Making of My Star (Mobile Games Forum 2011)

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The Making of
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My slides from MGF 2011. Looking at the unique retainment mechanics used in Mobile Pie's My Star.

Transcript of Making of My Star (Mobile Games Forum 2011)

Page 1: Making of My Star (Mobile Games Forum 2011)

The Making of

Page 2: Making of My Star (Mobile Games Forum 2011)

This TalkOverview Mobile Pie and My Star

Design goals

Retainment mechanics

Time, Location and Interruption

Business and revenue models

Neil Holroyd from Orange

Page 3: Making of My Star (Mobile Games Forum 2011)

Mobile Pie3 years old

7 employees

Games & entrainment

History of LBS

2011 = free to play and location

Page 4: Making of My Star (Mobile Games Forum 2011)

About My StarManage star from zero to hero

Social freemium sim RPG

Timed tasks, dual currencies, friends etc

Innovation

Location (Facebook Places)

Interruption (Orange APIs)

UK only ‘soft launch’

Page 5: Making of My Star (Mobile Games Forum 2011)

Reserved for video

Page 6: Making of My Star (Mobile Games Forum 2011)

Design GoalsRetention: Keep players coming back for long and short term goals.

Mass Appeal: Appeal to many ages and tastes.

Obtainment: Status symbols.

Social: Players meet friends and make new ones.

Fresh: Use user feedback to update.

Page 7: Making of My Star (Mobile Games Forum 2011)

Retention - Time

Standard ‘compulsion loop’

Return trigger is time

As browser game

Page 8: Making of My Star (Mobile Games Forum 2011)

Using Time - Instruments

Start instrument practice

Return when complete

Reward (Coins & Fame)

Instant finish (paid for)

Page 9: Making of My Star (Mobile Games Forum 2011)

Case for Location2006 research called Interweaving Mobile Games With Everyday Life*

Modes of play:

Augmenting routine (fixed)

Disrupting routine (mobile)

*available at http://eprints.gla.ac.uk/3420/1/mobilegames_life.pdf

Page 10: Making of My Star (Mobile Games Forum 2011)

Using Location - Posters

5 locations from FB

Select poster

Opt-in friend

Post

Instant reward

Continued time reward

Page 11: Making of My Star (Mobile Games Forum 2011)

Retention - Location

Return trigger is location

Unique to mobile

Page 12: Making of My Star (Mobile Games Forum 2011)

Using Interruption – Star Phone

Opt-in

Initiated by game, not user

Email, SMS or voice call from Star

Orange APIs

Value proposition

Come back, complete task, get reward

Page 13: Making of My Star (Mobile Games Forum 2011)

SubscriptionReal costs to calls and SMS

Fixed overhead - fixed return

Subscription - calls and SMS

Incentivised

Exclusive virtual goods and currency

Free - email

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Future for My Starv3 - Early February

Studio

Worldwide release

v4 - Late February / March

Star Phone

Offer wall

Brand partnerships

Virtual goods and poster check-ins

Page 15: Making of My Star (Mobile Games Forum 2011)

Future for Mobile Pie

Building on existing tech

New platforms

Next IP

New mechanics

New innovation

Page 16: Making of My Star (Mobile Games Forum 2011)

Contact

@will_luton / @mobilepie

[email protected]

http://www.mystargame.com

Friend code: will

Page 17: Making of My Star (Mobile Games Forum 2011)

Neil Holroyd