Learning and Computer Games

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  • date post

    16-Dec-2014
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    Education

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How Learning takes place in computer games and how this can be applied to teaching.

Transcript of Learning and Computer Games

  • 1. The perfect place to practice Virtual Worlds & Content Based Instruction Shiv

2. History Wolfenstein 3D - 1992 3. 10 years later - DAOC

  • Multiplayer
  • Online
  • Team Challenges

4. DAOC interface 5. A Typical Virtual Today How does learning take place? 6. Complex-city 1 City 100+ Cars, 8 Bikes, 8 Boats.... 12 Variables 15 Weapons - 6 Variables 18 Characters in the plot 14 Sub Characters 5 Friends , 5 Girl Friends 40 + achievements80 missions Pedestrians Buildings More.... 7. A Typical Activity 1 mission Part of the city City ?vehicles 1+ weapon 1 Characters in the plot 1 Sub Characters ?Friends ,?Girl Friends ?achievements?Pedestrians ?Buildings Interact with.. Skills needed Walk Run Fight Use weapons aim, zoom JumpClimb Drive Navigate use map / GPS Read/listen Use phone friends 8. How does a gamer learn these skills? TRIAL & ERROR IF Stuck

  • Look online
  • Read Manual
  • Ask Friends
  • Strategy guide

9. How quickly does a player progress in the game? Immediately! 10. Feedback

  • Constant
  • Encourages users to retry

11. A Typical Activity if you dont speak English 1 mission Part of the city City ?vehicles 1+ weapon 1 Characters in the plot 1 Sub Characters ?Friends ,?Girl Friends ?achievements?Pedestrians ?Buildings Interact with.. Skills needed Walk Run Fight Use weapons aim, zoom JumpClimb Drive Navigate use map / GPS Read/listen Use phone friends ENGLISH 12. How do we apply this to ESL

  • Real Tasks that require the use of English
  • Let students find information
  • Constant Feedback
  • Retry as much as you like
  • Learn When you like

13. Shiv Rajendran [email_address] blog: www.shv.me