Live Mobile 2013, day 2: Simon Podd, Flurry, "Smartphone & tablet games: by the numbers"

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Title case / Helvetica 24. On October 2013 Smartphone & Tablet Games: by the numbers Simon Podd, Director Sales EMEA @FlurryMobile @FlurryMobile

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Transcript of Live Mobile 2013, day 2: Simon Podd, Flurry, "Smartphone & tablet games: by the numbers"

Page 1: Live Mobile 2013, day 2: Simon Podd, Flurry, "Smartphone & tablet games: by the numbers"

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October 2013

Smartphone & Tablet Games:

by the numbers

Simon Podd, Director Sales EMEA

@FlurryMobile

@FlurryMobile

Page 2: Live Mobile 2013, day 2: Simon Podd, Flurry, "Smartphone & tablet games: by the numbers"

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Page 3: Live Mobile 2013, day 2: Simon Podd, Flurry, "Smartphone & tablet games: by the numbers"

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Increasingly, mobile means global

Source: Nielsen- State of the App Nation 2012 Report and June 2013 Cross Platform Report

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Size Matters for Connected Devices

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Tablets are Gaming Devices

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Genre Usage and Demographics

@flurrymobile

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Top Free iOS Games – Genre Demographics

@flurrymobile Source: Flurry Analytics

Page 8: Live Mobile 2013, day 2: Simon Podd, Flurry, "Smartphone & tablet games: by the numbers"

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@flurrymobile Source: Flurry Analytics

Top Free iOS Games – Genre Groups by User “Relationship”

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- 100 200 300 400

71

76

195

345

Sessions per Month

Minutes per Session

Genre Group Total Minutes per Month

Infatuated

Committed

Going Steady

Playing

X =

63

37

15

11

5.5

5.3

5.1

6.5

@flurrymobile Source: Flurry Analytics

Top Free iOS Games – Genre Groups’ Usage

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-

20

40

60

80

100

1

20 1

40 1

60

119

138 Tablet

Phone

20

26

7.0

4.7

@flurrymobile Source: Flurry Analytics

Top Free iOS Games – Usage by Device

Sessions per Month

Minutes per Session

Device Total Minutes per MonthX =

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-

100

200

300

400

500

Phone Tablet

+7%+32% +34%

+16%

-4% -17% -51%

@flurrymobile Source: Flurry Analytics

Top Free iOS Games – Genre Usage by Device

Note: only top performing free games included in analysis

Minutes per Month

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1. Understand the relationship users have with your genre

2. Build for genres that you can effectively service

3. Consider device prioritization on a genre-by-genre basis

4. Utilize audience and device targeting in user acquisition

5. Design retention tactics around predictable usage patterns

6. Regardless of genre you can monetize aggressively

@flurrymobile

Takeaways

Page 13: Live Mobile 2013, day 2: Simon Podd, Flurry, "Smartphone & tablet games: by the numbers"

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October 2013

Thank you!

[email protected]

@FlurryMobile

@FlurryMobile