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LAFS PREPRO Session 9 - Assets
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Transcript of LAFS PREPRO Session 9 - Assets
ASSETSSession 9
David Mullich
Game PreProduction
The Los Angeles Film School
Example Asset ListAudio
Music: Main menu Wild exploration Battle music Game Complete Game Over Defeat Fanfare Victory Fanfare Bases:
Desert Facility Jungle Facility Clockwork Facility Glacial Facility
Voice Over: Opening Story Narration Ending Story Narration
Example, cont’dSound Effects:
Base getting attacked Base destroyed Base repaired Tower upgraded Tower shooting Main turret shooting Main turret ability Main menu/HUD button select sound Main menu/HUD button select sound alternate Main menu/HUD button mouseover Event window pop-up Computer terminal typing in event (not keyboard clicking) Event option selected Robot Sounds: shooting destroyed melee hit by bullet hit by melee
Example, cont’dArt
Interface: Main menu background/Title screen Play button Play button pressed Tutorial button Tutorial button pressed Options button Options button pressed Credits button Credits button pressed Quit button Quit button pressed Main Menu button Main Menu button pressed Tutorial Screen Credits Screen Options Screen
Example, cont’dArt
Interface (continued): Main menu/HUD button highlight on mouseover Story Beginning Story Ending Game Over Congratulations (Game Won) "Are you sure you want to quit?" in-game window. Yes button Yes button pressed No button No button pressed
Example, cont’dUI: Defense button Defense button pressed Explore button Explore button pressed Exploration options screen Event window pop-up Event option select Defense options screen Build tower button Build tower button pressed Build tower icon Upgrade tower button Upgrade tower button pressed Upgrade tower icon Repair base button Repair base button pressed Repair base icon
Example, cont’dUI: Resource indicator HUD element Energy Icon Metal Icon Base health bar Enemy base health bar
Scouts: S-20 the desert scout J-29 the jungle scout C-42 the clockwork scout N-10 the glacial scout. Animation for each scout:
shooting melee walking flinch destroyed
Example, cont’dWild Characters: Desert Maverick Jungle Maverick Clockwork Maverick Glacial Maverick Roaming Mechanical Giant Tower NPC
Towers: Desert tower tier 1 Desert tower tier 2 Desert tower tier 3 Jungle tower Clockwork tower Glacial tower Animation for each tower:
take damage destroyed
Example, cont’d Bases: Desert base Jungle base Clockwork base Glacial base Animation for each base:
taking damage repairing destroyed
Main Turrets: Main Turret Enemy Turret Animation for each turret:
Shooting charging
Example, cont’dBullets: Robot bullet Tower bullet Main Turret bullet Charged bullet
Environments: Desert Facility Jungle Facility Clockwork Facility Glacial Facility Wild Exploration
Special Effects: Charged shot explosion Flying bits of metal for robot and base damage
Example, cont’dProps: Standard gun for S-20s Stick for S-20 Metal Scraps Metal Ores Energy Capsules Joshua trees (yucca tree) Ice formations Jungle vines Jungle trees Cogs Piles of metal Pine trees Boulders Desert bushes Ore deposit Oil deposit
Complete the Audio Asset List page in your Art Document. Include: Music Sound Effects Voice Over
Complete the Art Asset List page in your Art Document. Include: User Interface, including all screens, icons and buttons that need to be created Characters, including all animations needed to be created (typically idle, walk, turn,
attack, attacked and death) Environments Props, including weapons, other useable items, and environmental items Special effects
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