Kettering nov 15 computing

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DELIVERING THE NEW COMPUTING CURRICULUM Isabella Lieghio Specialist Computing teacher Icon Learning Education Consultants @iconlearningict

Transcript of Kettering nov 15 computing

Page 1: Kettering nov 15 computing

DELIVERING THE NEW COMPUTING CURRICULUM

Isabella LieghioSpecialist Computing teacher

Icon Learning Education Consultants@iconlearningict

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AGENDA9.30-10.30: The Computing Curriculum and programming progression

10.30-11.15: Text based programming using Logo

11.30-12.15: Unplugged Computing

1.15-2.15: Graphic based programming using Scratch

2.30-3.30: Apps, assessment, resources

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WHAT IS COMPUTING?

Foundations, Applications and Implications? (MB)

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CURRICULUM STRANDS

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KEY STAGE 1• Understand what algorithms are; how they are implemented as programs

on digital devices; and that programs execute by following precise and unambiguous instructions

• Create and debug simple programs

• Use logical reasoning to predict the behaviour of simple programs

• Create, organise, store, manipulate and retrieve digital content in a range of formats

• Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

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KEY STAGE 2• Design, write and debug programs that accomplish specific goals,

including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

• Use sequence, selection, and repetition in programs; work with variables and various forms of input and output

• Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

• Understand computer networks including the internet; how they can provide multiple services, such as the World Wide Web

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KEY STAGE 2 CONT.• Appreciate how [search] results are selected and ranked

• Use search technologies effectively

• Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems …including collecting, analysing, evaluating and presenting data and information

• Understand the opportunities [networks] offer for communication and collaboration

• Be discerning in evaluating digital content

• Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

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ALGORITHM

A precise step-by-step guide to solve a problem or achieve a particular objective.

How do algorithms help us to program?

Programming

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DE-BUGGING

• The art of fixing or correcting algorithms or programming code.

• It’s ok if it doesn't work!

Programming

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PHYSICAL ACTIVITIES FOR EYFS AND KS1• Simple electronic toys - from torch to washing machine

• PE sessions - direction / turn / human robot eg Jambot / Teabot

• Focus on directions / distance / planning / routes / predicting / order / sequencing

• Following and giving instructions e.g. cooking recipes

• Story context eg Incy Wincy Spider, LRRH

• Remote control toys > Beebots >Roamers / Probots

• Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

• Create and debug simple programs • Use logical reasoning to predict the behaviour of simple programs

Programming

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PROGRESSION TO ON-SCREEN REPRESENTATION • Simple programming software

• 2go (Infant Video Toolkit)

• Focus on Beebot

• Online tools e.g. iBoard (www.iboard.co.uk)

• Apps eg Daisy Dinosaur, Beebot

• Modelling with screen turtles (LOGO)

• Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

• Create and debug simple programs • Use logical reasoning to predict the behaviour of simple programs

Programming

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USING SCRATCH AT KS2• Free tool developed by MIT http://scratch.mit.edu

• Online / offline versions

• Graphics based programming of sprites by choosing / moving / ordering blocks

• Attach to external models e.g. Wedo

• Existing planning

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

Use sequence, selection, and repetition in programs; work with variables and various forms of input and output

Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

Programming

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WHICH LANGUAGE(S) TO CHOOSE?Programming

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TEXT BASED PROGRAMMING USING LOGO

• Versions - free at MSW Logo

• Existing planning - Simon Haughton / Phil Bagge

• Year groups and concepts

• Repeat loops (Iteration)

• Procedures (abstraction)

Programming

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LOGO PLANNING Programming

http://www.simonhaughton.co.uk/logo-programming/

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UNPLUGGED COMPUTING

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• Teach yourself concepts

• Exemplar activities

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1. DRAW A DIAGONAL LINE2. DRAW ANOTHER DIAGONAL LINE CONNECTED TO THE TOP OF THE FIRST ONE3. DRAW A STRAIGHT LINE FROM THE POINT WHERE THE DIAGONAL LINES MEET4. DRAW A HORIZONTAL LINE OVER THE STRAIGHT LINE5. AT THE BOTTOM OF THE STRAIGHT LINE, DRAW A CURVY LINE6. DRAW A DIAGONAL LINE FROM THE BOTTOM OF THE FIRST DIAGONAL TO THE STRAIGHT LINE7. DRAW A DIAGONAL LINE FROM THE BOTTOM OF THE SECOND DIAGONAL TO THE STRAIGHT LINE

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IS THIS WHAT YOU GOT?

CAN YOU IMPROVE ON THE ALGORITHM?

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SCRATCH - HANDS ON

Programming

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SCRATCH (V 2.0)Preview window Script blocks

Backgrounds and sprites Programming area

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SCRATCH V1.4Preview windowScript blocks

Backgrounds and spritesProgramming area

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QUICK START GUIDES FROM SCRATCH

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REPETITION

Sun rise Sun set

Left leg inLeft leg out

ShakeHokey cokeyTurn around

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SELECTIONWhen your program has to make a choice about

whether a particular condition is met.

the house feels cold

turn the heating on

leave the heating off

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VARIABLEAn empty box which can contain a value that might

change eg score, speed etc

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GENERALISATION (PATTERNS)‘adapting a solution that solved one problem to

solve another’

Example from Phil Bagge, CAS Master teacher

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COMPUTATIONAL THINKING – KEY TERMS

Resource by Pete Dring on CAS http://community.computingatschool.org.uk/resources/1758

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22804830

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OPPORTUNITIES FOR DEBUGGING

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SCRATCH JR APP

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PROGRESSION

• Simple logical sequence

• Using repetition (iteration)

• Using selection and conditions

• Adding variables

• Combining variables

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Understand computer networks including the internet; how they can provide multiple services, such as the World Wide Web

Appreciate how [search] results are selected and ranked Use search technologies effectively

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WHAT ELSE?

Create, organise, store, manipulate and retrieve digital content in a range of formats

Select, use and combine a variety of software (including internet services) on a

range of digital devices to design and create a range of programs, systems …including collecting, analysing, evaluating and presenting data and information

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APPS TO SUPPORT PROGRAMMING• Beebot (free)

• Beebot Pyramid (69p)

• Daisy Dinosaur (free)

• Move the turtle (£1.99)

• Hopscotch (free)

• Cargo-Bot (free)

• A.L.E.X (free)

• Scratch JR (free)

• Cato’s Hike (£2.99)

• The Foos (free)

Programming

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THINGS TO CONSIDER…

• Binary

• Python and other languages

• Hacking HTML - Mozilla x-Ray goggles

• Raspberry pi / Arduino / BBC micro:bit

• Makey makey

• Sphero

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USEFUL LINKS FOR FURTHER SUPPORT

• www.computingatschool.org.uk

• www.bbc.co.uk/education

• www.codeclub.org.uk

• www.simonhaughton.co.uk

• www.code-it.co.uk by Phil Bagge

• www.code.org/learn

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DELIVERING THE NEWCOMPUTING CURRICULUM

@[email protected]

Presentation slideshareFurther CPD sessionsSchool based sessions

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HTTPS://WWW.SURVEYMONKEY.COM/

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