Lecture 9

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CISC 105: Intro to Game Modding Lecture 8: Implementation Charles Palmer – Fall 2013

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Transcript of Lecture 9

Page 1: Lecture 9

CISC 105: Intro to Game ModdingLecture 8: Implementation

Charles Palmer – Fall 2013

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Implementation

Exterior Navmesh from “The Hustlers of Whiterun” by Simon Halliday

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Building a section of your mod

Build a location from

your world map

Place enemy units, loot

drops, an at least one

trap

Add NPC dialogue Test Mod

For the remainder of the class we’ll be building a section of your Skyrim mod. Your grade will be based on your ability to produce these items at each milestone.

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• A navmesh is a collection of polygons that tells an actor where it can walk.

• A navmesh is used to determine navigation paths for PCs and NPCs.

• They are critical to the knowledge an AI actor has about any given space.

• Quality navmesh is an important factor in helping the AI behave as well as possible.

• Here is a video illustrating the concept.

Navmesh

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Continue building your mod with the Creation Kit.

Continuing with your previous file add an encounter(s), traps, and a navmesh for NPCs and enemies.

When completed create a folder of screenshots which help visual this area. Your screenshots should be full screen to show items and the navmesh. As alwayszip the folder and upload the file to Moodle using the standard naming convention - DWilliams_CISC105_9.zip

Assignment