Making the games played by millions: why, how and by whom? - Alexander mamontov - Wooga

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Making the Games played by Millions: Alexander Mamontov Why, How and by Whom?

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Making the games played by millions: why, how and by whom?

Transcript of Making the games played by millions: why, how and by whom? - Alexander mamontov - Wooga

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Making the Games played by

Millions:

Alexander Mamontov

Why, How and by Whom?

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3Topics

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- Who?

- Why?

- How?

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1Who are we?

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Wooga Info: Berlin, Social games

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250+ 45 55%

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4.5M DAU

2.5 years

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Who?

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2Why Games for

Millions?

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Do you play games every day?

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NO

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Do you listen to

music every day?

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Do you watch

VIDEOS every day?

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YES

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Games for everyone

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Vision 2020

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YES

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- Who?

- Why?

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3How are we doing it?

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US Top Grossing, 2013/09/10

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2 rules of success:

1) Never tell everything you know

2) ….

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Just kidding, here we go*!

*With REAL examples!

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III. PROCESS

IV. GET THE BEST

II. APPROACH

I. TEAM

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I. Team

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Small Agile teams

AgileI. TEAM

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Diamond Dash Facebook:

• Product Lead

• Product Manager

• Backend Engineer

• Outsource Flash Engineer

AgileI. TEAM

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Independentteams

IndependentAgileI. TEAM

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Don’t follow the HIPPO*

IndependentAgileI. TEAM

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*HIPPO = Highest Paid Person's Opinion

IndependentAgileI. TEAM

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Fast Communicatio

n

I. TEAM IndependentAgileCommunicativ

e

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Communicative

Our teams are:

Independent

Agile

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II. Approach

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Focused Development

II. APPROACH:Focuse

d

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New Users on Facebook

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Iterative approach

II. APPROACH Focused Iterative

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Try Fast Fail Fast!

II. APPROACH Focused Iterative Fail Fast!

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Try fast, Fail fast!

In our work, we:

Iterate

Stay Focused

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III. Creation Process

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Find the fun!

Antti Hattara – “Needle In Haystack”

III. PROCESS

Find the fun

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Find the fun

III. PROCESS

“Super collapse”

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Find the fun

III. PROCESS

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Find the fun

III. PROCESS

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Question the fun

Find the fun Question the

funIII.

PROCESS

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Find the fun Question the

funIII.

PROCESS

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Find the fun Question the

funIII.

PROCESS

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Find the fun Question the

funIII.

PROCESS

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Find the fun Question the

funIII.

PROCESS

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Find the fun Question the

funIII.

PROCESS

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Find the fun Question the

funIII.

PROCESS

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Usability Tests

Find the fun Question the fun UsabilityIII.

PROCESS

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Find the fun Question the fun UsabilityIII.

PROCESS

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Usability Tests

Seriously!!!

Find the fun Question the fun Usability!!!III.

PROCESS

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Find the fun Question the fun Usability!!!III.

PROCESS

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Polish the User’s

Experience

Find the fun Question the fun Usability! PolishingIII.

PROCESS

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Find the fun Question the fun Usability! PolishingIII.

PROCESS

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III. PROCESS

Find the fun Question the fun Usability! Polishing

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Make usability tests

While creating the game, we:

Question the fun!

Look for core fun

Polish the UX

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IV. Getting the MAX

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Post-release is the key

Post-release

IV. GET THE MAX

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2010

OCT

2011

MAR

2013

SEP

Concept

Work on the Live productLaunch

Diamond Dash Facebook

Post-release

IV. GET THE MAX

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IV. GET THE MAXPost-

release

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Analytics

Post-release AnalyticsIV. GET THE MAX

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Post-release AnalyticsIV. GET THE MAX

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A/B tests

IV. GET THE MAX Post-release Analytics A/B Tests

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A B

Post-release Analytics A/B TestsIV. GET THE MAX

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Make A/B tests

To get the maximum the

game, we:

Analyze numbers

Work hard post-launch

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III. PROCESS

Find the fun

Question fun

Usability

Polishing

IV. GET THE MAXPost-

releaseAnalytic

sA/B

Tests

II. APPROACH FocusedIterativ

eFail

Fast!

I. TEAMCommunicativ

eIndependen

tAgil

e

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- Who?

- Why?

- How?

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Questions?

Alexander Mamontov, Product Lead

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