Linq 2013 session_red_2_miglino_fuccio
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Transcript of Linq 2013 session_red_2_miglino_fuccio
Enhancing Manipulative Learning with Smart Objects:
The Block Magic Experience
O. Miglino, R. Di Fuccio,
M. Barajas, M. Belafi, C. Partrizia, D. Dimitrakopoulou, C.Ricci, A. Trifonova, A. Zoakou
22/05/2013 LINQ 2013 - Rome BLOCK MAGIC TEAM
Disclaimer note: This project has been funded with support from the European Commission. This publication reflects the views only of
the author, and the Commission. cannot be held responsible for any use which may be made of the information contained therein.
22/05/2013 LINQ 2013 - Rome BLOCK MAGIC TEAM
Intro
BM System
BM Methodology
Trial
Results
Overview Article on Block Magic - BM
22/05/2013 LINQ 2013 - Rome BLOCK MAGIC TEAM
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During the cognitive development and learning processes the "concrete" manipulative acts are gradually embedded and
represented in our neurocognitive structures where they are performed as "simulated" actions (symbolic acts) in a virtual
(mind)
The theoretical approach of the “Embodiment Cognition” has organized a relevant corpus of experiments, clinical observations,
empirical studies, computational modeling in order to demonstrate how knowledge is captured in our neurocognitive
structures as an holistic space-based sensory-motor representation
22/05/2013 LINQ 2013 - Rome BLOCK MAGIC TEAM
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The way to understand how the world “works”
Internet of Things & Smart Object
22/05/2013 LINQ 2013 - Rome BLOCK MAGIC TEAM
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New Interfaces
Internet of Things & Smart Object
22/05/2013 LINQ 2013 - Rome BLOCK MAGIC TEAM
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22/05/2013 LINQ 2013 - Rome BLOCK MAGIC TEAM
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Subjects
• Mathematics
• Geometry
• Languages
• Geography
Abilities (Soft skills)
• Problem Solving
• Creative thinking
• Cooperative behavior
Manipululative learning environments designed to teach for children between 3 to 10 years old (also with special needs)
22/05/2013 LINQ 2013 - Rome BLOCK MAGIC TEAM
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Strong constrain for a massive utilization
This type of material could be used individually or in small groups of students (3-4 children maximum)
and requires a constant supervision by an adult (teacher, parent, educator, etc.)
22/05/2013 LINQ 2013 - Rome BLOCK MAGIC TEAM
Intro
BM System
BM Meth.
Trial
Results
22/05/2013 LINQ 2013 - Rome BLOCK MAGIC TEAM
Intro
BM System
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Trial
Results
integrates
Embodiment Cognition theoretical perspective
Traditional psycho-pedagogical practices (i.e. logical blocks, teaching tiles, handwriting);
Smart Technologies (i.e. RFID/NFC sensors, augmented reality systems, intelligent interfaces, etc.);
Adaptive Tutoring Systems in order to support learners and teachers (or parents) actions.
22/05/2013 LINQ 2013 - Rome BLOCK MAGIC TEAM
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Traditional logic blocks enhanced technologically with RFID sensors 4 categories: a. Color - red, yellow, blue; b. Shape - square, circle, triangle, rectangle; c. Thickness - thick, thin
d. Size - small, big.
Wireless sensible board (MagicTablet)
Block Magic software engine. The “intelligent” software engine receives input from the tablet and generates an "action". The software is able to personalize the formative path of the learner based on usage data collected during exercises, and a usage manual which specifies learning activities and educational scenarios to be used by the teachers.
22/05/2013 LINQ 2013 - Rome BLOCK MAGIC TEAM
Intro
BM System
BM Meth.
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Quick Demonstration
22/05/2013 LINQ 2013 - Rome BLOCK MAGIC TEAM
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The goal of Block Magic is to develop:
A new teaching methodology and technology targeting young children between the ages of 2.5 and 7 who are attending pre-school or the early years of primary school
An help for young learners to learn autonomously
An learning support for children with special need
An attractive and highly motivating approach to teaching skills which will be important for learners in later life
An explorative learning, group communication and group problem solving
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The methodology of Block Magic is based on:
Allowing concrete manipulation;
Causing a cognitive “advancement" by putting the old knowledge in crisis, something new will be discovered;
Placing a proper distance, i.e. the new knowledge/discovery should be neither too close nor too far from what is known;
Providing metaphorical meanings, i.e. it should allow varying and diverse experiences;
Stimulating the relationship between student and the knowledge.
22/05/2013 LINQ 2013 - Rome BLOCK MAGIC TEAM
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The training methodology developed for the project defines two usage scenarios:
Individual Game Scenario
Social Game Scenario
22/05/2013 LINQ 2013 - Rome BLOCK MAGIC TEAM
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Teacher Role in the Individual Scenario
Definition of educational objectives to be achieved
Preparation of room and setting
Observation of activities and support
22/05/2013 LINQ 2013 - Rome BLOCK MAGIC TEAM
Intro
BM System
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Results
Teacher Role in the Social Scenario
Definition of educational objectives to be achieved
Preparation of room and setting
Observation of activities and support
Active role: creating obstacle, stimulating, modeating the session
22/05/2013 LINQ 2013 - Rome BLOCK MAGIC TEAM
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The methods, exercises and technologies developed in this work were tested in a small scale with selected children and teachers in 4 countries
22/05/2013 LINQ 2013 - Rome BLOCK MAGIC TEAM
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The trial involved
7 different schools,
12 teachers
59 students including
4 children with special needs.
The researchers supervised
84 observations
Three main aspects analyzed:
usefulness
satisfaction
accessibility
22/05/2013 LINQ 2013 - Rome BLOCK MAGIC TEAM
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The trials were made in a room, separate from the classroom where normally the school activities are performed.
The room provided a large table where the Block Magic kit could be freely placed and manipulated.
Children and teachers could sit or stand around the table and the observers could move freely around.
All sessions were attended by a teacher, who was already familiar to the Block Magic system
Evaluation sessions with children continued between 30 min and 1 hour.
The number of exercises played was also not set in advance.
After the classroom-test, the researchers performed interviews the teachers in order to figure out the benefits, the problems and the limitations of Magic Block.
22/05/2013 LINQ 2013 - Rome BLOCK MAGIC TEAM
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Usefulness The observations showed the motivation to learn with the teaching tool was strongly stimulated
The children were excited and learned with fun using the learning tool.
Difficulty for 3 and 4 years old children play autonomously because they need further hints and support by the teacher
The majority of teacher considers that Block Magic can stimulate especially the logical and mathematical skills.
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Satisfaction Almost all children liked to learn / play with Block Magic and after the end of the session they would like to use the teaching tool again
The children were excited and learned with fun using the learning tool.
In the opinion of the teachers they benefit from the integration of Block Magic into your classroom routines, especially within the individual training.
Accessibility The results already show the teaching kit is in generally appropriate for all age-groups of the target groups of children.
22/05/2013 LINQ 2013 - Rome BLOCK MAGIC TEAM
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Special needs (blindness, high mental diseases)
The children responded very positivly and they were highly motivated
The teachers recommend substituting the actual voices with voices of parents of children
Within the tests a first learning curve of the children solving exercises appeared
22/05/2013 LINQ 2013 - Rome BLOCK MAGIC TEAM
Intro
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These results achieved in the trial encouraged to explore the further potentialities of Block Magic in
the next phases.
22/05/2013 LINQ 2013 BLOCK MAGIC TEAM
For contacts: www.blockmagic.eu Prof. Orazio Miglino (Scientific Coordinator) : [email protected] Ing. Raffaele Di Fuccio (Project Manager): [email protected] The Block Magic project (517936-LLP-1-IT-COMENIUS-CMP) has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.