Lifeforce - The Rulebook

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    Lifeforce

    TheGentlemansGame

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    ContentsIntroduction................................................................................................................................. 5

    Section1BeforeGamePreparation.......................................................................................... 6 1)Thetable................................................................................................................... 8

    2)TheVessels............................................................................................................. 10

    Section2TheRules................................................................................................................. 12 1)Startingthegame.................................................................................................... 14

    2)Serving.................................................................................................................... 16

    3)DuringaPoint......................................................................................................... 20

    4)EndofaPoint.......................................................................................................... 22

    5)Rebounds................................................................................................................ 26

    6)TheVessel............................................................................................................... 28

    7)SuperSaiyan........................................................................................................... 32

    8)Spills........................................................................................................................ 36

    9)PlayOn................................................................................................................... 38

    10)EndGame.............................................................................................................. 40

    Section3VariationsoftheRulesforDoubles......................................................................... 42 1)Serves..................................................................................................................... 44

    2)TheVessels............................................................................................................. 46

    3)EndGame............................................................................................................... 48

    4)DrinkAllocation....................................................................................................... 50

    Section4DrinkAllocation....................................................................................................... 52 1)Serving.................................................................................................................... 54

    2)Duringthepoint...................................................................................................... 58

    3)TheBakersDozenRule........................................................................................... 60

    4)SuperSaiyan........................................................................................................... 62

    5)TheDoubleDoubleDoubleDouble........................................................................ 64

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    Someseetheglasshalffull,othershalfempty. WhatIsee

    is12moredrinkstilyourunnakedaroundthistableyou

    pansywristedbiatch!Buddha.

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    IntroductionTheobjectofLifeforceistodrainalloftheopponentsdrink,

    alsoknownastheirLifeforce,fromtheirvesselthatsitsin

    themiddleoftheirhalf,whilstnotlettingyoursgetdepleted.

    Thegameisplayedmuchlikenormaltabletennisbutwitha

    fewtwists.

    Thebasicsare:

    1)Theres25drinksinyourvessel2)Loseapoint,drink13)Opponenthitsyourglass,drink24)Ifitgoesinyourglass,finishyourdrink5)IfyourLifeforcegetsdrainedtozero,itstheendofaset

    6)Bestof5setswinsThatsprettymuchthegistofthegamebutmanyotherrules

    existthatmakethegameveryintenseandcompetitive.

    ThisisLifeforce,wehopeyouenjoyit!

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    Section 1Before Game Preparation

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    1)Thetable

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    a.Astandardtabletennistablewithdimensionsof9feetlongby5feetwideb.3circlesaredrawnonthetableateachendforatotalof6circlesonthetablei.Eachcirclemustbe9cmindiameterii.1circleisplacedintheexactmiddleoftheendand

    theothertwoareplacedeithersideofthecentrecirclehalfwaybetweenthemiddleofthetableandtheedgeforeachside

    c.Nodrinksotherthanthelifevesselsaretobeonthetableatanytimethatamatchison

    Figure1:Tablelayoutforoneend.

    4

    .5feet

    9cm

    1.25feet

    5feet

    2.5feet

    2.25feet

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    2)TheVessels

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    Section 2

    The Rules

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    Thesearethenittygrittyrulesthatyouwillundoubtedlyfind

    excessive now but necessary once playing. These were

    worked out over timewithmy friends as situations arose

    during game time and nobody knewwhat should happen.

    Theyarenecessaryandselfexplanatory(onceyouseethem

    in

    action)

    and

    the

    driving

    power

    that

    makes

    Lifeforce

    the

    addictiveandcompetitivegameitis.

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    1)Startingthegame

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    a.Eachmatchstartswitharockoff,best2outof3i.Thewinneroftherockoffdecideswhichendtheywouldliketostartfrom

    ii.Thewinneroftherockoffservesfirstb.Eachmatchis3setslong(best2outof3)

    i.WinningasetisdefinedasdepletinganopponentsLifeforcetozero(drinkingallofthedrinksinthe

    vessel)

    ii.Ifadifferentamountofsetsshallbeplayeditshouldbeaunanimousdecision,preferablydecided

    beforetherockofftoavoidconflict

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    2)Serving

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    a.Theservermustmakesureeveryoneisreadybeforetheyserve

    i.Thisincludeshavingallvesselsincorrectspotandreceiverhavingtakendrinks

    b.Theservergets1faultforatotalof2chancesattheserve

    i.Afaultisanyservethatfailstogettheballintoplay

    c.Theservecanbetakenfromanywherewithintheplayersownhalf

    i.Theservercanmovefrombehindthebaselinetoservetheballbutcannothaveanypartoftheir

    bodycomeovertheopponentshalf

    d.Theservemustbebouncedoveri.Theballmustbounceontheservingplayersownhalfaftercontactwiththeserversbatbefore

    travellingoverthenetandbouncinginthe

    opponentshalf

    e.Theservercanservetheballinanydirectiontheychoose

    i.Reboundscountoffanythingsurroundingthetable(seeSection2,5 Rebounds)

    ii.Theballdoesnothavetotraveldiagonally

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    f.Thereceivermaynothittheserveonthefulli.Theballmustbounceonceontheserverssideandonceonthereceiverssidebeforethereceivermay

    playit

    g.TheservermayservetheballinanymannertheywishaslongasitconformstotherulesinSection2,2

    Serving

    h.Iftheballhitsanypartofthenetandgoesintotoreceivershalfwithinbounceregulations,itwillbe

    immediatelycalledaletandtheservemustbere

    taken

    i.Aletdoesnotcountasafaulti. TheserverisdeemedtohaveAcedthereceiveriftheyservetheballandthereceiverdoesnotmakeany

    contactwiththeballusingthebatorhanduptothe

    wristjoint

    i.Ifthereceivermanagesto(accidentallyoronpurpose)touchtheballwiththebatoreitherhand

    uptothewristjointtheservewillbedeemedto

    NOTbeanace

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    3)DuringaPoint

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    a.Aplayermusthittheballoverthenetonthefullatalltimes

    i.

    Exceptonaserve(seeSection2,2,c.)

    b.Aplayercannothittheballonthefulli.Playersmustwaitfortheballtobounceintheirownhalfbeforetheymayplayatit

    c.Theballmaytouchanypartofthenetandlandintheopponentshalfandstillbeplayable

    i.Thismustoccurwithinbounceregulationsii.Thiscannotoccurduringaserve(seeSection2,2,g.)

    d.Theplayermayonlytouchtheballoncetoreturnite.Theplayermayusetheirbatoreitherhanduptothewristjointtoplayattheball

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    4)EndofaPoint

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    a.Thepointwillbeconsideredoverif:i.Theballtouchesthegroundii.Theballbouncestwiceinoneplayershalfiii.Theballhitsthenetanddoesnotmakeitoverinto

    theotherplayershalf

    iv.Areturnedballdoesnotmakeitbacktotheopponentshalf,i.e.:

    1.Theballisdeemedtohavebeenhitoutofplay

    v.Theballcomestorestvi.Theballiscaughtbyaplayervii.Theballiscaughtorhelpedbyaspectatorviii.Theballlandsinsideavesselix.

    Theserverdoublefaults

    b.Aplayerisdeemedtohavewonthepointbymakingtheopponentendthepoint

    i.Howeveraplayerwinsthepointwhenheendsthepointbylandingtheballintheopponentsvessel

    c.Iftheballisgoingoutandaplayertouchesitwiththebatoreitherhanduptothewristjointtheplayerloses

    thepoint(evenifitisunintentionaloranaccident)

    i.Thisincludescatchingtheballd.Attheendofthepointthewinnerservesforthenextpoint

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    e.Theservermay,attheendofapoint,makethelosergettheball

    i.Thisisknownasthelosergetsruleii.Thisisaslongastheballisnotwithin5metersoftheserver,ontheserverssideofthetable

    iii.

    TheservermayusethisruleiftheballISwithin5

    metersontheserverssideofthetableONLYifthe

    ballisdeemedtobeinapainintheassspot,

    suchasunderacarorinagarden

    1.Thisshouldbeusedwithcautionasitcancomebacktobiteyou

    f.Attheendofapointsomeonewillhavetodrinkasetamountofdrinksdeterminedbywhathappenedduring

    thepoint

    i.Thesemustbetalliedcorrectlyandmustbeunanimouslydecidedastruebasedontherulesin

    Section3DrinkAllocation

    1.Foranydisputesrefertosaidsection2.Anyuncertaintyshouldbevetoedbytheownerofthetableandtheirwordisfinal

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    5)Rebounds

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    a.Reboundscountoffanythingsurroundingthetablei.Thisincludesthingsontheserversownhalf,theopponentshalfincludingpeople,literallyanythingii.Theballcanhitanythingsurroundingthetableasmanytimesasitcan

    iii.Theballmustcontinuewithitsownmomentumfrombeingstruckwiththebatandnottouchthe

    ground(seeSection2,3EndofaPoint)

    b.Reboundsareadoublestandardi.Reboundsoffthesurroundingscountastheplayerhittingtheball,howevertheplayermayalsohitthe

    balliftheyneedto

    1.Theballmuststriketheplayershalfofthetableeitherbeforeorafterrebounding

    beforetheplayerCANplayattheball,as

    reboundsdonotcountasabounce. i.e.Itis

    theplayersdiscretionwhethertheydeemit

    necessarytohittheballoffareboundasthey

    cansimplyletitPlayOn

    c.Theplayermayusetheirtorsotoreboundtheballi.Thisdoesnotcountasabounceorastouchingtheball

    ii.Thetorsoisdefinedasfrompubesup(includinghead)

    iii.Theballmuststriketheplayershalfofthetableeitherbeforeorafterstrikingthetorso(butnotboth)

    beforetheplayermayplayattheball,asthetorso

    doesNOTcountasabounce

    iv.ThetorsodoesNOTcountasahit

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    6)TheVessel

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    a.Identicalvesselsmustbeusedforeachplayeri.A500mL(halfstein)glasswithauniformfrontsurfaceisofficial

    b.Thevesselmustremaininthecentrecircleontheplayershalfduringpoints

    c.Ifthevesselhasahandleitmustbepointingtowardtheplayer/owner(i.e.awayfromthenet)

    d.

    Eachvesselcontainsasetamountofdrinksthatmustbe

    determinedbytheplayerspriortoeachset(thisisthe

    Lifeforcethatmustbedrained)

    i.Playersmustunanimouslydeterminewheretheywillfilltheirglasstopriortoeachset

    ii.Playersmustunanimouslydeterminetheamountofdrinksthevolumerepresentspriortothegame

    1.Alargevolumewithsmallamountofdrinksmeansthateachdrinkisworthmorevolumeandviceversa

    iii.25drinksina500mLglassistheofficialamounte.TheVesselisadoublestandard

    i.Iftheballhitsthecuponthefullitisdeemedtohavebouncedandmaybeplayedat

    ii.Iftheballhitsthecupandthetableinanyorder(tablecup,cuptable)itisdeemedtohaveonly

    bouncedonce,thepointisnotover,andtheball

    maybeplayedat

    iii.Theballmaynothitthetablethenthecupthenthetable,theballisdeemedtohavebouncedtwice

    andthepointisover(seeSection2,4,a.,ii.)

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    a.Whenaplayerwinsapointwithouttheopponentreturningtheball(knownasofftheserve)whichalso

    resultsinadrinkallocationfortheopponentofatleast

    2,theservergetsaSuperSaiyanPoint.

    i.Thisincludes:1.Servinganace2.Receivertouchingtheballofftheservewithbatonthefull

    3.Hittingacupofftheserveandthemnotbeingabletoreturnit

    b.Ifaservergets3SuperSaiyanPointsinarowtheyturnSuperSaiyan

    i.Ifareceivermanagestogetabatoreitherhandupto

    the

    wrist

    joint

    to

    contact

    the

    ball,

    deeming

    the

    serveNOTanace,orisabletoreturntheballinto

    playafterithittheircup,theSuperSaiyanPoints

    resetto0andtheservermusttrytoget3inarow

    again

    ii.ThefirstSuperSaiyanPointisknownasAWunzah)

    iii.ThesecondSuperSaiyanPointisknownasHeatingUp

    iv.ThefinalPointisknownasGoneSuperSaiyan

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    a.Ifaplayerspillsaportionoftheirdrinkoutoftheirvesselwithoutknockingthecupover,theplayermust

    filltheircupuptothestartingpositionbutkeeptheir

    scorewhereitwas

    i.Thismeansifplayersstartedwiththeirdrinksatthe500mLmarkandaplayerspillstheirdrinkwhen

    theyhave14drinksleft,theywouldfilltheirdrink

    backuptothe500mLmarkandstillonlyhave14

    drinksworthoflifeleft

    ii.Thismeansthattheplayerispunishedforspillingtheirdrinkbyhavingtodrinklargeramountsforthe

    restoftheset

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    9)PlayOn

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    a.Insomecasestheballmaybeconsideredtobeletplay(PlayOn)andtheopponentmustreturntheballelse

    losethepoint

    b.Thismayoccurwhen:i.Theballbouncesoffaplayerscupandbackoverthenetwithinbounceregulations(seeSection2,6

    TheVessel)

    ii.Theballhitsaplayerscupandtheplayerreturnsit(seeSection2,6TheVessel)

    iii.Theballbouncesoffasurroundingstructureandtheplayersside(eitherorder)thenbackoverthe

    netwithinbounceregulations(seeSection2,5

    Rebounds)

    c.Anydrinkallocationpointsthatoccurduringtherallyareaccumulatedandgiventotheloserofthepoint

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    10)EndGame

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    a.OnceaplayersLifeforcereacheszero,theyaredeemedtohavelost

    b.Thelosingplayergetsashot(throw)withtheirelbowbehindtheirbaselineatthewinnerscup. Iftheball

    landsinthecupthewinner,thoughstilldeclared

    winner,mustfinishtherestoftheirdrink

    i.ThisisknownastheRebuttal c.Ifaplayerloseswithouthavinggotasingledrinkoffthewinner,thewinnermaymaketheloserdoanudierun

    around

    the

    table

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    Section 3

    Variations of the Rules for Doubles

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    Therulesfordoublesarethesameexceptforthefollowing:

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    1)Serves

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    a.Eachtimeateamwinsapoint/servetheymustalternatewhotakestheserve

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    2)TheVessels

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    a.Whenthegamestartsthevesselsstartontheoutsidecirclessothatthemiddleoneisvacant

    b.Whenateammateiseliminatedtheremainingplayercanchangethecircletheirvesselisoneachtimethey

    loseapoint

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    3)EndGame

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    a.WhenthefirstteammatesLifeforceisdepletedtheyareoutandtheirpartnercontinues

    b.

    Whenthelastteammateisouttheteamlosesandthe

    lastplayerleftfromthelosingteamgetRebuttalon

    theremainingopponentsglasses(oneorboth,

    dependingwhoisleft)

    c.Ifeitheroftheremainingopponentshavenotlostasingledrinkinthesetthentheycangiveoutanudierun

    (aroundthetable)toaplayerontheoppositionthat

    theychoose

    i.Thisisdecidedbytheplayerwhosvesselitisd.Ifbothremainingopponentshavenotlostasingledrink,bothmembersofthelosingteammustdoanudierun

    aroundthetable

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    4)DrinkAllocation

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    a.Theplayerwhoisresponsibleforlosingthepointtakesthedrinks

    i.Thisincludeswinnersfromtheoppositiononadeterminableplayerssideanderrorsthatlosethepoint(unforcedorotherwise)

    ii.Thisdoesnotincludewhenthepointiswonbytheballhittingacupandthepointendingimmediately

    after

    b.Ifthepointendsbyhittingacupandthepointendingimmediatelyafter,theplayerwhosvesseltheballhit

    lastdrinksthetotaloftherally

    i.Thisholdstrueeveniftheotherteammatetriestogettheballbackbutfails

    c.Iftheteamlosesthepointfromawinnerdownthemiddlefromtheopposition,theoppositionchooseswho

    takesthedrinks

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    Section 4

    Drink Allocation

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    b.Lossofpointwhenreceiver:i.BeingAced=2drinks+ 1SuperSaiyanPointii.Loseoffserveifserverhitseithertheirowncupandtheserveisgoodorhitsreceiverscup(regardlessof

    contactmade)=2drinks+1SuperSaiyanPoint

    iii.Loseoffservebutmakecontactwithball(nocuphit)=1drink

    iv.Loseoffservewhenbothserversandreceiverscupshit(regardlessofcontactmade)=4drinks+1

    SuperSaiyanPoint

    v.Makecontactwiththeballonthefull=2drinks+1SuperSaiyanPointvi.Nottakingdrinksbeforeserve=1drinkvii.Sayingreadybutnothavingcupincorrectspot=1

    drink

    viii.Balllandsindrink=Finishwholedrink

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    2)Duringthepoint

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    a.Loseapointwhentheballhitsyourglassanytimeaftertheserveisreturned=2drinks

    b.IftheballmakescontactwithaglassatanypointduringapointandtheballisdeemedPlayOnbyeitherthe

    ballbouncingbackoverwithinbounceregulationsorthe

    playerreturningtheball=add1drinktothetotaldrinks

    attheendofthepoint

    i.e.g.iftheballhitseithercup(only1)beforethepointends(rally)andbouncesbackoverthenet(or

    itisreturned)andaplayerthenlosesthepoint=2

    drinks+1drinkforPlayOn

    ii.e.g.iftheballhitsa3cupswithinarallythenaplayerlosesthepoint=6drinks+1drinkforPlay

    On

    c.Anyplayerthatthemajoritydeemstohavedone/saidsomethingstupidastobeconsideredapartyfoul=1

    drink

    d.Balllandsindrink=Finishwholedrinke.Anydrinksputonthetableduringamatchbyanyone=1drink

    f.Balllandsinspectatorsdrink=finishwholedrink

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    3)TheBakersDozenRule

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    a.Ifaplayerknocksoveraglasssothatitspillsallthedrinksinside,thenthatplayermustdrinktheopponents

    wholedrinkandtheplayersthenfilltheirdrinksbackup

    tohalfofthestartingvalue(roundingup)andtheset

    continues

    i.Fortheofficialamountofdrinks(25)thismeansthattheplayerswouldfillbackuptothevolumeof

    13drinks(abakersdozen)

    b.Ifasecondknockoveroccurswithinthesamesetthesamethinghappensbutusingtheneweststartingvalue

    i.Forthepreviousexample,13wasthenewstartingpoint,so7wouldbethenextstartingpoint

    c.Ifathreeknockoversoccurtothesameplayerwithinthesamematchtheplayerisdeemedtohavelostby

    defaultandthegameisover

    i.Thiswillbethecaseifitistheplayersfaultornotd.TheBakersDozenRuleshallbeenforcedinsinglesandindoubles

    i.IndoublestheplayerthatknockedoverthecupmustdrinkALLtheplayersdrinksincludingtheir

    teammates

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    4)SuperSaiyan

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    a.IfaplayerisSuperSaiyanandwinsapoint,totalthefinalamountofdrinksawardedduringthepointand

    doubleit

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    5)TheDoubleDoubleDoubleDouble

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    a.Indoubles,ifaplayerhitstheballandithitsbothopponents

    glasses,

    within

    bounce

    regulations,

    both

    opponentsdrink4each

    i.Thismustoccurinanyoftheseorders:1.Tablecupothercup2.Cuptableothercup3.Cupothercuptable4.Cupothercup

    ii.IfthereispointsintherallybeforetheDDDD,theplayersmustdrinkthetotaloftherallyeachplus4

    each

    1.e.g.2cupshitinrallythenDDDD=9drinkseach

    iii.ItispossibletohavethisPlayOn1.

    Ifthathappens,theplayerthatlosesthe

    pointmustdrinkthetotaloftherally(not

    includingDDDD)plusboth4s=totalofrally

    (withoutDDDD)+8

    a.e.g.DDDDPlayedOnthen2cupshitinrally=13drinks

    2.IfthepointendswithanotherDDDDthenbothplayersdrinkthetotaloftherallyplus

    another4each=totalofrallyplus12

    a.e.g.DDDDPlayedONthen2cupshitinrallythenDDDD=17drinks

    each

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    CreatedbyAndrewMcMahon&PaulJones

    RulebookbyAndrewMcMahon