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Transcript of LIGHT - Diamond Book Distributors...188 •AstheconflictagainsttheTauapproachesitsbreak-...

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ISBN: 1-61661-433-1ISBN-13: 978-1-61661-433-1Price: $39.95 (CAN: $49.99)Publisher: Fantasy Flight GamesWriter: Fantasy Flight GamesSize: 8.5 x 11Page Count: 144Format: Hardcover, Full ColorRecommended Age:Mature Readers (ages 16 and up)Genre: Science Fiction,Action/AdventurePublication Date: 6/30/2012

Selected Previous Volumes:Black Crusade(ISBN 1-61661-143-X)

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• Honour the Chapter, a supplement for Deathwatch,provides a wealth of options for players interested incharacters drawn from Chapters created during theSecond or subsequent Foundings. This detailed tomecontains new character creation rules, a host of relicsunique to each Chapter, and plenty of guidance andadventure seeds for Game Masters. For ten millen-nia, Space Marines from a thousand chapters havefought and died in the name of the Emperor of Man.Take your place among these honoured heroes!

KEY SELLING POINTS:• A sourcebook for Deathwatch, the Warhammer40,000 Roleplaying Game• A 144-page book featuring rules on additional SpaceMarine Chapters• Contains new character creation rules for Chaptersbeyond the First Founding• Features new relics and adventure seeds• Appropriate for characters of all levels

ISBN: 1-61661-450-1ISBN-13: 978-1-61661-450-8Price: $39.95 (CAN: $49.99)Publisher: Fantasy Flight GamesWriter: Fantasy Flight GamesSize: 8.5 x 11Page Count: 144Format: Hardcover, Full ColorRecommended Age:Mature Readers (ages 16 and up)Genre: Science Fiction,Action/AdventurePublication Date: 6/30/2012

Selected Previous Volumes:Warhammer 40K RPG:Deathwatch Core Rulebook(ISBN 1-58994-778-9)

JUL-DEC 2012

• A mind-shattering supplement for Black Crusade,The Tome of Fate presents invaluable information onTzeentch, his dark servants both daemonic and mor-tal, and how his influence is felt across theScreaming Vortex. All this and more lies within TheTome of Fate, including a dangerous new adventureon the sorcerous world of Q’Sal. With new weaponsand psychic powers to aid them, Heretics can goforth across that unholy stretch of stars and beyondinto the depths of the fallen Imperium, ready to chal-lenge Fate and make it their own. Do you possess thewill to stand among Tzeentch’s chosen?

KEY SELLING POINTS:• A sourcebook for Black Crusade, the Warhammer40,000 Roleplaying Game• A 144-page book dedicated to the Dark GodTzeentch• Introduces four new Heretic Archetypes, plus dae-mons, weaponry, and minions• Includes a full adventure set on the sorcerous worldof Q’Sal• Appropriate for characters of all levels

BLACK CRUSADE: THE TOME OF FATE

DEATHWATCH:HONOUR THE CHAPTER

FANTASYFLIGHTGAMES

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• As the conflict against the Tau approaches its break-ing point and paranoia over their suspected acts ofsedition reaches an all-time high, the infamous LordCommander Ebongrave seeks allies he can trust inhis campaign against disloyalty. But are Tau sympa-thizers really maneuvering among the loyal citizensof the Imperium? And if so, what darker plans dothey hold in store?• Rising Tempest is an epic adventure in three parts forDeathwatch, the popular Warhammer 40,000 role-playing game. When the Tau make a play for domi-nance that threatens to tip the balance of power in theCanis Salient, they’ll unwittingly endanger the entireJericho Reach... and only the Space Marines of theDeathwatch can stop them!

KEY SELLING POINTS:• A campaign supplement for Deathwatch• A Warhammer 40,000 Roleplay title, based in theuniverse of the popular miniatures game• Includes a complete three-part adventure, bound in asingle volume• Takes characters across the perilous Canis Salientand to the heart of the Hadex anomoly• Includes NPCs, locations, and plot hooks for use incrafting new adventures

DEATHWATCH: RISING TEMPEST

• Rise above the ordinary when you answer the Hero’sCall! Hero’s Call is an epic supplement forWarhammer Fantasy Roleplay that takes your cam-paign to the peaks of power! Heroes gain tremendousnew ammunition to face the challenges rising againstthem, including new high-powered careers, regionaloptions for men and dwarfs from outside Reikland,two new player races, action cards for each new trait,and spells and blessings for Ranks 4 and 5. Playersare going to need to take advantage of all thesethrilling new powers, too, because Hero’s Call givesGMs exciting new ways to challenge high-poweredparties, with tips for addressing their fame — orinfamy, guidelines for running notable adversaries,such as Archaon the Everchosen, and a completeadventure, “The Art of Waaagh!”

WARHAMMER FANTASY ROLEPLAY:HERO’S CALL

ISBN: 1-61661-400-5ISBN-13: 978-1-61661-400-3Price: $39.95 (CAN: $49.99)Publisher: Fantasy Flight GamesWriter: Fantasy Flight GamesSize: 11.25 x 8.75Page Count: 144Format: Hardcover, Full ColorRecommended Age:Mature Readers (ages 16 and up)Publication Date: 6/12/2012

Selected Previous Volumes:Warhammer 40K RPG:Deathwatch Core Rulebook(ISBN 1-58994-778-9)

JUL-DEC 2012

FANTASYFLIGHTGAMES

ISBN: 1-61661-334-3ISBN-13: 978-1-61661-334-1Price: $49.95 (CAN: $62.50)Publisher: Fantasy Flight GamesWriter: Fantasy Flight GamesSize: 8.75 x 11Page Count: 80Carton Qty: 6Format: Box, Full ColorRecommended Age:Mature Readers (ages 16 and up)Genre: Science Fiction/FantasyPublication Date: 6/12/2012

Selected Previous Volumes:Warhammer Fantasy RoleplayCore Set (ISBN 1-58994-696-0)

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ISBN: 1-61661-192-8ISBN-13: 978-1-61661-192-7Price: $39.95 (CAN: $49.99)Publisher: Fantasy Flight GamesWriter: Fantasy Flight GamesSize: 8.75 x 11.25Page Count: 136Format: Hardcover, Full ColorRecommended Age:Mature Readers (ages 16 and up)Genre: FantasyPublication Date: 7/10/2012

Selected Previous Volumes:Anima: Beyond Fantasy(ISBN 1-58994-467-4)

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• The men and women of the Imperial Guard face hor-rors with nothing but a lasgun and their faith.Commissars shout over the boom of battle cannonsas those under their command give their lives so thathumanity might survive.• Within these pages you will find expanded rules forImperial Guardsmen, vehicles, and systems for cam-paigns surrounding the Imperial Guard!

ISBN: 1-58994-764-9ISBN-13: 978-1-58994-764-1Price: $39.95 (CAN: $49.99)Publisher: Fantasy Flight GamesWriter: Fantasy Flight GamesSize: 8.25 x 11.25Page Count: 144Carton Qty: 6Format: Hardcover, Full ColorRecommended Age:Mature Readers (ages 16 and up)Genre: Science Fiction,Action/AdventurePublication Date: 7/10/2012

Selected Previous Volumes:Dark Heresy RPG: Core Rulebook(ISBN 1-58994-454-2)

JUL-DEC 2012

• The magic of Gaia is older than time, greater than thegods and demons. It is the ultimate supernatural forceof Anima: Beyond Fantasy, and Arcana Exxet pro-vides you everything you need to harness it in yourgames!• Explore the nature and origin of magic in ArcanaExxet — Secrets of the Supernatural, an authoritativetome of the supernatural for Anima: Beyond Fantasy,the roleplaying game of dark fantasy! Discover theo-rems of magic, metamagic advantages, invocations,psychic powers, and supernatural beings, includingSheele, spirits of the soul. While only those with theGift can cast spells, Arcana Exxet provides rules forrituals that allow nearly anyone to harness magicalpowers. Learn about the invisible counterpart to thephysical world and better understand the ultimatesupernatural force of Gaia by perusing books ofmagic, including grimoires full of powerful spells.

KEY SELLING POINTS:• The authoritative tome of magic in Gaia for Anima:Beyond Fantasy.

ANIMA RPG: ARCANA EXXET -SECRETS OF THE SUPERNATURAL

DARK HERESY: ONLY WAR...

FANTASYFLIGHTGAMES

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• The Dark Eldar are a plague upon the KoronusExpanse. Any who cross the Maw and sail the voidof the Koronus Expanse learn to fear the wicked sil-houettes of their ships and their seemingly endlesscruelty towards all life, including their own. Onlyvigilance and firepower keep the worst depredationsof these terrible raiders at bay. Do you have thecourage to face them in the name of the Emperor?• The Soul Reaver, an adventure in three parts forRogue Trader, presents a chance for daring Explorersto look deep into the twisted heart of Dark Eldarsociety in the Koronus Expanse, where they’llattempt the greatest heist of their careers! This, alongwith a new playable xenos Career Path, the DarkEldar Kabalite Warrior, offers players useful contentlong after the adventure concludes.

ROGUE TRADER: THE SOUL REAVER

• A sinister figure stands poised to take advantage ofthe period of uncertainty prompted by the death ofMarius Leitdorf, the former Elector of Averland.Slain in the Third Battle of Black Fire Pass, Leitdorfleft no clear heir. Now, this villain conspires with theenemies of the Empire to manipulate the successionfor his own advantage.• The Enemy Within explores classic themes of corrup-tion and betrayal throughout a massive campaign thatcan take characters all the way from their first ses-sions through their third character ranks. The trulyadventurous can extend the story into truly epic ter-rain with an optional epilogue and the rules fromHero’s Call. It’s one thing to face your foe in the fieldof battle, but can you defeat The Enemy Within?

KEY SELLING POINTS:• An epic campaign supplement for WarhammerFantasy Roleplay.• Co-designed by Graeme Davis and Dave Allen, writ-ers of the original The Enemy Within.• Appropriate for characters of all levels, and featuresan optional epilogue compatible with Hero’s Call.

WARHAMMER FANTASY ROLEPLAY:THE ENEMY WITHIN

ISBN: 1-61661-455-2ISBN-13: 978-1-61661-455-3Price: $39.95 (CAN: $49.99)Publisher: Fantasy Flight GamesWriter: Fantasy Flight GamesSize: 8.75 x 11.25Page Count: 144Format: Hardcover, Full ColorRecommended Age:Mature Readers (ages 16 and up)Genre: Science Fiction,Action/AdventurePublication Date: 9/30/2012

Selected Previous Volumes:Rogue Trader RPG:Core Rulebook(ISBN 1-58994-675-8)

ISBN: 1-61661-476-5ISBN-13: 978-1-61661-476-8Price: $59.95 (CAN: $74.95)Publisher: Fantasy Flight GamesWriter: Fantasy Flight GamesSize: 8.75 x 11.25Page Count: 80Format: Box, Full ColorRecommended Age: MatureReaders (ages 16 and up)Genre: Science Fiction/FantasyPublication Date: 11/20/2012

Selected Previous Volumes:Warhammer Fantasy RoleplayCore Set (ISBN 1-58994-696-0),Warhammer Fantasy Roleplay:Hero’s Call (ISBN 1-61661-334-3)

JUL-DEC 2012

FANTASYFLIGHTGAMES

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ISBN: 1-934547-47-6ISBN-13: 978-1-934547-47-2Price: $49.95(CAN: $62.50, £37.99)Publisher:Green Ronin PublishingWriter: Robert J. Schwalb,Steve KensonArtist: Michael KomarckPage Count: 320Format: Hardcover, Full ColorRecommended Age: Young AdultGenre: Fantasy,Action/AdventurePublication Date: 6/12/2012

Selected Previous Volumes:A Song Of Ice And FireRoleplaying: Adventures InThe Seven Kingdoms(ISBN 1-934547-12-3),A Song of Ice and FireRoleplaying Pocket Edition(ISBN 1-934547-34-4)

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• The DC Universe features a dazzling array of charac-ters who have thrilled readers for generations. Thetwo-volume Heroes & Villains set details more than500 of those characters for use in your DCAdventures games, all featuring character stats fullycompatible with the award-winning Mutants &Masterminds RPG. With Heroes & Villains in-hand,you will never lack for characters to use in yourgame, from heroic guest-stars and villainous foes toheroes suitable as ready-to-play characters. You’llalso have a comprehensive guide for modeling yourown DC characters based on existing examples alongwith a collection of animals and monsters useful formimics and shapechangers. It’s the comprehensiveguide to the heroes and villains of the DC Universeno fan should be without!• Volume 2 covers characters from the League ofAssassins and Legion of Super-Heroes to Zatannaand Zauriel.

ISBN: 1-934547-39-5ISBN-13: 978-1-934547-39-7Price: $49.95(CAN: $62.50, £37.99)Publisher:Green Ronin PublishingWriter: Darren Bulmer,Leon Chang, Walt Ciechanowski,Chris Huff, Seth Johnson,Matthew E. Kaiser, Steve Kenson,Christopher McGlothlin,Alejandro Melchor, Jason Mical,Jack Norris, Aaron Sullivan,Steven Trustrum, Ray WinningerPage Count: 320Format: Hardcover, Full ColorRecommended Age:Mature Readers (ages 16 and up)Genre: Superhero AdventurePublication Date: 7/10/2012

Selected Previous Volumes:DC Adventures RPGHeroes & Villians Volume 1(ISBN 1-934547-38-7)

JUL-DEC 2012

• Based on George R.R. Martin’s fantasy epic, A Songof Ice and Fire Roleplaying gives you everything youneed to play and run games in the Seven Kingdomsusing an easy-to-learn system specifically designedto evoke the atmosphere of the bestselling novels andhit TV show! The A Game of Thrones Editionincludes the entire contents of the original core rule-book, revised and updated, plus the full-lengthadventure Peril at King’s Landing and a gorgeousnew cover by fan-favorite artist Michael Komarck.You and your fellow players take on the roles of keymembers of a noble house navigating the perilouswaters of Westerosi politics and intrigue!

KEY SELLING POINTS:• Based on the bestselling novels from author GeorgeR.R. Martin• Now a hit television show on HBO• Updated version of the original core rulebook withrevised rules and additional content

A SONG OF ICE & FIRE RPG:A GAME OF THRONES EDITION

DC ADVENTURES RPG:HEROES & VILLAINS VOLUME 2

GREENRONINPUBLISHING

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GREENRONINPUBLISHING

ISBN: 1-934547-40-9ISBN-13: 978-1-934547-40-3Price: $39.95(CAN: $49.99, £29.99)Publisher:Green Ronin PublishingWriter: Darren Bulmer,Aaron Sullivan, John Polojac,Seth JohnsonArtist: Alex RossSize: 7.5 x 11Page Count: 256Format: Hardcover, Full ColorRecommended Age:Mature Readers (ages 16 and up)Genre: Superhero AdventurePublication Date: 7/10/2012

Selected Previous Volumes:DC Adventures RPG HerosHandbook: Super-HeroRoleplaying in the DC Universe(ISBN 1-934547-37-9),DC Adventures RPG Heroes &Villians Volume 1(ISBN 1-934547-38-7),DC Adventures RPG: Heroes &Villains Volume 2(ISBN 1-934547-39-5)

• Emerald City is a brand new setting for your Mutants& Masterminds Third Edition campaign. Set in thesame universe as the award-winning Freedom City,Emerald City provides a home base for your heroesand a place they can shine. This rich and detailedsourcebook describes a fully realized city that untilrecently was downright normal. It didn’t have alienarmadas filling the sky, or mad gods trying to turn itinto a Hell on Earth. Things were stable…until theSilver Storm tore through the city and unleashed aflood of dangerous super-villains and monsters! Nowcriminal masterminds have cast aside years of fragilepeace, ready to go to war to settle old scores andclaim the throne of the city’s underworld. EmeraldCity has no established teams to call on in this crisis.It is a city that needs heroes. Will you answer the call?

KEY SELLING POINTS:• The first setting designed specifically for Mutants &Masterminds, Third Edition.• Expands the universe of Freedom City, which isalready hugely popular amongst Mutants &Masterminds players.• This is the setting for Emerald City Knights, the firstmajor adventure series of Mutants & Masterminds,Third Edition.

ISBN: 1-934547-45-XISBN-13: 978-1-934547-45-8Price: $34.95(CAN: $43.99, £25.99)Publisher:Green Ronin PublishingWriter: Steve Kenson, DarrenBulmer, Christopher McGlothlin,Aaron SullivanSize: 7.25 x 10.75Page Count: 224Format: Trade Paperback,Full ColorRecommended Age:Mature Readers (ages 16 and up)Genre: SuperheroesPublication Date: 7/10/2012

Selected Previous Volumes:Mutants & MastermindsHeros Handbook(ISBN 1-934547-41-7),Mutants & Masterminds RPG:Gamemaster’s Guide(ISBN 1-934547-42-5),Mutants & MastermindsRPG GM’s Kit(ISBN 1-934547-43-3)

• From the streets of Metropolis and Gotham to thethousands of space sectors patrolled by the GreenLantern Corps; from a swirl of stars held in a vast andmysterious hand to the distant reaches of the 853rdcentury and beyond: the DC Universe covers vaststretches of time and space. Home to 75 years of thegreatest tales of comic book history, this universe isnow yours as a setting for endless adventures. DCAdventures Universe is a comprehensive guide to theultimate superhero setting, including information onnumerous characters, creatures, and places — every-thing you need for the backdrop of your game set inthe DC Universe!

DC ADVENTURES RPG: UNIVERSE

MUTANTS & MASTERMINDS RPG:EMERALD CITY CAMPAIGN SETTING

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MARGARETWEISPRODUCTIONS

• Every job needs a plan, and every con needs a player. Thissourcebook for the Leverage RPG includes expanded rules forstaging heists, planning capers, and putting one over on themark. The ultimate resource for both players and GameMasters, Grifters and Masterminds features more classic conframeworks, new twists, a host of cover identities, criminalmasterminds, and plenty of scenario ideas.

KEY SELLING POINTS:• Margaret Weis Productions is known for producing great role-playing games tied to existing, successful media franchises.• Based on Electric Entertainment’s Leverage — the hit seriescurrently airing on TNT starring Academy Award-winnerTimothy Hutton.

LEVERAGE RPG:GRIFTERS AND MASTERMINDS

• If you have to break in, bust heads, or bypass a firewall, thissourcebook for the Leverage RPG gives you the tools and tricksto do it. Hitters, Hackers, and Thieves features cutting-edgetechnology, high-powered weapons, more fighting styles, andexpanded rules for overcoming security measures and handlingtech-heavy jobs.

KEY SELLING POINTS:• Margaret Weis Productions is known for producing great role-playing games tied to existing, successful media franchises.• Based on Electric Entertainment’s Leverage — the hit seriescurrently airing on TNT starring Academy Award-winnerTimothy Hutton.

LEVERAGE: HITTERS,HACKERS, AND THIEVES

• It didn’t end with the Wall of Weird. Mysterious projects, vil-lainous experiments, and superpowered opponents have allrisen to challenge Clark and his companions, and much of it canbe traced back to LuthorCorp! This Smallville RPG sourcebookis your guide for dozens of superpowered antagonists, abilities,and adventure hooks.

KEY SELLING POINTS:• From Smallville Executive Producers Kelly Souders and BrianPeterson: “Two hundred stories and counting, that is ourSmallville legacy. But there are still more stories to tell. Withthis game, you, too, can take up the mantle of storyteller. Youcan create new characters, new situations, new beginnings, andnew ends. You can more fully explore the world we’ve all cometo love… and you truly can make Clark’s story your own.”

SMALLVILLE:THE WATCHTOWER REPORTS

ISBN: 1-931567-86-7ISBN-13: 978-1-931567-86-2Price: $29.99 (CAN: $37.50)Publisher:Margaret Weis ProductionsWriter:Margaret Weis ProductionsArtist: Fred HicksSize: 8.5 x 11Page Count: 112Format: Trade Paperback,Full ColorRecommended Age:Mature Readers (ages 16 and up)Genre: Media Tie-inPublication Date: 7/10/2012

Selected Previous Volumes:Leverage: The Quickstart Job(ISBN 1-931567-85-9),Leverage: The Roleplaying Game(ISBN 1-931567-24-7),Leverage: Hitters,Hackers, and Thieves(ISBN 1-931567-87-5)

ISBN: 1-931567-87-5ISBN-13: 978-1-931567-87-9Price: $29.99 (CAN: $37.50)Publisher:Margaret Weis ProductionsWriter:Margaret Weis ProductionsArtist: Fred HicksSize: 8.5 x 11Page Count: 112Format: Trade Paperback,Full ColorRecommended Age:Mature Readers (ages 16 and up)Genre: Media Tie-inPublication Date: 7/10/2012

Selected Previous Volumes:Leverage: The Quickstart Job(ISBN 1-931567-85-9), Leverage:The Roleplaying Game (ISBN 1-931567-24-7), Leverage RPG:Grifters and Masterminds (ISBN1-931567-86-7)

ISBN: 1-931567-91-3ISBN-13: 978-1-931567-91-6Price: $29.99 (CAN: $37.50)Publisher:Margaret Weis ProductionsWriter: Josh Roby, Joe Blomquist,Roberta Olson, Mary Blomquist,Cam BanksArtist: Tiara Lynn AgrestaSize: 8.5 x 11Page Count: 112Carton Qty: 1Format: Trade Paperback,Full ColorRecommended Age:Mature Readers (ages 16 and up)Genre: Media Tie-inPublication Date: 7/10/2012

Selected Previous Volumes:Smallville Role Playing Game(ISBN 1-931567-89-1),Smallville High School Yearbook(ISBN 1-931567-90-5)

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• This definitive sourcebook for the PathfinderRoleplaying Game provides tons of new characteroptions for all seven “core” player character races,from archetypes that allow elf characters to exploretheir connection to nature and magic, to feats andspells that let a dwarf character carry on the legacy ofhis multi-generational clan, or a gnome explore herconnection to the First World or delve deep into herweird obsessions. Additionally, the Advanced RaceGuide offers meaty sections on a dozen “spotlight”races that make interesting and exciting player char-acter options, such as goblins, aasimar, tieflings,dhampyrs, drow, the elemental races from Bestiary 2,and several others, and, for the first time, allowsplayers to create and play characters like merfolk,grippli, duergar, stryx, and every other appropriatemonster currently in the Pathfinder game. Lastly, theAdvanced Race Guide includes an extensive sectionthat allows players and GMs to build their own cus-tom races, either to emulate more powerful creaturesthat already exist in the game or to create whollyoriginal characters unique to their campaign.

KEY SELLING POINTS:• The Advanced Race Guide is a major PathfinderRPG release for 2012, with major marketing, adver-tising, and Pathfinder Society Organized Play sup-port throughout the calendar year.• The Pathfinder RPG is now tied for first place as thebest-selling tabletop roleplaying game on the market.• More than 100,000 gamers play in active PathfinderRPG campaigns.

PATHFINDER ROLEPLAYING GAME:ADVANCED RACE GUIDE

• The brutal beasts of the Pathfinder Bestiary comealive on your tabletop with this box-busting collec-tion of 300 creature pawns for use with thePathfinder Roleplaying Game or any tabletop fanta-sy RPG! Printed on sturdy cardstock, each pawn con-tains a beautiful, full-color image of a nasty monsterfrom the core Pathinder RPG monster reference.Each cardstock pawn slots into a size-appropriateplastic base, making them easy to mix with tradition-al metal or plastic miniatures. With multiple pawnsfor commonly encountered creatures and more than250 distinct creature images, the Bestiary Box is thebest way to ensure you’ve got the right creatures topush your Pathfinder campaign to the next level!

PATHFINDER ROLEPLAYING GAME:BESTIARY BOX

ISBN: 1-60125-390-7ISBN-13: 978-1-60125-390-3Price: $39.99(CAN: $49.99, £29.99)Publisher: Paizo Publishing, LLC.Writer: Jason BulmahnSize: 8.5 x 11Page Count: 256Format: Hardcover, Full ColorRecommended Age: All AgesPublication Date: 5/1/2012

Selected Previous Volumes:Pathfinder Roleplaying Game:Bestiary 2(ISBN 1-60125-268-4),Pathfinder Roleplaying Game:The Pathfinder Bestiary(ISBN 1-60125-183-1)

ISBN: 1-60125-424-5ISBN-13: 978-1-60125-424-5Price: $34.99 (CAN: $37.50)Publisher: Paizo Publishing, LLC.Imprint: PathfinderRoleplaying GameWriter: Jason BulmahnArtist: Wayne ReynoldsSize: 8.5 x 11Format: BoxRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 5/29/2012

Selected Previous Volumes:Pathfinder Roleplaying GameBeginner Box(ISBN 1-60125-372-9),Pathfinder Roleplaying Game:The Pathfinder Bestiary(ISBN 1-60125-183-1),Pathfinder Roleplaying Game:Bestiary 2(ISBN 1-60125-268-4)P

AIZOPUBLISHING,LLC.

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ISBN: 1-60125-425-3ISBN-13: 978-1-60125-425-2Price: $29.99(CAN: $37.50, £22.50)Publisher: Paizo Publishing, LLC.Writer: Wayne ReynoldsArtist: Wayne ReynoldsSize: 8.5 x 11Page Count: 160Format: Hardcover, Full ColorRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 5/29/2012

Selected Previous Volumes:The Art Of Dragon Magazine(ISBN 0-9776778-6-9),Pathfinder Roleplaying Game:Core Rulebook(ISBN 1-60125-150-5)

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• Give life to your NPCs with the Rise of the RunelordsAdventure Path Face Cards! More than 50 key mon-sters and characters put their best face forward in thisgorgeously illustrated deck designed for use with theRise of the Runelords Adventure Path, but suitablefor use in any fantasy roleplaying game. With spaceon the back to record key information and the workof Paizo’s finest illustrators on the front, these FaceCards bring the friends and foes of the originalAdventure Path campaign to your tabletop, aidingimmersion in the game and letting your players lookdirectly into the face of the enemy.

KEY SELLING POINTS:• These helpful cards provide quick-reference sum-maries of Nonplayer Characters (NPCs) encounteredthroughout the Rise of the Runelords Adventure PathAnniversary Edition, a major June hardcoverPathfinder release from Paizo Publishing.

ISBN: 1-60125-442-3ISBN-13: 978-1-60125-442-9Price: $10.99 (CAN: $13.99)Publisher: Paizo Publishing, LLC.Writer: James JacobsSize: 3 x 3.5Page Count: 54Format: Deck, Full ColorRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 7/3/2012

Selected Previous Volumes:GameMastery: Buff Deck(ISBN 1-60125-428-8),GameMastery Item Cards:Skull and Shackles(ISBN 1-60125-407-5)

JUL-DEC 2012

• Take a journey through the amazing worlds of masterartist Wayne Reynolds with Visions of WAR, a retro-spective of more than 10 years of work from today’sleading fantasy illustrator! Packed with full-colorcovers, interior art, and card art from award-winningwork on brands like the Pathfinder RoleplayingGame, Dungeons & Dragons, World of Warcraft,MagiCAN: The Gathering, and more, this excitingoverview includes behind-the-scenes stories aboutsome of fantasy’s most exciting images, as well asgorgeous paintings you’ve never seen before! Withan introduction from Paizo Publisher Erik Mona andnotes from the artist himself, Visions of WAR pro-vides an unparalleled look at the work of fantasygaming’s champion illustrator.• Wayne Reynolds is a leading fantasy gaming artist,with fans from virtually every major hobby gamingbrand.

VISIONS OF WAR: THE ART OFWAYNE REYNOLDS

GAMEMASTERY FACE CARDS:RISE OF THE RUNELORDS

ADVENTURE PATH

PAIZOPUBLISHING,LLC.

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• Defend the deep, dark woods on this sweeping tacticalmap depicting the verdant floor of the Deep Forest! Oneside features a stream winding through woods near adruidic circle, while the other depicts a woodland envi-ronment perfect for a scenic ambush.• This portable, affordable map measures 24” x 30”unfolded. Its coated surface can handle any dry erase,wet erase, or even permanent marker.

GAMEMASTERY FLIP-MAT:DEEP FOREST

• Get ready for a barroom blitz with GameMasteryFlip-Mat: Urban Tavern! Pull up a stool at a high-scale taproom on one side, or take your pick from ablock of seedy taverns and feast halls on the other,making this durable accessory perfect for both dan-ger and downtime in any tabletop fantasy campaign.• This portable, affordable map measures 24” x 30”unfolded, with a coated surface designed to can han-dle any dry erase, wet erase, or even permanentmarker.

KEY SELLING POINTS:• Usable by experienced GMs and novices alike,GameMastery Flip-Mats fit perfectly into any GameMaster’s arsenal!• Flip-Mats easily fold up to fit in a backpack or brief-case, making them an excellent accessory for con-vention-based gamers and participants in Paizo’senormous Pathfinder Society organized play mega-campaign, a program involving thousands of gamersaround the world.

GAMEMASTERY FLIP-MAT:URBAN TAVERN

ISBN: 1-60125-448-2ISBN-13: 978-1-60125-448-1Price: $12.99(CAN: $16.50, £9.99)Publisher: Paizo Publishing, LLC.Writer: Jason A. EngleSize: 8.5 x 11Page Count: 18Format: Pack, Full ColorRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 7/31/2012

ISBN: 1-60125-411-3ISBN-13: 978-1-60125-411-5Price: $12.99(CAN: $16.50, £9.99)Publisher: Paizo Publishing, LLC.Writer: Paizo StaffSize: 10 x 8Page Count: 18Format: Pack, Full ColorRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 7/10/2012

Selected Previous Volumes:GameMastery Flip-Mat:Warehouse(ISBN 1-60125-382-6),GameMastery Flip-Mat:Haunted Dungeon(ISBN 1-60125-356-7),GameMastery Flip-Mat:Pirate Ship(ISBN 1-60125-402-4)

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ISBN: 1-60125-439-3ISBN-13: 978-1-60125-439-9Price: $12.99(CAN: $16.50, £9.99)Publisher: Paizo Publishing, LLC.Writer: Jason A. EngleSize: 5 x 8Page Count: 18Format: Pack, Full ColorRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 7/3/2012

Selected Previous Volumes:GameMastery Map Pack:Lost Island(ISBN 1-60125-414-8),GameMastery Map Pack:Ship’s Cabins(ISBN 1-60125-406-7)

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• GameMastery Map Pack: Ship’s Cabin contains 18full-color, 5 x 8-inch map tiles, stunningly crafted bycartographer Jason Engle, that combine to form avariety of seaworthy locales fit for both pirates andprivateers! These tiles also link up with Flip Mat:Pirate Ship. Locations include: Captain’s Cabin,Officer’s Cabin, Sailors’ Quarters, Cargo Hold,Galley, and Bilge.

ISBN: 1-60125-406-7ISBN-13: 978-1-60125-406-1Price: $12.99(CAN: $16.50, £9.99)Publisher: Paizo Publishing, LLC.Writer: Paizo StaffSize: 5 x 8.5Page Count: 18Format: Pack, Full ColorRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 7/10/2012

Selected Previous Volumes:GameMastery Map Pack: Shrines(ISBN 1-60125-363-X),GameMastery Map Pack: Mines(ISBN 1-60125-376-1),GameMastery Map Pack:Waterfront(ISBN 1-60125-162-9)

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• GameMastery Map Pack: Marketplace contains 18full-color, 5 x 8-inch map tiles, stunningly crafted bycartographer Jason A. Engle, that combine to form avariety of marketplace configurations fit for bothshopping and chopping!

GAMEMASTERY MAP PACK:MARKETPLACE

GAMEMASTERY MAP PACK:SHIP’S CABINS

PAIZOPUBLISHING,LLC.

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ISBN: 1-60125-436-9ISBN-13: 978-1-60125-436-8Price: $59.99(CAN: $74.99, £45.00)Publisher: Paizo Publishing, LLC.Writer: James Jacobs,Richard Pett, Nicolas Logue,Wolfgang Baur, Steve Greer,Greg A. VaughanSize: 8 x 11Page Count: 420Format: Hardcover, Full ColorRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 7/3/2012

Selected Previous Volumes:Dungeons & Dragons:The Shackled City Adventure Path(ISBN 0-9770071-0-3)

• The adventurers wake up in the hold of a ship at sea,only to discover they’ve been press-ganged into acrew of scoundrels, thieves, and buccaneers from thepirate isles of the Shackles. When they’re assigned toa captured ship as part of a skeleton crew, the adven-turers finally have a chance to stage a mutiny, but asudden storm strands them on an isolated islandinhabited by strange monsters? Can the adventurerssurvive the dangers of the island to overthrow theircruel captors and take control of their own destinies?Will they become feared pirates with their own ship,or will they meet their ends in a watery grave?• A Pathfinder Roleplaying Game adventure for 1st-level characters, this volume launches the Skull &Shackles Adventure Path. This volume of PathfinderAdventure Path also features details on the faith ofBesmara, goddess of piracy, as well as details on thelife of pirates adding new rules and insights useablethroughout this high-seas campaign. New monstersfrom the depths of the sea and exotic islands also fillthe Pathfinder Bestiary, while Robin D. Laws (authorof the Pathfinder Tales novel The WorldwoundGambit) pens a tale of pirates and lost treasures in thePathfinder’s Journal.

ISBN: 1-60125-404-0ISBN-13: 978-1-60125-404-7Price: $19.99(CAN: $24.99, £14.99)Publisher: Paizo Publishing, LLC.Writer: Richard PettSize: 8.5 x 11Page Count: 96Format: Trade Paperback,Full ColorRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 7/10/2012

Selected Previous Volumes:Pathfinder Adventure Path:Jade Regent Part 1 -The Brinewall Legacy(ISBN 1-60125-361-3),Pathfinder Adventure Path:Jade Regent Part 2 -Night of Frozen Shadows(ISBN 1-60125-366-4)

• The original Pathfinder Adventure Path returns in this com-plete hardcover edition celebrating five years of Pathfinderand 10 years of Paizo Publishing! Expanded and updated tothe current Pathfinder RPG rules, this unprecedented col-lection brings together six classic Pathfinder adventures tocreate an entire campaign!• The Rise of the Runelords Adventure Path begins with agoblin attack and takes players on an epic journey throughthe land of Varisia as they track a cult of serial killers, fightdepraved backwoods ogres, stop an advancing army ofstone giants, delve deep into ancient dungeons to reclaimweapons of unbelievable power, and finally go up againstan all-powerful wizard-king in his ancient mountaintop city.In more than 400 action-packed pages, this special anniver-sary edition expands the original campaign with newencounters throughout, incorporating five years of commu-nity feedback. New monsters, detailed locations, and tonsof new art make the Rise of the Runelords Adventure Paththe most beautiful and elaborate campaign ever publishedfor the Pathfinder Roleplaying Game!

KEY SELLING POINTS:• The centerpiece of Paizo’s first-quarter offerings, the Rise ofthe Runelords Adventure Path Anniversary Edition is sup-ported by Pathfinder Battles prepainted plastic miniaturesfrom WizKids, metal miniatures from Reaper Miniatures,and Item Cards, Flip-Mats, Face Cards, and PawnCollections from Paizo.• The Pathfinder RPG is now tied for first place as the best-selling tabletop RPG on the market.• More than 100,000 gamers play in active Pathfinder RPGcampaigns.

PATHFINDER ADVENTURE PATH:RISE OF THE RUNELORDSANNIVERSARY EDITION

PATHFINDER ADVENTURE PATH:SKULL & SHACKLES PART 1 -THE WORMWOOD MUTINY

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• Now masters of their own ship, the adventurers canbecome pirates in their own right, but they must firstrename and refit their stolen ship. But to be consid-ered equals by the pirates of the Shackles, they haveto prove themselves worthy of the name. When theydiscover a treasure map tattooed on a defeated piraterival, the adventurers go in search of buried treasure.If found, they’ll have enough plunder to return to theShackles as true Free Captains!• A Pathfinder Roleplaying Game adventure for 4th-level characters, Raiders of the Fever Sea continuesthe Skull & Shackles Adventure Path, revealingdetails on Torag, god of the forge, as well as agazetteer of locations and menaces that lurk beneaththe waves of Golarion’s vast and varied oceans. Newmonsters from the depths of the sea and exoticislands also fill the Pathfinder Bestiary, while RobinD. Laws (author of the Pathfinder Tales novel TheWorldwound Gambit) continues his tale of piratesand lost treasures in the Pathfinder’s Journal.

KEY SELLING POINTS:• Pathfinder enjoys more than 10,000 readers, makingit the bestselling monthly print RPG product on themarket.• Pathfinder Adventure Path volumes use the OpenGame License and work with both the PathfinderRPG and the standard 3.5 fantasy roleplaying rules set.

PATHFINDER ADVENTURE PATH:SKULL & SHACKLES PART 2 -RAIDERS OF THE FEVER SEA

• The adventurers now have their own island and port,but they’ll need more than one ship to defend it. Theymust scour the harbors and docks of the Shackles torecruit more ships and more crews to their flag. Butwhen a rival from their past sends a fleet to attackthem, they must defend their island home. And whenthey sail to his island to get their revenge, the adven-turers discover a traitor whose betrayal threatens allof the islands of the Shackles!• Continuing the Skull & Shackles Adventure Path, ThePrice of Infamy is a Pathfinder Roleplaying Gameadventure for 11th-level characters. This Pathfinderadventure delves into the secrets of the deadly cult ofNorgorber, god of thieves and assassins, and presentsnew rules for battles between whole pirate fleets.New monsters from the depths of the sea and exoticislands fill the Pathfinder Bestiary, while Robin D.Laws (author of the Pathfinder Tales novel TheWorldwound Gambit) continues his tale of piratesand lost treasures in the Pathfinder’s Journal.

KEY SELLING POINTS:• The Pathfinder RPG is now tied for first place as thebest-selling tabletop RPG on the market. More than100,000 gamers play in active Pathfinder RPG cam-paigns.• Written by Tim Hitchcock, one of Pathfinder’s mostpopular authors.

PATHFINDER ADVENTURE PATH:SKULL & SHACKLES PART 5 -

THE PRICE OF INFAMY

ISBN: 1-60125-409-1ISBN-13: 978-1-60125-409-2Price: $19.99(CAN: $24.99, £14.99)Publisher: Paizo Publishing, LLC.Writer: Greg A. VaughanSize: 8.5 x 11Page Count: 96Format: Trade Paperback,Full ColorRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 7/10/2012

Selected Previous Volumes:Pathfinder Adventure Path:Skull & Shackles Part 1 -The Wormwood Mutiny(ISBN 1-60125-404-0),Pathfinder Adventure Path:Jade Regent Part 1 -The Brinewall Legacy(ISBN 1-60125-361-3),Pathfinder Adventure Path:Jade Regent Part 2 -Night of Frozen Shadows(ISBN 1-60125-366-4)

ISBN: 1-60125-421-0ISBN-13: 978-1-60125-421-4Price: $19.99(CAN: $24.99, £14.99)Publisher: Paizo Publishing, LLC.Writer: Tim HitchcockSize: 8.5 x 11Page Count: 96Format: Trade Paperback,Full ColorRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 7/3/2012

Selected Previous Volumes:Pathfinder Adventure Path:Skull & Shackles Part 4 -Island of Empty Eyes(ISBN 1-60125-416-4),Pathfinder Adventure Path:Skull & Shackles Part 3 -Tempest Rising(ISBN 1-60125-413-X)

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ISBN: 1-60125-422-9ISBN-13: 978-1-60125-422-1Price: $19.99(CAN: $24.99, £14.99)Publisher: Paizo Publishing, LLC.Writer: Jason NelsonSize: 8.5 x 11Page Count: 96Format: Trade Paperback,Full ColorRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 7/31/2012

• This 64-page book explores one of the Inner Searegion’s most notorious realms — the pirate islesknown as the Shackles. Here, pirates from through-out the region congregate, yet not all of the Shacklesisles are civilized, even by buccaneers and freeboot-ers. Some hold ancient cyclopean ruins and losttreasures, while others are infested with horrificmonsters and savage beasts.• Isles of the Shackles explores these islands, providingdozens of interesting and exciting sites for adven-tures and makes a perfect companion volume forGMs seeking to expand their experience running theSkull & Shackles Pathfinder Adventure Path. Amon-strous bestiary containing numerous beasts and filthypirate villains completes this invaluable addition toany piracy-themed campaign.

KEY SELLING POINTS:• Isle of the Shackles is the perfect complement to theSkull & Shackles Pathfinder Adventure Path, givingplayers and Game Masters alike details to aid themduring their nautical campaigns.

ISBN: 1-60125-408-3ISBN-13: 978-1-60125-408-5Price: $19.99(CAN: $24.99, £14.99)Publisher: Paizo Publishing, LLC.Writer: Mike ShelSize: 8.5 x 11Page Count: 64Format: Trade Paperback,Full ColorRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 7/10/2012

Selected Previous Volumes:Pathfinder Campaign Setting:Rule of Fear(ISBN 1-60125-301-X),Pathfinder Campaign Setting:Mythical Monsters Revisited(ISBN 1-60125-384-2),Pathfinder Campaign Setting:Lands of the Linnorm Kings(ISBN 1-60125-365-6)

• With an enemy fleet intent on conquering theShackles looming on the horizon, the adventurersmust build their own fleet of pirates and buccaneersto defend against the invaders, culminating in an epicnaval battle in the middle of the Eye of Abendego.Will the adventurers defeat the invading navy andsave the Shackles? Or will the independence of theFree Captains be eradicated forever?• A Pathfinder Roleplaying Game adventure for 13th-level characters, this volume concludes the Skull &Shackles Adventure Path. From Hell’s Heart alsopresents a host of options for GMs looking to contin-ue their Skull & Shackles campaign, along withdetails on the deadliest sea monsters said to lurkbeneath the waves. New monsters from the depths ofthe sea and exotic islands also fill the PathfinderBestiary, while Robin D. Laws (author of thePathfinder Tales novel The Worldwound Gambit)concludes his tale of pirates and lost treasures in thePathfinder’s Journal.

KEY SELLING POINTS:• From Hell’s Heart was written by popular Pathfinderauthor Jason Nelson, a frequent contributor toPaizo’s Pathfinder lines.

PATHFINDER ADVENTURE PATH:SKULL & SHACKLES PART 6 -

FROM HELL’S HEART

PATHFINDER CAMPAIGN SETTING:ISLE OF THE SHACKLES

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• Known as the City of Monuments for its jaw-dropping sky-line of ancient ruins, magnificent towers, and stunningsculptures, Magnimar embodies the spirit of Varisia morethan any other great city. Yet with Magnimar’s explosivegrowth over the last century, life in the City of Monumentshas become an adventure in and of itself. With strange mon-sters lurking amid the ancient ruins that form the city’s foun-dation, roving bands of thieves, smugglers, and murderersbattling for control over the city’s alleys, and the increasing-ly decadent attitudes of its oldest families, Magnimar lies ata crossroads. Will it succeed despite the obstacles thrown inits path, or is the City of Monuments doomed to crumbleunder the pressure of its own runaway success?• This Pathfinder sourcebook explores the city of Magnimar(first featured in the now classic Rise of the RunelordsAdventure Path) in great detail. Each city district has its ownunique flavor and role, and comes with pages of details onindustries and institutions, leisure and markets, and politicsand entertainment. Dozens of shops, taverns, guildhalls, andmore await discovery, many of which are presented withadditional adventure hooks, memorable NPCs, and inspira-tional bits of lore. Examinations of regions ripe for adven-turing or sinister groups worthy of defeat, along with arobust bestiary featuring commonly encountered NPCs ormonsters closely associated with the City of Monumentscompletes this book, which will be an invaluable addition toyour upcoming Shattered Star Adventure Path.

KEY SELLING POINTS:• The city of Magnimar features prominently in ShatteredStar Adventure Path, as well as the Rise of the RunelordsAnniversary Edition!

PATHFINDER CAMPAIGN SETTING:MAGNIMAR, CITY OF MONUMENTS

• Command the seas of the Pathfinder world with theSkull & Shackles Poster Map Folio! Chart yourpirate empire on three huge poster maps designed foruse with the Skull & Shackles Adventure Path,Pathfinder’s bloodthirsty new pirate campaign!Within this map folio, you’ll find three, huge, 8-panel poster maps — one of the pirate city of PortPeril, the unexplored Island of Empty Eyes that Skull& Shackles players must claim as their own, and theentire Shackles Isles region! With a closer look at thetreacherous southern oceans and island chains, thesebeautiful maps transcend the Adventure Path andserve as a great resource for any Pathfinder cam-paign.

KEY SELLING POINTS:• This beautiful poster map folio contains huge mapsof key regions and locations from the Skull &Shackles Adventure Path campaign. These mapsshow never-before-revealed details about the piratelands and seas of the Pathfinder world, and havebeen eagerly awaited by Pathfinder players andGame Masters alike!• The Pathfinder RPG is now tied for first place asthe bestselling tabletop RPG on the market.More than 100,000 gamers play in active PathfinderRPG campaigns.

PATHFINDER CAMPAIGN SETTING:SKULL & SHACKLESPOSTER MAP FOLIO

ISBN: 1-60125-446-6ISBN-13: 978-1-60125-446-7Price: $19.99(CAN: $24.99, £14.99)Publisher: Paizo Publishing, LLC.Writer: James Jacobs,Adam DaigleSize: 8.5 x 11Page Count: 64Format: Trade Paperback,Full ColorRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 7/31/2012

ISBN: 1-60125-420-2ISBN-13: 978-1-60125-420-7Price: $19.99(CAN: $24.99, £14.99)Publisher: Paizo Publishing, LLC.Writer: Rob LazzarettiSize: 8 x 11Format: PackRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 7/3/2012

Selected Previous Volumes:Pathfinder Campaign Setting:Skull & Shackles Poster Map Folio(ISBN 1-60125-420-2),Pathfinder Campaign Setting:Jade Regent Poster Map Folio(ISBN 1-60125-399-0)

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ISBN: 1-60125-447-4ISBN-13: 978-1-60125-447-4Price: $13.99(CAN: $17.50, £10.50)Publisher: Paizo Publishing, LLC.Writer: Jim GrovesSize: 8.5 x 11.5Page Count: 32Format: Trade Paperback,Full ColorRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 7/31/2012

• The island penal mining colony of Deepmar off the northcoast of Cheliax has provided the infernal House of Thrunewith a steady supply of valuable crystals for decades — butnow all contact with the island has ceased! Sent to the iso-lated island to investigate, the heroes must explore the eeri-ly abandoned mining colony and the surrounding island todiscover what sinister threat has silenced the settlement andinterrupted the steady flow of minerals from the colony’smines. Can the heroes discover the truth behind the disap-pearance of the island’s inhabitants and get the richresources of Deepmar flowing to the mainland again, orwill they, too, vanish, never to be heard from again?• No Response From Deepmar is a dungeon and wildernessexploration Pathfinder Module designed for 8th-level char-acters, written for the Pathfinder Roleplaying Game andcompatible with the 3.5 Edition of the world’s oldest RPG.The adventure includes a detailed gazetteer of a penal min-ing colony for use in the Pathfinder Campaign Setting orany fantasy roleplaying world.

KEY SELLING POINTS:• No Response From Deepmar is an official adventure for thenew Pathfinder Roleplaying Game, the next evolution infantasy gaming that featured more than 50,000 playtestersand was tied for first-place as the bestselling tabletop RPGof 2011.• Upon its release, No Response From Deepmar will beimmediately sanctioned for play in the Pathfinder SocietyOrganized Play mega-campaign, a program involving thou-sands of gamers around the world, bringing more than15,000 additional potential customers to this excitingrelease.

ISBN: 1-60125-410-5ISBN-13: 978-1-60125-410-8Price: $13.99(CAN: $17.50, £10.50)Publisher: Paizo Publishing, LLC.Writer: Stephen S. GreerSize: 8.5 x 11Page Count: 32Format: Trade Paperback,Full ColorRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 7/10/2012

Selected Previous Volumes:Pathfinder Module:Academy of Secrets(ISBN 1-60125-343-5),Pathfinder Module:The Feast of Ravenmoor(ISBN 1-60125-367-2),Pathfinder Module:The Ruby Phoenix Tournament(ISBN 1-60125-381-8)

• The circus has come to town! But rather than heralda time of festive joy and exotic entertainment, thisnormally wondrous event instead heralds a suddenrash of violent murders. The victims bear the unmis-takable mark of talons on their savaged bodies —and it just so happens that this circus has among itsexhibits numerous creatures capable of inflictingsuch wounds, not the least of which a mysterioussphinx. Desperate for aid in a town that’s forbiddenthem to leave before an opportunity for justice pres-ents itself, the carnies turn to adventurers for aid —can they find the culprit before the murderer findsthem?• This Pathfinder adventure is designed for a group offour 1st-level characters, and takes place in the heart-land of Varisia, a region featured in many belovedadventures including the Rise of the RunelordsAnniversary Edition and Shattered Star AdventurePaths. In addition to the adventure, Murder’s Markalso features a brand-new monster and a gazetteer ofa Varisian carnival suitable for use with any fantasyroleplaying campaign.

PATHFINDER MODULE:MURDER’S MARK

PATHFINDER MODULE: NORESPONSE FROM DEEPMAR

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• In shadow-haunted Nidal, the denizens of the Planeof Shadow intermingle with common man. Now peo-ple are disappearing, and it falls to the adventurers tostop the terror. Faced with terrible shadow creatures,an unruly mob of scared citizens, and an unpre-dictable creature of light, can the heroes undo agreedy and uncaring noble’s self-serving mistake?• The Midnight Mirror is an adventure for 4th-levelcharacters, written for the Pathfinder RoleplayingGame and compatible with the 3.5 edition of theworld’s oldest RPG. In addition to the adventure, thisvolume also features a brand-new monster and agazetteer of a brand new location in the shadow-tainted nation of Nidal.

KEY SELLING POINTS:• Written by Sam Zeitlin, the winner of PaizoPublishing’s RPG Superstar 2011 contest, whichallows unpublished authors to compete before apanel of celebrity game designers and legions of theirpeers for the chance to write a Pathfinder Module.• Upon its release, The Midnight Mirror will be imme-diately sanctioned for play in the Pathfinder SocietyOrganized Play mega-campaign, a program involv-ing thousands of gamers around the world, bringingmore than 15,000 additional potential customers tothis exciting release.• The core “plot” to this season’s “Year of the RubyPhoenix” ties in directly to this high-profile adven-ture release.

PATHFINDER MODULE:THE MIDNIGHT MIRROR

• Idolized and adored, but also regarded with jealousyand envy, the aasimars of Golarion count among theirancestors the greatest forces of good throughout theGreat Beyond. They are the descendants of majesticangels, beatific celestials, and mysterious but kindlyoutsiders who have long sought to guide and protectthe mortal realm. Yet merely having the blood ofangels in your veins does not guarantee security inlife, nor does it ensure a kindly soul — few villainsare more despised than those who have wandered sofar from grace as the fallen aasimar.• A companion volume to Blood of Fiends, Blood ofAngels explores all that it is to be an aasimar, includ-ing an extensive discussion of aasimar culture andsociety, but also presenting numerous variations onthe standard aasimar character. Rules for aasimars ofspecific celestial heritiages (angels, archons, agath-ions, azatas, garudas, and peris), new feats andmagic, variant aasimar abilities and features, newoptions for bards, clerics, inquisitors, oracles, sorcer-ers, summoners, and more await revelation in thisPathfinder Player Companion!

KEY SELLING POINTS:• The Pathfinder RPG is now tied for first place as thebestselling tabletop RPG on the market. More than100,000 gamers play in active Pathfinder RPG cam-paigns.

PATHFINDER PLAYER COMPANION:BLOOD OF ANGELS

ISBN: 1-60125-401-6ISBN-13: 978-1-60125-401-6Price: $13.99(CAN: $17.50, £10.50)Publisher: Paizo Publishing, LLC.Writer: Sam ZeitlinSize: 8.5 x 11Page Count: 32Format: Trade Paperback,Full ColorRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 7/10/2012

Selected Previous Volumes:Pathfinder Module:The Harrowing(ISBN 1-60125-355-9),Pathfinder Module:The Ruby Phoenix Tournament(ISBN 1-60125-381-8),Pathfinder Module:The Feast of Ravenmoor(ISBN 1-60125-367-2)

ISBN: 1-60125-438-5ISBN-13: 978-1-60125-438-2Price: $10.99(CAN: $13.99, £8.50)Publisher: Paizo Publishing, LLC.Writer: Amber E. ScottSize: 8.5 x 11Page Count: 32Format: Trade Paperback,Full ColorRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 7/3/2012

Selected Previous Volumes:Pathfinder Player Companion:Blood of Fiends(ISBN 1-60125-423-7),Pathfinder Player Companion:Pirates of the Inner Sea(ISBN 1-60125-405-9)

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• Key monsters and NPCs from the Rise of theRunelords Adventure Path come alive on your table-top with this collection of more than 100 creaturepawns for use with the Pathfinder Roleplaying Gameor any tabletop fantasy RPG! Printed on sturdy card-stock, each pawn contains a beautiful, full-colorimage of a monster or NPC from the Rise of theRunelords campaign, including goblins, dragons,giants, ogres, and dozens of unique NPCs that arealso suitable to represent player characters. Eachcardstock pawn slots into a size-appropriate plasticbase from the Pathfinder RPG Bestiary Box, makingthem easy to mix with traditional metal or plasticminiatures. With multiple pawns for commonlyencountered creatures and tons of distinct creatureimages, the Rise of the Runelords Adventure PathPawn Collection brings the friends and foes ofPathfinder’s original campaign alive like neverbefore!

KEY SELLING POINTS:• This must-have accessory supports the PathfinderRPG Bestiary Box, a fan-demanded collection ofmore than 300 standard monster pawns.• The Pathfinder RPG is now tied for first place as thebestselling tabletop RPG on the market. More than100,000 gamers play in active Pathfinder RPG cam-paigns.

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ISBN: 1-60125-445-8ISBN-13: 978-1-60125-445-0Price: $9.99(CAN: $12.50, £7.50)Publisher: Paizo Publishing, LLC.Writer: Jason BulmahnSize: 8.5 x 11Page Count: 16Format: Trade Paperback,Full ColorRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 7/31/2012

Selected Previous Volumes:Pathfinder Roleplaying Game:Core Rulebook(ISBN 1-60125-150-5),Pathfinder Roleplaying Game:Advanced Player’s Guide(ISBN 1-60125-246-3)

ISBN: 1-60125-437-7ISBN-13: 978-1-60125-437-5Price: $15.99(CAN: $19.99, £11.99)Publisher: Paizo Publishing, LLC.Writer: James JacobsSize: 8.5 x 11Format: BoxRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 7/3/2012

Selected Previous Volumes:Pathfinder Roleplaying Game:Bestiary Box(ISBN 1-60125-424-5)

• Go beyond a single sheet with the PathfinderRoleplaying Game Player Character Folio, a 16-page deluxe character record that covers absolutelyeverything you need to know about your Pathfinderhero! Features include expanded space for yourhero’s ability scores, feats, and class features; spacefor familiar, henchmen, animal companion, andcohort statistics; a magic item “slot” diagram; spaceto track your character’s history and backstory; acomplete adventure record of your hero’s accom-plishments, and more!

KEY SELLING POINTS:• More than 100,000 gamers play in active PathfinderRPG campaigns.• Pathfinder’s monthly Adventure Path product enjoysmore than 10,000 readers, making it the bestsellingmonthly print RPG product on the market.

PATHFINDER ROLEPLAYING GAMEPLAYER CHARACTER FOLIO

PATHFINDER ROLEPLAYING GAME:RISE OF THE RUNELORDS

ADVENTURE PATH PAWN COLLECTION

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• Paint the town red with Flip-Mat: Pub Crawl, a gorgeous, dou-ble-sided battle-scale map of two tavern-filled street scenes!One side features several bars and taverns in a nice part of town,while the flip-side extends the scene on Flip-Mat: Warehouse toflesh out the town’s seedier side! Both sides show interiors andexteriors, for when the inevitable brawls spill out onto the citystreets!• This portable, affordable map measures 24” x 30” unfolded, and8” x 10” folded. Its coated surface can handle any dry erase, weterase, or even permanent marker.

GAMEMASTERY FLIP-MAT:PUB CRAWL

ISBN: 1-60125-462-8ISBN-13: 978-1-60125-462-7Price: $12.99(CAN: $16.50, £9.99)Publisher: Paizo Publishing, LLC.Writer: Jason A. EngleSize: 5 x 8Page Count: 18Format: Pack, Full ColorRecommended Age: All AgesGenre: Action/AdventurePublication Date: 9/20/2012

Selected Previous Volumes:GameMastery Map Pack:Marketplace(ISBN 1-60125-439-3),GameMastery Map Pack:Ship’s Cabins(ISBN 1-60125-406-7),GameMastery Map Pack:Lost Island(ISBN 1-60125-414-8)

• The fabulous treasures of ancient kingdoms and frontier banditsarray themselves on your tabletop with a new collection of arti-facts, relics, and gear from the Shattered Star Adventure Path!This 54-card set of beautifully illustrated, full-color item cardsallows you to hoard your hard-gotten gains in vibrant detail.• GameMastery Item Cards allow heroes to keep track of theirequipment in style. Each full-color card features a beautiful por-trait of an item on one side with blank space on the back to keepnotes. GameMastery Item Cards are compatible with any fantasyroleplaying game.

GAMEMASTERY ITEM CARDS:SHATTERED STAR ADVENTURE PATH

ISBN: 1-60125-455-5ISBN-13: 978-1-60125-455-9Price: $10.99 (CAN: $13.99)Publisher: Paizo Publishing, LLC.Writer: James JacobsSize: 3 x 3.25Page Count: 54Format: Deck, Full ColorRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 9/4/2012

Selected Previous Volumes:GameMastery Item Cards:Skull and Shackles(ISBN 1-60125-407-5),GameMastery Item Cards:Jade Regent(ISBN 1-60125-364-8),GameMastery Item Cards:The Serpent’s Skull Deck(ISBN 1-60125-263-3)

• Varisia’s newest heroes have stumbled across a powerful relic from theancient empire of Thassilon — yet the artifact has been sundered intoseven fragments. The third of these fragments lies in the swampyMushfens south of the city of Magnimar, hidden within an ancient, tow-ering lighthouse known as the Lady’s Light. With squabbling boggards,troglodytes, and other swamp monsters dwelling in the region aroundthe Light, approaching the ruins will require either stealth or bravado.But the threats posed by slimy and scaly humanoids pales in compari-son to the exiled Gray Maidens who have claimed the interior of theLight as their new headquarters — or to the sinister curse that afflictsthe powerful, ancient caretaker of the ruin.• Continuing the Shattered Star Adventure Path, Curse of the Lady’s Lightis a Pathfinder Roleplaying Game adventure for 4th-level characters.This volume offers additional details on the Mushfens swamps ofVarisia and a thorough investigation of the Gray Maidens. New mon-sters fill the Pathfinder Bestiary, while Bill Ward’s Pathfinder Journalfiction explores the seedy underbelly of the scoundrel haven ofRiddleport!

PATHFINDER ADVENTURE PATH:SHATTERED STAR PART 2 - CURSE OF

THE LADY’S LIGHT

ISBN: 1-60125-459-8ISBN-13: 978-1-60125-459-7Price: $19.99(CAN: $24.99, £14.99)Publisher: Paizo Publishing, LLC.Writer: Mike ShelSize: 8.25 x 11Page Count: 96Format: Trade Paperback,Full ColorRecommended Age: All AgesGenre: Action/AdventurePublication Date: 9/20/2012

Selected Previous Volumes:Pathfinder Adventure Path:Skull & Shackles Part 1 -The Wormwood Mutiny(ISBN 1-60125-404-0),Pathfinder Adventure Path:Skull & Shackles Part 2 -Raiders of the Fever Sea(ISBN 1-60125-409-1),Pathfinder Adventure Path:Skull & Shackles Part 3 -Tempest Rising(ISBN 1-60125-413-X)

MORE

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ISBN: 1-60125-452-0ISBN-13: 978-1-60125-452-8Price: $19.99(CAN: $24.99, £14.99)Publisher: Paizo Publishing, LLC.Imprint: PathfinderAdventure PathWriter: Greg A. VaughanSize: 8.5 x 11Page Count: 96Format: Trade Paperback,Full ColorRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 9/4/2012

Selected Previous Volumes:Pathfinder Adventure Path:Skull & Shackles Part 1 - TheWormwood Mutiny(ISBN 1-60125-404-0),Pathfinder Adventure Path:Skull & Shackles Part 2 -Raiders of the Fever Sea(ISBN 1-60125-409-1),Pathfinder Adventure Path:Skull & Shackles Part 3 -Tempest Rising(ISBN 1-60125-413-X)

• Reveal the godlike powers and secret history ofGolarion’s most incredible treasures with PathfinderCampaign Setting: Artifacts and Legends. Relicsfrom across the Pathfinder Campaign Setting— likethe Book of the Damned, Relics of Kazavon, andSeven Swords of Sin — join artifacts of RPG legend— like the Axe of the Dwarvish Lords, Codex of theInfinite Planes, the Dancing Hut of Baba Yaga, andOrbs of Dragonkind — in this collection of dozens ofthe ultimate weapons, magical creations, life-chang-ers, and world-enders of the Pathfinder RoleplayingGame. Each artifact includes its mythic history,methods of destruction to test even the most power-ful heroes, and the world-shaping ramifications ofincluding each in your campaign. Claim the tools ofthe gods with Pathfinder Campaign Setting: Artifactsand Legends!

KEY SELLING POINTS:• The most powerful magic items in the game, artifactsare the ultimate treasure of the Pathfinder RPG, use-ful to players and Game Masters alike!• Contains never-before-revealed details on key mys-teries of the Pathfinder Campaign Setting!• The Pathfinder RPG is now the best-selling tabletopRPG on the market (iCV2.com).• More than 100,000 gamers play in active PathfinderRPG campaigns.

ISBN: 1-60125-458-XISBN-13: 978-1-60125-458-0Price: $19.99(CAN: $24.99, £14.99)Publisher: Paizo Publishing, LLC.Writer: F. Wesley SchneiderSize: 8.5 x 11Page Count: 64Format: Trade Paperback,Full ColorRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 9/20/2012

Selected Previous Volumes:Pathfinder Campaign Setting:Mythical Monsters Revisited(ISBN 1-60125-384-2),Pathfinder Campaign Setting:Lost Kingdoms(ISBN 1-60125-415-6),Pathfinder Campaign Setting:Isle of the Shackles(ISBN 1-60125-408-3)

• In Varisia’s bustling frontier town of Magnimar, thePathfinder Society’s newest lodge recruits a team of rookiePathfinder agents to track down rogue agent NataylaVancaskerkin — who also happens to be a member of theVarisian criminals known as the Sczarni. Yet, whenMagnimar’s newest heroes track down the missing woman,they find far more than a Pathfinder on the run, becomingembroiled in a quickly expanding hunt for a fragmentedartifact from the height of the ancient empire of Thassilonthat will take them to some of the most dangerous cornersof Varisia!• Shards of Sin is a Pathfinder Roleplaying Game adventurefor 1st-level characters. This volume begins the ShatteredStar Adventure Path, outlining the fabulous powers of theSihedron artifact and its seven fragments that form the basisof an epic new campaign. New monsters from the wilds ofVarisia fill the Pathfinder Bestiary, while Bill Ward (Returnof the Sword) begins a new novella in the Pathfinder’sJournal.

KEY SELLING POINTS:• The Pathfinder RPG is now the bestselling tabletop RPG onthe market (ICv2). More than 100,000 gamers play in activePathfinder RPG campaigns.• Pathfinder’s monthly Adventure Path product enjoys morethan 10,000 readers, making it the bestselling monthly printRPG product on the market.• As the first installment of a new Adventure Path campaign,this product is the perfect jumping-on point, and an excel-lent purchase for Pathfinder players starting a new game.• Written by Greg A. Vaughan, one of Pathfinder’s most pop-ular authors.

PATHFINDER ADVENTURE PATH:THE SHATTERED STAR PART 1 -

SHARDS OF SIN

PATHFINDER CAMPAIGN SETTING:ARTIFACTS AND LEGENDS

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• This indispensible book presents thirty new prestigeclasses for use in your Pathfinder RPG campaign!Each ten-level prestige class is tied to a differentorganization or theme found in the Inner Sea regionof Golarion, featuring long-awaited explorations ofthe Aldori Swordlords, Hellknight Signifers,Paladins of Irori, and the infamous Gray Gardeners!Looking for a way to ride a mastodon into combat?Take some levels in the Mammoth Rider prestigeclass! Eager to harness the mysteries of ancient wiz-ardy? Delve into the secrets of the Arclords of Nex!Looking for some respect and power for your gun-slinger? Join the ranks of Alkenstar’s ShieldMarshals! These and many more prestige classesawait discovery in the pages of Paths of Prestige!

KEY SELLING POINTS:• The first major treatment of prestige classes, a popu-lar “advanced” Pathfinder RPG character option,since the bestselling Pathfinder RPG Core Rulebook.• The Pathfinder RPG is now the bestselling tabletopRPG on the market (ICv2). More than 100,000gamers play in active Pathfinder RPG campaigns.• Pathfinder’s monthly Adventure Path product enjoysmore than 10,000 readers, making it the bestsellingmonthly print RPG product on the market.

PATHFINDER CAMPAIGN SETTING:PATHS OF PRESTIGE

• Slavery is legal in the sprawling city of Katapesh, butsome slavers are worse than others. Somewherebelow Golarion’s darkest markets sprawls a hiddenwarren of particularly vile gnoll “traders” who mustbe stopped! When a Twilight Talon of the EagleKnights goes missing, the adventurers are grantedleave by Katapesh’s eerie masters to take up armsagainst what would otherwise be “legal business” inthe unforgiving city. But more than mere slavery istaking place in the deep, dark chambers below thesandy streets — for those captured and sold by thegnolls are destined for an altogether more sinisterfate than simple servitude.• Broken Chains is an adventure for 6th-level charac-ters, written for the Pathfinder Roleplaying Gameand compatible with the 3.5 edition of the world’soldest RPG. In addition to the adventure, this volumealso features a brand-new monster and a fullydetailed slave auction (suitable for destruction) thatcan be used in any fantasy campaign.

KEY SELLING POINTS:• Broken Chains is an official adventure for thePathfinder Roleplaying Game, the next evolution infantasy gaming that featured more than 50,000playtesters and is now the best-selling RPG on themarket (iCV2.com).• Pathfinder Modules are the only regularly published,full-color RPG adventures in the game industry, witha price point lower than many inferior efforts fromcompetitors.

PATHFINDER MODULE:BROKEN CHAINS

ISBN: 1-60125-451-2ISBN-13: 978-1-60125-451-1Price: $19.99(CAN: $24.99, £14.99)Publisher: Paizo Publishing, LLC.Writer: Jason Bulmahn,Benjamin Bruck, Matt Goodall,Jason NelsonSize: 8.5 x 11Page Count: 64Format: Trade Paperback,Full ColorRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 9/4/2012

Selected Previous Volumes:Pathfinder Campaign Setting:Distant Worlds(ISBN 1-60125-403-2),Pathfinder Campaign Setting:Giants Revisited(ISBN 1-60125-412-1),Pathfinder Campaign Setting:Isle of the Shackles(ISBN 1-60125-408-3)

ISBN: 1-60125-461-XISBN-13: 978-1-60125-461-0Price: $13.99(CAN: $17.50, £10.50)Publisher: Paizo Publishing, LLC.Writer: Tim HitchcockSize: 8.5 x 11Page Count: 32Format: Trade Paperback,Full ColorRecommended Age: All AgesGenre: Action/AdventurePublication Date: 9/20/2012

Selected Previous Volumes:Pathfinder Module:Murder’s Mark(ISBN 1-60125-447-4),Pathfinder Module:No Response From Deepmar(ISBN 1-60125-410-5),Pathfinder Module: The Moonscar(ISBN 1-60125-426-1)

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• Never has a land needed heroes more than Varisia.There, at the edge of civilization, barbarians clashwith dark armored invaders, foul creatures lurk with-in the hearts of titanic monuments, and daringexplorers unearth the secrets of a forgotten age ofwizard-tyrants.• This definitive Pathfinder guide equips players withall they need to face Varisia’s dangers and mysteries,as well as dozens of new options for playing charac-ters native to this wild region — perhaps as a mysti-cal thundercaller of the Shoanti barbarians, a daringbravo leading a caravan of Varisian wanderers, or anobsessed magic-user steeped in the lore of the sinis-ter Thassilonian empire. New options for characterbackgrounds and campaign traits allow players tointegrate their characters into any of the AdventurePaths set in Varisia — such as the Rise of theRunelords or Shattered Star Adventure Path — likenever before! Varisia needs heroes, be one of themwith the all-new format Pathfinder PlayerCompanion: Varisia, Birthplace of Legends!

KEY SELLING POINTS:• The Pathfinder RPG is now the bestselling tabletopRPG on the market (ICv2). More than 100,000gamers play in active Pathfinder RPG campaigns.• Pathfinder’s monthly Adventure Path product enjoysmore than 10,000 readers, making it the bestsellingmonthly print RPG product on the market.• Debuts new format for the Pathfinder PlayerCompanion, with a fresh look and a new option-richapproach.

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ISBN: 1-60125-460-1ISBN-13: 978-1-60125-460-3Price: $10.99(CAN: $13.99, £8.50)Publisher: Paizo Publishing, LLC.Writer: Steve Kenson, Tork Shaw,Dylan BirtoloSize: 8.5 x 11Page Count: 32Format: Trade Paperback,Full ColorRecommended Age: All AgesGenre: Action/AdventurePublication Date: 9/20/2012

Selected Previous Volumes:Pathfinder PlayerCompanion: Blood of Fiends(ISBN 1-60125-423-7),Pathfinder Player Companion:Blood of Angels(ISBN 1-60125-438-5),Pathfinder Player Companion:Varisia, Birthplace of Legends(ISBN 1-60125-453-9)

ISBN: 1-60125-453-9ISBN-13: 978-1-60125-453-5Price: $10.99(CAN: $13.99, £8.50)Publisher: Paizo Publishing, LLC.Writer: F. Wesley SchneiderSize: 8.5 x 11Page Count: 32Format: Trade Paperback,Full ColorRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 9/4/2012

Selected Previous Volumes:Pathfinder Player Companion:Blood of Fiends(ISBN 1-60125-423-7),Pathfinder Player Companion:Blood of Angels(ISBN 1-60125-438-5),Pathfinder Player Companion:Goblins of Golarion(ISBN 1-60125-362-1)

• Answer the call to arms with the Pathfinder PlayerCompanion: Knights of the Inner Sea! Join the fray as anoble Knight of Ozem, crush the servants of anarchy as amerciless Hellknight, slay the demons of the Worldwoundas a veteran Mendevian Crusader, or take up the banner ofany of Golarion’s most esteemed knighthoods. Knights ofthe Inner Sea reveals the most stalwart martial orders of thePathfinder Campaign Setting, with details supporting cru-saders of any class and new options for all manner ofknights — be their armor shining or jet black. Recruit asquire customized to your individual quest, make your steedmore than just a horse with new mounts and equine breeds,adopt a knightly code of conduct to give your quest a cause,or take up a diverse array of spells and magic itemsdesigned empower knights — or destroy them! Whetheryou’re an armored champion, a militant magic-user, or aslayer from the shadows, launch your character’s crusadewith the Pathfinder Player Companion: Knights of theInner Sea!

KEY SELLING POINTS:• The Pathfinder RPG is now the best-selling tabletop RPGon the market (iCV2.com).• More than 100,000 gamers play in active Pathfinder RPGcampaigns.• Pathfinder’s monthly Adventure Path product enjoys morethan 10,000 readers, making it the best-selling monthlyprint RPG product on the market.• The Pathfinder Player Companion’s low price and excellentproduction values make it the ideal introduction to newPathfinder customers.

PATHFINDER PLAYER COMPANION:KNIGHTS OF THE INNER SEA

PATHFINDER PLAYER COMPANION:VARISIA, BIRTHPLACE OF LEGENDS

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• Gear up your Pathfinder RPG character in style withthis massive catalog of thousands of magic items,alchemical equipment, weapons, and adventuringgear! Lavishly illustrated with hundreds and hun-dreds of full-color illustrations and organized in anew, easy-to-reference format that groups magicitems by “slot,” Ultimate Equipment sorts all magicaland mundane equipment released in the hardcoverPathfinder Roleplaying Game line to-date with tonsand tons of new items to create the most comprehen-sive treasure resource ever created for the PathfinderRPG! Perfect for players looking to kit out their char-acters or Game Masters looking to stock a dungeonwith appropriate treasure, Ultimate Equipment is anexcellent resource for every Pathfinder RPG cam-paign!

KEY SELLING POINTS:• The Pathfinder RPG is now the bestselling tabletopRPG on the market (ICv2). More than 100,000gamers play in active Pathfinder RPG campaigns.• Pathfinder’s monthly Adventure Path product enjoysmore than 10,000 readers, making it the bestsellingmonthly print RPG product on the market.

PATHFINDER RPG:ULTIMATE EQUIPMENT

• Key monsters and NPCs from the piratical Skull &Shackles Adventure Path come alive on your tabletopwith this collection of more than 100 creature pawnsfor use with the Pathfinder Roleplaying Game or anytabletop fantasy RPG! Printed on sturdy cardstock,each pawn contains a beautiful, full-color image of amonster or NPC from the Skull & Shackles cam-paign, including pirates, sea monsters, cyclopes,merfolk, and dozens of unique NPCs that are alsosuitable to represent player characters. Each card-stock pawn slots into a size-appropriate plastic basefrom the Pathfinder RPG Bestiary Box, making themeasy to mix with traditional metal or plastic minia-tures. With multiple pawns for commonly encoun-tered creatures and tons of distinct creature images,the Skull & Shackles Adventure Path PawnCollection brings the friends and foes of Pathfinder’spirate campaign alive like never before!

KEY SELLING POINTS:• This must-have accessory supports the PathfinderRPG Bestiary Box, a fan-demanded collection ofmore than 300 standard monster pawns.• The Pathfinder RPG is now the bestselling tabletopRPG on the market (ICv2). More than 100,000gamers play in active Pathfinder RPG campaigns.• Pathfinder’s monthly Adventure Path product enjoysmore than 10,000 readers, making it the bestsellingmonthly print RPG product on the market.

PATHFINDER: SKULL &SHACKLES ADVENTUREPATH PAWN COLLECTION

ISBN: 1-60125-449-0ISBN-13: 978-1-60125-449-8Price: $44.99 (CAN: $56.00,£33.99)Publisher: Paizo Publishing, LLC.Writer: Jason BulmahnSize: 8.5 x 11Page Count: 400Format: Hardcover, Full ColorRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 9/4/2012

Selected Previous Volumes:Pathfinder Roleplaying Game:Core Rulebook(ISBN 1-60125-150-5),Pathfinder Roleplaying Game:Ultimate Combat(ISBN 1-60125-359-1),Pathfinder Roleplaying Game:Ultimate Magic(ISBN 1-60125-299-4)

ISBN: 1-60125-450-4ISBN-13: 978-1-60125-450-4Price: $15.99 (CAN: $19.99)Publisher: Paizo Publishing, LLC.Writer: James JacobsSize: 8.5 x 11Format: Box, Black & WhiteRecommended Age: All AgesGenre: Action/Adventure,FantasyPublication Date: 9/4/2012

Selected Previous Volumes:Pathfinder Roleplaying Game:Core Rulebook(ISBN 1-60125-150-5),Pathfinder Roleplaying GameBeginner Box(ISBN 1-60125-372-9),Pathfinder Roleplaying Game:Bestiary Box(ISBN 1-60125-424-5)

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CANADIAN SALESCanadian Manda Group165 Dufferin Street, Toronto, ON M6K 3H6Tel: 416-516-0911Fax: 416-516-0917Toll-Free Fax: [email protected]

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