LAN DESIGN. Functionality - the network must work with reasonable speed and reliability.

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LAN DESIGN

Transcript of LAN DESIGN. Functionality - the network must work with reasonable speed and reliability.

Page 1: LAN DESIGN. Functionality - the network must work with reasonable speed and reliability.

LAN DESIGN

Page 2: LAN DESIGN. Functionality - the network must work with reasonable speed and reliability.

Functionality - the network must work with reasonable speed and

reliability

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Scalability - the network must be able to grow without any major

changes to the overall design

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Adaptability - the network should include no element that would

limit use of new technologies as they become available

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Manageability - the network must be able to allow ease of

monitoring and managing

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Servers can be of two types: enterprise and workgroup

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Enterprise servers support ALL users by offering services that

everyone would need

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Workgroup servers support only a specific group of users, offering services that only a few groups of

people would need

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PLACEMENT OF SERVERS:

• ENTERPRISE - MDF

• WORKGROUP - IDF

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When configuring an Intranet (used only by those with access to the LAN) the following should be

considered:

• faster connectivity for desktops

• server privileges for users

• type of data to be accessed

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Broadcasts become excessive when there are

• too many client packets looking for services

• too many server packets announcing services

• too many routing table updates

• broadcasts dependent on protocols (e.g.ARP)

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Segmentation - the process of splitting a single collision domain into two or more

collision domains. Layer 2 bridges and switches are used

for this process

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Bridges and switches forward broadcast traffic; routers do not.

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A bandwidth domain is everything associated with one port on a bridge or switch. In

the case of an Ethernet switch, a bandwidth domain is also known

as a collision domain.

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When designing a network, the physical cabling is one of the

most important components to be considered

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In a simple star topology the HCC patch cables are used to

connect the Layer 1 horizontal cabling with the Layer 2 switch

ports

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In an extended star topology, when more wiring closets are

created, multiple catchment areas are also created. (A

catchment area is a zone that falls within an area that can be

served by an internetworking device such as a hub)

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The two most common layer 2 devices are bridges and LAN

switches

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In an ideal situation, the size of the collision domain is 2 (the

source host and the destination host)

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Using Layer 3 devices, such as routers, allows for segmentation

of the LAN into unique PHYSICAL and LOGICAL

networks

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Routers provide communication between VLANs

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VLANs provide broadcast containment and security

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Similarities between hubs and switches

• connection ports

• LAN domain

• connectivity to backbone

• manageable devices

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Differences

• Hubs have only an IOS subset image while switches have a full IOS image

• Hubs have a slow CPU while switches have a fast CPU

• Hubs have small memory while switches have buffer memory

• A hub is an indiscriminate repeater while a switch is port-targeted

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Do Hubs still play an important part in switched networks?

• YES! Hubs have gotten smarter and cheaper over the years. They continue to be used for enterprise work groups and small companies.