Kemp Jossey-Bass

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7 to 700 - Jeremy Kemp, SJSU From 7 to 700 Scaling graduate LIS instruction in virtual environments Jeremy Kemp, M.S.J., M.Ed. with San Jose State University’s SLIS

description

slides for the Jossey Bass preconference

Transcript of Kemp Jossey-Bass

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7 to 700 - Jeremy Kemp, SJSU

From 7 to 700Scaling graduate LIS instructionin virtual environments

Jeremy Kemp, M.S.J., M.Ed. with San Jose State University’s SLIS

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POLL 1 – Concepts you can Describe and Relate

“I could describe and relate if someone asked me…”• What is an avatar?• How does user-generated content enrich a virtual world?• How do teachers and students benefit?• Why does Second Life matter for education?• What are the pitfalls for learners in Second Life?• What is a “griefer?”• What is a “$L?”• What computer tools do you need to enter a virtual world?

(All that apply)

7 to 700 - Jeremy Kemp, SJSU

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POLL 2 – Institutional adoption

How would you describe you Second Life effort?

• Not interested

• Thinking or grouping together

• Actively planning an SL presence

• Research within SL

• Developing tools and simulations within SL

• Staging an exhibition

• Department or center presence

• Using SL to support a course or module

• Supporting developments across several departments

• Building a campus-wide presence

(All that apply)

7 to 700 - Jeremy Kemp, SJSU

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Jeremy Kemp - Who am I? …

Full-time lecturer at SJSU SLIS

Started teaching online in 1999

Second Life wiki for educators www.simteach.com

sloodle.org mashup (SL <-> Moodle, Angel LMS)

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Jeremy Kemp - Who am I? …

Fielding Dissertation in process:

Curriculum Action Research in Constructivist Multi-UserVirtual Environments

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New “Virtual Worlds” Trend

The 2D World Wide Web --> a 3D spaces world

Educators, librarians & art community are excited

New types of training tools

Document and Application sharing coming

Forterra Olive Open Croquet Sun Wonderland

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What is it?

Avatars

Commerce

Flexibility

Persistence

Team space

Web interface

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Professional 3D Worlds are…

Rapid prototyping tools

Excellent for groups of 5 to 50

Most useful in synchronous sessions

Completely customizable as needed

Addictively engaging for some

Off-putting for some

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Professional 3D Worlds are not…

Detailed scientific visualization tools

Replacements for face-to-face interaction

Teenage boy hangouts

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Avatars

Represent yourself online in 3D puppetsMay be costumed and assume physical positions

and be animated Role-plays to represent professional servicesChange placement and gestures for meaning

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Customizing Avatars

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What is a Second Life?

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What is Second Life?

Second Life is a 3-D virtual world entirely built and owned by its “residents.”

Opened to the public in 2003

Grown explosively

More than 10 Million “residents” from around the globe.

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Economy

Money in Second Life can be traded for dollars

“Residents” make money selling land, services and their fanciful creations

Real life contractors charge Web-design rates of around $80/hour

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Modeling

95% of all content in Second Life is user-generated

Builders use simple tools to create buildings, clothing and vehicles

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Modeling tools

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Medical Models

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Medical Models

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Medical Role-Play Avatars

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Your Possible Uses

Video roughs

Team building & Communication

Place-based simulations

PR and Fundraising

User Education

Facilities management planning

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“From 7”… LIBR 287 – Virtual Worlds

Launched Summer, 2007

Enrolments by term: 19, 7, 9, 9 students

1) Groupwork, minimal synchronous time

2) Guest speakers, Service Learning projects

3) Better textbook support - White

4) Quests, “vPortfolios”, formal lectures, games

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LIBR 203: Online Social Networking

Launched Fall, ‘08

1 Credit course in the first 4 weeks

20 sections of about 30 students each

They just finished with a 98% pass rate

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Lib 203 Syllabus (Immersive Environments)

Students will demonstrate competence by:

1) Completing a multiple-choice quiz of 30 questions with a score of 70% or better

OR

2) Entering Second Life then filing a report on their experience on their personal blogs and uploading a picture of their avatar.

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The Metaphorical Choice

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Safe Blue Pill (quiz)

Concept Resources• Video: Second Life Overview (8 minutes)

http://tinyurl.com/slissl• Bell, 2008 - Universal Library – Searcher• Eisenberg, 2008 - Parallel information - Library J.• Reeves, 2008 - Virtual worlds, real leaders - IBM

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Adventurous Red Pill (avatar portrait)

Concept Resources• Video: Second Life Overview (8 minutes)

http://tinyurl.com/slissl• Bell, 2008 - Universal Library – Searcher• Eisenberg, 2008 - Parallel information - Library J.• Reeves, 2008 - Virtual worlds, real leaders - IBM

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Adventurous Red Pill (avatar portrait)

Technical Resources• Video: Entering SL in 4 Easy Steps (7 minutes)

http://tinyurl.com/slissl2• (White, 2007). Second life: A guide to your virtual world.

Que.• Video: Looking around with camera controls• Video: Sending a postcard

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“Meet my Avatar”

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LIBR 203: Online Social Networking

60% chose avatar photo (Red Pill)

40% chose quiz (Blue Pill)

5% did both!

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7 to 700 - Jeremy Kemp, SJSU

From 7 to 700Scaling graduate LIS instructionin virtual environments

Jeremy Kemp, M.S.J., M.Ed. with San Jose State University’s SLIS

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