Large Scale Battles Unbound

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LARGE-SCALE BA TTLES IN THE IRON KINGDOMS 40

Transcript of Large Scale Battles Unbound

8/12/2019 Large Scale Battles Unbound

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LARGE-SCALE BATTLESIN THE IRON KINGDOMS

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8/12/2019 Large Scale Battles Unbound

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In this issue of No Quarter, I have the pleasure of

introducing you all to Unbound, a new way of

 playing WARMACHINE and HORDES that

 puts you in command of vast armies and amps up the

scope of conflict to truly calamitous, world-shaping

 battles. More than just an escalation in size, Unboundis a retooling of the WARMACHINE and HORDES

systems that provides a truly unique play experience.

Throughout Unbound games, you and your opponent

 take turns activating portions of your armies, giving

 you the chance to react to your opponent’s moves and

keeping you both engrossed and focused on the game

 with little downtime. We wanted to bring massive

 battles to the tabletop without massive waiting

 between player turns.

Unbound is for players looking for the opportunity

 to play truly large-scale games of WARMACHINE

and HORDES with lots of models. Like you,

 we yearn to play with our entire collections and

field vast armies in epic battles. Unbound is an

opportunity to pack in one more Pistol Wraith,

Gun Carriage, or battlegroup—the chance to field

all your favorite models on the same battlefield.

Unbound is not focused on the competitive aspects of

 WARMACHINE and HORDES. It is for those of us

 who want to savor the rising and falling action of war.

This is not about a sprint across the finish line but rather,

orchestral and systematic destruction wrought by two

matched armies on a field of honor. This is total war!

 – Jason Soles

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GAME SIZEUnbound is a system for playing games of

 WARMACHINE and HORDES in which each player

fields 150-point or larger armies with three or more

 warcasters or warlocks on each side. An additional

 warcaster/war lock is added to each army for every

additional 50 points of models fielded by each player.

In addition to two-player games, Unbound has been designed

 with multiplayer and team play in mind. See below for rules

covering multiplayer and team play.

TABLE SIZEBecause of the scope of Unbound games, it is recommend

 that players use a 4 ́x6´ table instead of the standard 4  ́x4´.

Truly massive games may require even larger tables to

accommodate play.

DEPLOYMENT ZONES

Unless otherwise noted, players deploy into standard 10̋  

deployment zones along the long edge of the table, giving each

 player a 10˝ x 72˝ deployment zone.

SEIZING THE INITIATIVE At the start of the game, players roll to determine which

 player sets up first and takes the first turn as in a normal

 WARMACHINE or HORDES game.

The following rules are intended to augment the

experience of playing large-scale WARMACHINE

and HORDES games. These rules are optional and

feature a new alternating sequence of play that keeps both

 players involved constantly throughout the game. Instead of

replacing the rules of WARMACHINE and HORDES, these

rules instead modify the structure of play while leaving the

core mechanics untouched.

 While the standard play rules can accommodate large-scale

 play, these rules present a new way to play WARMACHINE

and HORDES that keeps the action fast and furious

 by removing downtime between players’ turns that can

sometimes bog down big battles. Instead of each player taking

 turns moving all of his models each round and then waiting

 while his opponent takes a turn and moves all his models,

 when playing Unbound, rounds are divided into several turns

in which players alternate activating portions of their armies.

In this way, Unbound simulates the ebb and flow of actual

 battle, giving players ample opportunity to act and react to

 the fortunes of war. As a result of this new alternating sequence of play, some

existing model rules have been modified to integrate better

into Unbound games. Unbound games do require a handful

of tweaks to existing rules and abilities, and those changes can

 be found at the end of this article.

Stay tuned to future issues of No Quarter for additional

Unbound content, including new scenarios intended for this

 larger game size as well as Unbound battle reports.

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