Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

38

Click here to load reader

Transcript of Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

Page 1: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

LEVEL UP ON AWARENESS

Exploring Harassment and

Promoting Confidence of Female Gamers

Page 2: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

Stephanie EspinozaeLearning Librarian

College of Southern NevadaLas Vegas, NV

[email protected]

Page 3: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

WHY STUDY FEMALE GAMERS?

Page 4: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

“”

GAMES ALLOWED ME TO GO TO ANOTHER WORLD,

SO TO SPEAK, WHERE I MATTERED.

Page 5: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

THE NUMBERSAccording to the 2015

Entertainment Software Association data, game players are:

56% men 44% women

4 4 %

5 6 %

Gender of Game Players

Women Men

Page 6: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

THE NUMBERSLongitudinal performance analysis of men and women in EverQuest II and

Chevalters’ Romance III

Conclusion: Women perform at least as well

as men do.

The stereotype of female players as

inferior is false (Shen).

Page 7: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

THE FEMALE GAMER MYTH• Yet most Americans, including WOMEN,

believe women DON’T play video games• 60% of American adults agree with the

statement: “most people who play video games are men” (Duggan) • Women have also been known to

underreport their MMO playing habits, even in anonymous surveys (Eklund)

Page 8: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

DEFINITION:“The playing of games, especially video games”

(“Gaming”)

“GAMING”

Page 9: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

DEFINITION:

“GAMER”

Page 10: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

“GAMER”Men are twice as likely

to identify as “gamers” (Duggan)

15% of men compared to 6% of women

Page 11: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

“GAMER” DEFINITION:“Contempt for women who call themselves ‘Gamer Girls’ has

existed for a while online. In fact, I’d been careful to avoid the label over

the years for that very reason” (Day)

Page 12: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

DEFINITION:

“GAMERGATE”

“Online culture war, dealing with video game journalism ethics, the social values of video games, sexism, and feminism”(Mutert)

Page 13: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

DEFINITION:

“GAMERGATE”

“Movement by a small but vocal minority of the online gaming population to bully and harass female gamers, game developers, and feminist media critics into silence”(Robbins)

Page 14: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

GAMERGATE LED TO…•Online harassment of females•Sexist slurs•Doxxing (releasing personal info)•Threats of rape•Threats of death

“Are you reading this?

Of course you are. I will kill you.”

(Kaplan)

(Robbins) (Mutert) (“Gamergate”)

Page 15: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers
Page 16: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

Over 3,500 members at the time of posting

Total Responses: 219

METHODS: THE FACEBOOK GROUP

(Espinoza)

Page 17: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

DO YOU CONSIDER YOURSELF A “GAMER”?•Yes but it’s not something I usually tell people.

•Yes, because I have enjoyed playing video games since I was a child….

•Yes, isn’t anyone who plays games?

•Yes! It’s a huge part of my life. Not only do I spend quite a bit of time gaming, but I’ve made numerous good friends through gaming as a social medium.

•Yes, I love playing video games, it helps pass time…[I’m] a stay at home mom.

•Yes, because gaming is part of my identity.

Page 18: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

DO YOU CONSIDER YOURSELF A “GAMER”?

•Not really. I like to play games, but I’m mostly a social gamer… a casual player.

•No, because I don’t think liking games requires a label.

•Not really, I only play Guild Wars 2 and a few social games. I am not hardcore….

• I only play one game.

•No. I am not as engaged in some of the games as my counterparts. I don't particularly care about my stats, regularly arrange 'play dates', etc.

•No, but maybe I should.

Page 19: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

“GAMER” DEFINITION:

Most common rationale for being a gamer:

• How long they’ve played (since childhood)• How often they play (daily, for

hours)• Anyone who plays games is a

gamer

Clarifications:

• Many specified they were “casual” gamers rather than “hardcore”• Some ONLY considered “hardcore”

players to be “gamers”• Some were afraid to admit they

were gamers to others

Out of 185 responses to the question, only 8 women didn’t consider themselves gamers.

12 were in the middle

Page 20: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

HOW OFTEN AND HOW LONG?Hours played in Guild Wars 2:

•2,649 hours over 1,214 days•3,240 hours over 1,216 days•4,570 hours over 1,215 days•6,959 hours over 1,200 days

•8,441 hoursHaven't played in a

while

Just when I have free time

Seasonally

Monthly

Weekly

Daily

0 20 40 60 80 100 120 140 160 180 200

How often do you play video games? (216 responses)

181 (83.80

%)

Page 21: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

AGE Women over 18 are a greater portion of the game playing population (33%)

than boys age 18 or younger (15%)

The average age of a female game player is 43 years old (compared to age 35 for men)

According to the ESA 2015 Report (Entertainment Software Association)

0.26

0.30.17

0.27

Under 18 18-35 Years 36-49 years 50+ years

Page 22: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

AGE• Teens = 8• 20s = 109• 30s = 48• 40s = 35• 50s = 11• 60s = 7Youngest = 14 years Oldest = 69 years

Most Frequent Age = 23 years

Out of 218 responses (Espinoza)

Page 23: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

HARASSMENT & SEXISM

“Mysogynism is very common. I've heard more rape jokes in the last year than I would ever believe.”

Page 24: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

HARASSMENT & SEXISM•Preferential treatment•Doubting skill based on gender•Harassment in-game such as sexist

slurs•Obsession/stalking•Harassment outside of game

“Sexism in gaming is

a long-documented,

much-debated but

seemingly intractable

problem” (Kaplan)

Page 25: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

“”

THE HIGHER LEVEL MY CHARACTER IS THE LESS LIKELY OTHER

PLAYERS EXPECT ME TO BE FEMALE—BUT

THAT'S THEIR PROBLEM, NOT

MINE.

Page 26: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

HAVE YOU EXPERIENCED HARASSMENT?

5 2 %4 8 %

Experienced Harassment

YESNO

“Last month I had a guy tells me to go kill myself and no one in my family

loves me.”

“In college, some guys would be attracted to the

fact that I was a gamer girl. I experienced actual

physical sexual harassment…. My butt

groped. Being pulled by my waist. Trying to steal

kisses….”“I’ve stopped playing most MMOs due to the constant barrage of

hate language.”

“Oh yes, male gamers automatically assume you don’t know what you

are doing.”

“I’ve had people threaten to rape me.”“Go back in the kitchen”

“Some are sexist implying that I’m bad

at games because I’m a female.... Other

people can be sexually aggressive.”

Page 27: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

GENDER ROLES

“The idea that games are gender based is ridiculous to me. That's like saying only women can eat chocolate. Anyone that enjoys playing

games can and should do so, and should be able to lay claim

to being a gamer.”

“Games have never been solely for males, though many men and boys have been led to

believe that they were. Now that the presence of women in the gaming world has become

impossible to ignore, many men are lashing out like young children unwilling to share

favorite toys. Luckily, though quite vocal, these men are a

minority.”

Page 28: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

DESPITE HARASSMENT, WOMEN GAME

• Exploration, competition, mastery and status, possibilities for female gamers to express themselves. They describe it as a “free space”, free from limitations in real life, a place where they can be equals with men (Eklund)

Page 29: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

WHY WOMEN GAME“I am a stay-home parent with a chronic illness…. I lack the ability to earn money on my own. In GW2, I am able to add value to my account by completing simple tasks each day, and….save up to purchase things I really want. It gives me a sense of self-sufficiency and financial independence that I lack in real life. GW2 also gives me an opportunity to socialize without having to find a baby sitter. As I've mentioned many times in this survey, I feel that I am part of a community (maybe even an important part). I love the feeling of working as part of a team to accomplish great results that I would not be able to do alone.”

Page 30: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

WHY WOMEN GAME•Stress relief•Escape / distraction from real world pain•Spend time with family / children•Connect with significant other•Make friends / share with like-minded people•Talk to friends / social interaction•Love of stories•They are FUN!

Page 31: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

ConfidenceIndependent Thinking

Problem Solving

Communication

Working in Teams

Page 32: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

IN THE CLASSROOM

Page 33: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

IN THE WORKPLACE• Only 26% of computing professionals are women (Belec)• Only 21% of game developers are women (Harwell)• “Researchers have argued that female gaming should be encouraged

because it provides important technological knowledge” (Eklund)• First step is to help women feel that video games are not a waste• You can also incorporate computers/gamification into your classroom

Page 34: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

EMPOWER WOMEN TO PURSUE RELATED CAREERS• Take the implicit bias test https://implicit.harvard.edu/implicit/• Remember that engineers are made, not born• Let the girls in your classes tinker with things, break things, and fail• Know that Title IX applies to STEM education too, not just athletics• Spread the word on how computing fields have social impact (Belec)

Page 35: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

HOW CAN WE SUPPORT CHANGE IN THE INDUSTRY?

Page 36: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

SUPPORT CHANGE• “Gamergate taught us that companies can actually listen to

their customers and begin to take steps towards more inclusive games. It's not a coincidence that after GamerGate we begin to see an increase of games featuring female leads and people of color more prominently….in the end it showed us that when we raise our voices, we can be heard. We can ask for more creative out of the box thinking from game developers without being restricted to only one very small demographic (straight/white/male)”

Page 37: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

STEPS TO SUPPORT CHANGE1. Raise Awareness

Recognize and share that women DO play video games and DO experience unwarranted harassment for it

2. Create a Safe SpaceAllow women to express their gaming identity without judgement

3. Encourage both genders to talk about the issuesConversations can lead to better understanding

THEN WE CAN LEVEL UP TOGETHER!

Page 38: Level Up on Awareness: Exploring Harassment and Promoting Confidence of Female Gamers

Belec, Hannah Moulton. “10 Ways to Get More Women into Engineering and Tech.” AAUW.org. AAUW, 26 March 2015.Web. 24 October 2016.

Brookey, Robert Alan. “Paradise Crashed: Rethinking MMORPGS And Other Virtual Worlds. An Introduction.” Critical Studies In Media Communication 26.2 (2009): 101-103. Communication & Mass Media Complete. Web. 29 Dec. 2015.

Day, Felicia. You’re Never Weird on the Internet (Almost): A Memoir. New York: Touchstone, 2015. Print.

Duggan, Maeve. “Gaming and Gamers.” PewInternet.org. Pew Research Center, 15 Dec. 2015. Web. 29 Dec. 2015.

Eklund, Lina. “Doing gender in cyberspace: The performance of gender by female World of Warcraft players.” Convergence: The International Journal of Research into New Media Technologies 17.3 (2011): 323-342. Web. 29 Dec. 2015.

Entertainment Software Association. Essential Facts About the Computer and Video Game Industry: 2015 Sales, Demographic and Usage Data. Washington D.C.: Entertainment Software Association, 2015. Web.

Espinoza, Stephanie. “Female Gamers.” Survey. SurveyMonkey.com. SurveyMonkey, 17 Dec. 2015. Web. 29 Dec. 2015.

“Gaming.” The American Heritage Dictionary of the English Language. Eds. The Editors of the American Heritage Dictionaries. Boston: Houghton Mifflin, 2011. Credo Reference. Web. 28 Dec. 2015.

“Gamergate.” Issues & Controversies. Infobase Learning, 19 Dec. 2014. Web. 12 Oct. 2015. Kubas-Meyer, Alec

Harwell, Drew. “More Women Play Video Games than Boys, and Other Surprising Facts Lost in the Mess of Gamergate (Posted 2014-10-18 06:26:41).” The Washington Post Oct. 18 2014. ProQuest. Web. 29 Dec. 2015.

Kaplan, Sarah. “With #GamerGate, the Video-Game Industry’s Growing Pains Go Viral.” Washington: WP Company LLC d/b/a. The Washington Post, 2014. ProQuest. Web. 2 March 2016.

Keogh, Brendan. “Hackers, Gamers And Cyborgs.” Overland 218 (2015): 17-22. Humanities International Complete. Web. 2 March 2016.

Kubas-Meyer, Alec. “Gamergate Fail: The Rise of Ass-Kicking Women in Video Games.” The Daily Beast Jun 23 2015. ProQuest. Web. 2 March 2016.

M, Brandon Robbins. “Librarian's Guide to GamerGate.” Library Journal 139.19 (2014): 60. ProQuest. Web. 29 Dec. 2015.

Mutert, Emilie. “SXSW Cancels Two Panels With GamerGate Ties; BuzzFeed, Vox Threaten to Withdraw.” Kut.org. KUT: A service of the Moody College of Communication at the University of Texas at Austin, 26 Oct. 2015. Web. 2 March 2016.

Shen, Cuihua, et al. “Do Men Advance Faster Than Women? Debunking the Gender Performance Gap in Two Massively Multiplayer Online Games.” Journal of Computer-Mediated Communication 21. (2016): 312-329. Wiley. Web. 18 Oct. 2016.

Voulgari, Iro, and Vassilis Komis. “‘Elven Elder LVL59 LFP/RB. Please PM Me’: Immersion, Collaborative Tasks And Problem-Solving In Massively Multiplayer Online Games.” Learning, Media And Technology 35.2 (2010): 171-202. ERIC. Web. 29 Dec. 2015.

Whitaker, Ian. "UNLV professor’s idea for new library material is a real game-changer." Las Vegas Sun (NV) 29 Mar. 2016, Education. NewsBank. Web. 18 Oct. 2016.

Works Cited