MALIFAUX ENFORCER BATTLE - AdeptiCon

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9:30 PM 6:00 PM THURSDAY :: MARCH 23 MALIFAUX ENFORCER BATTLE Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today’s tournament. It is your responsibility to hold onto and not lose this packet during the tournament. If you lose this packet, be prepared to be docked points!

Transcript of MALIFAUX ENFORCER BATTLE - AdeptiCon

Page 1: MALIFAUX ENFORCER BATTLE - AdeptiCon

9:30 PM

6:00 PM

THURSDAY :: MARCH 23

MALIFAUX ENFORCER BATTLE

Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today’s tournament. It is your responsibility to hold onto and not lose this packet during the tournament. If you lose this packet, be prepared to be docked points!

Page 2: MALIFAUX ENFORCER BATTLE - AdeptiCon

MALIFAUX ENFORCER BATTLE LAUNCH DATE: 03.23.2017 INITIATION CODE: 9Y4528845 LAST UPDATE: 01.10.2017

AdeptiCon reserves the right to modify, update, clarify, or change event rules in the interest of making AdeptiCon the best event possible. No fundamental rules changes will be made after 2/28/2017.

GENERAL RULES ● The Malifaux Enforcer Battle will be run using ALL of the following:

○ The rules presented in the Malifaux 2.0 book ○ The most recent Errata and FAQs ○ The M2E Alternate Tournament Format Packet ○ With the following changes/additions superseding rules presented in the M2E Alternate Tournament

Format Packet. ● Proxies are allowed at this event for models that are not available readily before FEBRUARY 28, 2017. The

official cards must be used. Photocopies/prints are allowed. However, we always recommend people use the Print on Demand Service from WargameVault.com. All Proxies and Conversions MUST BE approved by the Tournament Organizer BEFORE FEBRUARY 28, 2017. NO PROXIES WILL BE APPROVED AFTER FEBRUARY 28, 2017. When planning your proxy, think to yourself “If I put this model in front of someone who plays Malifaux often would they know what it represents without me saying anything?” If so, it will likely be approved. If not, it will likely not be approved. Send photos of your proxy to [email protected] for approval.

● You must have the latest official printed stat card for each model, including proxy models. For Errata models that have not made it into the Arsenal Decks or Print On Demand Service, this means a printout of the Errata Card from the Resources Section of the Wyrd website. The tournament staff will not be able to provide printouts. So, don’t leave home without them.

● The recommended system for marking wounds and conditions is as follows ○ Every attempt should be made to keep the table clean so as to avoid confusion in the eventuality a

judge needs to make a ruling. In an effort to assist this, we recommend that each player pick ONE type of counter to be used on the table if necessary to mark conditions or that the model has activated.

○ If a die is desired to be used to mark wounds, let you opponent know at the start of the game. Use the format of marking wound TAKEN on the dice for consistency. So, if a model has taken no wounds, there should not be a die by it. D6's only.

○ If using dice for wounds and conditions, they must be of differing colors and easily discernable by your opponent and the judges. Also, inform your opponent which is which before the game.

● All players are expected to abide by the AdeptiCon Conduct Policy. ● The models used in your army must comply with the AdeptiCon Model Policy. All Models must be fully

painted (3 color standard) and based with the following exceptions: Any non-Grey plastics produced by Wyrd. Any non-Grey models that have not had some effort put into them will disqualify the player from a painting score.

● If illegal units or rules violations are found in a player's list, at a minimum, the models in violation will be removed from all subsequent play. Tournament points may be deducted and award eligibility may be forfeited. Please use the feedback form on the AdeptiCon 2017 website to ask any questions you or your club may have regarding rules issues or legal units in advance!

● AdeptiCon Tournament Judges' and Officers' rulings are final and arguments or poor conduct by players will not be tolerated. AdeptiCon reserves the right to remove players from the event or AdeptiCon itself with no refunds allowed.

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MALIFAUX ENFORCER BATTLE LAUNCH DATE: 03.23.2017 INITIATION CODE: 9Y4528845 LAST UPDATE: 01.10.2017

BASIC RULES • Each player selects one Enforcer and attaches up to one Upgrade to it. The Upgrade must be something the

Enforcer could have attached at the start of a normal game considering its Faction(s). (Leader only Upgrades may not be selected, for example.) The Enforcer must be one with a Cost which may be hired (no Coryphee Duets, for example).

• The game is played on a standard table. Each player flips a card to determine deployment order; the player who flips highest deploys first, followed by the second highest, etc., until each player has deployed their Enforcer. If two or more players are tied, they reflip amongst themselves. Models may be deployed anywhere on the table which is more than 6” from another model.

• Before the game, assign a suit (R, t, etc.) to each table edge. On a player’s initiative, if they have no models in play or buried, they must flip a card which may not be cheated (reflipping jokers). The player places a new copy of the model they chose at the start of the Brawl (including its Upgrade) within 6” of the board edge corresponding to the suit flipped and then proceeds with their Activation as normal..

• Play proceeds for 6 rounds. Each round, all players flip for initiative; the player who flips highest must go first, followed by the second highest, etc. until all players have gone. If two or more players are tied, they reflip amongst themselves. If a model receives Reactivate, it receives a second Activation at initiative -1 (if multiple models Reactivate, they flip to determine which goes first).

RESTRICTIONS The Enforcer Brawl has the following restrictions/rules:

• Players have a hand of 4 cards, instead of the usual 6. • Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and

have no effect on the game, as if they were not printed on the model). • When a model is buried, it may choose to be sacrificed instead (in which case it counts as sacrificed by the model

which forced it to become buried).

SCORING At the end of 6 Turns, the player with the highest Victory Points wins. Players score VP in the following manner:

• 3 VP for each opposing model killed or sacrificed. A player scores 4 VP instead if the model they killed or sacrificed had a higher Soulstone Cost (including the cost of Upgrades) than their model did.

• 1 VP for dealing 1 or more damage to an undamaged enemy (this may stack with killing the model). A player scores 2 VP instead if the model they damaged had a higher Soulstone Cost (including the cost of Upgrades) than their model did.

• -3 VP for each time the player’s model was killed or sacrificed.

AWARDS ● 1st Place ● 2nd Place ● Best Appearance

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Wyrd Official Enforcer Brawl FormatThe Enforcer Brawl is an arena deathmatch where players take their favorite Enforcers and wreak as much mayhem as possible! This is a great format to use if you have spent all day playing competitively and your group is looking for something more laid back for the evening. It is also a great way to spend an afternoon if you want something different. This format is best played with between 4 and 8 participants; if your group has more people than this, you may want to consider breaking up into multiple Enforcer Brawls which are played simultaneously.

Rules

Each player selects one Enforcer and attaches up to one Upgrade to it. The Upgrade must be something the Enforcer could have attached at the start of a normal game considering its Faction(s). (Leader only Upgrades may not be selected, for example.) The Enforcer must be one with a Cost which may be hired (no Coryphee Duets, for example).

The game is played on a standard table. Each player flips a card to determine deployment order; the player who flips highest deploys first, followed by the second highest, etc., until each player has deployed their Enforcer. If two or more players are tied, they reflip amongst themselves. Models may be deployed anywhere on the table which is more than 6” from another model.

Play proceeds for 6 rounds. Each round, all players flip for initiative; the player who flips highest must go first, followed by the second highest, etc. until all players have gone. If two or more players are tied, they reflip amongst themselves. If a model receives Reactivate, it receives a second Activation at initiative -1 (if multiple models Reactivate, they flip to determine which goes first).

Before the game, assign a suit (R, t, etc.) to each table edge. On a player’s initiative, if they have no models in play or buried, they must flip a card which may not be cheated (reflipping jokers). The player places a new copy of the model they chose at the start of the Brawl (including its Upgrade) within 6” of the board edge corresponding to the suit flipped and then proceeds with their Activation as normal..

Restrictions

The Enforcer Brawl has the following restrictions/rules:

• Players have a hand of 4 cards, instead of the usual 6.

• Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and have no effect on the game, as if they were not printed on the model).

• When a model is buried, it may choose to be sacrificed instead (in which case it counts as sacrificed by the model which forced it to become buried).

Scoring

At the end of 6 Turns, the player with the highest Victory Points wins. Players score VP in the following manner:

• 3 VP for each opposing model killed or sacrificed. A player scores 4 VP instead if the model they killed or sacrificed had a higher Soulstone Cost (including the cost of Upgrades) than their model did.

• 1 VP for dealing 1 or more damage to an undamaged enemy (this may stack with killing the model). A player scores 2 VP instead if the model they damaged had a higher Soulstone Cost (including the cost of Upgrades) than their model did.

• -3 VP for each time the player’s model was killed or sacrificed.

• Groups are encouraged to come up with their own variant methods of scoring by including things like hidden Schemes, bonus points for killing certain models, area control, rules for attaching more Upgrades, etc. These are the base rules, have fun with them!

Thanks to the NOVA Malifaux group for first thinking of this format!

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MA

LIF

AU

X E

NFO

RC

ER

BA

TT

LE

YOUR NAME

YOUR FACTION

ENFORCER

UPGRADE

GAME 1 GAME 2 GAME 3

ROUND 1 VP

ROUND 2 VP

ROUND 3 VP

ROUND 4 VP

ROUND 5 VP

ROUND 6 VP

TOTAL VP

AD

EPT

ICO

N 2017