L3 gd unit66_5_productionlog_260312a

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BTec Level 3 Extended Diploma in Creative Media Production – Games Design Dominic O’Brien Production log IMS College Concept Art + Robot Dreams

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Transcript of L3 gd unit66_5_productionlog_260312a

Page 1: L3 gd unit66_5_productionlog_260312a

BTec Level 3Extended Diploma in Creative Media Production – Games Design

Dominic O’BrienProduction log

SIMS College Concept Art+

Robot Dreams

Page 2: L3 gd unit66_5_productionlog_260312a

BTec Level 3Extended Diploma in Creative Media Production – Games Design

Monday Tuesday Wednesday Thursday Friday Saturday Sunday

AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE

w/b 30.01.12 Lighbot tutorial 06

Lightbot tutorial 07

w/b 06.02.12 Lightbot tutorial 08

Lightbot tutorial 09

w/b 13.02.12 Begin schedule, decide on what rooms too do.

Bregin to measure student area

Start production log, photograph student area

Work on schedule for the next Monday back

w/b 20.02.12 H/T

w/b 27.02.12 Start modelling the student area

Continue to model the student area, adding furniture etc`

Add to pruduction log

Finish student area if not done already, start on fiyer

Update production log

w/b 05.03.12 Continue to work on yoyer

Measure more of the foyer, start too add furniture etc

Finish the foyer, check everything is completedupdate production log

DL 01

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Monday Tuesday Wednesday Thursday Friday Saturday Sunday

AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE

w/b 30.01.12 Lighbot tutorial 06 Lightbot tutorial 07

w/b 06.02.12 Lightbot tutorial 08 Lightbot tutorial 09

w/b 13.02.12 Begin schedule, decide on what rooms too do.

Bregin to measure student area

Start production log, photograph student area

Work on schedule for the next Monday back

w/b 20.02.12 H/T

w/b 27.02.12 Start modelling the student area

Continue to model the student area, adding furniture etc`

Add to pruduction log Finish student area if not done already, start on fiyer

Update production log

w/b 05.03.12 Continue to work on yoyer

Measure more of the foyer, start too add furniture etc

Finish the foyer, check everything is completedupdate production log

DL 01

w/b 12.03.12 Continue on student area, take pictures of foyer/ student area

Complete student area and start on foyer

Update production log

w/b 19.03.12 Work on foyer Measure and take pictures of foyer, continue to work on foyer

Update production log

w/b 26.03.12 Complete foyer if possible

Check everything is finished, finish production log

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Monday Tuesday Wednesday Thursday Friday Saturday Sunday

AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE

w/b 30.01.12 Lighbot tutorial 06 Lightbot tutorial 07

w/b 06.02.12 Lightbot tutorial 08 Lightbot tutorial 09

w/b 13.02.12 Begin schedule, decide on what rooms too do.

Bregin to measure student area

Start production log, photograph student area

Work on schedule for the next Monday back

w/b 20.02.12 H/T

w/b 27.02.12 Start modelling the student area

Continue to model the student area, adding furniture etc`

Add to pruduction log Finish student area if not done already, start on foyer

Update production log

w/b 05.03.12 Continue to work on yoyer

Measure more of the foyer, start too add furniture etc

Finish the foyer, check everything is completedupdate production log

DL 01

w/b 12.03.12 Continue on student area, take pictures of foyer/ student area

Complete student area and start on foyer

Update production log

w/b 19.03.12 Work on foyer Measure and take pictures of foyer, continue to work on foyer

Update production log

w/b 26.03.12 Complete foyer if possible

Check everything is finished, finish production log

Start evaluation Finish evaluation

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w/b 30.01.12 Lighbot tutorial 06

Lightbot tutorial 07

w/b 06.02.12 Lightbot tutorial 08

Lightbot tutorial 09

w/b 13.02.12 Begin schedule, decide on what rooms too do.

measure student area (vents etc)

Start production log, photograph student area

Work on schedule for the next Monday back

w/b 23.04.12

w/b 30.4.12

Finish student area,

Scan in measurements, update production log and carry on creating plant pots, doors etc

Update schedule finish foyer

Update schedule and production log

w/b 07.5.12

Start working on layout flythrough of foyer

Finish flythrough, edit surfaces

Update production log

w/b 14.05.12

Finish editing surfaces, start student area flythrough

Finish flythroughof student area, start too edit surfaces

Finish editing surfaces of student area, add videos too blog

w/b .1228.05.12

Update schedule and production log

w/b 04.06.12

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log NewTek Modeler LightBot Object

Object created using a range of construction techniques from the Create, Modify, Multiply, Construct and Detail tools, directed by video tutorials.

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log The SIMS

http://thesims.com/en_us/homehttp://en.wikipedia.org/wiki/The_Sims_3

The Sims 3 is a 2009 strategic life simulation computer game developed by The Sims Studio and published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims 2. It was first released on June 2, 2009 simultaneously for Mac OS X and Microsoft Windows - both versions on the same disc.

The Sims 3 is built upon the same concept as its predecessors. Players control their own Sims in activities and relationships in a similar manner to real life. The gameplay is open-ended and indefinite. Sim houses and neighborhoods are entirely in one continuous map. The developers stated, "What you do outside your home now matters as much as what you do within." One of the biggest changes to the franchise is the use of rabbit-holes. Sims aren't allowed to go inside the majority of city buildings; instead, they simply disappear inside for a certain amount of time—a feature known in video games as a rabbit-hole—while the player is given very basic choices on what happens inside without actually seeing it. The previous installments had many types of locales in which sims could cavort. For example, instead of walking a sim and her date inside a restaurant and watching the waiter serve them dinner as they nuzzle each other at the table, as in The Sims 2, the player now waits outside while getting little text alerts about the sim's activities.

The Sims 3 expansion packs provide additional game features and items. The release dates fall in line with the 88-day gap between each expansion/stuff pack.

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log EA – Electronic Arts

http://www.ea.comhttp://en.wikipedia.org/wiki/Electronic_Arts

Electronic Arts, Inc. (EA) (NASDAQ: EA)[3] is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. It is one of the largest video game publishers in the world.

Originally, EA was a home computing game publisher. In the late 1980s, the company began developing games in-house and supported consoles by the early 1990s. EA later grew via acquisition of several successful developers. By the early 2000s, EA had become one of the world's largest third-party publishers. On May 4, 2011, EA reported $3.8 billion in revenues for the fiscal year ending March 2011, and on January 13, 2012, EA announced that it had exceeded $1 billion in digital revenue during the previous calendar year. In a note to employees, EA CEO John Riccitiello called this “an incredibly important milestone” for the company.

EA began to move toward direct distribution of digital games and services with the acquisition of the popular online gaming site Pogo.com in 2001. In 2009, EA acquired the London-based social gaming startup Playfish, and in June 2011, EA launched Origin, an online service to sell downloadable games directly to consumers. In July 2011, EA announced that it had acquired PopCap Games, the company behind hits such as Plants vs. Zombies and Bejeweled.

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log 12.03.12 – student area D

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log 27.02.12 – Foyer Measurements

I started by measuring the size of the walls and floors of the room...

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log 05.03.12 – Student area production

I measured each wall and createdthem accordingly, I deleted points to get the slanted walls and bevelled till it was right.

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log 12.03.12 – Creating tables

Once I had done the walls, I started too create and surface the tables...

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log 26.03.12 –

I created the chair body, then the legs i surfaced the finished model too look like this.

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log 06.04.12 – Creating doors

After the chairs I started my first daft of my door...

I then started too make the double doors and surface them.

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log 13.04.12 – started production of the compute and table they was on.

I then created the computers and the ‘side’ where they were.

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log 30.04.12 – creating final models off student area D

I created the vent in a slightly different way then in the picture, I rounded the op and added ‘grills’ i then surfaced the grills separately too the vent itself.

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log 1.05.12 – finish student area D

Student Area D is now finished

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log 1.05.12 – Foyer measurements

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log 02.05.12 –

I first started off by creating the floor plan... From there I extruded the walls up and surfaced them.

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log 02.05.12 –

I then copied a model of one of my doors from my other one (student area D) as they are the same doors and it would be simpler then re-doing the doors.

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log 07.05.12 –

I then edited the main door too look more like the entrance doors in the foyer, I placed these too look like they where slightly open as the foyer doors are automatic and are constantly opening/closing.

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log 08.05.12 –

Once the doors where modelled and finished, I copied in a chair from my other model, and started too work on the plant pots.

One I had finished the plant pots I surfaced them and the chair and started too work on the ‘sides’ under the office windows.

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log 14.05.12 –

For the final touch on the foyer I added the shutters, I did this by using the ‘Rounder’ tool and copy and pasting parts of the object, once I had done this I placed it in the appropriate place and surfaced it.

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log 13.03.12 –

Once I had finished both my models, I downloaded the light wave template and started too do my ‘flythrough’ of them both, once I had done my flythrough I changed the surfaces of the models and added shade too make it look more realistic.