Liber Vampyr Vampyr.pdf · Liber Vampyr was a thing of the past ... few are able to unlock the...

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Transcript of Liber Vampyr Vampyr.pdf · Liber Vampyr was a thing of the past ... few are able to unlock the...

Page 1: Liber Vampyr Vampyr.pdf · Liber Vampyr was a thing of the past ... few are able to unlock the greater powers of vampirism, and the mystic blood magic known as cruomancy. The three
Page 2: Liber Vampyr Vampyr.pdf · Liber Vampyr was a thing of the past ... few are able to unlock the greater powers of vampirism, and the mystic blood magic known as cruomancy. The three

Liber Vampyr

Alex Riggs, Joshua Zaback

Secrets of the Blood

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Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc) dialogue, plot, storylines, location, characters and trade dress.

Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either part of the public domain, or is used with the express permission of the creator, or is the property of Can Stock Photo, Inc. Necromancers of the Northwest, LLC claims no special rights or privileges to any art presented herein.

Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than Open Game Content may be reproduced in any form without written permission.

Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.

Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.

DesignersAlex Riggs, Joshua Zaback

EditorRosa Gibbons

Credits

Necromancers of the Northwest, LLC8123 236th St SW, Unit 102Edmonds, WA, 98026www.necromancers-online.com

Original DesignAlex Riggs, Joshua Zaback, Justin Holloway

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Table of ContentsTanor’s Awakening, a Short Story.................................................................................................................4Introduction............................................................................................................................................................5Chapter 1: Classes.................................................................................................................................................5 Revenant Bloodletter.....................................................................................................................................6 RevenantInfiltrator......................................................................................................................................7 Revenant Occultist......................................................................................................................................10Chapter 2: Supplemental Rules.......................................................................................................................15Chapter 3: Feats....................................................................................................................................................19Chapter 4: Prestige Classes.............................................................................................................................33 Sanguine Aspirant.......................................................................................................................................33 Sweetblood Manipulator.............................................................................................................................36 Vampire Hunter..........................................................................................................................................39Chapter 5: New Vampires...............................................................................................................................44 Culled One...................................................................................................................................................44 Feral Vampire (Nachzehrer).......................................................................................................................45 Nosferatu......................................................................................................................................................51 Psychic Vampire (Lianashae)......................................................................................................................53 Revenant.......................................................................................................................................................54Appendix: Steps of the Sanguine Path.......................................................................................................60OGL.........................................................................................................................................................................62

Foreword Insomeways,yourfirstwillalwaysbemorespecialtoyouthananythingthatcomesafterit.Thisistrueofalotofthings,andit’scertainlytrueofgamedesign.Liber Vampyr wasinitiallyreleasedinMarchof2010,andwastheveryfirstthingthatNecromancersoftheNorthwestshowedtotheworld.Atthetime,wethoughtitwasprettyslick,andwereproudofhowwehadaccomplishedsomethingthat,upuntilthen,hadnotreallybeendonebefore:weprovidedrealsupportforvampireplayercharactersinPathfinder.Sure,beforeyoucouldhavesacrificedtwolevelstogainthevampiretemplate...butonlyifyourGMwasinsaneanddidn’tmindyoucompletelyruiningthegame.Andwhatifyouwantedtopatternyourvampireoffofoneofthemanyvampiremythsnotsupportedbythetemplateinthebestiary?Bloodpowers,revenants,andcruomancywereversatile,allowingyoutobuildyourownsetofvampirepowersandweaknesses,andtheyweredesignedwiththingslikecharacterprogressionandgamebalanceinmind.Inshort,thebookwasawesome,andthehundredsofthousandsofdownloadsthatcamelaterserveasproofofthat.

Ontheotherhand,withwisdomandexperiencecomesalotofthings,andoneofthemwastherealizationthatLiberVampyrmaynothavebeenasawesomeaswethought.Manyaspectsofthedesignwereunintuitiveorworkedatcross-purposes.Bloodpowerswereconfusing,andthelinebetweenthemandfeatswasill-defined.Thereweresomebalanceissues,butnottoomany.Itwasalittletoohardforalow-levelrevenanttosecureasourceofbloodtolethimusehisvampiricpowers.Mostofall,thelayoutwasatrocious.Whilewe’vecomealongwayinalotofdifferentcategoriessinceMarch2010,Ithinkthefurthestwe’vecomeisinourlayout,andeventuallyitreachedthepointwhereitdidn’tevenmatterifthebook’scontentwasanygood,itwastoopainfulforustolookatit.

Forawhile,wedecidedtoignoreit.Liber Vampyr wasathingofthepast,whynotleaveitthatway?But,likeallgoodvampires,thebookjustwouldn’tstaydead.Wewantedtodomorewithvampires,butmakinganewbookthatwasdependentononeweweretooembarassedtolookatwas...notanoption.Besides,itjustfeltwrongtoleaveithowitwas.So,eventually,weresolvedthatweweregoingtobringLiberVampyruptodate:boththelayout,andthedesign.Thoseofyoufamiliarwiththepreviouseditionwillquicklynotethechanges,asmuchofthebookwaswrittenfromthegroundup.Itmaybeoursecondtakeonvampires,butLiberVampyrwillalwaysbenumberoneinourcold,necromantichearts.

~Alex RiggsHead Designer

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Tanor’sAwakening

Tanorawokewithastart,uncertainwherehewas.Hissurroundingswerecramped,andittookhimamomenttorealizethattherewasnolight,becauseforsomestrangereasonhefoundhecouldseeperfectlyevenintotaldarkness.Ittookhimevenlongertorealizehewasn’tbreathing.Andthenitallcamebacktohim,inaflood:thewoman,Vilmena,withherhauntingbeautyandunearthlygrace,andhersoft,porcelainskin.Howshehadseducedhim.Bittenhim.Feduponhim.Thatwasthelastthingherememberedbeforewakingupinthisdark,enclosedspace.Andthenhefeltacreepingfeelinginthepitofhisstomach,ashebegantofeelthehunger.Theterrible,ever-presenthungerofthevampire.

Thehungerwassoinsistent,sopowerful,thathewasswiftlylostinit.Whowashe?Itdidn’tmatter.Wherewashe?Notnearprey.Heneededtofindprey.Neededtofeed.Hewassohungry.Frantically,hebeganclawingatthewallsofhisprison,scrapingmadly,lettingouttheferalhowlofanightbeast,untiltheveryearthseemedtoquakeathisrageandfrustration.

Andthenhisprisonopened,andawaveofpalemoonlightwashedoverhim.Standingoverhimhecouldseetheproud,sensualfigureofVilmena,staringdownathimappraisingly.Inonehandsheheldthelimpformofwhatappearedtobeafilthybeggarbythebackoftheneck,hisweightapparentlynoburdenforhersinglehand.Shedroppedthelimp,rankbodyintoTanor’scoffin—forindeedthatwaswhathisprisonhadbeen—andimmediately,withoutevenrealizingit,hehadsunkhisteethdeepintotheman’sthroatandwasgorginghimselfontheman’sblood.

Themanreekedofaleandpoorhygiene,theskintastingofoil,sweat,andfilth.ButTanordidn’tcare.Thebloodwassosweet,rushingdownhisthroat.Itwaswarm,almosthot,onhistongue,anditstastewasenticingbeyondanythinghehadeverknowninmortallife.EverysipwasanexplosionofriotoustastesinhismouthasTanordranktheman’sverylifeessence.

Hedidn’tcomeoutofhisreverieuntilsometimeafterthebloodhadrunout.Hewasn’tsurehowlongithadbeen,perhapsminutes,perhapshours.ItwasallabluruntilfinallyhelookeduptoVilmena,whosmiledandtookhishand,helpinghimtostand.Hewouldalwaysrememberthewordsshespokenext.

“Come,mychild.Ihavemuchtoteachyouaboutyournewlife.”Truerwordswereneverspoken.

Image©CanStockPhotoInc./prometeus

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Chapter1:Classes Manyvampires,suchasthetypedescribedinthePathfinder Bestiary,revelintheirnewfoundunlife.Therearesomehowever,who,havingbeenturned,trulyembracetheirnewforms:devotingthemselvesmindandbodytosearchingdeepinsidetheirsoulsandmasteringtheirnewexistenceandthehungerthatisforevermoreapartofthem.Thesefewareabletounlockthegreaterpowersofvampirism,andthemysticbloodmagicknownascruomancy.Thethreebaseclassesincludedinthisbookaretherevenantinfiltrator,therevenantoccultist,andtherevenantbloodletter.Thesethreeclassesaresummarizedbelow.

Revenant Bloodletter:Thesefearsomewarriorsarenotonlyskilledfighterscapableofgoingtoe-to-toewithmanyofthebest,theycandrawonagreatnumberofsupernaturalpowersthroughthelifeessencetheystealfromtheirvictims.Theyhavethegreatestcapacityforstoringbloodandlearnthemostbloodpowersofanycruomancer.

Revenant Infiltrator: Revenantinfiltratorsaremastersofblendinginwiththeirpreyandlivinginmortalsociety.Thoughtheydelvedeeplyintothepowersofcruomancy,theydonotembraceeveryaspectoftheirvampiricheritage,andareabletocastasideanumberoftheweaknessesoflifeasarevenant.Theytendtobethemastersofavarietyoftrades,andareoftenpreparedforanyoccasion.

Revenant Occultist: Called“bloodsorcerers”bysome,therevenantoccultististheleasttalentedatcruomancy.Despitethis,sheisapowerfulpractitionerofarcanemagic,andknowshowtousestolenlifeessencetoenhanceherspellstoterrifyingeffect.

Sidebar: Common Causes of Vampirism

Vampiremythsareasoldastime,anditseemsthatforeverymyththereisadifferentwayinwhichonebecomesavampire.Manyvampiresspreadtheirafflictionthroughtheirbite,eitherindiscriminately,oronlywhentheychooseto“embrace”theirtarget.Othersspreadvampirismasaliteraldisease,whichcanbeinflictedinanumberofways.Inothertales,thereisnowayto“spread”vampirism,andeachpersonwhorisesasoneoftheundeaddoessobecauseofsomegravesinthatheconnectedinlife.Belowaresomepopularlegendsaboutwhatcancauseapersontoriseasavampire.Notethatthesearejustguidelines,andGMsshouldfeelfreetopickandchoosewhichofthesewillworkinagivengame,andwhicharesimplymyth.SomeGMsmightdeterminethatanyonewhoissubjecttoacertainnumberoftheseconditionswillriseasavampire,butanyoneconditionisnotenough.Othersmightdeterminethatsomeorallofthesecancauseacorpsetoriseasavampire,unlesssimplestepsaretakentopreventthatfromhappening,etc.Acorpsemightriseasavampireif…

• …thecorpseisjumpedoverbyananimal.• …thebodyboreawoundwhichhadnotbeentreatedwithboilingwater.• …thecorpsewasanenemyofthechurchinlife.• …thecorpsewasamageinlife.• …thecorpsewasbornabastard.• …thecorpseconvertedawayfroma“true”faith(historically,theEasternOrthodoxChurch).

Ontheotherhand,thesecountermeasuresaresupposedtopreventacorpsefromrisingasavampire:• Agoodpersonneednotfearrisingasavampire.• Crossingoneselfbeforeinitiatingsexsparesanyresultingchildrenfrombecomingavampire.• Certainblessingsperformedoverthebodycanpreventthecorpsefromrisingasavampire.• Buryingthecorpseface-downmaynotpreventthecorpsefrombecomingavampire,butsupposedlypreventshim

fromrisingoutofhisgrave.

Introduction Vampireshavelongbeenastapleoffantasticmyth,andlongbeforetheywerepopularfiguresinroleplayinggamesandfantasynovels(nottomentionmoviesandTVshows)theywerethefantasticnightmaresofancient(andnot-so-ancient)folklore.Vampirestorieshavebeentoldforsolongandbysomanydifferentstorytellers,thattheyhaveevolvedmuchovertime.Today,therearenearlyasmanydifferentstylesofvampireasthereareindividualvampirecharacters.Somevampiresburninthesun,whileotherssparkle.Somevampiresshyfromthecross,whileotherslaughatitinscornbeforerippingoutthethroatofitswielder.Sometimesvampirismmakesapersonincurablyevil,inothercasesavampireisonlyevilifitdoesevilthings.Whiletherearecertainthingsthattendtobetrueinthemajorityofvampiremyths,thereisnotevenonesingleuniversalaspectofvampiresthateveryversionofthemythcanagreeon.

Atthetimethatthisbookwasoriginallywritten,therewasreallyonlyonekindofvampireinPathfinder, and ourstatedgoalwastoprovidebothplayersandGMswithoptionsforbringingtolifeanynumberofdifferent“types”ofvampires.Withtheadventofadditionalbestiaries,thisisnolongertheprimaryconcern.Now,therealgoalofthebookistomakevampirecharactersmoreaccessible:thelastfewdecadeshaveseenvampiresinmediashiftdramaticallyfrominhumanmonstertorelatableantihero.WhynotinPathfinder,aswell?Thisbooktakestheapproachof“buildyourownvampire,”providingyouwiththetoolsnecessarytotakemostkindsofvampiresyoucanimagineandturnthemintoafunandviablecharacterforaroleplayinggame.

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RevenantBloodletter “You think you know power, mortal? You know nothing of power. Until you have felt the power of the blood flowing through you, making you stronger, faster, tougher and just plain betterthan your prey; until you’ve felt the ecstasy of warm blood in your throat fresh from the kill, you know nothing of power.” ~Edessia the Red, revenant bloodletter

Powerfulwarriorswhodrawheavilyonthelifeessenceofothers,revenantbloodlettersarefearsomeopponentsinbattle.Thoughtheylacktheformaltrainingofafighter,theymorethanmakeupforitwiththeirundeadimmunitiesandtheirpredatoryferocity.Whereasafighterorapaladinmightspendyearstrainingwithaswordtolearnhowtofightwithdeadlyefficiency,therevenantbloodlettertapsintoherinnerpredator,drivinghomekillingblowsbypureinstinct.Shecanusethestolenlifeforceofhervictimstogranthersupernaturalresilience,makinghernearlyunstoppableonthefieldofbattle.

Truemastersofcruomancy,revenantbloodlettersarenearlyasimposingoffthebattlefieldasonit.Theycanstoretrulymassiveamountsoflifeessencefromthebloodoftheirfallenvictims,andbyfullyembracingtheirpredatoryexistence,theymasterawidervarietyofvampiricabilitiesthananyotherkindofcruomancer.

MakingaRevenantBloodletter

Arevenantbloodletterisprimarilyameleefighter,muchlikeafighterorbarbarian.Herbloodlustabilityensuresthatoncefirstbloodisspilled,sheisaheavyhittercapableofdishingoutextremedamage.Revenantbloodlettersalsogainalargenumberofbonusvampirefeats,allowingthemtomakethemostoftheirvampiricnature.Dependingonherchoiceofvampiricabilities,arevenantbloodlettermayalsobeabletofillotherrolestoalimitedextent,withtheabilitytodominateorterrifyfoes.

Abilities:HighStrengthandWisdomareimportantforarevenantbloodletter.Strengthiscrucialtonearlyallup-frontfighters,allowingthemtohitanddealmoredamage.Beingarevenant,therevenantbloodletterusesWisdomforherbonushitpoints,andsoahighWisdomwillallowhertostayinthefightlonger.Finally,theDCsformanyoftherevenantbloodletter’sbloodpowersareCharisma-based.

Races:Revenantbloodletterstendtobehuman,half-orc,ordwarven.Theseracestendtobethemostinterestedintheferal,melee-intenseaspectsoftheclass,whileelves,halflings,andgnomestendtypicallyfindthemselvesmoreattractedtoeithertherevenantasceticorrevenantoccultistclasses.

Alignment:Aspredatorswhomustconsumethebloodofotherstosurvive,fewrevenantsofanykindaregood,andrevenantbloodlettersspendmuchoftheirtimeandgainmostoftheirstrengthfromtappingintotheirferal,predatorynature.Becauseofthis,revenantbloodlettersareveryrarelylawfulinalignment,andveryfewrevenantbloodlettersaregood,thoughsomefewdomanagetoaccess

theirinnerbeastwithoutslippingintodarknessthemselves. Starting Gold: 5d6x10 Hit Die:d12

ClassSkills: Therevenantbloodletter’sclassskillsareAcrobatics(Dex),Climb(Str),Craft(Int),Disguise(Cha),Fly(Dex),Intimidate(Cha),Knowledge(local)(Int),Knowledge(religion)(Int),Profession(Wis),Survival(Wis),andSwim(Str) Skill Ranks per Level: 2+Intelligencemodifier.

ClassFeatures:

Thefollowingareclassfeaturesoftherevenantbloodletter.

Weapon and Armor Proficiency:Arevenantbloodletterisproficientwithallsimpleandmartialweapons,andwithallarmor(light,medium,andheavy)andshields(excepttowershields).

Revenant: At1stlevel,arevenantbloodlettergainstherevenanttemplate.Iftherevenantbloodletterwasalreadyarevenant,thishasnoeffect.Charactersthatcannotgaintherevenanttemplatecannottakelevelsinrevenantbloodletter.

Cruomancy:Foreachlevelofrevenantbloodletterthatacharactergains,hercruomancerlevelincreasesby1.Additionally,asshegainsadditionallevelsofrevenantbloodletter,themaximumnumberofbloodpointsthatshecanhaveinherbloodpointpoolincreases,asindicatedonTable1-1:TheRevenantBloodletter.

Bloodlust (Su): Beginningat1stlevel,arevenantbloodletter’spowerfulbloodlustgrantshimextrastrengthandvigorwheneverheisexposedtothescentoffreshblood.Whenevertherevenantbloodletteriswithin30feetofalivingcreaturethatcouldpotentiallybedrainedforbloodpoints,andthathassufferedhitpointdamageinthelasthour,shegainsa+2enhancementbonustoherStrengthscore.Thisbonuslastsforaslongassheremainswithin30feetofthecreature,andforoneroundthereafter.Anythingthatwouldblockthescentofblood(includingotheroverpoweringodors,anobjectormagiceffectthatblocksscent,etc.)preventstherevenantbloodletterfrombenefittingfromthisability.

At5thlevel,andeveryfourlevelsthereafter,theenhancementbonusgrantedbythisabilityincreasesbyanadditional+2,toamaximumenhancementbonusof+10at17thlevel.

Bonus Feats:At1stlevel,arevenantbloodlettergainsImprovedVampire’sBiteasabonusfeat,aswellasanyonevampirefeatofherchoiceforwhichshequalifies.Additionally,at2ndlevelandeveryeven-numberedlevelthereafter,shegainsanadditionalvampirefeatofherchoiceforwhichshequalifiesasabonusfeat.

Savage Bite (Ex):Beginningat3rdlevel,arevenantbloodletter’sfangsgrowlarger,grantinghimaprimarybitenaturalattackwhichdeals1d4+Strengthmodifierpointsofpiercingdamageonasuccessfulhit.Further,forevery15pointsofdamagethatheinflictsinthisway,hegains1blood

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Level Special1st +1 +2 +0 +0 Bloodlust +2, bonus feat, improved vampire's bite 22nd +2 +3 +0 +0 Bonus feat 43rd +3 +3 +1 +1 Savage bite 1d4 64th +4 +4 +1 +1 Bonus feat 85th +5 +4 +1 +1 Bloodlust +4 106th +6/+1 +5 +2 +2 Bonus feat 127th +7/+2 +5 +2 +2 Savage bite 1d6 148th +8/+3 +6 +2 +2 Bonus feat 169th +9/+4 +6 +3 +3 Bloodlust +6 1810th +10/+5 +7 +3 +3 Bonus feat 2011th +11/+6/+1 +7 +3 +3 Savage bite 1d8 2212th +12/+7/+2 +8 +4 +4 Bonus feat 2413th +13/+8/+3 +8 +4 +4 Bloodlust +8 2614th +14/+9/+4 +9 +4 +4 Bonus feat 2815th +15/+10/+5 +9 +5 +5 Savage bite 1d10 3016th +16/+11/+6/+1 +10 +5 +5 Bonus feat 3217th +17/+12/+7/+2 +10 +5 +5 Bloodlust +10 3418th 18/ 13/ 8/ 3 11 6 6 Bonus feat 36

Maximum Blood Points

Table 1‐1: The Revenant BloodletterBase Attack 

BonusFort Save

Ref Save

Will Save

18th +18/+13/+8/+3 +11 +6 +6 Bonus feat 3619th +19/+14/+9/+4 +11 +6 +6 Savage bite 1d12 3820th +20/+15/+10/+5 +12 +6 +6 Bonus feat, undying 40

point.Thedamageneednotbedealtinconsecutiverounds,oreventothesamecreature,butdamagedealtmorethan1minutepriordoesnotcounttowardsgainingbloodpoints.

At7thlevel,andeveryfourlevelsthereafter,theamountofdamagethattherevenantbloodletterinflictswithhisbiteattackincreases,asindicatedonTable1-1:TheRevenantBloodletter.

Undying (Su): By20thlevel,arevenantbloodletterispracticallyimpossibletokillpermanently.Ifheisslain,herisesagainin4d6dayswithfullhitpointsandonlyasinglebloodpoint.Ifhisbodywasheavilymutilatedasaresultoforafterhisdeath,suchasbeingbeheadedorhavingmultiplelimbsdismembered,thentheprocesstakes4d6weeks,instead,buthereturnstolifewithallofhismissingpartsintact.Ifhisbodyiscompletelydestroyed,suchasbeingburnedtoashesordisintegrated,theprocesstakes4d6months,andtherevenantbloodletter’sbodyreformsinanearbycrypt,cemetery,catacomb,orsimilarlocation.Finally,ifhisbodyiscompletelydestroyedandspecialritesandprayersareperformed,thepersonperformingtheritesmustmakeaspecialKnowledge(religion)check(DC40+therevenantbloodletter’sWisdommodifier),orelseuseawish or miracle spell.Ifthecheckissuccessful,orawish or miracle spellisused,therevenantbloodletterdoesnotreturnonhisown(thoughhecanbebroughtbacktolifethroughothermeans).Ifnowish or miracle spellisused,andthecheckfails,thentherevenantbloodletterrejuvenatesafter4d6years.

Thisprocessdoesnotnecessarilyrestoreanylostequipmentorpossessionsthattherevenantbloodlettermayhavepossessed,iftheywereremovedfromhispersonordestroyedwhilehewasdead.

RevenantInfiltrator “The living? Why should I fear them. They’re all just silly sheep, wandering around, fretting about their daily lives. So few of them evens suspect that our kind walk amongst them, intermingled in their precious little society without them even suspecting a thing. We’re nothing more than ghost stories and superstition to them, as insubstantial as a wisp of smoke. And all the while, we can enjoy the luxuries of our smug, reassured little flock.” ~Katrine Nightfang, revenant infiltrator

Thoughallrevenantsarepredatorsbynature,revenantinfiltratorsareparticularlyadeptatavoidingnotice,andperformingtheirdarkdeedsundetectedbytheirvictims.Whiletheydonotgenerallyconcernthemselveswithtrapsinthewaythataroguedoes,andtheydonotfocusasmuchontheartofsudden,deadlyblows—forsuchathingwouldbeawaste,toonewhofeedsonlife—theyarenonethelessasstealthyasanyrogue,andwhattheylackinthewayoftraininginthethieves’arts,theymorethanmakeupforwiththegiftsofundeath.

Revenantinfiltratorsgainalargenumberofvampiricpowers,andpossessalargerbloodpointpoolthanmostotherrevenants.Thoughtheyarenotquiteasintouchwiththeirvampiricnatureassomeotherrevenants,theymakeupforitwithavarietyofotherskillsthatallowsthemtobettergetbyinaworldfilledwithmortals.

MakingaRevenantInfiltrator

Arevenantinfiltratorfillsasimilarroleasamoretraditionalrogue,inthatsheisstealthyandmaneuverable,andgainsaccesstoalargenumberofskills.Sheissomewhatmoredefensivelyorientedthantherogue,however,and

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Level Special1st +0 +0 +2 +0 Lifelike, paralyzing strike 1/day 12nd +1 +0 +3 +0 Bonus feat, evasion 33rd +2 +1 +3 +1 Lose weakness, revenant vigor +1 44th +3 +1 +4 +1 Bonus feat, uncanny dodge 65th +3 +1 +4 +1 Paralyzing strike 2/day 76th +4 +2 +5 +2 Bonus feat, revenant vigor +2 97th +5 +2 +5 +2 Lose weakness 108th +6/+1 +2 +6 +2 Bonus feat, improved uncanny dodge 129th +6/+1 +3 +6 +3 Paralyzing strike 3/day, revenant vigor +3 1310th +7/+2 +3 +7 +3 Bonus feat 1511th +8/+3 +3 +7 +3 Lose weakness 1612th +9/+4 +4 +8 +4 Bonus feat, revenant vigor +4 1813th +9/+4 +4 +8 +4 Paralzying strike 4/day 1914th +10/+5 +4 +9 +4 Bonus feat 2115th +11/+6/+1 +5 +9 +5 Lose weakness, revenant vigor +5 2216th +12/+7/+2 +5 +10 +5 Bonus feat 2417th +12/+7/+2 +5 +10 +5 Paralyzing strike 5/day 2518th 13/ 8/ 3 6 11 6 Bonus feat  re enant  igor  6 2

Maximum Blood Points

Table 1‐2: The Revenant InfiltratorBase Attack 

BonusFort Save

Ref Save

Will Save

18th +13/+8/+3 +6 +11 +6 Bonus feat, revenant vigor +6 2719th +14/+9/+4 +6 +11 +6 Lose weakness 2820th +15/+10/+5 +6 +12 +6 Bonus feat, paralysis master 30

revenantinfiltratorsareabletocastasidealargenumberofthedrawbacksassociatedwiththevampiriccondition.Dependingonherchoiceofvampiricabilities,arevenantinfiltratorcanfulfillawidevarietyofroleswithrelativeease.

Abilities:AhighDexterityscoreisusefulforavoidingbothincomingattacksanddetectionwhenmovingstealthily,andisagreatassettorevenantinfiltrators.Charisma,whichnotonlygovernshowwellarevenantinfiltratorinteractswithothers,butalsodeterminesthesavingthrowDCsofmostofhervampirefeats,isalsoveryimportant.AhighWisdomgrantsbothanimprovedmentaldefenseandadditionalhitpoints,whileahighIntelligencegrantsaccesstoawidervarietyofskills.

Races:Revenantinfiltratiorstendtobehumans,elves,orhalf-elves,astheseracesarebestabletopassunnoticedinmostsocieties,andalsotheonesthattendtoenjoythecreaturecomfortsofurbanelifethemost.Halflingsaremorerarenotsomuchbecausetheydonotfitinorenjoywell-populatedareas,butratherbecausefewhalflingsbecomerevenantsinthefirstplace.Thosethatdotendtobecomerevenantinfiltrators,however.

Alignment:Aspredatorswhomustconsumethebloodofotherstosurvive,fewrevenantsofanykindaregood,andrevenantinfiltratorsarenotanexceptiontothisrule.Becausetheyaregenerallydefensively-oriented,andtakecertainpainstoensurethattheyfitin,theytendtowardslawfulalignments,ratherthanchaoticones,butthisisnotahardandfastrule.Thoughgood-alignedrevenantinfiltratorsarestillveryrare,goodalignedrevenantsarenonethelessmorelikelytoberevenantinfiltratorsthantheyarerevenantbloodlettersorrevenantoccultists. Starting Gold: 4d6x10 Hit Die: d8

Class Skills Therevenantinfiltrator’sclassskillsareAcrobatics(Dex),Appraise(Int),Bluff(Cha),Climb(Str),Craft(Int),Diplomacy(Cha),DisableDevice(Dex),Disguise(Cha),EscapeArtist(Dex),Fly(Dex),Intimidate(Cha),Knowledge(local)(Int),Knowledge(religion)(Int),Linguistics(Int),Perception(Wis),Perform(Cha),Profession(Wis),SenseMotive(Wis),SleightofHand(Dex),Stealth(Dex),andSwim(Str) Skill Ranks per Level: 6+Intelligencemodifier.

ClassFeatures

Thefollowingareclassfeaturesoftherevenantinfiltrator.

Weapon and Armor Proficiency:Arevenantinfiltratorisproficientwithallsimpleweapons,plusthehandcrossbow,rapier,sap,shortbow,andshortsword.Theyareproficientwithlightarmor,butnotwithshields.

Revenant: At1stlevel,arevenantinfiltratorgainstherevenanttemplate.Iftherevenantinfiltratorwasalreadyarevenant,thishasnoeffect.Charactersthatcannotgaintherevenanttemplatecannottakelevelsinrevenantinfiltrator.

Cruomancy:Foreachlevelofrevenantinfiltratorthatacharactergains,hercruomancerlevelincreasesby1.Additionally,asshegainsadditionallevelsofrevenantinfiltrator,themaximumnumberofbloodpointsthatshecanhaveinherbloodpointpoolincreases,asindicatedonTable1-2:TheRevenantInfiltrator.

Lifelike (Ex): Beginningat1stlevel,arevenantinfiltratoradds1/2herleveltoDiplomacychecksmade

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toinfluencetheattitudesofhumanoidcreatures,aswellastoDisguisechecksmadetoappearasalivingcreature(minimum+1).

Paralyzing Strike (Ex): Beginningat1stlevel,arevenantinfiltratorlearnshowtostrikeafoeinsuchawayastoleavethemparalyzed.Asastandardaction,therevenantinfiltratorcanmakeasinglemeleeattackagainstacreature.Iftheattackhits,itdealsdamageasnormal,andthetargetmustsucceedonaFortitudesave(DC10+1/2therevenantinfiltrator’sclasslevel+therevenantinfiltrator’sIntelligencemodifier)orbeparalyzed.Thetargetmaymakeanewsavingthroweachroundasafull-roundactiontoendtheeffect,butallsavingthrowsafterthefirstsuffera-4penalty.Evenifthetargetisunabletosucceedonanysavingthrows,theeffectendsautomaticallyafter5minutes.Iftheattackmisses,theuseoftheabilityiswasted.Creaturesthatarenotliving(suchasconstructsorundead),orareimmunetocriticalhitsorprecision-baseddamage,areimmunetothisability.

Therevenantinfiltratorcanusethisabilityonceperdayat1stlevel.At5thlevel,andeveryfourlevelsthereafter,shecanusethisabilityoneadditionaltimeperday.

Bonus Feats: At2ndlevel,andeveryeven-numberedlevelthereafter,shegainsasinglevampirefeatofherchoiceforwhichshequalifiesasabonusfeat.

Evasion (Ex): At2ndlevelandhigher,arevenantinfiltratorcanavoidevenmagicalandunusualattackswithgreatagility.Ifshemakesasuccessful Reflex savingthrow againstanattackthatnormallydealshalfdamageonasuccessfulsave,sheinsteadtakesnodamage.Evasioncanbeusedonlyiftherevenantinfiltratoriswearinglightarmorornoarmor.A helplessrevenantinfiltratordoesnotgainthebenefitofevasion.

Lose Weakness: At3rdlevel,andeveryfourlevelsthereafter,arevenantinfiltratormaychooseasinglelesserweaknessthatshegainedasaresultofgainingtherevenanttemplate,andloseit,foreverfreeingherselfofthatparticularweakness.Beginningat15thlevel,shecanchoosetoloseasinglegreaterweakness,ratherthanasinglelesserweakness,eachtimethatshegainsthisability.Therevenantcannotlosetheblooddependencyorsunlightvulnerabilityweaknessesinthisway.

Revenant Vigor (Su): Beginningat3rdlevel,arevenantinfiltratorisbetterabletoresisteffectsthatuseherundeadnatureasaweakness,andshegainsa+1bonusonsavingthrowsmadetoagainstspellsorabilitiesthatspecificallyaffectundead(suchascontrol undead, undeath to death,oracleric’schannelenergyclassfeature).Further,hewell-developedsenseofself-preservationmakesiteasierforhertododgethemostdevastatingattacks,andshealsogainsa+1dodgebonustoACagainstattacksthatspecificallydealextradamageorhaveextraeffectsagainstundeadcreatures(suchastheattackofapaladinusingthesmiteevilclassfeature,oranattackmadewithadisrupting weapon).At6th level,andeverythreelevelsthereafter,thesebonusesincreasebyanadditional+1(toamaximumof+6at18thlevel).

Uncanny Dodge (Ex): Startingat4thlevel,arevenantinfiltratorcanreacttodangerbeforehersenseswouldnormallyallowhertodoso.Shecannotbecaughtflat-

footed,nordoessheloseherDexbonustoACiftheattackerisinvisible.ShestilllosesherDexteritybonustoACifimmobilized.ArevenantinfiltratorwiththisabilitycanstillloseherDexteritybonustoACifanopponentsuccessfullyusesthefeintaction(seeCombat)againsther.

Ifarevenantinfiltratoralreadyhasuncannydodgefromadifferentclass,sheautomaticallygainsimproveduncannydodge(seebelow)instead.

Improved Uncanny Dodge (Ex): Arevenantinfiltratorof8thlevelorhighercannolongerbeflanked.Thisdefensedeniesaroguetheabilitytosneakattacktherevenantinfiltratorbyflankingher,unlesstheattackerhasatleastfourmoreroguelevelsthantherevenantinfiltrator’slevel.

Ifacharacteralreadyhasuncannydodge(seeabove)fromanotherclass,thelevelsfromtheclassesthatgrantuncannydodgestacktodeterminetheminimumroguelevelrequiredtoflanktherevenantinfiltrator.

Paralysis Master (Ex): Beginningat20thlevel,arevenantinfiltratorcanuseherparalyzingstrikeabilitywithease.AslongashertargetisdenieditsDexteritybonustoAC,orsheisflankinghertarget,shecanuseherparalyzingstrikeclassfeaturewithoutexpendingadailyuseofthatability.Additionally,thepenaltythatvictimsofherparalyzingstrikeabilitysufferonsubsequentsavingthrowstoendtheeffectincreasesto-8.

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RevenantOccultist Magic of the blood is potent, but it is somewhat less versatile than the more widespread arcane magics. These magics, too, are potent, but suffer from the distinct drawback that they are particularly exhausting to use, and exacting upon the mind. A select few of us, however, have the discipline and innate skill necessary to master both. ~Illiana Solomon

Revenantoccultistscareaboutonlyonething:gettingpower,andlotsofit.Notsatisfiedwithsimplymasteringarcanespells,revenantoccultistsalsodelvedeepintotheirvampiricpowers,usingtheircruomancytosupplementtheirmoretraditionalspellcasting.

Arevenantoccultist’smagiccomesfromherblood,muchlikeasorcerer’s,butbecauseoftherevenantoccultist’sclosetiestobloodandbloodmagic,sheisabletoevenbettermanipulatethearcanepotentialcoursingthroughherblackened,witheredveins.Themostpowerfulrevenantoccultistsfindalmostnothingimpossibletodo,anditisrumoredthattruemastersoftheartareevencapableofreplenishingtheirspellswithoutresting.

MakingaRevenantOccultist

Arevenantoccultististhespellcasteroftheparty,andcanhandleanythingfrommagicalartillerytosupporttobattlefieldcontrol.Herbloodpowerssupplementherspellcastingability,allowinghertocoveranygapsinherspellsknown.HerhighCharismaandIntelligencemakesheranexcellentchoiceforpartyleader.

Abilities:Arevenantoccultist’smostimportantabilityscoreisCharisma.CharismadeterminesthesaveDCsforherspellsandbloodpowers.Dexteritycanhelpheravoidbeinghitincombat.Finally,asaRevenant,arevenantoccultistderivesherbonushitpointsfromherWisdomscore.

Races:Revenantoccultiststendtobehuman,elven,orgnomish.Thoughelvesandgnomesaremoreaccustomedtowizardrythansorcery,therevenantoccultist’sscholarlyapproachtotheirinherentmagiciseasyenoughforthemtounderstand.Half-orcsanddwarvesarenottypicallymagicallyinclinedinlife,anddeathdoesnotchangethisinmorethanahandfulofthem.

Alignment:Likeallrevenants,revenantoccultistsrequirethebloodofthelivingtocontinuetheirunnaturalexistence,andmanyofthemcometoviewlivingcreaturesaslittlemorethancattle.Forthisreasonveryfewrevenantoccultistsareofgoodalignment,andmostareevil.Arevenantoccultistisequallylikelytotendtowardsachaoticorevilalignment.

Starting Gold: 2d6x10 Hit Die: d6

Class Skills

Therevenantoccultist’sclassskillsareAppraise(Int),Bluff(Cha),Craft(Int),Fly(Dex),Intimidate(Cha),Knowledge(arcana)(Int),Knowledge(religion)(Int),

Profession(Wis),Spellcraft(Int),andUseMagicDevice(Cha). Skill Ranks per Level: 2+Intelligencemodifier.

ClassFeatures

Thefollowingareclassfeaturesoftherevenantoccultist.

Weapon and Armor Proficiency:Revenantoccultistsareproficientwithallsimpleweapons.Theyarenotproficientwithanytypeofarmororshield.Armorinterfereswitharevenantoccultist’sarcanegestures,whichcancauseherspellswithsomaticcomponentstofail(SeeArcaneSpellsandArmorinthePathfinder Roleplaying Game Core Rulebook formoreinformationaboutarcanespellfailure).

Revenant: At1stlevel,arevenantoccultistgainstherevenanttemplate.Iftherevenantoccultistwasalreadyarevenant,thishasnoeffect.Charactersthatcannotgaintherevenanttemplatecannottakelevelsinrevenantoccultist.

Cruomancy:Foreachlevelofrevenantoccultistthatacharactergains,hercruomancerlevelincreasesby1.Additionally,asshegainsadditionallevelsofrevenantoccultist,themaximumnumberofbloodpointsthatshecanhaveinherbloodpointpoolincreases,asindicatedonTable1-3:TheRevenantOccultist.

Spells:Arevenantoccultistcastsarcanespellsdrawnfromthesorcerer/wizardspelllistpresentedinthePathfinder Roleplaying Game Core Rulebook.Shecancastanyspellsheknowswithoutpreparingitaheadoftime.Tolearnorcastaspell,arevenantoccultistmusthaveaCharismascoreequaltoatleast10+thespelllevel.TheDCforasavingthrowagainstarevenantoccultist’sspellis10+thespelllevel+therevenantoccultist’sCharismamodifier.

Likeotherspellcasters,arevenantoccultistcancastonlyacertainnumberofspellsofeachspelllevelperday.Herbasedailyspellallotmentisgivenon[Table1-4:RevenantOccultist].Inaddition,shereceivesbonusspellsperdayifshehasahighCharismascore(seethePathfinder Roleplaying Game Core Rulebookformoreinformationonbonusspellsforhighabilityscores).

Arevenantoccultist’sselectionofspellsisextremelylimited.Arevenantoccultistbeginsplayknowingthree0-levelspellsandone1st-levelspellofherchoice.Atmostnewrevenantoccultistlevels,shegainsoneormorenewspells,asindicatedon[Table1-5:RevenantOccultistSpellsKnown].Unlikespellsperday,thenumberofspellsarevenantoccultistknowsisnotaffectedbyherCharismascore;thenumberson[Table1-5:RevenantOccultistSpellsKnown]arefixed.

Uponreaching4thlevel,andateveryeven-numberedrevenantoccultistlevelafterthat(6th,8th,andsoon),arevenantoccultistcanchoosetolearnanewspellinplaceofoneshealreadyknows.Ineffect,therevenantoccultistlosestheoldspellinexchangeforthenewone.Thenewspell’slevelmustbethesameasthatofthespellbeingexchanged.Arevenantoccultistmayswaponlyasinglespellatanygivenlevel,andmustchoosewhetherornottoswapthespellatthesametimethatshegainsnewspellsknownfor

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Level Fort Ref Will Features 1st 2nd 3rd 4th 5th 6th 7th 8th 9th1st +0 +0 +0 +2 Cantrips, bonus feat 1 3 ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐2nd +1 +0 +0 +3 2 4 ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐3rd +1 +1 +1 +3 Blood magic 1 3 5 ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐4th +2 +1 +1 +4 4 6 3 ‐ ‐ ‐ ‐ ‐ ‐ ‐5th +2 +1 +1 +4 Bonus feat 5 6 4 ‐ ‐ ‐ ‐ ‐ ‐ ‐6th +3 +2 +2 +5 Lose weakness 6 6 5 3 ‐ ‐ ‐ ‐ ‐ ‐7th +3 +2 +2 +5 Blood magic 2 7 6 6 4 ‐ ‐ ‐ ‐ ‐ ‐8th +4 +2 +2 +6 8 6 6 5 3 ‐ ‐ ‐ ‐ ‐9th +4 +3 +3 +6 Bonus feat 9 6 6 6 4 ‐ ‐ ‐ ‐ ‐10th +5 +3 +3 +7 10 6 6 6 5 3 ‐ ‐ ‐ ‐11th +5 +3 +3 +7 Blood magic 3 11 6 6 6 6 4 ‐ ‐ ‐ ‐12th +6/ +1 +4 +4 +8 Lose weakness 12 6 6 6 6 5 3 ‐ ‐ ‐13th +6/ +1 +4 +4 +8 Bonus feat 13 6 6 6 6 6 4 ‐ ‐ ‐14th +7/ +2 +4 +4 +9 14 6 6 6 6 6 5 3 ‐ ‐15th +7/ +2 +5 +5 +9 Blood magic 4 15 6 6 6 6 6 6 4 ‐ ‐16th +8/ +3 +5 +5 +10 16 6 6 6 6 6 6 5 3 ‐17th +8/ +3 +5 +5 +10 Bonus feat 17 6 6 6 6 6 6 6 4 ‐18th +9/ +4 +6 +6 +11 Lose weakness 18 6 6 6 6 6 6 6 5 3

Bonus Blood Points

Spells Per DayTable 1‐3: The Revenant Occultist

Base Attack Bonus

18th +9/ +4 +6 +6 +11 Lose weakness 18 6 6 6 6 6 6 6 5 319th +9/ +4 +6 +6 +11 Blood magic 5 19 6 6 6 6 6 6 6 6 420th +10/ +5 +6 +6 +12 Spellblood 20 6 6 6 6 6 6 6 6 6

thelevel. Unlikeawizardoracleric,arevenantoccultistneednotprepareherspellsinadvance.Shecancastanyspellsheknowsatanytime,assumingshehasnotyetusedupherspellsperdayforthatspelllevel.

Bonus Feats:At1stlevel,arevenantoccultistgainsanyonevampirefeatormetamagicfeatofherchoiceforwhichshequalifies.Additionally,at5thlevelandeveryfourlevelsthereafter,shegainsanadditionalvampirefeatormetamagicfeatofherchoiceforwhichshequalifies.

Cantrips: Revenantoccultistslearnanumberofcantrips,or0-levelspells,asnotedon[TableX-X:RevenantOccultistSpellsKnown]under“SpellsKnown.”Thesespellsarecastlikeanyotherspell,buttheydonotconsumeanyspellslotsandmaybeusedagain.

Blood Magic (Su):At3rdlevel,arevenantoccultistlearnstotapintothelifeessenceofthebloodshe’sconsumedtoenhanceherspells.Byspending2bloodpoints,shecanchoosetoapplytheeffectsofanymetamagicfeatsheknowsthatnormallyincreasesthespellleveloftheaffectedspellby1level.Thisisafreeactionmadeaspartofcastingthespell,anddoingsodoesnotincreasethelevelofthespell,nordoesitincreasethecastingtimeforthespell.Therevenantoccultistmusthavetheappropriatemetamagicfeattousethisability(forexample,shecouldnotusethisabilitytomakeoneofherspellssilentunlessshehadtakentheSilentSpellfeat).

BloodMagicimprovesasacharacterprogressesintherevenantoccultistclass.At7thlevel,andeveryfourlevelsthereafter,therevenantoccultistisabletospendanadditional2bloodpointstoaddanothereffectivespelllevelinmetamagictoaspellsheiscasting(for example, at 7th level she could spend 2 blood points to apply the Still Spell feat,

Level 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th1st 4 2 ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐2nd 5 2 ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐3rd 5 3 ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐4th 6 3 1 ‐ ‐ ‐ ‐ ‐ ‐ ‐5th 6 4 2 ‐ ‐ ‐ ‐ ‐ ‐ ‐6th 7 4 2 1 ‐ ‐ ‐ ‐ ‐ ‐7th 7 5 3 2 ‐ ‐ ‐ ‐ ‐ ‐8th 8 5 3 2 1 ‐ ‐ ‐ ‐ ‐9th 8 5 4 3 2 ‐ ‐ ‐ ‐ ‐10th 9 5 4 3 2 1 ‐ ‐ ‐ ‐11th 9 5 5 4 3 2 ‐ ‐ ‐ ‐12th 9 5 5 4 3 2 1 ‐ ‐ ‐13th 9 5 5 4 4 3 2 ‐ ‐ ‐14th 9 5 5 4 4 3 2 1 ‐ ‐15th 9 5 5 4 4 4 3 2 ‐ ‐16th 9 5 5 4 4 4 3 2 1 ‐17th 9 5 5 4 4 4 3 3 2

Table 1‐4: Spells Known

17th 9 5 5 4 4 4 3 3 2 ‐18th 9 5 5 4 4 4 3 3 2 119th 9 5 5 4 4 4 3 3 3 220th 9 5 5 4 4 4 3 3 3 3

or she could spend 4 blood points to apply both Still Spell and Silent Spell, or she could spend 4 blood points to apply Empower Spell).Nomatterwhatherlevel,orhowmanypointsshespends,shemustpossesstheassociatedfeatforanymetamagiceffectssheuseswiththispower.

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Lose Weakness: At6thlevel,andeverysixlevelsthereafter,arevenantoccultistmaychooseasinglelesserweaknessthatshegainedasaresultofgainingtherevenanttemplate,andloseit,foreverfreeingherselfofthatparticularweakness.Therevenantinfiltratormaynotchoosetoloseherblooddependencyorsunlightvulnerabilityweaknessesinthisway,norcansheloseanygreaterweaknessesasaresultofthisability.

Spellblood (Su):At20thlevel,arevenantoccultistbecomesamasterofdrawingmagicfromthebloodofhervictims.Asaswiftaction,shecanspendupto18bloodpointstoregainanyspellslotwhoselevelislessthanorequalto1/2thenumberofbloodpointsspent.Arevenantoccultistcannotusethisabilitytohavemorespellslotsatanyonetimethanshewouldnormallybeallotted,butcanotherwiseusebloodpointstoreplenishherspellslotsindefinitely.

PlayingaRevenant Asarevenant,youaretheverydefinitionofapexpredator.Whatarepeopletoyoubutdumbcattle,goodfornothingbutprovidingyouwithsustenance?It’shardtorespectmortals,knowingthatthey’llbedeadinascantfewdecades.You’restronger,you’refaster,andyou’retougher.Youwouldhardlycountyourselfasahumananymore.You’resomethingmore,now.Andyou’resohungry.

Youdon’tjusthungerforthetasteoftheblood—thoughthatiscertainlysweet,anecstasyyou’llneverquitebeabletodescribetoanymoral—youalsohungerforthepowerthatcomeswiththeblood:withtheblood,youcanrunfaster,hitharder;withtheblood,youcanbendpeopletoyourwill,ortransformintoafearsomeengineofdestruction.Withtheblood,there’salmostnothingyoucan’tdo.Whichiswhyyoumustensureaconstantsupply.Afterall,whoreallycaresaboutafewmeaslypeasantsanyway?Theirlivesareshort,andthey’resuchweak,patheticcreatures.Theywerewastingthatbloodanyway.Theydidn’tappreciateitstruepower,notlikeyoudo.

Religion:Mostrevenantsaretoobusyplayinggodwiththeirnewfoundpowertospendmuchtimethinkingaboutreligion.Manyofthosewhodofindthattheyhavelittleuseforreligion:afterall,fewrevenantsseeaneedtoturntodivinemagicwhentheyhavethepowerofcruomancysoattheirfingertips.Andrevenantstendtohavelessfearoftheafterlife,knowingthattheyareageless,andcanliveonindefinitely,iftheyarenotkilled.Itistypicallyonlywhenaviolentdeathappearsimminentthatarevenantbeginstoconsiderthepossibleotherworldlyramificationsofhisorherpredatorylifestyle.Still,manyrevenantsturntoworshipping,oratleastpayinglip-serviceto,Nocturne,ademi-goddessofdarknessandvampires.Goodrevenants,especiallythosewrackedbyguiltovertheircurrentvampiriccondition,areoftendevoutworshippersofgooddeities,andtheytendtogravitatemoretowardsdeitieswhostressforgivenessthandeitieswhostressvengeanceupontheundead.

Other Classes:Revenantsdonotlikeclerics.Evenrevenantswhoareparticularlydevouttendtohavedifficultytrustingorlikinganyonewhocanchannelpositiveenergyorturnundead.Evil-alignedclericsaresomewhateasiertodealwith,astheirchannelenergyabilityalliesthemto

healundeadcreatureslikerevenants,ratherthanharmthem,butmostrevenantsremainwary,alwaysonguardincasesuchabuddingnecromancerdecidestotrytotakecontroloftherevenantasthoughhewereasimplezombie.Revenantinfiltratorsgetalongwellwithrogues,andrevenantbloodletterstendtodowellwithfightersandespeciallybarbarians.Mostrevenantsviewpaladinseitherwithscornoropenhatred,andtypicallypaladinsreturnthefeelings.Really,though,regardlessofclass,revenantstendtogetalongpoorlywithmosthumanoids,dueprimarilytothefactthattherevenantoftenfeedsonsuchcreatures,makinghumanoidsnaturallywary(andperhapsresentful)oftherevenant,and,perhapsmoreimportantly,tothepointofviewoftheaveragerevenant,formingafriendshipwithahumanofanyclassisalotlikeformingafriendshipwithacoworsheep.

Combat:Revenantbloodlettersneednotputtoomucheffortintostrategy.Theirroleincombatissimple:chargein,absorbhits,shrugthemoff,andhitbackhard.Theycanadaptgreatertacticsthoughtheirbloodpowersifnecessaryordesired,butfirstandforemosttheywanttosatetheirbloodlust,andtheirfirstconcerninanyfightisusuallyfindingsomeonetohurtorsomebloodtodrink.Revenantbloodletterswithoutclericthatcanchannelnegativeenergytohealthemwouldbewelladvisedtomakesuretheyhaveawaytohealthemselvesbetweenfights,however,ashealingisgenerallyhardertocomebyforrevenantsthanitisfortheliving.

Revenantinfiltratorsarethemostflexibleofthethreeclassesinthisbook,andcanserveavarietyofroles,dependingonwhatsortsofvampiricpowerstheychoosetopickupwiththeirbonusfeats.Themajorityoftheirclassfeaturesfocusonovercomingthedrawbacksoftheirundeadstate,freeingthemuptopursueavarietyofdifferentstrategies.

Revenantoccultistsstaywellawayfromthecombatifpossible,usingtheirspellsandpowerstohurtorhindertheirenemies,ortolendaidtothemeleefighters.BetweentheirlowAC,averagehit-points,andtherelativedifficultyofacquiringhealing,theyarerarelyinterestedinbeingonthefrontline.Smartrevenantoccultistsaresuretokeepasupplyofbloodhandy,though,tomakesuretheirspellsareaspotentaspossible.

Advancement:Onecanbecomearevenantinanumberofways.Themostcommonwayistypicallytobe“turned”or“embraced”byanotherrevenant,eitherthroughseductionandpromisesofpower,or,insomecases,byforce.Inothercases,individualswithadesiretoliveforeverordelvedeepintocruomanticloremightseekoutandperformaritualtotransformthemselvesintoarevenant,inflictingthisundeadstateuponthemselves.Stillothersaremerelyvictimsofcircumstance,dyingaperfectlynaturaldeathandarisingfromthegravehungryforbloodduetoanoddconvergenceofeventsthatcancausesuchatransformation(see[thesidebaraboutrisingasavampire]forinformationonwhatsortsofthingscan,accordingtofolklore,causeacorpsetoriseasarevenantorothertypeofvampire).

Whateverthemethodthatarevenantbecameoneofthelivingdead,heorshenowhastheopportunitytodelvedeepintothepowersoftheblood,shapingittoextraordinary

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ends.Notallrevenantschoosethispath,andsomecontinueonwiththecareersorprofessionstheyhadinlife.Butmostareseducedbythecalloftheblood,spendingtheirtimeandenergyinunlockingthesecretsofcruomancywhicharethetruecallingofallrevenants.

RevenantsintheWorld Oh, sure, they look like people. They sound like people. Feel like people. They might even trick you into believing that they think like people. But they don’t. And that’s something you can never forget: a Revenant isn’t a person, not like you and me. At the end of the day, they’re no different from any other vampire: to them, you’re nothing more than cattle. They’re a blight. A disease. A scourge. And they need to be destroyed, every last one of them. ~ Janos Calugarl, Vampire Hunter

Revenantscanmakeforinterestingadventurers,ifonlybecausetheyaretypicallyverylittleliketheaverageheroicadventurer.Thoughthereisnoreasonarevenantcan’tbeoutforhonorandglory,typicallyarevenant’smotivationsaremoreinlinewithavillain’sthenahero’s.Aslongasthepartystickstodungeonsandsimilarlawlesslocales,thisdiscrepancyisusuallyeasyenoughtoignore,becauseevenifit’salittleunnervingwhentherevenanttakesthetimetolapupthebloodofhisfallenfoes,it’susuallyeasyenoughforthepartytooverlook:afterall,theyweregoingtokillthosegoblinsanyways.Butoncethepartyreturnstotown,andthe

revenant’ssupplyofsocially-acceptablebloodsourcesrunsout,thetruenatureoftherevenantbecomesharderandhardertoignore…

DailyLife

Thedailylifeofarevenantisn’ttoounlikethedailylifeofamortal.Theystillenjoywhatevertheyenjoyedinlife,andmanycontinuetopursuesimilarhobbiesandgoalstothosetheyhadinlife.Revenantbloodlettersandrevenantoccultistsspendmuchoftheirtimedevotedtotheirdisciplines,eithertrainingphysicallyandmentallyorstudyingandpracticingarcanemagic.Becausetheyarelesssensitivetosunlightthanothertypesofvampires,mostrevenantsarecapableofbeingquiteactiveduringthedaytime,althoughtheyarecertainlyweakerwhiledoingso.Thebiggestdifferencebetweenthelivesofrevenantsandthoseofthelivingisthatrevenantsneedtofeedonbloodregularly.Arevenantcangoalongtimewithoutfeeding—especiallypowerfulrevenantswithlargerbloodpointpools—buteventuallytheywillneedtofindnewbloodortheirundeadexistencewillcometoanend.Doingsocanbeasimplematteroraverydifficultone,dependingontherevenant’sabilitytobediscrete,andonhisconcernforhispublicimage:particularlysubtlevampirescanfeedwithoutcausingmuchalarm,andparticularlybrazenvampiresmightdrainpeasantsdryinbroaddaylightandlaughastheguardstrytoarresthim.

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Notables

Thedemi-goddessNocturnewassupposedlythefirstrevenant,andwhetherornotthisistrue,itiscertainthatsheisveryconcernedwiththeaffairsofvampires,revenantsorotherwise.AndrektheDragoniswellknownforhavingspawnedanentirearmyofrevenantsandusedthemtoconquerandholdtheancientempireofSarconia,whichheruledforover1,000years.TodaynearlyeverycovenandclanofrevenantsclaimssomedistantbloodrelationtotheDragon,andmanyofthemmaybetellingthetruth.MorerecentrevenantsofnoteincludeLunaBellatova,arevenantofnotinconsiderableagewhoisdeeplyentrenched(somesayincontrolof)politicsintheRepublicofClaustor,andSaurekVanCarltienne,anexilefromthecity-stateofKiesmadwhereheonceruledasprinceconsort.Itislikelythatheiscurrentlymarshallinghisforcesbeforeattemptingtoretakethecityfromhisone-timelove,thequeenLivana,alsoarevenant.

Organizations

Mostrevenantorganizationsarebasedonbloodtiestoaparticular“clan”ofrevenants.Typically,theonlywaytoentersuchanorganizationistobeturnedfromamortalbyamemberoftheclan,becomingpartofthe“family.”Intimeswhenmembershipiswaning,however,orinthecaseofexceptionalindividuals,mostclansarewillingtoperformextensiveritualswhich,inessence,makearevenanta“bloodbrother”oftheclan,grantingasortofhonorarymembership.

OnesuchorganizationisHouseVarkolak,apseudo-politicalgroupheadedbyEdwardVarkolak,whichhasagentsandsafe-housesinnolessthanfourdifferentkingdoms.Ifthehousehasanyactivegoalsbesidesincreasingtheirpower,theyhaveyettoshowanyindicationofthem.Thehouse’ssymbolisasingleredeyeonablackbackground,flankedbyredbatwings.

TheBloodCollegeisasomewhatdifferentorganization,concernednotawhitwithhow one became a revenantorwhatbloodtiesonemighthave,butdedicatedwhollytotheartofcruomancy:bothstudyingit,pushingtheknownboundariesoftheart,andinstructingrecently-turnedrevenantsinitsmysteries.Receivinganinvitationfromthesagescloisteredwithinthisimposing,thirty-storytowerofblood-redstonecanbedifficult,butayoungrevenantwithaletterofinvitation,orararescrollorartifactrelatedtobloodmagic,isunlikelytobeturnedawayatthegates.

NPCReactions

Mostpeoplereactpoorlytoundeadcreatureswhofeeduponthebloodoftheliving.Thoughrevenantsarefarfromuniversallyevil,andmanychoosetotaketheirbloodonlyfromanimalsorfromwillingdonors,mostindividualsassumethatallrevenantsareremorseless,bloodsuckingmonsters.Manyrevenantsareabletofitinwithmortalsocietyandmasqueradeasoneofthelivingwithouthavingtotakeparticularlygreatpainstodoso.Revenantsthataremoreobviouslyundeadmaystillbeabletohidetheirnature,butdoingsotakesamuchgreatereffort.Nearlyallrevenantsareloathetorevealtheirsecret,however,foreventhosefewwhodenytheirpredatoryurgesfindthattheyarethetarget

ofallmannerofblameiftheirsecretiseverknownwidely,andmanyclericsandpaladinsfeelthatthereisnoplaceintheworldforrevenantsofanykind,eveniftheydon’tdoanyharm:tothem,simplybeingundeadiscrimeenough.Thosewhodon’trevilerevenantsoftenseekwaystoexploitthem,eitherasassassinsorotherdarkagents,orinthehopesofbeingturnedintooneoftheundeadthemselves.

RevenantsintheGame Revenantscanbeavarietyofthingsinyourgame.Shadymerchantsorinformants,amoralmercenaries,dubiousemployers,or,ofcourse,villains.Thepartymayencounterarepentantrevenantwhoseekstheparty’shelpindestroyinghisbloodthirstyclan,ortheymaytakeajobguardingacaravanonlytodiscoverthatthecargoisashipmentofslavestobeusedasbloodstock.Perhapstheirlong-standingunderworldcontactissecretlyarevenant,andonedayheturnstothepartyforhelpinevadingafamousvampirehunter,claiming(truthfullyorotherwise)thathewouldnevertakebloodfromanunwillingperson.

Ofcourse,theNPCrolethatarevenantshinesmostinisthatofthevillain.Whenarevenantclanmovesintotownandpeoplebegindisappearing,thePCsmayfindthemselvesforcedtoallywiththefar-less-violentlocalthievesguildtodriveoutthisinhumanandbloodthirstycoven.Alternatively,thevillaincouldbeawell-knownpublicfigure,andthePCsfindthemselvesunabletotouchhimuntiltheycanprovehisundeadnaturetothepeople.PerhapsthePCsfindthemselvesbeingstalkedbyapowerfulrevenantassassinwhoenjoysthethrillofthehuntandislookingforachallengeinthepartyofheroicadventurers.

AsforrevenantPCs,thereareavarietyofreasonsaplayermaybeattractedtotheideaofmakingarevenant,and,asaresult,anumberofdifferentapproachesonecouldtakewhencateringtorevenantplayers.Iftheplayerisinterestedinexploringthedarkersideofrevenantsandvampires,bepreparedtogivethemtheopportunitytofindpeopletopreyupon(or,ifthatideamakesyouuncomfortable,talktoyourplayeraboutitbeforehand,andmakesurethatthegroupcanagreeonatoneforthegame).Ontheotherhand,iftheplayerisinterestedinplayingaconflictedrevenantwhofightshishunger,youcouldincludeanNPCrevenantwithamorepredatoryoutlooktotryto“seduce”himbacktodrinkingblood,therebygivinghismoralconflictmoresubstance.Alsobesuretoprovidesomemeansfortheplayertogetblood—eitheranimalsorwillingdonors—becauseitpowersalargenumberofclassfeatures,andarevenantwithlimitedbloodintakewillquicklyfallbehindtherestoftheparty.

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Chapter2:SuppelementalRules Thefollowingsectiondetailsanumberofmiscellaneousrulesthatgovernavarietyofnewconceptsintroducedinthisbook,suchashowtoadjudicatetheuseofcruomancy(themysteriouspoweraccessedthroughvampirefeatsandclassfeaturesfromclasseslikerevenantbloodletter,revenantinfiltrator,andrevenantoccultist),newundead-centeredusesforanumberofexistingskills,andinformationonanewconditionthatonlyaffectsundeadcreatures:necrosis.

Cruomancy Cruomancyisthedisciplineofbloodmagic,whichallowsacharactertotapintoavarietyofdifferentabilitiesandpowers,typicallyassociatedinsomewaywithvampires,byexpendingenergyfromtheirblood.Themajorityofcruomancersarerevenantsorotherformsofvampires,butinsomerarecaseslivingcreaturesareabletomastertheartaswell.

Cruomancersgainaccesstotheirabilitiesfromfeatsandclassfeatures.Theydonotcastspells,likesorcerersorwizards,butrathergainaccesstoanumberofpassiveoractiveabilities,manyofwhichrequiretheexpenditureofbloodpoints.Therearetwomainaspectstocruomancy,otherthantheindividualclassfeaturesandfeatsthatgrantacruomancerhisabilities:acharacter’scruomancerlevel,andhisbloodpointpool.

CruomancerLevel

Allcruomancershaveacruomancerlevel,andcharacterswithahighercruomancerlevelgainaccesstofeatsthatgrantmorepowerfulabilities.Additionally,manyofthesefeatshavemorepowerfuleffectsand/orgivethecruomancermoreoptionsthehigherhiscruomancerlevelis.Finally,acharacter’scruomancerleveldeterminesthesavingthrowDCsofhiscruomancy-relatedabilities,and,inthecasesofcruomancyeffectsthatreplicatespells,thecruomancer’seffectivecasterlevelisequaltohiscruomancerlevel.

Mostcharactersdonothaveacruomancerlevel.Acharactercangainacruomancerlevelbygainingtherevenanttemplate,takingtheNoviceCruomancerfeat,orotherwisegainingabloodpointpoolinsomeway.Severalclasses,suchastherevenantbloodletter,revenantinfiltrator,andrevenantoccultist,increaseacharacter’scruomancerlevelforeachleveltakenintheclass.Suchclassesarereferredtoascruomancerclasses.Evencruomancersthatdonottakelevelsincruomancerclassesarestillcapableofadvancingintheartofcruomancy,however.Foreverytwoclasslevelsthatacruomancerpossessesofnon-cruomancerclasses,hiscruomancerlevelincreasesby1(for example, a revenant with 5 levels in fighter and 3 levels in ranger would have a cruomancer level of 5, while a revenant with 4 levels of revenant bloodletter and 6 levels of fighter would have a cruomancer level of 7).

Notethatifacharacterdoesnotalreadypossessa

cruomancerlevelfromsomesource(suchastherevenanttemplateortheNoviceCruomancerfeat),noamountoflevelsofnon-cruomancerclasseswillgranthimacruomancerlevel.Onlycharacterswithanexistingcruomancerlevelcanincreaseitbygaininglevelsinnon-cruomancerclasses.

BloodPointPool

Allcruomancershaveabloodpointpool,whichrepresentstheenergythattheygainfromdraining,drinking,orotherwiseconsumingblood,thesourceofcruomancy’spower.Bloodpointsinacharacter’sbloodpointpooldonotreplenishnaturally,andtheonlywayforacharactertogainbloodpointsistoconsumebloodinoneofseveralways,dependingonthesourceofhiscruomancyabilities(typically,withtheVampire’sBitefeat).

Acruomancer’sbloodpointpoolhasamaximumnumberofbloodpointsthatthecruomancercanhaveatanygiventime.Anybloodpointsthatthecruomancerwouldgaininexcessofthisamountarewasted.Thismaximumnumberofbloodpointsisdeterminedbythesourcethatgrantedthecruomancerhiscruomancerlevelandbloodpointpool.Additionally,mostcruomancerclassesincreasethisnumberwitheachleveltakeninthatclass,andotherthings,suchastheExtraBloodfeat,canincreasethisnumber,aswell.Ingeneral,increasestothemaximumnumberofbloodpointsthatacharactercanhaveinhisorherbloodpointpoolstack.However,ifacharacterhasbloodpointpoolsfromtwodifferentsourcessomehow,thosebloodpointpoolsdon’tstack.Instead,determinewhichbloodpointpoolhasthehighermaximumnumberofbloodpoints,andapplyallincreasestothatamounttothatbloodpointpool.Insuchcases,thesmallerbloodpointpoolisignoredentirely.

SourcesofBloodPoints

Acharactergainsbloodpointsbydrainingbloodfromotherlivingcreatures.Inordertodoso,thecreaturemusthavebloodtodrink,andmusthavelifeessenceforthecharactertogainfromtheblood(old,staledeadblooddoesnotgiveacruomancerwhatheneedstoworkhismagic).Ingeneral,creaturesoftheanimal,dragon,fey,humanoid,magicalbeast,monstroushumanoid,andvermincreaturetypescanalmostalwaysbecountedontobeabletoprovidebloodpoints(althoughafewexceptionswillexist,suchasfeythatareparticularlyplant-likeormagicalbeaststhatarespecifiedtohaveacidinsteadofblood,etc.).Ontheotherhand,creaturesoftheconstruct,ooze,plant,andundeadtypescangenerallybeassumedtonotbeviablesourcesofbloodpoints(again,certainexceptionsmayexistattheGM’sdiscretion,suchasanoozemadeentirelyofblood,orablood-poweredgolem,etc.Revenantsandothervampirescannottypicallybemadeintoasourceofbloodpoints,eveniftheyhaveabloodpointpooloftheirownorhaverecentlyfed).Aberrationsandoutsidersaremoredifficult,andmustbeexaminedonacase-by-casebasis,withtheGMhavingfinalsayonewhichcreaturesdoanddon’thavebloodthatisconsumableinthisfashion.

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Skills Thefollowingsectiondetailsnewusesforanumberofskills,andhowtheyinteractwithseveralofthenewrulesintroducedinthisbookforhandlingvampiresandvampiriccharacters.

Diplomacy

Thoughmanyvampireslackthepatiencetodoso,orpreferthethrillofthehunt,itispossibletoconvincethelivingtowillinglypartwiththeirblood,aslongasalittlebitofpersuasionisapplied.Convincingacreaturetogivebloodinthiswayisverydifficult,bothduetoexistingpreconceptionsaboutvampiresandduetothedangeroussideeffectsofhavingavampirefeedonyou.

Itisdifficulttobroachthesubjectofallowingyoutofeedonsomeonewithoutadmittingthatyouare,infact,avampire.Dependingonwhatthesubjectalreadyknowsorsuspectsaboutyou,thismaynotcomeasasurprisetothem.However,ifthepersoninquestionwasnotawarethatyouwereavampire,theirattitudetowardsyoulikelyworsensasaresult.Ingeneral,charactersthatwerepreviouslyhelpfultowardsyoubecomefriendly,whilecharactersthatwerefriendlybecomeunfriendly,andcharactersthatwereindifferent,unfriendly,orhostilebecomehostile.Theexacteffectsofthisrevelationwillvary,however,fromoneindividualtoanother:charactersthathaveaparticularhatredormistrustforvampiresmaygoallthewayfromhelpfultohostile,whilesomefeweccentriccharactersmayevenhavetheirattitudetowardyouimprove.TheGMisthefinalarbiterofhowNPCsreacttothisinformation,andtheaboveguidelinesaremerelyasuggestionfortheaverageNPC.

Evenonceavampire’sidentityassuchhasbeenestablished,however,andevenifheorsheisstillacceptedasafriendorallyaftersucharevelation,itisanothermatterentirelytoagreetobefedupon.RequestingtobeallowedtofeedonacharacteristreatedasnormalforusingtheDiplomacyskilltomakerequestsofacharacter.However,duetothedangerinvolvedandthecertaintyofConstitutiondamageorotherilleffects,convincingsomeonetoallowyoutofeedonthemisevenmoredifficultthanconvincingthemtogiveaidthatcouldresultinpunishment,andtheDCoftheDiplomacycheckincreasesby+20forsuchrequests.Acharacterthatagreestosucharequestwilltypicallyautomaticallyagreetogowiththevampiretoaprivatelocationwherethiscanoccur,althoughsomecharactersmayonlyagreewiththeconditionthatthefeedingoccursomewherewithwitnesses,inordertoensurethatshesurvivestheencounter.Similarly,successonthischeckgenerallygrantsthevampirepermissiontoinflictnomorethan5pointsofConstitutiondamageasaresultoffeeding,andexceedingthisamountwilllikelycausethecharactertoattempttoendthefeedingbyforce,andwilllikelydecreasehisorherattitudetowardsthevampirebyatleast2steps.

Ifthevampiresuccessfullyconvincesacharactertoallowhimtofeedonher,anddoesnotinflictmoreConstitutiondamagethansheiswillingtoendure,orotherwisecausehertoattempttoendthefeedingprematurely,thenitbecomessomewhateasiertoconvincehertoallowhimtofeedagain,onceshehasrecoveredfromtheinitialfeeding,andtheDCtoconvincehertograntsucha

requestisincreasedbyonly+15,insteadof+20.Thiseffectisnotcumulativeforcharactersthathavebeenfedonmultipletimes,thoughcertainabilities,suchasthePleasurableBitefeat,maymakeiteasiertoconvincethecharactertoallowthevampiretofeedonheragain.Ingeneral,acharacterwillnotagreetobefeduponifshecurrentlyhasmorethan2pointsofConstitutiondamage,regardlessoftheresultofthevampire’sDiplomacycheck.

Beyondfeeding,somevampiresmayneedtouseDiplomacyinordertogainentrancetoacharacter’shome(suchasrevenantswiththeunwelcomeweakness).Ingeneral,aslongasthevampiredoesnothaveaterriblyalarmingappearance,gaininganinvitationtosomeone’shomecountsasgivingsimpleaid,anddoesnotaffecttheDCoftheDiplomacychecktomakesucharequest.Ifthehomeownerknowsofthevampire’snature,however,andoftheimportanceoftheinvitation,thenitisamuchmoredifficultrequesttomake,andcountsasgivingaidthatcouldresultinpunishment,increasingtheDCby+15.

Disguise

ThePathfinder Roleplaying Game Core Rulebook givesdetailedinformationonthedifficultyofusingDisguisetoappeartobeamemberofadifferentgender,race,agecategory,orsizecategory,butdonothandledtheprospectofusingtheskilltohideone’sundeadnatureandpassasoneoftheliving.

Someundeadcreaturesdon’tneedtogotogreatlengthstohidetheirappearance.Mostrevenantscanpassasnormalmembersoftheirracewithoutparticulardifficulty,forexample.ThefollowingtablesummarizesthemodifiertoDisguisechecksmadetoappearasalivingcreature.NotethatthefollowingpenaltiesarecumulativewiththoseoutlinedinthePathfinder Roleplaying Game Core Rulebook (soanosferatuattemptingtodisguiseitselfasalivingcreatureofanoppositegenderanddifferentracewouldsufferatotalpenaltyof-14).

Undead Type Modifier

Hideous (nosferatu, skeleton, shadow) ‐10

Nearly human (culled one at night, relatively fresh zombie, Bestiary  vampire)

‐2

Obviously inhuman (culled one in daylight, lich, revenant with unmistakable appearance weakness, zombie)

‐4

Table 2‐1: Disguising Undeath

Notethattwoofthetypesofvampiresinthisbookdonotappearinthistable.One,thepsychicvampire,isnotundead,andsodoesnotneedtomakeDisguisechecksinordertoappearalive(similarly,revenantswithouttheunmistakableappearanceweaknessdonotneedtodisguisethemselvesinthisway).Theother,theferalvampire,suffersapenaltythatchangesbasedonwhichstageofhungeritiscurrentlyin.Aferalvampirethatiswell-feddoesnotneedtomakeDisguisechecksinordertoappearalive.Whentheferalvampirebecomesslightlyhungry,hisappearancechangesandhebecomesvisiblyundead,sufferinga-2penaltyonDisguisechecksmadetoappeartobealive.Foreachhungercategorybeyondslightlyhungry,thispenaltyincreasesbyan

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additional-2(toamaximumpenaltyof-8forstarvingferalvampires).

Intimidate

InsteadofusingDiplomacytoconvinceacharactertoallowhimtofeedonher,avampirecanattempttouseIntimidatetocowthelivingintoservingascattle,instead.ThisfunctionsidenticallytousingDiplomacytoconvinceacharactertoallowyoutofeedonher,withthefollowingexceptions.

Forthepurposesofthischeck,theDCiscalculatedsomewhatdifferently.First,thebaseDCoftheIntimidatecheckdependsontherelativepowerofthevampireandthecharacter,andnotonhowthecharacteractuallyfeelsaboutthevampire.Additionally,thetarget’sWisdommodifier,ratherthanCharismamodifier,determinestheirabilitytoresisttheattemptatpersuasion.TheDCoftheIntimidatechecktoconvinceacreaturetoallowavampiretofeedonthemisequaltothebaseDCbasedonthedifferenceinpowerbetweenthevampireandthetarget+themodifierforrequestingtofeedonthecharacter(typically+20)+thecharacter’sWisdommodifier.InordertodeterminethebaseDCbasedonthedifferenceinpowerbetweenthevampireandthetarget,seeTable2-2:FeedingIntimidateDCs.

skillcheck,readorparaphrasethefollowing,includingtheinformationfromlowerDCs.AttheGM’sdiscretion,characterscanalsoresearchvampireswithaKnowledge(local)check,thoughinsuchcases,theDCsareallincreasedby+5.

DC 10:Revenantsareatypeofvampire,andrequirethebloodofthelivinginordertoextendtheirimmortalexistence.Charactersthatachievearesultoflessthan10arenotfamiliarwithrevenantsatall.DC 15:Manyrevenantsclaimtobemoreintouchwiththeirhumanitythanotherformsofundead.Inmanyways,theyresemblelivingcreatures,andtheirweaknesstosunlightisfarlessthanthatoftheaveragevampire.DC 20:Revenantsarenaturalmastersofastrangeandunusualformofbloodmagicknownascruomancy,andcanusethebloodthattheydrainfromtheirvictimstoachieveawidevarietyofstrangeandpowerfuleffects.DC 30: Characterswhoachievethislevelofsuccesscanlearnimportantdetailsaboutaspecificnotablerevenant,theareaswheresheoperates,andthekindsofactivitiessheundertakes.

Misinformation about Revenants: WheneveracharactermakesaKnowledge(Religion)checktolearnmoreaboutrevenants,theGMmaychoosetomakeasecretWisdomcheck(DC5)onbehalfofthecharacter.Ifhefailsthischeck,helearnsapieceofmisinformation,alongwithanyotherinformationhemightgain.Becausethiscanresultingainingonlymisinformation,iftheresultofthecharacter’sKnowledgecheckislowenough,itisadvisedthatGMsinterestedinusingthisoptionalsomakethecharacter’sinitialKnowledgerollinsecret,aswell,tomakeitmoredifficulttodistinguishcorrectinformationfromfalsehoods.

Wheneveracharactergainsapieceofmisinformationaboutrevenants,roll1d6andconsultthefollowinglistofpotentialpiecesofmisinformationtodeterminewhatheorshe“learns.”Alternatively,pickapieceofmisinformationthatyouparticularlylike,ormakeuponeofyourown.

1. Thoughtheyarecalled“vampires,”revenantsareactuallynotundead.Theirblooddrinkingisentirelyvoluntary,andusedtopowertheirstrangeandperverserituals.

2. Arevenantisactuallyacorpsethathasbeenpossessedbytheessenceofafiend.Whiletheylookandsoundlikethepersonthattheywereinlife,andevenpossessthatperson’smemories,theyareactuallyanentirelyseparateevilentity.

3. Revenantsarenotvampiresatall.Theyaretheresurrectedformsofancientheroes,whocanbecalleduponintimesofgreatneed.These“holyundead”areevenhealedbypositiveenergy.Theconfusionarisesbecauseawakeningarevenantrequiresasmallportionofbloodfromoneofhisorherdescendants.

4. Revenantshaveallofthepowersofthenormalvampire,butnoneoftheirweaknesses.Revenantshavebeenknowntoignoregarlic,holysymbols,mirrors,runningwater,andmore,andarecompletelyunaffectedbythesun.

5. Revenantsarevictimsofaplague,whichistransmittedbybiting.Thosewhodiefromitrise

Vampire is… Base DC…4 or more CRs below the target 25…1‐3 CRs below the target 20…the same CR as the target 15…1‐3 CRs above the target 10…4 or more CRs above the target 0

Table 2‐2: Feeding Intimidate DCs

Additionally,charactersthatarepersuadedinthisfashionwillgenerallyallowthevampiretoinflictanamountofConstitutiondamageequalto3/4herConstitutionscorebeforesheattemptstoendthefeedingforcibly.Becausetheexperienceofbeingfedonunderduressistraumatic,theDCisnotreducedtofeedonthesamecharactermorethanonce.Ingeneral,characterswithConstitutiondamageinexcessofhalftheirConstitutionscorecannotbeconvincedtobefedoninthisfashion,regardlessoftheresultoftheIntimidatecheck.

Knowledge

Vampiresarepopularfiguresinfantasyfolklore,thesameastheyareinreallife,andtalesofnight-stalkingblooddrinkersarepopulareveninregionswheretherearenovampirestobefoundformiles.Forthatreason,vampiresaremorewell-knownthanmanyothermonsters,andinformationaboutthemismoreamatterofcommonknowledge.Forthesamereason,however,commonknowledgeisgluttedwithasmuchfalseinformationaboutvampires—perhapsevenmore—asthereistruth.Thefollowingsectioncanbeusedtodeterminewhatagivencharacterknows—orthinksheknows—aboutvampires.

Knowledge about Revenants: CharacterswithranksinKnowledge(Religion)canresearchrevenantstolearnmoreaboutthem.Whenacharactermakesa

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fromthedeadasrevenants,andfurtherspreadtheplague.Somesaythattheplagueoriginallybeganasacursefromadarkgodofundeath.

6. Revenantsparticularlycravethebloodofyoungvirgins,whichgivesthemmuchgreaterpowerthanothersourcesofblood.

Necrosis Thefollowingsectiondescribesnecrosis,anewconditionwhichaffectsonlycreatureswiththeundeadtype.Necrosisrepresentstheeffectsofseveringanundeadcreaturefromthemagicalenergythatanimatesit.Thiscausestheundeadcreaturetohavelesscontroloveritsbody,whichismadeweakerasaresult.Incorporealundeadareimmunetonecrosis.Necrosiscomesintwostages:lightnecrosis,andseverenecrosis.

Light Necrosis:Acharacterundertheeffectsoflightnecrosiscanneitherrunnorcharge,andsuffersa-2penaltytoStrengthandDexterity.Additionally,characterssufferingfromlightnecrosissufferhalfagainasmuchdamage(150%)astheynormallywouldfrompositiveenergy,oranyotherdamagewhichspecificallyappliesonlytoundeadcreatures.Anythingthatwouldnormallycauselightnecrosiscausesthenecroticcharactertosufferseverenecrosis,instead.Oncethesourceofthelightnecrosishasbeenremoved,thecharacterstillsuffersfromitseffectsforonehourbeforetheconditioniscompletelycured.

Severe Necrosis:Acharactersufferingfromseverenecrosismovesathalfspeed,cannotrunorcharge,andsuffersa-6penaltytoStrengthandDexterity,aswellasa-4penaltyonsavingthrows.Additionally,characterssufferingfromlightnecrosissuffertwiceasmuchdamage(200%)astheynormallywouldfrompositiveenergy,oranyotherdamagewhichspecificallyappliesonlytoundeadcreatures.Oncethesourceofthelightnecrosishasbeenremoved,thecharacterstillsuffersfromitseffectsfortenminutes,afterwhichhesuffersfromlightnecrosis,instead.

Sidebar: Optional Uses for Necrosis

Necrosis,asaphenomenon,canapplytoallcorporealundead,notjustrevenantsandotherformsofvampires.Thefollowingsuggestionsarevariouswaysthatyoucanusenecrosistohandlesituationsthatcanarisewithcorporealundeadinyourgame.Eachofthesesuggestionsisanentirelyoptionalvariantrule,andGMsareencouragedtopickandchoosewhichonesfeelrighttothemandwhichonesdon’t.

• Wheneveracorporealundeadcreatureentersananti-magicfield,itisimmediatelyafflictedwithlightnecrosis.Ifitremainsinthefieldformorethan10minutes,itsuffersfromseverenecrosis,instead.

• Corporealundeadthatfailasavingthrowtoresistacleric’schannelenergyclassfeatureortheTurnUndeadfeatbymorethan5sufferfromlightnecrosis,inadditiontothenormaleffectsoffailingthesavingthrow.

• Corporealundeadinanareaaffectedbytheconsecratespelldonotsuffertheminordisruptionmentionedinthespell’sdescription.Instead,theygainthelightnecrosiscondition.Iftheyspend10minutesormoreintheaffectedarea,theysufferfromseverenecrosis,instead.

• Undeadthatwerecreatedbyanimate dead,orasimilarspell,begintosufferfromlightnecrosis2d4daysaftertheircreatorstopscontrollingthem(suchasifheisslain,orifhechoosestoreleasetheminordertocontrolotherundeadcreatures).After2d4weeks,theysufferfromseverenecrosis,instead.Theseconditionslastindefinitely,butiftheaffectedcreatureregainsanyhitpointsasaresultofnegativeenergy(suchasanevilcleric’schannelenergyability,oran inflict light wounds spell),thenecrosisisimmediatelycured(althoughthecyclebeginsagain2d4dayslater).

Image©CanStockPhotoInc./Massonforstock

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Chapter3:Feats Thefollowingsectionintroducesover50newfeatsthatserveastheprimarymeansforrevenantsandothercruomancerstogainaccesstothetrademarkpowersandabilitiesofvampires.Thisbookintroducestwonewcategoriesoffeats:gazefeats,andvampirefeats,whichareexplainedbelow.

GazeFeats Severalofthefeatspresentedinthisbookaregazefeats.Thisnewcategoryoffeatsappliestoavarietyoffeatsthatgrantsomesortofabilitythatreliesoneyecontact.Itisimportanttonotethattheseabilitiesaredifferentfromthegazeuniversalmonsterability,andtypicallysuchfeatsdonotgrant“passive”gazeabilities(ie.,thoserequiringthatanycharacterwithinacertainrangethatcanseethesubjectmakeasavingthroworbeaffectedbythegazeability).Ingeneral,gazefeatsonlygrantcharacterstheabilitytoactivelygazeatspecificindividuals,asdescribedinthefeat’sdescription.Certainfeatsandabilities,suchastheEnhanceGazefeat,specificallyinteractwithfeatsthathavethegazedescriptor.

AvoidingEyeContact

Becausetheabilitiesgrantedbygazefeatsdependoneyecontact,theycanbeavoidedbycharacterswhoavoideyecontactwiththecharacterattemptingtousetheability,inasimilarmannertothewaythatcharactercanavoidtheeffectsofcreatureswiththegazeuniversalmonsterability.

Averting Eyes:Acharacteravertinghiseyesavoidslookingatthefaceofthecharacterwiththegazefeat,insteadlookingathisbody,watchinghisshadow,trackinghiminareflectivesurface,orsomethingsimilar.Wheneverthecharacterwiththegazefeatusesthegazefeat’sability,atargetthatisavertinghiseyeshasonlya50%chanceofbeingaffected(inwhichcaseheisstillentitledtoanysavingthrowsorotherdefensesallowedbytheability),andhasa50%chanceofignoringtheeffectentirely.Aslongasacharacterisavertingitseyesinthisfashion,however,thecharacterheisavertinghiseyesfromgainsconcealment(20%misschance)againsthim.

Wearing a Blindfold:Acharacterwearingablindfold,closinghiseyes,orotherwisecompletelypreventinghimselffromseeingthecharacterwiththegazefeatatalliscompletelyunabletoseethatcharacter.Thismakeshimimmunetotheeffectsofthecharacter’sgazefeat,butalsomeansthatthecharacterwiththegazefeat(andanyothercharactersthatthecharacterwearingtheblindfoldisunabletoseeasaresult)totalconcealmentfromhim.Often,characterswearingablindfold,closingtheireyes,orotherwiseobstructingtheirvisioninthiswayaretotallyblinded,whichimposesadditionalpenalties.Seetheblindedconditionformoreinformation.

Whatevertheexactmethodthatisused,itisaswiftactiontobeginorendavertingone’seyesorwearingablindfold(orsimilaractions,suchasclosingone’seyes).

VampireFeats Themajorityoffeatsinthisbookarevampirefeats.Thisisanewcategoryoffeatswhichisusedprimarilytoidentifywhichfeatscharacterswithlevelsincruomancyclassescantakeasbonusfeats.Forthemostpart,vampirefeatsarefeatsthatallowcharacterstospendbloodpointsinordertoaccomplishvariousthings,thoughthereareseveralvampirefeatsthatdonotrequirebloodpointstofunction(butdostillrequireaminimumcruomancerlevel),andtherearealsosomefeatsthatallowcharacterstospendbloodpointsthatarenotvampirefeats,becausetheyarespecificallynotusablebyundeadcreatures.

LikeCombatFeats,therearenospecialrulesthatgovernallvampirefeats.Thedescriptorismerelyahandywayofidentifyingwhatfeatscanbetakenasbonusfeatsbycharacterswithlevelsinclasseslikerevenantbloodletter.Thatsaid,therearesomerulesthatapplytofeatsofanysortthatrequiretheexpenditureofbloodpointstoactivate,whethertheyarevampirefeatsornot.Theserulesareoutlinedbelow.

SpendingExtraBloodPoints

Anumberoffeatsinthisbookgrantcharacterstheoptiontospendmorebloodpointswhenactivatingthefeat’sability,inordertogainagreatereffect.Eachoftheseoptionsispresentedinaseparateparagraph,belowthemaineffectofthefeat,and,inthecaseoffeatswithseveralsuchoptions,eachoptionispresentedasitsownindividualparagraph.Typically,inordertotakeadvantageofoneoftheseoptions,thecharactermustmeetacertainrequirement,whichisusuallyeitherhavingacertaincruomancerlevel,orhavinganadditionalfeat.Inbothcases,thesearespecifiedintheoption’sdescription,andthecharactercannotusethatoptionunlesshemeetsthoserequirements,evenifhehasthenecessarybloodpointstospend.

Theseadditionaloptionswilleitherrequirethatthecharacterspendanalternatenumberofbloodpointsinstead of thenormalamount,orthathespendanumberofextrabloodpointsin addition to thenormalamount.Inthecaseofoptionsthatrequirethecharactertospendanalternatebloodpointcost,thecharactercanonlyuseonesuchoptionanygiventimethatheactivatesthefeat’sability,andthatcostreplacesthenormalcostofactivatingthefeat.Inthecaseofoptionsthatrequirethecharactertospendanadditionalbloodpointcost,thecharactercanuseanynumberoftheseoptionsthatareavailabletohim,aslongasheisabletopaythebloodpointcost.Theseadditionalbloodpointcostsareeachaddedtothenormalcostofusingthefeat.Ifthecharacterwantstousebothanoptionthatrequiresanalternatecostandanoptionthatrequiresanadditionalcostatthesametime,hecandoso.Anyadditionalcostsareaddedtothealternatecostinordertodeterminethefinalcostofactivatingtheability.

For example, Ivan the Red, a powerful cruomancer, activates his Vampiric Domination feat. He wants the effect to last, so he elects to spend 16 blood points, instead of the normal amount, in order to make the effect last indefinitely. He also determines that he wants to use the ability on a

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monstrous humanoid, so he elects to spend 4 additional blood points in order to allow it to affect monstrous humanoids. He would pay a total of 20 blood points.

NewFeats Thefollowingfeatsarepresentedinalphabeticalorder,andaresummarizedonTable3-2:NewFeats.Featswiththevampiredescriptoraredenotedinthetablewithanasterisk(*),whilefeatswiththegazedescriptoraredenotedwithadagger(†).

Ally of the Night (Vampire)You are so in tune with your inner predator that you attract a hunting companion.Prerequisite: LesserBeastTraits.Benefit: ChooseonetypeofanimalthatyouselectedforLesserBeastTraits.Yougainafamiliarbasedonthechosenanimal,asoutlinedbelow.Thisabilityfunctionsinallwaysasthefamiliarversionofthewizard’sarcanebondclassfeature,andyouuseyourcruomancerlevelasyourwizardlevelforthepurposesofdeterminingthefamiliar’sspecialabilities.

Bat: Yougainabatfamiliar.

Cat: Yougainacatfamiliar.

Rat: Yougainaratfamiliar.

Snake: Yougainaviperfamiliar.

Spider: Yougainascarletspiderfamiliar(foundinUltimate Magic).

Wolf: Yougainadogfamiliar(foundinAdvanced Arcana II).Special: Youmaynotselectthisfeatifyoualreadyhaveafamiliaroranimalcompanionfromanothersource.

Aura of the Dread Vampire (Vampire)You radiate an aura of majestic and terrible death.Prerequisite: NightLord’sEye,cruomancerlevel7th.Benefit: Asastandardaction,byspending3bloodpoints,youcansurroundyourselfwithanauraofdreadanddespair,whichaffectsallcreatureswithin30feetofyou,eveniftheycannotseeyou.CreaturesthatenterorbegintheirturnwithinthisareamustsucceedonaWillsave(DC10+1/2yourcruomancerlevel+yourCharismamodifier)orbeshakenforaslongastheyremainwithintheaura,andfor1d4roundsthereafter.Theauraremainsinplaceforanumberofroundsequaltoyourcruomancerlevel.

Ifyourcruomancerlevelis6orhigher,youcanspend2additionalbloodpointswhenyouactivatethisability.Ifyoudo,therangeoftheauraextendsto60feet.

Ifyourcruomancerlevelis10orhigher,youcanspend3additionalbloodpointswhenyouactivatethisability.Ifyoudo,creaturesthatfailtheirsavingthrowby5ormorearefrightened,insteadofshaken,andthosethatfailtheirsavingthrowby10ormorearepanicked.Ineithercase,theeffectlastsforaslongastheyremainwithintheaura,andfor1d4minutesthereafter.

Ifyourcruomancerlevelis12orhigher,youcanspend4additionalbloodpointswhenyouactivatethisability.Ifyoudo,therangeoftheauraextendsto120feet.

Beast Tongue (Vampire)You know the supernatural language of the beasts, and can speak to them as one predator to another.Prerequisite: LesserBeastTraits.Benefit: Asastandardaction,byspending1bloodpoint,yougaintheabilitytospeakwithpredatoryanimals.Thisfunctionsasspeak with animals,exceptthatitonlygrantsyoutheabilitytospeakwithwildanimals(asopposedtodomesticatedones)thatsustainthemselvesprimarilybyeatingotheranimals.Additionally,whileusingthisability,yougaina+4bonusonCharisma-basedchecksmadetointeractwithsuchanimals.

Ifyourcruomancerlevelis6orhigher,youdonotneedtospendbloodpointstousethisability.

Blood ConversionYou can channel your own living blood to power your blood powers.Prerequisite: Non-undead,cruomancerlevel1st.Benefit: Anytimethatyouwouldspendbloodpoints,youmaychoosetotake1pointofConstitutiondamageinsteadofspending1ofthosebloodpoints,allowingyoutoactivateabilitiesrequiringbloodpointsevenwhenyoudon’thaveany,ortospendmorebloodpointsthanyouarecapableofhavinginyourbloodpointpoolatanygiventime.Becausethesourceofthepowercomesfromthelostvitality,anyeffectthatpreventsthisConstitutiondamagecausesthiseffecttofail,althoughtheConstitutiondamagecanbehealednormallylaterwithoutconsequence.

Blood Healing (Vampire) You can channel the power of your blood into recovering your wounds.Prerequisite: Cruomancerlevel1st.Benefit: Asastandardaction,byspending1bloodpoint,youcanheal5hitpoints.Thesearenottemporaryhitpoints,anddonotfadeafteranyamountoftime.Anyhealinginexcessofyourmaximumhitpointsiswasted.

Ifyourcruomancerlevelis4orhigher,wheneveryouusethisabilityyoumayspendanynumberofbloodpointsupto1/2yourcruomancerlevel(roundeddown),insteadofthenormalamount.Ifyoudo,youregain5hitpointsforeachbloodpointspentinthisway.

Ifyourcruomancerlevelis5orhigher,youcanusethisabilityasamoveaction,insteadofastandardaction.

Ifyourcruomancerlevelis10orhigher,youcanspend1additionalbloodpointwhenyouactivatethisability.Ifyoudo,youcanusethisabilityasaswiftaction,insteadofastandardaction.Theadditionalbloodpointspentinthiswaydoesnotcounttowardsthenumberofhitpointsthatyouheal.

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Table 3‐1: New FeatsFeat Prerequisites Description

Blood Conversion Non‐undead, cruomancer level 1st You can take Constitution damage instead of spending blood points.

Blood Healing* Cruomancer level 1st You can heal damage by spending blood points.

Blood Sustenance* Blood Healing, cruomancer level 6th Whenever you gain blood points, you heal 2 hit points per blood point gained.

Create Least Vampiric Spawn* Blood drain special attack or Vampire's Bite, cruomancer level 3rd

You can spend blood points to create zombies from recently deceased corpses.

Create Lesser Vampiric Spawn* Create Least Vampiric Spawn, cruomancer level 7th

By spending additional blood points, you create ghouls, rather than zombies.

Create Vampiric Spawn* Create Lesser Vampiric Spawn, cruomancer level 9th

By spending additional blood points, you create wights, rather than ghouls.

Create True Vampiric Spawn* Create Vampiric Spawn, cruomancer level 11th

By spending additional blood points, you create revenants as spawn.

Death Drinker* Cruomancer level 1st You can drain blood from the corpses of recently deceased creatures.

Detect Blood* Cruomancer level 1st You can detect nearby creatures that can be drained of blood.

Detect Vampire* Cruomancer level 1st You can instinctively identify vampires You instinctivel ify ireswithin 60 feet.

Enhanced Gaze One or more gaze feats, character level 5th Your gaze feats are more difficult to avoid, and may have additional effects.

Expanded Blood Pool* Cruomancer level 1st You can have 3 more blood points at any given time.

Hide Undeath* Undead, cruomancer level 1st You can hide your undead state and appear to be alive.

Mimic Life Hide Undeath, cruomancer level 12th You can spend blood points to avoid effects that specifically target undead.

Lesser Beast Traits* Cruomancer Level 1st You gain one of a variety of benefits, basedon the type of animal you choose.

Ally of the Night* Lesser Beast Traits You gain a familiar based on the animal you chose for Lesser Beast Traits.

Greater Ally of the Night* Ally of the Night, cruomancer level 5th. Your familiar is replaced by a more powerful animal companion.

Beast Tongue* Lesser Beast TraitsYou can speak with wild, predatory animals, and gain a bonus on Charisma‐based checks involving them.

Dark Lord of the Hunt* Beast Tongue, cruomancer level 3rd You can dominate wild, predatory animals, making them do your bidding., g y g

Greater Beast Traits* Lesser Beast Traits, cruomancer level 3rd You gain one of a variety of benefits, basedon the type of animal you choose.

Children of the Night* Greater Beast Traits, cruomancer level 9th You can summon animals of the type you chose for Greater Beast Traits.

Vampiric Beast Form* Greater Beast Traits, cruomancer level 5th You can transform into animals of the type you chose for Greater Beast Traits.

Night Lord's Eye*† Cruomancer Level 1st You can invoke fear in a target with a simple gaze.

Aura of the Dread Vampire Night Lord's Eye, cruomancer level 7th You can create an aura of dread and despair around yourself.

Greater Night Lord's Eye*† Night Lord's Eye, cruomancer level 9th You can completely debilitate opponents with your gaze.

Novice Cruomancer Must not have a cruomancer level You gain a cruomancer level and blood point pool equal to 1/2 your Hit Dice.

Shroud in Darkness* Cruomancer level 9th You can surround yourself in a shroud of protective darkness.

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Table 3‐1: New Feats (cont'd)Feat Prerequisites Description

Vampire's Bite* Cruomancer level 1st You can drain blood from living creatures by biting them.

Improved Vampire's Bite* Vampire's Bite Your Vampire's Bite feat drains blood more efficiently.

Greater Vampire's Bite* Improved Vampire's Bite, cruomancer level 6th

Your Vampire's Bite feat drains blood more efficiently.

Master Vampire's Bite* Greater Vampire's Bite, cruomancer level 11th Your Vampire's Bite feat drains blood more efficiently.

Subtle Bite* Vampire's Bite You can use your Vampire's Bite feat on sleeping or fascinated victims.

Pleasurable Bite* Subtle Bite Creatures you feed on are more willing to let you feed on them again.

Tiring Bite* Vampire's Bite When you drain blood from opponents, they become weaker.

Vampiric Athletics* Cruomancer level 1st You can spend blood points to gain a bonus on Acrobatics, Climb, and Swim.

Vampiric Damage Reduction* Cruomancer level 5th You can spend blood points to gain DR 5/silver or good for 1 round/level.

Greater Vampiric Damage Reduction*Vampiric Damage Reduction, cruomancer level 10th

You can spend additional blood points to You additi l intsincrease DR gained from Vampiric Damage Reduction to 10/silver and good.

Vampiric Dreamstalker* Cruomancer level 7th You can spend blood points to enter the dreams of another creature.

Dreamstalker's Assassin* Vampiric Dreamstalker You can implant murderous nightmares that kill a target in his sleep.

Dreamstalker's Command* Vampiric Dreamstalker You can implant subconscious commands via a creature's dreams.

Dreamstalker's Slave* Dreamstalker's Command You can take control of a creature's body while it sleeps.

Vampiric Flight* Cruomancer level 5th You can spend blood points to gain a fly speed for 1 min./level.

Vampiric Grace* Cruomancer level 1st You can spend blood points to gain a temporary Dexterity bonus.

Vampiric Seduction* Cruomancer level 1stYou gain a +4 bonus on Bluff and Diplomacy, and double that for creatures that are attracted to you.

Vampiric Hypnosis*† Vampiric Seduction You can spend blood points to hypnotize creatures that meet your gaze.

Insidious Command*Insidi Command* Vampiric HypnosisVampiric Hypnosis You can spend blood points to force p pcreatures to obey your commands.

Vampiric Charm*† Vampiric Hypnosis You can spend blood points to charm creatures that meet your gaze.

Vampiric Telepathy* Vampiric HypnosisYou can read the thoughts of nearby creatures and implant your own thoughts in their minds.

Vampiric Domination*† Vampiric Charm, Vampiric Telepathy,  You can control others with your gaze.

Vampiric Memory Insertion* Vampiric Telepathy, cruomancer level 5th You can implant memories in the minds ofyour victims.

Vampiric Memory Veil* Vampiric Telepathy, cruomancer level 5th You can remove memories from the mindsof your victims.

Vampiric Senses* Cruomancer level 1st You can spend blood points to gain a bonus on Perception and Sense Motive.

Vampiric Speed* Cruomancer level 1st You can spend blood points to termporarily increase your speed.

Vampiric Strength* Cruomancer level 1st You can spend blood points to gain a temporary Strength bonus.

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Blood Sustenance (Vampire)The very act of consuming blood restores your body.Prerequisite: BloodHealing,cruomancerlevel6th.Benefit: Wheneveryougainoneormorebloodpoints,youheal2hitpointsforeachbloodpointgained.Anyhealinginexcessofyourmaximumhitpointsiswasted.

Children of the Night (Vampire)You can call upon the creatures of the night to aid you in your hunt.Prerequisite: GreaterBeastTraits,cruomancerlevel9th.Benefit: Asastandardaction,byspending5bloodpoints,youcansummoncreaturesofthenighttoserveyou.ThetypeofanimalyousummondependsonthetypeofanimalyouselectedwhenyoutooktheGreaterBeastTraitsfeat.IfyouhavetakentheGreaterBeastTraitsfeatmultipletimes,youmaychoosefromamongtheanimalsyouhaveselectedforit.

Animal SummonedBat 1d4+1 bat swarmsCat 1d6 leopardsRat 1d4+1 rat swarmsSnake 2d6 venomous snakesSpider 1d6+3 spider swarmsWolf 2d6 wolves

Table 3‐2: Children of the Night

Regardlessofthenumberandtypeofcreaturessummoned,theyarrivein2d4roundsandserveyouforuptoonehour.Thecreaturesobeyyourcommandsperfectly,asthoughsummonedbyasummon monster Ispell.

Ifyourcruomancerlevelis16orhigher,thesummonedcreaturesappearimmediatelyinunoccupiedsquaresofyourchoicewithin60feet,insteadofin2d4rounds.

Create Least Vampiric Spawn (Vampire)You can use your own undead blood to cause your victims to rise as undead thralls in your service.Prerequisite: BlooddrainspecialattackorVampire’sBite,cruomancerlevel3rd.Benefit: Asafull-roundaction,youcanspend2bloodpoints,pouringthemfromyourveinsintothemouthofarecentlydeceasedcorpse.Thecorpsemusthavebeendeadfornomorethan1minutepercruomancerlevelyoupossess,andmustbeofahumanoidcreature.Ifyoudo,thenthetarget’sbodybeginstotransform,fillingwithnecromanticenergyandrisingasanundeadcreature.Despitebeingdead,thetargetisentitledtoaWillsave(usethebonusthatthecorpsehadbeforeitdied)toresistthiseffect.Iftheysucceed,theydonotriseasundeadspawn,andareimmunetothisabilityuntilsuchtimeastheyareresurrectedandaliveagain.

Iftheyfail,thenthetransformationprocesstakes1d4rounds,afterwhichthetargetrisesasazombieunderyourcontrol,asthespellanimate dead.YoucannotcontrolmoreHitDiceworthofspawninthiswaythantwiceyourcruomancerlevel,andanyHitDiceworthofspawnthatyoucontrolinthiswaycountagainstthenumberofHitDiceofspawnthatyoucancontrolwithanimate dead and similareffects,andviceversa.Further,youcannotcontrol

anycreaturewhoseHitDiceareequaltoorgreaterthanyourown.Anyspawnthatarenotcontrolled(whetherbecauseyouarecontrollingtoomanyotherHitDiceworthofzombiesorbecausethespawn’sHitDiceexceedyourown)arefreetoactastheyplease,includingattackingyou.

Create Lesser Vampiric Spawn (Vampire)You can create somewhat more powerful spawn.Prerequisite: CreateLeastVampiricSpawn,cruomancerlevel7th.Benefit: WhenyoucreatespawnwithyourCreateLeastVampiricSpawnfeat,youmaychoosetospend5bloodpoints,insteadofthenormalamount.Ifyoudo,thetransformationprocesstakes1d4minutes,andthespawnthatresultsisaghoul.Ghoulscreatedinthiswaydonotretainanyoftheirclasslevelsorracialtraitsfrombeforedeath,thoughtheydoretaintheirpersonalityandcanrememberdetailsoftheirlife.Ifthespawnareslainandthenresurrected,thelostclasslevelsarerestored(andtheyarenolongerghouls).

YoucanstillonlycontrolatotalnumberofHitDiceofspawnequaltotwiceyourcruomancerlevel,andallsuchspawncountagainstthenumberofHitDiceofundeadyoucancontrolwithanimate dead andsimilareffects,andviceversa.

Create True Vampiric Spawn (Vampire)You can create true spawn, granting the gift of vampirism to your victim.Prerequisite: CreateVampiricSpawn,cruomancerlevel11th.Benefit: WhenyoucreatespawnwithyourCreateLeastVampiricSpawnfeat,youmaychoosetospend10bloodpoints,insteadofthenormalamount.Ifyoudo,thetransformationprocesstakes1d4days,andthespawnthatresultsgainstherevenanttemplate.Thetargetotherwiseretainsallclasslevelsandracialfeatures,aswellasitspersonalityandallmemoriesofitslife.

YoucanstillonlycontrolatotalnumberofHitDiceofspawnequaltotwiceyourcruomancerlevel,andallsuchspawncountagainstthenumberofHitDiceofundeadyoucancontrolwithanimate dead andsimilareffects,andviceversa.YouarestillunabletocontrolanyspawnwhoseHitDiceisequaltoorgreaterthanyourown.

Create Vampiric Spawn (Vampire)You are able to create powerful wights as spawn.Prerequisite: CreateLesserVampiricSpawn,cruomancerlevel9th.Benefit: WhenyoucreatespawnwithyourCreateLeastVampiricSpawnfeat,youmaychoosetospend7bloodpoints,insteadofthenormalamount.Ifyoudo,thetransformationprocesstakes1d4hours,andthespawnthatresultsisawight.Wightscreatedinthiswaydonotgainthecreatespawnabilityofthewight,nordotheyretainanyoftheirclasslevelsorracialtraitsfrombeforedeath,thoughtheydoretaintheirpersonalityandcanrememberdetailsoftheirlife.Ifthespawnareslainandthenresurrected,thelostclasslevelsarerestored(andtheyarenolongerwights).

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YoucanstillonlycontrolatotalnumberofHitDiceofspawnequaltotwiceyourcruomancerlevel,andallsuchspawncountagainstthenumberofHitDiceofundeadyoucancontrolwithanimate dead andsimilareffects,andviceversa.

Dark Lord of the Hunt (Vampire)Your own predatory nature and inner beast allow you to command obedience from other feral hunters.Prerequisites: BeastTongue,cruomancerlevel3rd.Benefit: Asastandardaction,byspending2bloodpoints,youcanforceapredatoryanimaltofollowyourcommands.Thisfunctionsasthespelldominate animal,exceptthatitonlyfunctionsonwildanimals(asopposedtodomesticatedones)thatsustainthemselvesprimarilybyeatingotheranimals.

Ifyourcruomancerlevelis8orhigher,youcanspend2additionalbloodpointswhenactivatingthisability.Ifyoudo,youcanaffectmagicalbeastsaswell,althoughtheymuststillbewildandsustainthemselvesprimarilybyeatingothercreatures.

Death Drinker (Vampire)You are able to derive sustenance from the blood of the deceased.Prerequisite: Cruomancerlevel1st.Benefit: YoucanuseyourVampire’sBitefeattodrainbloodfromthecorpsesofcreaturesthathavebeendeadfornomorethan1minuteperpointofConstitutionthatthecorpsepossessedwhenitwasalive.Doingsotakes1minute.Thecorpsemuststillhavebeenacreaturethatyoucouldnormallydrainofbloodwithyourvampire’sbitefeat.Youcangainonlyasinglebloodpointpercorpse,nomatterhowmuchConstitutionthecreaturemayhavehadwhenitwasalive.

Detect Blood (Vampire)Your heightened senses can feel the presence of living creatures at a range, helping you to locate and stalk your prey.Prerequisite: Cruomancerlevel1st.Benefit: Asastandardaction,youcanopenyoursensestodetectnearbycreaturesthatcanbedrainedofblood.Thisfunctionsasdetect animals or plants,exceptthatyoualwaysdetectalllivingcreatureswithinrangewhosebloodcanbedrainedforbloodpoints.Anythingthatcannotbedrainedforbloodpoints(suchasconstructs,elementals,plants,andundead)arenotdetected.

Detect Vampire (Vampire)You can instinctively detect the presence of another of your kind.Prerequisite: Cruomancerlevel1st.Benefit: Youcaninstinctivelyidentifyvampires.Wheneveryouarewithin60feetofacreaturewithablooddrainorvampire’sbitespecialattack,orwithacruomancerlevel,youimmediatelybecomeawareofthatfact,thoughyoudonotlearntheexactlocationofthecreatureinquestion,howmanysuchcreaturesarewithinthatrange,ortheexactnatureoftheirexistence(for example, you would get the same feeling whether you were within 60 feet of a single revenant or a dozen creatures with the vampire template).Additionally,ifyouactuallyseeacreaturewithablooddrainorvampire’sbitespecialattack,orwithacruomancerlevel,andheiswithin60feetofyou,youcanimmediatelyidentifyhimasbeingabnormal,thoughyoustilldonotknowhisexactnatureorifheistheonlysuchcreaturewithinrange.Youmustviewthecreatureinpersontobenefitfromthisability:paintingsorotherrepresentationsdonotcount.

Ifyourcruomancerlevelis6orhigher,youcanstudyatargetwithin60feettolearnmoreaboutthem.Afterthreeroundsofstudy,youlearnthetarget’scruomancerlevel,as

Sidebar: Handling Spawn

Allofthefeatsthatallowacharactertocreatespawn,especiallytheCreateTrueVampiricSpawnfeat,canraiseissuesingroupsthatarenotusedtohavingNPCsintheparty.Forthemostpart,GMscanhandlespawnofallsortsinamannersimilartotheLeadershipfeat:anyspawncreatedbytheCreateLeastVampiricSpawn,CreateLesserVampiricSpawn,orCreateVampiricSpawnfeatscanbetreatedinamannersimilartofollowersfromLeadership:theydon’tearnexperience,anddon’tgainlevels.ThenumberofHitDiceworthofspawnthecharactercanhaveisdirectlybasedoffhisownHitDice,insteadofaleadershipscore,andhemustcreatethespawnhimself,butotherwisetheyfunctionlargelythesameway.Afterthesamefashion,spawncreatedbyCreateTrueVampiricSpawncanbelookedatassomethinglikecohorts,anditisrecommendedthattheygainexperienceandlevelupinthesameway(suchspawndonotcountaspartymemberswhendeterminingtheparty’sXP.Instead,dividethespawn’slevelbythevampire’slevel,thenmultiplythisresultbythetotalXPawardedtothevampire,thenaddthatnumberofexperiencepointstothespawn’stotal).Itisalsorecommendedthatcharacterswithspawnofanysortsuffera-5penaltytotheirleadershipscoreforthepurposeofattractingfollowers,andcharacterswithspawncreatedbyCreateTrueVampiricSpawnsuffera-2penaltytotheirleadershipscorepersuchspawnthattheypossess,butonlyforthepurposeofdeterminingthemaximumlevelofhiscohort.Finally,werecommendpreventinganyspawnfromgainingfeatswhichallowthemtocreatetheirownspawn.

Ofcourse,thesearejustsuggestions.Youcouldhaveallspawncangainexperienceandleveluplikecohorts,ifdesired.Or,youcouldmakeitsonowspawn,eventhosecreatedbyCreateTrueVampiricSpawn,arecapableofgainingexperience.YoucouldalsorulethatcharacterswithoneormoreofthesefeatscannotalsogainLeadership,andvice-versa.

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wellasthemaximumnumberofbloodpointshecanhaveinhisbloodpointpoolatanygiventime.

Dreamstalker’s Assassin (Vampire)You can cause nightmares so intense that they may kill your victim outright.Prerequisite: VampiricDreamstalker.Benefit: WhenyouusetheVampiricDreamstalkerfeatyoumayspendanadditional3bloodpoints.Ifyoudo,theninadditiontothenormaleffectsofvisitingthetarget’sdreams,youfillthetarget’sdreamswithterrorssolife-likeandrealthatthedreamitselfmaybedeadly.ThetargetmustsucceedonasecondaryWillsave(sameDC)todisbelievetheeffect,andrecognizethesevisionsasnothingmorethanaterriblenightmare.Ifhefails,hesuffersaheartattack,orsimilarpsychosomatictrauma,andmustsucceedonaFortitudesave(sameDC)orsuffer1d10pointsofdamagepercruomancerlevelyoupossess.EvenifhesucceedsonthisFortitudesave,hestillsuffers3d6pointsofdamage.Eitherway,ifthetargetsurvives,heawakensimmediately,andyouareunabletoaffecthisdreamsagainfor24hours.Anybonusesorpenaltiestothetarget’ssavingthrowasaresultofyourknowledgeoforconnectiontothetarget(asoutlinedintheVampiricDreamstalkerfeat)applytothesesavingthrows,aswell.

Dreamstalker’s Command (Vampire)You can implant hypnotic suggestions into a target’s subconscious mind as he sleeps.Prerequisite: VampiricDreamstalker.Benefit: WhenyouusetheVampiricDreamstalkerfeat,youmayspend1additionalbloodpoint.Ifyoudo,theninadditiontothenormaleffectsofvisitingthetarget’sdreams,youmayimplantwithinthetarget’sdreamsanoverwhelmingdesiretoperformaspecificactivity.ThetargetmustsucceedonasecondaryWillsave(sameDC)orbeaffectedasthoughbythespellsuggestion.Anybonusesorpenaltiestothetarget’ssavingthrowasaresultofyourknowledgeoforconnectiontothetarget(asoutlinedintheVampiricDreamstalkerfeat)applytothissavingthrow,aswell.Thesuggestiontakeseffectassoonasthetargetawakens.Becausethesourceofthesuggestionisthetarget’sowndreams,itisautomaticallytreatedasaveryreasonablesuggestion(imposinga-2penaltyonthissavingthrow).Directingthetargettoperformanobviouslyharmfulactstillnegatestheeffectsofthespell.

Dreamstalker’s Slave (Vampire) You can directly control the bodies of those whose dreams you enter.Prerequisite: Dreamstalker’sCommand.Benefit: WhenyouusetheVampiricDreamstalkerfeatyoumayspendanadditional2bloodpoints.Ifyoudo,theninadditiontothenormaleffectsofvisitingthetarget’sdreams,youtakelimitedcontroloverthetarget’sbodywhilehesleeps.ThetargetmustsucceedonasecondaryWillsave(sameDC),oryougaincontroloftheirbodyasthoughwiththespellmagic jar.Anybonusesorpenaltiestothetarget’ssavingthrowasaresultofyourknowledgeoforconnectiontothetarget(asoutlinedintheVampiricDreamstalkerfeat)applytothissavingthrow,aswell.Themaximumdurationforthiseffectisequalto5minutespercruomancerlevelyoupossess.Further,thetarget’ssoulisstillwithinhisown

body,andifanythingcauseshimtoawaken(includingifhesucceedsonaPerceptionchecktohearaloudnoise,ifhesuffersdamage,oranyothereffectthatcouldreasonablyawakenasleepwalker),theeffectimmediatelyends.Thiseffectdoesnothaveanyrange,andyoursoulreturnstoyourbodyregardlessofdistance.

Enhanced Gaze Your sight-based abilities are more potent.Prerequisite: Oneormoregazefeats,characterlevel5th.Benefit: Wheneveracharacteravertshiseyesfromyouinordertoavoidtheeffectsofanabilitythatyougainedfromafeatwiththegazedescriptor,heonlyhasa25%chanceofavoidingthatability,ratherthana50%chance.Youarestilltreatedasgainingconcealmentfromhim.Special: ManyfeatswiththegazedescriptorhaveadditionaleffectsifyoupossessEnhancedGaze.Sucheffectsaredescribedintheindividualfeat’sdescription.

Expanded Blood Pool (Vampire)You are able to store more life energy from the blood that you drain.Prerequisite: Cruomancerlevel1st.Benefit: Themaximumnumberofbloodpointsthatyoucanhaveatanygiventimeincreasesby3.Special: Youcantakethisfeatmultipletimes.Itseffectsstack.

Greater Ally of the Night (Vampire)Your predatory companion becomes more powerful.Prerequisite: AllyoftheNight,cruomancerlevel5th.Benefit: Thefamiliarthatyougainedbecomesmorepowerful,takingonthestatisticsofananimalcompanion,ratherthanafamiliar.Thefamiliar’sstatisticsarereplacedwiththoseofananimalcompanionoftheappropriatetype,asoutlinedbelow.Thefamiliarretainstheempathiclinkability,butlosesallotherbenefitsofbeingafamiliar.Forthepurposesofdeterminingthecreature’snewabilitiesasananimalcompanion,yourdruidlevelisequaltoyourcruomancerlevel.

Bat: Yourfamiliarbecomesadirebatanimalcompanion.

Cat: Yourfamiliarbecomesyourchoiceofeitherabigcatorsmallcatanimalcompanion.

Rat: Yourfamiliarbecomesadireratanimalcompanion.

Snake: Yourfamiliarbecomesyourchoiceofeitheraconstrictorsnakeanimalcompanionoravipersnakeanimalcompanion.

Spider: Yourfamiliarbecomesagiantspideranimalcompanion(foundinUltimate Magic).

Wolf: Yourfamiliarbecomesyourchoiceofeitheradoganimalcompanionorawolfanimalcompanion.

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Greater Beast Traits (Vampire)As your bond with your inner beast strengthens, your body changes to become even more like your chosen animal.Prerequisite: LesserBeastTraits,cruomancerlevel3rd.Benefit: YougainanadditionalbenefitrelatedtothetypeofanimalthatyouselectedforyourLesserBeastTraitsfeat.

Bat: Asastandardaction,byspending3bloodpoints,youcanunleashaterriblesupersonicscreech.Thistakestheformofa30-ft.cone.EachcreatureintheconemustsucceedonaFortitudesave(DC10+1/2yourcruomancerlevel+yourCharismamodifier)orbesickenedanddeafenedforanumberofroundsequaltoyourcruomancerlevel.Thisabilityisasoniceffect.

Cat: Asanimmediateaction,byspending2bloodpoints,youcangaintheevasionclassfeatureuntilthebeginningofyournextturn.Ifyourcruomancerlevelis8orhigher,youcanspend4bloodpoints,andgaintheimprovedevasionclassfeatureuntilthebeginningofyournextturn,instead.

Rat: Asastandardaction,byspending3bloodpoints,youcancreateamiasmaofdiseasearoundyourself.Anycreaturethatbeginsitsturnormoveswithin20feetofyouisautomaticallyexposedtooneofthefollowingdiseasesofyourchoice:blindingsickness,bubonicplague,cacklefever,filthfever,leprosy,mindfire,redache,shakes,orslimydoom.ThesavingthrowDCtoresistthedisease(bothinitiallyandsubsequentsavingthrows)isequalto10+1/2yourcruomancerlevel+yourCharismamodifier.Allotheraspectsofthedisease(includingtheonsetperiodandfrequency)remainthesame.Themiasmalastsforanumberofroundsequaltoyourcruomancerlevel,butthosethatcontractthediseaseremaindiseaseduntiltheyarecuredthroughnormalmeans.

Snake: Asastandardaction,byspendinganynumberofbloodpoints,youcancreateandspitasingledoseofpoison.Thepoisoncanbeofanytype,butitsmarketvaluecannotbemorethan100gpperbloodpointspenttoactivatetheability.Ifdesired,thepoisoncanbecollectedharmlessly,asthefeatLesserBeastTraits.Alternatively,youcanchoosetospitthepoison.Treatthisasarangedtouchattackwitharangeincrementof5feet,andamaximumrangeof30feet.Iftheattackhits,thetargetisexposedtothepoison,evenifitisnormallyaninjury,ingested,orinhaledpoison.

Spider: Asastandardaction,byspending2bloodpoints,youcancreateandthrowaweb.Thisissimilartoanattackwithanet,buthasamaximumrangeof50feet,witharangeincrementof10feet,andiseffectiveagainsttargetsuptoonesizecategorylargerthanyouare.AnentangledcreaturecanescapewithasuccessfulEscapeArtistcheckorburstthewebwithaStrengthcheck.Ineithercase,theDCisequalto10+1/2yourcruomancerlevel+yourCharismamodifier.Attemptstoburstawebbythosecaughtinittakea-4penalty.

Wolf: Asastandardaction,byspending3bloodpoints,youcanletlooseafearsomehowlthatfrightensyourfoes.Eachlivingcreaturewithin30feetthatcanhearyoumustsucceedonaWillsave(DC10+1/2youcruomancerlevel+yourCharismamodifier)orbeshakenforanumberofroundsequaltoyourcruomancerlevel.Creaturesthatfail

theirsavingthrowsby5ormorearefrightened,instead.Thisisasonicmind-affectingfeareffect.

Special: Youmayselectthisfeatmultipletimes.Eachtimeyoutakethisfeat,selectasingleanimaltypethatyouhavealreadyselectedforLesserBeastTraits,andyougainthebenefitsassociatedwiththatanimaltype.Youmaynotselectthesameanimaltypemultipletimes.

Greater Night Lord’s Eye (Gaze, Vampire)Your gaze can do more than simply scare your victims, but can completely disable them.Prerequisite: NightLord’sEye,cruomancerlevel9th.Benefit: WheneveryouuseyourNightLord’sEyefeat,youmaychoosetospend5bloodpoints,insteadofthenormalamount.Ifyoudo,thentheeffectimposedbyyourgazebecomesmorepowerful.Theexacteffectdependsonthedifferencebetweenyourcruomancerlevelandthetarge’tHitDice,asindicatedonthetablebelow.Thisisamind-affectingfeareffect.

Your Cruomancer Level Effect

Target's Hit Dice + 1‐2 Staggered for 2d4 roundsTarget's Hit Dice + 3‐4 Dazed for 2d4 roundsTarget's Hit Dice + 5‐6 Stunned for 2d4 minutes

Table 3‐3: Greater Night Lord's Eye

Equal to or less than target's Hit Dice Nauseated for 1 round

Target's Hit Dice + 7 or more

Paralyzed for 2d4 minutes

IfyouhavetheEnhancedGazefeat,thenwheneveryouactivatethisability,youmaychoosetospend12bloodpoints,insteadofthenormalamount.Ifyoudo,thenyoucanaffecteachcreatureina30-ft.cone,ratherthanonlyaffectingasinglecreature.

Greater Vampire’s Bite (Vampire)You become even more adept at drawing the life force from your victims, and are able to do so at an alarming rate.Prerequisite: ImprovedVampire’sBite,cruomancerlevel6th.Benefit: WhenyouuseyourVampire’sBitefeattodrainbloodfromvictims,youinflict1d2pointsofConstitutiondamage,insteadofthenormalamount.Further,yougain1bloodpointforevery3pointsofConstitutiondamageinflicted,insteadofthenormalamount.

Greater Vampiric Damage Reduction (Vampire)You can make your body as hard as marble, making you practically invulnerable.Prerequisite: VampiricDamageReduction,cruomancerlevel10th.Benefit: WheneveryouuseyourVampiricDamageReductionfeat,youmayspendanadditional2bloodpoints.Ifyoudo,theamountofdamagereductionthatyougainincreasesto10/silverandgood.

Hide Undeath (Vampire)You can hide your undead nature and pass as one of the living.Prerequisite: Undead,cruomancerlevel1st.

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Benefit: Asastandardaction,youcanalteryourappearancesoastobeabletohideyourundeadstatefromcasualobservation.Yourpallidskinfillswithcolor(thoughyoustillremainsomewhatpale),breathfillsyourdeadlungs,andyourfangsretracttoresemblenormalteeth.Youlookmuchlikeyoudidbeforeyoudied,andareclearlyidentifiableasalivingversionofyourself.Thisisanillusoryeffect,andanycreaturethatstudiesyourcloselyortouchesyouisentitledtoaWillsave(DC10+1/2yourcruomancerlevel+yourCharismamodifier)todisbelievetheeffect.Further,anypartofyourbodythatisexposedtodirectsunlightisnotaffectedbythisability,potentiallyrevealingyourtruenature.Shade,clothing,orevenathinveilaretypicallysufficienttopreventthis.Thisabilitydoesnotpreventyoufrombeingdetectedwithadetect undead spellortheDetectVampirefeat.

Improved Vampire’s Bite (Vampire)You become more adept at drawing the life force from your victims, and are able to do so more quickly and effectively.Prerequisites: Vampire’sBite.Benefit: Youcannowdrainbloodfromcreaturesthatyouaregrappling,andhavenotpinned.Wheneveryousuccessfullystartagrapple,gaincontrolofagrapple,ormaintainagrapplewithalivingcreature,youmaychoosetodrainbloodinsteadofdealingdamageortakinganotheraction.ThisfunctionsastheVampire’sBitefeat.Additionally,wheneveryouusetheVampire’sBitefeat,whetheronahelplesscreatureoronethatyouaregrappling,youregain1bloodpointforevery4pointsofConstitutiondamageyouinflict,insteadofthenormalamount.

Insidious Command (Vampiric)Your voice carries the weight of centuries, and compels those who hear you to obey.Prerequisite: VampiricHypnosis.Benefit: Asastandardaction,byspending1bloodpoint,youcancauseacreaturetoobeyaspokencommand.Thisfunctionsasthecommand spell.

Ifyourcruomancerlevelis6orhigher,youcanspend2bloodpointswhenactivatingthisability,insteadofthenormalamount.Ifyoudo,itfunctionsassuggestion,instead.

Ifyourcruomancerlevelis8orhigher,wheneveryouusethisabilityyoumaychoosetospend1additionalbloodpoint.Ifyoudo,thenwhentheeffectends,youmaychoosetohavethetarget(ortargets)havenorecollectionofanythingthatoccurredwhileundertheeffectsofthisability.

Ifyourcruomancerlevelis10orhigher,youcanspend4bloodpointswhenactivatingthisability,insteadofthenormalamount.Ifyoudo,itfunctionsasgreater command,instead.

Lesser Beast Traits (Vampire)You become more in touch with your inner beast, and drawing upon its power you become wilder, taking on the traits of a predatory animal to better aid you in the hunt.Prerequisite: Cruomancerlevel1st.Benefit: Whenyouselectthisfeat,chooseoneofthefollowinganimals.Yougainabenefitbasedonthechosenanimal.

Bat: Asastandardaction,byspending2bloodpoints,youcangainblindsensetoarangeof30ft.Thisbenefitlastsfor1minutepercruomancerlevelyoupossess.

Cat: Asanimmediateaction,byspending1bloodpoint,yougaina+4bonusonReflexsaves.Thisbenefitlastsuntilthebeginningofyournextturn.

Rat: Asamoveaction,byspending1bloodpoint,youcanchannelplagueanddiseasethroughyourverytouch.Anycreatureyoutouchisexposedtofilthfever.ThesavingthrowDCtoresistthedisease(bothinitiallyandsubsequentsavingthrows)isequalto10+1/2yourcruomancerlevel+yourCharismamodifier.Allotheraspectsofthedisease(includingtheonsetperiodandfrequency)remainthesame.Yourtouchcontinuestospreadthediseaseforanumberofroundsequaltoyourcruomancerlevel,butthosethatcontractthediseaseremaindiseaseduntiltheyarecuredthroughnormalmeans.

Snake: Asastandardaction,byspending1bloodpoint,youcanproduceasingledoseofpoison.Thepoisoncanbeofanytypethatyoudesire,butmustbeworthnomorethan100gp.Thepoisonisdrainedfromyourmouth(eitherfromyourfangsorspitup),butcaneasilybecollectedifavialorothercontainerisavailable.Thepoisonisveryunstable,however,andafteranhouritbecomesnothingmorethanwater.Becauseofthis,potionscreatedinthiswayhavelittletonomarketvalue.

Spider: Asastandardaction,byspending2bloodpoints,youcangaintheabilitytowalkonwallsortheceiling,asthespellspider climb.Thisbenefitlastsfor1roundpercruomancerlevelyoupossess.

Wolf: Asastandardaction,byspending1bloodpoint,youcangainthescentspecialability.Thisbenefitlastsfor10minutespercruomancerlevelyoupossess.

Special: Youmayselectthisfeatmultipletimes.Itseffectsdonotstack.Eachtimeyouselectthisfeat,chooseanewanimal.

Master Vampire’s Bite (Vampire)You are a master of drawing the life force from your victims, and are able to do so at a deadly rate.Prerequisite: GreaterVampire’sBite,cruomancerlevel11th.Benefit: WhenyouuseyourVampire’sBitefeattodrainbloodfromvictims,yougain1bloodpointforevery1pointofConstitutiondamageinflicted,insteadofthenormalamount.

Mimic Life (Vampire)You can use the life essence of the stolen blood in your veins to mimic being alive.Prerequisite: HideUndeath,cruomancerlevel12th.Benefit: Asanimmediateaction,byspending5bloodpoints,youcanbetreatedasthoughyouwerealivingcreature,ratherthananundeadone.Youarehealedbypositiveenergy,ratherthanharmedbyit,andyouarenottreatedasanundeadcreatureforthepurposesofspellsoreffectsthatonlyaffectsuchcreatures,oraffectthemdifferently.Youretainallundeadimmunitiesduringthistime,andyourtypeandabilityscoresremainthesame.These

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benefitslastfor1roundperthreecruomancerlevelsyoupossess(roundeddown).

Night Lord’s Eye (Gaze, Vampire)A very look from you can drive fear into the hearts of mortals.Prerequisite: Cruomancerlevel1st.Benefit: Asastandardaction,youcanspend1bloodpointtoinvokefearinasingletargetthatmeetsyourgaze.Chooseasinglecreaturewithin30feetthatcanseeyou.HemustsucceedonaWillsave(DC10+1/2yourcruomancerlevel+yourCharismamodifier)orbefrightenedfor1d4rounds.EvenifhesucceedsontheWillsave,heisshakenfor1round,instead.Ifthecreature’sHitDiceareequaltoorgreaterthanyourcruomancerlevel,heisunaffectedbythisability.Creaturesthatavertorclosetheireyesareprotectedfromthisabilityinthesamewaythattheyareprotectedfromagazeattack.Thisisamind-affectingfeareffect.

Ifyourcruomancerlevelis10orhigher,wheneveryouusethisabilityyoumaychoosetospend1additionalbloodpoint.Ifyoudo,thenifthetargetfailshissavingthrowhisbecomespanicked,insteadoffrightened.

IfyouhavetheEnhancedGazefeat,thenwheneveryouactivatethisability,youmaychoosetospend3bloodpoints,insteadofthenormalamount.Ifyoudo,thenyoucanaffecteachcreatureina30-ft.cone,ratherthanonlyaffectingasinglecreature.

Novice CruomancerYou have learned some of the secrets of blood magic.Prerequisite: Mustnothaveacruomancerlevel.Benefit: Yougainacruomancerlevelequalto1/2yourHitDice,andabloodpointpoolwithamaximumnumberofbloodpointsequaltoyourcruomancerlevel.Further,youlearnhowtodrainbloodfromlivingcreaturesinordertogainbloodpoints.ThisfunctionsastheVampire’sBitefeat,exceptthatyoumusthaveadaggerorsimilarlightweaponthatdealspiercingorslashingdamage,andyoudonotcountaspossessingtheVampire’sBitefeatforthepurposesofanythingthatrequiresthatfeatasaprerequisite(youcanstilltakeVampire’sBiteseparately).

Pleasurable Bite (Vampire)You know how to drain blood from your victims in a way that gives them a thrill, making them crave to be fed on again.Prerequisite: SubtleBite.Benefit: WheneveryouuseyourVampire’sBitefeattofeedonalivingcreature,youmaychoosetodosoinaparticularlypleasurableway,whichisexceptionallyenjoyabletothecreature.Ifyoudoso,drainingthetarget’sbloodtakestwiceaslongasitnormallywould(effectivelytakingtworoundstoaccomplishwhatyoucouldnormallyaccomplishinone),butitleavesthetargetwithalingeringdesiretobedrainedagain.TheDCforthenextBluff,Diplomacy,orIntimidatecheckmadetoconvincethetargettoallowyoutofeedonheragainisdecreasedby15(ifyoufailthischeck,ordonotusethisfeatthenexttimethatyoufeedonthetarget,thiseffectends

Image © Can Stock Photo Inc. / evgenyatamanenko

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untilyousuccessfullyusethisfeatonthetargetagain).Insomecases,thetargetmaygoasfarastoactivelyseekyououtandencourageyoutofeedonher,attheGM’sdiscretion.

Shroud in Darkness (Vampire)You know how to call upon the powers of the night to shroud yourself in a special, protective darkness.Prerequisite: Cruomancerlevel9th.Benefit: Asastandardaction,byspending5bloodpoints,youcancauseyourselftoradiateanauraofdarknesstoarangeof30feet.Thisfunctionsasdeeper darkness,exceptthatyoucanalwaysseethroughdarknessthatyoucreateinthisway,evenifitbecomessupernaturallydark,orifyoulackdarkvision.Thedurationoftheeffectdependsonwhatthelightleveloftheaffectedareawouldbeifyouwerenotusingthisability.Theeffectlastsforanumberofminutesequaltoyourcruomancerlevel.Foreachroundthatyouareinanareathatwouldhavealightlevelofnormallight,ifnotforthisability,youuse1minuteoftheeffect’sduration,insteadof1round.Foreachroundthatyouareinanareathatwouldhavealightlevelofbrightlight,ifnotforthisability,youuse2minutesoftheeffectsduration,insteadof1round.

Subtle Bite (Vampire)You know how to drain blood from your victims painlessly, so that they never feel a thing.Prerequisite: Vampire’sBite.Benefit: IfyouuseyourVampire’sBitefeatonavictimwhoissleepingorfascinated,youmaychoosetodosowithoutwakingthem,orbreakingthefascination.ThisallowsyoutouseyourVampire’sBitefeatoncreaturesthatarenothelpless,aslongastheyarefascinated.ThetargetisentitledtoaPerceptioncheck(opposedbyyourStealthcheck)tonoticethebiteeachroundthatyoucontinuedrainingtheirblood.Sleepingvictimssufferthenormal-10penaltytothesePerceptionchecks,andfascinatedvictimssufferthenormal-4penalty.Sleepingvictimswhonoticethebiteimmediatelyawaken,andfascinatedcreatureswhonoticethebiteimmediatelyceasetobefascinated.Ineithercase,ifthetargetceasestobefascinatedorhelpless,youcannolongeruseyourVampire’sBitefeatonthemasaresultofthisfeat.Normal: Normally,usingtheVampire’sBitefeattodrainbloodfromasleepingcreaturecausesthatcreaturetoimmediatelyawaken,andusingittodrainbloodfromacreaturethatisfascinatedendsthefascinationeffectimmediately.

Tiring Bite (Vampire)As you drain away your victim’s life essence, he becomes weaker and less able to resist you.Prerequisite: Vampire’sBite.Benefit: Wheneveryoudealatleast1pointofConstitutiondamagetoacreaturewiththeVampire’sBitefeat,thatcreatureisfatiguedforaslongashecontinuestohaveatleast1pointofConstitutiondamage.Further,ifyoudealatleast6pointsofConstitutiondamagetothatcreature,heisexhaustedforaslongashehasatleast6pointsofConstitutiondamage.

Vampire’s Bite (Vampire)You have fangs that allow you to drain the blood of your victims.Prerequisite: Cruomancerlevel1st.Benefit: Asafull-roundactionthatdoesnotprovokeattacksofopportunity,youcandrainbloodfromanadjacentcreaturethatisbothlivingandeitherwillingorhelpless.Alternatively,youcandrainbloodfromacreaturethatyouhavepinnedinagrapple,inwhichcaseyoudosoinsteadofanyotheractionwhenyousuccessfullymaintainthegrapple.Eitherway,thisinflicts1pointofConstitutiondamageonthetargetperroundthatyoucontinuetheattack.Forevery5pointsofConstitutiondamageinflictedinthisway,yougainasinglebloodpoint.OnlyConstitutiondamageinflictedtothesamecreatureinconsecutiveroundsiscountedforthepurposesofthisability(for example, inflicting 2 points of Constitution damage on one target, and then inflicting 3 points of Constitution damage on another target several minutes later would not cause you to gain 1 blood point).

Vampiric Athletics (Vampire)You draw upon your stolen life essence to perform superhuman feats of athleticism.Prerequisite: Cruomancerlevel1st.Benefit: Asaswiftaction,byspending1bloodpoint,youcangaina+10enhancementbonusonallAcrobatics,Climb,andSwimchecks.Thisbenefitlastsfor1min./level.

Foreveryfivecruomancerlevelsyoupossess,youcanspend1additionalbloodpointwhenyouactivatethisability.Ifyoudo,theenhancementbonusincreasesbyanadditional+5(toamaximumbonusof+30at20thlevel).

Vampiric Beast Form (Vampire)With a ferocious snarl your body begins to twist and transform, and your inner beast comes bubbling to the surface.Prerequisite: GreaterBeastTraits,cruomancerlevel5th.Benefit: Asastandardaction,byspending2bloodpoints,youcantakeontheshapeofoneofthecreaturesthatyouselectedforyourGreaterBeastTraitsfeat.Thisfunctionsasbeast shape II,exceptthatitcanonlybeusedtotransformintoanimalsthatyouhaveselectedtheGreaterBeastTraitsfeatfor(orsimilarcreatures,atGMdiscretion).

Ifyourcruomancerlevelis12orhigher,youmayhavethisabilityfunctionasbeast shape III,instead,andifyourcruomancerlevelis15orhigher,youmayhaveitfunctionas beast shape IV.Doingsodoesnotcostadditionalbloodpoints.

Vampiric Charm (Gaze, Vampire)You cloud the mind of your victim, and all he sees of you is allure and mystery, rather than the cold killer that you are.Prerequisite: VampiricHypnosis.Benefit: Asastandardaction,byspending1bloodpoint,youcancauseacreaturetolikeandtrustyou.Thisfunctionssimilarlytocharm person,exceptthat inordertousetheabilityyoumusteithertouchthetargetormakeeyecontactwiththem.Ifyouchoosetousethisabilityviaeyecontact,itfollowsthenormalrulesforafeatwiththegazedescriptor.Ifyouchoosetousethisabilityviatouch,thenormalrules

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forgazefeatsdonotapply,andifthetargetisunwillingtobetouched,ameleetouchattackmaybenecessary.Regardlessofthemethodofdelivery,ifthetargetwouldnormallybeattractedtocreaturesofyourspeciesandgender,hesuffersa-2penaltyonhissavingthrowtoresistthiseffect.

Ifyourcruomancerlevelis10orhigher,thenyoumaychoosetospend4bloodpointswhenyouactivatethisability,insteadofthenormalamount.Ifyoudo,theeffectlastsindefinitely,althoughthetargetmaymakeanewsavingthroweachdaytoendtheeffect.

IfyouhavetheEnhancedGazefeat,thenwheneveryouactivatethisability,youmaychoosetospend5bloodpoints,insteadofthenormalamount.Ifyoudo,thenyoucanaffecteachcreatureina30-ft.cone,ratherthanonlyaffectingasinglecreature.Thisversionoftheabilitycanonlybeactivatedwhenusingthisabilityviaeyecontact.

Vampiric Damage Reduction (Vampiric)You can make your cold, lifeless skin more resistant to damage.Prerequisite: Cruomancerlevel5th.Benefit: Asaswiftaction,byspending2bloodpoints,youcangainDR5/silverorgood.Unlikemostdamagereductionthatisbypassedbysilverweapons,thisdamagereductionisnotautomaticallybypassedbyweaponswithanenhancementbonusof+3orhigher.OthermeansofbypassingDR/silver(suchasweaponsmadeofmithral,insteadofsilver)stillbypassthisdamagereductionnormally.Thisbenefitlastsforanumberofroundsequaltoyourcruomancerlevel.

Ifyourcruomancerlevelis8orhigher,youmayspend2additionalbloodpointswhenyouactivatethisability.Ifyoudo,thenyourdamagereductioncanonlybeovercomebysilverorgoodweaponsthatarealsomagical.

Vampiric Domination (Gaze, Vampiric)You reach out with your will, and wrap it around your victim’s mind, then suddenly squeeze tight, clenching your will like a fist around your prey’s psyche, crushing it, and leaving him pliable to your will.Prerequisite: VampiricCharm,VampiricTelepathy,cruomancerlevel9th.Benefit: Asastandardaction,youcanspend8bloodpointstomentallyenslaveahumanoidcreaturewithin60feet.Thisfunctionssimilarlytothespelldominate person, exceptthat inordertousetheabilityyoumusteithertouchthetargetormakeeyecontactwiththem.Thetargetcanavoideyecontactusingthesamemethodsusedtoavoidgazeattacks(avertinghiseyesorblindinghimself),thoughusuallybythetimethetargetsuspectsanythingamisstheabilityhasalreadybeenused.Ifyouchoosetotouchthetarget,instead,andheisunwillingtobetouched,ameleetouchattackmaybenecessary.Ifthetargetwouldnormallybeattractedtocreaturesofyourspeciesandgender,hesuffersa-2penaltyonhissavingthrowtoresistthiseffect.

Ifyourcruomancerlevelis12orhigher,thenyoumaychoosetospend2additionalbloodpointswhenyouactivatethisability.Ifyoudo,thenitcanaffectcreaturesoftheanimal,magicalbeast,orvermincreaturetypes.

Ifyourcruomancerlevelis14orhigher,youmaychoosetospend16bloodpointswhenyouactivatethisability,insteadofitsnormalbloodpointcost.Ifyoudo,theeffectlastsindefinitely,althoughthetargetmaymakeanewsavingthroweachweektoendtheeffect.

Ifyourcruomancerlevelis16orhigher,youmaychoosetospend4additionalbloodpointswhenyouactivatethisability.Ifyoudo,thenitcanaffectcreaturesofthefeyormonstroushumanoidtypes.

Ifyourcruomancerlevelis18orhigher,youmaychoosetospend8additionalbloodpointswhenyouactivatethisability.Ifyoudo,thenitcanaffectcreaturesofthedragonoroutsidertypes.

Vampiric Dreamstalker (Vampire)You can visit the dreams of mortals, and either seduce or terrify them.Prerequisite: Cruomancerlevel7th.Benefit: Byspendingaminuteinuninterruptedmediation,andspending3bloodpoints,youcanattempttoenterthedreamsofalivingcreaturethatyouarefamiliarwith.Thisfunctionsasthespellnightmare,exceptthat,ifdesired,insteadofinflictinghorriblenightmaresonthetarget,youcaninsteadfilltheirdreamswithpleasantandsensualthings.Ifyoudo,theninsteadofbeingunabletorestandsuffering1d10pointsofdamage,thetargethealstwiceasmanyhitpointsastheynormallywouldasaresultofresting,andareaffectedasthoughbyacharm personspelluntilthenexttimethattheyrest.

Thisabilityfunctionsregardlessofdistance,aslongasbothyouandthetargetareonthesameplane.Thetargetreceivesabonusorpenaltybasedontheintimacyofyourknowledgeofhim,aswellasanyconnectiontohimthatyoumaypossess,asoutlinedonthetablebelow.

Table 3‐4: Vampiric DreamstalkerKnowledge Will Save ModifierNone* +10Secondhand (you've heard of the subject)

+5

Firsthand (you have met the subject)

+0

Familiar (you know the subject well)

‐5

Blood bound (you drank the target's blood at least once in the past 

‐10

Connection Will Save ModifierLikeness or picture ‐2Possession or garment ‐4Body part (lock of hair, bit of fingernail, etc.)

‐6

Blood (in container, or consumed in the last 24 hours)

‐10

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Vampiric Flight (Vampire)You can call upon your vampiric nature to allow you to fly.Prerequisite: Cruomancerlevel5th.Benefit: Asastandardaction,byspending2bloodpoints,youcangrantyourselfthepowerofflight.Thesourceofyourflightiseitherunseenmagic,orlargebat-likewingsthateruptfromyourbodyandthenfoldbackintoitwhentheabilityends.Whenyougainthisfeat,youmustdeterminewhichofthetwosourceofflightyouuse.Thischoicecannotbechanged.Thetwosourceshaveslightlydifferenteffects,asoutlinedbelow:

Supernatural Flight: Yougainaflyspeedof30feetwithamaneuverabilityofperfect.Yourflightendsifyouenterananti-magiczone,butisunaffectedbybeingparalyzedorotherwiseunabletomove.

Winged Flight: Yougainaflyspeedof50feetwithamaneuverabilityofaverage.Yourflightfunctionsnormallyinananti-magiczone,butendsimmediatelyifyoubecomeparalyzedorotherwiseunabletomove.

Regardlessofthesourceofyourflight,thisabilitylastsfor1minutepercruomancerlevelyoupossess.

Vampiric Grace (Vampire)You draw upon your stolen life essence to increase your agility, becoming quicker and more agile than any mortal.Prerequisite: Cruomancerlevel1st.Benefit: Asaswiftaction,byspending1bloodpoint,youcangaina+2enhancementbonustoDexterity.Thisbenefitlastsfor1roundpercruomancerlevelyoupossess.

Foreveryfivecruomancerlevelsyoupossess,youcanspend1additionalbloodpointwhenyouactivatethisability.Ifyoudo,theenhancementbonusincreasesbyanadditional

+1(toamaximumbonusof+6at20thlevel).

Ifyourcruomancerlevelis11orhigher,thebenefitsgrantedbythisabilitylastfor1minutepercruomancerlevelyoupossess,instead.

Vampiric Hypnosis (Gaze, Vampire)As your prey looks into your eyes he becomes entranced and slack-jawed, his mind opened and receptive to your wishes.Prerequisites: VampiricSeduction.Benefit: Asastandardaction,youcanspend1bloodpointtohypnotizeasinglehumanoidcreaturewithin30feetthatcanseeyou.ThetargetmustsucceedonaWillsave(DC10+1/2yourcruomancerlevel+yourCharismamodifier)orbecomefascinatedbyyouforaslongasyoucontinuetomaintaintheeffect(astandardaction),andfor1roundthereafter.CreatureswhoseHitDicearegreaterthanyourcruomancerlevelareimmunetothisability.

Ifyourcruomancerlevelis6orhigher,youmaychoosetospend1additionalbloodpointwhenyouactivatethisability.Ifyoudo,thenitcanaffectanylivingcreaturewithanIntelligencescoreof3orhigher,insteadofjusthumanoidcreatures(thecreaturemuststillbeabletoseeyou,andcreatureswhoseHitDiceexceedyourcruomancerlevelarestillimmune).

IfyouhavetheSubtleBitefeat,andareadjacenttothetarget,youcanchoosetomaintaintheeffectandfeedonthetargetasasinglefull-roundaction.Ifyoudo,thetargetisentitledtoaPerceptioncheck(witha-4penalty)opposedbyyourStealthcheckeachroundtobreakfreeofthefascinationeffect,asnormalforSubtleBite.

IfyouhavetheEnhancedGazefeat,thenwheneveryouactivatethisability,youmaychoosetospend3blood

Sidebar: Practical Uses of Memory Alteration

Theabilitytoalteracreature’smemoriesisverypowerful,and,withlimitlessuse,couldpotentiallycompletelyalterthesubject’sentireworldviewandpersonality.Itis,ontheotherhand,incrediblydifficultforaGMtoadjudicate,especiallywhenplayersgetmoreambitiousorcreativewiththeirusesofit.WhileGMsarecertainlyfreetodeterminetheexacteffectsofmemoryalterationintheirgame,includedbelowarealistofsomecommonmechanicaleffectsthatcouldbeappliedtohandledifferentthingsthatplayerswithaccesstomemoryalteringpowersmightwanttodo.

• Grantuptoa+10bonusonaBluffcheckbyimplantingamemorythatsupportstheblufforremovingonethatunderminesit,asappropriate.

• Adjustthesubject’sstartingattitudetowardsaspecificindividualbyuptotwostepsbyeitherremovingimportantmemoriesaboutthatindividualorimplantingthem,asappropriate.

• Gainuptoa+5bonusonaDiplomacyorIntimidatecheckmadetomakearequestofatarget,byimplantingamemorythattheyalreadyagreedtodoso.

• Imposeuptoa-10penaltyonKnowledgechecksmadetorecallaspecificpieceofinformation,byremovingmemoriesoflearningthatinformationfromthetarget’smind.

• NegateanybonusesthatthesubjectgainstoseethroughDisguisechecksmadetoappearasaspecificperson,byeitheraddingorremovingmemoriesaboutthatperson’sbehavior.

• Negatetheshaken,frightened,orpanickedconditions,iftheywerecausedbyaneventthatoccurredintheperiodoftimefromwhichyouremovememories.

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points,insteadofthenormalamount.Ifyoudo,thenyoucanaffecteachcreatureina30-ft.cone,ratherthanonlyaffectingasinglecreature.

Vampiric Memory Insertion (Vampire)You casually access the target’s memories, adding new ones that better suit your nefarious ends.Prerequisite: VampiricTelepathy,cruomancerlevel5th.Benefit: Asastandardaction,byspending2bloodpoints,youmaytouchahumanoidcreatureandimplantoneormorememories.Thisfunctionsasmodify memory,exceptthatyoumusttouchthetarget,youcanaffectanamountofmemoryequaltofiveminutespercruomancerlevelyoupossess,andyoucanonlyaddnewmemories,noteraseormodifyexistingones.Aswithmodify memory,animplantedmemorydoesnotnecessarilyaffectthetarget’sactions,particularlyifitcontradictsthetarget’snaturalinclinations.Anillogicalmodifiedmemoryisdismissedbythetargetasabaddream,toomuchwine,oranothersimilarexcuse.

Ifyourcruomancerlevelis10orhigher,youmaychoosetospend5bloodpointswhenyouactivatethisability,insteadofthenormalamount.Ifyoudo,thenitcanaffectanylivingcreaturewithanIntelligencescoreof3orhigher,insteadofjusthumanoidcreatures.

Vampiric Memory Veil (Vampire)You reach into the target’s mind and obscure certain things from his memory.Prerequisite: VampiricTelepathy,cruomancerlevel5th.Benefit: Asastandardaction,byspending2bloodpoints,youmaytouchahumanoidcreatureanderasesomeofitsmemories.Thisfunctionsasmodify memory,exceptthatyoumusttouchthetarget,youcanaffectanamountofmemoryequaltofiveminutespercruomancerlevelyoupossess,andyoucanonlyeraseexistingmemories,notmodifyoraddnewmemories.ThesavingthrowDCtoresisttheeffectisequalto10+1/2yourcruomancerlevel+yourCharismamodifier.

Ifyourcruomancerlevelis10orhigher,youmaychoosetospend5bloodpointswhenyouactivatethisability,insteadofthenormalamount.Ifyoudo,thenitcanaffectanylivingcreaturewithanIntelligencescoreof3orhigher,insteadofjusthumanoidcreatures.

Vampiric Seduction (Vampire)You constantly ooze and radiate charm.Prerequisite: Cruomancerlevel1st.Benefit: Yougaina+4bonusonallBluffandDiplomacychecks.IfthetargetoftheBlufforDiplomacycheckisnormallyattractedtocharactersofyourspeciesandgender,thisbonusisdoubled.ThisbonusdoesnotstackwiththoseprovidedbytheDeceitfulorPersuasivefeats.

Vampiric Senses (Vampire)You draw upon your stolen life essence to heighten your senses, sharpening them beyond any mortal’s.Prerequisite: Cruomancerlevel1st.Benefit: Asaswiftaction,byspending1bloodpoint,youcangainanenhancementbonusonallPerceptionandSenseMotivechecks,aswellasonallSurvivalchecksmadetospot

orfollowtracks,equalto10+yourcruomancerlevel.Thisbenefitlastsfor1min./level.

Ifyourcruomancerlevelis6orhigher,youcanactivatethisabilitybyspendingonlyasinglebloodpoint.

Vampiric Speed (Vampire)You draw upon your stolen life essence to increase your speed, moving faster than any mortal could hope to move.Prerequisite: Cruomancerlevel1st.Benefit: Asaswiftaction,byspending1bloodpoint,youcanincreaseeachofyourmovementspeedsby30feet.Thisbenefitlastsfor1minutepercruomancerlevelyoupossess.

Ifyourcruomancerlevelis6orhigher,youmaychoosetospend4bloodpointswhenyouactivatethisability,insteadofthenormalamount.Ifyoudo,yourmovementspeedsincreaseby60feet,insteadofby30feet.

Ifyourcruomancerlevelis8orhigher,youmaychoosetospendanadditional4bloodpointswhenyouactivatethisability.Ifyoudo,thenyoualsogainadodgebonustoACequalto1/4yourcruomancerlevel(roundeddown)fortheability’sduration.

Vampiric Strength (Vampire)You draw upon your stolen life essence to increase your strength, allowing you to lift more and hit harder than any mortal.Prerequisite: Cruomancerlevel1st.Benefit: Asaswiftaction,byspending1bloodpoint,youcangaina+2enhancementbonustoStrength.Thisbenefitlastsfor1roundpercruomancerlevelyoupossess.

Foreveryfivecruomancerlevelsyoupossess,youcanspend1additionalbloodpointwhenyouactivatethisability.Ifyoudo,theenhancementbonusincreasesbyanadditional+1(toamaximumbonusof+6at20thlevel).

Ifyourcruomancerlevelis11orhigher,thebenefitsgrantedbythisabilitylastfor1minutepercruomancerlevelyoupossess,instead.

Vampiric Telepathy (Vampire)You can reach into the mind of your prey, reading its thoughts…or implanting your own.Prerequisite: VampiricHypnosis.Benefit: Asastandardaction,youcanspend3bloodpointsinordertoreachouttothemindsofthosearoundyou.Thisfunctionsasthespelldetect thoughts.Additionally,youcancommunicatetelepathicallywithanycreaturewhosethoughtsyouareabletodetectinthisway.Further,ifdesired,youcanattempttofoolthetargetintothinkingthatyourtelepathic“voice”ispartofthetarget’sownmind.ThisrequiresaBluffcheck,opposedbythetarget’sSenseMotivecheck,andyousuffera-15penalty.Successdoesnotnecessarilymeanthatthetargetwillobeyanyrequestsordemandsthatyoumakeinthisway,thoughitdoesmeanthatheviewstheminthebestpossiblelight(asthespellcharm person).

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Chapter4:PrestigeClasses Thefollowingprestigeclassesaredesignedforcharactersthatintendtointeractwithvampiresinsomeway,orwhowishtobecomevampiresthemselves.Formoreinformationonprestigeclasses,seethePathfinder Roleplaying Game Core Rulebook.Eachofthethreeprestigeclassesinthissectionaresummarizedbelow.Theyarepresentedinalphabeticalorder.

Sweeblood Manipulator:Sweebloodmanipulatorsusetheirblood,aswellastheirwits,tomanipulateandcontrolvampires,wrappingthemaroundthesweebloodmanipulator’sfinger,pittingthemagainstoneanotherforherownbenefit,and,ultimately,bendingthemtoherwillbyenslavingthemtoaddictiontoherenrichedandempoweredblood.

Sanguine Aspirant:Sanguineaspirantsseektomastertheartofcruomancydespitestillbeingamongtheliving,and,inordertodoso,walkthestepsoftheSanguinePath,anancientandmysteriousritualwhoseveryexistencehasbeenallbuterasedfrommodernmemory.Bycompletingthisdarkandmacabresequence,sanguineaspirantsclaimpoweroverthebloodthatrivalsthatofthemostpowerfulrevenants,andmayultimatelybecomepowerfulvampiresthemselves.

Vampire Hunter:Stalwartenemiesofundeadingeneralandvampiresinparticular,atruevampirehunterwillstopatnothinguntilheiscertainthattheworldissafefromblood-suckingundead.Thesehardenedwarriorsrelyonavarietyoftoolstodefeattheircraftyandlong-livedfoes,andarebetterabletoexploittheirvariousweaknesses.

SanguineAspirant The Sanguine Path is a long one, designed to test an aspirant to determine whether or not he is worthy to join the ranks of the noble dead. The process is long and trying, but those who complete it find it very much worth their while. ~Wilhelm von Savoy

Thesanguineaspirantseeksauniquepathtounlockingthepowersofvampirismandblood.Thoughmostlivingcreaturesaresingularlypoorattheartofcruomancy,thereexistsacertainseriesofritualtests,knownastheSanguinePath,which,throughhardworkanddedication,allowanaspiranttounlockthetruepowersofthebloodwithoutgivinguphislife,effectivelycreatingalivingvampire.ThosewhoprovecapableenoughtowalkthestepsoftheSanguinePathquicklybecomepowerful,immortalbeingsmuchlikethevampiresthattheyemulate,thoughtheyretaintheirhumannatureandlivingstate.Themostpowerfulsanguineaspirantsresteasyknowingthateveniftheyareslainbytreacheryorviolence,theywillriseagainasapowerfulvampiretocontinuetheireternalexistence.

BecomingaSanguineAspirant

AnyonewhowantstobecomeasanguineaspirantmustfirstdevotehimselftostudyingtheSanguinePath.Tothisend,hemusttrainhimselfinthestudyofseveraldifferentschoolsofknowledge,includingreligion,history,andarcana.Thoughitisn’tnecessaryforasanguineaspiranttobeanexpertinallthreeofthesefields,themoreheknowsinthesethreefieldsthebetterablehewillbetodeterminethenecessarystepsalongtheSanguinePath.Thesanguineaspirantcancomefromanywalkoflife,hisstudiesintheoccultanddiscoveryoftheSanguinePathbeingtheonly

Image © Can Stock Photo Inc. / prometeus

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constraint.Spellcasters,however,typicallyfindtheclasstoomuchofadistractionfromtheirmagicalstudies.

Ateachsuccessivelevelintheclass,thesanguineaspirantwillhavetodiscoveraspecificritualprerequisiteandthenperformit.ThenatureoftheritualcanbediscoveredeitherthroughinteractionwithNPCs,orbymakingasuccessfulKnowledgecheck.Theinformationfortheseprerequisites,includingthenatureoftheritualsandthekindandDCofthecheckstodiscoverthisinformationcanbefoundinAppendix:StepsoftheSanguinePathattheendofthisbook.ItishighlyrecommendedthatonlyGMsperusethissidebar,asknowledgeofthestepsinthepathwilllimittheflavorandfunoftheprestigeclass.

EntryRequirementsSkills:5ranksinanytwoofKnowledge(arcana),Knowledge(history),Knowledge(religion)Feats: NovicecruomancerSpecial:ThecharactermustdiscoverthefirststepoftheSanguinePathandperformit.Additionally,thesanguineaspirantprestigeclassisspecialinthatithasaseparateentryrequirementforeachleveloftheclass.TheserequirementsallinvolvediscoveringandperformingthenextstepoftheSanguinePath.GMsshouldseeAppendix:StepsoftheSanguinePath,formoreinformationontheSanguinePath.

Hit Dice: d8Skills:Knowledge(arcana),Knowledge(history),Knowledge(religion),Lingusitics,Perception,UseMagicDevice

ClassFeatures Thefollowingaretheclassfeaturesofthesanguineaspirant.

Weapon and Armor Proficiencies: A sanguine aspirantgainsnonewproficiencieswithanykindofweapons,armor,orshields.

Accelerated Cruomancy: Asanguineaspirant’scruomancerlevelincreasesby2foreverylevelofsanguineaspirantthatshetakes.Additionally,shegainsabloodpointpoolwithamaximumnumberofbloodpointsequalto3+threetimeshersanguineaspirantlevel,asindicatedonTable3-1:TheSanguineAspirant.

Bonus Feats: Ateachnewlevel,asanguineaspirantgainsasinglevampirefeatofhischoiceforwhichhemeetstheprerequisites.

Weakness (Su): Ashedelvesfurtherintocruomanticlore,thesanguineaspirantnotonlygainssomeofthepowersofvampires,butalsogainsanumberoftheirweaknesses.At1stlevel,andeveryodd-numberedlevelthereafter,thesanguineaspirantmustselectoneoftheweaknesseslistedintherevenanttemplateandgainitpermanently.Thesanguineaspirantmaychooseeitheralesserorgreaterweaknesseachtimehegainsanewweakness,andisundernocompulsiontoevergainagreaterweaknessunlesshedesirestodoso.

Vampire’s Sight (Su): Beginningat3rdlevel,asanguineaspirantcanseeperfectlyindarknessofallkinds,includingmagicaldarkness.

Vampiric Youth (Su): Beginningat5thlevel,asanguineaspirantgainstheabilitytoremainforeveryoungthroughthepowerofblood,andcanevenrestorehimselftoayoungerage.Inaspecialritualthatrequires1hourtoperform,thesanguineaspirantcanspend10bloodpointstoreducehisageby1d4years.Thischangeispermanent,thoughthesanguineaspirantcontinuestoagenormallyafterwardsfromhisnewage.Ifthesanguineaspirant’sagecategorychangesasaresultofthisability,helosesallpenaltiestohisphysicalabilityscoresfromhispreviousagecategoryandusesthepenaltiesappropriateforhisnewagecategory,instead,butanybonusestohismentalabilityscoresremain(hedoesnotgainfurtherbonusesbyre-agingintoanagecategorythathehasbeeninpreviously).Thisabilitycanalsobeusedtoundotheeffectsofbeingsupernaturallyaged.

Vampiric Vigor (Su): Beginningat7thlevel,asanguineaspirantcandrawuponhercruomanticpowerinordertorecoverfromtheeffectsofexhaustion,fatigue,andotherbodilyfailures.Asaswiftaction,hecanspend1bloodpointtoimmediatelycurehimselfofthefatigued,shaken,orsickenedconditions,orhecanspend3bloodpointstoimmediatelycurehimselfoftheexhausted,frightened,ornauseatedconditions.Thesanguineaspirantcancurehimselfofonlyasingleconditioninthiswayeachtimethatheusesthisability.

Blood Control (Su): Beginningat9thlevel,asanguineaspirant’scontroloverthepowersofbloodgivehimgreatermasteryoverthebloodinhisownbody.Hebecomesimmunetothebleedcondition.Additionally,anyattempttodrainthesanguineaspirant’sbloodautomaticallyfails,makingthesanguineaspirantimmunetotheblooddrainabilityofthevampirefoundinthePathfinder Bestiary, aswellastheeffectsoftheVampire’sBitefeatandsimilarabilities.Finally,thesanguineaspirantcancompelhisbloodtoexpelanypoisonsorothertoxinsinhissystem.Doingsoisastandardactionandrequiresthatthesanguineaspirantexpend3bloodpoints,andallowsthesanguineaspiranttomakeanewsavingthrowtoresistanydiseases,drugs,orpoisonsthatheiscurrentlysufferingfrom,witha+5bonus.Ifthesavingthrowissuccessful,theafflictionisexpelledfromhisbody,thoughanyeffectshemayhavealreadysufferedfromitremainuntiltheyarehealedseparately.

Undead Apotheosis (Su): By10thlevel,asanguineaspirantisamasterofcruomancy.Thoughhecanremainaliveindefinitely,asaresultofhisvampiricyouthability,intheeventthatheshouldeverdiebyviolenceordesign,heautomaticallyrisesasarevenant1d4dayslater,evenifhisbodyiscompletelydestroyed.Unlikemostrevenants,asanguineaspirantthatbecomesarevenantinthiswaydoesnotneedtochooseweaknessesfromthetemplateasnormal:instead,hehasthefiveweaknessesthathegainedasaresultofthisclassinsteadoftheweaknessesthathewouldnormallygain(potentiallyallowinghimtoavoidhavinganygreaterweaknesses).Additionally,asanguineaspirantthatbecomesarevenantinthisfashionloseshisvampiricyouth,vampiricvigor,andbloodcontrolclassfeatures,andgainsthreevampirefeatsofhischoiceforwhichhequalifiesinordertoreplacethem.

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PlayingaSanguineAspirant Asasanguineaspirantyouwantonething:tounlockthepowersofcruomancywithoutgivingupyourlifetodoso.Perhapsyousimplydon’ttrustinthebenevolenceoftheseblood-drinkingpredatorstogiveyoutheir“embrace”withoutattemptingtoenslaveyou,orsimplydevouryouonthespot,orperhapsyousimplyenjoythebenefitsofremainingalive,butwhateverthecase,youknowthatforyou,theroadtomasteryoftheblooddoesnotinvolveyourdeath.Instead,youturntothedustyandagedtomesoftimeslongforgotteninsearchofthemythicalritual,knownastheSanguinePath.OnlythePathcansafelygiveyouthepoweryouseek,withouthavingtogiveupyourlifetogainit.

Thisdoesn’tmeanthatthepathisaneasyone,however,andyouhadaprettygoodideawhenyoustarteddownitthatyouwouldneedtodosomeprettydarkthingsinordertogetwhereyouwantedtogo.Evenso,yousimplychalkthatupto“thepriceoftruegreatness”andcarryoninyoursearch:afterall,knowledgeisn’tpowerifyou’retoocowardlytouseit.

Combat

Mostlikelyyouroverallcombatstylewon’tchangemuchfrombecomingasanguineaspirant,thoughsanguineaspirantswithexperienceingrapplingwillfindanewandexcitinguseforthatskill.Thebenefitsofvampirismaresuchthatcharactersofjustaboutanyrolecanbenefitfromsometimeintheclass,withtheonlyrealexceptionbeingspellcasters,whowillfeelthelossofspellcastingprogressionverysharply.

Resources

Sanguineaspirantsdonotgainanyspecificresourcesuponenteringtheclass.AsanguineaspirantcancountonafellowsanguineaspiranttoattempttostealanysecretshehasuncoveredabouttheSanguinePath,andtogladlykillhiminordertogetatthem,butotherwisecanexpectlittlefromhispeers.Hewilllikelyfindacademicinstitutionsveryhelpfulforhisstudies,thoughifheistooopenaboutthenatureofhisresearchhemayfindhiswelcomebroughttoanabruptend.

SanguineAspirantsintheWorld I’m not entirely sure why they’re so reluctant to meet the embrace of death. It seems like it would be so much easier to gain power another way. Still, I suppose if the alternative is seeking out the nearest vampire, begging for the “embrace,” and then hoping that nothing bad happens, I can understand why one might choose to pursue an ancient and forgotten ritual, instead. ~Marosh the Black, Arch-lich of Gorgynia

Sanguineaspirantsare,inessence,veryspecializedscholars,andtypicallythatisalltheworldseesthemas:eccentric,butultimatelywell-meaning,researchersandsages.Mostpeoplehavelittleinterestinancientritualsofanysort,northepatienceforcrypticclueslockedawayinmustytomes.Itisonlythosewhotakeakeeninterestinthesanguineaspirant’sstudies,informationheisnotoverlyeagertoshare,thatmaybegintosuspectadarkerpurposetothedisciple’squestforknowledge.

Organization

Forthemostpart,sanguineaspirantsoperateindependently,jealouslyhidingtheirknowledgeandsecretsfromanywhomightwanttowalkthesamepath.Indeed,allindicationsseemtobethattheveryritualitselfisdesignedtoweedouttheweakbypittingdisciplesagainsteachotherintheirsearchforanswers.Occasionallytwoormoresanguineaspirantsmaketemporaryalliances,agreeingtoworktogetherformutualbenefit,butthesealliancestypicallyendintreacheryand,moreoftenthannot,murder.Forthisreason,thefollowersoftheSanguinePatharealmostuniversallysuspiciousoftheso-calledBrotherhoodofSanguineBonds,arecentorganizationwhichpurportstobealodgeorgatheringhallforsanguineaspirants,includingsharedaccesstotheknowledgetheyhaveuncoveredregardingthestepsofthepath.Manysuspectthatthebrotherhoodisanelaborateploytocheatsanguineaspirantsoutoftheirprecioussecrets,butsofarnoonehasbeenabletouncoveranythingsinisterabouttheorganization.

NPCReactions

MostNPCsrespondtosanguineaspirantsthesamewaytheywouldtoanyothereccentricresearcher—atleastat

Level Fort Ref Will Special1st +0 +0 +1 +1 Accelerated cruomancy, bonus feat, weakness 62nd +1 +1 +1 +1 Bonus feat 93rd +2 +1 +2 +2 Bonus feat, vampire's sight, weakness 124th +3 +1 +2 +2 Bonus feat 155th +3 +2 +3 +3 Bonus feat, vampiric youth, weakness 186th +4 +2 +3 +3 Bonus feat 217th +5 +2 +4 +4 Bonus feat, vampiric vigor, weakness 248th +6 +3 +4 +4 Bonus feat 279th +6 +3 +5 +5 Blood control, bonus feat, weakness 3010th +7 +3 +5 +5 Bonus feat, undead apotheosis 33

Maximum Blood Points

Table 4‐1: The Sanguine AspirantBase Attack 

Bonus

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first.Themoretheylearnaboutthesanguineaspirant’sdarkstudies,themoremostpeoplefindthemselveshorrifiedbyboththesanguineaspirant’smeansandends.Towardstheendofthesanguineaspirant’sascension,itbecomesharderandhardertohidehischangingandnot-entirely-humannaturefromtherestoftheworld,andmanypeoplebegintosuspectthathehasdabbledindarkoccultsecretslongbeforeheeveropenshismouth.DifferentNPCswillreacttothisindifferentways,butmostpeoplearelessthanfriendlywiththe“darker”sortstheywillnodoubtassumemoreadvancedsanguineaspirantstobe.

SanguineAspirantLore

CharacterswithranksinKnowledge(arcana)orKnowledge(religion)canresearchsanguineaspirantstolearnmoreaboutthem.Whenacharactermakesaskillcheck,readorparaphrasethefollowing,includingtheinformationfromlowerDCs.

DC 10:Eccentricscholars,theirworkmusthavesomethingtodowithvampires,butveryfewsourcesseemtoactuallyknowwhat,precisely.DC 15:SanguineaspirantsspecializeinanancientritualknownastheSanguinePath,whichisrelatedtovampiresinsomeway.DC 20:TheSanguinePathgrantsitsuserstrangepowersoverblood,andallowthesanguineaspiranttotapintothepowersofthevampire.DC 25:CharacterswhoachievethislevelofsuccesscanidentifythefirstpartoftheSanguinePath,asdescribedinAppendix:StepsoftheSanguinePath.DC 30:Characterswhoachievethislevelofsuccesscanlearnimportantdetailsaboutaspecificsanguineaspirant,theareaswhereheoperates,andthekindsofactivitiesheundertakes.

SanguineAspirantsintheGame SanguineaspirantNPCscanmakegreatvillainsforlong-runningcampaigns.ThePCsmightmeettheNPCasaninformationsource,orperhapsasanemployer,hiringtheplayercharacterstofindsomeobscuretomethatwillhelphiminhisquestfordarkknowledge.Laterinthecampaign,thecharacterslearnofthesanguineaspirant’sdarkplotsandmustacttostoptheirformerfriend,whobecomesmoreandmoreinhumaneverytimetheyseehim.

PlayersofsanguineaspirantswillgenerallyexpecttobeabletofindcluesandhintsthatleadthemtowardsthenextstepoftheSanguinePath.Sprinkleinoddhintsandhalf-clues,fromtimetotime.Asanguineaspirantwillrarelybeastantalizedbyadungeoncrawlaswhentherearerumorsthatold,mustytomesaboutabloodritualmaybelostwithinitsdepths.

SweebloodManipulator Well, yes, of course, they like to style themselves as predators, and go on about how they have ascended beyond humanity to be something greater. The word “cattle” and “sheep” tends to crop up quite a bit. But the fact of the matter is, that they’re simply addicts. They crave blood. It consumes them. And if you’re good, you can use that to your advantage. If you control the blood, then you control them. Not that you would ever want to tell them that: you wouldn’t want to bruise their precious egos. ~Selena Bellatrix, sweeblood manipulator

Sweebloodmanipulatorsbalkattheideathathumansarenaturalpreyforvampires,orthatvampiresaresomehowsuperior.Toasweebloodmanipulator,it’sasimplematterofsupplyanddemand:shehasthesupply,soshegetstomakethedemands.Whilethebestsweebloodmanipulatorsareabletoleveragetheirunusuallypotentbloodtosimplycommandwhattheywantfromthevampirestheyencounter,mostaremoresubtle,anduseamixofseduction,manipulation,andmagictobeguiletheirundeadvictimsintoservingthem.It’sadangerousgame,butwhentherewardishavingoneormorepowerfulsupernaturalentitiesatyourbeckandcall…manydecidethatit’sagameworthplaying.

BecomingaSweebloodManipulator

Nearlyanyoneiscapableofbecomingasweebloodmanipulator,aslongasshehasbloodtogive.Mostsweebloodmanipulatorshaveatleastsomekindofspellcastingbackground.Sorcerersarecommon,becausetheirbloodisnaturallyspecial,and,inmanycases,alreadycarriesadistinctflavorthatmakesitmoredesirabletovampires.Similarly,manybardsarealreadyusedtousingcharmandmagictomanipulatetheliving,andfinditarelativelyeasytransitiontodothesametothedead.

EntryRequirementsSkills:BlufforDiplomacy5ranks,Knowledge(religion)5ranksFeats:SkillFocus(BlufforDiplomacy)Special:Musthavehadblooddrainedbyatleastonevampire,andmustundergoaone-hourritualtoempowerherblood,whichrequirestheexpenditureof1,000gpinrarereagents,oils,andperfumes.

Hit Die: d8Class Skills:Bluff,Diplomacy,Intimidate,Knowledge(religion),SenseMotive

ClassFeatures Allofthefollowingareclassfeaturesofthesweebloodmanipulatorprestigeclass.

Weapon and Armor Proficiency: Sweeblood manipulatorsgainnonewproficiencieswithweapons,armor,orshields.

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Addictive Blood (Sp): Asweebloodmanipulatorisabletosubtlyalterthecompositionofherblood,makingitoverwhelmingtothosethatconsumeit.Anycreaturethatdrinksatleast1oz.ofthesweebloodmanipulator’sbloodisaffectedasthoughbythespellcharm monster,exceptthatitaffectsundead,aswell,eveniftheywouldnormallybeimmunetomind-affectingeffects(revenantsalsodonotreceivetheirnormal+4bonusonsavingthrowstoresistmind-affectingeffectsforthepurposesofthisability).ThesavingthrowDCtoresisttheeffectisequalto10+thesweebloodmanipulator’sclasslevel+thesweebloodmanipulator’sCharismamodifier,andthecasterlevelisequaltotwicethesweebloodmanipulator’sclasslevel.

Inthecaseofcreaturesthatdrinkblooddirectly(suchasarevenantwiththeVampire’sBitefeatoravampirefromthePathfinder Bestiary),thecreaturemustmakeanewsaveeachtimethatitdrinksblood(eachtimeConstitutiondamageisinflicted,inmostcases).ThesavingthrowDCincreasesby+1foreachtimethatthecreaturehasconsumedsomeofthesweebloodmanipulator’sbloodinthelast24hours.

Thesweebloodmanipulatorcanalsoaffectcreaturesthatdon’tdrinkblooddirectlywiththisability,shemerelyhastoarrangeforthemtodrinkherblood,suchasbyslippingitintheirdrink,convincingthemtodrinkitwithDiplomacy,etc.Ingeneral,thisrequiresfarlessbloodlossthanoccurswhenthesweebloodmanipulator’sbloodisfedondirectly,andshesuffers1pointofConstitutiondamageduetobloodlossforevery3dosesofherbloodthatsheusesinthisway.

Additionally,anycreaturethatisaffectedbythecharm monstereffectalsoexperiencesastrongcravingtotastethesweebloodmanipulator’sbloodagain.ThisreducestheDCofanyDiplomacyorIntimidatecheckmadetogetthecreaturetodrinkthesweebloodmanipulator’sbloodagainby10.Thiseffectlastsforaslongasthetargetisaffectedbythecharm monster effect,plusanadditionalweekforeverydaythatthetargetwasaffectedbythecharm monster effect.Further,somecreaturesaffectedinthiswaymayactivelyseekoutthesweebloodmanipulator’sbloodandattempttodrinkitwithoutanypromptingfromthesweebloodmanipulator.

Bountiful Blood (Su): Asweebloodmanipulatorisabletogivebloodmorefreelythanothercharacters,andrecoversmorequicklyfromdoingso.Thesweeblood

manipulatorignoresthefirst2pointsofConstitutiondamageinflictedtohereachdaybyblood-drainingattacks(suchastheblooddrainabilityofthevampirefoundinthePathfinder Bestiary,andtheeffectsoftheVampire’sBitefeat).Thesweebloodmanipulatorstillprovidesthebloodinquestion,andtheblooddrinkerstillgainsthenormalbenefits(aswellasothereffectsofdrinkingherblood,suchasheraddictivebloodclassfeature),butthesweebloodmanipulatordoesnottaketheConstitutiondamage.ThisabilitydoesnotapplytoanyeffectthatdealsConstitutiondamagethatdoesnotinvolvethesweebloodmanipulatorbeingdrainedofblood.At3rdlevel,andeverytwolevelsthereafter,thesweebloodmanipulatorisabletoignore1additionalpointofConstitutiondamageinthiswayperday.

Spells per Day: Attheindicatedlevels,asweebloodmanipulatorgainsnewspellsperdayasifshehadalsogainedalevelinasinglespellcastingclassshebelongedtobeforeaddingtheprestigeclass.Shedoesnot,however,gainotherbenefitsacharacterofthatclasswouldhavegained,exceptforadditionalspellsperday,spellsknown(ifsheisaspontaneousspellcaster),andanincreasedeffectivelevelofspellcasting.Ifshehadmorethanonespellcastingclassbeforebecomingasweebloodmanipulator,shemustdecidetowhichclasssheaddsthenewlevelforthispurpose.

Channel Energy (Su): Beginningat2ndlevel,asweebloodmanipulatorcanreleaseawaveofnegativeenergyinamannersimilartothatusedbyclerics.Thisfunctionsastheclericclassfeatureofthesamename,exceptthatthesweebloodmanipulatordoesnotneedtouseaholysymboltochannelpositiveenergy,andthesweebloodmanipulatorcanonlychannelnegativeenergyinthisway,regardlessofalignment.

Alternatively,ifthesweebloodmanipulatoralreadypossessedtheabilitytochannelnegativeenergy,hissweebloodmanipulatorlevelsstackwiththelevelsofwhicheverclassisgrantinghimtheabilitytochannelnegativeenergy.Ifthesweebloodmanipulatorpossessedtheabilitytochannelpositiveenergy,instead,thenthetwoabilitiesdonotstack,andthesweebloodmanipulatorchannelspositiveenergyandnegativeenergyseparately.

Vampiric Paramour (Ex): Beginningat2ndlevel,asweebloodmanipulatorattractsavampiricparamourthroughtheallureofherexoticandabove-averageblood,whoservesher,eitheroutofaffection,friendship,orintense

Table 4‐2: The Sweetblood ManipulatorBase Attack 

BonusLevel Fort Ref Will Features Spellcasting1st +0 +1 +0 +1 Addictive blood, bountiful blood +1 level of existing class2nd +1 +1 +1 +1 Channel energy (1d6), vampiric paramour ‐3rd +2 +2 +1 +2 Bloodbond, bloodcast, enraptured feeding +1 +1 level of existing class4th +3 +2 +1 +2 Channel energy (2d6) +1 level of existing class5th +3 +3 +2 +3 Resilient mind +1 level of existing class6th +4 +3 +2 +3 Channel energy (3d6), enraptured feeding +2 ‐7th +5 +4 +2 +4 Invigorating blood +1 level of existing class8th +6 +4 +3 +4 Channel energy (4d6) +1 level of existing class9th +6 +5 +3 +5 Enraptured feeding +3 +1 level of existing class10th +7 +5 +3 +5 Channel energy (5d6), vampiric embrace ‐

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cravingsforanothertasteofherblood.Thevampiricparamourfunctionsasacohort,exceptthathemusthavetherevenanttemplate,andhismaximumlevelisequaltothesweebloodmanipulator’scharacterlevelminus5,ratherthanthesweebloodmanipulator’scharacterlevelminus2(thecohort’slevelisstillalsolimitedbythesweebloodmanipulator’sleadershipscore,asappropriate,andifthesweebloodmanipulatoralreadyhasLeadership,shesuffersa-4penaltytoherleadershipscoreforthepurposesofbothhervampiricparamour’smaximumlevelandthemaximumlevelofthecohortshegainedfromLeadership.

At6thlevel,thesweebloodmanipulatorcanattractanadditionalvampiricparamour,thoughthisone’smaximumlevelisequaltothesweebloodmanipulator’scharacterlevelminus6.Alternatively,shecanincreasethemaximumlevelofherexistingvampiricparamourby2(tobeequaltohercharacterlevelminus3).

At10thlevel,thesweebloodmanipulatorcanattractathirdvampiricparamour.Thisvampiricparamour’smaximumlevelisequaltothesweebloodmanipulator’scharacterlevelminus7.Alternatively,shecanincreasethemaximumlevelofoneofherexistingvampiricparamoursby2.

Enraptured Feeding (Su): Beginningat3rdlevel,asweebloodmanipulatorgainsaeuphoricrushfromhavingherblooddrained.Onceperday,whenthesweebloodmanipulator’sbloodisconsumeddirectlybyanothercreature(suchastheblooddrainabilityofthevampirefoundinthePathfinder BestiaryortheeffectsoftheVampire’sBitefeat),shegainsa+1moralebonustoattackrolls,damagerolls,AC,abilitychecks,skillchecks,andsavingthrows.At6thlevel,andeverythreelevelsthereafter,thebonusincreasesbyanadditional+1,andthesweebloodmanipulatorcanusethisabilityanadditionaltimeeachday.

Bloodbond (Su): Beginningat3rdlevel,asweebloodmanipulatorisabletouseherconnectiontoanyofherownbloodthathasbeenconsumedbyotherstogainpoweroverthem.Anycreaturethathasconsumedanyamountofthesweebloodmanipulator’sbloodinthelast24hourssuffersa-2penaltyonsavingthrowsmadetoresisttheeffectsofanyspellsshecasts.Additionally,creatureswithimmunityorresistancetomind-affectingeffects,charmeffects,compulsioneffects,oremotioneffectslosethebenefitsofthatimmunityorresistanceforthepurposesofthesweebloodmanipulator’sspellsandabilities,aslongasthetargethasconsumedanyofthesweebloodmanipulator’sbloodinthelast24hours.

Bloodcast (Su): Beginningat3rdlevel,asweebloodmanipulatorcaninfuseherbloodwithmagic,allowinghertoeffectivelystoreaspellinherbloodwhichcanthenaffectthefirstcreaturetoconsumeit.Doingsorequiresoneminuteofintenseconcentration,andrequiresthesweebloodmanipulatortoexpendapreparedspell(orunusedspellslot,ifsheisaspontaneouscaster).Onceherbloodhasbeeninfusedinthisway,thenextcreaturetoconsumeherblooddirectly(suchastheblooddrainabilityofthevampirefoundinthePathfinder BestiaryortheeffectsoftheVampire’sBitefeat)isimmediatelyaffectedbythespellstoredinthisway,withoutanyactionorevenconsciouseffortonthepartofthesweebloodmanipulator.Spellscanonlybecastinthisway

bycreaturesconsumingthesweebloodmanipulator’sblooddirectly:bloodthatisslippedintoadrinkdoesnotcarrytheeffect.Thesweebloodmanipulatorcanstoreonlyonespellinherbloodatanygiventime,butoncestoredinthisway,thespellremainsinherblooduntilthenexttimesherestsandregainsspells.

Resilient Mind (Ex): Beginningat5thlevel,asweebloodmanipulatorissufficientlyexperiencedwiththemindtricksofmostformsofvampires,aswellascompetentenoughinusingmanipulationherself,thatshegainsa+4bonusonsavingthrowsmadetoresistmind-affectingeffects.Thisbonusisdoubled(to+8)inthecaseofcharmeffects.

Invigorating Blood (Su): Beginningat7thlevel,wheneverthesweebloodmanipulator’sbloodisconsumeddirectly(suchastheblooddrainabilityofthevampirefoundinthePathfinder BestiaryortheeffectsoftheVampire’sBitefeat),shemaychoosetohaveitbeespeciallyinvigorating.Ifshedoes,thecreatureconsumingherbloodgainsa+4enhancementbonustoasingleabilityscoreofthesweebloodmanipulator’schoosing.Usingthisabilityisafreeaction.ThebonuslastsforanumberofminutesequaltotwicetheamountofConstitutiondamagethatthecreatureconsumingherbloodinflicted(includinganydamagenegatedbyherbountifulbloodclassfeature).

Vampiric Embrace (Su): At10thlevel,asweebloodmanipulatorcallsuponhervampiricparamourstograntherthegiftofeternallife.Sheusestheirbloodtotransformherself,notintoavampire,butintosomethingthatcombinesthebestofbothhermortallifeandtheirundeadgrace.ThesweebloodmanipulatorusesthehigherofherConstitutionorCharismamodifiersforthepurposesofdeterminingherhitpointsandFortitudesavingthrowbonus(butnotanyothereffectthatdependsonConstitution).Shebecomesimmunetobleed,deatheffects,disease,exhaustion,fatigue,mind-affectingeffects,paralysis,andpoison,andgainsa+4racialbonusonsavingthrowsmadetoresistabilitydrain,abilitydamagetoherphysicalabilityscores,energydrain,sleep,andstunning.Additionally,thesweebloodmanipulatorisnowhealedbybothpositiveandnegativeenergy.Finally,thesweebloodmanipulatorstopsagingphysically,anddoesnotaccrueanyofthepenaltiestoherphysicalabilityscoresnormallycausedbyage,thoughshegainthenormalbonusestohermentalabilityscores.Thesweebloodmanipulatornolongerhasamaximumage,andcanliveindefinitely.

PlayingaSweebloodManipulator Typically,vampirespreyuponthelivinganddraintheirbloodinordertosurvive.Sweebloodmanipulatorsturnthisdynamiconitshead,settingthemselvesupnotaspreytobefeduponatleisure,butastheexclusiveholdersofaveryrareandaddictivedrug—oneonwhichtheygladlyhooktheirundeadvictims,forcingthemtoserveherinordertogettheirfix.Thisdangerousdancerequiresmorethanjustspecialbloodtopulloff—asweebloodmanipulatormustbecunning,seductive,deceitful,andcleverifsheintendstoavoidslippingupandbecomingalightsnackforavampirethatistoopowerfulforher.

Asweebloodmanipulator’svampiricparamoursarenot,strictlyspeaking,slaves,andmanysweeblood

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manipulatorsgotogreatpainstoensurethatthevampiresshekeepswrappedaroundherfingerbelievethattheyaretheonesincontroloftherelationship,andcarefullystroketheiregoswhileusingthemlikepawns.Thatsaid,somesweebloodmanipulators,especiallythemorepowerfulones,openlyflaunttheircontrolovertheirvampiricparamours,knowingthatthewretchedundeadaretooweakandaddictedtodoanythingaboutit.

Combat

Mostsweebloodmanipulatorsfightlargelyinafashionsimilartohowtheydidbeforebecomingsweebloodmanipulators.Thosesweebloodmanipulatorswithoneormorevampiricparamoursoftenfocusonsupportingandempoweringthem,eitherwithspellsandchannelingenergy,orbybeingfedonmid-battletoprovidepowerfulenhancementswiththeirinvigoratingbloodorbloodcastclassfeatures,orboth.

Resources

Sweebloodmanipulatorsaretypicallyfairlyself-serving,andthereisnoorganizationofanykindbetweenthem,astheyseeoneanothermoreasrivalsfortheattentionofpotentialvampiricparamoursandthralls,ratherthanaspotentialallies.Atypicalsweebloodmanipulatorcanexpectafairamountofaidfromhervampireparamours,andmay,byextension,havelimitedaccesstoanyclanorotherorganizationheisamemberof.Thiscanbeamixedblessing,andwisesweebloodmanipulatorsarecarefultokeeptheexactnatureoftheirabilitiesandrelationshipwiththeirvampiricparamoursecretfromanymorepowerfulvampireswhomightobjecttowhatshedoesandbetoopowerfulforhertoensnare.

SweebloodManipulatorsintheWorld Well, I certainly don’t have any objection to the practice. It’s so much easier when food comes to you, after all. If it’s good for them as well, then, that’s wonderful. At least that way they can earn immortality, rather than showing up at my door expecting me to just hand it out for free. ~Siobhan Vetorini, misinformed vampiress

Sweebloodmanipulatorsleveragetheirverylifebloodanduseitinordertogainpowerovervampires,bendingtheseundeadcreaturestotheirwillandusingthemtoachieveherownunscrupulousgoals.Mostpeople—mortalsandvampiresalike—havedifficultycomprehendingthisreversalofthenormalroles,andsosweebloodmanipulatorsare,ingeneral,poorlyunderstood.Manybelievethattheyarewillinglygivingthemselvesuptotheirvampiricparamoursoutofasensuallustforthesensationsofbeingfedon,butthetruthisthatthisissimplyameanstoanend,andthatitisthesweebloodmanipulator,notthevampire,whoremainsincompletecontrol.

Organizations

Sweebloodmanipulatorstypicallyhavelittletosharewithothersoftheirkind.Mostsweebloodmanipulatorschosetheirpathinordertogainanadvantageontheirpeersbyusingpowerfulvampiresastheirpawns,andsohavelittledesiretoeventheplayingfieldbyspendingmuchtimewithotherswhohavevampiricminionsoftheirown.Further,othersweebloodmanipulatorsprovidetheirvampiricparamourswithalternateoptions,andsosweebloodmanipulatorsgenerallyviewoneanotherascompetition,ratherthanpotentialallies.

NPCReactions

Peopletendtoreactpoorlytovampires,andnotmuchbettertothosewhoassociatewiththem.MostNPCswhofindoutaboutasweebloodmanipulator’sassociationswiththeundeadarelikelytotakeoneoftwoapproaches:eithertheywillsetouttokillherandhervampiricparamours,orelseattempttopersuadehertofleethevampire,assumingthathehasherunderhiscontrol.Whenpersuasiondoesn’twork,theywillmostlikelyattempttoabducther“forherowngood,”orelsetoslaythevampireand“free”herfromhis“evilinfluence.”

SweebloodManipulatorLore

CharacterswithranksinKnowledge(Religion)canresearchsweebloodmanipulatorstolearnmoreaboutthem.Whenacharactermakesaskillcheck,readorparaphrasethefollowing,includingtheinformationfromlowerDCs.

DC 10:Thesepoorpeoplehavebeentrickedbyvampiresintoservingaswillingbloodstock.DC 15:Sweebloodmanipulatorsusetheirbloodtocontrolvampires,andcollectvampiricparamourswhodotheirbidding.DC 20:Sweebloodmanipulators’bloodhaspowerfulproperties,andshecanholdspellswithinherbloodoruseittocloudthemindsofhervictims.DC 30: Characterswhoachievethislevelofsuccesscanlearnimportantdetailsaboutaspecificnotablesweebloodmanipulator,theareaswheresheoperates,andthekindsofactivitiessheundertakes.

SweebloodManipulatorsintheGame Sweebloodmanipulatorplayercharacterswillbenefitgreatlyfromrobustandwell-thoughtoutvampireparamourcharacters,andplayersofsweebloodmanipulatorswilllikelybehappiestwhentheyareabletoplayouttheinteractionsbetweentheircharacterandthevampirecompanion.Ingeneral,manyofasweebloodmanipulator’sabilitiesaremostusefulwhenshehasaccesstoalargenumberofvampiresorotherblood-drinkingcreatures,soitwouldbebesttoensureasteadysupplyofsuchindividuals,whilebeingcarefulnottoletthegameentirelyrevolvearoundsuchthings,lestthesweebloodmanipulatorgainanunfairadvantageoverotherplayers’characters.

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VampireHunter Me? I’m nothing special. I go where there are vampires. When I leave, they aren’t there anymore. It’s dangerous work, sure, but not half as dangerous as leaving the damned things unchecked. ~Janos Calugarl, Vampire Hunter

Thevampirehunterstandsagainsttheundead,travellingfromtowntotownandprotectingthepeoplebyfightingterrible,inhumanmonstersthatnooneelseiswillingtostandagainst,andwhichmoreoftenthannotturnouttobealltoohuman.Thoughthevampirehunterspecializesinfightingvampires,manyofhistalentsallowhimtotakethebattletootherkindsofundeadwithequalskillandprecision.

BecomingaVampireHunter

MostVampireHuntersarefightersorrangerswho,afterdecidingtospecializeinbattlingvampiresforwhateverpersonalreason,entertheprestigeclasstogainafewusefultoolsforfightingtheirfavoredfoes.Classeswithoutaperfectbaseattackbonuscanentertheclassaswell,butitwilltakethemsomewhatlongertobeabletogetin.

EntryRequirementsBase Attack: +5Skills:Knowledge(religion)5ranksSpecial:Musthavedestroyedatleastonefull-fledgedvampire(thisincludesvampires,revenantswithacruomancerlevelofatleast5,[feralvampires]andnosferatu,butnotvampirespawn,[psychicvampires],[culled],orrevenantswithacruomancerleveloflessthan5)

Hit Dice: d10Skills:Acrobatics,Craft(alchemy),Knowledge(religion),Perception,Stealth,Survival

ClassFeatures

Thefollowingareclassfeaturesofthevampirehunter.

Weapon and Armor Proficiency:Vampirehuntersareproficientwithallmartialweapons,andwithcrossbowsofallkinds.Theygainnoadditionalproficiencywitharmororshields.

Hunter of the Dead (Ex): AvampirehuntergainsacompetencebonusequaltohisclassleveltoallBluff,Knowledge,Perception,Sensemotive,andSurvivalcheckshemakesagainstundeadcreatures.

Hunter’s Strike (Ex): Onceperday,avampirehuntercanmakeaspecialhunter’sstrikethatisparticularlydebilitatingagainstundeadfoes.Thisabilitycanbeusedonanyattackthatthevampirehuntermakesagainstanundeadcreature,includingaspartofafull-attackaction,butthevampirehuntermustdeclarethatheisusingthisabilitybeforemakingtheattackroll.Thevampirehuntergainsabonusontheattackrollequaltotwicehisvampirehunterlevel,and,iftheattackhits,itdealsanamountofadditionaldamageequalto1d10pertwoclasslevelsthevampirehunterpossesses(roundeddown,minimum1).Ifthisabilityisusedagainstacreaturethatisnotundead,ithasnoeffect.At4thlevel,andeverythreelevelsthereafter,thevampirehuntercanusethisabilityanadditionaltimeeachday.Nomatterhowmanydailyusesofthisabilitythevampirehunterpossesses,hecannotusethisabilitymorethanonceperturn.

Bonus Feats: At3rdlevel,andeverythreelevelsthereafter,avampirehuntergainsasinglecombatfeatofhischoicethathequalifiesforasabonusfeat.Further,thevampirehunter’sclasslevelscountasfighterlevelsforthepurposesofqualifyingforfeatsthathaveacertainfighterlevelasaprerequisite,andhisvampirehunterlevelsstackwithanyfighterlevelshemaypossessforthispurpose.

Robust Vitality (Ex): Beginningat2ndlevel,avampirehunterbecomesparticularlyresistanttoattacksthatwoulddrainhimofhislifeforce.Hegainsabonuson

Sidebar: Stakes as Weapons Woodenstakesareanimportantpartofvampiremythology,andthevampireinthePathfinder Bestiary isspecificallysusceptibletohavingonedriventhroughitsheart…onceit’salreadyhelpless.Thisweaknessismorepronouncedinrevenants,andcharactersinthevampirehunterprestigeclassgaintheabilitytodrivestakesthroughtheheartsofvampireswhethertheyarehelplessornot.Bothofthesefactsinvitethepossibilityofcharacterswieldingwoodenstakesasweapons,whichbegsthequestionofhow,mechanically,theywouldfunction.

Werecommendtreatingthewoodenstakeasanexoticlightweaponthatdeals1d4pointsofpiercingdamageforaMediumcreature,threatensacriticalhitona20,andhasacriticalmultiplierofx2.Awoodenstakewouldgenerallyhavehardness5and10hitpoints.Theyweigh2lbs.andcost1gp.

Formoreinformationonthewaythatwoodenstakesinteractwithrevenants,seethestakeweaknessintherevenanttemplate,onpage57.Formoreinformationonthewaythatvampirehunterscanusewoodenstakes,seethestakeproficiencyclassfeatureonpage41.

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allsavingthrowsmadetoresistabilitydamage,abilitydrain,andnegativelevelsequalto1/2hisclasslevel(roundeddown,minimum1).Thisbonusalsoappliestosavingthrowsmadetoresistdeatheffects.

Stake Proficiency (Ex): At2ndlevel,avampirehunterbecomesproficientwithusingsharpenedwoodenstakesasweapons,andisevenmoreproficientatfightingwiththemthanotherswhohavetrainedintheiruse.Avampirehunterdeals1d6piercingdamagewhenwieldingastake,andtreatsitashavingacriticalmultiplierofx3.Additionally,wheneverthevampirehunterconfirmsacriticalhitwithawoodenstakeonacreaturethatisspeciallyaffectedbyhavingawoodenstakedriventhroughsomepartofitsbody(suchassomerevenantsandthevampireinthePathfinder Bestiary),heautomaticallydoesso,evenifthetargetwouldnormallyneedtobehelplessinordertohaveastakedriventhroughitinthisway.Finally,whenspecificallyattemptingtodriveastakethroughtheheartofacreature,thevampirehunterdoesnotprovokeattacksofopportunityfordoingso,anddoesnotsuffera-4penaltyforbeingnon-proficient.

Identify Weakness (Su): Beginningat3rdlevel,avampirehunterbecomesparticularlyadeptatidentifyinganysupernaturalweaknessesthathisopponentsmightpossess.Bystudyingacreaturefor3fullrounds(requiringamoveactiononeachofthoserounds),thevampirehuntercanidentifyanyspecialweaknessesthatitmaypossess(suchastheweaknesslistedunderthevampiretemplateinthePathfinder Bestiary,forvampiresofthattype,orthespecificweaknesseschosenbyarevenant,forvampiresofthattype,orawraith’ssunlightpowerlessness,etc.).Thevampirehuntermustbewithin60feetofthetargettostudyitinthisway,andmustbeabletoseethetargetclearly.

Repel Undead (Su): Beginningat3rdlevel,thevampirehunterlearnshowtoholdundeadatbaywithaholysymbolorothericonoffaith,evenundeadthatnormallyaren’taffectedbysuchthings.Asastandardaction,thevampirehuntercanprominentlydisplayaholysymbolorsimilaritemandchantholywordsinordertorepelnearbyundead.Ifhedoes,hecreatesaspiritualbarrierwitharadiusof10feetcenteredonhim.Thisbarrierisinvisible,andhasnoeffectonnon-undeadcreatures,butpreventsundeadcreaturesofallkindfrompassingthroughitunlesstheysucceedonaWillsave(DC10+twicethevampirehunter’sclasslevel+thevampirehunter’sWisdommodifier).

Further,undeadcreaturescannotmakeattacksintotheaffectedarea,orcastspellsorusespell-likeorsupernaturalabilitiestargetingcreaturesintheaffectedareaoraffectinganypartoftheareawithinthebarrier.Undeadcreaturesalreadyinthebarrierwhenthevampirehunteractivatesthisabilityareunaffected,butiftheyleavethebarriertheywillbeunabletore-enteritunlesstheysucceedonaWillsave,asnormal.

Thebarrierlastsuntiltheendofthevampirehunter’snextturnandmoveswithhim.Thevampirehuntercanmaintainthebarrierformultipleroundsbyusingastandardactioneachroundtomaintainit.HemaydosoforatotalnumberofconsecutiveroundsequaltohisWisdommodifier,afterwhichhemustsucceedonaWisdomcheck(DC15+2perpreviousattempt)eachroundorbeunabletomaintaintheeffect.Oncethevampirehunterstopsmaintainingthebarrierforanyreason,hecannotactivatethisabilityagainuntil1hourhaspassed.

Holy Water Expert (Su): Beginningat4thlevel,thevampirehuntercancreateaspecialtypeofholywaterthatisevenmoreeffective.Doingsorequires1doseofregularholywater,100gpinrarereagents,andonehourofwork.Holywatermodifiedinthiswaydeals1d8pointsofdamagepertwoclasslevelsthevampirehunterpossesses,insteadofthenormaldamageamount.Thesplashdamageisequaltothevampirehunter’sclasslevel.Additionally,anycreaturedamagedbythisspecialholywatermustsucceedonaFortitudesave(DC10+thevampirehunter’sclasslevel+thevampirehunter’sWisdommodifier)orbenauseatedfor1round.Acreaturethatsucceedsonthissaveisimmunetothenauseatingeffectofthevampirehunter’sspecialholywaterfor24hours,butnottheadditionaldamage.

Detect Undead (Su): At5thlevel,avampirehuntergainstheinnateabilitytosensehisprey,despitetheirbesteffortstohidetheirundeadnature.Thisabilityfunctionsidenticallytothepaladin’sabilitytodetectevil,exceptthatitinsteaddetectsundead,regardlessoftheiralignment.

Vigilant Mind (Ex): Beginningat5thlevel,avampirehunter’smindisconstantlyalertforthementaltricksfavoredbyhispreferredfoes,andheisbetterabletodefendagainstthem.Hegainsabonusequalto1/2hisclasslevelonsavingthrowsmadetoresistcharmandcompulsioneffects.Further,hegainsabonusequaltohisclasslevelonSenseMotivechecksmadetoidentifythepresenceofacharmorcompulsionaffectmodifyingacreature’sbehavior.

Level Base Attack Bonus Fort Ref Will Features1st +1 +1 +0 +1 Hunter of the dead, hunter's strike 1/day2nd +2 +1 +0 +1 Robust vitality, stake proficiency3rd +3 +2 +1 +2 Bonus feat, identify weakness, repel undead4th +4 +2 +1 +2 Holy water expert, hunter's strike 2/day5th +5 +3 +1 +3 Vigilant mind, undead apothecary6th +6/ +1 +3 +2 +3 Bonus feat, improved robust vitality7th +7/ +2 +4 +2 +4 Hunter's strike 3/day, restive soul8th +8/ +3 +4 +2 +4 Turn undead9th +9/ +4 +5 +3 +5 Bonus feat, spawnslayer10th +10/ +5 +5 +3 +5 Hunter's strike 4/day, master hunter's strike

Table 4‐3: The Vampire Hunter

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Undead Apothecary (Ex): Beginningat5thlevel,avampirehunter’sknowledgeoftheundeadisgreatenoughthathecanmodifypoisonsinordertoallowthemtofunctionnormallyonundeadcreatures.Doingsorequiresrareingredientswhosevalueingpisequaltothevalueoftheunmodifiedpoison,and1hourofworkperdoseofpoisontobemodified.Theresultingpoisonfunctionsonundeadcreatures,bypassingtheirnormalimmunitytopoisonsandeffectsrequiringaFortitudesave.Nootherimmunitiesarebypassedinthisway,however,sopoisonsthatinflictConstitutiondamageorcausesleepwillnothaveanyeffect.

Greater Robust Vitality (Ex): Beginningat6thlevel,thevampirehunterisimmunetoenergydrainandnegativelevels.Additionally,wheneverhemakesasavingthrowtoresistabilitydamageorabilitydrain,regardlessofthesource,hemayrolltwiceandtakethebetterresult.

Restive Soul (Su): Beginningat7thlevel,thevampirehunterisabletoensurethathehasarestfulafterlife.Ifthevampirehunterdies,hecannotbecomeanundeadcreaturebyanymeans.Thismeansthatthecreatespawnabilitiesofvariousundeadcreatureswillfailtoaffecthim,andanyattempttoanimatehisbodymagically(suchaswithanimate dead or create undead)automaticallyfails.Thevampirehuntercanchoosetoallowhimselftobeanimated,ifdesired,butveryfeweverdoso.

Turn Undead (Su): Beginningat8thlevel,thevampirehuntercanturnundead,causingthemtofleeasthoughpanicked.Asastandardaction,hecancauseallundeadwithin30feetofhimtobeforcedtosucceedonaWillsave(DC10+thevampirehunter’sclasslevel+thevampirehunter’sWisdommodifier)orfleefromthevampirehunterforoneminute.Intelligentundeadreceiveanewsavingthroweachroundtoendtheeffect.Thevampirehuntercanusethisabilitythreetimesperday.

Spawnslayer (Su): Beginningat9thlevel,wheneverthevampirehunterslaysanundeadcreaturethatiscapableofcreatingspawn(suchasthevampirefromthePathfinder Bestiary,awraith,oracreaturewiththeCreateLeastVampiricSpawnFeat,etc.),anycreaturesthatwerecreatedasspawnbythatundeadcreaturemustsucceedonaFortitudesave(DC10+thevampirehunter’sclasslevel+thevampirehunter’sWisdommodifier)orbeinstantlydestroyed.Thiscountsasthevampirehunterslayingthespawn,aswell,forcinganyspawnofthecreaturesdestroyedthiswaytomakesuchasaveaswell.

Master Hunter’s Strike (Ex): Beginningat10th level,thevampirehunter’shunter’sstrikeabilitybecomesmorepowerful.Wheneverthevampirehuntersuccessfullyhitsanundeadcreaturewithhishunter’sstrikeability,theweapon’scriticalthreatrangeisdoubled(thisstackswithImprovedCritical,andsimilarabilities).Further,intheeventofacriticalhit,thebonusdamagefromthevampirehunter’shunter’sstrikeabilityismultipliedaspartofthecriticalhit.Thevampirehuntercanconfirmcriticalhitsonundeadcreaturesthatarenormallyimmunetocriticalhits,includingincorporealundead,withthisability.

PlayingaVampireHunter Asavampirehunter,youhavedevotedyourlife,orattheveryleastyourcombattraining,tothedestructionofvampiresandotherundeadwhichpreyontheliving.Thereasonsfordoingsovaryfromhuntertohunter,butoftenitisbecauseahunterhaslostsomeoneclosetohimtothepredationsofavampire.Perhapsyouevenhadtowatchasthemonsterturnedsomeoneyoulovedintohisvampirespawn,boundtohisdarkandmaliciouswill.Ontheotherhand,perhapsyousimplyrealizedthatthiswasajobthathadtobedone,andfoundthatnooneelseseemedwillingtodoit.

Whateveryourreasons,you’reaspecialist,andonewhotakeshisworkveryseriously.Itconstantlyamazesyouhowwillingpeoplearetosimplyassumetheyarefreeofvampiresjustbecausenoonetheyknowhasbeenseenburstingintoflamesinthesun.Nearlyeverywhereyougoyoufindstupid,backwaterpeasantswhoareconvincedthattheentirethingisashamandyou’resimplyacon-artistlookingtomakemoney.Onceortwiceitnearlydroveyoutoleavethepoorfoolstothevampires—you’reneversurequitewhyitisthatyoucanfindthemsoeasilywhenotherpeopleseemtohavesomuchtrouble—butattheendoftheday,you’reouttostopthescourgeofbloodsuckingnightstalkers,andyouwon’tletanyonegetinyourway.

Combat

Againstlivingopponentsyoufightmuchasyoudidbeforebecomingavampirehunter:youraimwithyourweaponhasimproved,butotherwisenoneofyourclassfeaturesareofmuchuseagainstnon-undead.

Againstundead,especiallyvampires,youmakethemostofyourpowers.Youcandeliverpowerfulhunter’sstrikestoendundeadopponentsquickly,andasyouprogressthroughtheclassyoubecomebetterabletoresistthetypicallyattacksofmostundeadcreatures,aswellaslearnhowbesttoovercometheirpotentdefensesandexploittheirnumerousweaknesses.Fewvampirescanstandlongagainstsuchafuriousassault,andyoubringthefighttoacloseasquicklyaspossible.

Resources

Avampirehuntercanusuallyexpectacertainamountofcooperationfromlocalauthorities,assumingtheyhaveanyreasontobelievethatavampireisactiveinthearea.Mostcommunitiesarealsowillingtoputupagoldrewardforanyonewhocandealwiththesupernaturalthreat.Iftwovampirehuntersfindthemselvesonthetrailofthesamevampire,itisn’tuncommonforthemtojoinforcesagainstit,especiallyinthecaseofvampirehunterswithmotivesbesidescoin.

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VampireHuntersintheWorld What do I think of them? I think they’re fools. They do not understand the blood, the gift, the fact that we are its chosen people. They simply see a creature they do not understand, and their primitive minds, in their terror and awe of us, determine that the only way to deal with us is to destroy us. Unfortunately for them, their fear is justified. Still, it is especially amusing to drain them dry and then force them to arise as spawn. The look of self-loathing after their first feeding is one of those simple things in life that brings such unprecedented joy. ~Illiana Solomon

Mostpeopleseevampirehuntersasheroes,lonewarriorswhotakeituponthemselvestodobattlewithmalevolentsupernaturalforcesthattheaveragepeasantcanhardlyunderstand,butwhichcanstillkillhim.Toatownwherebodieswithpuncturewoundsintheneckhavebegunturningup,thereisnomansowelcomeasthevampirehunter,whocarriesonhisshouldersthehopesandfearsofallthepeopleinthecommunitywhicharedependingonhimtokeepthemsafefromtheterrorsofthenight.

Organizations

Mostvampirehuntersworkalone,orelsewithadiverseadventuringcompany,anddonotworkexclusivelyoncasesinvolvingvampires.Afterall,thereareanumberofotherthingslurkingindarkplacesbesidesvampires.Typically,then,vampirehunterorganizationsarefewandfarbetween,andthosethatdoexistaremorelikecourtesiesorfraternalordersthanactualfunctionalorganizations.

Avampirehunterbrotherhoodmighthaveahandfulofmeetinghallswherevampirehunterscanfindcheaplodging,findothersoftheirprofession,andperhapsperuseasmalllibraryofvampire-relatedlore.Here,too,avampirehuntermightbeabletotrackrumorsaboutlocalvampireinfestations,orfindalike-mindedcompaniontohelphimwithaparticularlytroublesomevampire.

NPCReactions

Mostfolksviewvampirehuntersasheroesandcelebrities,andromanticizethemaswanderingswordsmen,travelingalonefromtowntotownslayingvampiresandprotectingthelandfromtheirfoulclutches.Whilethisisoftennotentirelyun-true,manypeoplecanbeabitblindtoavampirehunter’sfaults,especiallybeforethevampireisdealtwithandthehuntercomestocollecthisfee.Somebelievethatvampirehuntersaresimplycharlatans,puttingonashowtoscarepeopleintobelievingthatavampireispreyingonthetownandthenmiraculouslyshowinguptodealwiththenonexistentbeastandclaimhisexorbitantfee.Thisviewpointisn’tentirelyunfair,assomecharlatansdoposeasvampirehuntersanddopreciselythat,butitisamistaketoassumethatallvampirehuntersarefakes.

VampireHunterLore

CharacterswithranksinKnowledge(local)orKnowledge(religion)canresearchvampirehunterstolearnmoreaboutthem.Whenacharactermakesaskillcheck,readorparaphrasethefollowing,includingtheinformationfromlowerDCs.

DC 10:Vampirehuntersarespecialistwarriorswhoexcelinkillingvampires.DC 15:Vampirehuntersarewell-versedinvampirehabits,andareadeptatseeingthroughtheirdisguises.Theyalsoknowhowbesttoexploitavampire’sweaknesses.DC 20:Powerfulvampirehuntersarecapableofholdingundeadofanysortatbay,andcanevensendthemrunningawaywithadisplayofpower.DC 30:Characterswhoachievethislevelofsuccesscanlearnimportantdetailsaboutaspecificnotablevampirehunter,theareaswhereheoperates,andthekindsofactivitiesheundertakes.

VampireHuntersintheGame

AvampirehuntercanmakeagreatallyforthePCs,helpingthemintheirbattleagainstavampire.Alternatively,avampirehuntermighthiretheplayercharacterstoaidhiminabattleagainstapowerfulvampireheisuncertainhecandefeatonhisown.Avampirehuntercanalsobeanexcellentsourceofinformationonvampiresforplayercharacterslessfamiliarwithvampiremyths.Hecouldalsobeusedtoexplaintoplayersthepresenceofalternatevampirespresentedinthisbook,givingthematleastabasicunderstandingofcreatureslikerevenantsandnosferatu.Finally,avampirehunterwouldmakeanexcellentrivalforagroupofadventurers,eithertryingtoslaythevampirefirstandsoclaimtherewardforitsdeath,orelsetryingtoslayavampirethatthePCsneedtocapturealive,mostlikelybecauseithasinformationthepartyneeds.

Image © Can Stock Photo Inc. / AlienCat

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Chapter5:Vampires Therearenumerousdifferentkindsofvampires,ofwhichrevenantsandthevampirefoundinthePathfinder Bestiaryareonlytwoexamples.Thischaptercontainsinformationonavarietyofdifferentkindsofvampires.Some,suchasthenosferatuandtherevenant,arefairlysimilartomostpreconceptionsofvampires.Others,liketheculledonesandthepsychicvampire,aremoreunusualintheirfeatures,andbuildoffofcertainless-commonvampirearchetypesinmyth,legend,andpopularculture.

TheCulledOnes: The man before you is unnaturally pale, his skin a nearly-translucent shade, like pure porcelain. His features are strongly chiseled, and there is an unnatural aura about him: a sort of presence that is impossible to quantify. He is not only cold to the touch, but in fact the air around him seems to chill slightly in reaction to his presence.

CULLED ONE WARRIOR CR 1/2XP 200CulledOnefighter1CNMediumhumanoid(culledone)Init +6;Senses Perception+5DEFENSE

AC 15,touch12,flat-footed13(+2armor,+2Dex,+1shield)hp 7(1d10+2)Fort +6,Ref+4,Will +0OFFENSE

Speed 30ft.Melee shortsword+4(1d6+2/19-20)Ranged heavycrossbow+2(1d10)Spell-Like Abilities (CL1st)1/day—beast shape ISTATISTICS

Str 15,Dex14,Con15,Int 10,Wis 10,Cha 10Base Atk +1;CMB +3;CMD 15Feats ImprovedInitiative,WeaponFocus(shortsword)Skills Climb+7,Intimidate+5Languages CommonSQMinortraits(+2Fortitudesaves,+2Reflexsaves),sunlightvulnerability

Theculledones,astheycallthemselves,areatragicrace.Theyarecomposedofthosetrappedbetweenlifeanddeath:theoffspringofavampireandamortal,ortheproductofavampiricembraceimproperlyperformed.Theculledonesaresomethingmorethanmortalandsomethinglessthanavampire.Reviledbyboth,theyfindthemselveswithfewoptionsinsociety,andoftenstrikeoutontheirown,usuallyattemptingtohidetheirpseudo-vampiricnaturefromthosetheymeet.

Physical Traits:Physically,culledoneslooksimilartohumans,exceptthattheyhavemuchpalerskin.Theireyesarealmostuniversallyanunnaturalcrystal-bluecolor.They

arealwayscoldtothetouch,usuallyseveraldegreesbelowroomtemperature.

Thoughtheydonotrequireittosurvive,mostculledonesfeelstrongurgestodrinkblood.Thisbloodaddictionisverystrong,andonlythemostiron-willedofculledonesisabletogoformorethanafewweekswithoutdrinkingatleastafewdropsofanimalblood.

Society:Culledoneswhoaretheunionofavampireandamortal,orwhoareotherwiseculledonesfrombirth,typicallyfindthemselvesoutcastsfromanearlyage,asthesuperstitionsofthosearoundthemcausemanyculledonestobecomethetargetofundeservedhostilityandsuspicion.Vilifiedandcastoutatanearlyage,mostculledonesquicklylearntotakecareofthemselves.Thosewhobecomeculledoneslaterinlifeoftenfindthatthecommunitieswhichoncewelcomedhimwarmlynowtreathimdistantly,orevenwithopenmalice.

Relations:Thosewhoareculledonesfrombirthareluckyifeventheirfamilyacceptsthemforwhotheyare,andsodevelopakeensenseofself-sufficiency,notrelyingonanythingsofickleasthekindnessofothers.Thosewhobecomeculledoneslaterinlifeareevenlesslucky,typicallyfacingasuddenrejectionfromeveryonethattheycarefor.Eitherway,culledonestendtobeslowtotrustothersandtomakenewfriends,butareusuallyfiercelyloyaltoanyonetheyknowtheycancounton.

Alignment and Religion:Aspariahsandoutcasts,culledonesgravitatestronglytowardschaoticalignments,placinglittlevalueonthecommunityandfocusingontheirownsurvival.Somestriveconstantlytofindacceptance,andthesetendtowardschaoticgood,whileothersseektotakerevengeforthecruelwaytheworldhastreatedthem,andthesetendtowardschaoticevil.Consideringthemselvesunfairlycursedbytheirpseudo-undeadstate,fewculledoneshaveanyinterestinreligion.

Adventurers:Mostculledonesturntoadventuringbecausetheyhavefewotheroptions.Unwelcomeintheircommunities,theytypicallytaketotravellingbythemselves,rarelystayinginanyplaceforlong.Becausetheytravelalone,theymustlearntodefendthemselves,andadventuringismerelyanaturalextensionofthiswandering.Bycontrast,someculledonesbecomeadventurersinthehopesofbecomingheroesandfindingacceptanceintheircommunities.

Names:Thosewhoarebornasculledonesaretypicallynamedafterthestyleofwhicheverparentkeepsthem.Thosewhobecomeculledoneslaterinlifetypicallykeeptheiroriginalnames.

Culled Ones as a Race Whateverracetheculledonemayhavecomefrom,oncetheybecomeaculledonetheirpreviousracialfeaturestypicallydonotsurvivethetransformation,andculledonereplaceswhateverracethecharactermayhavehadbefore.

CulledOneRacialTraits• +2toStrength,+2Charisma,-2Wisdom.Culled

onesaresupernaturallystrongandhaveapowerful

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Sidebar: Culled Ones as a Template Thoughculledoneisdesignedtobeusedasarace,itcanalsobeappliedasatemplatetocreatureswithracialhitdicetomakethempseudo-vampiricinthesameway.Inthiscase,culledonecanbeappliedtoanylivinghumanoidormonstroushumanoid.Itdoesnotchangethebasecreature’ssize,speed,ortype,butcausesthebasecreaturetogaintheabilityscoreadjustmentsoutlinedintheculledoneracialtraits,aswellasgainthesunlightvulnerabilityracialtrait,andallowsthebasecreaturetogaintwominortraitsandonemajortrait,asoutlinedintheculledoneracialtraits.ApplyingculledoneasatemplateinthiswayincreasestheCRofthebasecreatureby+1.

presence,buttheyareseparatedfromtheirhumanitybytheirpartiallyundeadnature.

• Size:Typically,culledonesareMediumcreatures,andhavenobonusesorpenaltiesduetotheirsize.IftheculledonewasSmallsizebeforebecomingaculledone,heisSmallsize,instead,inwhichcasehegainsa+1sizebonustoAC,a+1sizebonustoattackrolls,a-1penaltytoCMBandCMD,anda+4sizebonusonStealthchecks.

• Speed:Mediumculledoneshaveabasespeedof30feet.Smallculledoneshaveabasespeedof20feet.

• Type:Despitetheirpseudo-vampiricnature,culledonesarestillalive,andaretreatedashumanoidswiththeculledonesubtype.

• SunlightVulnerability:Whenaculledoneisexposedtodirectsunlight,theirskinbeginstoglowabrilliantgoldencolor.Thiseffectimposesa-40penaltyonStealthchecksandoutlinestheculledoneevenifheisinvisible.Further,culledonesaredazzledaslongastheyareexposedtosunlight.

• MinorTrait:Aculledone’spseudo-vampiricnaturecanmanifestinanumberofways.Theculledonecanchooseuptotwominortraitsfromthelistbelow:

o +4racialbonusonFortitudesavesmadetoresistpoison.

o +4racialbonusonFortitudesavesmadetoresistdisease.

o +4racialbonusonFortitudesavesmadetoresistabilitydamagetohisphysicalabilityscores,abilitydrain,andenergydrain.

o +3racialbonusonsavingthrowsmadetoresistcharmandcompulsioneffects.

o +4racialbonusonAcrobaticschecks.o +4racialbonusonClimbchecks.o +4racialbonusonStealthchecks.

• MajorTrait:Aculledone’spseudo-vampiricnaturecanmanifestinanumberofways.Theculledonecanchooseonemajortraitfromthelistbelow.Inthecaseofspell-likeabilities,theculledone’scasterlevelisequaltohischaracterlevel.

o Basemovementspeedincreasedby10ft.o +2naturalarmorbonus.o Immunitytodiseasesandpoisons.o Immunitytoabilitydrain,abilitydamageto

hisphysicalabilityscores,andenergydrain.o Resistance5tooneofthefollowingenergy

types(acid,cold,electricity,fire).o Detect thoughtsasaspell-likeability3times

perday.o Suggestionasaspell-likeability3timesper

day.o Beast Shape Iasaspell-likeabilityonceper

day.

FeralVampire(Nachzehrer): The creature before you is large, its eyes gleaming golden in the dim light. Its body is covered in coarse, matted black fur, and it walks on all fours; its huge, wicked claws making clacking sounds against the stone as it moves towards you. From its back extend a pair of leathery bat wings, each as long as you are tall, which give a lazy flap as it opens the hideous, many-fanged mouth set in its huge, bat-like head. Greyish-red saliva flecks fly everywhere from its maw as it leaps forward with an angry shriek, its claws outstretched for the kill.

NACHZEHRER ETTIN (WELL-FED) CR 6XP 2,400CELargehumanoid(giant)Init +3;Senses low-lightvision;Perception+13DEFENSE

AC 18,touch8,flat-footed18(+2armor,-1Dex,+8natural,-1size)hp 65(10d8+20);fasthealing1Fort +9,Ref+2,Will +6OFFENSE

Speed 40ft.Melee 2flails+12/+7(2d6+6)Ranged 2javelins+5(1d8+6)Space 10ft.;Reach 10ft.Special Attack superiortwo-weaponfightingSTATISTICS

Str 23,Dex 8, Con 15,Int 6, Wis 12,Cha 11Base Atk +7;CMB +14;CMD 23Feats Cleave,ImprovedInitiative,ImprovedOverrun,IronWill,PowerAttackSkills HandleAnimal+8,Perception+13;Racial Modifier +4PerceptionLanguages pidginofGiant,Goblin,andOrcECOLOGY

Environment cold hillsOrganization solitaryTreasure standard(leatherarmor,2flails,4javelins,othertreasure)SPECIALABILITIES

Superior Two-Weapon Fighting (Ex): Anettinfightswithaflailorjavelinineachhand.Becauseeachofitstwoheadscontrolsanarm,theettindoesnottakeapenaltyonattackordamagerollsforattackingwithtwoweapons.

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NACHZEHRER ETTIN (SLIGHTLY-HUNGRY) CR 7XP 3,200CELargehumanoid(giant)Init +3;Senses darkvision60ft.,low-lightvision,scent;Perception+13DEFENSE

AC 18,touch8,flat-footed18(+2armor,-1Dex,+8natural,-1size)hp 65(10d8+20);fasthealing1Fort +9,Ref+2,Will +6Defensive Abilities ferocityWeaknesses lightsensitivity,slightly-hungryferalvampireweaknessesOFFENSE

Speed 40ft.Melee 2flails+12/+7(2d6+6)andbite+7(1d8+6),orbite+12(1d8+6)and2claws+7(1d6+6)Ranged 2javelins+5(1d8+6)Space 10ft.;Reach 10ft.Special Attack superiortwo-weaponfightingSTATISTICS

Str 23,Dex 8, Con 15,Int 6, Wis 12,Cha 11Base Atk +7;CMB +14;CMD 23Feats Cleave,ImprovedInitiative,ImprovedOverrun,IronWill,PowerAttackSkills HandleAnimal+6,Intimidate+2,Perception+13;Racial Modifier +4PerceptionLanguages pidginofGiant,Goblin,andOrcSQwildempathyECOLOGY

Environment cold hillsOrganization solitaryTreasure standard(leatherarmor,2flails,4javelins,othertreasure)

NACHZEHRER ETTIN (HUNGRY) CR 8XP 4,800CELargehumanoid(giant)Init +4;Senses darkvision60ft.,low-lightvision,scent;Perception+13DEFENSE

AC 19,touch9,flat-footed19(+2armor,+8natural,-1size)hp 75(10d8+30);fasthealing2Fort +9,Ref+3,Will +6DR 5/magicorsilver;Defensive Abilities ferocityWeaknesses lightsensitivity,hungryferalvampireweaknessesOFFENSE

Speed 50ft.,glideMelee 2flails+13/+8(2d6+7)andbite+8(1d8+7plustrip/19-20x3),orbite+13(1d8+7plustrip/19-20x3)and2claws+8(1d6+7/19-20x3)Ranged 2javelins+6(1d8+7)Space 10ft.;Reach 10ft.Special Attack superiortwo-weaponfightingSTATISTICS

Str 25,Dex 10,Con 17,Int 4,Wis 12,Cha 11Base Atk +7;CMB +15;CMD 25Feats Cleave,ImprovedInitiative,ImprovedOverrun,IronWill,PowerAttackSkills HandleAnimal+4,Intimidate+4,Perception+13;Racial Modifier +4PerceptionLanguages pidginofGiant,Goblin,andOrcSQwildempathyECOLOGY

Environment cold hillsOrganization solitaryTreasure standard(leatherarmor,2flails,4javelins,othertreasure)

Feralvampiresareauniquekindofvampirewhosepowersaredependentonhowwell-fedtheyare.Thelongeraferalvampiregoeswithoutfeeding,themorepowerfultheirbloodlustbecomes,untileventuallyitbeginstodistorttheirphysicalnature,transformingthemintoafearsomebeast.Theexactoriginsoftheferalvampireareunclear,butthemostcommontheoryisthatitisacursewhichcanbeinflictedonlybypowerfulspellcasters,or,dependingonwhoonelistensto,onlybythegods.Whatevertheirorigin,andwhetherornottheirinnerbeastismetaphoricaloranactualpossessingfiend,feralvampiresaredangerouscreaturesdrivenbylittlebesidesbasebloodlust.

Aferalvampire’shungercanbesatedonlybylargequantitiesofblood.Onlythebloodofsentientcreatureswilldo,andonlyifthewoundsthatcausethemarelethal.Feralvampiressimplylackothervampires’abilitytofeedwithoutkilling.Thoughitisonlybloodtheyareafter,mostferalvampiresriptheirvictimstoshreds,orsometimesconsumethemutterly,inafrenzyofviolenceanddestruction.Unlikemostvampires,feralvampiresarenotundead.

CreatingaFeralVampire “Feralvampire”isatemplatethatcanbeaddedtoanylivinghumanoidormonstroushumanoidwith5ormorehitdice(referredtohereafterasthebasecreature).Aferalvampireusesthebasecreature’sstatsandabilitiesexceptasnotedhere.Theabilitiesofaferalvampiredependonhowlongit’sbeensinceitfed,asdescribedbelow.Aferalvampiregainsthebenefitslistedunderitshungercategory,aswellasthebenefitsofeachlesserhungercategory.Thesebenefitsdonotstackunlesstheirentryindicatesotherwise.

CR:Asbasecreature+3

AL:Usuallyevil

Well Fed (less than 24 hours without feeding)

Awell-fedferalvampireisnearlyimpossibletodistinguishfromanyothermemberoftheirrace.

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NACHZEHRER ETTIN (VERY-HUNGRY) CR 9XP 6,400CEHugehumanoid(giant)Init +5;Senses darkvision90ft.,improvedlow-lightvision,scent;Perception+13DEFENSE

AC 23,touch9,flat-footed22(+2armor,+1Dex,+12natural,-2size)hp 95(10d8+50);fasthealing5Fort +9,Ref+4,Will +6DR 5/magicandsilver;Defensive Abilities ferocityWeaknesses lightsensitivity,very-hungryferalvampireweaknessesOFFENSE

Speed 70ft.,glideMelee bite+14(2d6+9plustrip/19-20x3)and2claws+9(1d8+9/19-20x3)Space 15ft.;Reach 15ft.Special Attacks pounce, superiortwo-weaponfightingSTATISTICS

Str 29,Dex 12,Con 21,Int 4,Wis 12,Cha 11Base Atk +7;CMB +18;CMD 29(33vs.trip)Feats Cleave,ImprovedInitiative,ImprovedOverrun,IronWill,PowerAttackSkills HandleAnimal+2,Intimidate+6,Perception+13;Racial Modifier +4PerceptionLanguages pidginofGiant,Goblin,andOrcSQquadruped,wildempathyECOLOGY

Environment cold hillsOrganization solitaryTreasure standard(leatherarmor,2flails,4javelins,othertreasure)

NACHZEHRER ETTIN (STARVING) CR 9XP 6,400CEHugehumanoid(giant)Init +6;Senses darkvision120ft.,improvedlow-lightvision,scent;Perception+13DEFENSE

AC 29,touch9,flat-footed28(+2armor,+1Dex,+18natural,-2size)hp 105(10d8+60);fasthealing5Fort +10,Ref+5,Will +6DR 10/magicandsilver;Defensive Abilities ferocityWeaknesses lightsensitivity,starvingferalvampireweaknessesOFFENSE

Speed 70ft.,fly60ft.(poor),glideMelee bite+15(2d8+10plustrip/19-20x3)and2claws+10(2d6+10/19-20x3)Space 15ft.;Reach 15ft.Special Attacks pounce, rake(2claws+9,2d6+9/19-20x3),superiortwo-weaponfightingSTATISTICS

Str 31,Dex 14,Con 23,Int 2,Wis 12,Cha 11Base Atk +7;CMB +19;CMD 31(35vs.trip)Feats Cleave,ImprovedInitiative,ImprovedOverrun,IronWill,PowerAttackSkills HandleAnimal+0,Intimidate+8,Perception+13;Racial Modifier +4PerceptionLanguages pidginofGiant,Goblin,andOrcSQhunter’scall,quadruped,uncontrollablehunger,wildempathyECOLOGY

Environment cold hillsOrganization solitaryTreasure standard(leatherarmor,2flails,4javelins,othertreasure)

Senses:Awell-fedferalvampirehaslow-lightvision.

Defensive Abilities:Well-fedferalvampireshavefasthealing1.

Ability Scores:Well-fedferalvampiresgain+2Wisdom.

Slightly-Hungry (1-2 days without feeding)

Asaferalvampire’shungerbeginstoawaken,itscaninesgrowintofangs,anditsfingernailssharpenintodeadlyclaws.Theeyesofaferalvampirewhosehungerisawakeninginthismannerturngolden-yellow,andtheirfacegainsanoverallanimalisticimage.

Senses:Aslightly-hungryferalvampiregainsdarkvision60ft.andthescentspecialquality.

Defensive Abilities:Aslightly-hungryferalvampiregainstheferocityability.

Weaknesses:Aslightly-hungryferalvampiregainsthe

lightsensitivityweakness,causingittobedazzledinareasofbrightlight.Additionally,feralvampiresthatareslightly-hungrydevelopanaversiontoholysymbols,andwillgotogreatlengthstoavoidthemunlesstheyhaveaparticularlystrongreasontogonearone(thisaversionhasnoparticularmechanicaleffect).Finally,aslightly-hungryferalvampirewhocrossesoverorisimmersedinrunningwaterissickenedforaslongasitremainsaboveorwithinthewater,andfor1minutethereafter.

Melee:Slightly-hungryferalvampiresgainaprimarybitenaturalattackandtwosecondaryclawnaturalattacks.IftheferalvampireisMedium,thebiteattackdeals1d6pointsofpiercingandslashingdamageonasuccessfulhit,andtheclawattacksdeal1d4pointsofpiercingandslashingdamageonasuccessfulhit.Ifthebasecreaturealreadypossessedbiteorclawnaturalattacks,thenitdoesnotgainadditionalattacksofthatsort.Instead,increasethedamagedieofanysuchattackbyonestep,asthoughtheferalvampirewereonesizecategorylargerthanitactuallyis.

Special Qualities:Slightly-hungryferalvampiresgainthefollowingspecialqualities.

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Sidebar: Adjustable CR for Feral Vampires TheCRratinglistedfortheferalvampiretemplateassumesthatthebasecreatureisaplayercharacter,orwillotherwisereasonablyspendsomeamountoftimeateachhungerstage.Iftheferalvampirewilllikelyonlyappearinasinglestageofhunger,usethefollowingguidelinestodetermineitsCR:Well-fed+0;Slightly-hungry+1;Hungry+2;Very-hungry+3;Starving+3

Wild Empathy (Ex): Aslightly-hungryferalvampiregainsthewildempathyclassfeatureofthedruidclass,andtreatsitsdruidlevelasbeingequaltoitsHitDiceforthepurposesofthisability.Thisabilityonlyfunctionsonpredatoryanimals(for the purposes of this ability, a predatory animal is one that is not domesticated, and which feeds primarily on other animals).

Skills:Aslightly-hungryferalvampiresuffersa-2penaltyonallCharisma-basedskillchecks,exceptforIntimidate,towhichitgainsa+2bonus,instead.

Hungry (3-4 days without feeding)

Onceaferalvampire’shungertrulybeginstodevelop,theirphysicalchangesareevenmoredramatic,andtheirmindstartstobeaffectedaswell.Theygrowapairoflarge,leatherybatwingswhichallowthemtoglide,andtheirbodiesbecomestronger,faster,andtougher.Atthesametime,however,theirmentalabilitiesbegintosufferastheyreverttoamoreprimitive,bestialnature.

Defensive Abilities:Ahungryferalvampire’sfasthealingincreasesto2.Additionally,hungryferalvampiresgainDR5/magicorsilver.

Weaknesses:Ahungryferalvampire’sweaknesstosunlightincreases,andinadditiontobeingdazzledinsunlight,theyarealsosickenedforaslongastheyareexposedtodirectsunlight,plus1d4roundsthereafter.

Ahungryferalvampirealsobecomesmoreaversetoholysymbols,andtheyrecoilfromstronglypresentedholysymbols.Holysymbolsdon’tharmtheferalvampire—theymerelykeepitatbay.Arecoilingferalvampiremuststayatleast5feetawayfromtheholysymbolandcannottouchormakemeleeattacksagainstacreatureholdingoropenlydisplayingaholysymbol.Holdingaferalvampireatbayinthisfashionisastandardaction.After1round,aferalvampirecanovercomeitsrevulsionoftheobjectandfunctionnormally,aslongasitsucceedsonaWillsave(DC25)eachroundtodoso.

Finally,ahungryferalvampire’saversiontowaterincreasesaswell,andratherthanbeingsickenedwhencrossingorimmersedinrunningwater,heisnauseatedinstead.

Speed:Ahungryferalvampire’sbasespeedincreasesby10feet.Additionally,theferalvampiregainstheabilitytoglide.Ittakesnodamagefromfalling,andcanmoveupto5feetin

anyhorizontaldirectionforevery1footthatitfalls,ataspeedof60feetperround.Theferalvampirecannotactuallygainheightinthisway.

Melee:Wheneverahungryferalvampiresuccessfullyhitsacreaturewithitsbiteattack,itcanmakeatripcombatmaneuveragainstthatcreatureasafreeaction.Doingsodoesnotprovokeattacksofopportunity.Additionally,astarvingferalvampire’sbiteandclawnaturalattacksthreatenacriticalhitonaresultof19or20,andtheircriticalmultiplierincreasestox3.

Abilities:Ahungryferalvampiregets+2Strength,+2Dexterity,and+2Constitution.Hungryferalvampiressuffera-2penaltytotheirIntelligencescores.

Skills:Ahungryferalvampire’spenaltytoCharisma-basedchecksincreasesto-4,andthebonustoIntimidatethatitreceivesincreasesto+4.

Very-Hungry (5-6 days without feeding)

Atthisstageofhunger,theferalvampirebecomesmorebeastthanman.Itgrowslarger,itsmusclesbulgeoutanditshidethickes.Thecreature’shandstransformtoanextentwheretheyaretrulyabeast’sclaws,andcannolongerbeusedforfinemanipulation—infact,itsarmsbecomeforelimbsatthispoint,andthemonsterwalksonallfours.

Size:Avery-hungryferalvampire’ssizeincreasesbyonestep.IftheferalvampireisnormallyMediumsize,thisincreasesitsspaceto10ft.,thoughitsreachremains5ft.,itgainsa+1sizebonustoCMBandCMD,andsuffersa-1penaltytoattackrollsandAC.Further,theferalvampiresuffersa-2penaltyonFlychecksanda-4penaltyonStealthchecks.Finally,thedamageinflictedbyitsbiteattackincreasesto1d8,andthedamageinflictedbyitsclawattacksincreasesto1d6.IftheferalvampireisnotnormallyMediumsize,theseeffectswillvary.SeethePathfinder Bestiary formoreinformationontheeffectsofchangingsize.Regardlessofthehungryvampire’snormalsizecategory,donotadjustanyoftheferalvampire’sabilityscoresornaturalarmorasaresultofitschangeinsize.

Senses:Avery-hungryferalvampire’sdarkvisionextendsto90ft,anditslow-lightvisionimprovestoallowittoseefourtimesasfarasahumanindimlight.

Armor Class:Avery-hungryferalvampire’snaturalarmorbonustoACincreasesby+4.

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Defensive Abilities:Avery-hungryferalvampire’sDRcanonlybeovercomebyweaponsthatarebothmagicandsilver,anditsfasthealingincreasesto5.

Weaknesses:Asitshungergrows,sodotheferalvampire’svariousweaknesses.Whenexposedtosunlight,avery-hungryferalvampireisexhaustedinsteadoffatigued(itisstilldazzled).Additionally,aferalvampirethatiswithin30ft.ofaholysymbolthatitcanseemustsucceedonaWillsave(DC25)becomespanickedfor2d4rounds.Finally,whencrossingorimmersedinrunningwater,aferalvampirelosesitsfasthealingabilityforaslongasitremainsonorabovethewater,andfor1minutethereafter.

Special Attacks:Avery-hungryferalvampiregainsthefollowingspecialattacks.

Pounce (Ex):Whenavery-hungryferalvampireusesthechargeaction,itcanmakeafullattackinsteadofasinglemeleeattack.

Speed: Averyhungryferalvampire’sbasemovementspeedincreasesbyanadditional20feet,foratotalincreaseof30feetfromthebasecreature.

Special Qualities:Avery-hungryferalvampiregainsthefollowingspecialqualities.

Quadruped (Ex):Avery-hungryferalvampire’shandstransformfullyintoclawsanditsarmsintoforelimbs.Very-hungryferalvampirescannotholdthingswiththeirhands,andcannotdoanythingthatrequireshandsforfinemanipulation.Additionally,very-hungryferalvampiresarefour-legged,grantinga+4bonustoCMDforthepurposesoftripattempts.Theferalvampirecanstilluseitsclawstomakeattacks.

Abilities:Avery-hungryferalvampire’sbonusestoStrength,andConstitutionincreaseto+6.ItsbonustoDexterityincreasesto+4.

Skills:Ahungryferalvampire’spenaltytoCharisma-basedchecksincreasesto-6,andthebonustoIntimidatethatitreceivesincreasesto+6.

Starving (7+ days without feeding)

Duringthefinalstageoftheferalvampire’stransformation,itistrulyamasterofthehunt,afearsomeapexpredatorwithnopeer.Predatorsofeverysortflocktotheferalvampiretoparticipateinitsgruesomehunt,knowingthatwithacreaturesuchasthisonthelooseakillisinevitable.

Senses: Astarvingferalvampire’sdarkvisionextendsto120ft.

Armor Class:Astarvingferalvampire’snaturalarmorbonustoACincreasesby+6.

Defensive Abilities:Astarvingferalvampire’sDRincreasesto10/magicandsilver.

Weaknesses:Sunlightbecomesespeciallydangerousto

astarvingferalvampire,andexposuretodirectsunlightpetrifiestheferalvampireforaslongasitremainsexposedtosunlight.Additionally,starvingferalvampiresareincapableofcrossingrunningwater,andmustsucceedonaDC25Willsavetoevenattempttodoso,makinganewsaveeachroundtheycontinuethecrossing.Afailureindicatesthattheferalvampirebecomespanickedfor1d4minutes,andturnsbackthewaythatitcame.Astarvingferalvampirethatisimmersedinrunningwaterforthreeconsecutiveroundsispetrifiedforaslongasitremainsimmersedinrunningwater.

Unlikeitsotherweaknesses,aferalvampire’saversiontoholysymbolsisnotstrengthenedwhentheferalvampireisstarving.Infact,itshungerissostrongthatitisabletoovercomeitsrevulsionifnecessary.Astarvingferalvampirenolongerneedstosucceedonasavingthrowtoavoidbecomingpanickedasaresultofbeingwithin30ft.ofaholysymbol.Further,whenaholysymbolispresentedinordertoholdtheferalvampireatbay,theWillsaveDCforittoactnormallyisreducedto10.

Speed:Astarvingferalvampiregainsaflyspeedof60ft.,withpoormaneuverability.

Melee:Astarvingferalvampire’sbiteandclawnaturalattacksdealdamageasthoughitwereonesizecategorylargerthanitactuallyis.Thisbonusstackswiththebonusprovidedforalreadyhavingabiteorclawattack,ifapplicable.

Special Attacks:Astarvingferalvampiregainsthefollowingspecialattacks.

Rake (Ex):Wheneverastarvingferalvampirehitsacreaturewithbothofitsclawattacksinthesameround,itcanmaketworakeattacks.Theseattackshavethesameattackbonusanddamageastheferalvampire’sclawattacks.

Special Qualities:Astarvingferalvampiregainsthefollowingspecialqualities.

Hunter’s Call (Su): Asastandardaction,astarvingferalvampirecansummonpredatoryanimalstohiminordertoservehimasahuntingpack.Thecreaturesarrivein2d4rounds,evenifnosuchcreaturescouldnormallybefoundinthelocalvicinity,andservetheferalvampireforuptoonehour.Theferalvampirecanusethisabilityuptothreetimeseachday,butmustwaitatleast1minutebetweenusesofthisability.Theexactnatureoftheanimalssummoneddependsontheferalvampire’sHitDice,asindicatedonTable5-1:Hunter’sCall.Ifdesired,theferalvampirecansummoncreaturesassociatedwithfewerHitDicethanitpossesses.Ifitdoes,itsummons1d4+1ofthosecreatures,insteadofthenormalamount.

Table 5‐1: Hunter's CallHit Dice Summoned Creatures

5 ‐ 6 1d3 wolves7 ‐ 8 1d3 leopards9 ‐ 10 1d3 dire wolves11 ‐ 12 1d3 tigers13 ‐ 14 1d3 dire lions15+ 1d3 dire tigers

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Uncontrollable Hunger (Ex):Eachday,astarvingferalvampiremustsucceedonaWillsave(DC15+1perdaysinceitbecamestarving)orelseimmediatelysetoutinsearchofasentientcreaturetokillandconsume.Itwillavoidobviousandunnecessaryperil(not,forinstance,jumpingintoanearbystreaminsearchofaquaticprey)butmustotherwisedoeverythinginitspowertosatiateitshunger.

Abilities:Astarvingferalvampire’sbonusestoStrength,andConstitutionincreaseto+8,anditsbonustoDexterityincreasesto+6.ThepenaltytoitsIntelligencescoreincreases

to-6,althoughthiscannotreducetheferalvampire’sIntelligencescoretolessthan2.Eachdaythattheferalvampireremainsinthisstate,thepenaltytoitsIntelligencescoreincreasesbyanadditional-1,althoughthisstillcannotreduceitsIntelligencescorebelow2.Notethatcharacterswithanintelligenceof2areincapableofunderstandingspeech,andsoareunabletocommunicatewithanykindoflanguage.

Skills:Ahungryferalvampire’spenaltytoCharisma-basedchecksincreasesto-8,andthebonustoIntimidatethatitreceivesincreasesto+8.

Image © Can Stock Photo Inc. / Digitalstudio

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Nosferatu The creature before you is hideous, its face warped and twisted like the terrible offspring of a man and some kind of rat or vermin. Its head is hairless, its eyes beady, and its skin pale with the complexion of wax. It hisses at you in response to your look of disgust, flailing its short, clawed arms with too-long fingers and baring its fangs.

NOSFERATU WIZARD CR 8XP 4,800Maleorfemalenosferatuwizard(universalist)7CEMediumundead(augmented)Init +7;Senses darkvision60ft.;Perception+16DEFENSE

AC 19,touch19,flat-footed16(+3Dex,+6unholy)hp 41(7d6+14);fasthealing5Fort +4,Ref+6,Will +9Defensive Abilities channelresistance+10,undeadtraitsDR 10/good;Immune cold,electricityWeaknesses nosferatuweaknessesOFFENSE

Speed 30ft.Melee masterworkquarterstaff+4(1d6)orslam+3(energydrain)Special Attacks blooddrain,childrenofdarkness,createspawn,energydrain,handoftheapprentice(5/day),plaguelordWizard Spells Prepared (CL7th’;concentration+15)4th—arcane eye, black tentacles (DC22),dimension door 3rd—arcane sight, fireball (DC21),fly, ray of exhaustion (DC21)2nd—arcane lock, invisibility, magic mouth, scorching ray, web (DC20)1st—mage armor (2),magic missile (3),unseen servant0(atwill)—detect magic, mending, prestidigitation, read magicSTATISTICS

Str 10,Dex 16,Con -,Int 26,Wis 12,Cha 12Base Atk +3;CMB +3;CMD 24Feats Blind-FightB,BrewPotionB,CombatCasting,CombatExpertiseB,CraftWand,CraftWondrousItem,ImprovedInitiativeB,IronWill,MagicalAptitude,ScribeScrollB, StealthyB,ToughnessBSkills Bluff+8,Disguise+8,EscapeArtist+5,Intimidate+9,Knowledge(arcana)+21,Knowledge(dungeoneering)+21,Knowledge(nature)+21,Knowledge(planes)+21,Linguistics+21,Perception+16,SenseMotive+9,Spellcraft+23,Stealth+13;Racial Bonuses +8Intimidate,+8Perception,+8SenseMotive,+8StealthLanguages Abyssal,Aquan,Auran,Celestial,Common,Draconic,Elven,Ignan,Infernal,Sylvan,Terran,UndercommonSQ arcanebond(owlfamiliar),cantripsGear cloak of resistance +1, headband of vast intelligence +2 (Perception),masterworkquarterstaff

Nosferatuarecorpsespossessedbymalevolentfiendswhodesirenothingmorethantospreaddiseaseandsufferingthroughthemortalworld.Theydrawsustenancefromblood,butmostoftheirpowerscomefromtheirabilitytocontroldiseases.

CreatingaNoseferatu

“Nosferatu”isatemplatethatcanbeappliedtoanylivingcreaturewith5ormorehitdice(referredtohereafteras“thebasecreature”).Mostnosferatuwereoncehumanoids,fey,ormonstroushumanoids.Anosferatuusesthebasecreature’sstatsandabilities,exceptasnotedhere.

CR:Sameasbasecreature+2

AL:Anyevil

Type:Thecreature’stypechangestoundead(augmented).Donotrecalculateclasshitdice,baseattackbonus,orsaves.

Senses:Anosferatugainsdarkvision60ft.

Armor Class:Anosferatugainsa+6unholybonustoitsarmorclass.

Hit Dice:ChangeallracialHitDicetod8s.ClassHitDiceareunaffected.Asundead,nosferatuusetheirCharismamodifiertodeterminebonushitpoints(insteadofConstitution).

Defensive Abilities:Anosferatugainschannelresistance+10,DR10/good,andimmunitytocoldandelectricity,inadditiontoallthedefensiveabilitiesgrantedbytheundeadtype.Anosferatualsogainsfasthealing5.Ifreducedto0hitpointsincombat,anosferatuexplodesinaswarmofspidersorbats(50%chanceofeither),whichmindlesslyattackanycreaturestheyencounter(seethePathfinder Bestiary forgamestatisticsforabatswarmorspiderswarm).Regardlessofwhathappenstotheswarm,thenosferatu’sbodyreformsinitscoffinduringthenextnewmoon.

Weaknesses:Nosferaturecoilfrommirrorsorstronglypresentedroseflowers.Thesethingsdon’tharmthenosferatu,theymerelykeepitatbay.Arecoilingnosferatumuststayatleastfivefeetawayfromthemirrororroseandcannottouchormakemeleeattacksagainstthatcreature.Holdinganosferatuatbaytakesastandardaction.After1round,anosferatucanovercomeitsrevulsionofanobjectandfunctionnormally,aslongasitsucceedsonaWillsave(DC25)eachroundtodoso.

Nosferatuwhoaredirectlyaskedtheirnamemustrespondbyprovidingthenamethatiswrittenonthetombstoneormarkeronthegravethatthenosferatu’scoffinisburiedunder.Ifthenosferatu’scoffinisburiedinanunmarkedgraveoragravethatdoesnothaveanameonit,itmustinsteadrespondthatithasnoname.

Reducinganosferatu’shitpointsto0destroysittemporarily,butnotpermanently,asitwillreformatthenextnewmoon.Theonlywaytopermanentlyslayanosferatuistoexposeittosunlight.Exposinganynosferatutodirectsunlightstaggersitonthefirstroundofexposureanddestroysitutterlyonthesecondconsecutiveroundof

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exposureifitdoesnotescape.Anosferatudestroyedinthiswaydoesnotreform.

Anosferatu’sappearanceissotwistedthatnoonecanlookuponitandnotrealizethatitisanundeadmonstrosity.Additionally,anyanimalswithin60feetofanosferatumustsucceedonaWillsave(DC10+1/2thenosferatu’shitdice+thenosferatu’sCharismamodifier)orbecomepanicked.

Anosferatuwhohasnotspentatleast8ofthelast24hoursinacoffinfilledwith(orburiedbeneath)dirtfromthegraveyardinwhichthenosferatu’scorpsewasoriginallyburiedlosesallbenefitsofthistemplateexcepttheundeadtypeandtheabilitytoreform.Theystillretainallweaknessesimposedbythistemplate.

Melee:Despitetheiroverlongfingersandsharpnails,nosferatudonotgainclawattacks.Anosferatugainsaslamattackifthebasecreaturedidn’thaveone,buttheslamattackdealsnodamage,andonlyallowsthenosferatutouseitsenergydrainability(seebelow).

Special Attacks:Anosferatugainsthefollowingspecialattacks.

Blood Drain (Su):Anosferatucansuckbloodfromagrappledopponent;ifthenosferatuestablishesormaintainsapin,itdrainsblood,dealing1d4pointsofConstitutiondamage.Thenosferatuheals5hitpointsorgains5temporaryhitpoints(uptoamaximumnumberoftemporaryhitpointsequaltoitsfullnormalhitpoints)eachrounditdrainsblood.Anytemporaryhitpointsgainedinthiswaylastfor1hour,andstackwithoneanother.

Children of Darkness (Su):Onceperday,anosferatucansummon1d4wightsor1d4-1shadowsasastandardaction.Thesecreaturesarrivein2d6roundsandservethenosferatuforupto1hour.

Create Spawn (Su):Anycreatureslainbyanosferatu’senergydrainattackimmediatelyrisesasazombieunderitscontrol.AnosferatucancontrolanumberofzombiesinthiswaywhosetotalHitDicedonotexceedthreetimesthenosferatu’sHitDice.Anyzombiesitcreatesthatexceedthislimitbecomefree-willed,mindlessundead.Anosferatumayreleasecontrolofoneormorezombiesinordertoenslaveanewzombie,butoncefreed,azombiecanneverbeenslavedinthiswayagain.Additionally,zombiescreatedinthiswaycarryoneofthenosferatu’splaguelorddiseasesofthenosferatu’schoice,chosenatthetimeofthezombie’screation.

Energy Drain (Su):Acreaturehitbyanosferatu’sslamattack(orothernaturalattack)gainstwonegativelevels.Thisabilityonlytriggersonceperround,regardlessofthenumberofattacksthenosferatumakes.

Plaguelord (Su):Anosferatucan,withatouch,inflictalivingtargetwithoneofthreediseases:blindingsickness,bubonicplague,orredache.Additionally,thegravesoilofanosferatu’scoffinisautomaticallyinfectedwithoneofthediseasesafterasinglenightofbeingsleptinbythenosferatu,andanyonewithin5feetofsuchacoffinwhileitisopenis

exposedtothedisease,regardlessofthedisease’snormalcontractionmethod.

Finally,bysprinklingsomedustfromitsgraveintoabodyofwateraspartofanhour-longritual,thenosferatucancorruptit,causingittoexposeanyonewhodrinksfromittooneofthesethreediseases(chosenatthetimeoftheritual).Thiseffectextendstoallconnectedbodiesofwaterwithina100ft/HDradius,andlastsfor1weekperhitdiethenosferatupossesses.Thenosferatucanperformthisritualonceperweek.

Regardlessofthemeansbywhichitiscontracted,thesavingthrowDCsforanyofthenosferatu’splaguelordDCsareequaltothenormalsavingthrowDCofthedisease,plus1pertwoHitDicethatthenosferatupossesses.Anyonewhodiesfromsuchadiseasehasachanceofrisingasanuncontrolledundead(thechanceandtypeofundeadisbasedonthekindofdiseasewhichkilledthem,seeTable5-2:PlaguelordDiseases,below)onthenextnewmoonaftertheydie.

Table 5‐2: Plaguelord DiseasesDisease % Chance UndeadBlinding Sickness 30 ZombieBubonic Plague 3 NosferatuRed Ache 20 Ghoul

Ability Scores:Str+2,Dex+2,Int+6,Wis+4,Cha-2.Asanundeadcreature,anosferatuhasnoConstitutionscore.

Skills:Nosferatugaina+8bonusonallIntimidate,Perception,SenseMotive,andStealthchecks.

Feats:Nosferatugainthefollowingasbonusfeats:Blind-Fight,CombatExpertise,ImprovedInitiative,IronWill,Stealthy,andToughness.

Ecology

Whilenosferaturesemblethecreaturewhosecorpsetheyanimate,andsometimesevenpossessthatcreature’smemoriesand,toacertainextent,personality,theyarenottrulythatcreature.Rather,anosferatuisafiendishentitythathaspossessedthecorpseofthedeceasedcreatureandisusingitasameanstointeractwiththemortalworld.Theresultisasortofblendingofthefiendandtheoriginalcreature,andtheexactbalanceofeachdependssomewhatonthestrengthofwillofboththefiendandtheindividualinquestion,butusuallytheclosestthatanosferatucouldbeconsideredtoactuallybeingthedeceasedpersonisbeingthatperson’s“eviltwin,”withsimilarpersonalitytraits,butaruuthless,evilbent.Manyofthelovedonesofnosferatushaveattemptedtogetthemto“snapoutofit,”onlytodiscovertotheirchagrinthatsuchathingisimpossible,andthatthecorpsetheyaretryingtosaveisnottheirlostlovedoneatall.

Theexactprocessforcreatinganosferatuisdangerousandcomplex,butcanbeperformedbysuitablypowerfulwizardsandclerics.Nosferatucreatedinthiswaypursuetheirownagendas.

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PsychicVampire(Lianashae) The man before you can only be described as radiant. His features are striking, his eyes deep and mysterious, and the air around him seems to simmer like an aura. He smiles at you as you approach, revealing a set of perfectly white glistening teeth as he addresses you cordially.

LIANASHAE DOPPELGANGER CR 5XP 1,600NMediummonstroushumanoid(shapechanger)Init +1;Senses darkvision60ft.;Perception+9DEFENSE

AC 16,touch12,flat-footed14(+1Dex,+1dodge,+4natural)hp 26(4d10+4)Fort +4,Ref+5,Will +6Immune charm,sleepOFFENSE

Speed 30ft.Melee 2claws+8(1d8+4)orpsychicfeeding+8touch(1d6Charismadamage)Special Attacks enthrall(DC15),hypnoticgaze(DC15)Spell-Like Abilities (CL18th)Atwill—detect thoughts(DC15)Psionic Powers Known (ML4th,powerpoints8)0—empathy*1st—empathic connection (DC13)*2nd—ego whip (DC14)**PowercanbeaugmentedSTATISTICS

Str 18,Dex 13,Con 12,Int 13,Wis 14,Cha 14Base Atk +4;CMB +8;CMD 20Feats Dodge,GreatFortitudeSkills Bluff+11(+15whileusingchangeshapeability),Diplomacy+6,Disguise+11(+31whileusingchangeshapeability),Perception+9,SenseMotive+6,Stealth+5;Racial Modifiers +4Bluff,+4DisguiseLanguages CommonSQ changeshape(alter self),perfectcopy,mimicrySPECIALABILITIES

Mimicry (Ex): Adoppelgangerisproficientinallweapons,armor,andshields.Inaddition,adoppelgangercanuseanyspelltriggerorspellcompletionitemasifthespellswereonitsspelllist.ItscasterlevelisequaltoitsracialHitDice.

Perfect Copy (Su): Whenadoppelgangeruseschangeshape,itcanassumetheappearanceofspecificindividuals.

Psychicvampiresarehumanoidswhoareabletotapintothelifeforceofothers,feedingoninnocentsinordertofueltheirownlatentpsionicpowers.Theyappearlikenormalmembersoftheirrace,thoughtheyareusuallysomewhatmorebeautiful.

CreatingaPsychicVampire

“Psychicvampire”isatemplatewhichcanbeappliedtoanylivinghumanoid(referredtohereafterasthebasecreature).Apsychicvampireusesthebasecreature’sstatsandabilitiesexceptasnotedhere.

CR:Sameasbasecreature+2(+4ifthebasecreatureiscapableofusingpsionics)

AL:UsuallyNE

Special Attacks:Apsychicvampiregainsthefollowingspecialattacks.Unlessotherwisestated,theDCtoresisttheseattacksisequalto(10+1/2thepsychicvampire’sHitDice+thepsychicvampire’sCharismamodifier).

Enthrall (Su):AnycreaturethatsuffersenoughCharismadrainfromthepsychicvampire’spsychicfeedingabilitytoreduceitsCharismascoreto0canbecomeenthralled.Thisprocessrequiresafull-roundactionfromthepsychicvampire,wholeaveshismarkwithintheenthralledcreature’smind.AcreaturethathasbecomeathrallinthiswayhasnoCharismascore,andobeysitscreator’scommandsimplicitlyandtothebestofitsability.Thethrallhasnotraceofpersonalityorindividuality,andthoughitretainsitspreviousIntelligenceandWisdom,aswellasitsskillsandmemories,ithasnoinitiativeofitsown,anddoesonlywhatitsmasterdirectsitto.TheSenseMotivechecktoidentifyathrallisonly10.

ThepsychicvampirecancontrolatotalnumberofHitDiceworthofthrallsequaltotwicethepsychicvampire’sHitDice,butcannotcontrolanygiventhrallwithatotalnumberofHitDiceequaltoorgreaterthanthepsychicvampire’sHitDiceminus4.Thepsychicvampirecanreleaseathrallatanytime.Additionally,athrallcanbereleasedfromthralldombyabreak enchantment spell,ormorepowerfulmagic.AthrallthatisreleasedretainsanyCharismadrainitpossessedbeforebecomingathrall,likelyrenderingitcomatose.

Hypnotic Gaze (Su):Asastandardaction,apsychicvampiremakeeyecontactwithasingleliving,intelligentcreaturewithin60feet.ThatcreaturemustsucceedonaWillsave(DC10+1/2thepsychicvampire’sHitDice+thepsychicvampire’sCharismamodifier)orbefascinatedbythepsychicvampireforaslongashecontinuestomaintaintheeffect(amoveactiononeachsubsequentround),andfor1d4roundsthereafter.Charactersthataverttheireyesorwearblindfoldsareprotectedfromthisabilityasthoughitwereagazeattack.

Psionics (Sp):Allpsychicvampiresareabletousepsionicstoacertainextent.Theyhaveapowerpointpoolwithamaximumnumberofpowerpointsequaltotwicetheirhitdice,whichtheycanspendtoactivatethefollowingpsionicpowers:ego whip, empathic connection, and empathy.Thepsychicvampire’smanifesterlevelisequaltoitsHitDice. Formoreinformationonpsionics,seePsionics Unleashed.

Psychic Feeding (Su):Psychicvampirescanattempttodrainthelifeessenceofotherswithatouch.Tousethisability,thepsychicvampiremusttouchthetarget,whichmustbealivingcreaturewithanIntelligenceof3orhigherandaCharismascore.Ifthetargetisunwilling,thepsychic

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vampiremustsucceedonameleetouchattack.Witheachsuccessfultouch,thepsychicvampiredeals1d6pointsofCharismadamagetothevictim.Thepsychicvampiregains5temporarypowerpointseachtimeitdrainsCharismainthisfashion,whichlastfor1hour.Thepsychicvampiremaychoosetodeliverthisattackwithitsnaturalattacks,ifithasany,butthisabilitytriggersonlyonceperround,regardlessofhowmanytimesthepsychicvampireattacks.

Ability Scores:Charisma+4

Image©CanStockPhotoInc./BVDC

Revenant: This alluring figure could almost pass for one of the living, if not for her cool, pale skin, glowing red eyes, and the set of razor-sharp fangs filling her mouth. She gives a predatory grin at you and saunters over towards you, swaying her hips sensuously as she walks.

REVENANT INFILTRATOR RAKE CR 1/2XP 200Maleorfemalerevenant(human)revenantinfiltrator1CEMediumundead(augmented,risen)Init +1;Senses darkvision60ft.;Perception+3DEFENSE

AC 14,touch11,flat-footed13(+3armor,+1Dex)hp 7(1d8-1)Fort -1,Ref+3,Will -1Defensive Abilities risentraitsWeaknesses revenantweaknesses(blooddependency,sunlightvulnerability,garlic,runningwater,stakes,firevulnerability,unwelcome)OFFENSE

Speed 30ft.Melee sap+0(1d6nonlethal)orrapier+0(1d6/18-20)Ranged lightcrossbow+1(1d8/19-20)Special Attacks paralyzingstrike1/dayMaximum Blood Points 2STATISTICS

Str 10,Dex12,Con 9,Int 11,Wis 8, Cha 15Base Atk +0;CMB +0;CMD 11Feats Vampire’sBite,VampiricHypnosis,VampiricSeduction,VampiricSpeedSkills Bluff+6,Diplomacy+6,Disguise+6,Intimidate+6,Knowledge(local)+4,Perception+3,SenseMotive+3SQlifelikeECOLOGY

Environment any urbanOrganization solitaryorgang(3-6)NPC Gear rapier,sap,studdedleather,24gp

Revenantsareatypeofvampire;undeadcreaturesthatfeeduponthebloodoftheliving.Thoughtheyarefullyundead,revenantsremainfarclosertotheirhumanitythanotherkindsofundeadcreatures,andmostcanactuallymasqueradeasmembersofthelivingworld.Unlikemost

Sidebar: More Intense Vampires

AttheGM’sdiscretion,playersofrevenantcharactersmightbeallowedtochooseadditionalweaknessesinordertogainadditionalbonusvampirefeatsat1stlevel.IftheGMisamenabletosuchanoption,thenacharacterthatselectedtwoadditionallesserweaknessesoroneadditionalgreaterweaknesscouldgainoneadditionalvampirefeatforwhichhequalifiesasabonusfeat.ItisnotrecommendedthatGMsallowcharacterstogainmorethan1-2bonusfeatsinthisway.

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othervampires,revenantsneedbloodtocontinuetheirexistence,andwilleventuallydiewithoutit.Theyalsohaveaninnateabilitytotapintocruomancy,aspecializedformofmagicwhichusesstolenlifeessencecarriedinthebloodofarevenant’svictimstoperformimpressivesupernaturalfeats.

CreatingaRevenant

“Revenant”isatemplatewhichcanbeappliedtoanylivinghumanoidormonstroushumanoid(referredtohereafterasthebasecreature).Arevenantusesthebasecreature’sstatsandabilitiesexceptasnotedhere.

CR:Sameasthebasecreature.

Type:Thecreature’stypechangestoundead(augmented,risen).DonotrecalculateclassHitDice,BAB,orsaves.Therisensubtypemodifiestheundeadtype,andinformationonitseffectsisincludedinSidebar:theRisenSubtype.

Senses:Arevenantgainsdarkvision60ft.

Hit Dice:Changeallracialhitdicetod8s.Classhitdiceareunaffected.Asrisenundead,arevenantusesitsWisdommodifier(insteadofConstitutionorCharisma)todetermineitsbonushitpoints.

Weaknesses:Asakindofvampire,revenantsshareanumberoftheirweaknesses.Theexactweaknessesvaryfromonerevenanttoanother,however.Allrevenantsgaintheblooddependencyandsunlightvulnerabilityweaknesses.Additionally,upongainingtherevenanttemplate,thecreaturemustselectthreelesserweaknessesandtwogreaterweaknessesfromthelistbelow.Thesechoicescannotlaterbechanged,thoughcertainclassfeaturesandabilitiesmayallowtherevenanttoovercomeoneormoreofhisweaknessestemporarilyorevenpermanently.

• Blood Dependence: Asatypeofvampire,revenantsrequirebloodtocontinuetheirunnaturalexistence.Onceperday,asafull-roundaction,arevenantmustspendasinglebloodpointfromherbloodpointpoolinordertosustainherselfforthatday.Ifshegoesforatleast24hourswithoutspendingabloodpointinthisway,sheissubjectedtolightnecrosisuntilshedoesso.Ifshegoesforatleast3dayswithoutspendingabloodpointtosustainherself,shesuffersfromseverenecrosis,instead.Foreachadditionaldaythattherevenantdoesnotspendabloodpointtosustainherself,shegainsonenegativelevel(therevenant’sundeadstatedoesnotprotectherfromnegativelevelsgainedinthisway).Thesenegativelevelscannotberemovedbyanymeansotherthanfortherevenanttospendbloodpointstosustainherself,andtherevenantcanremovenegativelevelsgainedinthiswayatarateof1negativelevelperbloodpointspent.Onceallnegativelevelsaccruedinthiswayhavebeenremoved,therevenantmustspend1additionalbloodpointtorecoverfromtheeffectsofnecrosis.

• Sunlight Vulnerability:Arevenantsuffersfromlightnecrosisaslongassheisexposedtosunlight.Iftherevenantisalreadysufferingfromlightnecrosisbeforebeingexposedtosunlight,shesuffersfromseverenecrosis,instead.Additionally,wheneverarevenantthatiscurrentlyexposedtosunlightspendsbloodpointstoactivateanabilitygainedfromafeat,classfeature,orothersource,hemustspend1morebloodpointthanhewouldotherwisehavetoinordertoactivatethatability.

• Garlic (Lesser):Therevenantrecoilsbeforegarlic,andmuststayatleastfivefeetawayfromit,aslongasitisstronglypresented.Shecannottouchormake

Sidebar: Becoming a Revenant

Itisassumedthatmostplayerswhowanttoplayrevenantcharacterswillchoosetostartthegameasarevenantduringcharactercreation,inwhichcaseit’snotofimmediateconcernexactlyhowthecharacterbecamearevenantpriortothebeginningofthegame.Thatsaid,playersinthemiddleofexistingcampaignsmayfind,foranumberofreasons,thattheywouldsuddenlylikefortheirexistingcharactertobecomearevenant(suchasbecausetheyonlyjustacquiredthisbook,forexample).Inanidealworld,suchplayerscouldsimplymakethisdesireknowntotheirGM,whocouldwriteinanencounterwithavampirethatcouldserveasanopportunityforinterestedplayerstobe“turned”andhavetheircharactersbecomerevenants.Butsometimesthat’snotanoption,forwhateverreason,andothertimesitwillsimplyfeelcontrived.

WithGMpermission,acharactercouldalsobecomearevenantbyperformingaspecialritual,muchinthesamewaythatacharactercanbecomealichbyperformingaritualandcreatingaphylactery.ItrequiresaDC15Knowledge(religion)checktosuccessfullyidentifythenatureofthisritual,ortolearnaboutitthroughresearchinalibraryorotherplaceofaccumulatedknowledge.Theritualitselfrequiresanhourtoperform,andrequires500gpinrareincense,ointments,andritualobjects.Attheendoftheritual,thewould-berevenantmustwoundhimself(typicallybecuttinghiswristwitharitually-anointeddagger)andbleedintoaspecialceremonialbowlforanextendedperiodoftime.Duringthistime,thecharactersuffers1pointofdamageperround,whichcanbestoppedatanytimebyasuccessfulHealcheck(DC15).Ifthecharacterreaches0hitpoints,thenatthebeginningofhisturneachround,whenhetakesdamagefromthebleeding,hemaymakeaDC15Wisdomcheck.Ifthechecksucceeds,thebleedingstops,andthecharacterimmediatelybecomesarevenant.Thecharactercanattemptthischeckonceperrounduntilheeithersucceeds,thebleedingisstopped,orhedies.

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meleeattacksagainstacreaturepresentinggarlicinthisway.Anycreatureholdingtherevenantatbayinthismannermustspendastandardactiontodoso.Afteroneround,therevenantcanovercomeherrepulsionwithaWillsave(DC25),andcanactnormallyaslongasshecontinuestomakeaDC25Willsaveeachround.

Additionally,therevenantcannoteatnormalfood.Whilenorevenantneedsfoodtosurvive,revenantswithoutthisweaknesscanconsumefoodinordertopassaslivingcreatures.RevenantswiththisweaknessmustsucceedonaWillsave(DC15)inordertoconsumefood,anddoingsocausestherevenanttosufferfromlightnecrosisfor24hours,afterwhichshetakes2d4pointsofdamageasthefoodiseventuallyexpelledfromherundeadbody.

• Grave Dirt (Lesser):Therevenantmustspendatleast8hoursperdayrestinginacoffinorsimilarcontainerthatcontainsatleast2lbs.ofsoilfromthegraveyardinwhichtherevenantwasburied.Iftherevenantwasneverburied,thenhebecomesattunedtoaspecificgraveyarduponbecomingarevenant(typicallytheoneclosesttohimwhenhebecomesarevenant,butsometimesitisagraveyardofspecialsignificance,instead),andmustrestinsoilfromthisgraveyard,instead.Ineithercase,arevenantthatfailstorestinthiswayforaperiod24hoursisaffectedbylightnecrosis.Onethatfailsto

restinthiswayforaperiodof3daysisaffectedbyseverenecrosis,instead.Foreachadditionaldaythattherevenantdoesnotrestinthisway,shesuffers1d6pointsofdamage.Thisdamageisnotsubjecttodamagereductionandcannotbeprevented,norcanitbehealedbyanymeansuntiltherevenantspendsatleast8hoursrestinginacoffinorsimilarcontainercontainingatleast2lbs.ofsoilfromtheappropriategraveyard,afterwhichthedamagecanbehealednormally.

Additionally,therevenantdoesnotcastashadow.Anyonethatobservestherevenantinaplacewhereheshouldcastanotableshadow(placesofnormallightorbrighter)cannoticethathehasnoshadowwithasuccessfulDC15Perceptioncheck,whichmayalerthimtotherevenant’struenature.

• Holy Symbols (Lesser):Therevenantrecoilsbeforeholysymbols,andmuststayatleastfivefeetawayfromthem,aslongastheyarestronglypresented.Shecannottouchormakemeleeattacksagainstacreaturepresentingaholysymbolinthisway.Anycreatureholdingtherevenantatbayinthismannermustspendastandardactiontodoso.Afteroneround,therevenantcanovercomeherrepulsionwithaDC25Willsave,andcanactnormallyaslongasshecontinuestomakeaDC25Willsaveeachround.

Sidebar: The Risen Subtype

Therisensubtypemodifiesanumberofthetraitsthatgenerallyapplytoundeadcreatures.Ingeneral,undeadoftherisensubtypehaveafewlessimmunitiesthanotherundead,thoughtheyarestillimmuneorresistanttoawidevarietyofthings,andtheyaresomewhatmoredifficulttokilloutrightthanmanyundeadcreatures.Thetraitsoftherisensubtypeareincludedbelow.

Undeadoftherisensubtyperemainfarclosertotheirmortalitythanmostothertypesofundead,andsotheydonotgainallofthefeaturesnormallygrantedbytheundeadtype.Undeadwiththerisensubtypehavethefollowingadjustmentstothestandardundeadtraits:

• UndeadwiththerisensubtypestillhaveaConstitutionscore.TheydonotusetheirCharismascoreinplaceofConstitution

• Undeadoftherisensubtypegaindarkvision60ft.,asnormalforundead.• UndeadwiththerisensubtypedonotgainageneralimmunitytoanyeffectrequiringaFortitudesave,thoughthey

retainmanyotherimmunitiesofbeingundead(seebelow).• Undeadwiththerisensubtypearenotimmunetomind-affectingeffects,butreceivea+4racialbonusagainstsuch

effects.• Undeadwiththerisensubtypeareimmunetobleed,deatheffects,disease,exhaustion,fatigue,paralysis,andpoison.• Undeadwiththerisensubtypearenotimmunetoabilitydrain,abilitydamagetotheirphysicalabilityscores,energy

drain,sleepeffects,orstunning,butreceivea+4racialbonusonsavingthrowsmadetoresisttheseeffects.• Undeadwiththerisensubtypearenotimmunetononlethaldamage.• Undeadwiththerisensubtypeareharmedbypositiveenergyandhealedbynegativeenergy,asnormalforanundead

creature.• Undeadwiththerisensubtypearenotimmediatelydestroyedwhenreducedto0hitpoints.Instead,anundeadwith

therisensubtypethatisreducedto0hitpointslosesconsciousnessandisunabletoact,effectively“hibernating.”Whileinthisstate,thecreaturedoesnotcontinuetolosehitpointseachround,andisnotdying.Ifthecreaturereceivesenoughhealingtoincreaseitscurrenthitpointsabove0,it“awakens”andcanactnormally,butthecreaturedoesnothealnaturallywhileat0hitpointsorfewer.IfthecreatureisreducedtoanumberofnegativehitpointsinexcessofherConstitutionscore,sheisdestroyed.Certainundeadwiththerisensubtypecanberevivedfromthisstatethroughspecialmeans.

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Additionally,therevenanthasdifficultyenteringchurches,temples,andotherplacesofworship.TherevenantmustsucceedonaWillsave(DC15)toentersuchalocation,andsuffersfromlightnecrosisforaslongassheremainswithin.AfailureonthisWillsaveindicatesthattherevenantcannotentertheholyplacefor24hours,andafailureby5ormoreindicatesthatshecannotenterforafullweek.Theexceptiontothisisholyplacesdevotedtoadeityofundeath,whichtherevenantcanenterwithoutdifficulty.

• Mirrors (Lesser):Therevenantrecoilsbeforemirrors,andmuststayatleastfivefeetawayfromthem,aslongastheyarestronglypresented.Shecannottouchormakemeleeattacksagainstacreaturepresentingamirrorinthisway.Anycreatureholdingtherevenantatbayinthismannermustspendastandardactiontodoso.Afteroneround,therevenantcanovercomeherrepulsionwithaDC25Willsave,andcanactnormallyaslongasshecontinuestomakeaDC25Willsaveeachround.

Additionally,therevenant’simageisnotreflectedbymirrorsorsimilarsurfaces.AnyonethatobservestherevenantinaplacewhereheshouldbereflectedbyamirrorcannoticethathehasnoreflectionwithasuccessfulDC15Perceptioncheck,whichmayalerthimtotherevenant’struenature.

• Running Water (Lesser):Therevenantisheavilydamagedbyimmersioninrunningwater,andhasdifficultycrossingoverrunningwater.Eachroundthattherevenantisinabodyofrunningwater,shemustsucceedonaFortitudesave(DC15)orsufferanamountofdamageequalto1/3hermaximumhitpoints(roundedup).Evenifthesavingthrowisasuccess,shestillsuffers3d6pointsofdamage(or1/3hermaximumhitpoints,whicheverisless).Thisdamageisnotsubjecttodamagereduction.

Additionally,therevenanthasdifficultycrossingbodiesofrunningwaterevenifshedoesnotneedtoimmerseherselftodoso.Anytimethattherevenantattemptstocrossabodyofrunningwaterwithoutimmersingherselfinit(suchasbyflyingoverit,walkingacrossabridgeoverit,rowingacross

itonarowboat,etc.),shemustsucceedonaWillsave(DC15)orbeunabletobringherselftodoso.Intheeventofafailure,therevenantcanattempttocrossagaininonehour.Nothingphysicallybarstherevenantfromcrossingthewaterinthisfashion,andiftherevenant’smovementacrosstherunningwaterisoutsidehercontrol(forexample,sheisinastagecoachthatisbeingdrivenbyanothercharacter,whichcrossesabridgeoverrunningwater),shemaycrossthewaterevenifshefailshersavingthrow.Additionally,runningwaterthatisburied(suchassewers,undergroundrivers,etc.),donotpreventtherevenantfromtravellingatgroundlevel.

• Silver Vulnerability (Lesser):Therevenantisexceptionallyvulnerabletosilver.Anydamagereductionthatshegains,regardlessofthesource,canbeovercomebysilverweapons.Additionally,therevenantsuffershalfagainasmuchdamage(1.5times)fromweaponsmadesilverorothermaterialsthatcountassilverforthepurposesofbypassingdamagereduction(thisincludesadditionaldamagefromahighStrengthscore,andfeatsandabilitieslikePowerAttackorWeaponSpecialization,butnotadditionaldamagedice,likesneakattackortheflaming weaponspecialability).

Inadditiontotheilleffectsofbeinghitwithasilverweapon,themeretouchofsilverisphysicallypainfultotherevenant,andsheissickenedforaslongasshetouchesorwearsanobjectmadeofsilver(includingifitdoesnottouchherskindirectly,suchasbyhandlingitwithglovesorsimilar),andsuffers1pointofdamageeachroundthatshemaintainscontactwithanobjectmadeofsilver.

• Stakes (Lesser):Therevenantisparticularlyvulnerabletobeingstakedthroughtheheartwithawoodenstake.Anycharactercandriveawoodenstakethroughtheheartofahelplessrevenantwiththisweaknessasafull-roundaction.Alternatively,acharacterholdingawoodenstakecanattempttodriveitthroughtherevenant’sheartwhiletherevenantisstillabletodefendhimself.Doingsoisastandardactionthatprovokesattacksofopportunityunlesstheattackerisspecificallyproficientwithwoodenstakesasweapons,andrequiresamelee

Sidebar: Defining Holy Symbols and Places of Worship

The“holysymbols”weaknessoftherevenanttemplatecausestherevenanttorecoilfromstrongly-presentedholysymbols,andmakesitdifficultforhimtoenter“placesofworship.”Whilethedefinitionofaholysymbolistypicallyfairlystraightforward,andfinaldeterminationwillalwaysliewiththeGM,wepresentthefollowingguidelinestohelpdeterminewhatthisabilitydoesanddoesnotapplyto:

• Holysymbolsusedforthisabilitycantakeotherformsbesidessimplybeingaholysymbol.Aspecificdeity’sprayerbookorholybookcouldsuffice,ascouldamajor imagemadetoappearastheholysymbol.Thatsaid,justbecauseadeityofwarhasaswordforhisholysymboldoesnotnecessarilymeanthatanyoldswordwillwork.Theitemmusthavebeenmadewiththeintentionofbeingusedinthatway.AttheGM’sdiscretion,asuccessfulDC20Knowledge(religion)checkcouldbeusedtocitescripturetokeeptherevenantatbay,insteadofpresentingaholysymbol.

• Inordertobea“placeofworship,”aroomorbuildingmustbeusedregularlyandprimarilyasaplacewherereligiousservicesareperformed.Long-abandonedtemplesdonotcount,nordoallforestscountas“placesofworship”foraforestdeity,etc.

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attack(charactersnotspecificallyproficientwithwoodenstakessuffera-4penaltyonthisattackroll,duetobeingnon-proficient).Iftheattackhits,therevenantmustsucceedonaFortitudesave(DC25),orelsethestakeisdriventhroughhisheart.

Regardlessofthemethodbywhichtherevenanthasastakedriventhroughhisheart,theeffectsarethesame:therevenantsuffers4d8pointsofpiercingdamage,towhichdamagereductiondoesnotapply,andheisparalyzedforaslongasthestakeremainsinplace.

• Unsettling Aura (Lesser):Therevenant’spresenceunsettlesdomesticatedanimals.Alldomesticatedanimalshaveastartingattitudeofhostiletowardstherevenant.Theexacteffectsofthisattitudeadjustmentwillvaryfromanimaltoanimal:dogswilllikelybarkattherevenant,andmayattackher,catswillsimilarlyhissandscratch,horsesmayrearorotherwiseactnervouslyaroundher,andmayevenattackher,etc.Revenantswiththisweaknesssuffera-10penaltyonallHandleAnimalandRidechecksinvolvingdomesticatedanimals,and,iftherevenanthasthewildempathyclassfeature,thispenaltyalsoappliestoDiplomacychecksmadewithdomesticatedanimals,aswell.Forthemostpart,non-domesticatedanimalsarenotaffectedbythisability,butattheGM’sdiscretion,certainnon-domesticatedanimalsmayactinthesameway.

Charactersthatobservethewaythatanimalsreactaroundtherevenantmaynoticethatsomethingisamiss.AnyonethatobservesadomesticatedanimalrespondingtotherevenantintheabovefashionthatsucceedsonaDC20Perceptionchecknoticesthattheanimalsareunusuallyunsettledbytherevenant,whichmayalerthimtotherevenant’struenature.

• Fire Vulnerability (Greater):Therevenantisexceptionallyvulnerabletoflames.Shesuffershalfagainasmuchdamage(+50%)fromanysourcethatdealsfiredamage.Further,shealsosuffersa-4penaltyonsavingthrowsmadeagainstspellsoreffectswiththefiredescriptor,andonsavingthrowsmadetoavoidcatchingonfireortostopbeingonfireonceshealreadyis.Finally,theverypresenceoffirecancausefearintherevenant,andanyrevenantwithin30feetofaflamelargerthanacandlemustsucceedonaWillsave(DC20)orbeshakenforaslongassheremainswithinrangeoftheflame,andfor1d4roundsthereafter.Revenantsthatfailtheirsavingthrowbymorethan10(aresultof90rless)becomefrightened,instead.Thisisamind-affectingfeareffect,butthenormal+4bonusrevenantsgainonsavingthrowsagainstmind-affectingeffectsdoesnotapply.

• Great Sunlight Vulnerability (Greater):Therevenantisevenmorevulnerabletosunlightthanmostrevenants.Aslongastherevenantisexposedtosunlight,shesuffersfromseverenecrosis.Additionally,foreveryminutethatshespendsinanareaofsunlight,shesuffers1pointofdamage.Thisdamagecannotbepreventedbyanymeans,andcannotbehealeduntiltherevenanthasgoneforatleast3dayswithoutbeingexposedtosunlightofanykind.Further,damageinflictedinthiswayleaveshorribleburnsontherevenant’sskin,andextendedexposuretosunlightmaycausehisbodytovisiblysmokeandchar,potentiallyalertingthosewhoencounterhimastohistruenature.Finally,wheneverarevenantthatiscurrentlyexposedtosunlightspendsbloodpointstoactivateanabilitygainedfromafeat,classfeature,orothersource,hemustspend1morebloodpointsthanhewouldotherwisehavetoinordertoactivatethatability

Sidebar: Defining Private Places

The“unwelcome”weaknessoftherevenanttemplatebarstherevenantfromenteringhomesand“otherprivateplaces,”whichbegsthequestionofwhat,exactly,warrantsaprivateplace.WhilethefinaldeterminationwillalwaysliewiththeGM,wepresentthefollowingguidelinestohelpdeterminewhatthisabilitydoesanddoesnotapplyto:

• Whilepeoplemaysleepthere,thecommonroomofaninnorsimilarestablishmentwouldnotbeconsidered“private”asitisavailableforpublicuse.

• Bycontrast,aspecificrentedroominaninnwouldlikelycountassuchaplace,aslongasitwascurrentlybeingrentedbysomeone.Essentially,oncetheroomhasbeenrented,itisprivateforaslongasitremainsrented,asotherguestsarenotallowedaccess.

• Aprivateguild,gentleman’sclub,orotherexclusiveorganizationwithacampusspecificallyformembersonlymightcount,dependingonafewdifferentfactors.Themoreexclusivemembershipis(especiallyifitisbasedoncriteriaotherthanpayingmembershipdues),themorelikelyitistoapply.Similarly,themorepersonalthenatureoftheclubis,andthelessthattheactivitiesthattakeplacetherehavetodowithworkorbusinessofanykind,themorelikelyitistoapply.Theheadquartersofacultwithelaborateinitiationritualswouldcertainlyapply,whereastheofficeofthelocalbanker’sguildwouldbelesslikelyto.

• Abandonedhomes,includingancientandforgottentemplesandtombs,donotapply,eventhoughtheymaytechnicallybe“homes”or“privateplaces.”

• Inthecaseofbuildingswithalargenumberofresidents,suchascastlesandkeeps,especiallythosewithmultipleservantsoranentireservants’quarters,thebuildingitselfisnota“privateplace”forthepurposesofthisability,butanyindividualpersonalquarterswithinthebuildingwouldbe.

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(thisstackswiththenormalsunlightvulnerabilityweakness,foratotalof2additionalbloodpoints).

• Unmistakable Appearance (Greater): Therevenant’sskintone,sharpfangs,andglowingeyesbetrayherasaninhumancreature.Anyonethatgetsaclearlookattherevenantcanseethatsheisnotalive,and,withasuccessfulDC10Knowledge(religion)check,canevenidentifyherasavampireofsomesort.Ingeneral,charactersthatrecognizetherevenantasanundeadcreaturegenerallyhavetheirstartingattitudetowardstherevenantreducedbytwosteps(helpfulbecomesindifferent,friendlybecomesunfriendly,indifferentbecomeshostile,andsoon).Further,charactersthatrecognizethattherevenantisanundeadcreaturegenerallycannothaveanattitudetowardstherevenantthatishigherthanfriendly,nomatterhowskilledtherevenantiswithDiplomacy(thisdoesnotpreventthetarget’sattitudefrombeingadjustedmagically,suchaswithcharm person).

Differentcharactershavedifferentattitudestowardsundead,however,andsomecharactersmayautomaticallybehostileandattempttoslayundeadonsight,andsomeveryrareindividualsmayactuallyhavetheirstartingattitudeincreasedwhentheylearnthattherevenantisundead.

• Unwelcome (Greater):Therevenanthasextremedifficultyenteringahomeorotherprivateplacewithoutpermission.Unlesstherevenantisgivenaninvitationtoentersuchalocationbysomeonewith

Image ©CanStockPhotoInc./Subbotina

theauthoritytodoso,shemustsucceedonaWillsave(DC25)orbephysicallystoppedattheentrance,unabletomoveforwardorbemovedforwardbyothers.Intheeventofafailedsave,therevenantcannottrytoenterthatlocationagainfor24hours.

Iftherevenantsucceedsonthesavingthrow,sheisabletoenterthelocation,butsuffersa-6penaltyonallofherabilityscoresforaslongassheremainswithinthelocation,unlessshereceivesaninvitationfromsomeonewiththeauthoritytodosowhilesheisalreadyinside.

Special Qualities:Arevenantgainsthefollowingspecialqualities.

Cruomancy (Su): ArevenanthasacruomancerlevelequaltoherracialHitDice(ifany),plusanyamountgainedfromherclasslevels(ifany).Theminimumcruomancerlevelforarevenantis1.Additionally,therevenanthasabloodpointpoolwhichcanholdamaximumnumberofbloodpointsequalto1+thenumberofracialHitDiceshepossesses(minimum1).Foreverytwoclasslevelsofnon-cruomancyclassesthattherevenantpossesses,themaximumnumberofbloodpointsthatshecanhaveinherbloodpointpoolincreasesby1.Additionally,certainfeatsandclassfeaturescanincreasethesizeoftherevenant’sbloodpointpool.

Feats: Upongainingtherevenanttemplate,therevenantgainstheVampire’sBitefeatasabonusfeat,andmayselectoneadditionalvampirefeatofherchoiceforwhichshequalifies.

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Appendix:StepsoftheSanguinePath Thesanguineaspirantprestigeclassisspecialinthatithasaseparateprerequisiteforeachleveltakenintheclass.Theprerequisitealwayshastwoparts:learningthenextstepoftheSanguinePathritual,andthenperformingit.Theknowledgeoftheritual’sstepscanbedeterminedinoneoftwoways:Thefirstisfortheplayercharactertofindtheknowledgethroughroleplaying,byinterviewingNPCswhoareknowledgeableinthesubject,orbyacquiringraretomesorengravingswhichfullydetailanentirestepoftheprocess.Becausethisknowledgeispowerful,ancient,andpurposefullyobscured,suchresourcesshouldneverbeeasytoacquire.Theydo,however,makeanexcellentrewardaspartofanadventure,andcanevenbeaplothookuntothemselves.

TheotherwayforasanguineaspiranttofindoutthesecretstepsoftheSanguinePathisthroughpainstakingresearch,piecingtogetherhalf-hinted,crypticcluesfromobscureandforgottensources.Thisrequiresanumberofhoursofdedicatedresearchequaltothreetimestheclasslevelthatthesanguineaspirantistryingtoqualifyfor(so a sanguine aspirant trying to research the prerequisite for the third level of the class would need to spend 9 hours researching).Attheendofthistime,thesanguineaspirantcanmakeasingleKnowledgecheck(arcana,history,andreligionallwork,buttheDCscanvary,seebelow).Ifthesanguineaspirantsucceeds,helearnsthenextstepontheSanguinePath.Ifhefailsby4orless,heisunabletofindanyanswers.Ifhefailsbymorethan5,hemustsucceedonaDC5Wisdomcheckormisinterprettheclues,seeingsomesecretconnectionwhereinfactthereisnone.Forthisreason,theGMshouldrolltheknowledgecheckandwisdomcheckinsecret.Ifthesanguineaspirantfailsacheck,hecanmakeanewoneoncehecontinueshisresearch,spendingthesameamountoftimeresearchingashedidonhisfailedcheck.

TheFirstStep:BloodSacrifice

Tocompletethisstep,thesanguineaspirantmustofferupsomeofhisbloodtobeconsumedbyanothercreature.Thecreatureneednotbeavampire,andindeedneednotevenreceiveanykindofbenefitfromdrinkingtheblood,butitmustwillinglydrinkthesanguineaspirant’sblood(althoughitneednotknowthatitisdoingso).Theamountneednotbetoogreat:afewounceswilldo.

Knowledge DCs Arcana:20 History:22 Religion:25

TheSecondStep:ExhuminganAncestor

Inordertocompletethisstep,thesanguineaspirantmustlocateanddigupthecorpseofoneofhisancestors.Thecorpseinquestionneednotbesomeonethatthesanguineaspirantknewinlife,butitmustactuallybeoneofhisancestors,andberelatedbyblood.Thesanguineaspirantmustthenleaveasmalltokenortrinketofpersonalsignificancewiththecorpse,whichmustthenbere-interred.

Knowledge DCs Arcana:25 History:20 Religion:22

TheThirdStep:RenunciationofFaith

Tocompletethisstep,thesanguineaspirantmustperformanactofsacrilegeanddeclarehimselffreeoffaithandreligionofallkinds.Theexactnatureofthisactofsacrilegecanvary,butitmustbeclearanddramaticenoughtosymbolicallyseverthesanguineaspirant’sconnectionswiththedivine.Someexamplesincludethemurderofapriest,thedestructionofachurch,orrituallydefacinganddefilingaholysite,etc.

Knowledge DCs Arcana:22 History:25 Religion:20

TheFourthStep:TheCorpse’sFast

Tocompletethisstep,thesanguineaspirantmustgoforanentireweekwithoutconsumingfoodofanykind.Duringthistime,thesanguineaspirantcanconsumewater,butnotanyotherkindofliquid.Additionally,whileperformingthisstep,thesanguineaspirantmustconsumeatleast4ouncesofgravesoileachday.Thisgravesoildoesnotprovidesustenance,and,infact,imposesa-2penaltyonConstitutionchecksmadetoavoidsufferingnonlethaldamageasaresultofstarvation.Anyeffectthatnegatestheneedtoeat,suchasaring of sustenance,mustberemovedforthedurationofthefastinorderforthesanguineaspiranttocompletethisstep.

Knowledge DCs Arcana:30 History:27 Religion:25

TheFifthStep:TheFeastofDeath

Inordertocompletethisstep,thesanguineaspirantmusthostafeastinwhichtheremainsofintelligent,humanoidcreaturesareconsumed.Thesanguineaspirantdoesnotneedtokillthepersonwhosefleshservesasthecannibalisticpartofthemeal,nordotheguestsconsumingthefoodneedtoknowitsorigins,butatleastfourindividuals(includingthesanguineaspirant)mustconsumeatleastsixouncesofhumanoidflesheachinordertosatisfytherequirementsofthisstep.

Knowledge DCs Arcana:25 History:30 Religion:27

TheSixthStep:EscapefromImprisonment

Tocompletethisstep,thesanguineaspirantmusteitherbeimprisoned,orbeinimminentdangerofimprisonment,andmanagetoescape.Hecanbeaidedinhisescapebyalliesorotherprisoners,butbeingreleasedwill

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Image © Can Stock Photo Inc. / jorgophotography

notsatisfytheritual.Short,ormeaninglessimprisonmentswillnotsuffice,either:thesanguineaspirantmustbeinrealdangerinordertosatisfytherequirements.

Knowledge DCs Arcana:27 History:25 Religion:30

TheSeventhStep:BetrothedofFire

Tocompletethisstep,thesanguineaspirantmustsetalargefire.Thefiremustbelargeenoughtocompletelydestroyatleastonebuilding,orelseitmustclaimthelivesofnolessthanfivecreatures.Thefirecanbemagicalormundane.Thesanguineaspirantmustalsospendatleastthreeroundswithintheflamesofthefireandsurvive.`Knowledge DCs Arcana:30 History:35 Religion:32

TheEighthStep: SacrificeUnderanOak

Tocompletethisstep,thesanguineaspirantmustsacrificealiving,sentientbeingbeneathanoaktree.Thetreeissymbolic,andinsomecasesapictureorotherrepresentationofanoaktreehasbeenknowntosuffice.Thesacrificialdeathofaliving,sentientbeingisnotsymbolic,andanythinglessthandeathwillnotcompletetheritual.

Knowledge DCs Arcana:32 History:30 Religion:35

TheNinthStep:RitualDeath

Tocompletethisstep,thesanguineaspirantmustgothroughasymbolicdeath,beingburiedaliveinacoffin.Thesanguineaspirantmustremaininthecoffinforatleast1hour,andmayrisksuffocationdependingonthecircumstancesofhisburial.Afterthistime,thesanguineaspirantcanexitthecoffinbyanymeansathisdisposal,includingmagicalescape,digginghiswayout,orsimplydependingonfriendsoralliestoretrievehim.Manysanguineaspirantswhoweretootrustingoroverconfidentmettheendoftheirpathonthisstep,asasymbolicdeathbecomesarealone.

Knowledge DCs Arcana:35 History:32 Religion:30

TheFinalStep:BaptisminBlood

Tocompletethisstep,thesanguineaspirantmustperformaritualwhichwillsummonanavatarofNocturne,thegoddessofvampires.Afteraritualexchangeofphrases,theavatarwillgrantthesanguineaspiranttruemasteryofcruomancy,andallowhimtoriseasatruevampireinthefuture,ifhechooses.Ifthesanguineaspirantdoesnotexchangetheritualphrasescorrectly,theavatarwillinsteadattempttodevourhissoul.Ifthesanguineaspirantcandefeattheavatarincombat,NocturnewillstillgranthimthebenefitsofthefinalstageoftheSanguinePath.

Knowledge DCs Arcana:35 History:35 Religion:35

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termination of this License. 14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. Liber Vampyr Copyright 2010-2013, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, and Justin Holloway. Into the Armory: The Complete Guide to Weapons, Armor, and Equipment Copyright 2010, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway The Book of Beginnings Copyright 2010 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway The War of the Goblin King Copyright 2010 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway Advanced Arcana Volume I Copyright 2010 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshya Zaback, Justin Holloway A Necromancer’s Grimoire: The Book of Purifying Flames Copyright 2010 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway A Necromancer’s Grimoire: Marchen der Daemonwulf Copyright 2011 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway The Ebon Vault: Secrets of the Staff Copyright 2011 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway Ancient Warriors: Way of the Ninja Copyright 2011 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway Necromancers of the Northwest Presents: The Blackshire Mercenary Company Copyright 2011 Necromancers of the Norhtwest, LLC; Authors Alex Riggs, Joshua Zaback, Justin Holloway The Ebon Vault: Orbs of Power Copyright 2011 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway A Necromancer’s Grimoire: The Book of Faith Copyright 2011 Necromancers of the Northwest, LLC; Authors Alex Riggs, Joshua Zaback, Justin Holloway A Necromancer’s Grimoire: Spirit Warriors Copyright 2011 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway Ancient Warriors: Sons of Sparta Copyright 2011 Necromancers of the Northwest, LLC; Authors: Joshua Zaback, Alex Riggs, Justin Holloway A Necromancer’s Grimoire: The Fabricant Copyright 2011 Necromancers of the Northwest, LLC; Authors: Justin Holloway, Alex Riggs, Joshua Zaback A Necromancer’s Grimoire: The Art of Traps Copyright 2011 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway, Rosa Gibbons The Ebon Vault: Swords of Legend Copyright 2011 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway A Necromancer’s Grimoire: Secrets of the Witch Copyright 2011 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway A Necromancer’s Grimoire: Faces of the Rakshasa Copyright 2011 Necromancers of the Northwest, LLC; Authors Alex Riggs, Joshua Zaback, Justin Holloway, Rosa Gibbons

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