Lecture 24 Epilogue. Performance is very important, especially if you are writing computation or...
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Transcript of Lecture 24 Epilogue. Performance is very important, especially if you are writing computation or...
![Page 1: Lecture 24 Epilogue. Performance is very important, especially if you are writing computation or information handling intensive applications. A great.](https://reader036.fdocuments.in/reader036/viewer/2022082816/56649d1a5503460f949efba8/html5/thumbnails/1.jpg)
Lecture 24
Epilogue
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Performance is very important, especially if you are writing computation or information handling intensive applications. A great tool
for seeing what slows down your programs is Optimize It! Also, if you have a chance,
please read Java performance programming (I) and Java performance programming (II)
Performance
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Refactoring
Refactoring is extremely useful technique to compliment your designs. The idea
is to constantly improve and change your code to make it better and easier to
read. An absolute must read is
Refactoring, by Martin Fowler
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Embedded and Consumer Technologies
EmbeddedJavaTM -
Java Application Environment for dedicated embedded devices
PersonalJavaTM - API for network-connectable applications on personal
consumer devices
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Enterprise API'sEnterprise JavaBeansTM -
reusable, cross-platform components architecture
Java Naming and Directory InterfaceTM (JNDI) - provides applications written in the Java programming language with a unified interface to multiple naming and directory services in the enterprise
Java Message Service (JMS) - provides a common way for programmers writing in the Java programming language to access enterprise messaging systems
Java Transaction API (JTA) - defines a high-level transaction management specification intended for resource managers and transactional applications in distributed transaction systems
InfoBus - enables dynamic exchange of data between JavaBeansTM components
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Graphics
Java 2DTM API - set of classes for advanced 2D graphics and imaging
Java 3DTM API - set of classes for writing three-dimensional graphics applications and 3D applets
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Books on C++ Effective C++, More Effective C++
By Scott Meyers
Outstanding, fun tricks & tips on programming in C++
Mastering Object-oriented programming in C++
By Cay Horstmann
Very good OOP book, good examples and issues
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STLSTL tutorial and reference
By Musser & Saini
Good (if not the only one) book on Standard template library (precursor of generic Collections in Java)
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Books on Java
I would recommend entire O'reilly series: Threads, Swing, JDBC, etc.
Their books are always nicely written with lots of examples and not too
many stupid Hello-world-applet-in-the-browser!!! pictures.
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General books
Godel, Escher, Bach by Douglas Hofstadter. It is one of the most unbelievable, breathtaking and ingenious books written in this century. I can't tell you whatis it about. For two reasons:
1) it would spoil all the fun
2) I have no idea :)
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General books
Complexity by Mitchell Walldrop would bring you up to date on complex
adaptive systems, Santa Fe institute and all eye-opening discoveries that have been made in the study of complexity in the last 3 decades.
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General books
If you haven't read
Richard Dawking: 'Blind watchmaker'
and interested in contemporary Darwinism, please do so. It is simple and fascinating.
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General books
Finally, if you feel courageous to face some of the most amazing discoveries
about human mind, I would recommend:
The User Illusion by Tor Norretrandes.