LSU's future of sport
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Transcript of LSU's future of sport
Changes in
There will be massive changes in sport in the next ten years.
These changes in sport will be driven by changes in technology.
How can we tell what changes in technology are coming?
Sports
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Everything is digital
Everything is a sensor
Virtual is as good as real
More data, better predictions
Augmenting the organic
Smarter non-human intelligence
Our idea of it will radically widen
It will be watched and enjoyed more intensively
Participation rates in ‘sport’ will rise
Modification will transform competition
Data will shape our view of talent
New ways and new things to compete against
INCOMING TECH TRENDS IMPACT ON SPORT
In the future
Our idea of it will radically widen
...we’ll think of sport as a digital
activity, as much as a physical one.
1.
Technology that makes this possible
• Rise of ‘eSports’, such as League of
Legends (LoL) and DOTA2 - video games
watched by millions.
• Streaming platforms such as Twitch and
Azubu (Amazon acquired Twitch for
$970m)
• Gamer teams, such as Invictus (China) or
Moscow 5 (Russia). Twitch’s
‘International’ event has a total $10.9m
prize money.
• 8.5 million people watched Twitch’s
annual event simultaneously. The
Olympic 2012 YouTube stream
peaked at!500,000.
“The signs of success already mirror the achievements of major sports. Game tournaments sell out giant arenas, and some attract at-home audiences larger than those of top traditional sporting events.”
Nick Wingfield, The NY Times.
Unresolved issues: Monetising eSports
Will eSports adopt the same commercial model as today’s sport?
• For example, ad breaks (they will have to
artificially insert them into gameplay), kit sponsors
(will sponsors be IBM or Under Armour?)
Or will they create unique, innovative models?
• For example, amateurs can pay a fee to play on
the professional ‘field’
In the future
It will be watched and enjoyed more intensively
...broadcast sport will be as
rewarding as being in the stadium.
2 .
Technology that makes this possible
• ‘The Alert Shirt’ by Wearable Technology
allows its wearer to feel every tackle, leap
and catch that players make, as it
happens during the game.
• Cameras are getting smaller and smarter.
Cisco Systems have proposed image sensors
embedded onto contact lenses, so we can
see exactly what the athlete is seeing.
• Developers Sinne have produced an app
‘Referee Pro’ to help the ref in their
decisions. This means perfect, fan-
visible judgment calls.
Chris Kluwe, NFL
“…You’ll actually be able to see what your
favourite player did on the play from his or her perspective. That’s something that we’ve
never really had up to this point. From there, it leads to people becoming more comfortable
with the idea of things like augmented reality…”
Unresolved issues: Migrating atmosphere
As the experience of broadcast sport gets
more intense, we may come to see
stadiums themselves - where the action
actually takes place - as less atmospheric.
We will have to bring the atmosphere of
those watching at home, wearing alert
shirts and seeing every ball angle, into the
stadium - and vice versa.
PSV Eindhoven staged an anti wi-fi campaign in their grounds to keep fans eyes on the game and not on their phones.
In the future
Participation rates in ‘sport’ will rise
...we’ll play sport whenever we want, with whoever we
want, and against any opponent we want
3 .
Technology that makes this possible
• Oculus Ri"’s VR headsets give a ‘360’ sporting
experience - these have already been used to
allow 6 Nations fans to experience team talks
and getting tackled first-hand.
• StatVU allows us to completely map player
styles and recreate their performance.
• Combined use of these technologies mean you
could play against a ‘real’ Messi.
Brooke Borel
“I think what will happen is that we’ll start to see much more
augmented reality and virtual reality interfaces in sports. I think that that’s a natural progression—as people become more used to that type of technology in their everyday lives, then it becomes
natural for them to see it in their entertainment as well.”
Unresolved issues: Rewrite sporting history
each weekVirtual participation rates will skyrocket.
Combining immersive VR with eSport technology
eliminates the physical logistics from playing a
game with your mates - so we’ll play more o!en.
Add to that the capacity to recreate your
favourite players using player data, and you and
your mates’ 5-a-side team will be able to train
with a ‘real’ pro.
Player reconstruction
techniques will mean we are
able to replay simulations of
classic matches - and relive (or
rewrite) history.
England vs Germany ’66 anyone?
In the future
Modification will transform competition
...rather than frowning on doping, we’ll
celebrate athletic augmentations and the companies that manufacture them.
4 .
Technology that makes this possible
• Mechano Growth Factor (MGF) is an injectable muscle
growth stimulant, undetectable by current anti-doping
tests.
• Ossur has developed prosthetic limbs that are 15-25%
lighter than human ones.
• Genetic therapy techniques have already been developed
whereby hormones are lab-grown and injected into
athletes - organic performance boosters.
• Trans-cranial stimulation (TCS) can temporarily super-
charge spatial abilities using electrical current passed
into the skull.
Dr. Ted Friedmann, chair of the genetics panel of the World Anti-Doping Agency.
“Gene doping has been sort of smouldering as a
theoretical possibility for at least two or
three sets of Olympic Games"
Unresolved issues: Next level competition
Orchestrating a ‘fair’ competition will mean
segregating augmented athletes to their own
league - leaving ‘naturals’ as second best.
As with F1, rivalries between companies will
replace rivalry between athletes. Will we support
Google (TCS), Novartis (gene therapy) or Adidas
(prosthetics)?
Will we see the emergence
of the 50-year old Premier
League player, sustained
by technological
advantages?
In the future
Data will shape the way we see talent
...data will help us understand star performers better, and help us make better predictions.
5 .
Technology that makes this possible
• Most Premier League teams already use Prozone, with
analysts and data scientists looking for indicators to
quantify player performance and the events that
determine matches.
• InfoMotion Sports Technologies have developed a
basketball that transmits data and uses that data to help
players improve their game.
• Brazilian coaches used OptaPro to aid them with squad
selection and opposition scouting in the run up to the
2014 World Cup.
Boden Westover
“I’ve heard someone say that
coaches know 90% of what’s going on with their athletes,
but this technology gives them that final 10% that
opens their eyes to something they wouldn’t
have otherwise seen.”
Unresolved issues: The day the magic died
As our predictive correlations get better and
better, we will reduce the level of unpredictability
that makes sport entertaining.
Pundits will need to be able to discuss data with
presenterly flair.
Technology that makes this possible
• 2016 will see the first Cybathlon: athletic events where the
athletes wear exoskeletons, robotic limbs and brain-
controlled devices.
• Shelley - the self-driving car that can reach speeds of
120 mph - is practically ready to face Lewis Hamilton.
• Advances in ‘human-like’ operating systems - such as
Eugene Goostman, a robot which passed the Turing Test
this year - will make interactions with these robots
ba"ingly normal.
Boden Westover
“To some extent the Olympics and related sporting
competition is about seeing how far the human being can go, how far it can perform…Transhumanist competition
and an Olympics dedicated to it would be the fullest
expression of this idea."
Unresolved issues: The robot that chokes
Viewers will flock to see if machine can beat man -
and gradually, whether man will beat the
increasingly perfect machines. Eventually we may
have robots vs robots in separate leagues.
Support is all about the emotional connection.
So we will need to engineer ‘personalities’ that
we feel we can cheer for: ‘showboat’ robots,
the ‘never-say-die’ robot.
we’ll need
a robot
that chokes.
Robots will
soon be unbeatable, so
we’ll have to engineer in
‘faults’ that occur in response
to certain fan behaviour and
emotions, maintaining the
unpredictability of events.
In short ,
These changes are heralded by technology we have now
1. eSportsGame Streaming
2. Immersive viewingWearable technology
3. Immersive playingVirtual reality
4. Advanced athletesPhysical augmentation
5. Data coachingPredictive data
6. Robot athletesAdvanced robotics and OS