Lesson Learned On The Road to Candy Meleon - Indie Gamedev Meetup #1 Bangkok

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Lesson Learned On The Road To CandyMeleon

description

"Lesson Learned On The Road to Candy Meleon" A sharing session from Tanapon Petapanpaiboon, Founder at Levelloop. Session from Indie Game Developer and Development Meetup #1 (Indies Ignite 2013) in Bangkok at Launchpad on 31 July 2013. More info at http://bit.ly/16Eax48

Transcript of Lesson Learned On The Road to Candy Meleon - Indie Gamedev Meetup #1 Bangkok

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Lesson Learned On The Road To

CandyMeleon

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Rapid Prototyping

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Try New Ideas

Fail Quickly

Know For Sure When Something’s Good

Why Make a Prototype

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What Makes a Prototype

Core Gameplay

1-5 days

One Person

Google Images Graphics

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Don’t Follow The Market

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Don’t Follow The Market

If You Can’t Finish a Quality Game In

A Few Months

No Advantage Over Big Players

You’d Be Late, The Market Would Be Different

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Create Something New

Don’t Rely On Trends

Good Game This Year, Next Year, Or Any Year

Be Unique

If You’re An Indie

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Listen To The Right Feedbacks

Do They See The Whole Picture?

Are They Being Watched?

Are They Your Target Audience?

Read Their Body Language

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Don’t Forget Sounds and Music

Start on Sounds Early

Include Sounds As Part of Game Design

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Deadlines

Be Your Own Boss

Set Tough Deadlines

Finish The Game

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You Will Miss Your Deadline

Don’t Sacrifice Quality

Find New Ways To Do The Same Thing Faster

Remove Unnecessary Parts

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Don’t Give Up

The Hardest Part