Magna Cum Laude GABRIELA PURRI R. GOMESAnnenberg Graduate Fellow | GPA: 3.96 BFA IN VISUAL...

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EXPERIENCE VISITING SCHOLAR & MENTOR 05/2018 - present Creative Media & Behavioral Health Center, University of Southern California | Remote Contributing to design, development and research of original transmedia storytelling products using emerging technologies. Mentoring students and collaborators. EXPERIENCE DESIGN INTERN 09/2017 - 09/2018 Front Porch Center for Innovation & Wellbeing | USA Collaborated to pilot my MFA thesis project, Healing Spaces, a multi-sensory experience for older adults living with dementia and their caregivers, at a senior community in Pasadena, CA. Conducted UX research through ethnographic-style fieldwork and usability tests. Led training and brainstorming sessions with caregivers, staff and stakeholders. ANNENBERG FELLOW & GRADUATE RESEARCH ASSISTANT 08/2016 - 05/2018 USC Game Innovation Lab | USA Worked as Technical Artist & Producer on the remastered 4K version of the game ‘The Cat and The Coup’, showcased at E3 2017 and PSX 2018, and commercially released on the PS4. Implemented and managed a custom asset pipeline and collaborated closely with the development team to define and maintain a project plan from pre-production up till launch. Crafted interactions and led concept development for a Fitbit mobile game, translating initial ideas into visual concepts, as well as physical and digital prototypes. Wrote and designed playtest reports for Tracy Fullerton’s game, Walden. VR INNOVATION ASSOCIATE Summer 2016 Sony Pictures Entertainment | USA Worked hand-in-hand with studio executives developing VR experiences based on leading Sony franchises. EDUCATION MFA IN INTERACTIVE MEDIA & GAME DESIGN 2015 - 2018 University of Southern California | USA Annenberg Graduate Fellow | GPA: 3.96 BFA IN VISUAL COMMUNICATION | DIGITAL MEDIA 2010 - 2014 American University in Dubai | United Arab Emirates Magna Cum Laude DIPLOMA OF FILM & TV 2008 - 2009 Queensland School of Film & TV | Australia GABRIELA PURRI R. GOMES EXPERIENCE DESIGNER, VISUAL ARTIST & STORYTELLER SKILLS Interaction, Human-Centered Design | Game Design | Visual & UI Design | UX Research | Usability Testing & QA | Low & High Fidelity Prototyping | AR & VR | Presentation Design | Creative Direction | Project Management | Video Production & Sound Design | Motion Design | 2D & 3D Art TOOLS CODE/INTERACTION Unity | C# | Arduino | Processing | Git & Perforce | HTML & CSS (Basic) VISUAL DESIGN & PROTOTYPING Photoshop | Illustrator | Sketch | Principle | InDesign 3D & MOTION DESIGN Cinema 4D | After Effects EDITING & SOUND Adobe Premiere Pro | Final Cut | Audition OTHERS Wordpress | Microsoft Office | Jira LANGUAGES Portuguese (Native) English (Fluent) French (Fluent) German (Beginner | A2.1) Italian (Beginner | A1.2) [email protected] Düsseldorf, Germany www.aboutgabi.com

Transcript of Magna Cum Laude GABRIELA PURRI R. GOMESAnnenberg Graduate Fellow | GPA: 3.96 BFA IN VISUAL...

Page 1: Magna Cum Laude GABRIELA PURRI R. GOMESAnnenberg Graduate Fellow | GPA: 3.96 BFA IN VISUAL COMMUNICATION | DIGITAL MEDIA 2010 - 2014 American University in Dubai | United Arab Emirates

EXPERIENCE

VISITING SCHOLAR & MENTOR05/2018 - presentCreative Media & Behavioral Health Center, University of Southern California | Remote

• Contributing to design, development and research of original transmedia storytelling products using emerging technologies.• Mentoring students and collaborators.

EXPERIENCE DESIGN INTERN09/2017 - 09/2018Front Porch Center for Innovation & Wellbeing | USA

• Collaborated to pilot my MFA thesis project, Healing Spaces, a multi-sensory experience for older adults living with dementia and their caregivers, at a senior community in Pasadena, CA.• Conducted UX research through ethnographic-style fieldwork and usability tests. Led training and brainstorming sessions with caregivers, staff and stakeholders.

ANNENBERG FELLOW & GRADUATE RESEARCH ASSISTANT08/2016 - 05/2018USC Game Innovation Lab | USA

• Worked as Technical Artist & Producer on the remastered 4K version of the game ‘The Cat and The Coup’, showcased at E3 2017 and PSX 2018, and commercially released on the PS4. Implemented and managed a custom asset pipeline and collaborated closely with the development team to define and maintain a project plan from pre-production up till launch.• Crafted interactions and led concept development for a Fitbit mobile game, translating initial ideas into visual concepts, as well as physical and digital prototypes.• Wrote and designed playtest reports for Tracy Fullerton’s game, Walden.

VR INNOVATION ASSOCIATESummer 2016Sony Pictures Entertainment | USA

• Worked hand-in-hand with studio executives developing VR experiences based on leading Sony franchises.

• As Lead Artist & Experience Designer, drove the conceptualization and prototyping of a VR experience, refining player experience, while also getting involved in capturing volumetric video and optimizing the real-time rendered experience in Unity for the HTC Vive.- Crafted visual presentations and delivered project pitches to a diverse set of Sony employees and executives.

GRAPHIC DESIGNER & MEDIA SUPPORT SPECIALIST09/2015 - 05/2016Annenberg Digital Lounge | USA

• Created online tutorials, designed both print and digital materials for events and workshops, and provided hands-on media support for students and faculty in the help desk.

UX DESIGNER & RESEARCHER10/2015 - 05/2016USC’s Doheny Memorial Library | USA

• Worked on UX design and research for a multi-modal interactive library search interface. Main responsibilities included concept development and capturing representations of tangible objects from the library’s Special Collection using stop motion, light field imaging, 3D design, photography and video.

MEDIA INTERN09/2013 - 07/2014Yahoo | United Arab Emirates

• Worked alongside the English editorial team, producing visual and written content for Yahoo’s portal in the Middle East.• Involved in creative input and content development in all levels, from editors to Head of Media.• Played a key role in the creation and management of special sections of Yahoo’s website, such as Year in Review and the 2014 World Cup Coverage.

EXTRACURRICULARTEA NEXTGEN MEMBER | 2016 - presentThemed Entertainment Association | Worldwide

MEDIA DESIGN SUMMER SCHOOL | 2012Technische Universität Dresden | GermanyChosen by faculty to attend TU Dresden’s Media Design Workshop on interaction research and development

SEMESTER ABROAD PROGRAM | 2012Dublin City University | Ireland3D Design & Advanced Photojournalism

MOTION GRAPHICS & 3D STEREOSCOPIC WORKSHOP | 2011twofour54, Abu Dhabi | UAE

EDUCATION

MFA IN INTERACTIVE MEDIA & GAME DESIGN2015 - 2018 University of Southern California | USAAnnenberg Graduate Fellow | GPA: 3.96

BFA IN VISUAL COMMUNICATION | DIGITAL MEDIA2010 - 2014 American University in Dubai | United Arab EmiratesMagna Cum Laude

DIPLOMA OF FILM & TV2008 - 2009Queensland School of Film & TV | Australia

GABRIELA PURRI R. GOMESEXPERIENCE DESIGNER,

VISUAL ARTIST & STORYTELLER

SKILLSInteraction, Human-Centered Design | Game Design | Visual & UI Design | UX

Research | Usability Testing & QA | Low & High Fidelity Prototyping | AR & VR |

Presentation Design | Creative Direction | Project Management | Video Production & Sound Design | Motion Design | 2D & 3D

Art

TOOLSCODE/INTERACTION

Unity | C# | Arduino | Processing | Git & Perforce | HTML & CSS (Basic)

VISUAL DESIGN & PROTOTYPINGPhotoshop | Illustrator | Sketch | Principle |

InDesign

3D & MOTION DESIGNCinema 4D | After Effects

EDITING & SOUNDAdobe Premiere Pro | Final Cut | Audition

OTHERSWordpress | Microsoft Office | Jira

LANGUAGESPortuguese (Native)

English (Fluent)French (Fluent)

German (Beginner | A2.1)Italian (Beginner | A1.2)

[email protected]

Düsseldorf, Germany

www.aboutgabi.com

Page 2: Magna Cum Laude GABRIELA PURRI R. GOMESAnnenberg Graduate Fellow | GPA: 3.96 BFA IN VISUAL COMMUNICATION | DIGITAL MEDIA 2010 - 2014 American University in Dubai | United Arab Emirates

EXPERIENCE

VISITING SCHOLAR & MENTOR05/2018 - presentCreative Media & Behavioral Health Center, University of Southern California | Remote

• Contributing to design, development and research of original transmedia storytelling products using emerging technologies.• Mentoring students and collaborators.

EXPERIENCE DESIGN INTERN09/2017 - 09/2018Front Porch Center for Innovation & Wellbeing | USA

• Collaborated to pilot my MFA thesis project, Healing Spaces, a multi-sensory experience for older adults living with dementia and their caregivers, at a senior community in Pasadena, CA.• Conducted UX research through ethnographic-style fieldwork and usability tests. Led training and brainstorming sessions with caregivers, staff and stakeholders.

ANNENBERG FELLOW & GRADUATE RESEARCH ASSISTANT08/2016 - 05/2018USC Game Innovation Lab | USA

• Worked as Technical Artist & Producer on the remastered 4K version of the game ‘The Cat and The Coup’, showcased at E3 2017 and PSX 2018, and commercially released on the PS4. Implemented and managed a custom asset pipeline and collaborated closely with the development team to define and maintain a project plan from pre-production up till launch.• Crafted interactions and led concept development for a Fitbit mobile game, translating initial ideas into visual concepts, as well as physical and digital prototypes.• Wrote and designed playtest reports for Tracy Fullerton’s game, Walden.

VR INNOVATION ASSOCIATESummer 2016Sony Pictures Entertainment | USA

• Worked hand-in-hand with studio executives developing VR experiences based on leading Sony franchises.

• As Lead Artist & Experience Designer, drove the conceptualization and prototyping of a VR experience, refining player experience, while also getting involved in capturing volumetric video and optimizing the real-time rendered experience in Unity for the HTC Vive.- Crafted visual presentations and delivered project pitches to a diverse set of Sony employees and executives.

GRAPHIC DESIGNER & MEDIA SUPPORT SPECIALIST09/2015 - 05/2016Annenberg Digital Lounge | USA

• Created online tutorials, designed both print and digital materials for events and workshops, and provided hands-on media support for students and faculty in the help desk.

UX DESIGNER & RESEARCHER10/2015 - 05/2016USC’s Doheny Memorial Library | USA

• Worked on UX design and research for a multi-modal interactive library search interface. Main responsibilities included concept development and capturing representations of tangible objects from the library’s Special Collection using stop motion, light field imaging, 3D design, photography and video.

MEDIA INTERN09/2013 - 07/2014Yahoo | United Arab Emirates

• Worked alongside the English editorial team, producing visual and written content for Yahoo’s portal in the Middle East.• Involved in creative input and content development in all levels, from editors to Head of Media.• Played a key role in the creation and management of special sections of Yahoo’s website, such as Year in Review and the 2014 World Cup Coverage.

EXTRACURRICULARTEA NEXTGEN MEMBER | 2016 - presentThemed Entertainment Association | Worldwide

MEDIA DESIGN SUMMER SCHOOL | 2012Technische Universität Dresden | GermanyChosen by faculty to attend TU Dresden’s Media Design Workshop on interaction research and development

SEMESTER ABROAD PROGRAM | 2012Dublin City University | Ireland3D Design & Advanced Photojournalism

MOTION GRAPHICS & 3D STEREOSCOPIC WORKSHOP | 2011twofour54, Abu Dhabi | UAE

HONORS, FESTIVALS & AWARDSFINALIST: HEALING SPACES | 2019Games for Change Festival | USA• Nominee for the ‘Best Student Game’ award

DIGITAL DOZEN WINNER: HEALING SPACES | 2019Columbia Digital Storytelling Lab | USA• The award showcases and archives the year's most innovative projects at the frontier of digitally enabled storytelling. ‘MOST COMMERCIALLY VIABLE’ & ‘CROWD FAVORITE’ AWARDS | 2018 LEGO Creative Play Lab | USA• Product concept design for a LEGO AR Game Jam. The winning design pitch & experience: an interactive, scalable AR app for families, tourists and LEGO fans.

OFFICIAL SELECTION: HEALING SPACES | 2018 IndieCade Festival & the IndieCade Showcase @ E3 | USA

TOP IDEA, CAREGIVING FOR DEMENTIA CHALLENGE | 2018 | OpenIDEO | USA• Healing Spaces, my MFA thesis, has been recognized as a Top Idea in this OpenIDEO challenge, which focused on innovative solutions that support those caring for people with dementia.

OFFICIAL MULTIMEDIA SELECTION: HEALING SPACES | 2018European Forum of Primary Care | Greece

TEA NEXTGEN SATE SCHOLARSHIP | 2017 TEA NextGen Committee | USA• Awarded a scholarship in the name of Kathryn Griffiths, an advocate for young women in the themed entertainment industry, to attend TEA‘s annual SATE Conference.

OFFICIAL SELECTION: THE CURIOUS TALE OF AN UNEXPECTED VISIT | 2017 Indie Area @ the Tokyo Game Show | Japan

USC ANNENBERG FELLOWSHIP | 2016 University of Southern California | USA• Supports an internationally recognized & highly regarded group of communication research scholars and creative practitioners.

OUTSTANDING DIGITAL MEDIA STUDENT AWARD | 2014 | American University in Dubai | UAE• Recognizes graduating students for academic excellence and outstanding performance.

YAHOO MEDIA AWARD | 2014 | Yahoo | UAE• First intern to receive an internal Media Award for outstanding performance and contribution to the team.

SHEIKHA MANAL YOUNG ARTIST AWARD | 2013The Cultural Office, Dubai | UAE• 3rd Place Multimedia Award with the short film ‘A Metaphor of the Mind’. The vaward recognizes talented individuals who have demonstrated exceptional artistic promise.