Lumosity's Brain Trainer App Review

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Transcript of Lumosity's Brain Trainer App Review

  • 7/31/2019 Lumosity's Brain Trainer App Review

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    LUMOSITYS BRAIN TRAINER IS

    designed to work on many cognitive skills such

    as visual memory, visual attention, flexibility,

    processing speed, reaction time, directionality

    and executive functioning. Sets of games train

    for certain diagnosis such as ADD, traumaticbrain injury, and stroke.

    Two gamescircles and color match

    are free for the first five trials. When the trial

    expires, the app is available for $9.99 a year,

    $4.99 for three months or $6.99 for six months.

    For the iPad and iPod, the app store offers

    the Brain Trainer Unlimited application for a

    onetime fee of $49.99. It is also available to

    purchase on a computer with a lifetime mem-

    bership of $300.00, with other monthly and

    yearly options available.

    The full version includes 35 daily training

    sessions of seven brain games. The Lumositygames have been developed and researched

    by neuroscientists at top universities such

    as Stanford, USCF and Berkeley. The games

    have been developed and studied to work on

    certain brain functions and for recovery from

    certain brain injuries. They are rated for use

    with ages 4 and up.

    Circles works on thinking faster, reaction

    time, and speeding up cognitive processes.

    The player is presented a series of circles one

    at a time for a few seconds before moving to

    another series. The player has to decide if the

    two series are a match.

    Color match works on mental flexibility, cog-

    nitive control, executive functioning, avoiding

    errors, impulse control and resisting tempta-

    tion. A word is presented at the top of a color

    followed by a different color word presented

    below. The player has to decide if the lower

    word is the same color as the color that is writ-

    ten above it.

    Memory matrix exercises the working

    memory. The game consists of tiles and the

    ones that are shaded in are to be remembered

    by the player after looking at them for a fewseconds. More tiles are added each time the

    player succeeds.

    The app will keep up with the high scores so

    the player can compete against themselves or

    friends. Total points scored after sessions as well

    reaction times, total number correct and per-

    cent accuracy is also available to the player.

    These games are recommended daily to

    be successful in making positive changes to

    the brain.

    Many students have iPods and home com-

    puters, so this could be recommended by the

    occupational therapist for home programs forparents who are willing to invest in them. One

    of my children loved these games so much

    that he used his own money and bought the

    [ APPLICATION REVIEW]

    Bringing CognitiveSkills to the Forefront

    lifetime computer version. The value

    full version is the provision of data mu

    a psychological evaluation of these pro

    and comparison of the player to theirgiving a percentile rank which is upda

    the players skills improve.s

    Reviewer Angelia Wood, OTR/L, is a therap

    Davie County Schools in Mocksville, NC.

    Rating of Function for Occupational TherapistsNumber of St

    out of 5

    Ease of Use

    Relevance to OT

    Frequency of projected use

    Potential for upgrade with improvements

    Usefulness for therapeutic intervention with fine motor skills

    Usefulness for therapeutic intervention with visual motor skills

    Usefulness for therapeutic intervention with handwriting

    Usefulness as OT evaluation tool

    Relevance for use with progress monitoring

    BY LUMINOSITY

    NOTES: