Lvl 3 the Lost Crown of Tesh-Naga

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    portcullis

    Far realms device,Crown, and

    Decias body

    tunnel to

    the

    Underdark

    lever

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    Themysteriousstranger.

    Thewisecounselor.

    Thebravewarrior.

    Thesilvertongueddealmaker.

    Thelurkingwyrm.

    Theprouddrake.

    Thedimwittedthug.

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    Initiate of the Black Lotusthe mysterious stranger

    Background:The Initiate of the Black Lotus is secretly a member of a rivalDhakaani clan, Clan Azuma. He has successfully infiltratedthe Clan of the other PCs. He plans on having this questreturn the Lost Crown of Tesh-Naga to its rightful owners:his own people.Black Lotus is a master of shadows and deceit. He hastrained all of his life for this moment, to bring great honor to

    his family.

    Goals & Motivations:Black Lotus must return to his home with the Lost Crown.However, he is smart enough to know that he needs to usethe abilities of the rest of the adventuring party to succeed ingetting the crown. If he should fail, it is expected that heperform ritual suicide.

    Other Characters:Black Lotus has never actually met any of the othercharacters, due to his recent infiltration of their tribe. You, asplayer, must create a deceptive web of lies to tell the otherplayers regarding your character and his background. Youknow that Duurkala Enemys the other races; and that

    Ghaaldar and Drum-Haak are bitter rivals, competing forleadership of the clan. Use this knowledge to youradvantage.

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    MAX BLOODIED HEALING SURGE VALUE SURGES PER DAY

    CURRENT HPCLASS

    LEVEL

    RACE

    = + + + +

    = + + + +

    = + + + +

    = + + + +

    +7 6 low-light Medium

    HIT POINTSMONK

    3TEMPORARY HP

    INITIATIIVE MOVEMENT Vision DHAKAANI

    FAILED DEATH SAVES

    BLACK LOTUSthe mysterious stranger

    1/2

    LEVEL

    EQUIP

    BONUS

    MELEE BASIC ATTACK ATTACK DAMAGE

    HP 37 18 9 9

    NOTES

    DEFENSESMISC

    unarmed strike +6 vs. AC 1d8+2 off-handARMOR CLASS

    CLASS

    BONUS

    ABILITY

    MOD

    RANGED

    shurikens +8 vs. AC 1d4+4 6 / 12FORTITUDE

    18 - +4 +1

    +1 -

    (AC) RANGED BASIC ATTACK ATTACK DAMAGE

    +3 -

    (Fort)

    REFLEX 17 +1 +4 +1

    15 +1 +2 +1

    +1 -(Ref)

    WILLPOWER 15 +1 +2 +1 +1 -

    +

    (Will)

    SKILLS

    SKILL NAMEKEY

    ABILITY

    SKILL

    MOD

    ABILITY

    MODTRAINED

    1/2

    LEVELMISC

    Arcana Int +1 = +0

    Acrobatics Dex +12 = +4 5 + +1 + +2

    +

    + + +1 +

    Bluff Cha +6 = +0

    Athletics Str +4 = +1 + +1 + +2

    +

    + 5 + +1 +

    Dungeoneering Wis +3 = +2

    Diplomacy Cha +1 = +0 + +1 +

    +

    + + +1 +

    Heal Wis +3 = +2Endurance Con +3 = +2 + +1 +

    +

    + + +1 +

    Insight Wis +3 = +2

    History Int +3 = +0 + +1 + +2

    +

    + + +1 +

    Nature Wis +3 = +2

    Intimidate Cha +1 = +0 + +1 +

    +

    + + +1 +

    Religion Int +1 = +0

    Perception Wis +8 = +2 5 + +1 +

    +

    + + +1 +

    Streetwise Cha +1 = +0

    Stealth Dex +10 = +4

    +

    5 + +1 +

    + + +1

    5 + +1 +

    FEATS & ABILITIES

    Thievery Dex +10 = +4 +

    Escape Artist You can escape a grab as a minor action.

    Wallwalker Boots If you begin your turn standing on a horizontal surface, you can

    walk on walls as if they were horizontal surfaces. If you are not on

    a horizontal surface sufficient to bear your weight at the end of

    your move, you fall to the ground, taking damage accordingly.

    ABILITIESABILITY

    SCORE

    ABILITY

    MODIFIE

    1/2

    LEVEL

    STR 12

    GoblinCONSTITUTION

    +1 +1STRENGTH

    CON 15 +2 +1

    DEX 18 +4 +1DEXTERITY

    10 +0 +1INTELLIGENCE

    Skill Training (already included) Gain Training in BluffWISDOM

    INT

    +1Battle Ready (already included) Gain +2 to InitiativeCHARISMA

    WIS 14 +2 +1

    Adventurer's Kit vial of bloodstinger poison

    Escape Artist (already included) Gain a +2 feat bonus to AcrobaticsCHA 11 +0

    magic amulet +1 - backpack, bedroll, flint & steel,

    Wallwalker Boots - 10 days rations, 50 ft. rope

    vicious prayer beads +1 - belt pouch, 2 sunrods, waterskin,

    LANGUAGES

    Elven

    EQUIPMENT

    magic robes +1

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    ranesWings MonkAttack1ouleapacrossthebattlefieldandkickyourfoe,endingitstaggeringbackward.tWillFullDiscipline,Implement,PsionicttackTechnique .tandardAction Melee1arget:Onecreaturettack:+6vs.Fortitudeit:1d10+6damage,andyoupushthetarget1quare.riticalHit:1d12+16damage.MoveTechnique .MoveAction Personal

    ffect:YoumakeanAthleticschecktojumpwith+5powerbonus.Youareconsidered tohaveaunningstart,andthedistanceofthejumpisntmitedbyyourspeed.

    DancingCobra MonkAttack1Youdodgeandweavelikeacobra,confoundingyourenemyandturningitsattacksbackagainstit.AtWillFullDiscipline,Implement,PsionicAttackTechnique .

    StandardAction Melee1Target:OnecreatureAttack:+6vs.ReflexHit:1d10+6damage.Ifthetargethasmadeanopportunityattackagainstyouduringthisturn,thetargettakes2extradamage.CriticalHit:1d12+16damage.MoveTechnique .

    MoveAction Personal

    Effect:Youmoveupto8squares.

    CenteredFlurryofBlows MonkFeatureYourfistsbecomeablurasyoufollowuponyourinitialattackwithanother,shiftingyourfoespositiontoyouradvantage.AtWillPsionicFreeAction(1/rd.) Melee1Trigger:Youhitwithanattackduringyourturn.Target:OnecreatureEffect:Thetargettakes4damage,andyouslideit1squaretoasquareadjacenttoyou,or1squareinanydirectionifthetargetwasnttargetedbythetriggeringattack.

    DrunkenMonkey MonkAttack1oulurchseeminglyoutofcontrol.Yourenemiesareewilderedastheytrytohityourswayingform,and

    withacunningjab,youcauseoneofyourfoestottackitscompanion.ncounterFullDiscipline,Implement,PsionicttackTechnique .tandardAction Melee1arget:Oneenemy.ttack:+6vs.Willit:1d8+6damage,andyouslidethetarget1quare.Thetargetthenmakesameleebasicttackagainstoneenemyofyourchoicewitha2bonustotheattackroll.riticalHit:1d12+26damage.MoveTechnique .MoveAction Personal

    ffect:Youmoveupto8squares.Duringthismovement,youignoredifficultterrainandgaina2powerbonustoalldefensesagainstpportunityattacks.

    TwinThunders MonkAttack3Youmoveinablur,tumblingaroundafoe,anddeliverasweepingkickwithsuchferocitythatthunderousenergyblastsboththatfoeanditscohort.EncounterFullDiscipline,Implement,Psionic,

    ThunderAttackTechnique .StandardAction Melee1Target:OnecreatureAttack:+6vs.FortitudeHit:2d10+6thunderdamage,andasingleenemyadjacenttothetargettakes1d10+1thunderdamage.CriticalHit:1d12+26damage.MoveTechnique .

    MoveAction Personal

    Effect:Chooseanenemyadjacenttoyouandmoveupto8squares.Duringthismovement,youdontprovokeopportunityattacksfromthatenemy.

    MasterfulSpiral MonkAttack1Withasuddenburstofmotion,youdelivercrushingkicksandpunchesofpsionicforcetonearbyenemies.DailyForce,Implement,Psionic,StanceStandardAction Closeburst2Target:Eachenemyinburst.Attack:+6vs.ReflexHit:3d8+6forcedamage.CriticalHit:1d12+30damage.Miss:Halfdamage.Effect(HitorMiss):Youassumethespiralstance.Untilthestanceends,yourreachwithmeleeattackdisciplinesincreasesby1.

    AgileRecovery AcrobaticsUtility2Withaquickleap,youarebackonyourfeetandeadytoact.tWill

    MinorAction Personalffect:Youstandup.

    HobgoblinResilience DhakaaniRacialPowerYoushakeoffaneffectthatwouldcripplealesserwarrior.EncounterImmediateReaction PersonalTrigger:Youaresubjecttoaneffectasavecanend.

    Effect:Makeasavingthrowagainsttheeffect.

    SecondWind ClassFeatureYoutakeamomenttoregainyourbearingsandhunkerdown.EncounterHealing

    StandardAction Personal

    Effect:YouandmayspendaHealingSurgeandgaina+2powerbonustoalldefensesuntiltheendofyournextturn.

    WallwalkerBoots MagicItemThesesupplespidersilkbootsgiveyouthemobility

    ofanarachnid,ifonlyforabrieftime.aily

    MinorAction Personalffect:Walkonwallsasiftheywerehorizontalurfacesuntiltheendoftheencounter.

    BloodstingerPoison AlchemicalItemThisinkytoxininflictswoundsthatburnlongaftertheinitialblowisstruck.AlchemicalItem

    Power(ConsumablePoison)StandardAction

    Applythebloodstingerpoisontoyourweaponoronepieceofammunition.Makeasecondaryattackagainstthenexttargetyouhitwiththecoatedweaponorammunitionbeforetheendoftheencounter:+6vs.Fortitude;ongoing5poisondamage(saveends).

    ACTION

    POINT

    InitiateoftheBlackLotus

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    Drum-Haakthe silver-tongued deal-maker

    Background

    You are the high priest of your tribe. You are sneaky and subversive, usingtreachery to gain advantage over your enemies. Your tribe leader, Llesh-Hruuk, is old and dying. You have worked your way into his favor bybeing a strong leader within the tribe. Most in the tribe respect and fearyou and your powers. There are a few, however, who can see throughyour web of lies and seek to expose you.

    Goals & Motivations:This adventure must end with the artifact returned to your tribe and youin a superior position than Ghaaldar to ascend as tribal leader. If Ghaaldar

    should die during an accident on the journey, so much the better.

    You may choose to start the adventure with one character from the lesserraces in manacles.

    Other Characters:Duurkala Indifferent.In times of need, Duurkala has been known to come to your aid. However,it is clear now that he favors your rival, Ghaaldar, for the position of leader

    of your tribe.

    Ghaaldar Enemy.A respectable soldier, he is your chief rival for the position of leader ofyour tribe.

    Kulimvorith Potential Ally.The sorcerer is a powerful creature, and has valuable ties to the Lord ofGreed.

    Grimlock, Mavarothix Indifferent.These dim-witted brutes have been malleable to your suggestions, andmake capable servants, but you often rely on more subtle means to achieveyour ends than they are mentally capable of. You have an advantage withGrimlock, however, as no one else understand the beasts primitivelanguage.

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    MAX BLOODIED HEALING SURGE VALUE SURGES PER DAY

    CURRENT HPCLASS

    LEVEL

    RACE

    = + + + +

    = + + + +

    = + + + +

    = + + + +

    6 low-light Medium

    HIT POINTSWARLOCK

    3TEMPORARY HP

    INITIATIIVE MOVEMENT Vision DHAKAANI

    FAILED DEATH SAVES

    Drum-Haakthe silver-tongued deal maker

    HP 40 20 10 10

    +4

    ABILITY

    MOD

    1/2

    LEVEL

    EQUIP

    BONUS

    MELEE BASIC ATTACK ATTACK DAMAGE NOTES

    DEFENSESMISC

    dagger +4 vs. AC 1d4 off-handARMOR CLASS

    CLASS

    BONUS

    RANGED

    eldritch blast +6 vs. Reflex 1d10+5 10FORTITUDE

    16 - +2 +1

    +1 -

    (AC) RANGED BASIC ATTACK ATTACK DAMAGE

    +3 -

    (Fort)

    REFLEX 15 +1 +2 +1

    16 - +4 +1

    +1 -(Ref)

    WILLPOWER 14 +1 +1 +1 +1 -

    +

    (Will)

    SKILLS

    SKILL NAMEKEY

    ABILITY

    SKILL

    MOD

    ABILITY

    MODTRAINED

    1/2

    LEVELMISC

    Arcana Int +8 = +2

    Acrobatics Dex +2 = +1 + +1 +

    +

    + 5 + +1 +

    Bluff Cha +7 = +1

    Athletics Str +3 = +0 + +1 + +2

    +

    + 5 + +1 +

    Dungeoneering Wis +2 = +1

    Diplomacy Cha +2 = +1 + +1 +

    +

    + + +1 +

    Heal Wis +2 = +1Endurance Con +5 = +4 + +1 +

    +

    + + +1 +

    Insight Wis +7 = +1

    History Int +5 = +2 + +1 + +2

    +

    + 5 + +1 +

    Nature Wis +2 = +1

    Intimidate Cha +2 = +1 + +1 +

    +

    + + +1 +

    Religion Int +8 = +2

    Perception Wis +2 = +1 + +1 +

    +

    + 5 + +1 +

    Streetwise Cha +2 = +1

    Stealth Dex +2 = +1

    +

    + +1 +

    + + +1

    + +1 +

    FEATS & ABILITIES

    Thievery Dex +2 = +1 +

    Prime Shot When you are the closest ally to a target, gain +1 to ranged attacks

    against that target.

    Shadow Walk If you move at least 3 squares, gain concealment.

    ABILITIESABILITY

    SCORE

    ABILITY

    MODIFIE

    1/2

    LEVEL

    STR 10

    CONSTITUTION

    +0 +1STRENGTH

    CON 18 +4 +1

    DEX 13 +1 +1DEXTERITY

    INT 14 +2 +1INTELLIGENCE

    Eldritch Pact (already included) If you kill a cursed foe, deal fire damage.

    WIS 12 +1 +1Ancestral Promise (already included) Changed Eldritch Pact WISDOMBattle Ready (already included) Gain +2 to Initiative

    CHA 13 +1 +1Linguist (already included) Speak 3 additional languagesCHARISMA

    EQUIPMENT

    magic cloak +1 Adventurer's Kit

    magic leather armor +1 - backpack, bedroll, flint & steel, whip

    dagger

    - 10 days rations, 50 ft. rope

    rod of the churning inferno +1 - belt pouch, 2 sunrods, waterskin, manacles & keys

    Giant

    LANGUAGES

    Elven

    Draconic

    Dwarven

    Goblin

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    DrumHaak

    ldritchBlast WarlockAttack1Youfireaboltofdark,crackling,eldritchenergyatyour

    foe.tWillArcane,ImplementtandardAction Ranged10

    arget:Onecreature.

    ttack:+6vs.Reflex

    it:1d10+5damage

    riticalHit:1d12+15firedamage.

    pecial:Youcanusethispowerasarangedbasic

    ttack.

    HellishRebuke WarlockAttack1Yourfoeisscouredinhellishflamesstokedbyyourownangerandpain.Ifyouareinjured,theflamesburstinto

    lifeagain.AtWillArcane,Fire,ImplementStandardAction Ranged10

    Target:Onecreature.

    Attack:+6vs.Reflex

    Hit:1d6+5firedamage.Ifyoutakedamagebefore

    theendofyournextturn,thetargettakesan

    additional1d6+5firedamage.

    CriticalHit:1d12+11firedamage.

    WarlocksCurse WarlockClassFeYoucurseyourenemy,spellingouttheirdoom.AtWillArcane

    MinorAction Personal

    Target:Theclosestenemytoyouthatyoucans

    Effect:Thetargetiscursed.Acursedtargettake

    additional1d6damagefromyourattacksthath

    Youmayhavemultiplecursedtargets.

    Ifacursedtargetdrops,deal6firedamagetoo

    targetadjacenttothedroppedenemy,andgainTemporaryHitPoint.

    AsmodeusDiabolicGrasp WarlockAttack1Agreattalonofsulfurousdarknessformsaroundyourenemy.Itrakesfiercelyathim,anddragshimashort

    distancebeforedissipating.ncounterArcane,ImplementtandardAction Ranged10

    arget:Onecreature.

    ttack:+6vs.Fortitude

    it:2d8+5damage,andyouslidethetarget3

    quares.

    riticalHit:1d12+21damage.

    FieryBolt WarlockAttack3Youcalluponboltofgoldenflameandhurlitatyourfoe.

    Anyonestandingcloseisburnedaswell.EncounterArcane,Fire,ImplementStandardAction Ranged10

    Target:Onecreature.

    Attack:+6vs.Reflex

    Hit:3d6+5firedamage,andeachadjacentcreature

    takes1d6+7firedamage.

    CriticalHit:1d12+23damage,andadjacentcreatures

    take1d12+13.

    ACTION

    POINT

    VileBrand WarlockAttack1Withonlyaword,youcauseadistantenemyshideto

    blackenandformabrandthatdecreasesyourfoesabilitytostrikeagainstyou.

    ailyArcane,Fear,Implement,PsychictandardAction Ranged20

    arget:Onecreature.

    ttack:+6vs.Will

    it:3d10+5psychicdamage;andthetarget,any

    nemyadjacenttothetarget,andanyenemywithin

    squaresofyoutakesa2penaltytoattackrolls

    ntiltheendofyournextturn.

    riticalHit:1d12+35firedamage.

    Miss:Youmaytake6psychicdamageandnot

    xpendthisspell.Yougaina+4powerbonustothe

    ttackrollwiththisspellagainstthesametarget

    eforetheendofyournextturn.

    HobgoblinResilience DhakaaniRacialPYoushakeoffaneffectthatwouldcripplealesserwarrior.

    Encounter

    ImmediateReaction Personal

    Trigger:YouaresubjecttoaneffectasavecaneEffect:Makeasavingthrowagainsttheeffect.

    econdWind outakeamomenttoregainyourbearingsandhunkerown.ncountertandardAction Personal

    ffect:Youmayspendahealingsurgeandgain+2to

    lldefensesuntiltheendofyournextturn.

    BeguilingTongue WarlockUtility2Youchannelthegraceandglibnessofyourdarkpatrons

    foratime.EncounterArcaneMinorAction Personal

    Effect:Yougaina+5powerbonustoyournextBluff,

    Diplomacy,orIntimidatecheckduringthis

    encounter.

    RodoftheChurningInferno MagicTheflamesyouconjurecontinuetoburnlongafte

    shouldhavesmolderedaway.DailyArcaneFreeAction Personal

    Effect:Usethispowerwhenyoudealfiredama

    withaspell.Onetargetofthatspelltakesongo

    firedamageanddeals5firedamagetoadjacen

    targets(saveendsboth).

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    Duurkalathe wise counselor

    Background:Duurkala is a wizened old Dhakaani who has seen many things in his

    lifetime. He is the storyteller and source of wisdom for his tribe, relatingtales of the glorious ancient Dhakaani, inspiring young warriors withevery tale. Duurkala respects the concepts of honor, and believes stronglyin the power of his ancestors.Above all else, Duurkala regards the restoration of the Dhakaani Empire ashis primary mission in life, recovering lost artifacts and reclaiming ancientsites as much as he can before he becomes too old to continue.

    Goals & Motivations:Duurkala wants to recover the Lost Crown of Tesh-naga for his people. He

    is concerned not with personal power, but with restoring the Dhakaanipeople to their former glory. He would like to use this quest as provinggrounds for the next leader of the tribe, and return with the crown in thehands of his leader.The dilution of the Dhakaani forces by lesser races is a plague that must bestopped. Although you need their help for now, by the end of thisadventure the artifact must be returned to your tribe and all of the threelesser creatures (Mavarothix, Kulimvorith, Grimlock) must be destroyed.

    You may choose to start the adventure with one character from the lesserraces in manacles.

    Other Characters:Ghaaldar Potential Ally.Thinks he is honorable and a solid choice for leader of the tribe. Admireshis dedication and loyalty.

    Drum-Haak Potential Ally.Thinks he is ambitious and resourceful, and respects the accomplishmentshes made. He would make a fine leader of the tribe.

    Mavarothix, Kulimvorith, Grimlock Enemy.Only tolerates the lesser races due to their subservience to the Dhakaani. Isreluctant to have to employ other races for fear of treachery.

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    MAX BLOODIED HEALING SURGE VALUE SURGES PER DAY

    CURRENT HPCLASS

    LEVEL

    RACE

    = + + + +

    = + + + +

    = + + + +

    = + + + +

    +3 5 low-light Medium

    HIT POINTSWARLORD

    3TEMPORARY HP

    INITIATIIVE MOVEMENT Vision DHAKAANI

    FAILED DEATH SAVES

    Duurkalathe wise councelor

    1/2

    LEVEL

    EQUIP

    BONUS

    MELEE BASIC ATTACK ATTACK DAMAGE

    HP 37 18 9 9

    NOTES

    DEFENSESMISC

    vicious flail +1 +7 vs. AC 1d10+4 versatileARMOR CLASS

    CLASS

    BONUS

    ABILITY

    MOD

    RANGED

    javelin +6 vs. AC 1d6+3 10 / 20FORTITUDE

    19 - - +1

    +1 -

    (AC) RANGED BASIC ATTACK ATTACK DAMAGE

    +7 +1

    (Fort)

    REFLEX 13 - +0 +1

    16 +1 +3 +1

    +1 +1(Ref)

    WILLPOWER 16 +1 +3 +1 +1 -

    +

    (Will)

    SKILLS

    SKILL NAMEKEY

    ABILITY

    SKILL

    MOD

    ABILITY

    MODTRAINED

    1/2

    LEVELMISC

    Arcana Int +1 = +0

    Acrobatics Dex -1 = +0 + +1 + -2

    +

    + + +1 +

    Bluff Cha +4 = +3

    Athletics Str +4 = +3 + +1 + +0

    +

    + + +1 +

    Dungeoneering Wis +1 = +0

    Diplomacy Cha +9 = +3 5 + +1 +

    +

    + + +1 +

    Heal Wis +6 = +0Endurance Con +6 = +2 5 + +1 + -2

    +

    + 5 + +1 +

    Insight Wis +1 = +0

    History Int +8 = +0 5 + +1 + +2

    +

    + + +1 +

    Nature Wis +1 = +0

    Intimidate Cha +4 = +3 + +1 +

    +

    + + +1 +

    Religion Int +1 = +0

    Perception Wis +1 = +0 + +1 +

    +

    + + +1 +

    Streetwise Cha +4 = +3

    Stealth Dex -1 = +0

    +

    + +1 + -2

    + + +1

    + +1 + -2

    FEATS & ABILITIES

    Thievery Dex -1 = +0 +

    Rousing Resurgence Allies who spend their second wind within line of sight of you

    gain 3 Temporary Hit Points.

    Helm of Heroes You and each ally within 10 squares of you gain a +2 item bonus

    to saving throws against fear effects.

    Combat Leader Allies within 10 squares gain a +2 power bonus to Initiative

    Inspiring Presence Allies who spend an Action Point heal 4 Hit Points

    ABILITIESABILITY

    SCORE

    ABILITY

    MODIFIE

    1/2

    LEVEL

    STR 16

    GoblinCONSTITUTION

    +3 +1STRENGTH

    CON 15 +2 +1

    DEX 10 +0 +1DEXTERITY

    10 +0 +1INTELLIGENCE

    WISDOM

    INT

    +1Battle Ready (already included) Gain +2 to InitiativeCHARISMA

    WIS 11 +0 +1

    Adventurer's Kit (5) javelins

    Imp. Inspiring Word (already included) Your inspiring word heals +3 HP.CHA 16 +3

    magic chainmail +1 - backpack, bedroll, flint & steel, whip

    light shield - 10 days rations, 50 ft. rope

    magic amulet +1 - belt pouch, 2 sunrods, waterskin, manacles & keys

    LANGUAGES

    Dwarven

    EQUIPMENT

    vicious flail +1

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    Ghaaldarthe brave warrior

    Background:

    Ghaaldar is a brave Dhakaani warrior, following the tribal leadership ofLlesh-Hruuk. He is honorable in all his actions, and seeks to return hispeople to their former glory.

    Goals & Motivations:Ghaaldar wants to return the Lost Crown to his people. He also has alining of vanity, and longs to be his tribes hero and leader, following thedeath of the current, venerable leader.For the time being, you will need Drum-Haaks help in recovering theartifact. For the sake of your people, however, this adventure cannot end

    with Drum-Haak in a position to ascend to tribal leader. If he does notwillingly bow to you, you must gain his obedience by force.

    You may choose to start the adventure with one character from the lesserraces in manacles.

    Other Characters:Duurkala Friend.Ghaaldar sees Duurkala as an honorable warrior and an invaluable link to

    the past. He has leaned on Duurkala in times of need before and hasalways received valuable aid.

    Drum-Haak Enemy.Drum-Haak is a respected priest in the tribe and very powerful, howeverhe is deceitful and lies often. Ghaaldar is suspicious of Drum-Haak, andfears that his ambition for leadership of the tribe may outweigh his duty tohis people.

    Mavarothix, Kulimvorith Indifferent.

    The dragonkin are valuable allies, but are ultimately untrustworthy anddisposable.

    Grimlock Potential Ally.Grimlock is a stalwart warrior and a testament to obedience to the Empire.Despite the lack of wit, Grimlock is a creature to be admired.

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    MAX BLOODIED HEALING SURGE VALUE SURGES PER DAY

    CURRENT HPCLASS

    LEVEL

    RACE

    Size

    = + + + +

    = + + + +

    = + + + +

    = + + + +

    DHAKAANI

    Medium

    3

    FIGHTERGHAALDARthe proud warrior

    12

    INITIATIIVE Vision

    +5 5

    FAILED DEATH SAVES

    TEMPORARY HP

    HIT POINTS12

    low-light

    HP 48

    ABILITY

    MOD

    1/2

    LEVEL

    EQUIP

    BONUS

    MELEE BASIC ATTACK ATTACK

    MOVEMENT

    24

    DAMAGE NOTES

    DEFENSESMISC

    vicious flail +1 +8 vs. AC 1d10+4 versatileARMOR CLASS

    CLASS

    BONUS

    RANGED

    javelin +6 vs. AC 1d6+3 10 / 20FORTITUDE

    22 - - +1

    +1 -

    (AC) RANGED BASIC ATTACK ATTACK DAMAGE

    +9 +2

    (Fort)

    REFLEX 16 - +2 +1

    17 +2 +3 +1

    +1 +2(Ref)

    WILLPOWER 14 - +2 +1 +1 -

    +

    (Will)

    SKILLS

    SKILL NAMEKEY

    ABILITY

    SKILL

    MOD

    ABILITY

    MODTRAINED

    1/2

    LEVELMISC

    Arcana Int +0 = -1

    Acrobatics Dex -1 = +2 + +1 + -4

    +

    + + +1 +

    Bluff Cha +1 = +0

    Athletics Str +7 = +3 5 + +1 + -2

    +

    + + +1 +

    Dungeoneering Wis +3 = +2

    Diplomacy Cha +1 = +0 + +1 +

    +

    + + +1 +

    Heal Wis +3 = +2Endurance Con +5 = +3 5 + +1 + -4

    +

    + + +1 +

    Insight Wis +3 = +2

    History Int +2 = -1 + +1 + +2

    +

    + + +1 +

    Nature Wis +3 = +2

    Intimidate Cha +6 = +0 5 + +1 +

    +

    + + +1 +

    Religion Int +0 = -1

    Perception Wis +3 = +2 + +1 +

    +

    + + +1 +

    Streetwise Cha +1 = +0

    Stealth Dex -1 = +2

    +

    + +1 + -4

    + + +1

    + +1 + -4

    FEATS & ABILITIES

    Thievery Dex -1 = +2 +

    Combat Superiority +2 to Oppurtunity attacks. Opportunity attacks stop movement.

    Combat Challenge Mark targets when you attack them. Gain basic melee attack when

    marked target shifts or makes an attack that doesn't include you.

    Marked targets take a -2 penalty to attacks that don't target you.

    ABILITIESABILITY

    SCORE

    ABILITY

    MODIFIE

    1/2

    LEVEL

    STR 16

    GoblinCONSTITUTION

    +3 +1STRENGTH

    CON 16 +3 +1

    DEX 14 +2 +1DEXTERITY

    8 -1 +1INTELLIGENCE

    Plate Armor Prof. (already included) Gain proficiency in plate armorWISDOM

    INT

    +1Weapon Talent (already included) Gain +1 to attack rolls with weapon & shieldCHARISMA

    Toughness (already included) Gain +5 Hit Points

    WIS 14 +2 +1

    Adventurer's Kit (5) javelins

    Battle Ready (already included) Gain +2 to InitiativeCHA 11 +0

    guardian shield - backpack, bedroll, flint & steel, whip

    magic cloak +1 - 10 days rations, 50 ft. rope

    magic scale armor +1 - belt pouch, 2 sunrods, waterskin, manacles & keys

    LANGUAGES

    Draconic

    EQUIPMENT

    vicious flail +1

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    GhaaldarideofIron FighterAttack1Aftereachmightyswing,youbringyourshieldtobear

    anduseittopushyourenemyback.tWillMartial,WeapontandardAction Melee1arget:Onecreature.ttack:+8vs.ArmorClassit:1d10+4damage,andyoupushthetarget1quare.Youmayshiftintothespacethetargetccupied.riticalHit:1d12+14damage.

    ResoluteShield FighterAttack1Asyouslashintoyourfoe,youpullyourshieldintoa

    defensivepositionbetweenthetwoofyou,guaranteeingthatitabsorbsatleastsomeofyourenemysattack.

    AtWillMartial,WeaponStandardAction Melee1Target:Onecreature.Attack:+8vs.ArmorClassHit:1d10+4damage,andyougainResist3againstthetargetsattacksuntiltheendofyournextturn.CriticalHit:1d12+14damage.

    hieldBash FighterAttack1Youknockyouradversaryoffbalancewithyourshield

    andfollowupwithastrike.ncounterMartialtandardAction Melee1arget:Onecreature.ttack:+10vs.Reflexit:1d10+4damage,andyoupushthetarget1quareandknockitprone.riticalHit:1d12+14damage.pecial:Whencharging,youcanusethisexploitinlaceofameleebasicattack.

    SweepingBlow FighterAttack3Youputallofyourstrengthintoasingle,mightyswing

    thatstrikesmanyenemiesatonce.EncounterMartial,WeaponStandardAction Closeburst1Target:Eachenemyinburstyoucansee.Attack:+9vs.ArmorClassHit:1d10+4damage.CriticalHit:1d12+14damage.

    HarriersPloy FighterAttack1Yourforcefulattackpromisesyourfoeapursuitthatcan

    endonlywhenoneofyouisvictorious.ailyMartial,WeapontandardAction Melee1arget:Onecreature.ttack:+8vs.ArmorClassit:3d10+4damage.riticalHit:1d12+34damage.ffect(HitorMiss):Untiltheendoftheencounter,ifhetargetmoves,youcanshift2squaresasanmmediatereaction.

    ACTION

    POINT

    GuardianShield MagicActivatethepowerofthisshieldtodefendanally

    attack.DailyImmediateInterrupt Per

    Trigger:Anadjacentallyishitbyanattack.Effect:Youarehitbytheattackinstead.Youthegainresistancetoalldamageequaltohalfthedamagedealtbytheattack(ifany)untilthestayournextturn.

    econdWind ClassFeatureoutakeamomenttoregainyourbearingsandhunkerown.

    ncounterHealing

    tandardAction Personal

    ffect:YouandmayspendaHealingSurgeandgaina2powerbonustoalldefensesuntiltheendofyourextturn.

    GetOverHere FighterUtility2Youpulloneofyouralliesintoamoreadvantageous

    position.EncounterMartialMoveAction Melee1Target:Onewillingadjacentally.Effect:Youslidethetarget2squarestoasquarethatisadjacenttoyou.

    HobgoblinResilience DhakaaniRacialPYoushakeoffaneffectthatwouldcripplealesserwarrior.EncounterImmediateReaction PersoTrigger:YouaresubjecttoaneffectasavecaneEffect:Makeasavingthrowagainsttheeffect.

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    Grimlockthe dim-witted thug

    Background:

    You are a simple ogre who has been captured and enslaved by theDhakaani. You have served them faithfully, and have been treatedwell by most. Your tremendous strength has been put to usecountless times by your Dhakaani masters on the field of war and inthe silver mines. You long for a return to the time when you used toroam free in the wilderness.As a player, you have a difficult task of roleplaying the languagebarrier that exists between Grimlock and every other character asidefrom Drum-Haak.

    Goals & Motivations:Not long ago, you came into contact with a group of Humans whopromised you freedom from the bonds of slavery. They asked onlyfor you to steal a Dhakaani relic in exchange from protection fromyour cruel masters. You lie awake at nights, unable to stop thegnawing hunger for freedom.This adventure must end with your possession of the Dhakaaniartifact to ensure your protection from the Humans.

    Other Characters:Duurkala, Drum-Haak Enemy.In the past, these Dhakaani have beaten you for little or no reason,showing cruelty where none was needed.

    Ghaaldar Indifferent.You have a mutual respect for each others combat prowess. He hasalso given you extra portions of mutton during the night as a rewardfor your good behavior. Despite this, Ghaaldar still represents thefuture leadership of the Dhakaani and your continued slavery.

    Mavarothix, Kulimvorith Indifferent.The dragonkin are polite to you, but do not speak your language, soit is hard to understand them.

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    MAX BLOODIED HEALING SURGE VALUE SURGES PER DAY

    CURRENT HPCLASS

    LEVEL

    RACE

    = + + + +

    = + + + +

    = + + + +

    = + + + +

    Large

    HIT POINTSBARBARAN

    3TEMPORARY HP

    INITIATIIVE MOVEMENT OGRE

    FAILED DEATH SAVES

    GRIMLOCKthe dim-witted thug

    HP 51 25 12 12

    normal+2

    1/2

    LEVEL

    EQUIP

    BONUS

    MELEE BASIC ATTACK ATTACK DAMAGE

    Vision

    6

    NOTES

    DEFENSESMISC

    vicious giant axe +1 +8 vs. AC 1d12+5 (brutal 2) Crit: 2d12+5 (brutal 2)ARMOR CLASS

    CLASS

    BONUS

    ABILITY

    MOD

    +7 vs. AC 1d6+4 10 / 20FORTITUDE

    17 - +1 +1

    +1 -

    (AC) RANGED BASIC ATTACK ATTACK DAMAGE

    +4 +1

    (Fort)

    javelin

    REFLEX 13 - +1 +1

    18 +2 +4 +1

    +1 -(Ref)

    WILLPOWER 12 - +0 +1 +1 -

    +

    (Will)

    SKILLS

    SKILL NAMEKEY

    ABILITY

    SKILL

    MOD

    ABILITY

    MODTRAINED

    1/2

    LEVELMISC

    Arcana Int +0 = -1

    Acrobatics Dex +1 = +1 + +1 + -1

    +

    + + +1 +

    Bluff Cha +0 = -1

    Athletics Str +11 = +4 5 + +1 + +1

    +

    + + +1 +

    Dungeoneering Wis +1 = +0

    Diplomacy Cha +0 = -1 + +1 +

    +

    + + +1 +

    Heal Wis +1 = +0Endurance Con +9 = +4 5 + +1 + -1

    +

    + + +1 +

    Insight Wis +1 = +0

    History Int +0 = -1 + +1 +

    +

    + + +1 +

    Nature Wis +3 = +0

    Intimidate Cha +5 = -1

    +2

    5 + +1 +

    +

    + + +1 +

    Religion Int +0 = -1

    Perception Wis +1 = +0 + +1 +

    +

    + + +1 +

    Streetwise Cha +0 = -1

    Stealth Dex +1 = +1

    +

    + +1 + -1

    + + +1

    + +1 + -1

    FEATS & ABILITIES

    Thievery Dex +1 = +1 +

    Ferocity If you are reduced to 0 HP or fewer, you can make a melee basic

    attack before falling unconscious.

    Heedless Charge You gain a +2 racial bonus to AC against opportunity attacks you

    provoke during a charge.

    ABILITIESABILITY

    SCORE

    ABILITY

    MODIFIE

    1/2

    LEVEL

    STR 18 +4 +1STRENGTH

    CON 19 +4 +1CONSTITUTION

    13 +1 +1DEXTERITY

    INTELLIGENCE

    DEX

    +1Toughness (already included) Gain +5 Hit Points WISDOM

    INT 8 -1 +1

    CHARISMA

    Feral Might (already included) When you drop an enemy, gain 4 Temp. HP

    WIS 10 +0

    Barbarian Agility (already inlcuded) +1 AC with light armorCHA 8 -1 +1Sup. Weapon Prof. (already included) Gain proficiency in the Large-sized axe

    EQUIPMENT

    vicious giant axe +1 Adventurer's Kit

    magic hide armor +1 - backpack, bedroll, flint & steel,

    whetstone of decapitation - 10 days rations, 50 ft. rope

    magic amulet +1 - belt pouch, 2 sunrods, waterskin,

    LANGUAGES

    Giant

    RANGED

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    Grimlock

    HowlingStrike BarbarianAttack1Withabloodfreezingscream,youthrowyourselfinto

    hefray.

    tWillPrimal,WeapontandardAction Melee1

    arget:Onecreature

    ttack:+8vs.ArmorClass

    it:1d12+1d6+5damage(brutal2).

    riticalHit:2d12+23.

    pecial:Whencharging,youcanusethisevocationin

    laceofameleebasicattack.Ifyouareraging,you

    onotprovokeopportunityattacksformoving

    uringthecharge.

    FlatteningCharge OgreRacialPowerYouchargetheenemyandsmashintoitwithyour

    might.

    Encounter

    StandardAction Melee1

    Requirement: Youmustchargeandusethispowerin

    placeofameleebasicattack.

    Target:Onecreature

    Attack:+9vs.AC

    Hit:1d6+4damage,andthetargetisknockedprone.

    SwiftCharge BarbarianFeAsyourfoefalls,yourushtowardyournextvictim.

    EncounterPrimalFreeAction Personal

    Trigger:Yourattackreducesanenemyto0hitp

    Effect:Gain4TemporaryHitPointsandyoucan

    chargeanenemy.

    ressingStrike BarbarianAttack1

    oupushlesserfoesfromyourpath,movingthrough

    helinesofbattleatwill.

    tWillPrimal,WeapontandardAction Melee1

    arget:Onecreature

    ffect:Beforetheattack,youshift2squares.Youcan

    move

    through

    an

    enemys

    space

    during

    the

    shift,

    but

    oucantendthere.

    ttack:+8vs.ArmorClass

    it:1d12+5damage(brutal2),andyoupushthe

    arget1square.Ifyouareraging,theattackdeals

    d6extradamage.

    riticalHit:2d12+17damage,or2d12+23damageif

    ouareraging.

    AvalancheStrike BarbarianAttack1Youdropyourguardandputallyourstrengthintoa

    devastatingoverheadswing.

    EncounterPrimal,WeaponStandardAction Melee1

    Target:Onecreature

    Attack:+8vs.ArmorClass

    Hit:

    3d12+9

    damage

    (brutal

    2).

    CriticalHit:2d12+45damage.

    Effect(HitorMiss):Untilthestartofyournextturn,

    youtakea 4penaltytoalldefenses.

    HammerFall BarbarianAtYouswingyourweaponinagreatunderhandarc,a

    theimpactliftsyourtargetoffitsfeetandsendsit

    crashingtotheground.

    EncounterPrimal,WeaponStandardAction Melee1

    Target:Onecreature

    Attack:+8vs.Fortitude

    Hit:2d12+5damage(brutal2),andyouknockth

    targetprone.

    CriticalHit:2d12+29damage.

    kullTakersRage BarbarianAttack1heancientberserkerspiritthatdrivesthisrage

    oesntcarethatitspresencetearsyouapart,veinby

    ein.Itwantstheskullsofyourenemies.

    ailyPrimal,Rage,WeapontandardAction Melee1

    arget:Onecreature

    ttack:+8vs.ArmorClass

    it:3d12+5damage(brutal2).

    riticalHit:2d12+41damage.

    Miss:Halfdamage.

    ffect(HitorMiss):Youentertherageoftheskull

    aker.Untiltherageends,youtake3damageatthe

    tartofeachofyourturns.Thisdamagecannotbe

    esistedornegated.

    ntiltherageends,yougaina+1bonustoyour

    ttackrolls.

    WhetstoneofDecapitation MagicItemThiswhetstonesharpensyourbladetoadeadlyhone.

    Consumable

    MinorAction Personal

    Effect:Thetargetofyournextattackthathitstakes

    ongoing5damage(saveends).

    ACTION

    POINT

    econdWind outakeamomenttoregainyourbearingsandhunker

    own.ncounter

    tandardAction Personal

    ffect:Youmayspendahealingsurgeandgain+2to

    lldefensesuntiltheendofyournextturn.

    BoundingLeap AthleticsUtility2Asyouspringthroughtheair,youtuckinyourlegsand

    arms,spinningtoekeoutalittleextradistance.Encounter

    MoveAction Personal

    Effect:YoumakeanAthleticschecktojumpwitha

    +5powerbonus.Youareconsideredtohavea

    runningstart,andthedistanceyoujumpcanexceed

    yourspeed.

    Rampage BarbarianFe

    AtWill(1/rd.)PrimalFreeAction Personal

    Trigger:Youscoreacriticalhit.

    FreeAction Melee1

    Target:Onecreature

    Attack:+8vs.ArmorClass

    Hit:1d12+5damage(brutal2).

    CriticalHit:2d12+17damage.

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    Kulimvoriththe proud drake

    Background:

    You are a noble dragonkin, taking your name from your ancestraldragon forbearer, a proud red dragon of the mountains. Your peoplehave been wrongfully enslaved by the brutish Dhakaani empire andforced to serve them. Before your capture, you served as your peoplespriest, and had a direct relationship with Tiamat, Dragon God of Greed.

    Goals & Motivations:The Lost Crown is, in fact, originally an artifact from the golden age ofdragons. It rightfully belongs to your people. Unfortunately, you are not

    in any position to retrieve it yourself, and must abide by the offensivepresence of the Dhakaani. You must use your masters to help you getthe crown, and then escape with it. This adventure must end with theartifact recovered and in the hands of the Dragonkin people.

    Other Characters:Duurkala, Ghaaldar Enemy.These two Dhakaani sicken you with their pride in their degeneraterace. You delight in the thought that you will one day return with yourown dragonkin tribe to destroy them.

    Drum-Haak Indifferent.This conniving Dhakaani earns a modicum of respect as his ambitionand cunning rival that of your own race.

    Mavarothix Friend.As the only other member of your race, you two have forged a bond offriendship, relying on each other to get you through the tough times.

    Grimlock Potential Ally.You share an unspoken bond with this thug through the sharedsuffering of enslavement by the Dhakaani.

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    MAX BLOODIED HEALING SURGE VALUE SURGES PER DAY

    CURRENT HPCLASS

    LEVEL

    RACE

    = + + + +

    = + + + +

    = + + + +

    = + + + +

    +4 6 low-light Small

    HIT POINTSSORCERER

    3TEMPORARY HP

    INITIATIIVE MOVEMENT Vision KOBOLD

    FAILED DEATH SAVES

    KULIMVORITHthe proud drake

    1/2

    LEVEL

    EQUIP

    BONUS

    MELEE BASIC ATTACK ATTACK DAMAGE

    HP 35 17 8 7

    NOTES

    DEFENSESMISC

    vicious dagger +1 +5 vs. AC 1d4+1 off-handARMOR CLASS

    CLASS

    BONUS

    ABILITY

    MOD

    RANGED

    acid orb +6 vs. Reflex 1d10+8 20FORTITUDE

    15 - +3 +1

    +1 -

    (AC) RANGED BASIC ATTACK ATTACK DAMAGE

    +1 -

    (Fort)

    REFLEX 15 - +3 +1

    13 - +1 +1

    +1 -(Ref)

    WILLPOWER 18 +2 +4 +1 +1 -

    +

    (Will)

    SKILLS

    SKILL NAMEKEY

    ABILITY

    SKILL

    MOD

    ABILITY

    MODTRAINED

    1/2

    LEVELMISC

    Arcana Int +7 = +1

    Acrobatics Dex +4 = +3 + +1 +

    +

    + 5 + +1 +

    Bluff Cha +10 = +4

    Athletics Str +1 = +0 + +1 +

    +

    + 5 + +1 +

    Dungeoneering Wis +6 = +0

    Diplomacy Cha +10 = +4 5 + +1 +

    +

    + 5 + +1 +

    Heal Wis +1 = +0Endurance Con +2 = +1 + +1 +

    +

    + + +1 +

    Insight Wis +1 = +0

    History Int +2 = +1 + +1 +

    +

    + + +1 +

    Nature Wis +1 = +0

    Intimidate Cha +5 = +4 + +1 +

    +

    + + +1 +

    Religion Int +7 = +1

    Perception Wis +2 = +0 + +1 + +1

    +

    + 5 + +1 +

    Streetwise Cha +5 = +4

    Stealth Dex +6 = +3

    +

    + +1 + +2

    + + +1

    + +1 + +2

    FEATS & ABILITIES

    Thievery Dex +6 = +3 +

    Trap Sense Gain a +2 bonus to defenses against traps.

    Chaos Burst During the first attack roll of a round, gain one of the following:

    If you roll an even number: Gain +1 AC until the start of your next turn

    If you roll an odd number: Make a saving throw

    Unfettered Power If you roll a natural 20 on an attack, slide the target 1 square and

    knock the target prone.

    If your roll a natural 1 on an attack, push every creature 1 square

    away from you.ABILITIES

    ABILITY

    SCORE

    ABILITY

    MODIFIE

    1/2

    LEVEL

    STR 10

    GoblinCONSTITUTION

    +0 +1The Five Heads At the beginning of the adventure, roll 1d6 and gain resistance 5 toSTRENGTH

    of Tiamat the following type, and ignore 5 resistance of that type with attacks.CON 13 +1 +11 - fire; 2 - acid; 3 - cold; 4 - poison; 5 - lightning; 6 - all of the above.

    DEX 16 +3 +1DEXTERITY

    12 +1 +1INTELLIGENCE

    Draconic Sorcery Tattoo (already included) Deal fire damage with second wind.WISDOM

    INT

    +1Dragon Senses (already included) You gain low-light vision and a +1 bonus to Perception.CHARISMA

    Spell Source (already included) Your spells deal +3 damage.

    WIS 11 +0 +1

    Adventurer's Kit

    Cleric Multiclass (already included) Gain healing word and Religion trainingCHA 18 +4

    vicious dagger +1 - backpack, bedroll, flint & steel,

    - 10 days rations, 50 ft. rope

    magic amulet +1 - belt pouch, 2 sunrods, waterskin,

    Draconic

    LANGUAGES

    EQUIPMENT

    magic robes +1

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    Kulimvorith

    AcidOrb SorcererAttack1ouhurlaglobeofacidatadistantenemy.tWillAcid,Arcane,ImplementtandardAction Ranged20

    arget:Onecreature

    ttack:+6vs.Reflex

    it:1d10+8modifieraciddamage.

    riticalHit:1d12+18damage.

    pecial:Thispowercanbeusedasarangedbasic

    ttack.

    BurningSpray SorcererAttack1Youflingyourarminawidearc,castingliquidfireatyourfoes.AtWillArcane,Fire,ImplementStandardAction Closeblast3

    Target:Eachcreatureinblast

    Attack:+6vs.Reflex

    Hit:1d8+8firedamage.

    CriticalHit:1d12+16damage.

    rostbind SorcererAttack1reakingiceenvelopsandhindersyourenemy.ncounterArcane,Cold,ImplementtandardAction Ranged10arget:Onecreaturettack:+6vs.Fortitudeit:3d6+8colddamage,andthetargettakesa 2

    enalty

    to

    Reflex

    until

    the

    end

    of

    your

    next

    turn.

    riticalHit:1d12+26damage.

    DancingLightning SorcererAttack3Aslightningstrikesyourfoe,thunderbatterscreaturesaroundit.EncounterArcane,Implement,Thunder,LightningStandardAction Ranged10

    Target:Onecreature

    Attack:+6vs.ReflexHit:2d10+8lightningdamage,andeachcreature

    adjacenttothetargettakes4thunderdamage.

    CriticalHit:1d12+28damage. ACTION

    POINT

    DragonfangBolt SorcererAttack1enomousfangshurtletowardyourfoes,piercingtheireshandthenpoisoningthem.ailyArcane,Implement, PoisontandardAction Ranged10arget:Oneortwocreatures

    ttack:+6vs.Fortitude

    it:2d8+8poisondamage,andongoing5poison

    amage(saveends).

    riticalHit:1d12+24damage.

    Miss:2d8+8poisondamage.

    BlessingsofTiamat FeatPYouwhisperabriefprayer,asdivinelightwashesoyourtarget,helpingtomenditswounds.DailyDivine,Healing

    MinorAction Closeburst5

    Target:Youoroneallyinburst.

    Effect:Thetargetcanspendahealingsurgeand

    anadditional1d6HitPoints.

    econdWind outakeamomenttoregainyourbearingsandhunkerown.ncountertandardAction Personal

    ffect:Youmayspendahealingsurgeandgain+2to

    lldefensesuntiltheendofyournextturn.

    dditionally,deal5firedamagetoeachenemy

    within5squaresofyou.

    DragonflameMantle SorcererUtility2Youwardyourselfwithamantleofflame.EncounterArcane,FireImmediateInterrupt Personal

    Trigger:Youarehitbyanattack

    Effect:Untiltheendofyournextturn,yougaina+1

    powerbonustoalldefenses,andanycreaturethat

    hitsyouwithameleeattacktakes1d6firedamage.

    Shifty KoboldRacialPYouskitterandscamperthroughtheranksofyourenemies,muchtotheirchagrin.EncounterMinorAction Perso

    Effect:Youshift1square.

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    Mavarothixthe lurking wyrm

    Background:

    You are a noble dragonkin, taking your name from yourancestral dragon forbearer, a proud black dragon of themarsh. Your people have been wrongfully enslaved by thebrutish Dhakaani empire and forced to serve them.

    Goals & Motivations:The Lost Crown is, in fact, originally an artifact from thegolden age of dragons. It rightfully belongs to your people.

    Unfortunately, you are not in any position to retrieve ityourself, and must abide by the offensive presence of theDhakaani. You must use your masters to help you get thecrown, and then escape with it. This adventure must endwith the artifact recovered and in the hands of theDragonkin people.

    Other Characters:Duurkala, Ghaaldar, Drum-Haak Enemy.The Dhakaani sicken you with their pride in theirdegenerate race. You delight in the thought that you will oneday return with your own dragonkin tribe to destroy them.

    Kulimvorith Friend.As the only other member of your race, you two have forged

    a bond of friendship, relying on each other to get youthrough the tough times.

    Grimlock Potential Ally.You share an unspoken bond with this thug through theshared suffering of enslavement by the Dhakaani.

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    MAX BLOODIED HEALING SURGE VALUE SURGES PER DAY

    CURRENT HPCLASS

    LEVEL

    RACE

    = + + + +

    = + + + +

    = + + + +

    = + + + +

    +9 6 low-light Small

    HIT POINTSRANGER

    3TEMPORARY HP

    INITIATIIVE MOVEMENT Vision KOBOLD

    FAILED DEATH SAVES

    MAVAROTHIXthe lurking wyrm

    1/2

    LEVEL

    EQUIP

    BONUS

    MELEE BASIC ATTACK ATTACK DAMAGE

    HP 35 17 8 7

    NOTES

    DEFENSESMISC

    dagger +5 vs. AC 1d4+1 off-handARMOR CLASS

    CLASS

    BONUS

    ABILITY

    MOD

    RANGED

    vicious shortbow +1 +8 vs. AC 1d8+5 15 / 30FORTITUDE

    19 - +4 +1

    +1 -

    (AC) RANGED BASIC ATTACK ATTACK DAMAGE

    +4 -

    (Fort)

    REFLEX 17 +1 +4 +1

    14 +1 +1 +1

    +1 -(Ref)

    WILLPOWER 14 - +2 +1 +1 -

    +

    (Will)

    SKILLS

    SKILL NAMEKEY

    ABILITY

    SKILL

    MOD

    ABILITY

    MODTRAINED

    1/2

    LEVELMISC

    Arcana Int +1 = +0

    Acrobatics Dex +9 = +4 5 + +1 + -1

    +

    + + +1 +

    Bluff Cha +2 = +1

    Athletics Str +1 = +1 + +1 + -1

    +

    + + +1 +

    Dungeoneering Wis +8 = +2

    Diplomacy Cha +2 = +1 + +1 +

    +

    + 5 + +1 +

    Heal Wis +3 = +2Endurance Con +1 = +1 + +1 + -1

    +

    + + +1 +

    Insight Wis +3 = +2

    History Int +1 = +0 + +1 +

    +

    + + +1 +

    Nature Wis +3 = +2

    Intimidate Cha +2 = +1 + +1 +

    +

    + + +1 +

    Religion Int +1 = +0

    Perception Wis +9 = +2 5 + +1 + +1

    +

    + + +1 +

    Streetwise Cha +2 = +1

    Stealth Dex +11 = +4

    +

    5 + +1 + +1

    + + +1

    + +1 + +1

    FEATS & ABILITIES

    Thievery Dex +6 = +4 +

    Prime Shot When you are the closest ally to a target, gain +1 to ranged attacks

    against that target.

    Trap Sense Gain a +2 bonus to defenses against traps.

    Combat Reflexes +2 AC vs. Opportunity Attacks

    ABILITIESABILITY

    SCORE

    ABILITY

    MODIFIE

    1/2

    LEVEL

    STR 12

    GoblinCONSTITUTION

    +1 +1STRENGTH

    CON 13 +1 +1

    DEX 18 +4 +1DEXTERITY

    11 +0 +1INTELLIGENCE

    WISDOM

    INT

    +1Dragon Senses (already included) You gain low-light vision and a +1 bonus to Perception.CHARISMA

    WIS 14 +2 +1

    Adventurer's Kit

    Improved Initiative (already included) Gain +4 to InitiativeCHA 12 +1

    magic cloak +1 - backpack, bedroll, flint & steel,

    - 10 days rations, 50 ft. rope

    v icious f lame burst shor tbow +1 - be lt po uc h, 2 sunrods, wa te rs kin,

    LANGUAGES

    Draconic

    EQUIPMENT

    magic hide armor +1

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    Mavarothix

    NimbleStrike RangerAttack1Youmakeyourattackandthenwithdrawtoamore

    advantageousposition.

    tWillMartial,Weapon

    tandardAction Ranged15/30

    arget:Onecreature.

    ffect:Shift1squareeitherbeforeorafterthe

    ttack.

    ttack:+8vs.ArmorClass

    it:1d8+5damage

    riticalHit:1d12+13firedamage.

    TwinStrike RangerAttack1Ifthefirstattackdoesntkillit,thesecondonemight.

    AtWillMartial,Weapon

    StandardAction Ranged15/30

    Target:Oneortwocreatures.

    Attack:+8vs.ArmorClass,twoattacks

    Hit:1d8+1damageperattack.

    CriticalHit:1d12+9firedamage.

    HuntersQuarry RangerClassFeYousingleoutanenemy,thenexttofallbeforeyou

    attacks.

    AtWillMartial

    MinorAction Personal

    Target:Theclosestenemytoyouthatyoucans

    Effect:ThetargetisdesignatedasyourHunters

    Quarry.YourHuntersQuarrytakesanaddition

    damagefromyourattacksthathit.Youmayonl

    haveoneHuntersQuarryatatime.

    vasiveStrike RangerAttack1Youconfoundyourenemiesbyweavingthroughthe

    battlefieldunscathedasyoumakeyourattacks.

    ncounterMartial,Weapon

    tandardAction Ranged15/30

    arget:Onecreature.

    ffect:Shift3squareseitherbeforeorafterthe

    ttack.

    ttack:+8vs.ArmorClass

    it:2d8+5damage

    riticalHit:1d12+21firedamage.

    ThundertuskBoar Strike RangerAttack3Youattacktwice,causingyourfoestostagger

    backwards.

    EncounterMartial,Weapon

    StandardAction Ranged15/30

    Target:Oneortwocreatures.

    Attack:+8vs.ArmorClass,twoattacks

    Hit:1d8+5damageperattack,andyoupushthe

    target1square.Ifbothattackshitthesametarget,it

    isinsteadpushed3squares.

    CriticalHit:1d12+13firedamage.

    ACTION

    POINT

    HuntersBearTrap RangerAttack1Awellplacedshottothelegleavesyourenemyhobbled

    andbleeding.

    ailyMartial,Weapon

    tandardAction Ranged15/30

    arget:Onecreature.

    ttack:+8vs.ArmorClass

    it:2d8+5damage,andthetargetisslowedand

    akesongoing5damage(saveendsboth).

    Miss:Halfdamage,andthetargetissloweduntilthe

    ndofyournextturn.

    riticalHit:1d12+21firedamage.

    HuntersPrivilege RangerUtYourkeensensesanduncannyinstinctsgiveyouan

    overyourquarry.

    DailyMartial,StanceNoAction Personal

    Trigger:Youmakeaninitiativecheckatthe

    beginningofanencounterandyourcheckresul

    higherthananyothercombatants.

    Effect:Untilthestanceends,youadd3tothee

    damageyoudealwithHuntersQuarry.

    econdWind outakeamomenttoregainyourbearingsandhunker

    own.ncounter

    tandardAction Personal

    ffect:Youmayspendahealingsurgeandgain+2to

    lldefensesuntiltheendofyournextturn.

    FlameburstShortbow MagicItemThisbowpacksafierysurprise.

    DailyStandardAction Areaburst1within15/30

    Target:Eachcreatureinburst.

    Attack:+8vs.Reflex

    Hit:Ongoing5firedamage(saveends).

    Shifty DragonkinRacialPYouskitterandscamperthroughtheranksofyour

    enemies,muchtotheirchagrin.Encounter

    MinorAction Perso

    Effect:Youshift1square.