Lab 0 Objectives Input a basic Java Program Learn the basics of VisualAge.

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Lab 0 Objectives Input a basic Java Program Learn the basics of VisualAge
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Transcript of Lab 0 Objectives Input a basic Java Program Learn the basics of VisualAge.

Page 1: Lab 0 Objectives Input a basic Java Program Learn the basics of VisualAge.

Lab 0

ObjectivesInput a basic Java Program

Learn the basics of VisualAge

Page 2: Lab 0 Objectives Input a basic Java Program Learn the basics of VisualAge.

Requirements:

Build a Welcome Applet equivalent to the one described below using the tools of VisualAge.

Import code for the applet in fig3.10 – you can find this in the shared directory.

Learn how to clean up. VisualAge is a shared repository and you MUST not leave your code behind for the next student.

Page 3: Lab 0 Objectives Input a basic Java Program Learn the basics of VisualAge.

Open VisualAge

Under Selected

Choose Add and then

Project . . .

Part 1

Page 4: Lab 0 Objectives Input a basic Java Program Learn the basics of VisualAge.

In the SmartGuide

Choose

Create a new project

Name it, say, Project1

Click Finish

Page 5: Lab 0 Objectives Input a basic Java Program Learn the basics of VisualAge.

With Project1 highlighted

Under Selected

Choose Add and then

Package . . .

Page 6: Lab 0 Objectives Input a basic Java Program Learn the basics of VisualAge.

In the SmartGuide

Choose

Create a new package

Name it, say, welcome

Click Finish

Page 7: Lab 0 Objectives Input a basic Java Program Learn the basics of VisualAge.

With welcome highlighted

Under Selected

Choose Add and then

Applet . . .

Page 8: Lab 0 Objectives Input a basic Java Program Learn the basics of VisualAge.

In the SmartGuide

Add an Applet name,

WelcomeApplet

Click Japplet

Uncheck

Compose the class …

Click Finish

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Here is the Class Browser in Source mode (1st tab). Note that VisualAge has added the stubs of member functions for you.

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Click the Members tab; Click function paint(Graphics); Replace the code place holder with the g.drawString(…) code above.

Page 11: Lab 0 Objectives Input a basic Java Program Learn the basics of VisualAge.

Click on any other function; click Yes in the text modified popup.

Page 12: Lab 0 Objectives Input a basic Java Program Learn the basics of VisualAge.

Go back to the Workbench window.

Highlight

WelcomeApplet

Right click and choose Run and then In Applet Viewer

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Page 14: Lab 0 Objectives Input a basic Java Program Learn the basics of VisualAge.

Part 2Copy the fig03_10 folder to your U: drive

In the Workbench highlight Project1

Choose File and then Import from a directory

Page 15: Lab 0 Objectives Input a basic Java Program Learn the basics of VisualAge.

In the SmartGuide

Browse to the fig03_10 directory

.java and resource should be checked

Click Details and OK

Click Finish

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Note that a

Default package for Project1

has been added.

Highlight WelcomeLines

Run as before.

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Page 18: Lab 0 Objectives Input a basic Java Program Learn the basics of VisualAge.

Part 3: Cleanup

First export your work.

In the Workbench under File choose Export and then directory

In the SmartGuide

Browse to the folder you want this stored in

Click Finish

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In the Workbench, highlight Project1

Right click and choose

Delete . . .

Delete your project.

Page 20: Lab 0 Objectives Input a basic Java Program Learn the basics of VisualAge.

In the Workbench

Under Window

Choose

Repository Explorer

Page 21: Lab 0 Objectives Input a basic Java Program Learn the basics of VisualAge.

In Repository Explorer

Click the Projects tab

Scroll to Project1

Right click and

Choose Purge . . .

Purge your project