Let the Games Begin
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Transcript of Let the Games Begin
Let the Games Begin
Debbie Sharp and Sue Smith
GAMING IN INFORMATION LITERACY
The Games They Play
Scavenger Hunts Video Game Night
Analog Game NightSolve a
Mystery
Gaming-as-Learning Movement
University of Minnesota University of Illinois at U-C
Observations
ConceptsCommunicationDesigner IssuesTutorialsInstitution-dependent
Ideal Characteristics of the Game
Meets Gen Ed RequirementsBuilds in Critical Thinking Skills
Student/Faculty CollaborationPortableReal World Model
Ideal Characteristics of the Game
Game NOT a TutorialIncorporates AIFun to PlayCan Stop and Start GameOutcome Moves Player Forward
Game Concept
Game Challenges
Design Electrical IssuesPaint/CoatingsStructural DynamicsTire FlawsVibration
Multidisciplinary Research
Sponsorship (Business)Design (Artistic) (Fine Arts)Design (Engineering) (Engineering, Physics)
Green Concepts (Engineering, Chemistry, Agriculture, Biology)
Plus…
Multiple Learning Outcomes
Information Literacy WritingCritical ThinkingStatistical & Quantitative Reasoning
ScienceResearch
Hurdles
AppealAssessmentTimeTimelinessAdaptability
MarketingTechnologyProject Management
Funding
Game Points
Be on the Same Page
Think Outside the Box
Don’t Reinvent the Wheel
Select an Engaging Topic
Don’t Turn a Tutorial into a Game
Listen to Gamers and Game Developers
Involve Multiple Disciplines
Identify Long Term Funding
Games for Learning Institute
THANK YOU!
DEBBIE & SUE
Game Over!