Making the games played by millions: why, how and by whom? - Alexander mamontov - Wooga
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Transcript of Making the games played by millions: why, how and by whom? - Alexander mamontov - Wooga
Making the Games played by
Millions:
Alexander Mamontov
Why, How and by Whom?
3Topics
- Who?
- Why?
- How?
1Who are we?
Wooga Info: Berlin, Social games
250+ 45 55%
4.5M DAU
2.5 years
Who?
2Why Games for
Millions?
Do you play games every day?
NO
Do you listen to
music every day?
Do you watch
VIDEOS every day?
YES
Games for everyone
Vision 2020
YES
- Who?
- Why?
3How are we doing it?
US Top Grossing, 2013/09/10
2 rules of success:
1) Never tell everything you know
2) ….
Just kidding, here we go*!
*With REAL examples!
III. PROCESS
IV. GET THE BEST
II. APPROACH
I. TEAM
I. Team
Small Agile teams
AgileI. TEAM
Diamond Dash Facebook:
• Product Lead
• Product Manager
• Backend Engineer
• Outsource Flash Engineer
AgileI. TEAM
Independentteams
IndependentAgileI. TEAM
Don’t follow the HIPPO*
IndependentAgileI. TEAM
*HIPPO = Highest Paid Person's Opinion
IndependentAgileI. TEAM
Fast Communicatio
n
I. TEAM IndependentAgileCommunicativ
e
Communicative
Our teams are:
Independent
Agile
II. Approach
Focused Development
II. APPROACH:Focuse
d
New Users on Facebook
Iterative approach
II. APPROACH Focused Iterative
Try Fast Fail Fast!
II. APPROACH Focused Iterative Fail Fast!
Try fast, Fail fast!
In our work, we:
Iterate
Stay Focused
III. Creation Process
Find the fun!
Antti Hattara – “Needle In Haystack”
III. PROCESS
Find the fun
Find the fun
III. PROCESS
“Super collapse”
Find the fun
III. PROCESS
Find the fun
III. PROCESS
Question the fun
Find the fun Question the
funIII.
PROCESS
Find the fun Question the
funIII.
PROCESS
Find the fun Question the
funIII.
PROCESS
Find the fun Question the
funIII.
PROCESS
Find the fun Question the
funIII.
PROCESS
Find the fun Question the
funIII.
PROCESS
Find the fun Question the
funIII.
PROCESS
Usability Tests
Find the fun Question the fun UsabilityIII.
PROCESS
Find the fun Question the fun UsabilityIII.
PROCESS
Usability Tests
Seriously!!!
Find the fun Question the fun Usability!!!III.
PROCESS
Find the fun Question the fun Usability!!!III.
PROCESS
Polish the User’s
Experience
Find the fun Question the fun Usability! PolishingIII.
PROCESS
Find the fun Question the fun Usability! PolishingIII.
PROCESS
III. PROCESS
Find the fun Question the fun Usability! Polishing
Make usability tests
While creating the game, we:
Question the fun!
Look for core fun
Polish the UX
IV. Getting the MAX
Post-release is the key
Post-release
IV. GET THE MAX
2010
OCT
2011
MAR
2013
SEP
Concept
Work on the Live productLaunch
Diamond Dash Facebook
Post-release
IV. GET THE MAX
IV. GET THE MAXPost-
release
Analytics
Post-release AnalyticsIV. GET THE MAX
Post-release AnalyticsIV. GET THE MAX
A/B tests
IV. GET THE MAX Post-release Analytics A/B Tests
A B
Post-release Analytics A/B TestsIV. GET THE MAX
Make A/B tests
To get the maximum the
game, we:
Analyze numbers
Work hard post-launch
III. PROCESS
Find the fun
Question fun
Usability
Polishing
IV. GET THE MAXPost-
releaseAnalytic
sA/B
Tests
II. APPROACH FocusedIterativ
eFail
Fast!
I. TEAMCommunicativ
eIndependen
tAgil
e
- Who?
- Why?
- How?
Questions?
Alexander Mamontov, Product Lead
We’re hiring!wooga.com/jobs