Majora's Mask Analysis

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    PART ONE

    Introduction

    A few years ago, while I was replaying The Legend of Zelda: Majora's Mask, I reachedthe top of Stone Tower and took another look at the strange scenery there before moving

    on. The gigantic pointing blood-stained hand again caught my attention. It seemed so

    strange, so ominous, like there was some cryptic meaning behind it that I just couldn'tplace. But this time, something clicked in my mind.

    I understood the significance of that pointing hand, the meaning that had always eluded

    me before. Now I wanted to know why it was there.What secrets has the game been hiding all this time?

    Termina's Tower of Babel

    After investigating the Stone Tower Temple and glancing through several theories postedonline, I pieced together my own theory. According to this theory, the Stone Tower is

    related to the Tower of Babel.

    "They stood for a moment staring up at the structure, imposing and impossible andthreatening.

    "What was the story of the Tower of Babel? Does anyone know? It's a Bible thing,

    right?" Jobs asked.

    Mo'Steel shook his head pityingly. "You are such a heathen, Duck. The people made atower to reach all the way up to heaven. God didn't like their attitude, getting abovethemselves and all. So he turned them against one another by making them speak all

    different languages. That way they couldn't cooperate and make any more towers to

    heaven."

    Jobs made a face. He was on the verge of saying that it was a stupid story. But Mo'Steel

    would be offended. "An allegory of human pride," Miss Violet Blake said. "A pretty

    good allegory if you wish to instruct people in humility."

    --Remnants: Them, K.A. Applegate

    An ancient people built Stone Tower as a stairway to the heavens. They would invade the

    Sacred Realm and slay the Goddesses of the Triforce, using the power of the Giant's

    Mask. They would prove once and for all that their four beloved Giants were superior tosome female deities.

    The Goddesses were not pleased, so they let their divine Light Arrows fall into the hands

    of these wicked people. When the Light of Justice shone upon the blood-stained emblem

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    of the tower, it rearranged things. The world was reversed so that the earth was

    positioned in the heavens and the sky was beneath the people's feet.

    The people came across a strange portal in the sky, and when they entered it they were

    transported into another dimension. But this dimension was not the Sacred Realm they

    had hoped to find. The universe had been flipped upside-down, and so the stairway to theheavens had become the road to Hell. This dark realm consisted of a vast desert scorched

    by violent sandstorms. And in this realm there lived an evil being, a monster that had

    been sealed away after its makers realized the extent of its dark powers.

    It was Majora's Mask. The wicked people delighted in their discovery, and brought it

    back with them into their world. They built monuments to the mask in both the desert and

    in the temples of their own world. And so their world became marked by the devil. Thiscursed land was thus given the name Termina, because it was doomed to end.

    Fact or Fan-Fiction?

    "Belief or disbelief rests with you."

    --The Garo

    So...that theory might sound like a bunch of fan-fiction. Nevertheless, there is content inthe game that led me to these conclusions. I'll review the evidence, explain my reasoning,

    and let you decide whether or not I might be on to something.

    To start with, there's the entrance to Stone Tower. Sometime before I even began putting

    together this theory, I noticed that the huge statue at the entrance was a bit obscene. The

    statue shows a giant naked man sitting with his hands on his knees. His mouth is gapingopen and his tongue extends to the ground, covering up the area between his wide-open

    legs. You enter Stone Tower by walking up his tongue and into his mouth.

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    Inside the tower, you must manipulate a series of blocks that share a very similar design.

    The blocks depict the same nude creature as the entrance statue, but here you can seemore of the figure. If you look at the blocks from a few different angles, you'll notice that

    the bottom side shows the gargoyle's naked behind. Next to the butt cheeks, right where

    you might expect to see the creature's crotch, you instead see the Triforce, the sacredemblem of the Goddesses of Hyrule. The gargoyle is licking the Triforce, which is

    disrespectfully displayed on the bottom side of the blocks.

    And then there is the giant pointing hand mentioned earlier. It points towards the sky, and

    its finger is ablaze. Right next to the pointing hand is a pillar that happens to be rather

    phallic. When I was playing the game, trying to figure out why the pointing hand wasthere, it occurred to me that the builders of the tower were saying something along the

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    lines of "Screw you!" to somebody. The ring of fire on the fingertip indicates anger, and

    we all can figure out what the phallus implies.

    Many people who've read this theory quickly dismiss the idea that Nintendo would

    intentionally place a phallus in a Zelda game. It's worth pointing out that Banjo-Tooie

    (another family-friendly N64 game released a month or so after Majora's Mask) did thesame thing though perhaps for less tasteful reasons. And, Nintendo did display butt

    cheeks on the gargoyle blocks in this Zelda game. I expect that the artists who worked on

    the game would notice what these pillars could appear to be, especially after designingthose obscene statues for the same area. The fact that they prominently displayed that

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    pointing hand next to one of these pillars further indicates that they intended for the

    pillars to be phallic, and that they wanted older players to notice. Earlier designs of Stone

    Tower still included the phalluses and pointing hand, indicating that they're important tothe design of Stone Tower, and not just last-minute additions.

    Interesting scenery in Banjo-Tooie

    An early version of Stone Tower

    Most likely, plenty of people will still reject the idea that Nintendo would knowinglyplace this sort of content in a Zelda game. But if those pillars are indeed meant to be

    phallic, Nintendo included them for tasteful, justified reasons. Their design is abstract

    enough that younger players will not catch on, and their inclusion adds a great level ofdepth and darkness to the game's story and setting. Majora's Mask is a trippy, out-theresort of game--there's the man stuck in the toilet, the Moon that comes to life, and the

    beautiful field you enter before the final battle. Majora's Mask is not afraid to be

    shocking and strange, and there always seems to be a great deal of artistic merit to thecontent in the game. Would this game go so far as to include an abstract structure that's

    supposed to look like a phallus to older players? It's up to you to decide what to believe

    here.

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    Going back to the pointing hand, it's probably not a stretch to say that the "Screw you"

    message is directed at the Goddesses of the Triforce. The hand points towards the sky,which is often associated with the heavens. The heavens can be associated with the

    Goddesses and the Sacred Realm in this case, because the image of the Triforce actually

    appears in Stone Tower; the game's artists are reminding us of Hyrule's Goddesses withthat symbol.

    There is actually more than one phallic pillar in Stone Tower. Four of them surround thegiant face that is the entrance to the temple(1). Each phallus represents one of the four

    male Giants. The design of the temple entrance is also reminiscent of the bearded faces of

    the Giants, though we never see a Giant open his mouth. But the implied message here

    seems to be that the builders of Stone Tower love the Giants of Termina and reject thefemale Goddesses who claim to be superior beings.

    The architects might have planned to wage war against the Goddesses once they had

    invaded their realm. The Giant's Mask is tucked away inside Stone Tower, and the gamedoes not provide any explicit backstory for the mysterious artifact. But if we accept that

    the architects loved the Giants and hated the Goddesses, we can assume that they wantedto demonstrate the superiority of the Giants. The Giant's Mask was their symbolic

    weapon; it would bestow tremendous power upon them, the power of a Giant, once they

    had reached the heavens. They hoped to use that power to destroy the Goddesses.

    Now, the Goddesses of the Triforce responded to this blasphemy by flipping Stone Tower

    upside-down. They allowed the sacred Light Arrows to appear in this most wicked corner

    of Termina, so that their divine light would smite the evil. The Light rearranged the towerso that it would lead the architects not to Heaven, but to Hell where they belonged. This

    Hell would later serve as Twinmold's Lair, but prior to that, it had been the realm where

    an ancient tribe had sealed away Majora's Mask.

    (1) The number four is of great significance to the world of Termina, since it represents

    the four regions of the world, the four temples, and the four guardian Giants. Throughoutthe game you can see many variations of a sort of compass emblem, a design showing

    four circles (or other shapes) arranged in a cross pattern. This design represents the world

    of Termina: the regions to the North, South, East, and West, and Clock Town at the

    center. The four pillars in Stone Tower are yet another variation of this design.

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    Other Examples:

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    The Imprisonment of Majora's Mask

    "The mask that was stolen from me... It is called Majora's Mask.It is an accursed item from legend that is said to have been used by an ancient tribe in its

    hexing rituals. It is said that an evil and wicked power is bestowed upon the one who

    wears that mask."

    "According to legend...the troubles caused by Majora's Mask were so great...the ancient

    ones, fearing such catastrophe, sealed the mask in shadow forever, preventing its misuse.But now, that tribe from the legend has vanished, so no one really knows the true natureof the mask's power...

    ...But I feel it."

    "I went to great lengths to get that legendary mask. When I finally had it... I could sense

    the doom of a dark omen brewing. It was that unwelcome feeling that makes your hair

    stand on end.

    And now... that imp has it..."

    --The Happy Mask Salesman

    There is a piece missing from the Salesman's story. If the mask was sealed away, why

    was the Salesman worried about it? Are we to presume that the Salesman himself brokethe seal and freed Majora from her prison, thinking that he could do a better job of

    guarding the evil artifact(2)? This doesn't seem to make complete sense, but the game

    dodges this detail at first.

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    An alternate explanation would be that someone else had broken the seal and found

    Majora's Mask. The people who found it didn't understand the true nature of the mask's

    power, but the Salesman could sense its evil radiating from afar. To prevent catastrophe,the Salesman tracked down the mask to prevent its further misuse himself.

    Indeed, there is evidence for this. Twinmold's desert lair is filled with monuments in

    honor of Majora's Mask. And in the first room of the Stone Tower Temple, there is an

    enormous statue. At first, the statue seems to depict a grotesque face sticking out its

    tongue, but when the tower is reversed the statue bears a striking resemblance to Majora'sMask. (I assume the designers of the game didn't want this revelation to be too obvious; I

    think they wanted the inverted statue to be uncannily familiar.) It is not heart-shaped likeMajora's Mask, but if you look closely, you can see that an emblem was painted at thebottom of the statue. Part of the emblem is missing, indicating that part of the statue is

    also missing. Before the stone fragments had fallen into the sky, the statue had, in fact,

    been shaped like a heart. It was originally a statue of Majora's Mask.

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    The Stone Tower architects had broken the seal of the ancient tribe. They found Majora's

    Mask in the desert realm. They built the monuments there in honor of it. They brought it

    back with them into their world, and in the temple they built the gigantic statue of themask. Above the statue is a doorway, and beyond the door there is a straight path to the

    portal to the desert. This path can be accessed no other way, so the statue of Majora's

    Mask serves as the gateway to the desert.

    (2) I think that Majora is most likely to be female. The form of Majora's Wrath acts rather

    feminine and has a female voice. And, there are also markings between its legs that couldrepresent ovaries. The distorted image of Majora's Mask appears on the Wrath's chest,and in this position the eyes of the mask resemble breasts. And how appropriate it is for

    the female Goddesses to unleash a female demon in response to those phalluses and

    Termina's masculine pride.

    "Destined to Fade"

    Majora's Mask had been freed from its prison; the devil had escaped from Hell. Theworld it entered was named Termina, a name that seems to be considered almost taboo.

    Hardly anyone speaks the word Termina within the game.

    terminatio: termination, determination, setting of boundaries.

    termino: restrict, define, close, set a limit to.

    terminus: a boundary mark, limit, end, border.

    --Latin-English Dictionary

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    Termina was a world destined to end, a fact that its inhabitants weren't eager to think

    about. However, there are a few beings in the game that seem to understand more about

    Termina and its destiny than they let on: The Happy Mask Salesman. The owl. The giantturtle. The Giants themselves.

    "Ho-ho-ho-ho-hoot! This is a rare sight. You are a fairy child, correct? What businessmight you have in this poisoned swamp? If you dare not venture further, I shall pass no

    judgment. It is better that you hurry back to town. This swamp you are in has lost its

    guardian deity. But it was destined to fade anyway.Hoo-hoot...And that destiny is not solely limited to this swamp...

    If you have the courage and determination to proceed in the face of destiny, then I shall

    teach you something useful. Before coming here, had you not seen any of the stone

    statues that bear close resemblance to me? I have placed those throughout the land to aidthe one with the power to change the destiny of this land...

    Wherever he may appear."

    --The Owl

    The turtle and the Giants seem to be relatively divine figures, akin to the Great Deku Treeof Hyrule. The Goddesses of the Triforce must have had great plans for the world of

    Termina before the early crimes were committed. They created these guardians to protect

    the new realm, to come to the aid of its people when they call out for help. But when

    Link enters Termina, he finds that these beings are essentially dormant, either imprisonedor simply observing events quietly as Termina slips towards oblivion.

    "Now I can continue resting in peace. I too must abide the laws of ancient times andagain merely watch from my deep slumber. But the evil that haunts this land has not

    completely vanished, Link. I shall depart after enjoying Lulu's voice a bit longer. I think

    the gods can permit that. Hyeh, hyeh, hyeh."

    --The Giant Turtle

    Here the turtle says something about the laws of ancient times, implying that they limit

    his involvement in the affairs of Termina.

    Now, the Happy Mask Salesman is an interesting character. Though he is most likely not

    on the same level as the Giants, there is an interesting mystical quality to him: he

    vanishes into thin air at the end of the game, and at the start he appears out of nowhereand claims to have been following Link. He celebrates masks, which are extremely

    prominent in Termina's culture. And he just happens to have somewhere he needs to go

    three days after he meets Link, at the time of Termina's apocalypse. Not to mention howhe appears to be the adult incarnation of the masked children who play in the strange

    Moon world.

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    It's possible that the Salesman is a sort of divine being, perhaps on the same level as the

    owl or the Sages of Hyrule(3). Whatever his relationship with the Goddesses may be, he

    clearly stuck his nose right in the middle of Termina's affairs. He was aware of some perilfacing Termina, so he tracked down Majora's Mask and escaped with it into Hyrule,

    attempting to prevent the great catastrophe. His actions seem to have violated the laws of

    ancient times, however. He did not have the power to change the destiny of the land, andso his efforts failed. Skull Kid stole the mask from him and brought it back to Termina,

    where it had a dark destiny to fulfill.

    (3) It may be that the owl is really an alternate form of the Happy Mask Salesman. After

    all, Link is able to change forms by wearing certain masks. And the owl of Hyrule,

    Kaepora Gaebora, is hinted to be Rauru in disguise.

    The Goddesses and Termina

    People who have read the Tower of Babel theory often respond with certain questions

    and criticisms. Many of them involve the alleged role of the Goddesses of the Triforce inthe story of Majora's Mask. Why would the Goddesses respond to the blasphemy of the

    tower by allowing all of Termina to be destroyed? Is Link working against the Goddessesby stopping the destruction?

    To begin with, Link was not working against the Goddesses. Without the help of the

    Goddesses, Link would have died on the last day along with everyone else. Butsomehow, whenever Link played the Song of Time, things started over. How does the

    Song of Time have this power? Recall what Zelda said to Link when she returned the

    Ocarina to him:

    "You are already leaving this land of Hyrule, aren't you? Even though it was only a short

    time, I feel like I've known you forever. I'll never forget the days we spent together inHyrule...

    And I believe in my heart that a day will come when I shall meet you again...

    Until that day comes, please...Take this...

    I am praying... I am praying that your journey be a safe one. If something should happen

    to you, remember this song...

    The Goddess of Time is protecting you. If you play the Song of Time, she will aid you..."

    --Princess Zelda

    The Goddess of Time was watching over Link every moment of his struggle to save

    Termina(4). When Link prayed to her, she lent him her aid.

    So, if the Goddesses wanted Majora to be in Termina, if they wouldn't let their guardians

    step in and stop the destruction on their own, if the falling Moon was a sign of the

    disapproval of the Goddesses, if the land was destined to end, why would the Goddesses

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    help Link save the cursed world? The Goddesses wanted Termina to be redeemed. The

    world had been stained by crimes committed long ago, and as long as that stain remained

    then Termina was doomed to fade. But the problems that doomed Termina didn't beginwith the Stone Tower.

    (4) Though it doesn't truly matter which of the three Goddesses is the Goddess of Time, it

    seems that she is Nayru. Nayru gave the spirit of law to the worlds the three Goddesses

    created, and time can be considered one of the laws of nature. (Also, both Nayru and time

    are represented in the N64 Zeldas as well as in Oracle of Ages by the color blue.)

    PART TWO

    "Happily... Ever After..."

    "This tale's from long ago when all the people weren't separated into four worlds like

    they are now. In those times all the people lived together, and the four giants lived among

    them.

    On the day of the festival that celebrates the harvest, the giants spoke to the people..."We have chosen to guard the people while we sleep..."

    "100 steps north, 100 steps south, 100 steps east, 100 steps west."

    "If you have need, call us in a loud voice by declaring something such as, 'The mountainblizzard has trapped us.'"

    "Or 'The ocean is about to swallow us.' Your cries shall carry to us..." (5)

    Now then...There was one who was shocked and saddened by all this.A little imp.

    The imp was a friend of the giants since before they had created the four worlds.

    "Why must you leave?""Why do you not stay?"

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    The childhood friend felt neglected, so he spread his anger across the four worlds.

    Repeatedly, he wronged all people.

    Overwhelmed with misfortune, the people sang the song of prayer to the giants who livedin each of the four compass directions. The giants heard their cry and responded with a

    roar.

    "Oh, imp. Oh, imp. We are the protectors of the people.""You have caused the people pain. Oh, imp, leave these four worlds! Otherwise, we shall

    tear you apart!"

    The imp was frightened and saddened.He had lost his old friends.

    The imp returned to the heavens, and harmony was restored to the four worlds.

    And the people rejoiced and they worshiped the giants of the four worlds like gods. And

    they lived happily...ever after..."

    --Anju's Grandmother

    This story reveals where things first went wrong for Termina. Without his friends thereby his side, the imp began to listen to that nasty voice in his head, that voice that told him

    again and again that the Giants didn't want to be with him, that they weren't really hisfriends. The imp was hurt and distressed, so he lashed out at the people around him and

    thus was banished from Termina.

    Many times in the game, the Giants are referred to as gods, but here we see that this is amisperception--the Giants are guardians, not gods. The people treated them as if they

    were gods and worshiped them. This is the folly that would ultimately lead to the

    rejection of the Goddesses, the construction of Stone Tower and the arrival of Majora.And yet, the next line of the story says, very naively, that the people would live happily...

    ever after. The irony of this line is quite apparent. One simply has to glance upwards and

    notice the Moon filling the sky to see that left alone, the people of Termina are not aboutto live ever after. Get to know several of the characters in the game and you'll see that the

    people of Termina aren't very happy, either...

    (5) Take note of the important role promises play in the story.

    The Fallen Kingdom

    The Stone Tower looms over the dead Kingdom of Ikana. Within the Ancient Castle of

    Ikana, Link defeats the undead spirits of the king, Igos du Ikana, and his two lackeys. Thetwo defeated lackeys begin to bicker with each other before the king silences them:

    "Will you stop?!!? What fools!Haven't you begun to understand? The kingdom being ruined and us left in this state...

    Isn't it petty, little battles like this that have caused it?

    Believing in your friends and embracing that belief by forgiving failure...

    These feelings have vanished from our hearts."

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    --Igos du Ikana

    The story of the fallen Kingdom of Ikana serves as a cautionary tale for the rest of

    Termina. The death of that country foreshadows the death of the rest of the world. And

    here, the king explains just why his kingdom fell. There were petty disputes betweenfriends. People didn't trust each other. They harbored suspicions and sought vengeance

    when they felt wronged.

    Termina's happy ending had been fading away ever since that lonely imp had been unable

    to trust his friends. He spread his misery to the people around him, and they sought

    vengeance against him. These wrongs were never righted.

    The burning hand atop Stone Tower that curses the heavens is there to make a statementabout Termina: it is a world without faith.

    The Goddesses do not want Termina to fall into oblivion, but the land is already

    consumed by the spirit of doubt. Because of this, the hopeless world is doomed to fadeaway.

    A Test of Faith

    "Are you ready?You're the bad guy. And when you're bad, you just run. That's fine, right?"

    --Child wearing Majora's Mask

    At the opening of the game, Link himself seems consumed by his own doubts. He rides

    through the woods downcast and downtrodden. Skull Kid finds him and uses Majora'sMask to curse the boy. Link sees a vision of a mob of Deku Scrubs swarming him, their

    angry eyes glaring at him. Link turns and runs from them, holding his hands over his

    head. He runs and runs, but he can't escape. And as Link runs, a gigantic Deku Scrubmaterializes behind him and swallows the boy. Link awakens in the form of the Deku

    Scrub.

    Three days later, Link brings the Ocarina of Time to the Happy Mask Salesman, who

    plays the Song of Healing for the boy. Link has a second vision. This time he is not

    running. He stands confidently, facing the gigantic Deku Scrub. He waves to it as itshrinks into nothingness. Link awakens in his human form.

    The Salesman, having fulfilled his promise, then asks Link to fulfill his own promise to

    return with Majora's Mask. Though it may seem like a daunting task, the Salesman offersLink words of reassurance again and again.

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    "Is it not a simple task? Why, to someone like you, it should by no means be a difficult

    task. But yes...You'll be fine. I see you are young and have tremendous courage. I'm sureyou'll find it right away."

    "Well then, I am counting on you... You'll be fine. Surely, you should be able to recoverMajora's Mask. I believe in you."

    "Fear not, for the magic has been sealed inside the mask."

    "Please make the most of your time. I believe in you. I will be waiting here for you."

    "Ho, ho, ho. You have done some good work... Keep up that pace. I am counting on youto get my mask..."

    "Believe in your strengths...Believe..."

    --The Happy Mask Salesman

    Later, when Link ventures into the Northern Mountains, he comes across the owl. The

    owl remembers meeting Link in the swamp, even though time may have been reset sincethen.

    "Hoo-Hoot! We meet again, fairy child! Have my stone statues been of help?Well, it seems you may have the strength to change the fate of this land as I had expected.

    But the road ahead is even more challenging. Many trials await you. Please watch over

    these Gorons around you. Their land is doomed to be smothered in snow and ice forever.It will become a land where no living thing can survive.

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    Without courage and determination, you surely will collapse from the extreme

    conditions...

    But if that courage and determination burns bright within you, then that's another story...So, will you proceed?"

    [Link answers no.] "I shall pass no judgment. If that is your decision, then return to town.After retreat, courage returns."

    [Link talks to the owl again.] "What is it that you are doing? Beyond here you will fallinto oblivion unless you have great courage and determination."

    [Link agrees to proceed.] "Hoo-Hoot! You are a child of many strengths!

    Well, perhaps you do have enough strength to change the fate of this mountain after all. Ishall take to the air now, flying toward that shrine across the way, so follow behind me.

    Do not be daunted by appearances. Instead, let your feelings guide you, and the true path

    shall open before you.

    Are you ready? Follow behind me!"

    [Link falls into the void.] "It seems things are not going well for you... Hoo-Hoot! Fearnot, it never goes well at first for anyone. But by no means should you grow impatient.

    Impatience brings uneasiness and distracts the heart.

    Well, will you try again? Very good. I shall fly toward that shrine. Follow behind me."

    [Link crosses the void.] "Hoo-Hoot! I have certainly been assured of your courage and

    determination. From here on, you must not be fooled by appearances. You must rely on

    your feelings..."

    --The Owl

    At this point, the owl seems to believe that the boy has the power to change the destiny of

    the doomed world. And so, the owl tests Link's faith. He asks Link to jump into the void

    before him. The owl's feathers fall into the void and land in midair. Link needs to trustthat it will be okay for him to take the leap. When he does, he lands safely in midair. By

    following behind the owl, he is able to cross the void. As intimidating as the task may

    have seemed, things turned out to be okay.

    Belief and Disbelief

    Both the owl and the Salesman try to instill a sense of faith in the player, because they

    know you need faith if you are to stop Majora and redeem Termina. At any point, you

    can look upwards at the Moon and quiver in fear. You can look ahead and see Woodfall,the mountains, and Stone Tower looming before you and become daunted. When you

    enter the pitch-black room in Woodfall Temple and Tatl warns you of evil lurking in the

    darkness, fear may keep you from proceeding. When you enter the huge central chamber

    of Snowhead Temple and see all the crisscrossing platforms above you, you may feel

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    dizzy. When you enter Stone Tower and see the abyss below you and the dangerous,

    complex, and confusing path upwards, you may want to retreat. When your world is

    flipped upside-down, you may feel paralyzed.

    When you've spoken to everyone in Clock Town while wearing Kafei's Mask and you

    still have no idea how to reunite him and Anju, you may want to give up. When Kafei isrunning towards the inn from Ikana and Anju is waiting in her room and the Moon is

    falling and time is running out and earthquakes shake the ground and still the boy does

    not appear, you may leave the inn and run frantically towards Ikana, afraid youoverlooked something. You may see the last hours disappear and play the Song of Time

    in fear and desperation, but if you are to be there for the reunion you need to swallow

    your fears and doubts and wait with Anju until the very end. But under ordinary

    circumstances, Anju won't even be there in her room. On the first day, she puts on a calmface behind the reception desk at the inn and greets visitors. She receives a letter from

    Kafei, her missing fianc. On the second day, she sits at the Laundry Pool and cries.

    "Excuse me. Have you seen a man in this area? He looks like this... He...disappearedabout one month ago with his wedding ceremony mask.

    I'm...actually...afraid to meet him... and to hear the reason why he wanted to disappear...It might be because of... me...

    There are only two days until the carnival...

    Should I wait?

    Kafei..."

    --Anju

    That night, Anju's mother reminds Anju that they'll be leaving for the ranch the next day.

    Anju mentions the rumors that Kafei ran off with Cremia, but her mother tells her to

    forget Kafei and forget the letter. Anju leaves the inn on the final day and spends thenight at the ranch, with her head buried in her hands.

    But if Link gives the Pendant of Memories to Anju, she immediately remembers the

    sincerity of Kafei's promise to her, and she decides to wait for him as the Moon falls.Throughout the three days she had been sobbing, hesitating, second-guessing herself,

    apologizing, worrying, but now, as she faces her imminent death, she sits calmly on her

    bed and waits for her fianc to return.

    "I have decided to wait for him. I've made my promise...

    I'm fine with this.

    I believe him."

    --Anju

    And this is exactly why the Goddesses arranged for Link to enter Termina. This is why

    Link has the power to change the destiny of Termina. The Salesman and the owl help him

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    to develop a strong sense of faith, and Link instills that faith in the people of Termina as

    he struggles to save them.

    The Deku King realizes he shouldn't have been so quick to doubt the monkey. The Goron

    baby stops crying and sleeps with thoughts of his father standing by his side and

    comforting him. Guru-Guru is able to clear his troubled conscience. The lingering regretsof Kamaro and the Gibdos are healed. Darmani sees a vision of a crowd of his Goron

    brothers standing before him and cheering wildly. He is comforted and his soul is able to

    move on in peace. Gorman stops drinking and berating himself as he is reminded of thesong that once inspired him. Before, he had hated himself, feeling worthless and inferior

    to his brothers. But Gorman didn't realize what his brothers really thought of him.

    "So, he's gone into the world of entertainment... That younger brother of mine is reallystruggling...

    Compare what he does to what we do...

    No! No! Noooo! And the things that we, the Gorman Brothers, have done...

    Grrrr... We're the notorious Gorman Brothers! We can't get all sappy over stuff like this!"

    --The Gorman Brothers

    Gorman had felt inferior to his brothers, not knowing that they felt inferior to him!

    The Face Under the Mask

    "Your real face... Show it to me..."

    --Child wearing Majora's Mask

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    Through the character of Anju we are able to see the difference between faith and doubt

    and how profoundly they can change people, even if the situation remains the same.

    Because of this, we may be better able to understand Skull Kid, who uses Majora's Maskto try to destroy Termina.

    Skull Kid is the lonely imp from ancient times who felt neglected when his friends theGiants left him. Though he was banished from Termina, he returns to the land ages later.

    He steals Majora's Mask from the Salesman and uses its dark powers to spread misery

    and suffering across Termina. People speak of him with contempt. When Link encountershim, Skull Kid acts cold and aloof. He betrays his friends Tatl and Tael. He stands atop

    the Clock Tower at the center of Termina and waits for the Moon to come crashing down.

    Throughout all this, Skull Kid hides his face behind Majora's Mask. He presents thisstrong, hateful face to the world so that no one can notice his many insecurities. He keeps

    his soul hidden from the world, and thus he allows it to fall prey to the demon Majora. He

    ceaselessly contemplates how his friends abandoned him and how the world rejected him.

    No one can offer him comfort, support, or sympathy because he doesn't have the strengthof heart to show anyone his true, suffering face. The only voice he hears is that of

    Majora, the enemy of faith. Majora attacks Skull Kid's unhealed scars, reminding him ofall the pain the world has caused him. In his isolation and loneliness, Skull Kid allows his

    fears and doubts to grow larger and larger until they swallow him and the demon Majora

    takes control. Majora then targets the world of Termina, summoning the Moon down

    from the heavens to spread fear and doubt across the land before destroying it.

    "I...I shall consume.

    Consume...Consume everything."

    --The Moon, possessed by Majora

    Termina, however, is saved by Tatl and Link, who go into the mouth of the Moon in a

    tremendous act of faith. They destroy Majora and the Moon vanishes, leaving behind arainbow. Skull Kid, his face unmasked, speaks with the Giants.

    "You guys... You hadn't forgotten about me?

    You still thought of me as a friend?"

    --Skull Kid

    All this time, Skull Kid had been unable to trust the friendship of the Giants, and it was

    this weakness that had originally marred the world of Termina. But Skull Kid's friends

    save him from his self-destruction and forgive his misdeeds. The rainbow in the skyappears to show that the Goddesses have forgiven the world of Termina. The wounds

    have been healed, and the land is redeemed(6).

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    (6) But not everything is well in the end. Skull Kid's loss of faith led to the deaths of

    Mikau, Darmani, and the Deku Butler's son, and these tragedies cannot be undone.

    "Just Have Faith..."

    Nintendo Power: "Is there anything you weren't able to accomplish in Ocarina of Time

    that you have included in Majora's Mask?"

    Shigeru Miyamoto: "Yes. In fact, that is why we've decided to base the game on three-

    day intervals. This allows gamers to see characters as they go through their daily routines

    in more detail. Depending on which time of day you visit a particular character, he or she

    will be doing different things and that may reveal essential clues to the mystery that is atthe heart of the game. To conquer the game and solve the mystery, players must learn all

    about the many characters and discover new masks."

    --Nintendo Power Vol. 134

    Majora's Mask was designed to achieve some of the things Ocarina of Time wasn't ableto accomplish. Specifically, the Zelda team wanted to flesh out the character interaction.

    If you revisit Ocarina of Time, you'll notice that Nintendo made an effort to give some

    depth to many of the side characters in the game. Most of this was done through two

    major side quests: the mask trading sequence and the Biggoron Sword trading sequence,both of which built off the trading sequence concept as introduced in Link's Awakening.

    Each time you obtained a new mask or trading item, you had to figure out whichcharacter in the game would be interested in it. As you interacted with characters such as

    the Cucco girl and her brother or the Kakariko guard, you'd learn a little more about their

    families and their personal struggles. As you traded with them, you'd often help them tofind greater happiness.

    Sound familiar? When Nintendo was developing the premise for Majora's Mask, it seemsthey focused on the dynamics of these two quests and how they could really flesh them

    out in a new game. Certainly, the role of the masks in Ocarina of Time heavily influenced

    the design of the sequel, and thus the Happy Mask Salesman would be important to the

    new game. Now, if you look at the Salesman's dialogue in Ocarina of Time, you'll noticethat there is one line he repeats again and again: "Just have faith..."

    Mr. Miyamoto mentions that there is some mystery at the heart of Majora's Mask,something important that the player must discover on his own. I believe this philosophy,

    to always have faith, is the message that is at the heart of the game. It seems the Zelda

    team tried to convey this message in Ocarina of Time, but then decided they could do amuch better job of it by building a game that would revolve around the idea.

    The theme of faith and doubt is reflected in so many aspects of Majora's Mask, big and

    small. To win the dog-racing minigame, you must seek out the dogs that believe in

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    themselves. To help out people, you need to trust their promises and keep your own

    promises.

    To complete any Deku Flower challenge, you must have the patience to wait until the

    opportune moment and the confidence to believe that you can fly to your destination. To

    reach the end of the Goron Moon dungeon, you need to trust the game enough to let go ofthe control stick and let the rolling Goron bounce off the chests in a straight line. To find

    the child hiding in the Zora Moon dungeon, you must not worry when you do not succeed

    on your first, second, or even third attempt. As the owl cautioned you, things rarely gowell at first, and impatience leads only to frustration and failure.

    The land Ikana is overrun by the frightful spirits of the dead, but at the center of this

    kingdom is the boldly colorful Music Box House. It belts out a cheerful carnival tune thatcauses the Gibdos lurking outside to be swallowed by the earth.

    After helping the troubled people of Termina and gaining all the masks, you receive the

    Fierce Deity Mask, a representation of the faith you instilled in everyone. With thispower you can completely obliterate Majora, the representation of doubt.

    In the streets of Clock Town, the two twin jugglers play around and make jokes about

    several disturbing events.

    "You see, we're entertainers. We must keep people smiling. No matter how grim thingsget, we must always be optimistic!"

    --The Jugglers

    The game argues that you must believe in your strengths and believe in your friends andwalk a confident path of hope. If you allow your fears and doubts to grow uncontrollably,

    they threaten to swallow you just as the Deku Scrub swallowed Link in his dream, and

    just as the Moon tried to swallow Termina.But simple faith won't solve every problem. Even if Anju waits patiently in her room for

    Kafei, her fianc won't necessarily return to her.

    "Anju stayed in her room to wait for Kafei...It's foolish to believe a man like that.

    I too believed my husband would return out of the blue...

    Oh, Anju...That child's naive sense of trust may be my fault."

    --Anju's mother

    Faith won't change circumstances. It won't make it so that suddenly everything goes well

    and all your friends start living up to your expectations. But having faith allows you to go

    through your struggles with a clear mind and a strong heart. Without any strength of

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    heart, a decent person could end up in something resembling Skull Kid's tragic situation.

    Those without faith may try to run from their troubles, only to find that they cannot

    escape them.

    "Forgive your friend."

    --The Eastern Giant

    Friends won't always be there for you, and they will at times disappoint you. To address

    this issue, Majora's Mask also emphasizes the importance of forgiveness. As Igos du

    Ikana pointed out, believing in your friends means that you are willing to see past their

    failures.

    When Kafei finally returns to Anju after his month-long absence, he raises his arm

    defensively and apologizes for being late. But instead of unleashing a storm of anger on

    him, Anju simply says, "Welcome home."

    Making Towers to Heaven

    "You have a frightful mask. But being able to see into people's hearts and minds seems

    useful..."

    --The Happy Mask Salesman

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    The game ends as Link is riding through the forest once more. Perhaps he is continuing

    his search for his departed friend, but there is a chance that he is heading somewhere else.

    When Princess Zelda bid farewell to Link, she said that she believed in her heart that the

    day would come when they would meet again. And both Tatl and the Salesman believe

    that Link has found that which he was truly seeking. His journey has come to a close, andit is time for him to return home.

    "...Everyone has gone away, haven't they?"

    --Child wearing Majora's Mask

    Long ago, the Four Giants departed and left behind their friend Skull Kid. Skull Kid was

    torn. He didn't understand why his friends left, and he didn't believe that they would ever

    be there for him again. In his loneliness, he lost all faith.

    At the end of Ocarina of Time, Link's longtime friend departed as well. He didn't knowwhy she left, where she had gone, or whether he would ever meet her again. In his

    loneliness, Link begins a long journey in search of her. But the search is fruitless and asLink nearly loses all hope, his desperation is the only thing keeping him going.

    But Zelda's close friend had also departed. She didn't know where he would go or how

    long he would be away, but she believed that she would one day see him again. In hisabsence, she waits patiently and prays for him. And when the time is right, the Happy

    Mask Salesman reminds Link that there is someone back home awaiting his return.

    And so Link returns home, having found what he was after. And he trusts that one day hisbeloved and invaluable friend will return to him.

    (7) If you decide to replay Majora's Mask, pay close attention to the development ofTatl's character. It illustrates very well the overall message of the story. She wears her

    own mask to hide her insecurities, but there are times when she tries to remove that mask

    and reveal her true feelings. She typically acts snide and sarcastic towards Link, but atone point she apologizes for her actions, and towards the end she even admits to admiring

    Link. Tatl's close friend viciously betrays her, and she watches as that friend abuses her

    brother. Again and again, she declares that she will never forgive Skull Kid. Throughout

    the game we see her doubting her brother Tael, but Tael reveals his strength of heartduring the final confrontation atop the Clock Tower. Tatl draws strength from Link and

    Tael and is able to find her own sense of faith.