Lachria Character Info (Lv4)
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Transcript of Lachria Character Info (Lv4)
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8/9/2019 Lachria Character Info (Lv4)
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INT
WIS
CHA
REF
WILL
DEX
Abilities
CHARACTERNAME LEVEL RACE GENDER ALIGNMENT
CLASS PARAGON DESTINY
ACROBATICSARCANA
ATHLETICS
BLUFF
DIPLOMACYDUNGEONEERING
ENDURANCE
HEAL
HISTORY
INTIMIDATE
INSIGHT
NATURE
PERCEPTION
RELIGION
STEALTH
STREETWISE
THIEVERY
= + + + +
= + + + +
= + + + +
= + + + +
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= + + + +
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SKILLMOD
ABILITYMOD P
TRAINED
(WIS)
(DEX)
(INT)
(STR)
(CHA)
(CHA
)
(CON)
(WIS)
(INT)
(WIS)
(CHA)
(WIS)
(WIS)
(INT)
(DEX)
(CHA)
(DEX)
LEVEL1 2//
DEFENSEHEALING NOTES
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/
+ + + + + +
ABILITYMOD
ARMOR MISC MISC SHIELDBONUS MOD MOD BONUS
+ + + + +
+ + + + + +
+ + + + +
10
10
10
10
SAVING THROWBONUSES
ABILITY CLASS MISC MISCMOD BONUS MOD MOD
SHIELDBONUS
LEVEL1 2//
LEVEL1 2/
INITIATIVE SPEED
12//
= + + = + +
DEX MISC ARMOR MISCMOD MOD PENALTY MODLEVEL BASE
SURGES/DAYHEALING SURGE
HP MOD MOD
= + +
CLASS CONBASE MOD
SECOND WIND
PASSIVE PASSIVE
INSIGHT PERCEPTIONVISION
HP
BLOODIED
TEMPORARY HP
14//
HP1 2//
CURRENT HP
= + +
MISC MISC
VS
BASIC ATTACK / POWER ATTACK DEFENSE DAMAGE
BASICATTACK
AT-WILL DAILY
VS
BASIC ATTACK / POWER ATTACK DEFENSE DAMAGE
BASICATTACK
AT-WILL ENCOUNTER DAILY
VS
BASIC ATTACK / POWER ATTACK DEFENSE DAMAGE
BASICATTACK
AT-WILL ENCOUNTER DAILY
VS
BASIC ATTACK / POWER ATTACK DEFENSE DAMAGE
BASICATTACK
AT-WILL ENCOUNTER DAILY
VS
BASIC ATTACK / POWER ATTACK DEFENSE DAMAGE
BASICATTACK
AT-WILL ENCOUNTER DAILY
ACTION POINTS
COMBAT POWER NOTES
ADDITIONALAP EFFECTS
MILESTONES
APPEARANCE DEITY
HAIR EYES HEIGHT WEIGHT AGE S
MOD MODRACIAL MISC
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ENCOUNTER
Languages:
cCON
STR AC
FORT
SCORE MOD RESISTANCES
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Items
Equipped Items
Belt pouchRations, trail
BackpackBedrollFlint and steel
Hempen rope, 50 feet2 sunrodsWaterskin
Items in Bag
Weapon: Longsword, Longbow
Armor: Hero s Armor
Bard Implement: Bozouki
Ritual BookWand
ChainmailStandard Adventurer s Kit
Climber s KitGrappling hookHammer10 pitons
Power (Daily
Lvl 2 +1
Armor: Chain
Enhancement:AC
Lvl 12 +3 13,000 gp Lvl 27 +6 1,625,000 gpLvl 7 +2 2,600 gp Lvl 22 +5 325,000 gp
520 gp Lvl 17 +4 65,000 gp
Property: When you spend an action point to take an extraaction, you also gain a +2 bonus to all defenses until the
end of your next turn.
granted by the armor s property. Instead, an ally within 5
squares of you uses their second wind as a free action.
This chainmail fortifies those who take bold action in battle.
Healing): Free Action. Trigger: You spend
an action point.Effect: you forgo the bonus to all defenses
Hero s Armor Level 2+
Elf hair (taken from Echo)Dragonborn knucklebones (taken from Kharduun)Crossbow (taken from enemy)Silver Fork (taken from tower)
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Minor Action Personal ArcaneEncounter
Effect: You gain a +5 power bonus to the next Diplomacycheck you make before the end of your next turn.
ompelling oratory.simplest speech into cYou infuse your words with arcane power, transforming even the
Level 26: 5d6 + Charisma modifier additional hit points. Level 21: 4d6 + Charisma modifier additional hit points.
Level 16: 3d6 + Charisma modifier additional hit points. Level 11: 2d6 + Charisma modifier additional hit points.
Level 6: 1d6 + Charisma modifier additional hit points.
Target: You or one ally in burst (10 at 11th level, 15 at 21st level)Minor Action Close burst 5
Arcane, HealingEncounter (Special)
our allys stamina and making wounds seem insignificant.You utter words laden with preternatural inspiration, restoring
additional hit points equal to your Charisma modifier.You also slide the target 1 square.
Effect: The target can spend a healing surge and regain
only once per round. At 16th level, you can use this powerSpecial: You can use this power twice per encounter, but
three times per encounter, but only once per round.
Attack: Charisma vs. AC
Target: One creatureStandard Action MeleeweaponArcane, WeaponAt-Will
.Your weapon stroke guides your all ies, showing them where to
focus their attacks
Hit: 1[W] + Charisma modifier damage, and the targettakes a 2 penalty to the defense of your choice until theend of your next turn. Level 21:
2[W] + Charisma modifier damage.
You unleash a string of insults at your foe, weaving them with
Arcane, Charm, Implement, PsychicStandard Action Ranged 10Target: One creatureAttack: Charisma vs. Will
Hit: 1d6 + Charisma modifier psychic damage, and thetarget takes a 2 penalty to attack rolls until the end ofyour next turn.
Level 21: 2d6 + Charisma modifier damage.
At-Will
dic magic to send the creature into a blind rage.bar
Minor Action PersonalEncounter
You call upon your furious nature to improve your odds ofharming your foe.
your last turn. If your attack hits and deals damage, addyour Charisma modifier as extra damage.
Effect: You can channel your fury to gain a +1 power bonus
You resort to the simple attack you learned when you first pickedup a melee weapon.
At-WillWeaponStandard Action Melee weapon
Target: One creatureAttack: Strength vs. ACHit: 1[W] + Strength modifier damage.Increase damage to 2[W] + Strength modifier at 21st level.Special: You can use an unarmed attack as a weapon to
make a melee basic attack.
basic attack.
attack, and wizards can use magic missile as a ranged
Increase damage to 2[W] + Dexterity modifier at 21st level.
Attack: Dexterity vs. AC
Target: One creatureStandard Action Ranged weapon
WeaponAt-Will
Special: Weapons with the heavy thrown property (seepage 216) use Strength instead of Dexterity for attack
Special: Warlocks can use eldritch blast as a ranged basicrolls and damage rolls.
You resort to the simple attack you learned when you first pickedup a ranged weapon.
Ranged Basic Attack
Melee Basic Attack Basic Attack
Basic Attack
Bard Attack 1Guiding Strike
Vicious Mockery
Bard FeatureMajestic Word
Bard Feature
Tiefling Racial PowerInfernal Wrath
Encounter Arcane, Charm, ImplementStandard Action Ranged 5Target: One creatureAttack: Charisma vs. Will
allies can make a melee basic attack against the target as
Virtue of Cunning: The power bonus to the attack rollequals 1 + your Intelligence modifier.
Hit: 1[W] + Dexterity modifier damage.
Powers
Bard Attack 1
Words of Friendship
y
Encounter Arcane, Weapon
Standard Action Melee weapon
Target: One creatureAttack: Charisma vs. Reflex
Virtue of Cunning: The bonus to damage rolls equals 1 +against the target until the end of your next turn.
Hit: 1[W] + Charisma modifier damage, and each allywithin 5 squares of you gains a +2 bonus to damage rolls
our allies attacks against the same foe.The mark of your weapon on your targets hide gives strength to
Bard Attack 3Cunning Ferocity
your Intelligence modifier. (+4)
yYou fog your foes mind, causing it to stumble past your allies.
Bard Attack 1Blunder
to your next attack roll against an enemy that hit you sinc e
target 2 squares. During the slide, you or one of your
a free action, with a +2 power bonus to the attack roll.
your last turn. If your attack hits and deals damage, add
Hit: 1d6 + Charisma modifier damage, and you slide the
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within 5 squares of you gain a +1 power bonus todamage rolls and saving throws. In addition, wheneveryou or an ally reduces an enemy to 0 hit points with anattack, you and any ally within 5 squares of the enemycan shift 1 square as a free action.
Effect: Until the end of the encounter, you and any allyMiss: Half damage.Hit: 2[W] + Charisma modifier damage.Attack: Charisma vs. AC
Target: One creatureStandard Action Melee weapon
Arcane, Charm, Weapon
ords drive allies forward to attack.wYour voice crescendos as you s ing of victory. Your inspirational
Powers
Daily
Verse of Triumph Bard Attack 1
.
DailyStandard Action Ranged 10 ArcaneTarget: One ally
Your song of protection trips from ally to ally, cloaking each onein a magical shield.
Effect: The target gains a +2 power bonus to all defenses
until the end of your next turn.Sustain Minor: The effect persists. When you sustain the
effect, you can transfer it to another ally within 10 squaresof you.
Canon of Avoidance Bard Utility 2
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Linguist
Ritual Caster
Bardic Knowledge
Feats
to its defenses.this one, your familiar gains a
Any arcane classFAMILIAR [FAMILIAR]
+1
Arcane FamiliarPrerequisite: Any arcane classBenefit: You gain a familiar. For each familiar feat
you have beyond this one, your familiar gains a +1bonus to its defenses.
Languages: Draconic, Supernal, Deep Speech
Contant benefit
active benefits
Ravens are known for their keen senses and skill in uncovering
hidden knowledge.sene low-light vision
speed 2, fly 6 (hover)
you gain a +4 bonus to Perception checks made to find
hidden objects.
and it can converse with other creatures. When it speaks,
you hear everything it says and hear everything spoken to it.
you can dictate its answers if you so choose.
Corwin
Prerequisite: Int 13
speak, read, and write these languages fluently.Benefit: Choose three languages. You can now
Special: You can take this feat more than once.
Each time you select this feat, choose three new lan-guages to learn.
raven speech : A raven can speak any language you know,
raven has a right to be
Is far larger than anyIncurably grumpyof eating anything not movingHas a terrible habit
worshipers are a bunch ofwankers
Thinks Raven Queen
Prerequisite: Trained in Arcana or ReligionBenefit: You can master and perform rituals of
your level or lower. Even though some rituals use theHeal skill or the Nature skill, the Arcana or theReligion skill is required to understand how to performrituals.
Benefit: You gain a +2 feat bonus to Arcana, Dun-geoneering, History, Nature, Religion, and Streetwisechecks.
Raven Familiar
Prerequisite: Bard
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speak and write the language.
and an Arcana check result of 35 or higher allows you toyou to understand it in both forms for the next 24 hours,seen as a piece of writing within the past 24 hours allows
Using this ritual on a language you have both heard andyou know for the duration.
write the language in its native script or in any other scripthours and, if your Arcana check result is 35 or higher, to
of writing allows you to read the language for the next 24Using this ritual on a language you have seen as a piece
the language fluently for the duration.
and, if your Arcana check result is 35 or higher, to speakyou to understand it when spoken for the next 24 hours
Using this ritual on a language you have heard allows24 hours.
heard or a piece of writing you have seen within the pastWhen beginning the ritual, choose a language you have
Key Skill: ArcanaMarket Price: 50 gp
Component Cost: 10 gp
Duration: 24 hours
Time: 10 minutes
Category: ExplorationLevel: 1
tures before you clarifies into something you understand.As you finish the ritual, the guttural language of the crea-
Comprehend Language
forming the ritual.Focus: A musical instrument you play as part of per-
groups speed as the slowest members speed + 2.
you and the allies can travel in an hour or a day, treat thether than normal. For the purpose of determining how farheard the whole performance of the ritual can travel far-
For the rituals duration, you and up to eight allies who
Prerequisite: Bard
Duration: 8 hours Key Skill: Arcana (no check)Time: 10 minutes Market Price:
75 gp
Category: Exploration plus a focus worth 5 gpLevel: 1 Component Cost: 10 gp,
off the drudgery of the journey.Your chant lifts your allies steps and helps take their minds
Travelers Chant
Rituals
the circle.a standard action to obscure the inscription and breakdoing so breaks the circle. Unaffected creatures can takecheck result when passing through the boundary, butaffected origin take force damage equal to your Arcanaaffect the boundary in any way. Other creatures of ancircle, affect creatures through the circles boundary, orArcana check result minus 10 cannot pass through the
An affected creature whose level is lower than yourthe circle (and it must be a circle).The circle requires 1 minute to inscribe per square insideor all. The last option applies a 5 penalty to your check.choose aberrant, elemental, fey, immortal, natural, shadow,origin to enter or pass. When performing the ritual, youthese symbols make it difficult for creatures of a particularwith arcane symbols of protection. If drawn correctly,You inscribe a circle on the ground, a circle emblazoned
Key Skill: ArcanaMarket Price: 250 gp
Component Cost: 100 gp
Duration: Until broken
Time: 1 hour
Category: BindingLevel: 5
not save you for long! it hisses.sparks briefly as the demon tests the boundary. This willThe circle of symbols scratched into the ground glows and
Magic Circle
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Rituals
Nature check result.
warwing drake is tamed as determined by your Arcana or
creature. When you successfully perform this ritual, the
bound inside a magic circle drawn to bind a natural
To perform this ritual, you require a single warwing drake
key sill: Arcana or Nature
Market price: 250 gp
Component Cost: 100 gp
duration: Permanent
time: 1 Hour
(see text)
Category:Creation
leve: 5
energy.
tame a warwing drake with a violent burst of psychic
Like the dragonborn beastmasters of old, you instantly
ligence, the drake dies.If use of this ritual reduces a warwing drake to 0 Intel-
language the ritual caster selects.
the ability to speak, the drake speaks in a broken form of a
potential riders and masters. If the ritual grants the drake
designates. Such a drake can be trained to accept other
is loyal to the ritual caster or someone the ritual caster
rider and riding gear, and it understands commands. It
A tame and trained warwing drake is ready to accept a
Mindshape
Warwing Drake
Chck rsul effc on Wawng dak
7 o low 4 in; aacks all oh caus.
813 2 in; sll wl.1419 1 in; am an an.
2025 tam an an.
26 o hgh tam an an; can spak
large natura beast (mount, retie) Xp 175
intatve +6 sene percetion +10
hp 56; Bloodied 28
aC 18; fortitude17, reflex 15,Will 16
immune fear (while flying)
speed 8, fly 8, overland flight 12; see alsoflyby attack
m Bite (standard; at-will)
+9 vs. AC; 1d10 + 4 damage.
M Claw (standard; at-will)
+8 vs. AC; 1d6 + 4 damageM flyby attck (standard; at-will)
claw attacks at any point during that movement. The drake
doesnt provoke opportunity attacks when moving away
from a target of either attack.
fearless flight (while flying and mounted by a friendly rider of
4th level or higher; no action) Mount
Attackers cant target the warwing drakes rider when the
drakes movement provokes opportunity attacks.
alignment Unaligned languages
skill Athletics +11
str 18 (+6) dex 15 (+4) Wis 16 (+5)
Con 16 (+5) int 6 (+0) Cha 10 (+2)
The warwing drake flies up to 8 squares and makes two
Warwing Drake Level 4 Skirmisher
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Feat
ures
encounter power.
Infernal Wrath: You can use infernal wrath as an
level.
Fire Resistance: You have resist fire 5 + one-half your
against bloodied foes.Bloodhunt: You gain a +1 racial bonus to attack rolls
Vision: Low-lightSpeed: 6 squaresSize: Medium
Implements: Wandsrangedscimitar, short sword, simple ranged, military
Weapon Proficiencies: Simple melee, longsword,light shield
Armor Proficiencies: Cloth, leather, hide, chainmail;
of old.master the power contained in the lore and sagas
through words and music, st udying long and hard toPower Source: Arcane. You channel magical power
ments, making controller a natural secondary role.allies. Your spells also include significant control ele-
Role: Leader. Your spells inspire and invigorate your
You gain the majestic word power.The arcane power of a bards voice can heal allies.Majestic Word
you can perform three.lower without expending components; at 21st level,can perform two bard rituals per day of your level orany focus required by the ritual. At 11th level, younents, although you must pay any other costs and useday of your level or lower without expending compo-
In addition, you can perform one bard ritual perritual.a prerequisite (see Chapter 4) and another 1st-levelhave mastered: one 1st-level ritual that has bard asand it contains two rituals of your choice that youing you to use magical rituals. You own a ritual book,You gain the Ritual Caster feat as a bonus feat, allow-Bardic Training
Languages: Common, Primordial
Bard Class Features
Tiefling Race Features
produce in the hands of a skilled musician.power they offer, but for the wondrous melodies they
sure these magic musical instruments not only for thepowers and bard paragon path powers. Bards trea-(see Chapter 3) can be used as implements for bard
Songblades and some magic musical instrumentswand, you can still use these powers.powers that have the implement keyword. Without adamage rolls of bard powers and bard paragon pathenhancement bonus to the attack rolls and theWhen you wield a magic wand, you can add itsBards use wands to direct and control their spells.
Implements
gain the words of friendship power.simplest argument into a compelling oration. YouBards use magic to honey their words and turn theWords of Friendship
at a time.A character can be affected by only one Song of Restyour Charisma modifier with each healing surge.character regains additional hit points equal tospends healing surges at the end of the rest, thatby your Song of Rest. When an affected characterrest, you and each ally who can hear you are affectedWhen you play an instrument or sing during a short
Song of Rest
You gain a +1 bonus to untrained skill checks.Skill Versatility
more than one class.You can choose class-specific multiclass feats fromMulticlass Versatility
Virtue of Cunning
fier, you can slide that ally 1 square as a free action.squares of you equal to 5 + your Intelligence modi-
enemy attack misses an ally within a number ofVirtue of Cunning: Once per round, when an