Kuomintang 5 Kuomintang - Axis & Allies .org · Kuomintang Machine-Gun Team Soldier Double Shot:-...
Transcript of Kuomintang 5 Kuomintang - Axis & Allies .org · Kuomintang Machine-Gun Team Soldier Double Shot:-...
Cossack Captain
Soldier Commander
Limited Range 2:- This unit can attack Soldiers only at ranges of 2 or less. Initiative 2:- (Commander Ability) Add 2 to your Initiative rolls. Intimidation:- (Commander Ability) Enemy Soldiers adjacent to this unit get a -1 on each attack die.
Attack 0-1 2-4 5-8 Short Medium Long
Speed:1
Defense:4/4
8
5
2
v1.1
7/45 9
RUS
1941
IS-2 Model 1944
Vehicle Tank
8 7
18 15 12
Attack 0-1 2-4 5-8 Short Medium Long
Speed:3
Superior Armor 2:- An attack must beat this unit's defense by 2 or more in order to score two hits against it.
Defense:7/7
8
v1.1
10/45 68
RUS
1944
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
Kuomintang Machine-Gun Team
Soldier
Double Shot:- This unit can make two attacks in your assault phase. When making a defensive-fire attack, this unit makes two attack rolls against the unit that provoked the attack. Overheat:- If this unit rolls three or more 1s on a single attack, put a face-up Disrupted counter on it. This counter isn't removed at the beginning of the next casualty ph.ase Suppresive Fire:- This unit can make any number of defensive-fire attacks each phase.
2
Attack 0-1 2-4 5-8 Short Medium Long
Speed:1
Defense:4/4
8
2
7
2
6
v1.2
1/45 6
CBI
1939
Kuomintang Officer
Soldier Commander
Initiative 1:- (Commander Ability) Add 1 to your Initiative rolls. Stand and Fight:- Friendly soldiers adjacent to this unit get +1 on their die rolls for Lack of Determination.
2
Attack 0-1 2-4 5-8 Short Medium Long
Speed:1
Defense:4/4
6
v1.2
2/45 5
CBI
1939
Kuomintang Riflemen
Soldier
Lack of Determination:- When this unit recieves a disrupted counter, roll a die. On a result of 1-4, place a face-down destroyed marker on this unit.
2
Attack 0-1 2-4 5-8 Short Medium Long
Speed:1
Defense:4/4
7 5
v1.2
3/45 2
CBI
1939
FPO
Cavalrymen
Soldier Cavalry
Determined Charge:- This unit doesn't immeadiately end its movement when hit and disrupted by a defensive fire attack. Hand to Hand 9:- This unit has an attack value of 9 against Soldiers in its hex. This attack ignores cover.
Attack 0-1 2-4 5-8 Short Medium Long
Speed:4
Defense:3/3
7
2
5
v1.2
6/45 4
WER, RUS
1939
T-26 Series 1933
Vehicle Tank
Unreliable:- Face-up Disrupted counters aren't removed from this unit at the beginning of the casualty phase.
7 6
9 8 6
Attack 0-1 2-4 5-8 Short Medium Long
Speed:3
Defense:3/2
7
4/45
v1.2
11
CBI RUS
1939 1939
7TPdw
Vehicle Tank
All Guns Blazing:- After this unit attacks in your assault phase, it can make one extra attack against a Soldier.
7 6
2 2 2
Attack 0-1 2-4 5-8 Short Medium Long
Speed:3
Defense:2/2
8
5/45
v1.1
8
RUS
1939
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
12
HHR
Model 1943ZIS-2 57mm
Soldier Artillery
Relocate 2:- This unit has speed 2 during your assault phase.
First Shot:- If this unit has not fired in this game, it may make one attack against a Vehicle at the end of the movement phase. The attack receives a +1 modifier to all attack dice, and the results are applied immediately. When using this ability, the unit may not act in the ensuing assault phase.
Attack 0-1 2-4 5-8Short Medium Long
Speed:0
Defense:3/3
3 3 3
11 9 8
14/45
v1.2
8
RUS
1943
HHR
T-70 Model 1942Tank
Vehicle Tank
5 4
8 7 6
Attack 0-1 2-4 5-8Short Medium Long
Speed:5
Undermanned:- This unit can't attack while disrupted.
Defense:4/3
5
13/45
v1.1
12
RUS
1942
HHR
Archer Tank Destroyer
Vehicle Tank Destroyer
Fixed Rear Gun:- This unit can attack Vehicles only if they are behind this unit.
Extended Range 10:- This unit's long range against Vehicles is 5-10 hexes.
Strike and Fade 1:- In your assault phase, this unit can move at speed X after attacking.
5 4
15 14 13
Attack 0-1 2-4 5-8Short Medium Long
Speed:2
Defense:3/3
5
15/45
v1.2
25
MED, WER, CBI
1943
HHR
PIAT Gunner
Soldier
Close Assault 10:- This unit has an attack value of 10 against vehicles in its hex. This attack ignores cover.
Hard to Spot:- This unit gets +1 on cover rolls.
9
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:4/4
4
17/45
v1.2
4
WER, MED
1943
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR
T-34/85
Vehicle Tank
8 7
14 12 10
Attack 0-1 2-4 5-8Short Medium Long
Speed:4
Exposed Transport:- This unit can carry one Soldier. A friendly non-Artillery, non-Cavalry Soldier can board or dismount this unit instead of moving during your movement phase. Soldiers carried by this unit may be attacked. Soldiers that recieve a disrupted counter dismount instantly.
Superior Armor 2:- An attack must beat this unit's defense by 2 or more in order to score two hits against it.
Defense:6/5
8
v1.2
9/45 33
RUS
1944
HHR
PPSh-41 SMG
Soldier
Limited Range 2:- This unit can attack Soldiers only at ranges of 2 or less.
Close Assault 6:- This unit has an attack value of 6 against vehicles in its hex. This attack ignores cover.
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:4/4
10 5
2
v1.2
11/45 3
RUS
1941
HHR
PTRD-41
Soldier Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:4/4
5 5 4
5 4 2
v1.1
12/45 4
RUS
1941
HHR
Fanatical Sniper
Soldier Sniper
Crack Shot:- This unit gets +1 on each attack die.
Superior Camoflage:- While this unit has cover, enemy units can't attack this unit at medium or long range.
Sniper Scope:- This unit ignores Superior Camoflage on other units.
SS-Hunter:- This unit rolls 2 extra dice when attacking an SS unit.
Hunted:- If this unit receives a destroyed counter, remove this unit immediately.
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:3/3
5 5
1 1
v1.2
8/45 6
RUS
1941
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR
M4 Sherman"Rhino"
Vehicle Tank
Brushcutters:- unit recieves a +2 on the die roll to enter forest hexes.
9 7
913 11
Attack 0-1 2-4 5-8Short Medium Long
Speed:4
Defense:5/4
9
25/45
v1.2
24
WER
1944
Towed Artillery Gun:- This unit may begin the game carrying an Artillery unit. The artillery unit may unload during the movement phase if this unit does not move.Transport:- This unit can carry one Soldier. A friendly Soldier can board or dismount this unit instead of moving during your movement phase. Cavalry and Artillery may not board.High Gear 2:- If this unit makes its entire move along a road, it gets +2 speed.Fighting Platform:- A Soldier carried by this unit can attack during your assault phase if this unit doesn't move during that phase.??
HHR
M5 Half-Track
Vehicle Half-Track
7 6
33 3
Attack 0-1 2-4 5-8Short Medium Long
Speed:4
Defense:2/2
8
22/45
v1.2
10
WER, MED, PAC RUS
1942
HHR
M24 Chaffee
Vehicle Tank
Superior Armor 2:- An attack must beat this unit's defense by 2 or more in order to score two hits against it.
7 6
1013 11
Attack 0-1 2-4 5-8Short Medium Long
Speed:5
Defense:4/3
7
21/45
v1.1
22
WER
1945
HHR
BAR Gunner
Soldier
Covering Fire:- Instead of attacking in the assault phase, this unit may make one defensive fire attack against any soldier unit in range.
6
2 2
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:4/4
8
20/45
v1.2
4
MED, WER, PAC
1942
HHR
3" Gun M5
Soldier Artillery
Relocate 2:- This unit has speed 2 during your assault phase.
First Shot:- If this unit has not fired inthis game, it may make one attack against a Vehicle at the end of the movement phase. The attack receives a +1 modifier to all attack dice, and the results are applied immediately. When using this ability, the unit may not act in the ensuing assault phase.
3 3
14 12 10
Attack 0-1 2-4 5-8Short Medium Long
Speed:0
Defense:3/3
3
19/45
v1.2
12
MED, WER, PAC
1942
HHR
Captain"Screaming Eagle"
Soldier Commander
Behind Enemy Lines:- This unit deploys after both sides have deployed their other units. The player who won initiative for deployment may choose whether to deploy paratroopers first or second. This unit may be placed in any hex not adjacent to an enemy unit when it is deployed.
Initiative 3:- (Commander Ability) Add 3 to your Initiative rolls.
Paratropper Commander:- (Commander Ability) Friendly Paratroppers adjacent to this unit roll one extra die when attacking.
7
2
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:4/4
9
23/45
v1.2
11
WER
1944
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR
Cromwell IVTank
Vehicle Tank
7 6
14 11 9
Attack 0-1 2-4 5-8Short Medium Long
Speed:4
Defense:5/4
7
16/48
v1.2
22
MED
1944
HHR
Valentine IITank
Vehicle Tank
5 4
9 8 6
Attack 0-1 2-4 5-8Short Medium Long
Speed:3
Defense:5/5
5
18/45
v1.1
16
MED, PAC, CBI RUS
1940
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
Vanguard:- After both armies are deployed, this unit can move at speed 4 before the first turn begins.
HHR
King Tiger
Vehicle Tank
Extended Range 12:- This unit's long range against Vehicles is 5-12 hexes.
Superior Armor 2:- An attack must beat this unit's defense by 2 or more in order to score two hits against it.
7 6
18 15 13
Attack 0-1 2-4 5-8Short Medium Long
Speed:3
Defense:8/6
7
v1.1
26/45 71
WER, RUS
1944
HHR
Panzergrenadier
Soldier
Mechanized Tactics:- At the end of your movement phase, this unit can dismount from a unit with Transport.
Close Assault 8:- This unit has an attack value of 8 against vehicles in its hex. This attack ignores cover.
5
2
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:4/4
9
v1.2
31/45 4
MED, WER, RUS
1942
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR
Paratrooper"Screaming Eagle"
Soldier Paratrooper
Behind Enemy Lines:- This unit deploys after both sides have deployed their other units. The player who won initiative for deployment may choose whether to deploy paratroopers first or second. This unit may be placed in any hex not adjacent to an enemy unit when it is deployed.
Close Assault 8:- This unit has an attack value of 8 against vehicles in its hex. This attack ignores cover.
Hard Charger:- At the end of your movement phase,remove any face-up Disrupted counters from this unit.
7
2
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:5/5
9
24/45
v1.2
9
WER
1944
HHR
Panzer III Ausf. F
Vehicle Tank
7 6
10 8 6
Attack 0-1 2-4 5-8Short Medium Long
Speed:3
Defense:3/3
7
30/45
v1.1
11
WER, RUS, MED
1940
Expert Sniper
HHR
Wehrmacht
Soldier sniper
Crack Shot:- This unit gets +1 on each attack die.Superior Camouflage:- While this unit has cover, enemy units can't attack this unit at medium or long range.
Headshot:- Once per game, instead of making a normal attack, this unit may use its anti-infantry value to attack a vehicle. If this attack succeeds, place a face-up disrupted counter on the target.
Sniper Scope:- This unit ignores Superior Camoflage on other units.
Hunted:= If this unit receives a destroyed counter, remove this unit immediately.
6
1 1
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:3/3
6
34/45
v1.2
8
WER, RUS, MED
1939
Oberleutnant
HHR
Wehrmacht
Soldier Commander
Close Assault 11:- This unit has an attack value of 11 against vehicles in its hex. This attack ignores cover.
Initiative 2:- (Commander Ability) Add 2 to your Initiative rolls
Angriff:- In your assault phase, friendly Soldiers adjacent to this unit can move into an enemy unit's hex and then attack that unit. They get +1 on each attack die for that attack
10
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:4/4
6
35/45
v1.2
11
WER, RUS, MED
1942
HHR
Panzer IVAusf. F2
Vehicle Tank
Extended Range 10:- This unit's long range against Vehicles is 5-10 hexes.
7 6
14 12 10
Attack 0-1 2-4 5-8Short Medium Long
Speed:3
Defense:5/3
7
32/45
v1.2
22
WER, RUS
1942
HHR
Sturmpanzer IV "Brummbär"
Vehicle Assault gun
Fixed Howitzer:- This unit can attack only units in front of it.
Blast:- When this unit attacks, make a separate attack roll against each unit in the target hex. (This includes friendly units.)
Bombardment:- This unit's attacks ignore cover.
9 7
8 6 4
Attack 0-1 2-4 5-8Short Medium Long
Speed:3
Defense:7/4
9
v1.1
33/45 22
WER, RUS, MED
1942
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR
Panzer II (F) "Flamingo"
Vehicle Tank
Flamethrower:- This unit's short-range attack ignores cover. If this unit rolls three or more 6s on a short-range attack, the target is destroyed immediately.
5 4
11 2 2
Attack 0-1 2-4 5-8Short Medium Long
Speed:4
Defense:3/2
8
29/45
v1.2
13
RUS
1940
HHR
NashornTank Destroyer
Vehicle Tank
Superior Optics:- While this unit is in a hill hex, it can ignore the terrain in any one hex, when determining line of sight.
Extended Range 20:- This unit's long range against Vehicles is 5-20 hexes.
No Turret:- This unit can attack Vehicles only if they are in front of this unit.
5
18 16 14
Attack 0-1 2-4 5-8Short Medium Long
Speed:4
Defense:3/2
5
27/45
v1.2
35
WER, RUS
1944
HHR
PAK 40 Antitank Gun
Soldier Artillery
Relocate 2:- This unit has speed 2 during your assault phase.
Extended Range 10:- This unit's long range against Vehicles is 5-10 hexes.
First Shot:- If this unit has not fired in this game, it may make one attack against a Vehicle at the end of the movement phase. The attack receives a +1 modifier to all attack dice, and the results are applied immediately. When using this ability, the unit may not act in the ensuing assault phase.
3 3
15 13 12
Attack 0-1 2-4 5-8Short Medium Long
Speed:0
Defense:3/3
3
v1.2
28/45 14
WER, RUS, MED
1942
HHR
Black Shirts
Soldier
Ruthless:- This unit gets +1 on each attack die against disrupted and damaged units.
Close Assault 6:- This unit has an attack value of 6 against vehicles in its hex. This attack ignores cover.
2
6
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:4/4
8
v1.1
36/45 4
MED, RUS
1939
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR
Imperial Sniper
Soldier Sniper
Crack Shot:- This unit gets +1 on each attack die.
Commander Hunter:- This unit rolls two extra attack dice when attacking a Commander.
Superior Camouflage:- While this unit has cover, enemy units can't attack this unit at medium or long range.
Hunted:- If this unit receives a destroyed counter, remove this unit immediately.
Sniper Scope:- This unit ignores Superior Camoflage on other units.
5
1 1
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:3/3
5
37/45
v1.2
6
PAC, CBI
1939
HHR
SNLF Captain
Soldier Commander
Initiative 2:- (Commander Ability) Add 2 to your Initiative rolls.
Pinpointer:- (Commander Ability) Units attacked by friendly Soldiers adjacent to this unit get -1 on cover rolls.
Behind Enemy Lines:- This unit deploys after both sides have deployed their other units. The player who won initiative for deployment may choose whether to deploy paratroopers first or second. This unit may be placed in any hex not adjacent to an enemy unit when it is deployed.
4
2
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:4/4
7
38/45
v1.2
6
PAC, CBI
1939
HHR
Type 1 Ho-NiTank Destroyer
Vehicle Tank Destroyer
No Turret:- This unit can attack Vehicles only if they are in front of this unit.
13 11 9
Attack 0-1 2-4 5-8Short Medium Long
Speed:3
Defense:3/2
40/45
v1.1
12
PAC, CBI
1942
HHR
Type 2 Ka-Mi Amphibious Tank
Vehicle Tank
Amphibious:- This unit can cross streams without making a movement roll. This unit can enter lake hexes as though they were double-cost terrain hexes.
7 6
7 6 5
Attack 0-1 2-4 5-8Short Medium Long
Speed:3
Defense:2/2
7
41/45
v1.1
7
PAC
1942
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR
SNLF Paratroopers
Soldier Paratrooper
Behind Enemy Lines:- This unit deploys afterboth sides have deployed their other units. The player who won initiative for deployment may choose whether to deploy paratroopers first or second. This unit may be placed in any hex not adjacent to an enemy unit when it is deployed.
Close Assault 6:- This unit has an attack value of 6 against vehicles in its hex. This attack ignores cover.
2
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:4/4
8 5
39/45
v1.2
5
PAC
1939
HHR
Type 97 Chi-HaTank
Vehicle Tank
Suprise Fire:- This unit rolls one extra attack die when attacking from a forest hex.
6 5
10 8 7
Attack 0-1 2-4 5-8Short Medium Long
Speed:3
Defense:3/3
6
42/45
v1.1
12
PAC, CBI
1942
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR
Antitank Grenadier
Soldier
Close Assault 10:- This unit has an attack value of 10 against vehicles in its hex. This attack ignores cover.
2
Attack 0-1 2-4 5-8Short Medium Long
Speed:1
Defense:4/4
7 5
44/45
v1.1
4
RUS
1941
HHR
R-2 LT-35Tank
Vehicle Tank
7 6
7 6 5
Attack 0-1 2-4 5-8Short Medium Long
Speed:3
Defense:3/2
7
45/45
v1.2
9
RUS RUS, WER
19391941
HHR
Type 97 Te-Ke Tankette
Vehicle Tank
6 4 3
Attack 0-1 2-4 5-8Short Medium Long
Speed:4
Defense:2/2
5
43/45
v1.1
5
CBI, PAC
1939
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.