order to be successful in the digital ecosystem creators need to turn into polymaths (KEA 2009) and master an increasing mix of abilities To be more autonomous artists would need to combine their talent and creative skills with business technical and social skills Training does not often cover these topics and creators have to rely on learning-by-doing mechanisms (or outsourcing since they need to dedicate their scarce time concentrating on their core artistic activities) Another obstacle relates to the limited access to finance and knowledge about opportunities in foreign markets

Remuneration and rights management in the digital age

In recent years the internet has become the main marketplace to access and consume copyright-protected content At the same time the enforcement of copyright and related rights has become more problematic in the digital world Next to problems related to increased possibilities for illegal use of copyrighted works there is growing concern as to whether the value generated by some of these new forms of online content distribution is fairly shared between distributors and rights holders and ultimately benefits the very creators who are at the origin of such value generation

This concern is strongly linked to the lack of transparency in payment flows Several elements are at the basis of this lack of transparency (1) the role of new digital intermediaries and the impact of the new business models according to which they operate (2) the complexity of licensing processes and clearance of rights (3) the current practices with respect to contractual arrangements that foster information asymmetry and thus lack of

transparency (4) the fragmentation of the European market and the complexity of licensing schemes

This study suggests two sets of measures as a way forward to improve transparency and creators ability to receive fairer remuneration

A better application recognition and control of metadata for identifying online copyrighted content may result in a better basis for creators to leverage the use of their creative work decrease information asymmetry and lead to better identification of rights holders

Making more use of collective rights management and licensing mechanisms may empower creators in providing them with the infrastructure and capacity needed to process large amounts of data relating to the digital exploitation of creative works It might also improve their bargaining power while reducing transaction costs at the same time for service providers interested in the commercial exploitation of creative content Initiatives and mechanisms such as MERLIN BMATARMONIA and WIN analysed in this study illustrate the potential positive impact

Cultural diversity

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 7

Cultural diversity is an important component of European identity and is as such a cornerstone in cultural policy

development

The impact of market structure on cultural diversity is ambiguous in particular concerning the impact of online platforms On the one hand such platforms give access to a large diversity of content a condition for diversified consumption To some extent such platforms could contribute to overcoming the historical lack of cross-border circulation of cultural content

On the other hand greater availability of diverse content does not necessarily correspond to higher visibility discoverability and thereby accessibility in particular when it comes to the very diversified cultural production all across Europe Furthermore online markets are becoming increasingly concentrated at the potential expense of creators and traditional intermediaries

Policy makers may consider or are already undertaking at EU- or national level various actions and measures aiming at supporting cultural diversity (see also further below) They range from fostering regulatory harmonisation to facilitate cross-border circulation of content and ensure a level-playing field on the market to varied support schemes that encourage the production and circulation of creative works and the mobility of creators However

further efforts seem crucial in terms of data collection and monitoring to properly assess how digitisation affects both supplied and consumed cultural diversity

Actions to redress market imbalances

The sectoral value chains mapping and the five thematic papers clearly show that market relations and competitive dynamics in creative value chains have been subject to significant change over the last decade due to digitisation even leading to market imbalances in a number of situations (eg increasing dominance of a number of online platforms the use of creative content without transparency over remuneration flows the installation of closed ecosystems leading to lsquolock-inrsquo effects etc)

For cultural and creative actors in Europe to make the most out of these significant evolutions and for European policy makers to further develop the right framework to support the competitive position of those actors and ensure cultural diversity in Europe we recommend further actions at EU-level in six areas The suggested areas for action

as well as the proposed actions have been tested and validated during an online interaction process with a selected group of participants from the stakeholders community

Better statistics data for monitoring

Official statistics on CCS provide an important amount of information that enable understanding and monitoring of how CCS are evolving However official data on the CCS mostly focus on data at the level of individual entities (business units) and traditional sectors (following the NACE classification) rather than taking a value chain perspective Official statistics need to be complemented with data that go beyond the traditional delineation of the CCS

To improve statistics data to better monitor the impact of digitisation on the economic structure of and market dynamics in creative value chains we recommend to invest in

new data gathering ndash both quantitative and qualitative - on market relationsdynamics within value chains to complement current official structural business statistics

the development of a monitoring system to adequately monitor evolutions in the remuneration and working conditions of creatives

finding new research methods to better monitor the impact of digitisation on creative businesses and CCS in general including the use of internet data for such research

Connect to overcome fragmentation

Powerful dynamics take place at the borderlines between various sectors but sectors and policies are still often organised in sectoral silos limiting the scope for synergies and the emergence of new solutions and businesses To successfully overcome this fragmentation we recommend that actions are taken at different levels to address the current fragmentation focusing on

awareness creation with CCS actors other businesses academia teachers and policy makers about the added value of cross-sectoral collaborations between CCS actors and other sectors (rdquoinspirerdquo)

the provision of supporting tools that lower the barriers therefore permitting engagement in cross-sectoral collaborations (rdquosupport cross-sectoral experimentrdquo)

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 8

actively promoting the importance of rdquoout-of-the-sectorrdquo thinking and cross-sectoral connections for

the European economy and society at large by bringing together policy makers from different policy areas (education innovation economic policy social affairs hellip) and stimulating exchanges of experiences overcoming bottlenecks and regulatory siloshellip (rdquostimulate supportive policy developmentrdquo)

Support capacity building

New developments require new skills Many CCS organisations currently fail to get the most out of the opportunities that digitisation and the changing societal context brings due to a lack of skills andor lack of scale To support capacity building with CCS actors we recommend the following actions at EU level

Support intermediary organisations to further promote entrepreneurial and business skills as an integral part of CCS actorsrsquo curriculum Support for entrepreneurial culture should already start during formal education via innovative curricula in arts education with a better integration of business marketing and entrepreneurial courses and more flexibility in combining different disciplines

Invest in supporting environments conducive to creative entrepreneurship such as creative hubs living labs creative business incubators and co-working spaces and to enhance peer-learning and business opportunities Such support could follow on from the recent example of an EU-funded initiative ie the European Network of Creative Hubs

Stimulate intermediary organisations to develop adequate material and training about the business implications (opportunities and challenges) of digitalisation One type of output could be a toolkit on how to make smart uses of all the data that CCS actors collect (including inspirational examples) Such toolkit should sufficiently take into account sector specificities to be relevant

Stimulate the CCS to find new models of co-operation to overcome the small size of most entities and to join forces to increase their bargaining power by facilitating exchange of good practices and learning lessons

Help the CCS to build collective representation through sector associations Exchange good practices to prevent precarious working conditions for creators through new forms of work in todays collaborative economy

Optimise the use of EU funding

Several EU funding programmes focus on increasing the competitiveness of organisations (through innovation capacity building etc) These programmes are also accessible to CCS actors However barriers to accessing EU funding are still (very) high for most CCS actors despite the many challenges that CCS actors face to remain competitive in the digital age We recommend focusing EU actions in this area primarily on the following

Promote inter-clustering and cross-sectoral networking for example via an annual event for EU-supported initiatives linked to culture and creativity (covering relevant programmes in particular Creative Europe COSME H2020 Interreg and URBACT)

Promote better and more differentiated access to finance for CCS stimulate the uptake and integration of alternative finance instruments such as crowdfunding microfinance etc in the overall mix of

financial instruments available to CCS

Encourage crowdfunding for the CCS notably via fiscal incentivestax shelters (also for reward-based and donation-based crowdfunding) and increased exemption limits to encourage entrepreneurial activities Public authorities (local regional national) should also partner with crowdfunding platforms to support the CCS through match-funding schemes for example

Support for CCS SMEs to access markets outside of the EU and support collaboration and networking amongst creative entrepreneurs as well as distribution and commercialization

Encourage equity investment in the CCS by supporting the development of a framework for the valuation of creation content

Lower the barriers to accessing EU funding for SMEs by limiting the administrative burden

Promote cultural diversity

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 9

Digitisation opens up opportunities for creators and traditional intermediaries in terms of greater circulation of

content and greater diversity in consumption itself However as mentioned earlier our findings confirm that various factors may prevent such positive impacts from materialising The study therefore suggests to

promote the access to and visibility of the diversity in the offer of content services

Quotas may be instrumental in some cases but their efficiency needs to be assessed (see for eg the revision of the Audiovisual Media Services Directive)

In other cases incentives could be considered - for example through facilitating stakeholders initiatives aimed at increasing the discoverability of European cultural production in sectors being especially reshaped by digitisation (eg music)

foster regulatory harmonisation and level-playing field as appropriate in areas which are particularly relevant to ensure the availability and accessibility of a diverse content offer in a digital context and enable local and smaller cultural and creative players to fully benefit from digitisation

support the correct use of metadata to retrieve less visible cultural content and collective rights licensing initiatives to promote the distribution of small catalogues

develop tools to assess and monitor diversity This requires overcoming challenges related to data availability and conceptualisation of cultural diversity In this respect we suggest the following to be considered

assessing the impact of support programmes through independent studies possibly combined with testing the feasibility of embedding cultural diversity indicators across programmes

building on synergies with existing data collection and research resources (eg the European Audio-visual Observatory Eurostat etc) to define and narrow down relevant aspects of cultural diversity (eg discoverability) for policy assessment

Improve the regulatory environment

Digitisation has led to new actors entering the CCS value chain and new types of relations being built across the

value chain and between different value chains The EU regulatory framework for the CCS is undergoing a significant overhaul under the Digital Single Market strategy

European cultural production inherently caters mainly for local and different linguistic markets Fostering a better accessibility and visibility of such diverse production across these markets is extremely challenging Today Europersquos incredible diversity and excellence in production has difficulty reaching consumers outside their country of origin

In addition the increased role of licensing deals in the CCS revenue flows adds pressure on often overstretched smaller players of the value chains due to the multiplication of contracts and negotiating parties Our recommendations thus propose regulatory solutions for the circulation of European cultural diversity as well as easing the rights management processes especially for creators and SMEs

In further improving the regulatory environment we recommend focussing EU policy actions on

promoting cultural diversity and a competitive European creative sector as part of EU innovation and cultural agendas and programmes with implications for different policy areas (for example by

supporting cultural consumption via a reduced VAT rate)

fostering the circulation of cultural and creative works in the single market (for example through licensing hubs initiatives to ease the clearing of rights across European markets) and incentivise investment in content creation and production

increasing transparency across the creative value chains and achieve fair remuneration of creators whilst also ensuring a level playing field for all digital service providers Enforcement of the copyright legal framework could be strengthened also by supporting systems for a better application recognition and control of cultural metadata as well as supporting digital rights licensing infrastructures notably in the context of collective rights management mechanisms

ensuring social protection of creators in an increasingly precarious working environment In its Resolution of 13 December 2016 the European Parliament reminds us that it is increasingly rare for cultural and creative artists to be in permanent employment and that they are to an increasing extent self-employed alternating between self-employed and employed activity or engaged in part-time or irregular activity Flexibility and mobility are inseparable in the context of professional artistic activity and it is therefore important to offset the unpredictable and sometimes precarious nature of the artistic profession by a providing a guarantee of genuine social protection Measures should be undertaken to help creators cope with these challenges

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bull via EU Bookshop (httpbookshopeuropaeu)

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-N

ISBN 978-92-79-66621-6

Page 3: Mapping the Creative Value Chains · New actors have entered the market and boundaries between creative value chains and other value chains have become more blurred. The process of

Europe Direct is a service to help you find answers

to your questions about the European Union

Freephone number ()

00 800 6 7 8 9 10 11

() The information given is free as are most calls (though some operators phone boxes or hotels may charge you)

More information on the European Union is available on the Internet (httpeuropaeu)

Luxembourg Publications Office of the European Union 2017 ISBN 978-92-79-66621-6 doi 102766491907

copy European Union 2017 Reproduction is authorised provided the source is acknowledged

Image(s) copy image 284668712 Source shutterstockcom

Disclaimer

This document has been prepared for the European Commission however it

reflects the views only of the authors and the Commission cannot be held responsible for any use which may be made of the information contained therein

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 3

Mapping the creative value chains - a study on the economy of culture in the digital age

Cultural and creative sectors (CCS) have become well established in both an economic and policy context as important assets in strengthening Europersquos economic structure and maintaining its competitiveness in the global economy1

However the competitive position of CCS is continuously challenged by exogenous factors affecting creative value chains especially digitisation From creation to actual consumption all steps in the value chains have been influenced by new digital solutions bringing about new opportunities for innovative practices and even creating radically new types of interaction with audiences At the same time digitisation poses significant challenges for CCS actors such as the increase of piracy as well as increased pressure on existing models of value creation and remuneration

New actors have entered the market and boundaries between creative value chains and other value chains have

become more blurred The process of blurring boundaries has been further reinforced by a relatively recent process of rethinking the role of culture arts and creativity in a complex society in transition confronted with different global challenges that require innovative multidisciplinary approaches

Changing interrelations and competitive dynamics

Against this background the current study maps the economic structure of creative value chains and analyses how digitisation has influenced market relations and competitive dynamics

To this end we use the stylised value chain model in the figure below as the overarching framework for the economic analysis of activities and interrelations within creative value chains We distinguish four core functions (Creation Production Disseminationtrade and Exhibitionreception) as well as a number of support functions and relations with other sectors for the supply of ancillary goods and services that are critical for value creation in the creative value chains

To take into account the wide variety of activities and actors covered by the CCS the analysis is not carried out at the level of the CCS but rather at the level of the following cultural and creative domains visual arts performing arts cultural heritage artistic crafts book publishing music film television and radio broadcasting and multimedia

Stylised Creative value chain model

1 See eg TERA (2014) KMU Forschung Austria and VVA (2016)

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 4

Based on the value chain analyses we find that digitisation has a multidimensional impact on the structure and

market dynamics in all nine creative value chains Digitisation gave rise to new tools that allow actors in all stages of the nine creative value chains to

automate or organise existing activities in a more efficient andor effective manner (production communicationhellip)

explore new (cross-sectoral) market opportunities including new roles in the value chain

take up completely new activities including completely new business models whereby digitisation allows creators to bypass traditional intermediaries (lsquodisintermediationrsquo) sometimes even (radically) changing the rules of the (business) game

But the impact has not been equal in all creative value chains The differences in impact link back to a number of structural differences in the economic characteristics of the nine cultural and creative domains

The degree of complexity of creation cultural and creative domains that are characterised by relatively simple production processes are more affected by a trend of disintermediationre-intermediation where new intermediary actors (mostly online platforms) become more important in the value chain and can gain a dominant position

The level of upfront investment costs needed in production higher upfront investment costs to produce a creative work mean that stronger project coordination is needed to keep investment risks to a minimum and thus creative value chains are less affected by processes of disintermediation

Economies of scale higher digitisation rates ndash ie higher shares of revenue from digital business lines in the total global revenues - can be found especially in those domains where cultural works can easily be reproduced at low marginal cost and without diminishing their cultural value

Degree of substitutability of digitised versus non-digitised cultural works for some cultural works consumption of a digitised version is a close substitute for a non-digitised version thus opening opportunities for a higher impact of digitisation on value creation In other sectors this degree of substitutability is much lower (although new digital tools such as virtual tours or virtual reality experiences also affect this degree in those sectors)

No drastic reconfiguration but rather increasing complexity of creative value chains

Digitisation has a multidimensional impact on the economic structure of creative value chains At the same time we observe that digitisation has not drastically reconfigured creative value chains No actor has become obsolete so far rather new actors have joined thus increasing the complexity of value chains Moreover although power balances have changed in several value chains those actors that have dominated the value chains as gatekeepers before digitisation mostly remain playing a pivotal role in the current economic organisation There are several reasons to explain this

Although new digital tools allow creators to get involved in activities along the value chain they often lack the size and capacity to take full advantage of these opportunities on their own

Creators still need intermediary organisations to overcome their individual weak bargaining position vis-agrave-vis users to control the exploitation of their works and to negotiate fair terms of remuneration

Building a reputation is of high importance to be successful in the ldquowinner-takes-it-allrdquo CCS market and to make a living A strong reputation is seldom (if ever) built by creators alone without the support of gatekeepers

Getting access to good qualitative cultural content is very important for any distributor including digital distributors such as online platforms The catalogues of cultural works managed by the traditional gatekeepers (primarily producers and publishers) are still very valuable in that context

An important part of cultural consumption still remains non-digital The traditional actors remain the key actors in delivering offline cultural experiences

The online intermediaries that challenge the traditional structures (eg Google Amazon Apple etc) in some parts of the value chain (mainly dissemination) are (non-European) global businesses that currently lack a sufficiently strong network of contacts and insights into local cultural and creative markets to cover the highly-fragmented EU market without intermediation

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 5

Rather than drastically changing the configuration of the creative value chains digitisation resulted in challenging

existing power balances and (inter)sectoral relations by providing alternative models to create produce promote or distribute

Challenges to maximize the benefits of digitisation and minimize market imbalances

Building further on the value chain analyses we examine five transversal thematic areas where specific challenges for the CCS and policy makers exist in fostering an enabling framework for CCS actors to get the most out of digitisation while at the same time minimizing potential market imbalances

Intertwining and convergence in creative value chains

Collaborations between cultural actors and non-cultural actors are nothing new the CCS are said to have a natural lsquoconvergence or confluence culturersquo However the degree of integration and intertwining of creative value chains with other sectors has never been so high The increased complexity of societal challenges and (the speed of) technological advances have been important drivers of this process

Some sub-sectors of the cultural and creative industries are more prone to intertwining and cross-sectoral innovation (eg broadcasting and gaming) while others show lower levels of openness to and integration with non-cultural sectors (eg artistic crafts or visual arts) This is also illustrated by the diversity of convergence processes in three specific case studies analysed 1) gaming and healthcare 2) broadcasting and telecom 3) arts and science

Despite the diversity of convergence processes there are certain bottlenecks that currently limit CCS actors from exploiting the full potential of cross-sectoral collaborations

Traditional industries are underrepresented in the customer base of most cultural and creative organisations

The social capital in CCS organisations is often used in a sub-optimal way for intertwining due to market imperfections eg co-operation occurs in an opaque marketplace lack of common language no continuum of institutional support and reliance on individual partners

The dynamics of knowledge sharing and crossovers are rather different when it comes to bottom-up versus top-down processes Evidently the bottom-up processes are more conducive to intertwining than top-down processes

Creators are often in a disadvantaged position to benefit fully from the potential benefits of the convergence as they lack skills and financial resources to reposition themselves vis-agrave-vis their new partnersclients from other industries

Public support (eg funding support for networking opportunities) to stimulate cross-sectoral collaborations is often concentrated at the beginning of the value chain (creation) However there are also important bottlenecks at the later stages of the value chain especially in disseminationexhibition (ie to get access to distribution channelsaudience)

Innovative developments that happen at the borderline of traditional sectors andor policy areas are often confronted with ldquosilo thinkingrdquo and regulatory fragmentation that limit the flexibility to experiment

Competitive dynamics in two-sided markets

Cultural sectors are increasingly becoming organised as two-sided markets where new online companies play the role of platforms mediating between different categories of users (eg advertisers and readers)

Two-sided markets are often characterised by market dominance of one or a few platforms as incumbents benefit from structural andor strategic entry barriers This may raise competition issues Major concerns relate to among others platforms imposing unfair terms and conditions platforms refusing access to important user bases or databases unfair rdquoparityrdquo clauses with detrimental effects for the consumer as well as transparency issues - notably on platform tariffs use of data and search results

At the same time the emergence of platforms has been accompanied by a huge amount of innovations developed by third parties that make use of platforms as well as by platforms themselves However platforms can also make use of their economies of scale or leverage market power in adjoining markets leading to reduced innovation by third parties in the longer term Such ambiguity in the relationship between platforms and innovation feeds the

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 6

tendency to neither prevent nor penalise online platformsrsquo dominance since dominance relies on innovation and

can be challenged by potential competitors

Most classical tools fail when it comes to the assessment of two-sided markets from a competition policy point of view The research suggests that regulatory measures concerning online platforms are best set up on a problem-driven basis rather than applying a rdquoone-size-fits-allrdquo approach Nevertheless a set of common guiding principles when dealing with online platforms is needed ndash along the lines of the policy approach outlined by the European Commission in its Communication on online platforms in the Digital Single Market (2016)

Digitisation and new opportunities for creators

Disintermediation is increasingly regarded as an interesting way for creators to avoid possible market and revenue imbalances and ensure fairer remuneration A rising number of creators take responsibility for creating and producing their own works and further distribute them thus substituting themselves for traditional actors in the value chain This allows for

removing filtering of content by other actors such as distributors and decreasing asymmetry of information

reducing the number of intermediaries and costs

building a different relationship with the audience based on increased user engagement and co-creation

Disintermediation thus leads to lower entry barriers for creators At the same time it results in increased competition as well as higher pressure on creators to become rdquocreative entrepreneursrdquo and take the lead in innovating their business models In order to be successful in the digital ecosystem creators need to turn into polymaths (KEA 2009) and master an increasing mix of abilities To be more autonomous artists would need to combine their talent and creative skills with business technical and social skills Training does not often cover these topics and creators have to rely on learning-by-doing mechanisms (or outsourcing since they need to dedicate their scarce time concentrating on their core artistic activities) Another obstacle relates to the limited access to finance and knowledge about opportunities in foreign markets

Remuneration and rights management in the digital age

In recent years the internet has become the main marketplace to access and consume copyright-protected content At the same time the enforcement of copyright and related rights has become more problematic in the digital world Next to problems related to increased possibilities for illegal use of copyrighted works there is growing concern as to whether the value generated by some of these new forms of online content distribution is fairly shared between distributors and rights holders and ultimately benefits the very creators who are at the origin of such value generation

This concern is strongly linked to the lack of transparency in payment flows Several elements are at the basis of this lack of transparency (1) the role of new digital intermediaries and the impact of the new business models according to which they operate (2) the complexity of licensing processes and clearance of rights (3) the current practices with respect to contractual arrangements that foster information asymmetry and thus lack of

transparency (4) the fragmentation of the European market and the complexity of licensing schemes

This study suggests two sets of measures as a way forward to improve transparency and creators ability to receive fairer remuneration

A better application recognition and control of metadata for identifying online copyrighted content may result in a better basis for creators to leverage the use of their creative work decrease information asymmetry and lead to better identification of rights holders

Making more use of collective rights management and licensing mechanisms may empower creators in providing them with the infrastructure and capacity needed to process large amounts of data relating to the digital exploitation of creative works It might also improve their bargaining power while reducing transaction costs at the same time for service providers interested in the commercial exploitation of creative content Initiatives and mechanisms such as MERLIN BMATARMONIA and WIN analysed in this study illustrate the potential positive impact

Cultural diversity

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 7

Cultural diversity is an important component of European identity and is as such a cornerstone in cultural policy

development

The impact of market structure on cultural diversity is ambiguous in particular concerning the impact of online platforms On the one hand such platforms give access to a large diversity of content a condition for diversified consumption To some extent such platforms could contribute to overcoming the historical lack of cross-border circulation of cultural content

On the other hand greater availability of diverse content does not necessarily correspond to higher visibility discoverability and thereby accessibility in particular when it comes to the very diversified cultural production all across Europe Furthermore online markets are becoming increasingly concentrated at the potential expense of creators and traditional intermediaries

Policy makers may consider or are already undertaking at EU- or national level various actions and measures aiming at supporting cultural diversity (see also further below) They range from fostering regulatory harmonisation to facilitate cross-border circulation of content and ensure a level-playing field on the market to varied support schemes that encourage the production and circulation of creative works and the mobility of creators However

further efforts seem crucial in terms of data collection and monitoring to properly assess how digitisation affects both supplied and consumed cultural diversity

Actions to redress market imbalances

The sectoral value chains mapping and the five thematic papers clearly show that market relations and competitive dynamics in creative value chains have been subject to significant change over the last decade due to digitisation even leading to market imbalances in a number of situations (eg increasing dominance of a number of online platforms the use of creative content without transparency over remuneration flows the installation of closed ecosystems leading to lsquolock-inrsquo effects etc)

For cultural and creative actors in Europe to make the most out of these significant evolutions and for European policy makers to further develop the right framework to support the competitive position of those actors and ensure cultural diversity in Europe we recommend further actions at EU-level in six areas The suggested areas for action

as well as the proposed actions have been tested and validated during an online interaction process with a selected group of participants from the stakeholders community

Better statistics data for monitoring

Official statistics on CCS provide an important amount of information that enable understanding and monitoring of how CCS are evolving However official data on the CCS mostly focus on data at the level of individual entities (business units) and traditional sectors (following the NACE classification) rather than taking a value chain perspective Official statistics need to be complemented with data that go beyond the traditional delineation of the CCS

To improve statistics data to better monitor the impact of digitisation on the economic structure of and market dynamics in creative value chains we recommend to invest in

new data gathering ndash both quantitative and qualitative - on market relationsdynamics within value chains to complement current official structural business statistics

the development of a monitoring system to adequately monitor evolutions in the remuneration and working conditions of creatives

finding new research methods to better monitor the impact of digitisation on creative businesses and CCS in general including the use of internet data for such research

Connect to overcome fragmentation

Powerful dynamics take place at the borderlines between various sectors but sectors and policies are still often organised in sectoral silos limiting the scope for synergies and the emergence of new solutions and businesses To successfully overcome this fragmentation we recommend that actions are taken at different levels to address the current fragmentation focusing on

awareness creation with CCS actors other businesses academia teachers and policy makers about the added value of cross-sectoral collaborations between CCS actors and other sectors (rdquoinspirerdquo)

the provision of supporting tools that lower the barriers therefore permitting engagement in cross-sectoral collaborations (rdquosupport cross-sectoral experimentrdquo)

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 8

actively promoting the importance of rdquoout-of-the-sectorrdquo thinking and cross-sectoral connections for

the European economy and society at large by bringing together policy makers from different policy areas (education innovation economic policy social affairs hellip) and stimulating exchanges of experiences overcoming bottlenecks and regulatory siloshellip (rdquostimulate supportive policy developmentrdquo)

Support capacity building

New developments require new skills Many CCS organisations currently fail to get the most out of the opportunities that digitisation and the changing societal context brings due to a lack of skills andor lack of scale To support capacity building with CCS actors we recommend the following actions at EU level

Support intermediary organisations to further promote entrepreneurial and business skills as an integral part of CCS actorsrsquo curriculum Support for entrepreneurial culture should already start during formal education via innovative curricula in arts education with a better integration of business marketing and entrepreneurial courses and more flexibility in combining different disciplines

Invest in supporting environments conducive to creative entrepreneurship such as creative hubs living labs creative business incubators and co-working spaces and to enhance peer-learning and business opportunities Such support could follow on from the recent example of an EU-funded initiative ie the European Network of Creative Hubs

Stimulate intermediary organisations to develop adequate material and training about the business implications (opportunities and challenges) of digitalisation One type of output could be a toolkit on how to make smart uses of all the data that CCS actors collect (including inspirational examples) Such toolkit should sufficiently take into account sector specificities to be relevant

Stimulate the CCS to find new models of co-operation to overcome the small size of most entities and to join forces to increase their bargaining power by facilitating exchange of good practices and learning lessons

Help the CCS to build collective representation through sector associations Exchange good practices to prevent precarious working conditions for creators through new forms of work in todays collaborative economy

Optimise the use of EU funding

Several EU funding programmes focus on increasing the competitiveness of organisations (through innovation capacity building etc) These programmes are also accessible to CCS actors However barriers to accessing EU funding are still (very) high for most CCS actors despite the many challenges that CCS actors face to remain competitive in the digital age We recommend focusing EU actions in this area primarily on the following

Promote inter-clustering and cross-sectoral networking for example via an annual event for EU-supported initiatives linked to culture and creativity (covering relevant programmes in particular Creative Europe COSME H2020 Interreg and URBACT)

Promote better and more differentiated access to finance for CCS stimulate the uptake and integration of alternative finance instruments such as crowdfunding microfinance etc in the overall mix of

financial instruments available to CCS

Encourage crowdfunding for the CCS notably via fiscal incentivestax shelters (also for reward-based and donation-based crowdfunding) and increased exemption limits to encourage entrepreneurial activities Public authorities (local regional national) should also partner with crowdfunding platforms to support the CCS through match-funding schemes for example

Support for CCS SMEs to access markets outside of the EU and support collaboration and networking amongst creative entrepreneurs as well as distribution and commercialization

Encourage equity investment in the CCS by supporting the development of a framework for the valuation of creation content

Lower the barriers to accessing EU funding for SMEs by limiting the administrative burden

Promote cultural diversity

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 9

Digitisation opens up opportunities for creators and traditional intermediaries in terms of greater circulation of

content and greater diversity in consumption itself However as mentioned earlier our findings confirm that various factors may prevent such positive impacts from materialising The study therefore suggests to

promote the access to and visibility of the diversity in the offer of content services

Quotas may be instrumental in some cases but their efficiency needs to be assessed (see for eg the revision of the Audiovisual Media Services Directive)

In other cases incentives could be considered - for example through facilitating stakeholders initiatives aimed at increasing the discoverability of European cultural production in sectors being especially reshaped by digitisation (eg music)

foster regulatory harmonisation and level-playing field as appropriate in areas which are particularly relevant to ensure the availability and accessibility of a diverse content offer in a digital context and enable local and smaller cultural and creative players to fully benefit from digitisation

support the correct use of metadata to retrieve less visible cultural content and collective rights licensing initiatives to promote the distribution of small catalogues

develop tools to assess and monitor diversity This requires overcoming challenges related to data availability and conceptualisation of cultural diversity In this respect we suggest the following to be considered

assessing the impact of support programmes through independent studies possibly combined with testing the feasibility of embedding cultural diversity indicators across programmes

building on synergies with existing data collection and research resources (eg the European Audio-visual Observatory Eurostat etc) to define and narrow down relevant aspects of cultural diversity (eg discoverability) for policy assessment

Improve the regulatory environment

Digitisation has led to new actors entering the CCS value chain and new types of relations being built across the

value chain and between different value chains The EU regulatory framework for the CCS is undergoing a significant overhaul under the Digital Single Market strategy

European cultural production inherently caters mainly for local and different linguistic markets Fostering a better accessibility and visibility of such diverse production across these markets is extremely challenging Today Europersquos incredible diversity and excellence in production has difficulty reaching consumers outside their country of origin

In addition the increased role of licensing deals in the CCS revenue flows adds pressure on often overstretched smaller players of the value chains due to the multiplication of contracts and negotiating parties Our recommendations thus propose regulatory solutions for the circulation of European cultural diversity as well as easing the rights management processes especially for creators and SMEs

In further improving the regulatory environment we recommend focussing EU policy actions on

promoting cultural diversity and a competitive European creative sector as part of EU innovation and cultural agendas and programmes with implications for different policy areas (for example by

supporting cultural consumption via a reduced VAT rate)

fostering the circulation of cultural and creative works in the single market (for example through licensing hubs initiatives to ease the clearing of rights across European markets) and incentivise investment in content creation and production

increasing transparency across the creative value chains and achieve fair remuneration of creators whilst also ensuring a level playing field for all digital service providers Enforcement of the copyright legal framework could be strengthened also by supporting systems for a better application recognition and control of cultural metadata as well as supporting digital rights licensing infrastructures notably in the context of collective rights management mechanisms

ensuring social protection of creators in an increasingly precarious working environment In its Resolution of 13 December 2016 the European Parliament reminds us that it is increasingly rare for cultural and creative artists to be in permanent employment and that they are to an increasing extent self-employed alternating between self-employed and employed activity or engaged in part-time or irregular activity Flexibility and mobility are inseparable in the context of professional artistic activity and it is therefore important to offset the unpredictable and sometimes precarious nature of the artistic profession by a providing a guarantee of genuine social protection Measures should be undertaken to help creators cope with these challenges

HOW TO OBTAIN EU PUBLICATIONS

Free publications

bull one copy via EU Bookshop (httpbookshopeuropaeu)

bull more than one copy or postersmaps from the European Unionrsquos representations (httpeceuropaeurepresent_enhtm) from the delegations in non-EU countries (httpeeaseuropaeudelegationsindex_enhtm) by contacting the Europe Direct service (httpeuropaeueuropedirectindex_enhtm) or calling 00 800 6 7 8 9 10 11 (freephone number from anywhere in the EU) () () The information given is free as are most calls (though some operators phone boxes or hotels may charge you)

Priced publications

bull via EU Bookshop (httpbookshopeuropaeu)

NC

-01

-17

-181

-EN

-N

ISBN 978-92-79-66621-6

Page 4: Mapping the Creative Value Chains · New actors have entered the market and boundaries between creative value chains and other value chains have become more blurred. The process of

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 3

Mapping the creative value chains - a study on the economy of culture in the digital age

Cultural and creative sectors (CCS) have become well established in both an economic and policy context as important assets in strengthening Europersquos economic structure and maintaining its competitiveness in the global economy1

However the competitive position of CCS is continuously challenged by exogenous factors affecting creative value chains especially digitisation From creation to actual consumption all steps in the value chains have been influenced by new digital solutions bringing about new opportunities for innovative practices and even creating radically new types of interaction with audiences At the same time digitisation poses significant challenges for CCS actors such as the increase of piracy as well as increased pressure on existing models of value creation and remuneration

New actors have entered the market and boundaries between creative value chains and other value chains have

become more blurred The process of blurring boundaries has been further reinforced by a relatively recent process of rethinking the role of culture arts and creativity in a complex society in transition confronted with different global challenges that require innovative multidisciplinary approaches

Changing interrelations and competitive dynamics

Against this background the current study maps the economic structure of creative value chains and analyses how digitisation has influenced market relations and competitive dynamics

To this end we use the stylised value chain model in the figure below as the overarching framework for the economic analysis of activities and interrelations within creative value chains We distinguish four core functions (Creation Production Disseminationtrade and Exhibitionreception) as well as a number of support functions and relations with other sectors for the supply of ancillary goods and services that are critical for value creation in the creative value chains

To take into account the wide variety of activities and actors covered by the CCS the analysis is not carried out at the level of the CCS but rather at the level of the following cultural and creative domains visual arts performing arts cultural heritage artistic crafts book publishing music film television and radio broadcasting and multimedia

Stylised Creative value chain model

1 See eg TERA (2014) KMU Forschung Austria and VVA (2016)

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 4

Based on the value chain analyses we find that digitisation has a multidimensional impact on the structure and

market dynamics in all nine creative value chains Digitisation gave rise to new tools that allow actors in all stages of the nine creative value chains to

automate or organise existing activities in a more efficient andor effective manner (production communicationhellip)

explore new (cross-sectoral) market opportunities including new roles in the value chain

take up completely new activities including completely new business models whereby digitisation allows creators to bypass traditional intermediaries (lsquodisintermediationrsquo) sometimes even (radically) changing the rules of the (business) game

But the impact has not been equal in all creative value chains The differences in impact link back to a number of structural differences in the economic characteristics of the nine cultural and creative domains

The degree of complexity of creation cultural and creative domains that are characterised by relatively simple production processes are more affected by a trend of disintermediationre-intermediation where new intermediary actors (mostly online platforms) become more important in the value chain and can gain a dominant position

The level of upfront investment costs needed in production higher upfront investment costs to produce a creative work mean that stronger project coordination is needed to keep investment risks to a minimum and thus creative value chains are less affected by processes of disintermediation

Economies of scale higher digitisation rates ndash ie higher shares of revenue from digital business lines in the total global revenues - can be found especially in those domains where cultural works can easily be reproduced at low marginal cost and without diminishing their cultural value

Degree of substitutability of digitised versus non-digitised cultural works for some cultural works consumption of a digitised version is a close substitute for a non-digitised version thus opening opportunities for a higher impact of digitisation on value creation In other sectors this degree of substitutability is much lower (although new digital tools such as virtual tours or virtual reality experiences also affect this degree in those sectors)

No drastic reconfiguration but rather increasing complexity of creative value chains

Digitisation has a multidimensional impact on the economic structure of creative value chains At the same time we observe that digitisation has not drastically reconfigured creative value chains No actor has become obsolete so far rather new actors have joined thus increasing the complexity of value chains Moreover although power balances have changed in several value chains those actors that have dominated the value chains as gatekeepers before digitisation mostly remain playing a pivotal role in the current economic organisation There are several reasons to explain this

Although new digital tools allow creators to get involved in activities along the value chain they often lack the size and capacity to take full advantage of these opportunities on their own

Creators still need intermediary organisations to overcome their individual weak bargaining position vis-agrave-vis users to control the exploitation of their works and to negotiate fair terms of remuneration

Building a reputation is of high importance to be successful in the ldquowinner-takes-it-allrdquo CCS market and to make a living A strong reputation is seldom (if ever) built by creators alone without the support of gatekeepers

Getting access to good qualitative cultural content is very important for any distributor including digital distributors such as online platforms The catalogues of cultural works managed by the traditional gatekeepers (primarily producers and publishers) are still very valuable in that context

An important part of cultural consumption still remains non-digital The traditional actors remain the key actors in delivering offline cultural experiences

The online intermediaries that challenge the traditional structures (eg Google Amazon Apple etc) in some parts of the value chain (mainly dissemination) are (non-European) global businesses that currently lack a sufficiently strong network of contacts and insights into local cultural and creative markets to cover the highly-fragmented EU market without intermediation

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 5

Rather than drastically changing the configuration of the creative value chains digitisation resulted in challenging

existing power balances and (inter)sectoral relations by providing alternative models to create produce promote or distribute

Challenges to maximize the benefits of digitisation and minimize market imbalances

Building further on the value chain analyses we examine five transversal thematic areas where specific challenges for the CCS and policy makers exist in fostering an enabling framework for CCS actors to get the most out of digitisation while at the same time minimizing potential market imbalances

Intertwining and convergence in creative value chains

Collaborations between cultural actors and non-cultural actors are nothing new the CCS are said to have a natural lsquoconvergence or confluence culturersquo However the degree of integration and intertwining of creative value chains with other sectors has never been so high The increased complexity of societal challenges and (the speed of) technological advances have been important drivers of this process

Some sub-sectors of the cultural and creative industries are more prone to intertwining and cross-sectoral innovation (eg broadcasting and gaming) while others show lower levels of openness to and integration with non-cultural sectors (eg artistic crafts or visual arts) This is also illustrated by the diversity of convergence processes in three specific case studies analysed 1) gaming and healthcare 2) broadcasting and telecom 3) arts and science

Despite the diversity of convergence processes there are certain bottlenecks that currently limit CCS actors from exploiting the full potential of cross-sectoral collaborations

Traditional industries are underrepresented in the customer base of most cultural and creative organisations

The social capital in CCS organisations is often used in a sub-optimal way for intertwining due to market imperfections eg co-operation occurs in an opaque marketplace lack of common language no continuum of institutional support and reliance on individual partners

The dynamics of knowledge sharing and crossovers are rather different when it comes to bottom-up versus top-down processes Evidently the bottom-up processes are more conducive to intertwining than top-down processes

Creators are often in a disadvantaged position to benefit fully from the potential benefits of the convergence as they lack skills and financial resources to reposition themselves vis-agrave-vis their new partnersclients from other industries

Public support (eg funding support for networking opportunities) to stimulate cross-sectoral collaborations is often concentrated at the beginning of the value chain (creation) However there are also important bottlenecks at the later stages of the value chain especially in disseminationexhibition (ie to get access to distribution channelsaudience)

Innovative developments that happen at the borderline of traditional sectors andor policy areas are often confronted with ldquosilo thinkingrdquo and regulatory fragmentation that limit the flexibility to experiment

Competitive dynamics in two-sided markets

Cultural sectors are increasingly becoming organised as two-sided markets where new online companies play the role of platforms mediating between different categories of users (eg advertisers and readers)

Two-sided markets are often characterised by market dominance of one or a few platforms as incumbents benefit from structural andor strategic entry barriers This may raise competition issues Major concerns relate to among others platforms imposing unfair terms and conditions platforms refusing access to important user bases or databases unfair rdquoparityrdquo clauses with detrimental effects for the consumer as well as transparency issues - notably on platform tariffs use of data and search results

At the same time the emergence of platforms has been accompanied by a huge amount of innovations developed by third parties that make use of platforms as well as by platforms themselves However platforms can also make use of their economies of scale or leverage market power in adjoining markets leading to reduced innovation by third parties in the longer term Such ambiguity in the relationship between platforms and innovation feeds the

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 6

tendency to neither prevent nor penalise online platformsrsquo dominance since dominance relies on innovation and

can be challenged by potential competitors

Most classical tools fail when it comes to the assessment of two-sided markets from a competition policy point of view The research suggests that regulatory measures concerning online platforms are best set up on a problem-driven basis rather than applying a rdquoone-size-fits-allrdquo approach Nevertheless a set of common guiding principles when dealing with online platforms is needed ndash along the lines of the policy approach outlined by the European Commission in its Communication on online platforms in the Digital Single Market (2016)

Digitisation and new opportunities for creators

Disintermediation is increasingly regarded as an interesting way for creators to avoid possible market and revenue imbalances and ensure fairer remuneration A rising number of creators take responsibility for creating and producing their own works and further distribute them thus substituting themselves for traditional actors in the value chain This allows for

removing filtering of content by other actors such as distributors and decreasing asymmetry of information

reducing the number of intermediaries and costs

building a different relationship with the audience based on increased user engagement and co-creation

Disintermediation thus leads to lower entry barriers for creators At the same time it results in increased competition as well as higher pressure on creators to become rdquocreative entrepreneursrdquo and take the lead in innovating their business models In order to be successful in the digital ecosystem creators need to turn into polymaths (KEA 2009) and master an increasing mix of abilities To be more autonomous artists would need to combine their talent and creative skills with business technical and social skills Training does not often cover these topics and creators have to rely on learning-by-doing mechanisms (or outsourcing since they need to dedicate their scarce time concentrating on their core artistic activities) Another obstacle relates to the limited access to finance and knowledge about opportunities in foreign markets

Remuneration and rights management in the digital age

In recent years the internet has become the main marketplace to access and consume copyright-protected content At the same time the enforcement of copyright and related rights has become more problematic in the digital world Next to problems related to increased possibilities for illegal use of copyrighted works there is growing concern as to whether the value generated by some of these new forms of online content distribution is fairly shared between distributors and rights holders and ultimately benefits the very creators who are at the origin of such value generation

This concern is strongly linked to the lack of transparency in payment flows Several elements are at the basis of this lack of transparency (1) the role of new digital intermediaries and the impact of the new business models according to which they operate (2) the complexity of licensing processes and clearance of rights (3) the current practices with respect to contractual arrangements that foster information asymmetry and thus lack of

transparency (4) the fragmentation of the European market and the complexity of licensing schemes

This study suggests two sets of measures as a way forward to improve transparency and creators ability to receive fairer remuneration

A better application recognition and control of metadata for identifying online copyrighted content may result in a better basis for creators to leverage the use of their creative work decrease information asymmetry and lead to better identification of rights holders

Making more use of collective rights management and licensing mechanisms may empower creators in providing them with the infrastructure and capacity needed to process large amounts of data relating to the digital exploitation of creative works It might also improve their bargaining power while reducing transaction costs at the same time for service providers interested in the commercial exploitation of creative content Initiatives and mechanisms such as MERLIN BMATARMONIA and WIN analysed in this study illustrate the potential positive impact

Cultural diversity

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 7

Cultural diversity is an important component of European identity and is as such a cornerstone in cultural policy

development

The impact of market structure on cultural diversity is ambiguous in particular concerning the impact of online platforms On the one hand such platforms give access to a large diversity of content a condition for diversified consumption To some extent such platforms could contribute to overcoming the historical lack of cross-border circulation of cultural content

On the other hand greater availability of diverse content does not necessarily correspond to higher visibility discoverability and thereby accessibility in particular when it comes to the very diversified cultural production all across Europe Furthermore online markets are becoming increasingly concentrated at the potential expense of creators and traditional intermediaries

Policy makers may consider or are already undertaking at EU- or national level various actions and measures aiming at supporting cultural diversity (see also further below) They range from fostering regulatory harmonisation to facilitate cross-border circulation of content and ensure a level-playing field on the market to varied support schemes that encourage the production and circulation of creative works and the mobility of creators However

further efforts seem crucial in terms of data collection and monitoring to properly assess how digitisation affects both supplied and consumed cultural diversity

Actions to redress market imbalances

The sectoral value chains mapping and the five thematic papers clearly show that market relations and competitive dynamics in creative value chains have been subject to significant change over the last decade due to digitisation even leading to market imbalances in a number of situations (eg increasing dominance of a number of online platforms the use of creative content without transparency over remuneration flows the installation of closed ecosystems leading to lsquolock-inrsquo effects etc)

For cultural and creative actors in Europe to make the most out of these significant evolutions and for European policy makers to further develop the right framework to support the competitive position of those actors and ensure cultural diversity in Europe we recommend further actions at EU-level in six areas The suggested areas for action

as well as the proposed actions have been tested and validated during an online interaction process with a selected group of participants from the stakeholders community

Better statistics data for monitoring

Official statistics on CCS provide an important amount of information that enable understanding and monitoring of how CCS are evolving However official data on the CCS mostly focus on data at the level of individual entities (business units) and traditional sectors (following the NACE classification) rather than taking a value chain perspective Official statistics need to be complemented with data that go beyond the traditional delineation of the CCS

To improve statistics data to better monitor the impact of digitisation on the economic structure of and market dynamics in creative value chains we recommend to invest in

new data gathering ndash both quantitative and qualitative - on market relationsdynamics within value chains to complement current official structural business statistics

the development of a monitoring system to adequately monitor evolutions in the remuneration and working conditions of creatives

finding new research methods to better monitor the impact of digitisation on creative businesses and CCS in general including the use of internet data for such research

Connect to overcome fragmentation

Powerful dynamics take place at the borderlines between various sectors but sectors and policies are still often organised in sectoral silos limiting the scope for synergies and the emergence of new solutions and businesses To successfully overcome this fragmentation we recommend that actions are taken at different levels to address the current fragmentation focusing on

awareness creation with CCS actors other businesses academia teachers and policy makers about the added value of cross-sectoral collaborations between CCS actors and other sectors (rdquoinspirerdquo)

the provision of supporting tools that lower the barriers therefore permitting engagement in cross-sectoral collaborations (rdquosupport cross-sectoral experimentrdquo)

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 8

actively promoting the importance of rdquoout-of-the-sectorrdquo thinking and cross-sectoral connections for

the European economy and society at large by bringing together policy makers from different policy areas (education innovation economic policy social affairs hellip) and stimulating exchanges of experiences overcoming bottlenecks and regulatory siloshellip (rdquostimulate supportive policy developmentrdquo)

Support capacity building

New developments require new skills Many CCS organisations currently fail to get the most out of the opportunities that digitisation and the changing societal context brings due to a lack of skills andor lack of scale To support capacity building with CCS actors we recommend the following actions at EU level

Support intermediary organisations to further promote entrepreneurial and business skills as an integral part of CCS actorsrsquo curriculum Support for entrepreneurial culture should already start during formal education via innovative curricula in arts education with a better integration of business marketing and entrepreneurial courses and more flexibility in combining different disciplines

Invest in supporting environments conducive to creative entrepreneurship such as creative hubs living labs creative business incubators and co-working spaces and to enhance peer-learning and business opportunities Such support could follow on from the recent example of an EU-funded initiative ie the European Network of Creative Hubs

Stimulate intermediary organisations to develop adequate material and training about the business implications (opportunities and challenges) of digitalisation One type of output could be a toolkit on how to make smart uses of all the data that CCS actors collect (including inspirational examples) Such toolkit should sufficiently take into account sector specificities to be relevant

Stimulate the CCS to find new models of co-operation to overcome the small size of most entities and to join forces to increase their bargaining power by facilitating exchange of good practices and learning lessons

Help the CCS to build collective representation through sector associations Exchange good practices to prevent precarious working conditions for creators through new forms of work in todays collaborative economy

Optimise the use of EU funding

Several EU funding programmes focus on increasing the competitiveness of organisations (through innovation capacity building etc) These programmes are also accessible to CCS actors However barriers to accessing EU funding are still (very) high for most CCS actors despite the many challenges that CCS actors face to remain competitive in the digital age We recommend focusing EU actions in this area primarily on the following

Promote inter-clustering and cross-sectoral networking for example via an annual event for EU-supported initiatives linked to culture and creativity (covering relevant programmes in particular Creative Europe COSME H2020 Interreg and URBACT)

Promote better and more differentiated access to finance for CCS stimulate the uptake and integration of alternative finance instruments such as crowdfunding microfinance etc in the overall mix of

financial instruments available to CCS

Encourage crowdfunding for the CCS notably via fiscal incentivestax shelters (also for reward-based and donation-based crowdfunding) and increased exemption limits to encourage entrepreneurial activities Public authorities (local regional national) should also partner with crowdfunding platforms to support the CCS through match-funding schemes for example

Support for CCS SMEs to access markets outside of the EU and support collaboration and networking amongst creative entrepreneurs as well as distribution and commercialization

Encourage equity investment in the CCS by supporting the development of a framework for the valuation of creation content

Lower the barriers to accessing EU funding for SMEs by limiting the administrative burden

Promote cultural diversity

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 9

Digitisation opens up opportunities for creators and traditional intermediaries in terms of greater circulation of

content and greater diversity in consumption itself However as mentioned earlier our findings confirm that various factors may prevent such positive impacts from materialising The study therefore suggests to

promote the access to and visibility of the diversity in the offer of content services

Quotas may be instrumental in some cases but their efficiency needs to be assessed (see for eg the revision of the Audiovisual Media Services Directive)

In other cases incentives could be considered - for example through facilitating stakeholders initiatives aimed at increasing the discoverability of European cultural production in sectors being especially reshaped by digitisation (eg music)

foster regulatory harmonisation and level-playing field as appropriate in areas which are particularly relevant to ensure the availability and accessibility of a diverse content offer in a digital context and enable local and smaller cultural and creative players to fully benefit from digitisation

support the correct use of metadata to retrieve less visible cultural content and collective rights licensing initiatives to promote the distribution of small catalogues

develop tools to assess and monitor diversity This requires overcoming challenges related to data availability and conceptualisation of cultural diversity In this respect we suggest the following to be considered

assessing the impact of support programmes through independent studies possibly combined with testing the feasibility of embedding cultural diversity indicators across programmes

building on synergies with existing data collection and research resources (eg the European Audio-visual Observatory Eurostat etc) to define and narrow down relevant aspects of cultural diversity (eg discoverability) for policy assessment

Improve the regulatory environment

Digitisation has led to new actors entering the CCS value chain and new types of relations being built across the

value chain and between different value chains The EU regulatory framework for the CCS is undergoing a significant overhaul under the Digital Single Market strategy

European cultural production inherently caters mainly for local and different linguistic markets Fostering a better accessibility and visibility of such diverse production across these markets is extremely challenging Today Europersquos incredible diversity and excellence in production has difficulty reaching consumers outside their country of origin

In addition the increased role of licensing deals in the CCS revenue flows adds pressure on often overstretched smaller players of the value chains due to the multiplication of contracts and negotiating parties Our recommendations thus propose regulatory solutions for the circulation of European cultural diversity as well as easing the rights management processes especially for creators and SMEs

In further improving the regulatory environment we recommend focussing EU policy actions on

promoting cultural diversity and a competitive European creative sector as part of EU innovation and cultural agendas and programmes with implications for different policy areas (for example by

supporting cultural consumption via a reduced VAT rate)

fostering the circulation of cultural and creative works in the single market (for example through licensing hubs initiatives to ease the clearing of rights across European markets) and incentivise investment in content creation and production

increasing transparency across the creative value chains and achieve fair remuneration of creators whilst also ensuring a level playing field for all digital service providers Enforcement of the copyright legal framework could be strengthened also by supporting systems for a better application recognition and control of cultural metadata as well as supporting digital rights licensing infrastructures notably in the context of collective rights management mechanisms

ensuring social protection of creators in an increasingly precarious working environment In its Resolution of 13 December 2016 the European Parliament reminds us that it is increasingly rare for cultural and creative artists to be in permanent employment and that they are to an increasing extent self-employed alternating between self-employed and employed activity or engaged in part-time or irregular activity Flexibility and mobility are inseparable in the context of professional artistic activity and it is therefore important to offset the unpredictable and sometimes precarious nature of the artistic profession by a providing a guarantee of genuine social protection Measures should be undertaken to help creators cope with these challenges

HOW TO OBTAIN EU PUBLICATIONS

Free publications

bull one copy via EU Bookshop (httpbookshopeuropaeu)

bull more than one copy or postersmaps from the European Unionrsquos representations (httpeceuropaeurepresent_enhtm) from the delegations in non-EU countries (httpeeaseuropaeudelegationsindex_enhtm) by contacting the Europe Direct service (httpeuropaeueuropedirectindex_enhtm) or calling 00 800 6 7 8 9 10 11 (freephone number from anywhere in the EU) () () The information given is free as are most calls (though some operators phone boxes or hotels may charge you)

Priced publications

bull via EU Bookshop (httpbookshopeuropaeu)

NC

-01

-17

-181

-EN

-N

ISBN 978-92-79-66621-6

Page 5: Mapping the Creative Value Chains · New actors have entered the market and boundaries between creative value chains and other value chains have become more blurred. The process of

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 4

Based on the value chain analyses we find that digitisation has a multidimensional impact on the structure and

market dynamics in all nine creative value chains Digitisation gave rise to new tools that allow actors in all stages of the nine creative value chains to

automate or organise existing activities in a more efficient andor effective manner (production communicationhellip)

explore new (cross-sectoral) market opportunities including new roles in the value chain

take up completely new activities including completely new business models whereby digitisation allows creators to bypass traditional intermediaries (lsquodisintermediationrsquo) sometimes even (radically) changing the rules of the (business) game

But the impact has not been equal in all creative value chains The differences in impact link back to a number of structural differences in the economic characteristics of the nine cultural and creative domains

The degree of complexity of creation cultural and creative domains that are characterised by relatively simple production processes are more affected by a trend of disintermediationre-intermediation where new intermediary actors (mostly online platforms) become more important in the value chain and can gain a dominant position

The level of upfront investment costs needed in production higher upfront investment costs to produce a creative work mean that stronger project coordination is needed to keep investment risks to a minimum and thus creative value chains are less affected by processes of disintermediation

Economies of scale higher digitisation rates ndash ie higher shares of revenue from digital business lines in the total global revenues - can be found especially in those domains where cultural works can easily be reproduced at low marginal cost and without diminishing their cultural value

Degree of substitutability of digitised versus non-digitised cultural works for some cultural works consumption of a digitised version is a close substitute for a non-digitised version thus opening opportunities for a higher impact of digitisation on value creation In other sectors this degree of substitutability is much lower (although new digital tools such as virtual tours or virtual reality experiences also affect this degree in those sectors)

No drastic reconfiguration but rather increasing complexity of creative value chains

Digitisation has a multidimensional impact on the economic structure of creative value chains At the same time we observe that digitisation has not drastically reconfigured creative value chains No actor has become obsolete so far rather new actors have joined thus increasing the complexity of value chains Moreover although power balances have changed in several value chains those actors that have dominated the value chains as gatekeepers before digitisation mostly remain playing a pivotal role in the current economic organisation There are several reasons to explain this

Although new digital tools allow creators to get involved in activities along the value chain they often lack the size and capacity to take full advantage of these opportunities on their own

Creators still need intermediary organisations to overcome their individual weak bargaining position vis-agrave-vis users to control the exploitation of their works and to negotiate fair terms of remuneration

Building a reputation is of high importance to be successful in the ldquowinner-takes-it-allrdquo CCS market and to make a living A strong reputation is seldom (if ever) built by creators alone without the support of gatekeepers

Getting access to good qualitative cultural content is very important for any distributor including digital distributors such as online platforms The catalogues of cultural works managed by the traditional gatekeepers (primarily producers and publishers) are still very valuable in that context

An important part of cultural consumption still remains non-digital The traditional actors remain the key actors in delivering offline cultural experiences

The online intermediaries that challenge the traditional structures (eg Google Amazon Apple etc) in some parts of the value chain (mainly dissemination) are (non-European) global businesses that currently lack a sufficiently strong network of contacts and insights into local cultural and creative markets to cover the highly-fragmented EU market without intermediation

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 5

Rather than drastically changing the configuration of the creative value chains digitisation resulted in challenging

existing power balances and (inter)sectoral relations by providing alternative models to create produce promote or distribute

Challenges to maximize the benefits of digitisation and minimize market imbalances

Building further on the value chain analyses we examine five transversal thematic areas where specific challenges for the CCS and policy makers exist in fostering an enabling framework for CCS actors to get the most out of digitisation while at the same time minimizing potential market imbalances

Intertwining and convergence in creative value chains

Collaborations between cultural actors and non-cultural actors are nothing new the CCS are said to have a natural lsquoconvergence or confluence culturersquo However the degree of integration and intertwining of creative value chains with other sectors has never been so high The increased complexity of societal challenges and (the speed of) technological advances have been important drivers of this process

Some sub-sectors of the cultural and creative industries are more prone to intertwining and cross-sectoral innovation (eg broadcasting and gaming) while others show lower levels of openness to and integration with non-cultural sectors (eg artistic crafts or visual arts) This is also illustrated by the diversity of convergence processes in three specific case studies analysed 1) gaming and healthcare 2) broadcasting and telecom 3) arts and science

Despite the diversity of convergence processes there are certain bottlenecks that currently limit CCS actors from exploiting the full potential of cross-sectoral collaborations

Traditional industries are underrepresented in the customer base of most cultural and creative organisations

The social capital in CCS organisations is often used in a sub-optimal way for intertwining due to market imperfections eg co-operation occurs in an opaque marketplace lack of common language no continuum of institutional support and reliance on individual partners

The dynamics of knowledge sharing and crossovers are rather different when it comes to bottom-up versus top-down processes Evidently the bottom-up processes are more conducive to intertwining than top-down processes

Creators are often in a disadvantaged position to benefit fully from the potential benefits of the convergence as they lack skills and financial resources to reposition themselves vis-agrave-vis their new partnersclients from other industries

Public support (eg funding support for networking opportunities) to stimulate cross-sectoral collaborations is often concentrated at the beginning of the value chain (creation) However there are also important bottlenecks at the later stages of the value chain especially in disseminationexhibition (ie to get access to distribution channelsaudience)

Innovative developments that happen at the borderline of traditional sectors andor policy areas are often confronted with ldquosilo thinkingrdquo and regulatory fragmentation that limit the flexibility to experiment

Competitive dynamics in two-sided markets

Cultural sectors are increasingly becoming organised as two-sided markets where new online companies play the role of platforms mediating between different categories of users (eg advertisers and readers)

Two-sided markets are often characterised by market dominance of one or a few platforms as incumbents benefit from structural andor strategic entry barriers This may raise competition issues Major concerns relate to among others platforms imposing unfair terms and conditions platforms refusing access to important user bases or databases unfair rdquoparityrdquo clauses with detrimental effects for the consumer as well as transparency issues - notably on platform tariffs use of data and search results

At the same time the emergence of platforms has been accompanied by a huge amount of innovations developed by third parties that make use of platforms as well as by platforms themselves However platforms can also make use of their economies of scale or leverage market power in adjoining markets leading to reduced innovation by third parties in the longer term Such ambiguity in the relationship between platforms and innovation feeds the

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 6

tendency to neither prevent nor penalise online platformsrsquo dominance since dominance relies on innovation and

can be challenged by potential competitors

Most classical tools fail when it comes to the assessment of two-sided markets from a competition policy point of view The research suggests that regulatory measures concerning online platforms are best set up on a problem-driven basis rather than applying a rdquoone-size-fits-allrdquo approach Nevertheless a set of common guiding principles when dealing with online platforms is needed ndash along the lines of the policy approach outlined by the European Commission in its Communication on online platforms in the Digital Single Market (2016)

Digitisation and new opportunities for creators

Disintermediation is increasingly regarded as an interesting way for creators to avoid possible market and revenue imbalances and ensure fairer remuneration A rising number of creators take responsibility for creating and producing their own works and further distribute them thus substituting themselves for traditional actors in the value chain This allows for

removing filtering of content by other actors such as distributors and decreasing asymmetry of information

reducing the number of intermediaries and costs

building a different relationship with the audience based on increased user engagement and co-creation

Disintermediation thus leads to lower entry barriers for creators At the same time it results in increased competition as well as higher pressure on creators to become rdquocreative entrepreneursrdquo and take the lead in innovating their business models In order to be successful in the digital ecosystem creators need to turn into polymaths (KEA 2009) and master an increasing mix of abilities To be more autonomous artists would need to combine their talent and creative skills with business technical and social skills Training does not often cover these topics and creators have to rely on learning-by-doing mechanisms (or outsourcing since they need to dedicate their scarce time concentrating on their core artistic activities) Another obstacle relates to the limited access to finance and knowledge about opportunities in foreign markets

Remuneration and rights management in the digital age

In recent years the internet has become the main marketplace to access and consume copyright-protected content At the same time the enforcement of copyright and related rights has become more problematic in the digital world Next to problems related to increased possibilities for illegal use of copyrighted works there is growing concern as to whether the value generated by some of these new forms of online content distribution is fairly shared between distributors and rights holders and ultimately benefits the very creators who are at the origin of such value generation

This concern is strongly linked to the lack of transparency in payment flows Several elements are at the basis of this lack of transparency (1) the role of new digital intermediaries and the impact of the new business models according to which they operate (2) the complexity of licensing processes and clearance of rights (3) the current practices with respect to contractual arrangements that foster information asymmetry and thus lack of

transparency (4) the fragmentation of the European market and the complexity of licensing schemes

This study suggests two sets of measures as a way forward to improve transparency and creators ability to receive fairer remuneration

A better application recognition and control of metadata for identifying online copyrighted content may result in a better basis for creators to leverage the use of their creative work decrease information asymmetry and lead to better identification of rights holders

Making more use of collective rights management and licensing mechanisms may empower creators in providing them with the infrastructure and capacity needed to process large amounts of data relating to the digital exploitation of creative works It might also improve their bargaining power while reducing transaction costs at the same time for service providers interested in the commercial exploitation of creative content Initiatives and mechanisms such as MERLIN BMATARMONIA and WIN analysed in this study illustrate the potential positive impact

Cultural diversity

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 7

Cultural diversity is an important component of European identity and is as such a cornerstone in cultural policy

development

The impact of market structure on cultural diversity is ambiguous in particular concerning the impact of online platforms On the one hand such platforms give access to a large diversity of content a condition for diversified consumption To some extent such platforms could contribute to overcoming the historical lack of cross-border circulation of cultural content

On the other hand greater availability of diverse content does not necessarily correspond to higher visibility discoverability and thereby accessibility in particular when it comes to the very diversified cultural production all across Europe Furthermore online markets are becoming increasingly concentrated at the potential expense of creators and traditional intermediaries

Policy makers may consider or are already undertaking at EU- or national level various actions and measures aiming at supporting cultural diversity (see also further below) They range from fostering regulatory harmonisation to facilitate cross-border circulation of content and ensure a level-playing field on the market to varied support schemes that encourage the production and circulation of creative works and the mobility of creators However

further efforts seem crucial in terms of data collection and monitoring to properly assess how digitisation affects both supplied and consumed cultural diversity

Actions to redress market imbalances

The sectoral value chains mapping and the five thematic papers clearly show that market relations and competitive dynamics in creative value chains have been subject to significant change over the last decade due to digitisation even leading to market imbalances in a number of situations (eg increasing dominance of a number of online platforms the use of creative content without transparency over remuneration flows the installation of closed ecosystems leading to lsquolock-inrsquo effects etc)

For cultural and creative actors in Europe to make the most out of these significant evolutions and for European policy makers to further develop the right framework to support the competitive position of those actors and ensure cultural diversity in Europe we recommend further actions at EU-level in six areas The suggested areas for action

as well as the proposed actions have been tested and validated during an online interaction process with a selected group of participants from the stakeholders community

Better statistics data for monitoring

Official statistics on CCS provide an important amount of information that enable understanding and monitoring of how CCS are evolving However official data on the CCS mostly focus on data at the level of individual entities (business units) and traditional sectors (following the NACE classification) rather than taking a value chain perspective Official statistics need to be complemented with data that go beyond the traditional delineation of the CCS

To improve statistics data to better monitor the impact of digitisation on the economic structure of and market dynamics in creative value chains we recommend to invest in

new data gathering ndash both quantitative and qualitative - on market relationsdynamics within value chains to complement current official structural business statistics

the development of a monitoring system to adequately monitor evolutions in the remuneration and working conditions of creatives

finding new research methods to better monitor the impact of digitisation on creative businesses and CCS in general including the use of internet data for such research

Connect to overcome fragmentation

Powerful dynamics take place at the borderlines between various sectors but sectors and policies are still often organised in sectoral silos limiting the scope for synergies and the emergence of new solutions and businesses To successfully overcome this fragmentation we recommend that actions are taken at different levels to address the current fragmentation focusing on

awareness creation with CCS actors other businesses academia teachers and policy makers about the added value of cross-sectoral collaborations between CCS actors and other sectors (rdquoinspirerdquo)

the provision of supporting tools that lower the barriers therefore permitting engagement in cross-sectoral collaborations (rdquosupport cross-sectoral experimentrdquo)

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 8

actively promoting the importance of rdquoout-of-the-sectorrdquo thinking and cross-sectoral connections for

the European economy and society at large by bringing together policy makers from different policy areas (education innovation economic policy social affairs hellip) and stimulating exchanges of experiences overcoming bottlenecks and regulatory siloshellip (rdquostimulate supportive policy developmentrdquo)

Support capacity building

New developments require new skills Many CCS organisations currently fail to get the most out of the opportunities that digitisation and the changing societal context brings due to a lack of skills andor lack of scale To support capacity building with CCS actors we recommend the following actions at EU level

Support intermediary organisations to further promote entrepreneurial and business skills as an integral part of CCS actorsrsquo curriculum Support for entrepreneurial culture should already start during formal education via innovative curricula in arts education with a better integration of business marketing and entrepreneurial courses and more flexibility in combining different disciplines

Invest in supporting environments conducive to creative entrepreneurship such as creative hubs living labs creative business incubators and co-working spaces and to enhance peer-learning and business opportunities Such support could follow on from the recent example of an EU-funded initiative ie the European Network of Creative Hubs

Stimulate intermediary organisations to develop adequate material and training about the business implications (opportunities and challenges) of digitalisation One type of output could be a toolkit on how to make smart uses of all the data that CCS actors collect (including inspirational examples) Such toolkit should sufficiently take into account sector specificities to be relevant

Stimulate the CCS to find new models of co-operation to overcome the small size of most entities and to join forces to increase their bargaining power by facilitating exchange of good practices and learning lessons

Help the CCS to build collective representation through sector associations Exchange good practices to prevent precarious working conditions for creators through new forms of work in todays collaborative economy

Optimise the use of EU funding

Several EU funding programmes focus on increasing the competitiveness of organisations (through innovation capacity building etc) These programmes are also accessible to CCS actors However barriers to accessing EU funding are still (very) high for most CCS actors despite the many challenges that CCS actors face to remain competitive in the digital age We recommend focusing EU actions in this area primarily on the following

Promote inter-clustering and cross-sectoral networking for example via an annual event for EU-supported initiatives linked to culture and creativity (covering relevant programmes in particular Creative Europe COSME H2020 Interreg and URBACT)

Promote better and more differentiated access to finance for CCS stimulate the uptake and integration of alternative finance instruments such as crowdfunding microfinance etc in the overall mix of

financial instruments available to CCS

Encourage crowdfunding for the CCS notably via fiscal incentivestax shelters (also for reward-based and donation-based crowdfunding) and increased exemption limits to encourage entrepreneurial activities Public authorities (local regional national) should also partner with crowdfunding platforms to support the CCS through match-funding schemes for example

Support for CCS SMEs to access markets outside of the EU and support collaboration and networking amongst creative entrepreneurs as well as distribution and commercialization

Encourage equity investment in the CCS by supporting the development of a framework for the valuation of creation content

Lower the barriers to accessing EU funding for SMEs by limiting the administrative burden

Promote cultural diversity

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 9

Digitisation opens up opportunities for creators and traditional intermediaries in terms of greater circulation of

content and greater diversity in consumption itself However as mentioned earlier our findings confirm that various factors may prevent such positive impacts from materialising The study therefore suggests to

promote the access to and visibility of the diversity in the offer of content services

Quotas may be instrumental in some cases but their efficiency needs to be assessed (see for eg the revision of the Audiovisual Media Services Directive)

In other cases incentives could be considered - for example through facilitating stakeholders initiatives aimed at increasing the discoverability of European cultural production in sectors being especially reshaped by digitisation (eg music)

foster regulatory harmonisation and level-playing field as appropriate in areas which are particularly relevant to ensure the availability and accessibility of a diverse content offer in a digital context and enable local and smaller cultural and creative players to fully benefit from digitisation

support the correct use of metadata to retrieve less visible cultural content and collective rights licensing initiatives to promote the distribution of small catalogues

develop tools to assess and monitor diversity This requires overcoming challenges related to data availability and conceptualisation of cultural diversity In this respect we suggest the following to be considered

assessing the impact of support programmes through independent studies possibly combined with testing the feasibility of embedding cultural diversity indicators across programmes

building on synergies with existing data collection and research resources (eg the European Audio-visual Observatory Eurostat etc) to define and narrow down relevant aspects of cultural diversity (eg discoverability) for policy assessment

Improve the regulatory environment

Digitisation has led to new actors entering the CCS value chain and new types of relations being built across the

value chain and between different value chains The EU regulatory framework for the CCS is undergoing a significant overhaul under the Digital Single Market strategy

European cultural production inherently caters mainly for local and different linguistic markets Fostering a better accessibility and visibility of such diverse production across these markets is extremely challenging Today Europersquos incredible diversity and excellence in production has difficulty reaching consumers outside their country of origin

In addition the increased role of licensing deals in the CCS revenue flows adds pressure on often overstretched smaller players of the value chains due to the multiplication of contracts and negotiating parties Our recommendations thus propose regulatory solutions for the circulation of European cultural diversity as well as easing the rights management processes especially for creators and SMEs

In further improving the regulatory environment we recommend focussing EU policy actions on

promoting cultural diversity and a competitive European creative sector as part of EU innovation and cultural agendas and programmes with implications for different policy areas (for example by

supporting cultural consumption via a reduced VAT rate)

fostering the circulation of cultural and creative works in the single market (for example through licensing hubs initiatives to ease the clearing of rights across European markets) and incentivise investment in content creation and production

increasing transparency across the creative value chains and achieve fair remuneration of creators whilst also ensuring a level playing field for all digital service providers Enforcement of the copyright legal framework could be strengthened also by supporting systems for a better application recognition and control of cultural metadata as well as supporting digital rights licensing infrastructures notably in the context of collective rights management mechanisms

ensuring social protection of creators in an increasingly precarious working environment In its Resolution of 13 December 2016 the European Parliament reminds us that it is increasingly rare for cultural and creative artists to be in permanent employment and that they are to an increasing extent self-employed alternating between self-employed and employed activity or engaged in part-time or irregular activity Flexibility and mobility are inseparable in the context of professional artistic activity and it is therefore important to offset the unpredictable and sometimes precarious nature of the artistic profession by a providing a guarantee of genuine social protection Measures should be undertaken to help creators cope with these challenges

HOW TO OBTAIN EU PUBLICATIONS

Free publications

bull one copy via EU Bookshop (httpbookshopeuropaeu)

bull more than one copy or postersmaps from the European Unionrsquos representations (httpeceuropaeurepresent_enhtm) from the delegations in non-EU countries (httpeeaseuropaeudelegationsindex_enhtm) by contacting the Europe Direct service (httpeuropaeueuropedirectindex_enhtm) or calling 00 800 6 7 8 9 10 11 (freephone number from anywhere in the EU) () () The information given is free as are most calls (though some operators phone boxes or hotels may charge you)

Priced publications

bull via EU Bookshop (httpbookshopeuropaeu)

NC

-01

-17

-181

-EN

-N

ISBN 978-92-79-66621-6

Page 6: Mapping the Creative Value Chains · New actors have entered the market and boundaries between creative value chains and other value chains have become more blurred. The process of

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 5

Rather than drastically changing the configuration of the creative value chains digitisation resulted in challenging

existing power balances and (inter)sectoral relations by providing alternative models to create produce promote or distribute

Challenges to maximize the benefits of digitisation and minimize market imbalances

Building further on the value chain analyses we examine five transversal thematic areas where specific challenges for the CCS and policy makers exist in fostering an enabling framework for CCS actors to get the most out of digitisation while at the same time minimizing potential market imbalances

Intertwining and convergence in creative value chains

Collaborations between cultural actors and non-cultural actors are nothing new the CCS are said to have a natural lsquoconvergence or confluence culturersquo However the degree of integration and intertwining of creative value chains with other sectors has never been so high The increased complexity of societal challenges and (the speed of) technological advances have been important drivers of this process

Some sub-sectors of the cultural and creative industries are more prone to intertwining and cross-sectoral innovation (eg broadcasting and gaming) while others show lower levels of openness to and integration with non-cultural sectors (eg artistic crafts or visual arts) This is also illustrated by the diversity of convergence processes in three specific case studies analysed 1) gaming and healthcare 2) broadcasting and telecom 3) arts and science

Despite the diversity of convergence processes there are certain bottlenecks that currently limit CCS actors from exploiting the full potential of cross-sectoral collaborations

Traditional industries are underrepresented in the customer base of most cultural and creative organisations

The social capital in CCS organisations is often used in a sub-optimal way for intertwining due to market imperfections eg co-operation occurs in an opaque marketplace lack of common language no continuum of institutional support and reliance on individual partners

The dynamics of knowledge sharing and crossovers are rather different when it comes to bottom-up versus top-down processes Evidently the bottom-up processes are more conducive to intertwining than top-down processes

Creators are often in a disadvantaged position to benefit fully from the potential benefits of the convergence as they lack skills and financial resources to reposition themselves vis-agrave-vis their new partnersclients from other industries

Public support (eg funding support for networking opportunities) to stimulate cross-sectoral collaborations is often concentrated at the beginning of the value chain (creation) However there are also important bottlenecks at the later stages of the value chain especially in disseminationexhibition (ie to get access to distribution channelsaudience)

Innovative developments that happen at the borderline of traditional sectors andor policy areas are often confronted with ldquosilo thinkingrdquo and regulatory fragmentation that limit the flexibility to experiment

Competitive dynamics in two-sided markets

Cultural sectors are increasingly becoming organised as two-sided markets where new online companies play the role of platforms mediating between different categories of users (eg advertisers and readers)

Two-sided markets are often characterised by market dominance of one or a few platforms as incumbents benefit from structural andor strategic entry barriers This may raise competition issues Major concerns relate to among others platforms imposing unfair terms and conditions platforms refusing access to important user bases or databases unfair rdquoparityrdquo clauses with detrimental effects for the consumer as well as transparency issues - notably on platform tariffs use of data and search results

At the same time the emergence of platforms has been accompanied by a huge amount of innovations developed by third parties that make use of platforms as well as by platforms themselves However platforms can also make use of their economies of scale or leverage market power in adjoining markets leading to reduced innovation by third parties in the longer term Such ambiguity in the relationship between platforms and innovation feeds the

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 6

tendency to neither prevent nor penalise online platformsrsquo dominance since dominance relies on innovation and

can be challenged by potential competitors

Most classical tools fail when it comes to the assessment of two-sided markets from a competition policy point of view The research suggests that regulatory measures concerning online platforms are best set up on a problem-driven basis rather than applying a rdquoone-size-fits-allrdquo approach Nevertheless a set of common guiding principles when dealing with online platforms is needed ndash along the lines of the policy approach outlined by the European Commission in its Communication on online platforms in the Digital Single Market (2016)

Digitisation and new opportunities for creators

Disintermediation is increasingly regarded as an interesting way for creators to avoid possible market and revenue imbalances and ensure fairer remuneration A rising number of creators take responsibility for creating and producing their own works and further distribute them thus substituting themselves for traditional actors in the value chain This allows for

removing filtering of content by other actors such as distributors and decreasing asymmetry of information

reducing the number of intermediaries and costs

building a different relationship with the audience based on increased user engagement and co-creation

Disintermediation thus leads to lower entry barriers for creators At the same time it results in increased competition as well as higher pressure on creators to become rdquocreative entrepreneursrdquo and take the lead in innovating their business models In order to be successful in the digital ecosystem creators need to turn into polymaths (KEA 2009) and master an increasing mix of abilities To be more autonomous artists would need to combine their talent and creative skills with business technical and social skills Training does not often cover these topics and creators have to rely on learning-by-doing mechanisms (or outsourcing since they need to dedicate their scarce time concentrating on their core artistic activities) Another obstacle relates to the limited access to finance and knowledge about opportunities in foreign markets

Remuneration and rights management in the digital age

In recent years the internet has become the main marketplace to access and consume copyright-protected content At the same time the enforcement of copyright and related rights has become more problematic in the digital world Next to problems related to increased possibilities for illegal use of copyrighted works there is growing concern as to whether the value generated by some of these new forms of online content distribution is fairly shared between distributors and rights holders and ultimately benefits the very creators who are at the origin of such value generation

This concern is strongly linked to the lack of transparency in payment flows Several elements are at the basis of this lack of transparency (1) the role of new digital intermediaries and the impact of the new business models according to which they operate (2) the complexity of licensing processes and clearance of rights (3) the current practices with respect to contractual arrangements that foster information asymmetry and thus lack of

transparency (4) the fragmentation of the European market and the complexity of licensing schemes

This study suggests two sets of measures as a way forward to improve transparency and creators ability to receive fairer remuneration

A better application recognition and control of metadata for identifying online copyrighted content may result in a better basis for creators to leverage the use of their creative work decrease information asymmetry and lead to better identification of rights holders

Making more use of collective rights management and licensing mechanisms may empower creators in providing them with the infrastructure and capacity needed to process large amounts of data relating to the digital exploitation of creative works It might also improve their bargaining power while reducing transaction costs at the same time for service providers interested in the commercial exploitation of creative content Initiatives and mechanisms such as MERLIN BMATARMONIA and WIN analysed in this study illustrate the potential positive impact

Cultural diversity

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 7

Cultural diversity is an important component of European identity and is as such a cornerstone in cultural policy

development

The impact of market structure on cultural diversity is ambiguous in particular concerning the impact of online platforms On the one hand such platforms give access to a large diversity of content a condition for diversified consumption To some extent such platforms could contribute to overcoming the historical lack of cross-border circulation of cultural content

On the other hand greater availability of diverse content does not necessarily correspond to higher visibility discoverability and thereby accessibility in particular when it comes to the very diversified cultural production all across Europe Furthermore online markets are becoming increasingly concentrated at the potential expense of creators and traditional intermediaries

Policy makers may consider or are already undertaking at EU- or national level various actions and measures aiming at supporting cultural diversity (see also further below) They range from fostering regulatory harmonisation to facilitate cross-border circulation of content and ensure a level-playing field on the market to varied support schemes that encourage the production and circulation of creative works and the mobility of creators However

further efforts seem crucial in terms of data collection and monitoring to properly assess how digitisation affects both supplied and consumed cultural diversity

Actions to redress market imbalances

The sectoral value chains mapping and the five thematic papers clearly show that market relations and competitive dynamics in creative value chains have been subject to significant change over the last decade due to digitisation even leading to market imbalances in a number of situations (eg increasing dominance of a number of online platforms the use of creative content without transparency over remuneration flows the installation of closed ecosystems leading to lsquolock-inrsquo effects etc)

For cultural and creative actors in Europe to make the most out of these significant evolutions and for European policy makers to further develop the right framework to support the competitive position of those actors and ensure cultural diversity in Europe we recommend further actions at EU-level in six areas The suggested areas for action

as well as the proposed actions have been tested and validated during an online interaction process with a selected group of participants from the stakeholders community

Better statistics data for monitoring

Official statistics on CCS provide an important amount of information that enable understanding and monitoring of how CCS are evolving However official data on the CCS mostly focus on data at the level of individual entities (business units) and traditional sectors (following the NACE classification) rather than taking a value chain perspective Official statistics need to be complemented with data that go beyond the traditional delineation of the CCS

To improve statistics data to better monitor the impact of digitisation on the economic structure of and market dynamics in creative value chains we recommend to invest in

new data gathering ndash both quantitative and qualitative - on market relationsdynamics within value chains to complement current official structural business statistics

the development of a monitoring system to adequately monitor evolutions in the remuneration and working conditions of creatives

finding new research methods to better monitor the impact of digitisation on creative businesses and CCS in general including the use of internet data for such research

Connect to overcome fragmentation

Powerful dynamics take place at the borderlines between various sectors but sectors and policies are still often organised in sectoral silos limiting the scope for synergies and the emergence of new solutions and businesses To successfully overcome this fragmentation we recommend that actions are taken at different levels to address the current fragmentation focusing on

awareness creation with CCS actors other businesses academia teachers and policy makers about the added value of cross-sectoral collaborations between CCS actors and other sectors (rdquoinspirerdquo)

the provision of supporting tools that lower the barriers therefore permitting engagement in cross-sectoral collaborations (rdquosupport cross-sectoral experimentrdquo)

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 8

actively promoting the importance of rdquoout-of-the-sectorrdquo thinking and cross-sectoral connections for

the European economy and society at large by bringing together policy makers from different policy areas (education innovation economic policy social affairs hellip) and stimulating exchanges of experiences overcoming bottlenecks and regulatory siloshellip (rdquostimulate supportive policy developmentrdquo)

Support capacity building

New developments require new skills Many CCS organisations currently fail to get the most out of the opportunities that digitisation and the changing societal context brings due to a lack of skills andor lack of scale To support capacity building with CCS actors we recommend the following actions at EU level

Support intermediary organisations to further promote entrepreneurial and business skills as an integral part of CCS actorsrsquo curriculum Support for entrepreneurial culture should already start during formal education via innovative curricula in arts education with a better integration of business marketing and entrepreneurial courses and more flexibility in combining different disciplines

Invest in supporting environments conducive to creative entrepreneurship such as creative hubs living labs creative business incubators and co-working spaces and to enhance peer-learning and business opportunities Such support could follow on from the recent example of an EU-funded initiative ie the European Network of Creative Hubs

Stimulate intermediary organisations to develop adequate material and training about the business implications (opportunities and challenges) of digitalisation One type of output could be a toolkit on how to make smart uses of all the data that CCS actors collect (including inspirational examples) Such toolkit should sufficiently take into account sector specificities to be relevant

Stimulate the CCS to find new models of co-operation to overcome the small size of most entities and to join forces to increase their bargaining power by facilitating exchange of good practices and learning lessons

Help the CCS to build collective representation through sector associations Exchange good practices to prevent precarious working conditions for creators through new forms of work in todays collaborative economy

Optimise the use of EU funding

Several EU funding programmes focus on increasing the competitiveness of organisations (through innovation capacity building etc) These programmes are also accessible to CCS actors However barriers to accessing EU funding are still (very) high for most CCS actors despite the many challenges that CCS actors face to remain competitive in the digital age We recommend focusing EU actions in this area primarily on the following

Promote inter-clustering and cross-sectoral networking for example via an annual event for EU-supported initiatives linked to culture and creativity (covering relevant programmes in particular Creative Europe COSME H2020 Interreg and URBACT)

Promote better and more differentiated access to finance for CCS stimulate the uptake and integration of alternative finance instruments such as crowdfunding microfinance etc in the overall mix of

financial instruments available to CCS

Encourage crowdfunding for the CCS notably via fiscal incentivestax shelters (also for reward-based and donation-based crowdfunding) and increased exemption limits to encourage entrepreneurial activities Public authorities (local regional national) should also partner with crowdfunding platforms to support the CCS through match-funding schemes for example

Support for CCS SMEs to access markets outside of the EU and support collaboration and networking amongst creative entrepreneurs as well as distribution and commercialization

Encourage equity investment in the CCS by supporting the development of a framework for the valuation of creation content

Lower the barriers to accessing EU funding for SMEs by limiting the administrative burden

Promote cultural diversity

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 9

Digitisation opens up opportunities for creators and traditional intermediaries in terms of greater circulation of

content and greater diversity in consumption itself However as mentioned earlier our findings confirm that various factors may prevent such positive impacts from materialising The study therefore suggests to

promote the access to and visibility of the diversity in the offer of content services

Quotas may be instrumental in some cases but their efficiency needs to be assessed (see for eg the revision of the Audiovisual Media Services Directive)

In other cases incentives could be considered - for example through facilitating stakeholders initiatives aimed at increasing the discoverability of European cultural production in sectors being especially reshaped by digitisation (eg music)

foster regulatory harmonisation and level-playing field as appropriate in areas which are particularly relevant to ensure the availability and accessibility of a diverse content offer in a digital context and enable local and smaller cultural and creative players to fully benefit from digitisation

support the correct use of metadata to retrieve less visible cultural content and collective rights licensing initiatives to promote the distribution of small catalogues

develop tools to assess and monitor diversity This requires overcoming challenges related to data availability and conceptualisation of cultural diversity In this respect we suggest the following to be considered

assessing the impact of support programmes through independent studies possibly combined with testing the feasibility of embedding cultural diversity indicators across programmes

building on synergies with existing data collection and research resources (eg the European Audio-visual Observatory Eurostat etc) to define and narrow down relevant aspects of cultural diversity (eg discoverability) for policy assessment

Improve the regulatory environment

Digitisation has led to new actors entering the CCS value chain and new types of relations being built across the

value chain and between different value chains The EU regulatory framework for the CCS is undergoing a significant overhaul under the Digital Single Market strategy

European cultural production inherently caters mainly for local and different linguistic markets Fostering a better accessibility and visibility of such diverse production across these markets is extremely challenging Today Europersquos incredible diversity and excellence in production has difficulty reaching consumers outside their country of origin

In addition the increased role of licensing deals in the CCS revenue flows adds pressure on often overstretched smaller players of the value chains due to the multiplication of contracts and negotiating parties Our recommendations thus propose regulatory solutions for the circulation of European cultural diversity as well as easing the rights management processes especially for creators and SMEs

In further improving the regulatory environment we recommend focussing EU policy actions on

promoting cultural diversity and a competitive European creative sector as part of EU innovation and cultural agendas and programmes with implications for different policy areas (for example by

supporting cultural consumption via a reduced VAT rate)

fostering the circulation of cultural and creative works in the single market (for example through licensing hubs initiatives to ease the clearing of rights across European markets) and incentivise investment in content creation and production

increasing transparency across the creative value chains and achieve fair remuneration of creators whilst also ensuring a level playing field for all digital service providers Enforcement of the copyright legal framework could be strengthened also by supporting systems for a better application recognition and control of cultural metadata as well as supporting digital rights licensing infrastructures notably in the context of collective rights management mechanisms

ensuring social protection of creators in an increasingly precarious working environment In its Resolution of 13 December 2016 the European Parliament reminds us that it is increasingly rare for cultural and creative artists to be in permanent employment and that they are to an increasing extent self-employed alternating between self-employed and employed activity or engaged in part-time or irregular activity Flexibility and mobility are inseparable in the context of professional artistic activity and it is therefore important to offset the unpredictable and sometimes precarious nature of the artistic profession by a providing a guarantee of genuine social protection Measures should be undertaken to help creators cope with these challenges

HOW TO OBTAIN EU PUBLICATIONS

Free publications

bull one copy via EU Bookshop (httpbookshopeuropaeu)

bull more than one copy or postersmaps from the European Unionrsquos representations (httpeceuropaeurepresent_enhtm) from the delegations in non-EU countries (httpeeaseuropaeudelegationsindex_enhtm) by contacting the Europe Direct service (httpeuropaeueuropedirectindex_enhtm) or calling 00 800 6 7 8 9 10 11 (freephone number from anywhere in the EU) () () The information given is free as are most calls (though some operators phone boxes or hotels may charge you)

Priced publications

bull via EU Bookshop (httpbookshopeuropaeu)

NC

-01

-17

-181

-EN

-N

ISBN 978-92-79-66621-6

Page 7: Mapping the Creative Value Chains · New actors have entered the market and boundaries between creative value chains and other value chains have become more blurred. The process of

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 6

tendency to neither prevent nor penalise online platformsrsquo dominance since dominance relies on innovation and

can be challenged by potential competitors

Most classical tools fail when it comes to the assessment of two-sided markets from a competition policy point of view The research suggests that regulatory measures concerning online platforms are best set up on a problem-driven basis rather than applying a rdquoone-size-fits-allrdquo approach Nevertheless a set of common guiding principles when dealing with online platforms is needed ndash along the lines of the policy approach outlined by the European Commission in its Communication on online platforms in the Digital Single Market (2016)

Digitisation and new opportunities for creators

Disintermediation is increasingly regarded as an interesting way for creators to avoid possible market and revenue imbalances and ensure fairer remuneration A rising number of creators take responsibility for creating and producing their own works and further distribute them thus substituting themselves for traditional actors in the value chain This allows for

removing filtering of content by other actors such as distributors and decreasing asymmetry of information

reducing the number of intermediaries and costs

building a different relationship with the audience based on increased user engagement and co-creation

Disintermediation thus leads to lower entry barriers for creators At the same time it results in increased competition as well as higher pressure on creators to become rdquocreative entrepreneursrdquo and take the lead in innovating their business models In order to be successful in the digital ecosystem creators need to turn into polymaths (KEA 2009) and master an increasing mix of abilities To be more autonomous artists would need to combine their talent and creative skills with business technical and social skills Training does not often cover these topics and creators have to rely on learning-by-doing mechanisms (or outsourcing since they need to dedicate their scarce time concentrating on their core artistic activities) Another obstacle relates to the limited access to finance and knowledge about opportunities in foreign markets

Remuneration and rights management in the digital age

In recent years the internet has become the main marketplace to access and consume copyright-protected content At the same time the enforcement of copyright and related rights has become more problematic in the digital world Next to problems related to increased possibilities for illegal use of copyrighted works there is growing concern as to whether the value generated by some of these new forms of online content distribution is fairly shared between distributors and rights holders and ultimately benefits the very creators who are at the origin of such value generation

This concern is strongly linked to the lack of transparency in payment flows Several elements are at the basis of this lack of transparency (1) the role of new digital intermediaries and the impact of the new business models according to which they operate (2) the complexity of licensing processes and clearance of rights (3) the current practices with respect to contractual arrangements that foster information asymmetry and thus lack of

transparency (4) the fragmentation of the European market and the complexity of licensing schemes

This study suggests two sets of measures as a way forward to improve transparency and creators ability to receive fairer remuneration

A better application recognition and control of metadata for identifying online copyrighted content may result in a better basis for creators to leverage the use of their creative work decrease information asymmetry and lead to better identification of rights holders

Making more use of collective rights management and licensing mechanisms may empower creators in providing them with the infrastructure and capacity needed to process large amounts of data relating to the digital exploitation of creative works It might also improve their bargaining power while reducing transaction costs at the same time for service providers interested in the commercial exploitation of creative content Initiatives and mechanisms such as MERLIN BMATARMONIA and WIN analysed in this study illustrate the potential positive impact

Cultural diversity

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 7

Cultural diversity is an important component of European identity and is as such a cornerstone in cultural policy

development

The impact of market structure on cultural diversity is ambiguous in particular concerning the impact of online platforms On the one hand such platforms give access to a large diversity of content a condition for diversified consumption To some extent such platforms could contribute to overcoming the historical lack of cross-border circulation of cultural content

On the other hand greater availability of diverse content does not necessarily correspond to higher visibility discoverability and thereby accessibility in particular when it comes to the very diversified cultural production all across Europe Furthermore online markets are becoming increasingly concentrated at the potential expense of creators and traditional intermediaries

Policy makers may consider or are already undertaking at EU- or national level various actions and measures aiming at supporting cultural diversity (see also further below) They range from fostering regulatory harmonisation to facilitate cross-border circulation of content and ensure a level-playing field on the market to varied support schemes that encourage the production and circulation of creative works and the mobility of creators However

further efforts seem crucial in terms of data collection and monitoring to properly assess how digitisation affects both supplied and consumed cultural diversity

Actions to redress market imbalances

The sectoral value chains mapping and the five thematic papers clearly show that market relations and competitive dynamics in creative value chains have been subject to significant change over the last decade due to digitisation even leading to market imbalances in a number of situations (eg increasing dominance of a number of online platforms the use of creative content without transparency over remuneration flows the installation of closed ecosystems leading to lsquolock-inrsquo effects etc)

For cultural and creative actors in Europe to make the most out of these significant evolutions and for European policy makers to further develop the right framework to support the competitive position of those actors and ensure cultural diversity in Europe we recommend further actions at EU-level in six areas The suggested areas for action

as well as the proposed actions have been tested and validated during an online interaction process with a selected group of participants from the stakeholders community

Better statistics data for monitoring

Official statistics on CCS provide an important amount of information that enable understanding and monitoring of how CCS are evolving However official data on the CCS mostly focus on data at the level of individual entities (business units) and traditional sectors (following the NACE classification) rather than taking a value chain perspective Official statistics need to be complemented with data that go beyond the traditional delineation of the CCS

To improve statistics data to better monitor the impact of digitisation on the economic structure of and market dynamics in creative value chains we recommend to invest in

new data gathering ndash both quantitative and qualitative - on market relationsdynamics within value chains to complement current official structural business statistics

the development of a monitoring system to adequately monitor evolutions in the remuneration and working conditions of creatives

finding new research methods to better monitor the impact of digitisation on creative businesses and CCS in general including the use of internet data for such research

Connect to overcome fragmentation

Powerful dynamics take place at the borderlines between various sectors but sectors and policies are still often organised in sectoral silos limiting the scope for synergies and the emergence of new solutions and businesses To successfully overcome this fragmentation we recommend that actions are taken at different levels to address the current fragmentation focusing on

awareness creation with CCS actors other businesses academia teachers and policy makers about the added value of cross-sectoral collaborations between CCS actors and other sectors (rdquoinspirerdquo)

the provision of supporting tools that lower the barriers therefore permitting engagement in cross-sectoral collaborations (rdquosupport cross-sectoral experimentrdquo)

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 8

actively promoting the importance of rdquoout-of-the-sectorrdquo thinking and cross-sectoral connections for

the European economy and society at large by bringing together policy makers from different policy areas (education innovation economic policy social affairs hellip) and stimulating exchanges of experiences overcoming bottlenecks and regulatory siloshellip (rdquostimulate supportive policy developmentrdquo)

Support capacity building

New developments require new skills Many CCS organisations currently fail to get the most out of the opportunities that digitisation and the changing societal context brings due to a lack of skills andor lack of scale To support capacity building with CCS actors we recommend the following actions at EU level

Support intermediary organisations to further promote entrepreneurial and business skills as an integral part of CCS actorsrsquo curriculum Support for entrepreneurial culture should already start during formal education via innovative curricula in arts education with a better integration of business marketing and entrepreneurial courses and more flexibility in combining different disciplines

Invest in supporting environments conducive to creative entrepreneurship such as creative hubs living labs creative business incubators and co-working spaces and to enhance peer-learning and business opportunities Such support could follow on from the recent example of an EU-funded initiative ie the European Network of Creative Hubs

Stimulate intermediary organisations to develop adequate material and training about the business implications (opportunities and challenges) of digitalisation One type of output could be a toolkit on how to make smart uses of all the data that CCS actors collect (including inspirational examples) Such toolkit should sufficiently take into account sector specificities to be relevant

Stimulate the CCS to find new models of co-operation to overcome the small size of most entities and to join forces to increase their bargaining power by facilitating exchange of good practices and learning lessons

Help the CCS to build collective representation through sector associations Exchange good practices to prevent precarious working conditions for creators through new forms of work in todays collaborative economy

Optimise the use of EU funding

Several EU funding programmes focus on increasing the competitiveness of organisations (through innovation capacity building etc) These programmes are also accessible to CCS actors However barriers to accessing EU funding are still (very) high for most CCS actors despite the many challenges that CCS actors face to remain competitive in the digital age We recommend focusing EU actions in this area primarily on the following

Promote inter-clustering and cross-sectoral networking for example via an annual event for EU-supported initiatives linked to culture and creativity (covering relevant programmes in particular Creative Europe COSME H2020 Interreg and URBACT)

Promote better and more differentiated access to finance for CCS stimulate the uptake and integration of alternative finance instruments such as crowdfunding microfinance etc in the overall mix of

financial instruments available to CCS

Encourage crowdfunding for the CCS notably via fiscal incentivestax shelters (also for reward-based and donation-based crowdfunding) and increased exemption limits to encourage entrepreneurial activities Public authorities (local regional national) should also partner with crowdfunding platforms to support the CCS through match-funding schemes for example

Support for CCS SMEs to access markets outside of the EU and support collaboration and networking amongst creative entrepreneurs as well as distribution and commercialization

Encourage equity investment in the CCS by supporting the development of a framework for the valuation of creation content

Lower the barriers to accessing EU funding for SMEs by limiting the administrative burden

Promote cultural diversity

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 9

Digitisation opens up opportunities for creators and traditional intermediaries in terms of greater circulation of

content and greater diversity in consumption itself However as mentioned earlier our findings confirm that various factors may prevent such positive impacts from materialising The study therefore suggests to

promote the access to and visibility of the diversity in the offer of content services

Quotas may be instrumental in some cases but their efficiency needs to be assessed (see for eg the revision of the Audiovisual Media Services Directive)

In other cases incentives could be considered - for example through facilitating stakeholders initiatives aimed at increasing the discoverability of European cultural production in sectors being especially reshaped by digitisation (eg music)

foster regulatory harmonisation and level-playing field as appropriate in areas which are particularly relevant to ensure the availability and accessibility of a diverse content offer in a digital context and enable local and smaller cultural and creative players to fully benefit from digitisation

support the correct use of metadata to retrieve less visible cultural content and collective rights licensing initiatives to promote the distribution of small catalogues

develop tools to assess and monitor diversity This requires overcoming challenges related to data availability and conceptualisation of cultural diversity In this respect we suggest the following to be considered

assessing the impact of support programmes through independent studies possibly combined with testing the feasibility of embedding cultural diversity indicators across programmes

building on synergies with existing data collection and research resources (eg the European Audio-visual Observatory Eurostat etc) to define and narrow down relevant aspects of cultural diversity (eg discoverability) for policy assessment

Improve the regulatory environment

Digitisation has led to new actors entering the CCS value chain and new types of relations being built across the

value chain and between different value chains The EU regulatory framework for the CCS is undergoing a significant overhaul under the Digital Single Market strategy

European cultural production inherently caters mainly for local and different linguistic markets Fostering a better accessibility and visibility of such diverse production across these markets is extremely challenging Today Europersquos incredible diversity and excellence in production has difficulty reaching consumers outside their country of origin

In addition the increased role of licensing deals in the CCS revenue flows adds pressure on often overstretched smaller players of the value chains due to the multiplication of contracts and negotiating parties Our recommendations thus propose regulatory solutions for the circulation of European cultural diversity as well as easing the rights management processes especially for creators and SMEs

In further improving the regulatory environment we recommend focussing EU policy actions on

promoting cultural diversity and a competitive European creative sector as part of EU innovation and cultural agendas and programmes with implications for different policy areas (for example by

supporting cultural consumption via a reduced VAT rate)

fostering the circulation of cultural and creative works in the single market (for example through licensing hubs initiatives to ease the clearing of rights across European markets) and incentivise investment in content creation and production

increasing transparency across the creative value chains and achieve fair remuneration of creators whilst also ensuring a level playing field for all digital service providers Enforcement of the copyright legal framework could be strengthened also by supporting systems for a better application recognition and control of cultural metadata as well as supporting digital rights licensing infrastructures notably in the context of collective rights management mechanisms

ensuring social protection of creators in an increasingly precarious working environment In its Resolution of 13 December 2016 the European Parliament reminds us that it is increasingly rare for cultural and creative artists to be in permanent employment and that they are to an increasing extent self-employed alternating between self-employed and employed activity or engaged in part-time or irregular activity Flexibility and mobility are inseparable in the context of professional artistic activity and it is therefore important to offset the unpredictable and sometimes precarious nature of the artistic profession by a providing a guarantee of genuine social protection Measures should be undertaken to help creators cope with these challenges

HOW TO OBTAIN EU PUBLICATIONS

Free publications

bull one copy via EU Bookshop (httpbookshopeuropaeu)

bull more than one copy or postersmaps from the European Unionrsquos representations (httpeceuropaeurepresent_enhtm) from the delegations in non-EU countries (httpeeaseuropaeudelegationsindex_enhtm) by contacting the Europe Direct service (httpeuropaeueuropedirectindex_enhtm) or calling 00 800 6 7 8 9 10 11 (freephone number from anywhere in the EU) () () The information given is free as are most calls (though some operators phone boxes or hotels may charge you)

Priced publications

bull via EU Bookshop (httpbookshopeuropaeu)

NC

-01

-17

-181

-EN

-N

ISBN 978-92-79-66621-6

Page 8: Mapping the Creative Value Chains · New actors have entered the market and boundaries between creative value chains and other value chains have become more blurred. The process of

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 7

Cultural diversity is an important component of European identity and is as such a cornerstone in cultural policy

development

The impact of market structure on cultural diversity is ambiguous in particular concerning the impact of online platforms On the one hand such platforms give access to a large diversity of content a condition for diversified consumption To some extent such platforms could contribute to overcoming the historical lack of cross-border circulation of cultural content

On the other hand greater availability of diverse content does not necessarily correspond to higher visibility discoverability and thereby accessibility in particular when it comes to the very diversified cultural production all across Europe Furthermore online markets are becoming increasingly concentrated at the potential expense of creators and traditional intermediaries

Policy makers may consider or are already undertaking at EU- or national level various actions and measures aiming at supporting cultural diversity (see also further below) They range from fostering regulatory harmonisation to facilitate cross-border circulation of content and ensure a level-playing field on the market to varied support schemes that encourage the production and circulation of creative works and the mobility of creators However

further efforts seem crucial in terms of data collection and monitoring to properly assess how digitisation affects both supplied and consumed cultural diversity

Actions to redress market imbalances

The sectoral value chains mapping and the five thematic papers clearly show that market relations and competitive dynamics in creative value chains have been subject to significant change over the last decade due to digitisation even leading to market imbalances in a number of situations (eg increasing dominance of a number of online platforms the use of creative content without transparency over remuneration flows the installation of closed ecosystems leading to lsquolock-inrsquo effects etc)

For cultural and creative actors in Europe to make the most out of these significant evolutions and for European policy makers to further develop the right framework to support the competitive position of those actors and ensure cultural diversity in Europe we recommend further actions at EU-level in six areas The suggested areas for action

as well as the proposed actions have been tested and validated during an online interaction process with a selected group of participants from the stakeholders community

Better statistics data for monitoring

Official statistics on CCS provide an important amount of information that enable understanding and monitoring of how CCS are evolving However official data on the CCS mostly focus on data at the level of individual entities (business units) and traditional sectors (following the NACE classification) rather than taking a value chain perspective Official statistics need to be complemented with data that go beyond the traditional delineation of the CCS

To improve statistics data to better monitor the impact of digitisation on the economic structure of and market dynamics in creative value chains we recommend to invest in

new data gathering ndash both quantitative and qualitative - on market relationsdynamics within value chains to complement current official structural business statistics

the development of a monitoring system to adequately monitor evolutions in the remuneration and working conditions of creatives

finding new research methods to better monitor the impact of digitisation on creative businesses and CCS in general including the use of internet data for such research

Connect to overcome fragmentation

Powerful dynamics take place at the borderlines between various sectors but sectors and policies are still often organised in sectoral silos limiting the scope for synergies and the emergence of new solutions and businesses To successfully overcome this fragmentation we recommend that actions are taken at different levels to address the current fragmentation focusing on

awareness creation with CCS actors other businesses academia teachers and policy makers about the added value of cross-sectoral collaborations between CCS actors and other sectors (rdquoinspirerdquo)

the provision of supporting tools that lower the barriers therefore permitting engagement in cross-sectoral collaborations (rdquosupport cross-sectoral experimentrdquo)

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 8

actively promoting the importance of rdquoout-of-the-sectorrdquo thinking and cross-sectoral connections for

the European economy and society at large by bringing together policy makers from different policy areas (education innovation economic policy social affairs hellip) and stimulating exchanges of experiences overcoming bottlenecks and regulatory siloshellip (rdquostimulate supportive policy developmentrdquo)

Support capacity building

New developments require new skills Many CCS organisations currently fail to get the most out of the opportunities that digitisation and the changing societal context brings due to a lack of skills andor lack of scale To support capacity building with CCS actors we recommend the following actions at EU level

Support intermediary organisations to further promote entrepreneurial and business skills as an integral part of CCS actorsrsquo curriculum Support for entrepreneurial culture should already start during formal education via innovative curricula in arts education with a better integration of business marketing and entrepreneurial courses and more flexibility in combining different disciplines

Invest in supporting environments conducive to creative entrepreneurship such as creative hubs living labs creative business incubators and co-working spaces and to enhance peer-learning and business opportunities Such support could follow on from the recent example of an EU-funded initiative ie the European Network of Creative Hubs

Stimulate intermediary organisations to develop adequate material and training about the business implications (opportunities and challenges) of digitalisation One type of output could be a toolkit on how to make smart uses of all the data that CCS actors collect (including inspirational examples) Such toolkit should sufficiently take into account sector specificities to be relevant

Stimulate the CCS to find new models of co-operation to overcome the small size of most entities and to join forces to increase their bargaining power by facilitating exchange of good practices and learning lessons

Help the CCS to build collective representation through sector associations Exchange good practices to prevent precarious working conditions for creators through new forms of work in todays collaborative economy

Optimise the use of EU funding

Several EU funding programmes focus on increasing the competitiveness of organisations (through innovation capacity building etc) These programmes are also accessible to CCS actors However barriers to accessing EU funding are still (very) high for most CCS actors despite the many challenges that CCS actors face to remain competitive in the digital age We recommend focusing EU actions in this area primarily on the following

Promote inter-clustering and cross-sectoral networking for example via an annual event for EU-supported initiatives linked to culture and creativity (covering relevant programmes in particular Creative Europe COSME H2020 Interreg and URBACT)

Promote better and more differentiated access to finance for CCS stimulate the uptake and integration of alternative finance instruments such as crowdfunding microfinance etc in the overall mix of

financial instruments available to CCS

Encourage crowdfunding for the CCS notably via fiscal incentivestax shelters (also for reward-based and donation-based crowdfunding) and increased exemption limits to encourage entrepreneurial activities Public authorities (local regional national) should also partner with crowdfunding platforms to support the CCS through match-funding schemes for example

Support for CCS SMEs to access markets outside of the EU and support collaboration and networking amongst creative entrepreneurs as well as distribution and commercialization

Encourage equity investment in the CCS by supporting the development of a framework for the valuation of creation content

Lower the barriers to accessing EU funding for SMEs by limiting the administrative burden

Promote cultural diversity

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 9

Digitisation opens up opportunities for creators and traditional intermediaries in terms of greater circulation of

content and greater diversity in consumption itself However as mentioned earlier our findings confirm that various factors may prevent such positive impacts from materialising The study therefore suggests to

promote the access to and visibility of the diversity in the offer of content services

Quotas may be instrumental in some cases but their efficiency needs to be assessed (see for eg the revision of the Audiovisual Media Services Directive)

In other cases incentives could be considered - for example through facilitating stakeholders initiatives aimed at increasing the discoverability of European cultural production in sectors being especially reshaped by digitisation (eg music)

foster regulatory harmonisation and level-playing field as appropriate in areas which are particularly relevant to ensure the availability and accessibility of a diverse content offer in a digital context and enable local and smaller cultural and creative players to fully benefit from digitisation

support the correct use of metadata to retrieve less visible cultural content and collective rights licensing initiatives to promote the distribution of small catalogues

develop tools to assess and monitor diversity This requires overcoming challenges related to data availability and conceptualisation of cultural diversity In this respect we suggest the following to be considered

assessing the impact of support programmes through independent studies possibly combined with testing the feasibility of embedding cultural diversity indicators across programmes

building on synergies with existing data collection and research resources (eg the European Audio-visual Observatory Eurostat etc) to define and narrow down relevant aspects of cultural diversity (eg discoverability) for policy assessment

Improve the regulatory environment

Digitisation has led to new actors entering the CCS value chain and new types of relations being built across the

value chain and between different value chains The EU regulatory framework for the CCS is undergoing a significant overhaul under the Digital Single Market strategy

European cultural production inherently caters mainly for local and different linguistic markets Fostering a better accessibility and visibility of such diverse production across these markets is extremely challenging Today Europersquos incredible diversity and excellence in production has difficulty reaching consumers outside their country of origin

In addition the increased role of licensing deals in the CCS revenue flows adds pressure on often overstretched smaller players of the value chains due to the multiplication of contracts and negotiating parties Our recommendations thus propose regulatory solutions for the circulation of European cultural diversity as well as easing the rights management processes especially for creators and SMEs

In further improving the regulatory environment we recommend focussing EU policy actions on

promoting cultural diversity and a competitive European creative sector as part of EU innovation and cultural agendas and programmes with implications for different policy areas (for example by

supporting cultural consumption via a reduced VAT rate)

fostering the circulation of cultural and creative works in the single market (for example through licensing hubs initiatives to ease the clearing of rights across European markets) and incentivise investment in content creation and production

increasing transparency across the creative value chains and achieve fair remuneration of creators whilst also ensuring a level playing field for all digital service providers Enforcement of the copyright legal framework could be strengthened also by supporting systems for a better application recognition and control of cultural metadata as well as supporting digital rights licensing infrastructures notably in the context of collective rights management mechanisms

ensuring social protection of creators in an increasingly precarious working environment In its Resolution of 13 December 2016 the European Parliament reminds us that it is increasingly rare for cultural and creative artists to be in permanent employment and that they are to an increasing extent self-employed alternating between self-employed and employed activity or engaged in part-time or irregular activity Flexibility and mobility are inseparable in the context of professional artistic activity and it is therefore important to offset the unpredictable and sometimes precarious nature of the artistic profession by a providing a guarantee of genuine social protection Measures should be undertaken to help creators cope with these challenges

HOW TO OBTAIN EU PUBLICATIONS

Free publications

bull one copy via EU Bookshop (httpbookshopeuropaeu)

bull more than one copy or postersmaps from the European Unionrsquos representations (httpeceuropaeurepresent_enhtm) from the delegations in non-EU countries (httpeeaseuropaeudelegationsindex_enhtm) by contacting the Europe Direct service (httpeuropaeueuropedirectindex_enhtm) or calling 00 800 6 7 8 9 10 11 (freephone number from anywhere in the EU) () () The information given is free as are most calls (though some operators phone boxes or hotels may charge you)

Priced publications

bull via EU Bookshop (httpbookshopeuropaeu)

NC

-01

-17

-181

-EN

-N

ISBN 978-92-79-66621-6

Page 9: Mapping the Creative Value Chains · New actors have entered the market and boundaries between creative value chains and other value chains have become more blurred. The process of

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 8

actively promoting the importance of rdquoout-of-the-sectorrdquo thinking and cross-sectoral connections for

the European economy and society at large by bringing together policy makers from different policy areas (education innovation economic policy social affairs hellip) and stimulating exchanges of experiences overcoming bottlenecks and regulatory siloshellip (rdquostimulate supportive policy developmentrdquo)

Support capacity building

New developments require new skills Many CCS organisations currently fail to get the most out of the opportunities that digitisation and the changing societal context brings due to a lack of skills andor lack of scale To support capacity building with CCS actors we recommend the following actions at EU level

Support intermediary organisations to further promote entrepreneurial and business skills as an integral part of CCS actorsrsquo curriculum Support for entrepreneurial culture should already start during formal education via innovative curricula in arts education with a better integration of business marketing and entrepreneurial courses and more flexibility in combining different disciplines

Invest in supporting environments conducive to creative entrepreneurship such as creative hubs living labs creative business incubators and co-working spaces and to enhance peer-learning and business opportunities Such support could follow on from the recent example of an EU-funded initiative ie the European Network of Creative Hubs

Stimulate intermediary organisations to develop adequate material and training about the business implications (opportunities and challenges) of digitalisation One type of output could be a toolkit on how to make smart uses of all the data that CCS actors collect (including inspirational examples) Such toolkit should sufficiently take into account sector specificities to be relevant

Stimulate the CCS to find new models of co-operation to overcome the small size of most entities and to join forces to increase their bargaining power by facilitating exchange of good practices and learning lessons

Help the CCS to build collective representation through sector associations Exchange good practices to prevent precarious working conditions for creators through new forms of work in todays collaborative economy

Optimise the use of EU funding

Several EU funding programmes focus on increasing the competitiveness of organisations (through innovation capacity building etc) These programmes are also accessible to CCS actors However barriers to accessing EU funding are still (very) high for most CCS actors despite the many challenges that CCS actors face to remain competitive in the digital age We recommend focusing EU actions in this area primarily on the following

Promote inter-clustering and cross-sectoral networking for example via an annual event for EU-supported initiatives linked to culture and creativity (covering relevant programmes in particular Creative Europe COSME H2020 Interreg and URBACT)

Promote better and more differentiated access to finance for CCS stimulate the uptake and integration of alternative finance instruments such as crowdfunding microfinance etc in the overall mix of

financial instruments available to CCS

Encourage crowdfunding for the CCS notably via fiscal incentivestax shelters (also for reward-based and donation-based crowdfunding) and increased exemption limits to encourage entrepreneurial activities Public authorities (local regional national) should also partner with crowdfunding platforms to support the CCS through match-funding schemes for example

Support for CCS SMEs to access markets outside of the EU and support collaboration and networking amongst creative entrepreneurs as well as distribution and commercialization

Encourage equity investment in the CCS by supporting the development of a framework for the valuation of creation content

Lower the barriers to accessing EU funding for SMEs by limiting the administrative burden

Promote cultural diversity

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 9

Digitisation opens up opportunities for creators and traditional intermediaries in terms of greater circulation of

content and greater diversity in consumption itself However as mentioned earlier our findings confirm that various factors may prevent such positive impacts from materialising The study therefore suggests to

promote the access to and visibility of the diversity in the offer of content services

Quotas may be instrumental in some cases but their efficiency needs to be assessed (see for eg the revision of the Audiovisual Media Services Directive)

In other cases incentives could be considered - for example through facilitating stakeholders initiatives aimed at increasing the discoverability of European cultural production in sectors being especially reshaped by digitisation (eg music)

foster regulatory harmonisation and level-playing field as appropriate in areas which are particularly relevant to ensure the availability and accessibility of a diverse content offer in a digital context and enable local and smaller cultural and creative players to fully benefit from digitisation

support the correct use of metadata to retrieve less visible cultural content and collective rights licensing initiatives to promote the distribution of small catalogues

develop tools to assess and monitor diversity This requires overcoming challenges related to data availability and conceptualisation of cultural diversity In this respect we suggest the following to be considered

assessing the impact of support programmes through independent studies possibly combined with testing the feasibility of embedding cultural diversity indicators across programmes

building on synergies with existing data collection and research resources (eg the European Audio-visual Observatory Eurostat etc) to define and narrow down relevant aspects of cultural diversity (eg discoverability) for policy assessment

Improve the regulatory environment

Digitisation has led to new actors entering the CCS value chain and new types of relations being built across the

value chain and between different value chains The EU regulatory framework for the CCS is undergoing a significant overhaul under the Digital Single Market strategy

European cultural production inherently caters mainly for local and different linguistic markets Fostering a better accessibility and visibility of such diverse production across these markets is extremely challenging Today Europersquos incredible diversity and excellence in production has difficulty reaching consumers outside their country of origin

In addition the increased role of licensing deals in the CCS revenue flows adds pressure on often overstretched smaller players of the value chains due to the multiplication of contracts and negotiating parties Our recommendations thus propose regulatory solutions for the circulation of European cultural diversity as well as easing the rights management processes especially for creators and SMEs

In further improving the regulatory environment we recommend focussing EU policy actions on

promoting cultural diversity and a competitive European creative sector as part of EU innovation and cultural agendas and programmes with implications for different policy areas (for example by

supporting cultural consumption via a reduced VAT rate)

fostering the circulation of cultural and creative works in the single market (for example through licensing hubs initiatives to ease the clearing of rights across European markets) and incentivise investment in content creation and production

increasing transparency across the creative value chains and achieve fair remuneration of creators whilst also ensuring a level playing field for all digital service providers Enforcement of the copyright legal framework could be strengthened also by supporting systems for a better application recognition and control of cultural metadata as well as supporting digital rights licensing infrastructures notably in the context of collective rights management mechanisms

ensuring social protection of creators in an increasingly precarious working environment In its Resolution of 13 December 2016 the European Parliament reminds us that it is increasingly rare for cultural and creative artists to be in permanent employment and that they are to an increasing extent self-employed alternating between self-employed and employed activity or engaged in part-time or irregular activity Flexibility and mobility are inseparable in the context of professional artistic activity and it is therefore important to offset the unpredictable and sometimes precarious nature of the artistic profession by a providing a guarantee of genuine social protection Measures should be undertaken to help creators cope with these challenges

HOW TO OBTAIN EU PUBLICATIONS

Free publications

bull one copy via EU Bookshop (httpbookshopeuropaeu)

bull more than one copy or postersmaps from the European Unionrsquos representations (httpeceuropaeurepresent_enhtm) from the delegations in non-EU countries (httpeeaseuropaeudelegationsindex_enhtm) by contacting the Europe Direct service (httpeuropaeueuropedirectindex_enhtm) or calling 00 800 6 7 8 9 10 11 (freephone number from anywhere in the EU) () () The information given is free as are most calls (though some operators phone boxes or hotels may charge you)

Priced publications

bull via EU Bookshop (httpbookshopeuropaeu)

NC

-01

-17

-181

-EN

-N

ISBN 978-92-79-66621-6

Page 10: Mapping the Creative Value Chains · New actors have entered the market and boundaries between creative value chains and other value chains have become more blurred. The process of

Mapping the Creative Value Chains ndash a study on the economy of culture in the digital age 9

Digitisation opens up opportunities for creators and traditional intermediaries in terms of greater circulation of

content and greater diversity in consumption itself However as mentioned earlier our findings confirm that various factors may prevent such positive impacts from materialising The study therefore suggests to

promote the access to and visibility of the diversity in the offer of content services

Quotas may be instrumental in some cases but their efficiency needs to be assessed (see for eg the revision of the Audiovisual Media Services Directive)

In other cases incentives could be considered - for example through facilitating stakeholders initiatives aimed at increasing the discoverability of European cultural production in sectors being especially reshaped by digitisation (eg music)

foster regulatory harmonisation and level-playing field as appropriate in areas which are particularly relevant to ensure the availability and accessibility of a diverse content offer in a digital context and enable local and smaller cultural and creative players to fully benefit from digitisation

support the correct use of metadata to retrieve less visible cultural content and collective rights licensing initiatives to promote the distribution of small catalogues

develop tools to assess and monitor diversity This requires overcoming challenges related to data availability and conceptualisation of cultural diversity In this respect we suggest the following to be considered

assessing the impact of support programmes through independent studies possibly combined with testing the feasibility of embedding cultural diversity indicators across programmes

building on synergies with existing data collection and research resources (eg the European Audio-visual Observatory Eurostat etc) to define and narrow down relevant aspects of cultural diversity (eg discoverability) for policy assessment

Improve the regulatory environment

Digitisation has led to new actors entering the CCS value chain and new types of relations being built across the

value chain and between different value chains The EU regulatory framework for the CCS is undergoing a significant overhaul under the Digital Single Market strategy

European cultural production inherently caters mainly for local and different linguistic markets Fostering a better accessibility and visibility of such diverse production across these markets is extremely challenging Today Europersquos incredible diversity and excellence in production has difficulty reaching consumers outside their country of origin

In addition the increased role of licensing deals in the CCS revenue flows adds pressure on often overstretched smaller players of the value chains due to the multiplication of contracts and negotiating parties Our recommendations thus propose regulatory solutions for the circulation of European cultural diversity as well as easing the rights management processes especially for creators and SMEs

In further improving the regulatory environment we recommend focussing EU policy actions on

promoting cultural diversity and a competitive European creative sector as part of EU innovation and cultural agendas and programmes with implications for different policy areas (for example by

supporting cultural consumption via a reduced VAT rate)

fostering the circulation of cultural and creative works in the single market (for example through licensing hubs initiatives to ease the clearing of rights across European markets) and incentivise investment in content creation and production

increasing transparency across the creative value chains and achieve fair remuneration of creators whilst also ensuring a level playing field for all digital service providers Enforcement of the copyright legal framework could be strengthened also by supporting systems for a better application recognition and control of cultural metadata as well as supporting digital rights licensing infrastructures notably in the context of collective rights management mechanisms

ensuring social protection of creators in an increasingly precarious working environment In its Resolution of 13 December 2016 the European Parliament reminds us that it is increasingly rare for cultural and creative artists to be in permanent employment and that they are to an increasing extent self-employed alternating between self-employed and employed activity or engaged in part-time or irregular activity Flexibility and mobility are inseparable in the context of professional artistic activity and it is therefore important to offset the unpredictable and sometimes precarious nature of the artistic profession by a providing a guarantee of genuine social protection Measures should be undertaken to help creators cope with these challenges

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Priced publications

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ISBN 978-92-79-66621-6

Page 11: Mapping the Creative Value Chains · New actors have entered the market and boundaries between creative value chains and other value chains have become more blurred. The process of

HOW TO OBTAIN EU PUBLICATIONS

Free publications

bull one copy via EU Bookshop (httpbookshopeuropaeu)

bull more than one copy or postersmaps from the European Unionrsquos representations (httpeceuropaeurepresent_enhtm) from the delegations in non-EU countries (httpeeaseuropaeudelegationsindex_enhtm) by contacting the Europe Direct service (httpeuropaeueuropedirectindex_enhtm) or calling 00 800 6 7 8 9 10 11 (freephone number from anywhere in the EU) () () The information given is free as are most calls (though some operators phone boxes or hotels may charge you)

Priced publications

bull via EU Bookshop (httpbookshopeuropaeu)

NC

-01

-17

-181

-EN

-N

ISBN 978-92-79-66621-6

Page 12: Mapping the Creative Value Chains · New actors have entered the market and boundaries between creative value chains and other value chains have become more blurred. The process of

NC

-01

-17

-181

-EN

-N

ISBN 978-92-79-66621-6