Kythe-Ateneo Group Dynamics

20
SAMPLE GROUP DYNAMICS

description

Sample group dynamics for your use and reference in Kythe activities

Transcript of Kythe-Ateneo Group Dynamics

SAMPLE GROUP

DYNAMICS

Seeing as all of you

will be facilitating

general assemblies

and large groups for

your projects, we

have decided to

give you a jumpstart

with a list of

possible icebreakers

and group dynamics

you can use!

Just take note that

you should never be

limited to these

games. Feel free to

modify them or

continue searching

for other games that

are more

appropriate for your

project.

Have fun!

Forever for the kids.

love, formations 2014-2015

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DALE NG Member Relations

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AMANDA HSIEH Holistic Formations

ANGELI MAGDARAOG Performance Evaluation

dear EBMB,

They’re called

icebreakers for a

reason. Group

dynamics (aka. GDs)

can be fun ways to

make your members

interact and get to

know one another

GDs are there to

facilitate a lighter

atmosphere for your

project and energize

your participants at

the start (or middle

or end) of an

activity. As much as

possible, always

start with a GD, no

matter how simple.

Why do group dynamics?

introductory cheerleader

name hunt

groups and names

call of the wild

newspaper palo game

competitive message relay

category relay

mute

samson, delilah and the lion

collective buzz

stand a minute

trendsetter

i love you game

human knot

list of contents

introductory involving names or getting to know

each other

cheerleader

DURATION 5-10 minutes

PARTICIPANTS 30 - 100

INSTRUCTIONS 1.  Each participant will look for an opponent and

play rock, paper, scissors.

2.  The loser will become the winner's

cheerleader which means he/she has to get

behind the winner, follow and cheer for him/

her throughout the game. ("go name of

winner! go name of winner!)

3.  The winner will look for another opponent to

battle

4.  The loser (and all of his/her cheerleaders) will

have to get behind, follow and cheer for the

winner.

5.  Game continues until there is only one winner

MATERIALS NEEDED None

ADDITIONAL NOTES Recommended when you lack time and have

many participants.

name hunt DURATION 10 – 15 minutes

PARTICIPANTS 20 – 50 people

INSTRUCTIONS 1.  Everyone write their name down the middle of

an index card.

2.  When ready, everyone moves about the room,

trying to find someone with a name that uses

one of the letters in his/her name. That person

writes his name down on the index card.

3.  The first person to finish his/her card wins.

MATERIALS NEEDED Pen and paper

ADDITIONAL NOTES - for example the name is "JOHN", you're card

should look like this:

Jeanne

tOm

mattHew

colliN

- Best used when you want to let your participants

get to know each other

groups and names DURATION 10 – 15 minutes

PARTICIPANTS 15-30 participants

INSTRUCTIONS 1.  Participants are asked to group themselves by a

certain category (year, college, birth year) and

to sit down once their group is complete

2.  Participants must introduce themselves to each

other

3.  Optional: A representative per group must

name each member in that group.

MATERIALS NEEDED none

ADDITIONAL NOTES -  Nice way to get to know trivia about your

participants

-  Get to know other people by their common

characteristics

-  Others possible categories: high school, shoe

size, birth order, number of ex-love lives (ops).

call of the wild DURATION 5-10 minutes

PARTICIPANTS 20-40 people

INSTRUCTIONS 1.  At the beginning of the session, hand out a

picture or a name of an animal (dog, cat, goat

etc.)

2.  Tell the participants to find their group by

calling out to them in the sound of the animal

assigned to them

3.  New groups must introduce themselves to each

other.

MATERIALS NEEDED Paper with pictures of animals printed or names of

animals written on them.

ADDITIONAL NOTES Fun and noisy game. You can take it to another

level by adding the rule that you have to act like

the animal as well.

newspaper palo game

DURATION 10-15 minutes

PARTICIPANTS 10-40 people

INSTRUCTIONS 1.  Make the participants form a circle with an “it”

in the middle and do a round of names.

2.  The It has to have a single present target and

hit that person with a rolled up newspaper

3.  If you are the target, and in order to evade the

attack, you must say someone else’s name in

the group so that that other person becomes

the next target of the it.

4.  The it must hit the target before he/she says

someone else’s name.

5.  If you get hit by the newspaper, you become the

next it.

MATERIALS NEEDED Sheets of old newspaper

ADDITIONAL NOTES -  The “it” can only hit the present target (the

person whose name has been most recently

said)

-  You cannot say the name of the person who was

the target right before you.

-  If you don’t have newspaper, use any paper. à

paper palo game.

competitive Involving smaller groups that

compete with each other

message relay

DURATION 10 - 20 minutes

PARTICIPANTS 10 - 30

INSTRUCTIONS 1.  Participants form different groups

2.  Facilitator whispers a long sentence to a

representative in each group.

3.  This person has to message the person

behind him until it gets back to the faci.

4.  The faci confirms if the message he received

is the same one that he sent.

MATERIALS NEEDED None

category relay DURATION 10 – 20 minutes

PARTICIPANTS 20 - 30

INSTRUCTIONS 1.  Group people into groups of 5-7

2.  Let them form lines and the first person in each

line will be the representative.

3.  Tell them a certain category (heroes, elements,

movies, actors etc.) Let them relay that theme

to the next person by giving an example of that

category.

4.  Let the members of each team pass it on by

giving their own related example (HEROES:

superman--> batman etc..) without ever

mentioning the name of the category.

5.  Last member of each team has to guess what

the theme is

MATERIALS NEEDED None

ADDITIONAL NOTES Expect their themes to be really far from the

original. You can ask the groups afterwards to trace

how they arrived at that theme.

mute DURATION 15 – 20 minutes

PARTICIPANTS 15 – 60 people

INSTRUCTIONS 1.  Get the entire group to line up according to a

specific order without talking.

2.  Sample orders: age, shoe size, hair length,

height etc.

3.  First group to line up accordingly wins

MATERIALS NEEDED None

ADDITIONAL NOTES - You can divide the group into smaller groups so

that it can be a competition

samson, delilah and the lion DURATION 12-15 minutes

PARTICIPANTS 20 – 40 participants

INSTRUCTIONS 1.  Divide everyone in two groups.

2.  The game is similar to rock paper scissors;

samson beats the lion, lion beats delilah, delilah

beats samson.

3.  The pose for Samson is flexing, lion is roaring,

delilah is malandi

4.  Tell the groups to talk over what they're using

before the round starts.

5.  The groups start facing opposite directions then

the faci counts to 3 then everyone turns around

and strikes the pose of their chosen character.

MATERIALS NEEDED None

ADDITIONAL NOTES - If you’re feeling creative, you can create different

poses and characters to fit the theme of your

activity.

collective Involving the entire room

buzz DURATION 10 – 15 minutes

PARTICIPANTS 20 - 50

INSTRUCTIONS 1.  Players are seated in a circle.

2.  The first person counts "1" then the person

beside him says "2" and so on.

3.  Any person who has the number 7, any number

with 7, or any number divisible by 7 has to say

"BUZZ" instead

4.  Anyone who makes a mistake starts again with

MATERIALS NEEDED None

ADDITIONAL NOTES - Those who make a mistake can be eliminated.

- You can add or modify the rules to keep the game

interesting.

- A variant of this game is called “seven up” where

you have to clap instead of saying the word “buzz”

stand a minute DURATION 10 - 20 minutes

PARTICIPANTS 20 - 30

INSTRUCTIONS 1.  The game begins with everyone standing up.

2.  When the faci says ready, everyone puts their

hands behind their back. (to avoid looking at

their watches)

3.  The faci instructs them to sit down after a

minute.

4.  The one closest to exactly one minute will be

the winner.

MATERIALS NEEDED None

ADDITIONAL NOTES the amount of time can be changed for variation!!

(30 seconds, 42 seconds, 67 seconds, etc.)

trendsetter DURATION 15 – 20 minutes

PARTICIPANTS 15 – 30

INSTRUCTIONS 1.  Everyone stands in a circle.

2.  One person is chosen to be the leader and

another is chosen to be the "It” .

3.  The leader starts an action that everybody will

copy. This will make the leader blend in with the

rest of the participants. The ”it” will try to guess

who the leader is;

4.  The leader changes the action frequently while

"It" tries to guess who the leader is. The leader

becomes the "It" when this happens and a new

leader is chosen.

MATERIALS NEEDED None

ADDITIONAL NOTES - You can make the “it” stand in the middle of the

circle while the rest of the participants walk

around him/her so that it is more challenging.

I love you game DURATION 10 – 25 minutes

PARTICIPANTS 20-50 people

INSTRUCTIONS 1.  Pick an “it” and make all the rest of the

participants fix their chairs and sit in a circle

facing each other with the “it” in the middle.

2.  The it should approach any person and ask the

question “name of person, do you love me?”

3.  Person replies with either a “Yes” or “No, I only

love…..”

4.  If “yes,” all the participants stand up and look

for another chair. If “no,” the person must state

a reason why not by saying a description.

Persons who are applicable to this description

must look for another seat. (ex. No, I only love

those who are wearing shoes à All persons who

are wearing shoes must stand up and look for

another seat.)

5.  The person caught without a seat becomes the

“it.”

MATERIALS NEEDED Enough chairs for every participant

ADDITIONAL NOTES None

human knot DURATION 10 – 20 minutes

PARTICIPANTS 10-25 people

INSTRUCTIONS 1.  Ask participants to form a circle.

2.  Each participant would place his or her hands in

the center.

3.  They must hold on to another person's hand

each on both hands.

4.  After everyone is able to hold on to two other

people, they introduce themselves by their

names to the 2 persons they're holding hands

with.

5.  Explain that, without letting go of hands, they

would untangle themselves into a circle.

MATERIALS NEEDED none

ADDITIONAL NOTES - This can either be very complicated or very easy

depending on how their hands will align/form.