Lumion 3D Cookbook Welcome to Lumion 3D Cookbook

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Lumion 3D Cookbook Welcome to Lumion 3D Cookbook. Lumion is a real- time render engine, and is perfect for most users as it allows them to create their content quickly and easily; this allows architectural visualizations to meet and exceed the standards of quality with fewer resources. With this book, we will deliver the best of what Lumion has to offer and how to use Lumion's intuitive and powerful tools for bringing your visions to life. While reading this book, you will be taken through a wide variety of topics that will help you improve your workflow and your project's quality. You will start with some basic notions that will ensure that you start a project with the right foot; also, across the book, you will find recipes that will not only help you set up a solid and well-organized project, but also increase the quality and detail of the still image or movie that you'll produce. This is a Cookbook; this means that you will have recipes that are straight to the point and cover what you need to do to achieve a specific goal. A recipe alone will not create an astonishing render, but the combination of several recipes will unlock the true potential of Lumion 3D Cookbook. What This Book Covers Chapter 1, Importing in Lumion, will focus entirely on how to import your own 3D models and also provide some techniques and Lumion's tools that are essential to work with, organize, and protect your imported 3D models. Chapter 2, Placing the Content, helps you understand what can be accomplished with Lumion's library and also all the 3D models available to populate your project. Chapter 3, Manipulating and Controlling 3D Models, will provide you with the best techniques to select, manipulate, and modify the content placed in the Lumion's scene. Chapter 4, Constructing Your World, provides you with the techniques to start shaping the world and make it more appealing. How to merge parts of your 3D model seamlessly with the terrain and how to use heightmaps is also covered. Chapter 5, Controlling the Weather, includes essential configurations to control the different weather elements that can be used to create different weather moods. Chapter 6, Working with Lumion Materials, helps you fully understand how to control materials and use special materials for special situations. Also, it covers how you can use materials to enhance the 3D world and correct some common errors. Chapter 7, Special Features, gives you the knowledge to create special effects and learn how they contribute to enhance the final output. For More

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Transcript of Lumion 3D Cookbook Welcome to Lumion 3D Cookbook

Lumion 3D Cookbook Welcome to Lumion 3D Cookbook. Lumion is a real-time render engine, and is perfect for most users as it allows them to create their content quickly and easily; this allows architectural visualizations to meet and exceed the standards of quality with fewer resources. With this book, we will deliver the best of what Lumion has to offer and how to use Lumion's intuitive and powerful tools for bringing your visions to life. While reading this book, you will be taken through a wide variety of topics that will help you improve your workflow and your project's quality. You will start with some basic notions that will ensure that you start a project with the right foot; also, across the book, you will find recipes that will not only help you set up a solid and well-organized project, but also increase the quality and detail of the still image or movie that you'll produce. This is a Cookbook; this means that you will have recipes that are straight to the point and cover what you need to do to achieve a specific goal. A recipe alone will not create an astonishing render, but the combination of several recipes will unlock the true potential of Lumion 3D Cookbook. What This Book Covers Chapter 1, Importing in Lumion, will focus entirely on how to import your own 3D models and also provide some techniques and Lumion's tools that are essential to work with, organize, and protect your imported 3D models. Chapter 2, Placing the Content, helps you understand what can be accomplished with Lumion's library and also all the 3D models available to populate your project. Chapter 3, Manipulating and Controlling 3D Models, will provide you with the best techniques to select, manipulate, and modify the content placed in the Lumion's scene. Chapter 4, Constructing Your World, provides you with the techniques to start shaping the world and make it more appealing. How to merge parts of your 3D model seamlessly with the terrain and how to use heightmaps is also covered. Chapter 5, Controlling the Weather, includes essential configurations to control the different weather elements that can be used to create different weather moods. Chapter 6, Working with Lumion Materials, helps you fully understand how to control materials and use special materials for special situations. Also, it covers how you can use materials to enhance the 3D world and correct some common errors. Chapter 7, Special Features, gives you the knowledge to create special effects and learn how they contribute to enhance the final output. For More Information: www.packtpub.com/lumion-3d-cookbook/book Chapter 8, Getting Realism with Camera Effects, provides you with practical information to make the best use of several camera effects in order to achieve an amazing and realistic look for your still images and movies. Chapter 9, Non-photorealistic Effects, explores some ways to create architectural visualizations with a non-photorealistic look and conceptual and technical illustrations. Chapter 10, Bringing Your World to Life, explores how to turn a lifeless 3D world into a vibrant world full of animations and life. Some technical and advanced tools are also covered to give you full control over Lumion's camera. Chapter 11, Creating Videos, gives you additional information about animation, but in particular, it provides information on how to create, organize, and combine small animation clips to create a beautiful movie. Chapter 12, Rendering, shows you several crucial techniques to export and render movies, individual clips, single images, and image sequences. Chapter 13, Lighting, helps you understand how you can use Lumion's lights to create perfect interior renders.