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    Krumm - Familiar of VladBerkut None Chaotic NeutralCHARACTER NAME PLAYER NAME DEITY REGION ALIGNMENT

    Animal 1 Raven Tiny / 2 ft. 0' 0" 0 lbs. Low-LightCLASS RACE SIZE / FACE HEIGHT WEIGHT VISION

    1 / 1/6 0 / 1000 2 MaleCharacter Level / CR EXP / NEXT LEVEL AGE GENDER EYES HAIR POINTS

    ABILITY NAMEABILITYSCORE

    EQUIPPEDSCORE

    ABILITYMODIFIER

    ABILITYDAMAGE PENALTY

    STRStrength

    1 -5

    DEXDexterity

    15 +2

    CONConstitution 10 +0

    INTIntelligence

    6 -2

    WISWisdom

    14 +2

    CHACharisma

    6 -2

    WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED

    HPhit points

    2 Walk 10 ft., Fly 40ft.(Average)

    ACarmor class

    15 : 13 : 14 =10 + 0 + 0 + 2 + 2 + 1 + 0 + 0 + 0 0 +0 0

    TOTAL FLA T TOUCH B A SE A RM OR

    BONUSSHIELDBONUS

    ST AT SI ZE NATURALARMOR

    DEFLEC-

    TIONDO DG E MI SC MI SS

    CHANCEARCANE

    SPELLFAILURE

    ARMORCHECK

    PENALTY

    SPELLRESIST

    INITIATIVEmodifier

    +2 = +2 + +0TOTAL DEXMODIFIER

    MISCMODIFIER

    BASE ATTACKbonus

    +0

    TOTAL SKILLPOINTS: 26 SKILLS MAX RANKS: 4/2SKILL NAME

    K E Y A BI LI T Y S K IL LMODIFIER

    ABILITYMODIFIER

    RA NK S M IS CMODIFIER

    Appraise INT -2 = -2 Balance DEX 2 = 2 Bluff CHA 0 = -2 + 2 Climb STR -5 = -5 Concentration CON 0 = 0 Craft (Untrained) INT -2 = -2

    Decipher Script INT -1 = -2 + 1 Diplomacy CHA -2 = -2 Disguise CHA -2 = -2 Escape Artist DEX 2 = 2 Forgery INT -1 = -2 + 1

    Gather Information CHA -2 = -2Handle Animal CHA -1 = -2 + 1

    Heal WIS 2 = 2 Hide DEX 10 = 2 + 8 Intimidate CHA 0 = -2 + 2 Jump STR -17 = -5 + -12 Listen WIS 5 = 2 + 1 + 2 Move Silently DEX 2 = 2

    Perform (Act) CHA -1 = -2 + 1 Ride DEX 2 = 2 Search INT -2 = -2 Sense Motive WIS 3 = 2 + 1 Spot WIS 7 = 2 + 3 + 2 Survival WIS 2 = 2 Swim STR -4 = -5 + 1

    Use Magic Device CHA -1 = -2 + 1 Use Rope DEX 2 = 2

    = + +

    = + +

    : can be used untrained. : exclusive skills. *: Skill Mastery.

    SAVING THROWS TOTAL BASESAVEABILITY MAGIC MISC EPIC TEMP

    FORTITUDE(constitution)

    +2 = +2 + +0 + +0 + +0 + +0 +

    REFLEX(dexterity)

    +4 = +2 + +2 + +0 + +0 + +0 +

    WILL(wisdom)

    +4 = +2 + +2 + +0 + +0 + +0 +

    Conditional Modifiers

    TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP

    MELEEattack bonus -3 = +0 + -5 + +2 + +0 + +0 +

    RANGEDattack bonus

    +4 = +0 + +2 + +2 + +0 + +0 +

    GRAPPLEattack bonus

    -13 = +0 + -5 + -8 + +0 + +0 +

    *: weapon is equipped

    1H-P: One handed, in primary hand.1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (offhand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

    ARMOR T YP E A C M AX DE X C HE CK S PE LL F AI LU RE

    Character:KrummPlayer:

    PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen 6.00.01 on Dec 16, 2013 at 2:14:49 PM

    Level:1 (CR:1/6)Page 1

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    EQUIPMENTITEM LOCATION QTY WT COST

    TOTAL WEIGHT CARRIED/VALUE 0 lbs. / 0 gp

    WEIGHT ALLOWANCELight 1 Medium 3 Heavy 5

    Lift over head 5 Lift off ground 10 Push / Drag 25

    LANGUAGESTelepathy

    Special AttacksShare Spells (Ex) [Wizards of the Coast -

    Revised (v.3.5) SystemReference Document]

    At the character's option, she may have any spell (but not any spell-like ability) shecasts upon herself also affect the companion. The companion must be within 5 feetof her at the time of casting to receive the benefit. If the spell or effect has a durationother than instantaneous, it stops affecting the companion if the companion movesfarther than 5 feet away and will not affect the animal again, even if it returns to thecharacter before the duration expires. Additionally, you may cast a spell with a targetof "You" on your companion (as a touch range spell) instead of on herself. Acharacter and her companion can share spells even if the spells normally do notaffect creatures of the companion's type (animal).

    Special QualitiesAnimal Traits [Wizards of the Coast -

    Revised (v.3.5) SystemReference Document,

    TypesSubtypesAbilities.rtf]

    Animals eat/sleep/breatheEmpathic Link [Wizards of the Coast -

    Revised (v.3.5) SystemReference Document]

    The master has an empathic link with her companion out to a distance of up to 1mile. The master cannot see through the companion's eyes, but they cancommunicate empathically. Because of the limited nature of the link, only generalemotional content can be communicated. Because of this empathic link, the masterhas the same connection to an item or place that his companion does.

    Improved Evasion (Ex) [Wizards of the Coast -Revised (v.3.5) System

    Reference Document,ClassesII.rtf]

    Even on a failed saving throw you take only half damage from attacks that allow aReflex save for half damage.

    Low-Light Vision (Ex) [Wizards of the Coast -Revised (v.3.5) System

    Reference Document]

    You can see 2x as far as humans in low illumination. Characters with low-lightvision have eyes that are so sensitive to light that they can see twice as far as normalin dim light. Low-light vision is color vision. A spellcaster with low-light vision can reada scroll as long as even the tiniest candle flame is next to her as a source of light.Characters with low-light vision can see outdoors on a moonlit night as well as theycan during the day.

    Speak One Language [Wizards of the Coast -Revised (v.3.5) System

    Reference Document]

    FeatsAlertness [Wizards of the Coast -

    Revised (v.3.5) SystemReference Document,

    Feats.rtf]

    You get a +2 bonus on all Listen checks and Spot checks.

    Weapon Finesse (Granted) [Wizards of the Coast -Revised (v.3.5) System

    Reference Document,Feats.rtf]

    With a light weapon, rapier, whip, or spiked chain made for a creature of your sizecategory, you may use your Dexterity modifier instead of your Strength modifier onattack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

    PROFICIENCIES

    TEMPLATES

    Character:KrummPlayer:

    PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen 6.00.01 on Dec 16, 2013 at 2:14:49 PM

    Level:1 (CR:1/6)Page 2

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    Krumm- Familiar of Vlad BerkutRavenRACE

    2AGE

    MaleGENDER

    Low-LightVISION

    Chaotic NeutralALIGNMENT

    RightDOMINANT HAND

    0' 0"HEIGHT

    0 lbs.WEIGHT

    EYE COLOUR

    SKIN COLOUR

    ,HAIR

    PHOBIAS

    ,PERSONALITY TRAITS

    INTERESTS,SPOKEN STYLE / CATCH PHRASE

    RESIDENCE

    LOCATION

    NoneREGION

    Description:Biography:

    Character:KrummPlayer:

    PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).Created using PCGen 6.00.01 on Dec 16, 2013 at 2:14:49 PM

    Level:1 (CR:1/6)Page 3