Leading A Learning And Development Team In Today’S Environment
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Transcript of Leading A Learning And Development Team In Today’S Environment
Leading a Learning and Development Team in Today’s
Business Environment.
David ScurlockLearning and Development Leader
Working knowledge and experience in the design, development and implementation of learning solutions.
Experience providing strategic alignmentand direction supported with execution.
Experience managing, motivating teams.
Pragmatic understanding and experience within business environments.
Visionary; Passionate; Servant Leader
David Scurlock
Competitive advantage◦ Increase Customer Satisfaction◦ Grow revenues◦ Drive Standards of Excellence◦ Drive The Dynamic Organization
Business Objectives
Leadership Effectiveness
Associate Satisfactio
n
Customer Satisfactio
n
Business Results
Dynamic Organization Business Model
Learning/Development and Performance improvement programsshould support the Dynamic Organization
Immediacy
Intimacy
Integrated approach◦ Synchronous◦ Asynchronously◦ Problem-solving◦ Collaboration◦ Assessment
Learning Objectives in Today’s Business Environment
Comprehensive-total solutions that address specific needs and skill gaps identified as part of the assessment process.
Organized-training structured based on adult learning theory and sound instructional design.
Relevant-based on contemporary best practices and practical real world concepts and programs.
Experiential-training sessions that include exercises, role-plays, and activities that challenge and draw on the experience of the participants.
Training that is a CORE part of the Business Process
Today’s Expectations for Employee Development
Better……….… Cheaper………..….Faster
Performance Overall Time to Costs Proficiency
Sub-par productivity
Mistakes
Dissatisfied customers
Time getting help from others
Manager’s time reviewing and correcting
Attrition
Real Cost of Slow Proficiency
Define proficiency
Get Baseline
Harvest expert knowledge
Select the best method of delivery
Measure results in terms of time to proficiency
How to Reduce Time to Proficiency
Transfer Knowledge
Store Knowledge
Harvest Knowledge
Knowledge Transfer Cycle
Initial Learning Ongoing Learning
Increasing Expertise/Proficiency
Desired
Results
Methodology for accelerating the development of proficient performance
Reduce time to proficiency
Performance Centered Learning
Learn By Doing◦ simulations◦ cases◦ real plays
Teachable Moments◦ key information is available at decision point◦ individuals are motivated to learn◦ remember the information◦ can immediately apply it to the job
Performance Centered Learning Principles
Systematic set of experiences◦ Simple to complex◦ Building process
Integrate knowledge and skills
Educational networking◦ community of learners◦ enables discussion and reflection◦ motivates through peer interaction◦ builds relationships
Performance Centered Learning Principles
Present Principles
Strategies & Skills
Link Knowledge to
Business
•Instructor-led web based
Knowledge Application
•Classroom Training
Daily Disciplines
•Applications Workshops
•Success Action Plans
Success
•On-going coaching and Support
Performance Centered Learning
Self-directed e-learning
Four Pillars of Success
Curriculum Technical Delivery Support
Platform
These elements work together to provide the success factors in the development, design and implementation of learning solutions.
Bloom’s Taxonomy◦ Knowledge◦ Comprehension◦ Application◦ Analysis◦ Synthesis◦ Evaluation
ADDIE Process◦ Analyze◦ Design◦ Develop◦ Implement◦ Evaluate
Instructional Design Methodologies
Gagne’ Nine Events of Instruction
ARCS Model for Motivation
Constructivism
Blended Learning Model*
White Paper
Word
PowerPoint
Content Knowledge
Synchronous Learning ProcessInteractive/ Socialization
Exercises
PracticeScenario-basedSimulations/Problem Solving
Games
Instructor-Led
20% 20% 60%
Rapid Simulation Development
Classroom
*based on IBM learning model
Rapid Authoring Tools
$ Return on Investment
34:1Hours of development per finished hour of instructionInstructor-Led
Break even point10 months
221:1Hours of developmentper finished hour of instructionOn-line, E-learning
Instructor-Led ---------------
Online, Self-Paced $
$
De
ve
lop
me
nt
Co
st
$$ Reoccurring cost, over time
Example Only
750 hours to create simulation-based e-learning
Impact of rapid development.shorter breakeven
$ Return on Investment
LMS◦ Learning Management System
KMS◦ Knowledge Management System
LCM◦ Learning Content Management System
Virtual Environment◦ Learning Experience
Additional Tools to Leverage Learning