Logic Express 9 Instruments_ Other Synthesis Methods

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Other Synthesis Methods There are many ways to create sounds, using different technologies and approaches to synthesis. This section covers all the main methods, with reference to Logic Express instruments where applicable. Many of the outlined methods incorporate into their design at least some elements of the subtractive synthesis approach covered earlier. The most common modern approach is based on samples of real instruments and sounds. Sample-Based Synthesis Sample-based synthesis, which is sometimes known as Pulse Code Modulation (PCM), or sampling and synthesis (S&S) synthesis, is differentiated from subtractive synthesis mainly by the use of samples in place of oscillator waveforms. The samples—digital recordings of existing sounds—are mapped across the keyboard. Typically, each sample is mapped to a note in the center of a keyboard range that spans 5 or so notes that are unique to that sample. The reason for this range of 5 or so notes is that samples tend to sound much less like the source sound if played more than a few notes higher or lower than the original pitch—due to the relationship between the pitch and playback speed of samples. The pitch of each sample isn’t changed with a frequency control, unlike the oscillator waveform of a synthesizer that is not sample based. Rather, a sample is played back at a faster or slower speed to alter its pitch, which has a corresponding impact on the sample playback time. For example, a sample played back at twice the speed requires half the time to play through. The EXS24 mkII is a sample player that can be used much like a sample-based synthesizer, due to the subtractive synthesis facilities that it offers. Popular instruments that use this synthesis approach include Korg’s M1, O1/W, and Triton; the Roland JV/XP instruments; Yamaha’s Motif series; and many others. Frequency Modulation (FM) Synthesis Put simply, FM synthesis involves the use of a modulator oscillator and a sine wave carrier oscillator. The modulator oscillator modulates the frequency of the carrier oscillator within the audio range, thus producing new harmonics. These harmonics are known as sidebands. Typically, FM synthesizers don’t incorporate a filter. You can generate some subtractive synthesizer style sounds with FM synthesis, but it is difficult to recreate the sound of a resonant subtractive synthesizer filter with this method. FM synthesis is extremely good, Logic Express 9 Instruments: Other Synthesis Methods https://documentation.apple.com/en/logicexpress/instruments/index.ht... 1 of 4 5/8/2015 3:10 PM

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Logic Express 9 Instruments_ Other Synthesis Methods

Transcript of Logic Express 9 Instruments_ Other Synthesis Methods

  • Other Synthesis Methods

    There are many ways to create sounds, using different technologies and approaches to

    synthesis. This section covers all the main methods, with reference to Logic Express

    instruments where applicable.

    Many of the outlined methods incorporate into their design at least some elements of the

    subtractive synthesis approach covered earlier. The most common modern approach is based

    on samples of real instruments and sounds.

    Sample-Based Synthesis

    Sample-based synthesis, which is sometimes known as Pulse Code Modulation (PCM), or

    sampling and synthesis (S&S) synthesis, is differentiated from subtractive synthesis mainly

    by the use of samples in place of oscillator waveforms.

    The samplesdigital recordings of existing soundsare mapped across the keyboard.

    Typically, each sample is mapped to a note in the center of a keyboard range that spans 5 or

    so notes that are unique to that sample. The reason for this range of 5 or so notes is that

    samples tend to sound much less like the source sound if played more than a few notes

    higher or lower than the original pitchdue to the relationship between the pitch and

    playback speed of samples.

    The pitch of each sample isnt changed with a frequency control, unlike the oscillator

    waveform of a synthesizer that is not sample based. Rather, a sample is played back at a

    faster or slower speed to alter its pitch, which has a corresponding impact on the sample

    playback time. For example, a sample played back at twice the speed requires half the time

    to play through.

    The EXS24 mkII is a sample player that can be used much like a sample-based synthesizer,

    due to the subtractive synthesis facilities that it offers.

    Popular instruments that use this synthesis approach include Korgs M1, O1/W, and Triton;

    the Roland JV/XP instruments; Yamahas Motif series; and many others.

    Frequency Modulation (FM) Synthesis

    Put simply, FM synthesis involves the use of a modulator oscillator and a sine wave carrier

    oscillator. The modulator oscillator modulates the frequency of the carrier oscillator within

    the audio range, thus producing new harmonics. These harmonics are known as sidebands.

    Typically, FM synthesizers dont incorporate a filter. You can generate some subtractive

    synthesizer style sounds with FM synthesis, but it is difficult to recreate the sound of a

    resonant subtractive synthesizer filter with this method. FM synthesis is extremely good,

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  • however, at creating sounds that are difficult to achieve with subtractive synthesizers-sounds

    such as bell timbres, metallic tones, and the tine tones of electric pianos. Another strength of

    FM synthesis is punchy bass and synthetic brass sounds.

    Logic Express includes a simple FM synthesizer, the EFM1. Although it is minimalist, it is

    capable of producing many of the classic FM sounds made famous by Yamahas DX series of

    synthesizers (the DX7, sold from 1983 to 1986, remains the most commercially successful

    professional-level hardware synthesizer ever made).

    The ES2 also features some FM techniques that allow you to modulate one oscillator with

    another. You can use these FM techniques to partially bridge the gap between the very digital

    sound of FM synthesis and the fat analog sound that the ES2 is noted for.

    Component Modeling Synthesis

    Also known as physical modeling, this synthesis method uses mathematical models to

    simulate instruments. Parameters are used to describe an instruments physical

    characteristics, such as the materials the instrument is made of, the dimensions of the

    instrument, and the environment it is played inunder water, in air. Equally important are

    descriptions of how the player would interact with the instrumentfor example, whether it is

    played by plucking, bowing, or strumming strings; by hitting it with sticks; by placing fingers

    on sound holes; and so on.

    To model a drum sound, for example, the following aspects would need to be taken into

    account. Of primary importance would be the actual drum strikehow hard it is and whether

    the drumhead is struck with a wooden stick, a mallet, a beater, and so on. The properties of

    the drumhead (the skin or membrane) would include the kind of material, its degree of

    stiffness, its density, its diameter, and the way it is attached to the shell of the drum. The

    volume of the drum cylinder itself, its material, and the resonance characteristics of all of the

    above would need to be mathematically described.

    To model a violin, youd need to take into account the bow against the string, the bow-width

    and material, the bow tension, the string material, the string density, the string tension, the

    resonance and damping behavior of the strings, the transfer of string vibrations through the

    bridge (materials, size, and shape of the bridge), and the materials, size and resonance

    characteristics of the violin body. Further considerations would include the environment that

    your modeled violin is played in, and the playing style-hammering or tapping with the bow

    as opposed to drawing it across the strings.

    Logic Express includes Ultrabeat, a drum synthesizer that incorporates physical modelling

    components.

    Wavetable, Vector, and Linear Arithmetic (LA) Synthesis

    Wavetable synthesis uses a number of different single-cycle waveforms, laid out in what is

    known as a wavetable.

    Playing a note on the keyboard triggers a predetermined sequence of waves. In general, this

    is not a stepped transition but rather a smooth blend from one waveform into another,

    resulting in a constantly evolving waveform. Multiple wavetables can also be used

    simultaneouslyeither played one after the other, or blended togetherresulting in more

    harmonically complex waveforms.

    A single wavetable can emulate filter cutoff with a series of bright, less bright, then

    dull-sounding waveforms played in sequencewhich resembles a reduction of the filter cutoff

    frequency in a subtractive synthesizer.

    Wavetable synthesis isnt particularly successful at emulating acoustic instruments. It is,

    however, extremely successful at producing constantly evolving sounds; harsh and metallic,

    or bell-like sounds; punchy basses; and other digital tones.

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  • Wavetable synthesis was championed by the PPG and Waldorf instruments. The ES2 also

    includes wavetable facilities.

    Roland LA (Linear Arithmetic) synthesizers such as the D-50 work on a similar principle. In

    these synthesizers, however, complex sampled attack phases are combined with simple

    sustain or decay phases to create a sound. In essence, this is a simple wavetable that

    consists of two samples.

    Where LA and wavetable synthesizers differ is that the latter were designed to create new,

    original, digital sounds. LA synthesizer designers, in contrast, wanted to emulate real

    instruments using a minimum of memory. To facilitate this, they combined samples of the

    attack phasethe crucial part of a soundwith appropriate decay and sustain phases.

    Vector synthesisused in the Sequential Circuits Prophet-VS and Korgs Wavestationallows

    you to move through wavetables and sequences arranged on a two-dimensional grid (two

    different vectors, or less technically, on the X or Y axis). The main benefit of this approach is

    that the balance between samples and waves is achieved in real time by moving a joystick.

    You can also use the ES2 to perform vector synthesis by modulating the Oscillator Mix

    (Triangle) parameter with the Vector Envelope.

    Additive Synthesis

    Additive synthesis could be considered the reverse approach to subtractive synthesis. See

    the beginning of this appendix, including the discussion about all sounds being a sum of

    various sine tones and harmonics, for background information to provide insight into additive

    synthesis.

    In essence, you start out with nothing and then build up a sound by combining multiple sine

    waves of differing levels and frequencies. As more sine waves are combined, they begin to

    generate additional harmonics. In most additive synthesizers, each set of sine waves is

    viewed and used much like an oscillator.

    Depending on the sophistication of the additive synthesizer you are using, you will be

    provided with individual envelope control over each sine wave, or you will be limited to

    envelope control over groups of sine wavesone envelope per sound and its harmonics, or

    all odd or all even harmonics, for example.

    Logic Express does not contain any instruments that use additive synthesis methods.

    Resynthesis

    You can analyze the frequency components of a recorded sound and then resynthesize

    (reconstruct) a representation of the sound using additive techniques. By calculating the

    frequency and amplitude of each harmonic in the overall frequency spectrum of the sound,

    an additive resynthesis system can generate a series of sine waves (with appropriate levels

    over time) for each harmonic.

    After the sound has been resynthesized in this fashion, you can adjust the frequency and

    amplitude of any harmonic. Theoretically, you could restructure a harmonic sound to make it

    inharmonic, for example.

    Phase Distortion Synthesis

    Phase distortion synthesis creates different waveforms by modifying the phase angle of a

    sine wave.

    In essence, you can bend a sine wave until it becomes a sawtooth wave, a triangle wave, a

    square wave, and so on. The synthesizer engine beyond the waveform generation in general

    follows the standard subtractive method.

    Phase distortion synthesis was commercially introduced in 1984s Casio CZ series

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  • synthesizers.

    Granular Synthesis

    The basic premise behind granular synthesis is that a sound can be broken down into tiny

    particles, or grains. These sampled grainsusually no more than 10 to 50 ms longcan then

    be reorganized, or combined with grains from other sounds, to create new timbres.

    In many respects, this is much like wavetable synthesis, but it works on a much finer scale.

    As you might expect, this method is ideal for creating constantly evolving sounds and truly

    unique tones.

    The downside is that granular synthesis is extremely processor-intensive, and it wasnt

    possible to do it in real time until relatively recently. For this reason, it has remained largely

    ignored by all but a few in academic institutions. Todays computers, however, have sufficient

    processing power to make this synthesis method a practicality, and there are a number of

    commercial products now available.

    Copyright 2009 Apple Inc. All rights reserved.

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