Linq 2013 session_green_3_large

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Learning Augmented Reality Global Environment - LARGE Petar Petkov, Magic Solutions Bulgarian Software Company A coordinator of EC funded project, Nov. 2011-Oct. 2013 International Conference LINQ 2013 Rome, Italy, 16-17 May, 2013

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Transcript of Linq 2013 session_green_3_large

Learning Augmented Reality Global

Environment - LARGE

Petar Petkov, Magic Solutions Bulgarian Software Company A coordinator of EC funded project, Nov. 2011-Oct. 2013

International Conference LINQ 2013

Rome, Italy, 16-17 May, 2013

How did it start?

Learning Augmented Reality Global Environment

The project - is designed to create a new type of learning environment that support the educational/training institutions in delivering their curriculum in the most attractive and effective for the learners way.

• In the period of 2010-2011 within the research team of Magic Solutions recognized that Augmented Reality (AR) technology is some of the best innovative technologies of 21st century.

• We uncovered that AR is used in many areas of the social and economic life – marketing and advertising, entertainment industry etc., but is poorly used for educational purposes – only in some individual cases due to its complex nature.

How did it start?

• In beginning of 2011 we heard about European Commission LLP calls and very quickly prepared our proposal for ICT horizontal program of LLP.

• We created a consortium from different institutions that represent all types of education: schools, universities, VET and adult education:

1. Magic Solutions - coordinator, Bulgaria;

2. NGO Institute for Training of Personnel in International Organizations (ITPIO)- Partner, Bulgaria

3. Empolese Valdelsa Development Agency (ASEV)- Partner, Italy

4. Vilnius Gediminas Technical University (VGTU), Partner, Lithuania

5. School Inspectorate of Bucharest (ISMB), a local public authority- Partner, Romania

6. Tallinn University of Technology (TUT)- Partner, Estonia

The Team

The Innovation

• AR technologies imposes to real video a graphic content like:

– 3D objects

– Video

– Pictures

– Audio, etc.

Typical Structure of AR system

The results of our work

• Users’ requirements investigation- we meet hundreds of respondents for this matter.

• Many workshops were done for stakeholders consultation.

• All these have addressed schools, universities, VET and adult educators in all the partner countries.

• The methodology for the development of the software has been produced.

• We elaborated the software for creating LARGE platform

• We are testing it.

LARGE Platform Structure

This Global Environment consists of a platform, serving as a basis for the system and an integrated content development tool- Content Tool Manager (CTM), which will allow the creation of appropriate educational/training AR content by the target groups. Everything is united in a Users’ Registration/Login system.

Users- Viewing/Login/Creating/ Viewing/Editing Final Projects

Projects are organized by Title, Author, Audience, Subject/Discipline, etc.

LARGE Software and User Interface

CTM- Content Tool Manager

Marker Generator

• The project is in it’s final stages – testing and implementation

• In the near future we have planned training seminars with representatives from the stakeholders groups in the different partner countries

• Phase 2 of the project?

The Future

Thank you!

Learning Augmented Reality Global Environment – LARGE

http://www.largeproject.eu