Making of Pool Scene

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Making Of   Arch- Vis. Work  For all of you that love your architectural visualisation images, we have an excellent example for you here by 3D artist Giraffe. Follow how she creates this sunny haven in 3ds Max . “I think V-Ray is a great render engine and it can produce very high quality renders in short times.”

Transcript of Making of Pool Scene

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Making Of  Arch-Vis. Work 

For all of you that love your architectural

visualisation images, we have an excellent

example for you here by 3D artist Giraffe. Follow

how she creates this sunny haven in 3ds Max.

“I think V-Ray is a greatrender engine and it

can produce very highquality renders in

short times.”

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page 117www.3dcreativemag.com Issue 036 August 2008

 Arch-Vis. Work Making Of 

Flower Begonvilla

First, I modelled a ower unit. It was just very

simple planes with opacity maps. I made

clusters of owers by simply cloning and

transforming tools with move and scale (Fig.05

and Fig.06).

I then modelled the branch, again using Onyx

Treestorm, and scattered the ower units and/

or clusters around the branch to form the plants

(Fig.07). Here’s the result after rendering

(Fig.08).

Created In:3ds Max, V-Ray, Photoshop, Onyx Treestorm

IntroductionI produced this image for architectural

visualisation purposes for a client. There have

been, in total, 16 different camera shots (all

static images) used for this the same project,and this particular image shows the pool area

near the restaurant.

ModellingI started with the modelling and building of the

pool with a simple and basic poly-modelling

technique (Fig.01).

Arches

Here I would like to show how I made the arches

with poly modelling, because this is one of the

frequently asked questions that I receive in my

mailbox and on the many forums from beginner 

artists (Fig02).

Trees & Plants

I modelled some of the landscape elements

with ONYX Treestorm, which is highly-detailed

software with many parameters for leaves,

branches and trunks – and with this anything is

possible (Fig.03 and Fig.04)!

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Making Of  Arch-Vis. Work  

Camera SetupAfter all of the modelling was nished, I set up

my camera. Since this was the pool-side render,

I tried to show the pool and the life around it,

and demonstrate how close to the beach it is.

I thought that keeping a large area of water in

the foreground would create a fresh look on the

summer’s day, and moreover would form a nice

contrast of blue with the yellow-brown stucco on

the buildings (Fig.09).

LightingBefore texturing, I set up the basic lighting for 

my scene with a generic material applied to all

objects. I prefer to see how my shaders and

textures react with light as I progress, and then

make the necessary tweaks (Fig.10).

I preferred a midday lighting scenario for the

pool, and I used V-Ray as my render engine

V-Ray has many great tools: VraySun and

VraySky, and the VrayCamera also acts like a

real-world camera with many parameters. So

after setting up the lighting I could then adjust

how much light I wanted in the scene with the

camera’s f-stop shutter speed parameters

(Fig.11 and Fig.12).

I used gamma correction at a value of 1.8. This

simply changed the curve of transition from

white to black, i.e. from bright zones to lighter 

zones. The reason I didn’t use 2.2 was simply

because my eye liked it better this way.

TexturingWall Shader (Fig.13)

For the wall, I rstly made the texture by

combining a few photographs in Photoshop, and

then adding some dirt with Multiply and Overlay

layers to achieve this texture (Fig.14). I then

added some reections, glossiness and bump

maps (Fig.15).

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 Arch-Vis. Work Making Of 

Water Shader 

This shader was a very easy one, although

many people ask about it so I decided to

mention it in this tutorial too. It is simply arefractive material with a falloff fresnel reection

map, so that it reects accordingly as it is

parallel to the camera angle. Here are the

settings (Fig.16).

RenderingAs I mentioned before, I used V-Ray for the

rendering. I think V-Ray is a great render engine

and it can produce very high quality renders in

short times. So I usually use very basic settingsto have short render times, but I remain very

happy with the quality. Here I would like to show

my V-Ray settings for this render (Fig.17 & 

Fig.18).

Post-ProductionAfter the nal render, I did a little post-

production work on the image: I added some

foliage, hand-painted and retouched some

details, made some colour variations, adjusted

the saturation and nally did some colour 

correction to the whole image.

ConclusionI am happy to have been given the

opportunity to share this “making of” with the

community. I hope you have found it useful.

GiraffeFor more from this artist visit:

http://www.giraffe3d.com 

Or contact:

[email protected]

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