Killzone Fleet List

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Transcript of Killzone Fleet List

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    Killzone Technologies:

    Nearly all the weapons in the Killzone universe are self-explanatory, with the

    exception of the Petrusite cannons, missiles, and guns.

    Warp Drive: The FTL used in Killzone, nothing is really explained about how it

    works. Presumably it may work the same as Star Trek warp drive, but that is only

    my private speculation.

    Energy Shields: Self-Explanatory

    ISA Beam Thrusters: These are obviously for propulsion for the ISA cruiser, but

    can also be used as weapons. The exact form of energy they use is unexplained.

    Petrusite Weapons: These are weapons used by the Helghast that are powered by aelement unique to their world, known as Petrusite. There are two versions of this

    element, blue, which is the standard version, and green, which is the radioactive

    version. The Helghast have used Petrusite to create everything from beam cannons

    to missiles to energy shielding.

    Dispersive Armor: The armor used on the ISA Cruisers. How it works is unknown,

    but I suggest that in game terms that it reduces enemy weapon damage by at least a

    third.

    Helghan Empire:

    The Helghan Empire is the primary antagonist of Killzone. The citizens of theEmpire are known as the Helghast. The Helghast were once human, but after

    voluntarily exiling themselves to the unforgiving planet that became known as

    Helghan, they mutated and became more or less a tougher variant of humanity. The

    Helghan Empire is very much like Nazi Germany, and desires to avenge themselves

    on the ISA and UCN.

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    Helghan Empire Initiative: +1

    Fighters and other Small Craft:

    Helghast Strike Fighter

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    Helghast Strike Fighter/Strikeship Patrol (Wing of Two Flights)

    Speed 14 Damage - Craft -

    Turn SM Crew - Dogfight 1+

    Hull 5 Troops None In Service Second Extrasolar War

    Special Rules Atmospheric, Dodge 3+, Fighter

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    Weapon Range Arc AD Special

    Helghast

    Nuclear/Petrusite

    Missile (1)

    9 T 8 Quad

    Damage,

    Super AP

    Helghast

    Cannons

    3 T 3 Twin-Linked

    Helghast

    Missiles

    8 T 5 AP

    Leech Pod

    Leech Pod Patrol (Wing of Two Flights)

    Speed 13 Damage - Craft -

    Turn SM Crew - Dogfight -

    Hull 5 Troops 1 In Service Second Extrasolar War

    Special Rules Atmospheric, Dodge 3+, Breaching

    Pod

    Cruisers:

    Helghast Cruiser

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    Helghast Cruiser Patrol

    Speed 12 Damage 14/2 Craft 4 Leech Pod Flights

    Turn 2/45 Crew 20/2

    Hull 4 Troops 4 In Service Second Extrasolar War

    Special Rules Atmospheric, Anti-Fighter 2, Interceptors 2, Warp Drive

    Engine, Dodge 1+

    Weapon Range Arc AD Special

    Helghast

    Missile

    Launchers

    16 F,A,S,P 8 Precise, Super

    AP

    Helghast

    Missile

    Launchers

    16 F,A,S,P 8 Precise, Super

    AP

    Helghast

    Missile

    Launchers

    16 F,A,S,P 8 Precise, Super

    AP

    HelghastMissile

    Launchers

    16 F,A,S,P 8 Precise, SuperAP

    Arc Cruiser

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    Arc Cruiser Skirmish

    Speed 10 Damage 24/5 Craft 1 Leech Pod Flight

    Turn 2/45 Crew 30/5

    Hull 5 Troops 5 In Service Second Extrasolar War

    Special Rules Atmospheric, Anti-Fighter 4, Interceptors 4,Warp Drive

    Engine, Dodge 1+, Command +1

    Weapon Range Arc AD Special

    Helghast

    Missile

    Launchers

    16 F,A,S,P 8 Precise, Super

    AP

    Helghast

    Missile

    Launchers

    16 F,A,S,P 8 Precise, Super

    AP

    Helghast

    Missile

    Launchers

    16 F,A,S,P 8 Precise, Super

    AP

    Helghast

    Missile

    Launchers

    16 F,A,S,P 8 Precise, Super

    AP

    Petrusite

    Beam Cannon

    12 F 11 AP, Double

    Damage, Beam

    Petrusite 12 F 11 AP, Double

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    Beam Cannon Damage, Beam

    Petrusite

    Beam Cannon

    12 F 11 AP, Double

    Damage, Beam

    Petrusite

    Beam Cannon

    12 F 11 AP, Double

    Damage, Beam

    The Khage

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    The Khage War

    Speed 7 Damage 41/5 Craft 5 Helghast Strike Fighter Flights

    Turn 1/45 Crew 46/5

    Hull 9 Troops 9 In Service Second Extrasolar War

    Special Rules Anti-Fighter 8, Interceptors 8, Warp Drive Engine,

    Atmospheric, Command +3, Energy Shield 26/12, Unique

    Weapon Range Arc AD Special

    Irradiated

    Petrusite

    Missiles

    20 F,A,S,P 22 Super AP,

    Quad

    Damage,

    Orbital Bomb

    Petrusite

    Beam Cannon

    18 F,A,S,P 18 Beam, Super

    AP, Double

    Damage

    Irradiated

    Petrusite

    Missiles

    20 F,A,S,P 22 Super AP,

    Quad

    Damage,

    Orbital Bomb

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    Interplanetary Strategic Alliance:

    The ISA is the primary protagonist of Killzone. They are a defensive organization

    devoted to protecting the colonies of Earth, and were created by and answerable to

    the United Colonial Nations.

    Interplanetary Strategic Alliance Initiative: +1

    Shuttles:

    ISA Space Shuttle

    Irradiated

    Petrusite

    Missiles

    20 F,A,S,P 22 Super AP,

    Quad

    Damage,

    Orbital Bomb

    Irradiated

    PetrusiteMissiles

    20 F,A,S,P 22 Super AP,

    QuadDamage,

    Orbital Bomb

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    ISA Space Shuttle Patrol (Wing of Two Flights)

    Speed 14 Damage - Craft -

    Turn SM Crew - Dogfight -

    Hull 5 Troops 1 In Service Second Extrasolar War

    Special Rules Atmospheric, Dodge 3+

    Cruisers:

    ISA Cruiser

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    ISA Cruiser Raid

    Speed 9 Damage 29/5 Craft -

    Turn 2/45 Crew 35/5

    Hull 6 Troops 6 In Service Second Extrasolar War

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    Special Rules Anti-Fighter 5, Interceptors 5, Warp Drive Engine,Atmospheric, Command +1

    Weapon Range Arc AD Special

    ISA SnowMissile

    Launchers

    17 F,A,S,P 10 Precise, SuperAP

    ISA Snow

    Missile

    Launchers

    17 F,A,S,P 10 Precise, Super

    AP

    ISA Snow

    Missile

    Launchers

    17 F,A,S,P 10 Precise, Super

    AP

    ISA Snow

    MissileLaunchers

    17 F,A,S,P 10 Precise, Super

    AP

    ISA Snow

    Missile

    Launchers

    17 F,A,S,P 10 Precise, Super

    AP

    ISA

    Bombardment

    Laser

    14 F 14 Triple

    Damage,

    Beam, Orbital

    Bomb

    ISA Beam

    Thrusters

    14 A 14 Triple

    Damage,Beam

    Satellites:

    SD Platform

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    SD (Strategic Defense) Platform War

    Damage 800/400/200 Craft -

    Hull 5 Troops 40 In Service Second Extrasolar War

    Special Rules Command +5, Immobile, Space Station, Targets 5

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    Weapon Range Arc AD Special

    SD Laser

    Cannon

    16 F,A,S,P 18 Quad Damage,

    Beam

    SD Laser

    Cannon

    16 F,A,S,P 18 Quad Damage,

    Beam

    SD Laser

    Cannon

    16 F,A,S,P 18 Quad Damage,

    Beam

    SD Laser

    Cannon

    16 F,A,S,P 18 Quad Damage,

    Beam

    United Colonial Nations:

    The United Colonial Nations are the government of Earth and its colonies. They

    established the ISA to protect and impose its orders on the colonies.

    United Colonial Nations Initiative: +2

    Cruisers:

    UCN Cruiser

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    UCN Cruiser Battle

    Speed 8 Damage 36/5 Craft -

    Turn 1/45 Crew 41/5

    Hull 8 Troops 8 In Service Second Extrasolar War

    Special Rules Anti-Fighter 7, Interceptors 7, Warp Drive Engine,Atmospheric, Command +2

    Weapon Range Arc AD Special

    UCN Laser

    Cannon

    15 F,A,S,P 16 Triple Damage

    UCN Laser

    Cannon

    15 F,A,S,P 16 Triple Damage

    UCN Laser

    Cannon

    15 F,A,S,P 16 Triple Damage

    UCN Missile

    Launchers

    18 F,A,S,P 12 Precise, Super

    AP

    UCN Missile

    Launchers

    18 F,A,S,P 12 Precise, Super

    AP

    UCN Missile

    Launchers

    18 F,A,S,P 12 Precise, Super

    AP

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    UCN Missile

    Launchers

    18 F,A,S,P 12 Precise, Super

    AP

    UCN Missile

    Launchers

    18 F,A,S,P 12 Precise, Super

    AP

    UCN Missile

    Launchers

    18 F,A,S,P 12 Precise, Super

    AP