Learning and Computer Games

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The perfect place to practice Virtual Worlds & Content Based Instruction Shiv

description

How Learning takes place in computer games and how this can be applied to teaching.

Transcript of Learning and Computer Games

Page 1: Learning and Computer Games

The perfect place to practiceVirtual Worlds & Content Based

Instruction

Shiv

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History

Wolfenstein 3D - 1992

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10 years later - DAOC

•Multiplayer•Online•Team Challenges

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DAOC interface

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A Typical Virtual Today

How does learning take place?

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Complex-city1 City100+ Cars, 8 Bikes, 8 Boats.... – 12 Variables15 Weapons - 6 Variables18 Characters in the plot14 Sub Characters5 Friends , 5 Girl Friends40 + achievements 80 missionsPedestriansBuildingsMore....

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A Typical Activity

1 mission

Part of the city City? vehicles1+ weapon1 Characters in the plot1 Sub Characters? Friends , ? Girl Friends? achievements ? Pedestrians? Buildings

Interact with..

Skills needed

WalkRunFightUse weapons – aim, zoomJump ClimbDriveNavigate – use map / GPSRead/listenUse phone – friends……

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How does a gamer learn these skills?

TRIAL & ERROR

IF Stuck•Look online•Read Manual•Ask Friends•Strategy guide

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How quickly does a player progress in the game?

Immediately!

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Feedback

•Constant•Encourages users to retry

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A Typical Activity if you don’t speak English

1 mission

Part of the city City? vehicles1+ weapon1 Characters in the plot1 Sub Characters? Friends , ? Girl Friends? achievements ? Pedestrians? Buildings

Interact with..

Skills needed

WalkRunFightUse weapons – aim, zoomJump ClimbDriveNavigate – use map / GPSRead/listenUse phone – friendsENGLISH…

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How do we apply this to ESL

•Real Tasks that require the use of English•Let students find information•Constant Feedback•Retry as much as you like•Learn When you like

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blog: www.shv.me