LAB 3 JUN 2015

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LAB 3: EVALUATION TECHNIQUES ( On Existing Software) Duration :2 Hours Learning Outcomes CLO : 3 By the end of this laboratory session, you should be able to: 1. Test usability and functionality of system 2. Considering learn ability of the system 3. Related to both functionality and usability of the design 4. Evaluate designs against requirements 5. Initiate and accomplish a task (functionality) Hardware/ Software: e-Learning Website THEORY Evaluation Techniques Observational Techniques Think Aloud user observed performing task user asked to describe what he is doing and why, what he thinks is happening etc. Cooperative evaluation variation on think aloud user collaborates in evaluation both user and evaluator can ask each other questions throughout Protocol analysis Mixed use in practice. audio/video transcription difficult and requires skill. Some automatic support tools available Automated analysis Workplace project Post task walkthrough Query Techniques Interviews analyst questions user on one-to -one basis usually based on prepared questions informal, subjective and relatively cheap Questionnaires Set of fixed questions given to users

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Transcript of LAB 3 JUN 2015

Page 1: LAB 3 JUN 2015

LAB 3: EVALUATION TECHNIQUES

( On Existing Software) Duration :2 Hours

Learning Outcomes CLO : 3

By the end of this laboratory session, you should be able to: 1. Test usability and functionality of system 2. Considering learn ability of the system 3. Related to both functionality and usability of the design 4. Evaluate designs against requirements 5. Initiate and accomplish a task (functionality) Hardware/ Software: e-Learning Website

THEORY

Evaluation Techniques • Observational Techniques

• Think Aloud user observed performing task user asked to describe what he is doing and why, what he thinks is happening etc.

• Cooperative evaluation variation on think aloud user collaborates in evaluation both user and evaluator can ask each other questions throughout

• Protocol analysis Mixed use in practice. audio/video transcription difficult and requires skill. Some automatic support tools available

• Automated analysis Workplace project Post task walkthrough

• Query Techniques

• Interviews analyst questions user on one-to -one basis usually based on prepared questions informal, subjective and relatively cheap

• Questionnaires Set of fixed questions given to users

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ACTIVITY : Activity Outcome: Evaluate a website based on title given.

‘E-learning for Kids - Brain and Nerves.’

(http://www.e-learningforkids.org/Courses/Liquid_Animation/Body_Parts/Brain/index.html )

Controlled evaluation of specific aspects of interactive behaviour.

Procedure:

Step 1: Explore the website chosen using its navigation provided within 10 minutes. Step 2: Then try to find out the differences between the website in order of design, usability and

accessibility. Step 3: After that, complete the questionnaire given. The responses to the questionnaire are

anonymous.

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LAB Exercise 3: EVALUATION TECHNIQUES (On Existing Software)

Instructions: Answer all questions. CLO :3 Based on your practical experience in the lab, you are required to answer the questionnaire below. Then give your comment and opinion related with lesson learnt in the class. Questionnaire (Likert Scale Item): (10 Marks)

DEGREE OF AGREEMENT SCORE

Strongly Agree (SA) 5

Agree (A) 4

Neutral (N) 3

Disagree (D) 2

Strongly Disagree (SD) 1

Item SD D N A SA

1 Rich multimedia environment uses leading edge graphics, sound and animation to illustrate concepts.

1 2 3 4 5

2 Interactive tests and lab exercises provide immediate feedback.

1 2 3 4 5

3 Intuitive navigation makes it easy to steer through course information. 1 2 3 4 5

4 Object arrangements at the suitable places. 1 2 3 4 5

5 Users learn at their own pace and can review materials as often as they like.

1 2 3 4 5

6 Clear vocal used and easy to understand. 1 2 3 4 5

7 Lab exercises allow students to stay focused and motivated as they navigate through the material.

1 2 3 4 5

8 Sectioned learning topics that allow easy accessibility. 1 2 3 4 5

9 Interactive quizzes determine the user's understanding of the material covered.

1 2 3 4 5

10 Incorporates a wide range of advanced graphics, audio & video including instructional sessions, animated examples of applications.

1 2 3 4 5

11 Interactive testing encompasses everything from multiple choices and fills in the blank quizzes to hands-on problem solving exercises.

1 2 3 4 5

12 Color, icon, sound, graphic and animation used are affective and expressive.

1 2 3 4 5

Questions:

1. Refer the example of Questionnaires above, based on Lab Work 1 Website make 10 items

questionnaire. ( 10 Marks)