MAI Technical Workshop, Stockholm, 29 June 2000 Mobile Internet Game Development.
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Transcript of MAI Technical Workshop, Stockholm, 29 June 2000 Mobile Internet Game Development.
![Page 1: MAI Technical Workshop, Stockholm, 29 June 2000 Mobile Internet Game Development.](https://reader036.fdocuments.in/reader036/viewer/2022082613/5697bfa71a28abf838c988c2/html5/thumbnails/1.jpg)
MAI Technical Workshop, Stockholm, 29 June 2000
Mobile Internet
Game Development
![Page 2: MAI Technical Workshop, Stockholm, 29 June 2000 Mobile Internet Game Development.](https://reader036.fdocuments.in/reader036/viewer/2022082613/5697bfa71a28abf838c988c2/html5/thumbnails/2.jpg)
Topics
• Game Development
• WAP
• GPRS
![Page 3: MAI Technical Workshop, Stockholm, 29 June 2000 Mobile Internet Game Development.](https://reader036.fdocuments.in/reader036/viewer/2022082613/5697bfa71a28abf838c988c2/html5/thumbnails/3.jpg)
PC Games vs. Mobile Internet Games
• Mobility: Play Everywhere
• Access: Play Anytime
• Different Target Audience
• Payment Model
• Consumer Expectations
![Page 4: MAI Technical Workshop, Stockholm, 29 June 2000 Mobile Internet Game Development.](https://reader036.fdocuments.in/reader036/viewer/2022082613/5697bfa71a28abf838c988c2/html5/thumbnails/4.jpg)
WAP Games Issues
• Limitations
• WML
• Compatibility Issues
• Different Terminals
![Page 5: MAI Technical Workshop, Stockholm, 29 June 2000 Mobile Internet Game Development.](https://reader036.fdocuments.in/reader036/viewer/2022082613/5697bfa71a28abf838c988c2/html5/thumbnails/5.jpg)
Suitable Games for WAP
• Instant Games» Log in – Play – Done
» Instant feedback
» Examples: Card, Dice, Tic-Tac-Toe…
• Long Lasting Games» Log in once a day, a game will continue for weeks/months
» Feedback after processing ”orders”
» Examples: Strategy, Manager, Diplomacy, Trade, Financial…
![Page 6: MAI Technical Workshop, Stockholm, 29 June 2000 Mobile Internet Game Development.](https://reader036.fdocuments.in/reader036/viewer/2022082613/5697bfa71a28abf838c988c2/html5/thumbnails/6.jpg)
Developing WAP Games
• Gameplay is King!
• Keep it Simple / Less is More
• Design With the Target Platform in Mind
• User Interface for User, Not Against
• Don’t Bother the User
• Design for Payment Model
![Page 7: MAI Technical Workshop, Stockholm, 29 June 2000 Mobile Internet Game Development.](https://reader036.fdocuments.in/reader036/viewer/2022082613/5697bfa71a28abf838c988c2/html5/thumbnails/7.jpg)
Developing WAP Games (cont.)
• Customize Content
• Prioritize Information» Regular accessed information
» Important information
• Hierarchy Instead of Long Pages
• Use Graphics Wisely» Readability
» Download time
» Use cache
» Pixels are important
![Page 8: MAI Technical Workshop, Stockholm, 29 June 2000 Mobile Internet Game Development.](https://reader036.fdocuments.in/reader036/viewer/2022082613/5697bfa71a28abf838c988c2/html5/thumbnails/8.jpg)
Developing WAP Games (cont.)
• Don’t Assume (anything…)
• Test with Actual Terminals
• Test on Different Devices
• Test, Test, Test…
![Page 9: MAI Technical Workshop, Stockholm, 29 June 2000 Mobile Internet Game Development.](https://reader036.fdocuments.in/reader036/viewer/2022082613/5697bfa71a28abf838c988c2/html5/thumbnails/9.jpg)
Game Architecture
• Flexibility
• Build with Modules
• Use Layers
• User Interface
• Graphics
• Target Platform(s) Will Change
![Page 10: MAI Technical Workshop, Stockholm, 29 June 2000 Mobile Internet Game Development.](https://reader036.fdocuments.in/reader036/viewer/2022082613/5697bfa71a28abf838c988c2/html5/thumbnails/10.jpg)
Advantages with GPRS
• Bandwidth
• Push
• Always Online
• Different Payment Model
![Page 11: MAI Technical Workshop, Stockholm, 29 June 2000 Mobile Internet Game Development.](https://reader036.fdocuments.in/reader036/viewer/2022082613/5697bfa71a28abf838c988c2/html5/thumbnails/11.jpg)
Future
• Increased Terminal Power
• Downloadable Applications
• Java Powered Terminals
• Geographic Positioning
• Bluetooth
• …