Making Sense of Place UX Cambridge 2014

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Making Sense of a place Playing with multimodal design

description

A prototype of a walking workshop to enable people to mindfully understand the sensory meaning of places. Written and run on same day at UX Cambridge 2014 as an experiment.

Transcript of Making Sense of Place UX Cambridge 2014

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Making Sense of a place

Playing with multimodal design

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Place making

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Sense making

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What are you wanting to say?

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What do the users want to know?

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Impairments

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Inclusion

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What can we do?

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Understand the place

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Sense the place

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Tools of trade

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Cameras

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Audio recording

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Your body

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Touch

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Smell

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Mapping the place

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Understand the total environment

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Walk the place

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What do you get?

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Don't be trapped by the visual but look

deeper

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What do you do with all this research?

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Go back to what people want to know and what they can

sense

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Decide on overall structure

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Dump stuff

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Simplify it

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Build it

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Test it

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Learn need for context

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Importance of Priming

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Need for a Key