Kristy DeDuck & Luzia Troebinger MFD – Wednesday 18 th January 2012.
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Transcript of Kristy DeDuck & Luzia Troebinger MFD – Wednesday 18 th January 2012.
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Kristy DeDuck & Luzia Troebinger
MFD – Wednesday 18th January 2012
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NormalisationNormalisation
Statistical Parametric MapStatistical Parametric MapImage time-seriesImage time-series
Parameter estimatesParameter estimates
General Linear ModelGeneral Linear ModelRealignmentRealignment SmoothingSmoothing
Design matrix
AnatomicalAnatomicalreferencereference
Spatial filterSpatial filter
StatisticalStatisticalInferenceInference
RFTRFT
p <0.05p <0.05
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OverviewExperimental Design
Types of Experimental DesignTiming parameters – Blocked and Event-Related &
Mixed design
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Main take home message of experimental design…
Make sure you’ve chosen your analysis method and contrasts before you start your experiment!
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Why is it so important to correctly design your experiment?
Main design goal: To test specific hypotheses
We want to manipulate the participants experience and behaviour in some way that is likely to produce a functionally specific neurovascular response.
What can we manipulate?Stimulus type and propertiesStimulus timingParticipant instructions
http://blogs.plos.org/blog/2011/05/06/the-secret-of-experimental-design/
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Henson, Dolan, Shallice (2000) Science
Henson et al (2002) Cereb Cortex
– Repeated viewing of the same face elicits lower BOLD activity in face-selective regions
– Repetition suppression / adaptation designs: BOLD decreases for repetition used to infer functional specialization for this task/stimulus
Adaptation - Repetition suppression
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Types of experimental design1. Categorical - comparing the activity between
stimulus types2. Factorial - combining two or more factors within
a task and looking at the effect of one factor on the response to other factor
3. Parametric - exploring systematic changes in brain responses according to some performance attributes of the task
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Categorical DesignCategorical design: comparing the activity between stimulus typesExample:
Stimulus: visual presentation of 12 common nouns. Tasks: decide for each noun whether it refers to an animate or inanimate object.
goat bucket
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Factorial design combining two or more factors within a task and looking at the effect of one factor on the response to other factor
Simple main effectse.g. A-B = Simple main effect of motion (vs. no motion) in the context of low loadMain effectse.g. (A + B) – (C + D) = the main effect of low load (vs. high load) irrelevant of motionInteraction termse.g. (A - B) – (C – D) = the interaction effect of motion (vs. no motion) greater under low (vs. high) load
A B
C D
LOW
LOAD
HIGH
MOTION NO MOTION
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Factorial design in SPMMain effect of low load: (A + B) – (C + D)
Simple main effect of motion in the context of low load:
(A – B)
Interaction term of motion greater under low load:
(A – B) – (C – D)A B C D
[1 -1 -1 1]
[1 1 -1 -1]
A B C D
A B C D[1 -1 0 0]
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Factorial design in SPM
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Parametric design
Parametric designs use continuous rather than categorical design.
For example, we could correlate RTs with brain activity.
= exploring systematic changes in brain responses according to some performance attributes of the task
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OverviewExperimental Design
Types of Experimental DesignTiming parameters – Blocked, Event-Related &
Mixed Design
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Experimental design based on the BOLD signal
A brief burst of neural activity corresponding to presentation of a short discrete stimulus or event will produce a more gradual BOLD response lasting about 15sec.
Due to noisiness of the BOLD signal multiple repetitions of each condition are required in order to achieve sufficient reliability and statistical power.
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Design & Neuronal ModelDesign (Randomized vs. Block)
Neuronal Model (Events vs. Epochs)
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Blocked design= trial of one type (e.g., face image)
Multiple repetitions from a given experimental condition are strung together in a condition block which alternates between one or more condition blocks or control blocks
= trial of another type (e.g., place image)
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Advantages and considerations in Block design The BOLD signal from multiple repetitions is additive Blocked designs remain the most statistically powerful designs for fMRI
experiments (Bandetti & Cox, 2000) Can look at resting baseline e.g Johnstone & colleagues Each block should be about 16-40sec
Disadvantages Although block designs are more statistically efficient event related
designs often necessary in experimental conditions Habituation effects In affective sciences their may be cumulative effects of emotional or
social stimuli on participants moods
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Event related design
time
In an event related design, presentations of trials from different experimental conditions are interspersed in a randomised order, rather then being blocked together by condition
In order to control for possible overlapping BOLD signal responses to stimuli and to reduce the time needed for an experiment you can introduce ‘jittering’ (i.e. use variable length ITI’s)
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Advantages and considerations in Event-related design
Avoids the problems of habituation and expectation Allows subsequent analysis on a trial by trial basis, using behavioural
measures such as judgment time, subjective reports or physiological responses to correlate with BOLD
Using jittered ITIs and randomised event order can increase statistical power
Disadvantages More complex design and analysis (esp. timing and baseline issues). Generally have reduced statistical power May be unsuitable when conditions have large switching cost
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Mixed designsMore recently, researchers have recognised the need to
take into account two distinct types of neural processes during fMRI tasks1 – sustained activity throughout task (‘sustained activity’)e.g. taking exams
2 – brain activity evoked by each trial of a task (‘transient activity’)
Mixed designs can dissociate these transient and sustained events (but this is actually quite hard!)
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Study design and efficiency
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The Basics… General linear model:
Y = X*β+EWhere… Y is the Matrix of BOLD signals (what you collect), X is the Design Matrix (what you put into SPM), β represents the Matrix Parameters (need to be
estimated), E represents the error matrix (residual error for
each voxel).
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TerminologyTrials
…replication of condition.
Either…epochs: sustained neural activity…or events: bursts of neural activity
ITI…time between start of one and start of the next trial
SOA (stimulus onset asynchrony)…time between onset of components.
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BOLD response
The BOLD response to a brief burst of activity typically exhibits a peak at around 4-6 s and an undershoot at around 10-30 s.
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To get predicted response…Convolve the haemodynamic response with the stimulus.
Convolution is a mathematical operation on two functions that produces a third function which typically represents a modified version of one of the original functions.
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On timing…
Fixed SOA of 16 s – not particularly efficient.
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Try much shorter SOA of 4 s…
IR to events now overlaps considerably. Variability in response is low which means most of the signal will be lost after high pass filtering, so this is not an efficient design, either.
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What if we vary SOA randomly?
SOA is still 4s, but with a 50% probability of event occurring every 4 s. More efficient because there is larger variability in signal, and we know how the signal varies (even though it is generated randomly, we know this from observing the resulting sequence).
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Blocked design
Runs of events followed by ‘rest periods’ (periods of null events) – blocked design, very efficient
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Fourier transformdecomposes signal into its constituent frequencies
represents signal in frequency space
allows us to gain insight into how much of the signal lies within each frequency band
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Why is it useful?
Take the Fourier transform of each function in the top row, and plot amplitude (magnitude) against Frequency. The neural activity represents the original data, IR acts as a filter (low pass in this case).
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What is the most efficient design?
From what we have seen so far, the most efficient design means varying the neural activity in a sinusoidal fashion with a frequency that matches the peak of the amplitude spectrum of the IR filter.
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Sinusoidal modulation places all the stimulus energy at the peak frequency as represented by the single line in the bottom RH corner.
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High pass filteringWe know that there is some noise associated with the
scanner.This basically consists of low frequency ‘1/f’ noise and
background white noise.We need to filter such that noise is minimised while we
keep as much of the signal as possible.
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For example…
Consequences of high pass filtering for long blocks. Much of the signal is lost because the fundamental frequency (1/160s ~ 0.006 Hz) is lower than the high pass cutoff. This is why block length should not be too long.
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Revisiting our stochastic design…
Here, the signal is spread across a range of frequencies. Some of the signal is lost due to filtering, but a lot of it is passed which makes this a reasonable design.
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General linear model revisited…Recall:
Y = X*β+EEfficiency is basically the ability to estimate β given data
X and contrast c
e (c, X) = inverse (σ2 cT Inverse(XTX) c)Can only alter c and X
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Timing – differential vs. main effectDifferential effect = A-BOptimal SOA (randomised design) = minimal SOA (<2s)Main effect = A+BOptimal SOA = 16-20s because we are comparing to
baseline.
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Sampling/jitterJitter is used to randomise SOANull events can be introduced using jitterEfficient for differential and main effects at short SOA
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For SPM
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Conclusions1. Do not contrast conditions that are far apart in time (because of
low-frequency noise in the data).
2. Randomize the order, or randomize the SOA, of conditions that are close in time.
Also: Blocked designs generally most efficient (with short SOAs, given
optimal block length is not exceeded) Think about both your study design and contrasts before you
start!
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Referenceshttp://imaging.mrc-cbu.cam.ac.uk/imaging/DesignEfficiencyHarmon-Jones, E. y Beer, J. S. (Eds.) (2009). Methods in social
neuroscience. Nueva York: The Guilford Press. Johnstone T et al., 2005. Neuroimage 25(4):1112-1123Previous MfD slides
Thanks to our expert Tom Fitzgerald